Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

layoffs

Over 50% of games industry layoffs have taken place in California
Esports

Over 50% of games industry layoffs have taken place in California

by admin September 9, 2025


The current climate of layoffs is as prevalent as ever in the games industry, and Amir Satvat has provided more insight into the locations most affected – with more than 50% of cuts taking place in California.

Satvat, who is business development director at Tencent Games, also runs a community of resources for people looking to find work after being affected by layoffs or for individuals looking to enter the industry.

Speaking to The Game Business, Satvat said that “over 70%, and in some years 75%, of the layoffs have been in North America”.

He noted that while “overall employment in the industry has actually increased” since before the pandemic, developers working in the US have been facing noticeable cuts in their workforce – particularly in AAA studios.

As a result, Satvat has been recommending that “games people focus on looking for non-game roles” to secure a new job.

“I think of people like concentric circles,” he explained. “Are they one circle away from games? Or two circles? One circle away would be you were at Amazon in the studio, now you’re at Prime Video. Two circles would be even further away from that. We now have more placements for our community in non-games than in games.”

Satvat continued: “We know 85% of [people looking for game jobs] are going to have to find non-game jobs. So, it’s been a slow, empathetic process of trying to get people to understand that they simply have to look at other stuff. It’s just mathematically not possible otherwise. Not forever, but for some amount of time.”

Despite the uncertainty, Satvat is optimistic about the future of the industry – especially in co-development and ex-development.

“The games market is absolutely growing and has a lot of room to grow,” he said. “I really think it’s going to be the dominant interactive and entertainment medium of the next century, unless something significant changes.”

“I feel like it is easier than ever to self-start, to self-publish, to make your own game, to make your own mods, to learn what to do. Everything is growing, everything is more open, and people still love games, but it just takes a very different entrepreneurial skillset to take that on.”

Satvat concluded: “If what you’re looking for is the 20-year, AAA standard functional gig in one location, that’s going to be an expectation set that’s hard to meet increasingly and may disappoint.

“But I feel like if you go into it open, it’s still very, very tough, but there are opportunities that didn’t exist before.”



Source link

September 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dreamhaven affected by unspecified number of layoffs
Esports

Dreamhaven affected by unspecified number of layoffs

by admin September 6, 2025


Dreamhaven co-founder and CEO Mike Morhaime has announced a round of layoffs at the developer and publisher.

In a post shared on LinkedIn, Morhaime wrote that the company made “the hard decision to reduce the impact on our publishing group”.

The number of employees affected has not been specified.

“These choices are never easy – they affect talented colleagues who have played a key role in building Dreamhaven’s foundation and supporting what has been an eventful year for us,” Morhaime explained.

“From organising the Dreamhaven Showcase to helping launch three games, every person at Dreamhaven has contributed to sharing our games with the world. I’m deeply grateful for the creativity, dedication, and hard work of the teammates we are parting ways with.”

He continued: “We recognise that this comes at a time when far too many in our industry are facing similar challenges. To support our colleagues in their next steps, we’ve provided separation packages and benefits coverage.”

Morhaime also shared that Dreamhaven has partnered with Amir Satvat’s Games Community “to connect [colleagues] with career transition resources and mentorship.

“While today’s news is hard, I remain optimistic about Dreamhaven’s future and the experiences still to come.”

In a statement to PC Gamer, Dreamhaven clarified that “ongoing development of Wildgate and Sunderfolk and other projects [are] not affected” by the layoffs.

The redundancies at Dreamhaven came after a Bloomberg report cited an internal email in which Morhaime allegedly wrote that the company’s “monthly expenses are outpacing revenue”.

Dreamhaven was co-founded by Morhaime in 2020 following his tenure as president of Blizzard Entertainment, of which he also co-founded. He stepped down from his role at the developer in 2018.



Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail
Layoffs confirmed at Civilization 7 developer Firaxis
Game Reviews

Layoffs confirmed at Civilization 7 developer Firaxis

by admin September 6, 2025


Firaxis is the latest developer to be subject to layoffs.

Posts from affected staff began making the rounds on social media last night, with those who helped ship Marvel’s Midnight Suns’ DLC and Civilization 7 impacted.


To see this content please enable targeting cookies.

Manage cookie settings

Firaxis writer Emma Kidwell shared on LinkedIn: “I was affected by the layoffs at Firaxis, and am open to full time writing work at your studio. I’m an incredibly adaptable writer who wrote on Civilization VII and Marvel’s Midnight Suns during my (nearly) 5 years at the studio, and I encourage you to keep an eye out for my former colleagues who were also laid off.”

