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"Performance didn't matter" in King layoffs, sources claim in new report
Esports

“Performance didn’t matter” in King layoffs, sources claim in new report

by admin August 27, 2025


A new report has called King’s layoffs “haphazard,” with anonymous sources claiming staff performance didn’t appear to factor into decision-making.

Mobilegamer.biz spoke to multiple King staff members affected by Microsoft layoffs in July, and in a report published on August 26, 2025, claimed morale at the company is “pretty low.”

According to claims by the publication’s anonymous sources, on July 2, 2025, the regular company-wide call was renamed Important Kingdom Update and required mandatory attendance. It was at this meeting that King’s president, Todd Green, allegedly told staff that 200 jobs were to be cut.

Sources alleged that staff were offered a severance package and an exit agreement to sign, with some given three weeks to sign the document. However, some staff had “serious questions” over the terms offered, the publication reports.

“We all took lawyers and they were pretty clear that the proposals weren’t legal,” an anonymous source claimed. “But I decided in the end to sign, simply because I fear getting even less and I don’t believe we can win against a corporation like Microsoft.”

The publication reports that other staff members are proceeding with legal action against King.

The report also claimed the layoffs were “haphazard,” with a senior manager alleging that, while King has a five-point scale for ranking employees’ performance, this “did not seem to factor into who was eliminated.”

“The logic for who has been chosen to be laid off has been hard to figure honestly…the rationale outlined was our heavy management layer and inefficient product development, but looking at the people let go, it doesn’t align,” the senior manager told Mobilegamer.biz.

“It didn’t matter that it was people who worked there for ten or more years or who contributed to the success and earned promotions,” another source claimed. “Performance didn’t matter.”

According to one source, the Farm Heroes Saga team, which reportedly lost half its staff (roughly 50 people), was close to hitting its annual operation plan (AOP) targets, while the company’s catalog games, including Candy Crush, were “far behind their AOP”.

Sources also alleged that some staff were rehired within weeks of being laid off and that some “toxic” managers have been investigated multiple times by Activision Blizzard’s Right Way2Play workplace ethics and conduct team, without repercussions.

“The Right Way2Play is about fostering an ethical, speak up culture,” the code of conduct reads. “It means doing the right thing, even when it’s difficult.

“The Right Way2Play is about taking responsibility. It means a work environment that’s safe, so everyone can bring their creativity. And where we all act with integrity.

“The Right Way2Play means speaking up for ourselves, for each other, and for our community of players. I’m committed to fostering an ethical culture. One that is open, respectful, and inclusive.

“No matter where you work across the globe, or what group you support, we all live by our shared Code of Conduct. And that’s the Right Way2Play.”

However, one source claimed that “HR has often protected toxic leaders and put pressure on the ‘difficult’ employees for reporting the issue.”

“Employees that were vocal and known for being vocal have been targeted by HR on several occasions,” the source alleged.

In July, Mobilegamer.biz reported that laid off King staff would be replaced by the AI tools they helped to create.

“AI was being introduced by Microsoft as mandatory a while ago,” one source told the publication.

“The goal for last year, if I recall correctly, was having a 70 or 80% daily usage of AI on general tasks. And the goal for this year was to get up to 100%, so that every artist, designer, developer, even managers have to use it on a daily basis.”

However, another source alleged that King is “AI sceptic” and AI adoption is “very low apart from ChatGPT.”

This same source claimed that King’s workforce was “bloated” and that “there will definitely be more layoffs.”

GamesIndustry.biz has reached out to King and Microsoft for comment on this story.



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August 27, 2025 0 comments
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Bungie CEO Pete Parsons steps down, following years of criticism, layoffs, and that infamous classic car collection
Game Reviews

Bungie CEO Pete Parsons steps down, following years of criticism, layoffs, and that infamous classic car collection

by admin August 22, 2025


Bungie CEO Pete Parsons has stepped down from his position after over two decades at the studio.

Parsons has been much-criticised by fans and employees alike in recent years, in particular following multiple rounds of layoffs at the studio. In a public statement, Parsons said he’s “decided to pass the torch” – an ironic use of words when Bungie has seemingly been up in flames.

Parsons will be succeeded as CEO by Justin Truman, who’s spent 15 years at Bungie across both Destiny games and, more recently, forthcoming live-service shooter Marathon.

Destiny 2: The Edge of Fate | Launch TrailerWatch on YouTube

“I am deeply proud of the worlds we’ve built together and the millions of players who call them home – and most of all I am privileged by the opportunity to work alongside the incredible minds at Bungie,” wrote Parsons in his statement.

