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As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is 'harming both gamers and developers'
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As Microsoft lays off thousands and jacks up Game Pass prices, former FTC chair says I told you so: The Activision-Blizzard buyout is ‘harming both gamers and developers’

by admin October 4, 2025



As Microsoft slashes jobs and raises prices, former US Federal Trade Commission chair Lina Khan has taken to X to say that the company’s actions since completing its acquisition of Activision Blizzard in 2023 is pretty much what the FTC warned would happen when it opposed the deal.

Khan, you may recall, was head of the FTC when it challenged Microsoft’s proposed acquisition of Activision Blizzard, a convoluted process that didn’t formally end until May of 2025—almost two years after the deal closed.

“Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers,” Khan wrote on X. “As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand.


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“As dominant firms become too-big-to-care, they can make things worse for their customers without having to worry about the consequences.”

Microsoft’s acquisition of Activision has been followed by significant price hikes and layoffs, harming both gamers and developers. As we’ve seen across sectors, increasing market consolidation and increasing prices often go hand-in-hand. As dominant firms become… https://t.co/FoI50tlEsLOctober 3, 2025

Well, when you’re right, you’re right, and it’s hard to argue that Khan wasn’t right on this one. The FTC filed a lawsuit to block the deal in 2022 over concerns that the impact of the proposed acquisition was “reasonably likely to substantially lessen competition and/or tend to create a monopoly in both well-developed and new, burgeoning markets” if it was allowed to go through.

Microsoft and Activision, of course, insisted otherwise: Bobby Kotick, then the CEO of Activision Blizzard, said in a July 2023 statement that the merger “will benefit consumers and workers,” and also “enable competition rather than allow entrenched market leaders to continue to dominate our rapidly growing industry.”

The deal was closed in October 2023, even though the FTC’s legal action against it was still pending, and it’s been one shitty thing after another since then. Just a few months after the deal was sealed, Microsoft laid off 1,900 workers at Activision Blizzard and Xbox, and cancelled the studio’s long-awaited survival game; then in September 2024, another 650 people were shown the door. That was followed by the layoff of 9,000 more employees across Microsoft in July 2025, a spot of unpleasantness that also saw multiple game cancellations, the closure of The Initiative, and knock-on impacts on other studios, even as Xbox boss Phil Spencer said the company’s gaming business “never looked stronger.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Meanwhile, in case you hadn’t heard, the cost of Game Pass Ultimate and PC Game Pass also jumped significantly this week. Which is actually the second price hike for Game Pass since the Activision Blizzard deal was concluded: The FTC had some harsh words for the previous (and, ironically, much smaller) price increase in July 2024.

Khan was replaced as chair of the FTC in January 2025 by incoming president Donald Trump, so her comments on X don’t carry any regulatory weight. But even if this is a hollow I-told-you-so, I’d say it’s a well-earned one.






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October 4, 2025 0 comments
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Kuxiu’s X40 Turbo lays claim to best 3-in-1 travel charger
Product Reviews

Kuxiu’s X40 Turbo lays claim to best 3-in-1 travel charger

by admin September 17, 2025


Kuxiu already made my favorite 3-in-1 Qi2 charger, and now it’s back with an even smaller yet more powerful version. The MagSafe-compatible Qi2.2 charger folds up super compact for travel and unfurls into a “Z” to simultaneously charge an Apple Watch, AirPods, or other Qi-enabled earbuds, and a Qi2 25W phone like the new Pixel 10 Pro XL and iPhone 17 series — all from a single USB-C cable.

The $79.99 / €68.95 X40 Turbo charging stand supports the new Qi2.2 standard (aka, Qi2 25W), so it can wirelessly charge compatible devices at a maximum of 25W, up from 15W on last year’s $79.99 model. That price also gets you a 45W USB-C PD charger, carrying case, and cable in the box.

When I say it’s small, I mean it. The X40 Turbo is 25 percent smaller than its diminutive predecessor, measuring just 64 x 64 x 18mm (2.52 x 2.52 x 0.71 inches) when folded up.