While the total number of staff affected is unknown, publisher 2K gave the following statement to our friends over at RPS:

“We can confirm there was a staff reduction today at Firaxis Games, as the studio restructures and optimises its development process for adaptability, collaboration, and creativity.”

I got laid off from Firaxis today. I helped ship Marvel’s Midnight Suns DLC and Civilization VII, and would love to talk to you about mid level Producer roles.

— maya 🧜 (@lightningfused.bsky.social) September 4, 2025 at 4:30 PM
To see this content please enable targeting cookies.

Manage cookie settings

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail
Despite layoffs, Build a Rocket Boy releases MindsEye Update 4 and promises it's "committed" to enhancing the gameplay experience
Game Reviews

Despite layoffs, Build a Rocket Boy releases MindsEye Update 4 and promises it’s “committed” to enhancing the gameplay experience

by admin September 5, 2025



MindsEye has today received its fourth update since release, as developer Build A Rocket Boy attempts to turn around the game’s fortunes.


Available now across PS5, Xbox Series X/S, and PC, Update 4 brings improvements to the user interface, performance enhancements, and bug fixes. However, more is due in the fifth update, with the studio promising “a major performance, combat and Enemy AI system improvement”.


MindsEye was heavily criticised at launch for its poor performance, among other issues. At the time, Build A Rocket Boy acknowledged problems and stated it was “working around the clock to improve performance on mainstream hardware as well as consoles”. At the end of June, shortly after release, layoffs were confirmed.

MindsEye Review – Ridiculous, Inconsistent And Utterly AtrociousWatch on YouTube


Eurogamer reported yesterday publisher IO Interactive stated its future as a publisher “rermains to be seen” after being burned by the release of MindsEye.


Update 4 brings a tonne of fixes and improvements, listed out below. “We remain committed to refining MindsEye and enhancing the gameplay experience,” said the studio. “Ongoing updates will continue to be shared.”

Highlights

PC & Console

  • UI: Added the ability to Skip Cinematics story telling
  • Environment: several improvements have been made to architecture and assets to help improve Memory, CPU and GPU performance
  • Art: general performance improvements: shaders, assets, collisions
  • Gameplay: Aim assist will focus on enemies in vehicle turrets over the driver

Build.MindsEye (Currently PC Only)

  • Added a new “Player Content” Tile to the MindsEye Play Menu where all Builders published content will be immediately available to browse and play
  • Updated UGC Moderation flow from Pre-Moderation to Post-Moderation
  • Player created content will now be automatically accessible in the new “Player Content” Tile
  • A new Tile for “Curated Content” has been added, that will highlight player created content featured by our Studio

RELEASE SCHEDULE & PLATFORM INFO:

Time: September 5th, 2025 – 10:00 BST / 11:00 CEST / 02:00 PDT

Platforms: PC, PlayStation 5, Xbox Series X|S

Download size and version information:

Steam: 15 GB (Version #: 5302548)

Epic Games Store: 15 GB (Version #: 5302548)

Build A Rocket Boy Launcher: 15 GB (Version #: 5302548)

PlayStation 5: 7.2 GB (Version #: 01.010.00)

Xbox Series X|S: 12.1 GB (Version #: 1.0.25.5859)

MINDSEYE PATCH NOTES

IMPROVEMENTS

Environment

  • Trailer Tanks in Free Roam now explode when shot at
  • Several improvements have been made to architecture and assets to help with performance
  • Improved weather change when player leaves the Factory at the start of Robin Hood Mission
  • Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets

Visual Effects

  • Cutscene VFX performance improvements
  • Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
  • Disabled ambient rubbish to improve performance

NPC

  • Small performance improvement on Robots
  • NPCs that are aiming and in-cover now look more natural

Art

  • General performance improvements: shaders, assets, collisions

UI

  • Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
  • Added the ability to skip cinematics

Audio

  • Audio Optimisation regarding Mass Vehicles
  • Music adjustments throughout MindsEye missions
  • Added Destruction SFX on Glass Bottle Props

Missions

  • Conditional dialogue now triggers with more natural pacing
  • The companion drone torch is now automatically enabled when entering or starting in dark areas

Animation

  • Optimised the ambient and civilian animations
  • Exit/entry animations no longer play for driverless vehicles