“When I was asked to lead Bungie in 2015, my goal was to grow us into a studio capable of creating and sustaining iconic, generation-spanning entertainment. We’ve been through so much together: we launched a bold new chapter for Destiny, built an enviable, independent live-ops organisation capable of creating and publishing its own games, and joined the incredible family at Sony Interactive Entertainment.”

Parsons also leaves hundreds of layoffs and negative player sentiment in his wake, not to mention an infamous penchant for classic cars.

Even before Bungie’s acquisition by Sony, reports emerged in 2021 of workplace toxicity and “overt sexism” at the studio, for which Parsons apologised. “I am not here to refute or to challenge the experiences we’re seeing shared today by people who have graced our studio with their time and talent,” he said at the time. “Our actions or, in some cases, inactions, caused these people pain. I apologise personally and on behalf of everyone at Bungie who I know feels a deep sense of empathy and sadness reading through these accounts.”

Then in February 2022, Sony acquired Bungie for $3.6bn, ostensibly to assist with its live-service ambitions. Though the acquisition was met with criticism by some – the FTC, for instance, opened an investigation – others were more positive.

In 2024, for instance, Bungie’s former chief in-house lawyer Don McGowan said Sony was “inflicting some discipline” on the studio to “run the game like a business”. “To be clear: I’m not talking about the layoffs, I’m talking about forcing them to get their heads out of their asses and focus on things like: implementing a method of new player acquisition; not just doing fan service for the fans in the Bungie C-suite; and running the game like a business,” said McGowan.

However, a year after the acquisition, Bungie laid off 100 employees – approximately eight percent of its 1200-strong workforce – after management warned staff revenue for the year was significantly below expectations. Many employees were left anxious about the future of the company, amid claims senior management met employees’ sadness at the layoffs with “indifference or even outright flippancy or hostility”.

Parsons followed the news with a statement on social media, calling it a “sad day at Bungie”. The statement was heavily criticised as tone deaf and a “slap in the face to anyone impacted by the layoffs”.

A year later, Bungie laid off a further 220 staff, representing roughly 17 percent of the studio’s workforce. Between both rounds, Bungie laid off around a quarter of its workforce in nine months, with the company reportedly overstating its financial prospects to Sony.

Current and former Bungie employees called that second round of layoffs “inexcusable”, amid calls for Parsons to resign. “Pete is a joke,” said former global social media lead Griffin Bennet (who was laid off in the previous cuts), while former Destiny 2 community manager Liana Ruppert wrote, “Step down, Pete.”

Parsons also faced criticism from staff for spending millions of dollars on classic cars since the studio was acquired by Sony, and bragging about his lavish collection ahead of job losses. The CEO’s public profile on Bring a Trailer revealed he’d appeared to spend $2,414,550 on vehicles.

Marathon | Reveal Cinematic ShortWatch on YouTube

Fans shared a similar sentiment against Parsons. Noted Destiny content creator MyNameIsByf (AKA Lore Daddy) posted on X: “Leadership needs to be changed. Their decisions have consistently led to disaster for everyone who has actually been making the games we play. They’ve been reckless with the studio, its employees, and its franchises. The problem is clear. Bad leadership. It needs to change.”

Now, Parsons is out, leaving Truman in charge. “I have worked alongside Justin for many years,” he wrote. “His passion for our games, our team, and our players is unmatched.”

Truman himself added to the statement with refreshing honesty, admitting previous mistakes made during Destiny 2’s launch. “I’ve also been part of these efforts at Bungie when we’ve maybe not been at our best,” he wrote. “When we’ve stumbled and realised through listening to our community that we had missed the mark. I know I’ve personally learned a lot over the years, as have all of us here, from those conversations.”

He continued: “I am committed to supporting and working alongside every member of the team here as we continue pouring our hearts and souls into these worlds. Worlds that we love, and that we hope have been worth your time and your passion. Because ultimately those worlds only exist, and thrive, with you in them.”

Bungie continues to work on Destiny 2, while its next release will be Marathon. While Marathon gameplay was finally shown back in April, in June Bungie delayed the game indefinitely in response to “passionate” fan feedback. Ahead of the decision, Bungie staff morale was said to be in “free fall” as it grappled with the fallout over Marathon assets stolen from other artists.

While such endemic toxicity and poor management cannot, of course, be pinpointed to one person, Bungie is clearly at a critical point in its history. Let’s hope this shift in CEO will boost morale at the studio ahead of Marathon’s eventual release – and whatever is next for Bungie.



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August 22, 2025 0 comments
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"With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem"
Esports

With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem

by admin August 21, 2025


Within the past few years, there has been a massive rise in unionisation within the video games industry. What was once conversation and wishful thinking has now been cemented into action.