These 3-in-1 Z-shaped stands are dime-a-dozen on Amazon and Temu, but Kuxiu is a brand I’ve used for a few years and trust. Like the company’s other products I’ve tested, it feels like quality due to the use of aluminum instead of plastic. I don’t have a Qi2.2 phone to test it with, but I have no reason to doubt its support for 25W wireless charging.

My iPhone 15 Pro only supports Qi2 (15W), which is what I saw it pulling from a power bank as the 16 N52 magnets held the phone tightly to the stand’s soft-touch surface. The spec sheet says it’ll charge a phone at 5W/7.5W/10W/15W/25W, earbuds at up to 5W, and an Apple Watch at up to 5W.

If you’re looking to jump on the wireless Qi2.2 train, own a bunch of Apple gear, and like to travel light, then Kuxiu’s X40 Turbo charging stand should be on your short list. Even if you can’t take advantage of that 25W max charge, you can still benefit from its extreme portability with a little future-proofing baked in.



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September 17, 2025 0 comments
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Ubisoft lays off nine roles, primarily within publishing team
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Ubisoft lays off nine roles, primarily within publishing team

by admin September 11, 2025


Ubisoft has cut nine roles, primarily from its publishing team, to enable a “smooth” launch for its new Tencent-backed subsidiary.

Originally reported by Game Developer on September 10, 2025, a Ubisoft spokesperson confirmed in a statement to GamesIndustry.biz that the company has restructured some teams to facilitate the launch of the new subsidiary.

“With the formation of a new Ubisoft subsidiary, we’ve made strategic structural decisions to ensure a smooth and swift launch,” the statement reads.

“As part of this, some of our production and publishing teams will be transitioned to other Ubisoft brands and projects.

“Unfortunately, nine roles, primarily within our publishing team, are directly impacted. We are committed to providing support to everyone affected by this change.”

In March 2025, Ubisoft announced it had “accelerated its transformation” by creating a new subsidiary based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with Tencent to invest a minority stake of €1.16bn ($1.25bn) to expand the games’ “truly evergreen and multiplatform ecosystems.”

The new subsidiary is headed up by co-CEOs Christophe Derennes (Ubisoft’s former North American managing director) and Charlie Guillemot (son of Ubisoft CEO Yves Guillemot).

In July 2025, Ubisoft published its first-quarter financial results for the 2025-26 fiscal year, revealing that earnings were “below expectations” (with revenue down 3.9% year-on-year), and that Rainbow Six: Siege’s performance had been “lower-than-expected.”

At the time, the company said it would reorganise into Creative Houses, business units to “enhance quality, focus, autonomy and accountability while fostering closer connections with players.”

The Tencent subsidiary is the first of these Creative Houses, with Ubisoft stating the monetary injection from the Chinese megacorp will be used to “strengthen Ubisoft’s balance sheet by significantly reducing its consolidated net debt position, accelerate the group’s transformation, and sustain growth of selected franchises.”

The cutting of these nine roles is the latest round of layoffs for Ubisoft, which laid off 19 people from the Tom Clancy: Ghost Recon studio, Red Storm, in July and cut 185 jobs in January in a bid to “prioritise projects and reduce costs.”



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September 11, 2025 0 comments
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Firaxis Lays Off 'Dozens' Of Devs After Civilization VII Struggles
Game Updates

Firaxis Lays Off ‘Dozens’ Of Devs After Civilization VII Struggles

by admin September 4, 2025


2K Games has confirmed that an unspecified number of developers at Firaxis have been laid off following the release of Civilization VII earlier this year. The strategy game struggled with critics and fans when it was released in February.

On September 4, Game Developer reported that layoffs had happened at the long-running strategy game studio Firaxis, famous for developing the recent XCOM games as well as the Civilization franchise. Online, developers posted messages on social media and LinkedIn confirming the layoffs. 2K later confirmed to the outlet that it had indeed let go of numerous workers.