Gameplay

  • Aim assist will focus on enemies in vehicle turrets over the driver

BUG FIXES

  • Various Mission flow bug fixes
  • Fixed pixelated reflection in Rocket Transporter window
  • Fixed Industrial vent asset to help with performance
  • Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
  • Fixed ambient animation glitches in Welcome to Redrock City
  • Fixed an issue where camera rotation was lost after cutscenes
  • Several lighting LOD pop issues fixed in cutscenes
  • Fixed a bug where burning vehicles wouldn’t transition to destroyed state
  • Fixed several traversal issues in world where the player may get stuck
  • Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
  • Fixed an issue in Oh Lily! where players could get stuck in Morrison’s Silo without a way to get back out
  • Fixed collision on glass roof of Silva Factory
  • Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
  • Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
  • NPCs no longer freeze when interacting with certain objects
  • Weapon Wheel hover SFX is now triggered correctly, without delays

PC only

  • The character Red Sand Male 25 is now available for use in Build.MindsEye
  • Fixed a UI issue where backing out of a submenu in ‘Build’ caused the second-last selected tile to remain highlighted
  • Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
  • Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
  • Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
  • Fixed a localization issue where the French translation of “Total PI” overlapped with the performance impact number in the top toolbar
  • Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
  • [Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards.
  • [Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer

Console only – PlayStation and Xbox

  • Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox

BUILD.MINDSEYE PATCH NOTES – PC ONLY

IMPROVEMENTS

Publishing UGC Content

  • Added a toggle to enable or disable Logic Nodes from being captured in the thumbnail capture of UGC Content

Logic Nodes

  • Timer Nodes improved; you can update or refresh their value at any time through multiple other logic nodes, and can now be refreshed infinitely
  • Timer Logic Nodes now support decimal places up to .000
  • Custom UI Nodes updated to always be set to “Node Active” = True, by default

Attributes Menu, Catalogue & Versioning

  • Minor QoL & screen position improvements to the Creator HUD, Attributes Menu & Tools
  • Minor QoL improvements to naming, duplicated items, missing thumbnails or icons in the Assets Catalogue
  • Updated the search functionality in Assets Catalogue to take into account both object name and the tags
  • Added a warning when the player reaches the maximum number of allowed versions when creating new versions
  • Added missing hotkeys to the Controls Panel for Inserting Path Points

Featured Stamps Updates

  • Multiple fixes and QoL improvements to existing set of Featured Stamps
  • Added more Stamps to the Featured Stamps tile

BUG FIXES

  • Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we will bring them to MindsEye when they are ready
  • Fixed an issue where the AI Spawner Spawn limits and Performance Scores of spawners were not correctly calculated
  • New Performance Score applied to AI Spawners as follows:
  • AI Spawner – Performance Score: 10 / Max Quantity Allowed: 10
  • Individual AI NPC – Performance Score: 6 / Max Quantity Allowed: 100
  • Fixed an incorrect controls description for Build Collision Control List Keys; now correctly displayed as (B) instead of (P)
  • Improved camera behaviour in Build.MindsEye: your last position is now saved more frequently for a more reliable creation experience
  • Fixed an issue with erratic camera behaviour when using the Group Macro Node
  • Fixed an issue where players were unable to like Stamps with long names
  • Fixed an issue that prevented players from editing Stamp Descriptions that exceed the 220 character limit
  • Fixed an issue that caused vehicles to move very slowly, or not at all, when using Custom Speed on the Drive To Node
  • Grid snapping is now enabled on the XY Plane by default
  • Fixed an issue with Destructible Assets not being selectable
  • Fixed issues with Filtering in the Assets Catalogue
  • Fixed various issues with the Vehicle Selection UI Node
  • Fixed multiple issues with the Transform Variable Node and Advanced Transform Node parsing incorrect values into the Location and Scale Overrides
  • Stamp Attributes now display the correct Thumbnail based on the current Version selected
  • Fixed various issues with spawn-points and spawning in Build.MindsEye
  • Fixed various issues with the Physics Force Node causing objects to disappear
  • Fixed an issue where Foliage Assets were not searchable in the Catalogue
  • Fixed a crash caused when attempting to ungroup a group within a group
  • Fixed a crash caused by undoing creation and deletion of large Stamps
  • Fixed an issue with some deprecated assets being displayed in the library – which were discernible by having “DONOTUSE” in their name
  • Fixed texture issues on a number of assets in the Build.MindsEye Catalogue
  • Fixed an issue with missing Localisations for the Light Effects in Build.MindsEye

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
Over 50% of video game layoffs have been in California, says Game Changers award recipient
Game Reviews

Over 50% of video game layoffs have been in California, says Game Changers award recipient

by admin September 5, 2025



The games industry has been wracked by layoffs in the last few years, but over half of all layoffs have been in California, with North America overall the worst hit country.