There are now video game unions around the world. Some notable victories in recent memory come from the United States, where bargaining units have been formed at the likes of Raven Software, ZeniMax, and Blizzard. Meanwhile, in June, workers at Ubisoft Halifax in Canada voted to unionise.

In the United Kingdom, there are a few unions that represent those in the games industry, including branches at the creatives’ union BECTU and the performers’ union Equity. But probably the most prominent is the Game Workers branch of the Independent Workers of Great Britain (IWGB) union, formed back in December 2018.

At the last official count, the union was around 1,500 strong, and is seeing consistent growth in its membership each month.

So far, the organisation doesn’t have any big victories under its belt – there are no unionised workforces within the UK games industry at the time of writing. Despite this, there are conversations happening, and the dialogue about unionisation around the world has been becoming louder for a few different reasons.

Crunch talks

“About six or seven years ago was around when we started to see a lot of conversations about the realities of crunch in the industry and the effect that was having on people,” explains Spring McParlinJones, chair of the IWGB Game Workers Union.

“Combined with the fact that, as a wider society, we had the cultural moments of Jeremy Corbyn’s 2017 election campaign and Bernie Sanders in America, we saw a wider discussion of leftist politics in society. That really set the stage for a serious discussion of unionising the games industry for the first time in its existence.”

“The industry as it is structured at the moment is not sustainable”

Spring McParlinJones, IWGB Game Workers Union

IWGB Game Workers Union secretary John Paul Donnelly adds: “The more game workers grow as a community and interact with each other, the more they share more about their conditions and things. We slowly break down those very isolated groups.”

The conversation about crunch and working conditions within the games industry certainly got the ball rolling in terms of unionisation. But the relentless waves of layoffs, studio closures, and project cancellations we have seen within the past few years have given the movement some real momentum.

“You can ask anyone in the industry, and they will agree that the industry as it is structured at the moment is not sustainable,” McParlinJones says. “With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem. And no one seems to have a solution.

Spring McParlinJones

“I think everyone agrees that it seems like a lot of wealth is moving up towards the executives and shareholders; even people who aren’t very sympathetic to the idea of unionising probably agree with that point initially.

“The case for unionisation is that if we want this to change, we have to change it ourselves. We have to force the executives’ hands to provide fairer treatment and give workers a say in how the companies that we work for are run and the games that we make are made.

“Realistically, for the workers to have leverage in that discussion, we have to come together and engage in collective action. History has shown that the best way to do that is through unionisation.”

What’s the hold up?

Given the current state of the games industry, the argument for unionisation does make a lot of sense – which begs the question why there aren’t bargaining units left and right within the space. What’s stopping workers in the UK games industry from uniting?

“That’s the million-dollar question,” McParlinJones says. “There’s an undercurrent of individualism that kind of runs through a lot of the tech industry. It’s very difficult to convince someone to join a collective union or join a group fighting for better treatment collectively when they’re so convinced that their big break is just around the corner.

“In addition to that, a lot of people don’t know that the union exists, or how we operate or what we’re doing. We’re trying to get the word out there a bit more that we exist, that we’re fighting for better treatment for work in the industry. So far, we are winning. We’ve been doing a lot of really good work so far. It’s just a matter of getting the word out.”

Unions find themselves fighting against the tide of decades of established anti-union neoliberalist thinking – but Donnelly says simple conversations are the key to convincing people.

John Paul Donnelly

“The main thing we do to begin the process would be just chatting,” Donnelly says. “We’re quite big advocates for the sense of community. One way of taking away that fear that unions are a bad thing is actually just sitting down with the person next to you – someone that understands what you might have gone through day-to-day – and just asking them if they want to come along to an event and hear what we have to say and get to know each other.

“That’s most of the battle, once you realise that these guys are my team members. That’s probably most of the way there.”

At the moment, IWGB’s games arm is helping out workers at studios across the UK. This includes staff affected by layoffs, but also other work-related disputes.

“There’s a situation that has come up where people have been affected by forced return-to-office orders and they physically cannot go into the office because they’ve relocated or they were assured when they were hired that that would never happen,” McParlinJones explains.

“We’re ensuring they are being treated fairly and they are not being forced to do something that’s unrealistic for them. There are a lot of things happening at the moment and a lot of different studios that we are helping out, both in big and small ways.”

Anti-union sentiment

Despite the benefits that a union offers, there are detractors. Certainly, in the UK media, we have seen hostile coverage of striking workforces in recent years, be they rail workers or doctors and nurses.

“We’ve seen a sort of dehumanisation of workers,” McParlinJones says. “And the average person finds it much easier to relate to the person whose day has been interrupted by rail strikes than the rail workers who are striking.