In a statement, a 2K spokesperson told the outlet that it needed to enact “staff reduction” at the studio as the publisher “restructures and optimizes” video game development at Firaxis to increase “adaptability, collaboration, and creativity.” 2K’s statement didn’t confirm how many were laid off as part of this process, but sources with knowledge of the situation told Game Developer that “dozens” of people had been let go at Firaxis. 

“Impacted by the Firaxis layoffs today,” posted animator Bryan Twomey on LinkedIn. “It’s been an amazing 14+ years working with some of the best people, truly.”

“Unfortunately, I was affected by the recent layoffs at Firaxis today,” posted another dev, Erika Ward.  “While I am sad to see this chapter close, I am incredibly grateful for the opportunity to work with such talented teammates and contribute to a project that truly withstands the test of time.”

This is the latest round of layoffs to hit a 2K-owned studio this year. In August, developers at Cloud Chamber, working on the next Bioshock game, were laid off as part of an effort to downsize the studio. In July, mobile developers at Cat Daddy Games posted online that they had been laid off. This was reportedly not the first round of cuts at the studio in 2025.

The last game from Firaxis before this round of layoffs was Civilization VII, which has sold fairly well, but has failed to connect with fans due to changes made to the series’ structure and pacing. Critics were also mixed on the latest entry in the series. On Steam, the last two Civilization games are more popular based on publicly available data.

Meanwhile, 2K Games’ parent company Take-Two Interactive is one of the biggest publishers in the industry. Later this month, it will publish Borderlands 4 through its 2K label. And next year, Take-Two will publish Rockstar’s highly anticipated Grand Theft Auto 6, which is likely to be the biggest game of 2026.



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September 4, 2025 0 comments
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Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff
Game Updates

Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff

by admin August 29, 2025


Tomb Raider developer Crystal Dynamics announced an unknown number of layoffs yesterday, vaguely citing “evolving business decisions,” as the reason. 

The studio shared the news on LinkedIn, writing that the decision wasn’t made lightly and was made to “ensure the long-term health of our studio and core creative priorities in a continually shifting market.”

“To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition,” reads Crystal Dynamics’ statement.

The message ends with confirmation that the future of Tomb Raider, including an upcoming new title, will be unaffected by the layoffs.

Tomb Raider (2013)

Crystal Dynamics does not elaborate further, but it’s worth noting the studio had been working on the recently canceled reboot of Perfect Dark alongside the game’s primary – and now defunct – developer, The Initiative. It’s hard to imagine this didn’t have some factor in yesterday’s layoffs.

The news comes after the studio laid off 17 employees in March. As of now, Crystal Dynamics, which was acquired by Embracer Group in 2022, has a new single-player Tomb Raider title in the works. First announced in 2022, the project will be published by Amazon Games and built in Unreal Engine 5. We know little about the game beyond this, and a release window is unknown. 

Crystal Dynamics has not shipped a new triple-A title since the polarizing Marvel’s Avengers in 2020, though it collaborated with Aspyr on Tomb Raider I-III/IV-VI Remastered collections, released in 2024 and 2025, respectively, and 2024’s Legacy of Kain: Soul Reaver 1&2 Remastered. 



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August 29, 2025 0 comments
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Crystal Dynamics lays off "a number of talented colleagues"
Esports

Crystal Dynamics lays off “a number of talented colleagues”

by admin August 27, 2025


Crystal Dynamics has laid off “a number of talented colleagues,” blaming “evolving business conditions.”

In a statement, the studio said the decision “was not made lightly,” but was “necessary” to ensure the “long-term health of our studio and core creative priorities in a continually shifting market.”

“To those impacted — we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition,” the studio said.

“To our teams, players, and partners, thank you for your continued support as we build a creative, sustainable, and resilient tomorrow together. This includes the future of Tomb Raider, which remains unaffected by this decision.”

It’s unclear at this time how many people have been impacted, or what support they have been given.

This is not the first time Crystal Dynamics has downsized this year. The company laid off 17 employees to “better align with [its] current business needs” back in March, and following ten prior job cuts in September 2023.



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August 27, 2025 0 comments
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Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
Esports

Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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August 21, 2025 0 comments
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