That’s according to Amir Satvat, who spoke to The Game Business on the topic. Satvar was the first recipient of the Game Changers award at The Game Awards 2024 for his work assisting laid-off employees across the industry.


“Over 70 percent, and in some years 75 percent, of the layoffs have been in North America,” said Satvat. “North America used to have 30 percent, 35 percent, 40 percent of the open roles, and that number is now down to 25 percent.”


Globally, employment in the games industry has increased since before the Covid-19 pandemic in 2020, though that depends on region. While Asia has seen an increase in jobs, North America has seen its workforce in AAA studios cut by 15 to 20 percent.


“And here’s another stat,” added Satvat, “over 50 percent of the cuts globally have been in California. California AAA is like the epicentre of the difficulty.


“There is opportunity, but it may be that if you want to stay in the industry, being open to going to some of these places like China, like Japan, not forever, but for some amount of time, that’s going to become a larger part of the equation.”


The most high profile layoffs recently were from Microsoft back in June, which included the cancellation of Perfect Dark from the California-based The Initiative, though developers were affected on both sides of the pond.


So far this year, an estimated 4400 people have been laid off globally in the games industry.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
Everwild's exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs
Game Reviews

Everwild’s exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs

by admin September 1, 2025



Everwild’s executive producer has a new role at Xbox, following the cancellation of Rare’s long-in-development project.


Amidst layoffs at Microsoft in July, Rare’s fantasy adventure Everwild was cancelled and a number of employees at the British studio lost their jobs.


Now, as reported by VGC, the game’s executive producer Louise O’Connor has moved to Xbox Game Studios as its chief of staff, following 25 years at Rare.

Everwild – Eternals Trailer – Xbox Games Showcase JulyWatch on YouTube


The move comes almost a year after former head of Rare Craig Duncan became head of Xbox Game Studios, after Alan Hartman retired.


O’Connor first worked at Rare on Conker’s Bad Fur Day for the N64. She later worked at the studio as head of animation and its incubation director, responsible for innovation.


Everwild was first revealed in 2019 as the next big project from Rare. It surfaced again in 2020 with a trailer (above) featuring gorgeous environments and creatures, but little was seen aftewards until its cancellation.


Notably, Rare veteran Gregg Mayles also left the studio in the wake of the Microsoft layoffs, after 35 years.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

September 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
Blizzard's Diablo Developers Vote To Unionize After Mass Layoffs
Game Updates

Blizzard’s Diablo Developers Vote To Unionize After Mass Layoffs

by admin September 1, 2025



This week, the Communications Workers of America (CWA) announced that more than 450 developers of Blizzard Entertainment’s Diablo team have voted to unionize under the CWA. The successful outcome of this effort means workers will now be represented by CWA Local 9510 in Irvine, California; Local 1118 in Albany, New York; and Local 6215 in Austin, Texas.

The newly formed union will represent a wide range of jobs across Blizzard, including designers, engineers, artists, and support staff. Microsoft, Blizzard’s parent company, has officially recognized the union. This unionization campaign is not an isolated event at Blizzard, as earlier this month, the studio’s Story and Franchise Development team also voted to unionize.

“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Diablo producer and organizing committee member Kelly Yeo (via Game Developer). “This is just the first step for us joining a movement spreading across an industry that is tired of living in fear.”

Workers also shared personal experiences that illustrate the atmosphere of uncertainty and instability driving the union effort. “The day after the third round of mass layoffs, I walked into the office, and when I tried to open the door to the cafeteria, my badge was denied. For a moment, I wondered if getting breakfast was how I’d find out I was part of that round,” added designer Ryan Littleton. While Littleton’s situation ended up being just a technical glitch, it doesn’t help the overall cloud of uncertainty. “None of us should have to live with that constant worry that we might be let go at the drop of a hat.”

Senior software engineer Nav Bhatti framed the initiative as a response to long-standing industry challenges, saying this sort of stress puts people in a fight-or-flight mode, but the union helps them to be able to “stand our ground in the industry.”