“Part of that is because most people aren’t in unions these days. They don’t know what striking workers are asking for, but they know how it feels like having a late train, and they fall back on that.

“A lot of people have this bias against unions, but it’s something that dissolves very quickly. It’s very easy to sit someone down and have a conversation with them about what the doctors or the rail workers are actually asking for and explaining why they are doing what they are doing.

“Once people know the realities of what the workers are asking for and the fact that, at the end of the day, those workers have a lot in common with them, it’s an easy myth to dispel.”

Donnelly thinks that starting conversations is the key | Image credit: IWGB Game Workers Union

The traditional narrative when it comes to unions and unionised workforces is that they are outwardly hostile to employers. This isn’t the approach that the IWGB Game Workers Union wants to take, not least because it believes everyone is working towards the same goal.

“The classic old-school union thinking is that [employers] are the enemy in a weird way; we don’t approach them like that,” McParlinJones says. “The way I think about it is that we all want the same thing: we all want these companies to succeed. We all want better pay and for games to do well.

“Anti-union bias still exists, and a lot of the management teams we have encountered are very unsure about unions. They are very anxious about what a unionised workplace might look like.

“The wins we’ve managed so far have shown that when a workplace unionises, it helps everyone. It leads to a better work environment for everyone involved. That’s my view at least.”

Unsustainable losses

One indication that there needs to be a better and fairer accord between labour and capital is the churn the games industry sees. The waves of layoffs in recent years are disruptive and hugely damaging to those involved – but they are also actively harmful to the industry as a whole.

“Obviously, [the layoffs] just are not sustainable,” McParlinJones explains.

“We’re seeing people leaving the industry at an incredibly alarming rate. When I joined the games industry, something that really shocked me was that people are really young here – the reason that’s the case is that people leave this industry at a very alarming rate.

“We’re seeing so much talent leaving the industry because of these layoffs, because of the difficulty people face searching for jobs and how few roles are available.”

“Games is a very passion-driven industry, which has been exploited to make profit”

John Paul Donnelly, IWGB Game Workers Union

While the IWGB Game Workers Union hasn’t had a landmark victory just yet, the union is pushing for greater representation of workers. One such push was against the newly formed UK Video Games Council, which the organisation felt did not accurately represent the entirety of the UK industry.

“Our first assessment was that this is all execs and people who are predominantly based in London and the South East,” McParlinJones explains. “We’re also trying to push for more representation of workers and people from different backgrounds in spaces like that and ensuring more people are being heard when we talk about the industry.”

Despite the dark days the games industry is enduring at the moment, the IWGB Game Workers Union is optimistic about the future of the union.

“I feel really positively about it,” Donnelly says. “People are educating themselves about their position as employees and they’re not willing to accept the gutting of the industry. Games is a very passion-driven industry, which has been exploited to make profit. We may have reached the point where the passion takes over and people will fight.

“More and more you hear more people standing up, and even if they’re not informed about unions, they will be critical of the state of the industry.”

In short, he sees that things are changing. “The next few years are going to be pretty massive for IWGB Game Workers Union,” he concludes.



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August 21, 2025 0 comments
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A Big Daddy appears from the shadows.
Game Reviews

BioShock 4 Hit With Mass Layoffs After A Decade Of Spinning Its Wheels

by admin August 21, 2025


The other shoe has dropped at Cloud Chamber. Following an internal delay and management shakeup, the studio making BioShock 4 has now laid off 80 people, Bloomberg reports. Originally, the sequel had supposedly been targeting a late 2026 release, but it will likely take longer now as significant aspects of the game, including the story, are reworked.

Layoffs announced on Tuesday amounted to about a third of the staff at the roughly 250-person studio. According to Bloomberg, the next BioShock has gone through multiple studios and leadership teams over the last decade, with problems arising at Cloud Chamber in part due to the need to create a new studio while also meeting sky-high expectations for the franchise. One of the stumbling blocks was reportedly its rapid growth and the game’s shift to the newest version of Unreal Engine.

“While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development,” 2K Games president David Ismailer wrote in a memo to staff this week that was shared with Kotaku.

Bloomberg reported earlier this month that BioShock 4’s latest stumble occurred following a negative internal review with executives, with particular concern about the game’s narrative. Publicly, 2K Games has said that the new BioShock is good but not good enough. “Some of our competitors have realized maybe a little late in the day that consumers are not okay with okay,” Strauss Zelnick, CEO of 2K parent company Take-Two, told IGN in a recent interview. Industry veteran Rod Fergusson is now leading the project, the second time he’s been tasked with clawing a BioShock game out of development hell.



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August 21, 2025 0 comments
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