CWA Local 9510 president Jason Justice pointed to California’s growing role in labor movements. “What’s happening here is part of a much larger story about turning the tide in an industry that has long overlooked its labor,” he said. “Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table.”



Source link

September 1, 2025 0 comments
0 FacebookTwitterPinterestEmail
28th August video games round-up: MGS Delta issues acknowledged by Konami and lay-offs after Perfect Dark
Game Updates

28th August video games round-up: MGS Delta issues acknowledged by Konami and lay-offs after Perfect Dark

by admin August 31, 2025


Update: That was the world of video games today on 28th August. A full transcript of everything that occurred is available below if you wish to digest it at your leisure.

The week rolls on, like the wheels of a skateboard, and we’re back with another daily report, gathering today’s news and features in one place. A place we can talk together, like a community, in real-time. Imagine!

What’s on the board today? We’ve had an evening with the new Skate now – I refuse to accept the game’s horrible name formatting – so we’ve had time to formulate our thoughts. We also awake to news of more layoffs in the industry, sadly, at Tomb Raider developer Crystal Dynamics, which cites “evolving business difficulties” as the reason why. Beyond that, we continue to plough through our Gamescom backlog to share impressions of the games we saw.

But more to the point, I was just asked a very good question by my partner who said – she mercilessly interrupted my typing – which games am I still looking forward to this year. I’m horrendous at answering questions like this because my mind clears like a flock of pigeons chased by children every time anyone asks – games, what are games? – but I thought you’d know. So allow me to steal your excitement for a moment; which games are you still looking forward to?

The day begins.

Our live coverage of this event has finished.

Coverage
Comments

08:47 am
UTC

Konami acknowledges Metal Gear Solid Delta Snake Eater issues


It’s launch day for Metal Gear Solid Delta Snake Eater, and Konami has acknowledged some teething issues.


These include crashes while wearing the crocodile cap, but sadly nothing on general performance issues noted in some reviews – especially the PS5 Pro version.


If you’ve been thinking of grabbing the remake, check out Connor’s five star review of Metal Gear Solid Delta first!

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube

Ed Nightingale

08:55 am
UTC

Donlan digs into Skate and interviews the team about it

Image credit: EA


Donlan’s been kickflipping around Skate’s new urban playground of San Vansterdam for us, and once he adjusted to – and ignored – the live-service onslaught, he warmed to it. Much of this has to do with the game’s playful Flick-It system of control, which he talked to the Skate team about.

Flick-It is still effortless fun, allowing you to make even the quietest moment into a few seconds of something cool happening at board level. It’s great for practicing and it’s great for showing off to other players. But, speaking of other players, it’s interesting to me that I’ve spent my most memorable moments so far in this busy game on my own.

Robert Purchese

09:13 am
UTC

Perfect Dark cancellation results in layoffs at Crystal Dynamics

Crystal Dynamics has announced the “difficult decision” to lay off more staff, citing “evolving business conditions”. It added the decision was not made lightly, but was necessary to “ensure the long-term health of our studio and core creative priorities in a continually shifting market”.

This week’s layoffs follow the cancellation of Perfect Dark earlier this year by Microsoft. While the reboot was being helmed by The Initiative, Crystal Dynamics was supporting the project. Tomb Raider remains unaffected.

Crystal Dynamics subject to more layoffs following Perfect Dark cancellation

Victoria Phillips Kennedy

09:14 am
UTC

Gravitas says: I am idly interested in Ghost of Yotei and Outer Worlds 2 but I’m not particularly excited for any games this year. This is partly because of my circumstances and lack of free time for gaming, partly because I have a fully stocked library of games to choose from without buying anything new and partly because the games and IPs that I adore most seem to have withered on the vine. (Deus Ex, Dragon Age, Arkham Batman). I might still be surprised but the last game that came out that really wowed me and felt like it could have been made just for me was Sifu.

Ghost of Yotei and Outer Worlds 2 are good picks! I’m still interested in Vampire: The Masquerade – Bloodlines 2. My attention is fang-locked on it at the moment. My hunch is it won’t turn out well but I’m still keen to play. Beyond that… That’s where my mind blanks.

Robert Purchese

09:14 am
UTC

Epic CEO blames Unreal Engine 5 issues on developers


Speaking at the Unreal Fest in South Korea recently, Epic CEO Tim Sweeney has blamed performance issues with Unreal Engine 5 on developers.


Plenty of games using the engine have shipped with stuttering and poor frame rates, but Sweeney stated it’s due to the order of development, with studios too focused on high-end tech, rather than the engine itself.


Still, Epic is working on better education, which will certainly help out indies struggling to optimise their games.

Ed Nightingale

09:18 am
UTC

Call of Duty’s U-turn on wacky cosmetics is probably due to Battlefield 6, and that’s a good thing

Yesterday evening we posted an article on Call of Duty’s U-Turn away from wacky cosmetics in the upcoming Black Ops 7, why it’s very likely a response to Battlefield 6 coming in hot, and why that’s ultimately a great thing for regular ‘ol people who just like playing FPS games.

Competition remains a good thing, and being the only horse at the races tends to lead to slopping running. Is that a real saying people use, or just 10AM verbal slop? You decide!

Image credit: Activision

Connor Makar

10:22 am
UTC

Bethesda teases a Starfield space travel update following leaks

Image credit: Eurogamer/Bethesda Softworks

In a recent dev spotlight, Bethesda (via producer Tim Lamb) teased an upcoming update to space travel, which should apparently “make the journeys more rewarding”.

This comes after members of the community mined up some code related to a “cruise mode”, which was quickly patched out by Bethesda after being discovered. Looks like Starfield fans can expect something big in the near future.

Connor Makar

11:20 am
UTC

Final Fantasy 14’s Naoki Yoshida addresses mod usage in the MMORPG


Final Fantasy 14 producer and director Naoki Yoshida has addressed the use of mods in the MMORPG, which has been a contentious issue for a long time.


He’s previously released statements against mod use, but has now given a refresher in a new statement on the game’s Lodestone blog.


Square Enix has asked for media to link to the blog post in full, so check out the link below for a lengthy statement on what is and isn’t allowed.

Ed Nightingale

11:36 am
UTC

How real and unreal collide in Metal Gear Solid

Image credit: Eurogamer


Something has been on Donlan’s mind while playing the recent Metal Gear Solid 3 remaster, and it’s the constant push and pull between what’s real and what’s unreal in the game. In one moment, Kojima’s games seem to show painstaking deference to real life, with detailed injury systems or an intricate animations. But at another moment they’ll delight in the absurd and far fetched. The duality always seems to be there.

The thing that’s so exciting to me about this collision in Metal Gear Solid 3 is that you see it most clearly in the places where the game is possibly trying to play it straight. When it’s not playing it straight, Metal Gear Solid 3 is a riot of unrealism, of course. There’s a boss that controls hornets, if I remember correctly. You fight a boss that controls hornets!

But it’s when the game’s seemingly trying to be real that things get truly odd…

Robert Purchese

11:39 am
UTC

Zombie-Hamster says: Morning all!

Still quite a few games I’m interested in before the end of this year, too many really!

  • Silent Hill F
  • Hotel Barcelona
  • Ghost of Yotei
  • Little Nightmares 3
  • Metroid Prime 4
  • Mouse: P.I. For Hire

That’s a nice list.

Robert Purchese

11:41 am
UTC

2much says: Games I’m still looking forward to this year:

  • Ninja Gaiden 4
  • Sonic Racing CrossWorlds
  • Ghost of Yotei



Plus I’ve got Lost Soul Aside arriving tomorrow
2much adds: Completely forgot about Silent Hill and Metroid when compiling my list! Also Kirby Air Riders I’m fairly interested in, although I’ll certainly be prioritising Sonic. Pretty wild to be getting three AAA kart racers in one year

It is wild to be getting three kart racers this year!

Robert Purchese

11:45 am
UTC

2much says: I’m a bit torn on the technical performance affecting the review thing. Eurogamer reviews tend to be primarily about the reviewer’s experience, wider conversation be damned, and if the performance issues didn’t bother the reviewer then it feels disingenuous to mark it down for that.

There are plenty of all time classics that had or have bad performance, Dark Souls being the one that immediately comes to mind mostly because it’s always on my mind, and if that had gotten a 7/10 for is poor performance, it would have stood out over time as Eurogamer getting it dead wrong.

Metal Gear Solid is a *little* different because it’s a remake, mind.

It’s a tricky one, isn’t it? And I’m not the person to formally answer this by the way – reviews boss Chris Tapsell is but he’s away at the moment. I expect he’ll say something like if a performance issue is significant enough to impact and detract from your experience of the game, then it’s worth talking about. With the caveat of course that a day-one patch might fix it (see Rogueywon’s comment).

On the flip side, I’d personally feel inclined to also mention performance if it was brilliant – if the technical accomplishment of a game was so good it signficantly impacted my experience in a positive way. But that’s just me.

Robert Purchese

11:50 am
UTC

H1ppyDave says: I’m still all in for:

  • MGSD (arriving tomorrow, boo!)
  • Silksong
  • Sonic Crossworld
  • Borderlands 4
  • Silent Hill F
  • Hell is Us
  • Little Nightmares 3




Going to be a busy few weeks…

Indeed! Good to see some love here for Little Nightmares 3 by the way. That’s a good series, though it’ll be interesting to see how it feels without Tarsier at the helm.

Robert Purchese

12:16 pm
UTC

Ken Levine spills the beans about Judas

Ken Levine has stepped forward out of the shadows to talk a bit about Juadas, the first-person adventure game reveald by Ghost Story Games back in 2022. This comes after a period of radio silence – the game is still alive!

The blog post written by Levien and the team goes into the Villany system at length, with the Bioshock creator writing loving words about the Nemesis system in the Shadow of Mordor games. Still no release date, unfortunately.

Image credit: Ghost Story Games

Connor Makar

13:53 pm
UTC

Pragmata is wonderfully weird and it took time to get right

Image credit: Eurogamer


Pragmata has had a tricky development. Originally announced in 2020 for a 2022 release, Capcom’s game was delayed once before being delayed indefinitely. But now, it’s back. So what’s taken so long?


Alex Donaldson tried to broach the topic with producer Naoto Oyama at Gamescom, but had mixed success. The team didn’t want to dwell on the past, he was told, though he caught the occasional glimpse or allusion to a complicated development as the interview progressed. Snapshots like this: “We’ve worked hard, long years to get something here that people enjoy. And we’re just really glad to see that people are enjoying the game that we put so much time and so much effort into.”


One thing’s for sure, though. Pragmata is back, Pragmata is weird, and it’s shaping up very well indeed.

Robert Purchese

14:40 pm
UTC

If you play one Vampire Survivors clone let it be…

I unashamedly love Vampire Survivors so I’m somewhat protective of it. I don’t like cheap copies. But Karate Survivor, despite the name, is not one of them. It’s based on the same concept of running around while auto-attacking and dodging hordes of enemies, and levelling up and choosing new powers, but it has ideas of its own as well.

It’s based on Kung Fu rather than vampires, and it has a novel sequencing idea whereby you chain together acrobatic kung fu moves in ways that can greatly augment them. All while tumbling around the scenery, kicking the scenery, and smashing bottles and baseball bats on baddies’ heads. It’s good. I wrote about Karate Survivor a while ago when I played it on PC.

I’m writing about it now because it’s released on consoles today – on PlayStation, Switch and Xbox. It’s $6.

Watch on YouTube

Robert Purchese

14:52 pm
UTC

Is Honor’s glitzy new foldable phone any good?


In the market for a new phone? Got £1700 to spare (or pretend you can spare)? Then why not take a look at Honor’s glitzy new foldable phone. Reece has our comprehensive review.

For the £1699.99 asking price, the Honor Magic V5 is an undeniably premium handset that offers some serious competition to both Samsung and Google and continues Honor’s upwards trajectory in providing genuinely compelling phones from a brand you may not have considered before.

Robert Purchese

14:58 pm
UTC

Victoria tries the Yooka-Laylee remaster

Image credit: Playtonic Games


I still can’t spell this game’s name. Youka Laylee. No. Yooka Laylee. No – it has a hyphen. Yooka-Laylee. Got it!


Unfortunately for me and my keyboard, Yooka-Laylee is back – with an even harder to type name. Yooka-Replayee. God. It’s being remastered for current console machines. So is it worth a revisit? Victoria took a look at Gamescom.

The question now is has Playtonic done enough to entice players back to the world of Yooka-Laylee? The team has added more pagies to collect, refined animations and of course made adjustments to its controls, and all of these make for a pleasing package. However, in a time when the likes of Nintendo has just released its bombastic, earth-shattering (quite literally) Donkey Kong Bananza, I am still unsure there is quite enough fresh meat here to allow Yooka-Replaylee to fully stand out from the platforming crowd.

Robert Purchese

15:01 pm
UTC

2much says: Have their been phone reviews on this site before? I would really recommend against buying a folding screen phone. Mine broke within two months and I know several other people who have had similar experiences.

I can’t believe how expensive foldable phones are. However, I won’t deny being interested in them. They’re like futuristic books. But you could buy a computer for that money!

Robert Purchese

15:07 pm
UTC

Archive delve: today’s memory is pure Gamescom


I haven’t got a written article from the archive for you today but a piece of pure magic from Ian instead (Chris Bratt was also involved behind the camera). It comes from Gamescom 2015, a show I was also at, sharing an Airbnb with Chris, Ian and Martin. I loved that Airbnb – so many happy memories! I was wearing a rug like a cape at one point. We had fun.


Anyway. This particular archived memory involves Hideo Kojima’s name being controversially removed from the credits of Metal Gears Solid 5: The Phantom Pain – around the time Kojima left Konami. This seemed like a gross injustice to us so we decided to fix it. One game-stand at a time.

Watch on YouTube

Robert Purchese

15:08 pm
UTC

SomethingOriginal says: If we’re recommending VS clones, can I take this opportunity to point at Deep Rock Galactic Survivors, the Deep Rock series’ take on the genre, which is despicably moreish, and, if you fancy a different slant, Vampire Hunters, which is a FPS approach to the swarm’em up bullet hell thing. Both great, in my humble opinion.

Ooh good shouts! No one has ever described Deep Rock Galactic to me that way, and it’s made me infinitely more interested in it. If only I had some friends to play it with.

Robert Purchese

15:19 pm
UTC

SomethingOriginal says: Hi Bertie, thanks for the highlight – Just to be clear, Deep Rock Galactic Survivors is a top-down, single player game from the same team, not a squad based shooter like its eponymous namesake, so you don’t need any friends for it!

Oh that makes more sense now!

Robert Purchese

15:25 pm
UTC

“The fact is I wish we didn’t have to do things like Secure Boot”

Image credit: Eurogamer


Battlefield 6 is big news at the moment. The open beta seems to have been really popular, and it’s nice for Call of Duty to have some meaningful competition again. But one thing players – myself included – didn’t like about Battlefield 6 was how invasive its anti-cheat solution was. It required you to give kernel-level access to EA Dice in order for the game to recognise any deep-level tampering on your machine.


Connor’s been talking to EA Dice about it.

“The fact is I wish we didn’t have to do things like Secure Boot” Buhl admits. “It does prevent some players from playing the game. Some people’s PCs can’t handle it and they can’t play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things.”

Robert Purchese

15:55 pm
UTC

Dark Pictures apparently needed a merch store


I’ll admit to finding the Dark Pictures games a guilty pleasure, but I’m not sure they warranted having a merch store. Neverthelesss, they’ve got one. There are uninspiring T-shirts and hoodies there, and an awful-looking pillow [it’s not a pillow, Bertie, it’s a sticker collection], but also some appealing merchandisables too. That’s a word, right?


The slasher-style horror posters for each of the Dark Pictures games look great. And look at this diorama of the creepy Curator chap who’s in every Dark Pictures game: I’d buy that! How much is it? £89. Maybe not.

Image credit: Dark Pictures Store

Robert Purchese

16:09 pm
UTC

Even a crap Bond film has something about it

Image credit: Warner / Amazon MGM


They’re not my words but Alex Donaldson’s! He who has been writing about James Bond again. He accidentally bumped into Never Say Never Again while flicking through the channels on TV – something no one ever does any more, apart from Alex. And there was Connery. Alex was sucked in.

It’s an incredible time capsule. I think it represents a few different moments in time. Never Say Never Again released in the wake of Star Wars and just a year after Tron. Gaming was enormous, even though the great industry crash was imminent. At the time this was made science fiction and video games were in vogue. It also obviously serves a purpose in transforming Thunderball too, as these scenes take on a completely different vibe despite serving an identical story purpose.

Robert Purchese

16:22 pm
UTC

Elden Ring Nightreign is getting a high-difficulty mode

Image credit: FromSoft


Just in case Elden Ring Nightreign wasn’t challening enough for you, or you’ve played it so much you’ve worn all of its jagged edges smooth, like the sea does a stone, then Bandai Namco and FromSoftware have just the update for you: a high-difficulty mode.


It’s known as Deep of Night and it’s due 11th September.

Robert Purchese

16:25 pm
UTC

MarcusJ says: Re: Bond films. We recently watched the full run here from Dr. No to whatever the most recent one was, and enjoyed them, by and large. There’s something not quite right about watching a Bond film without nine commercial breaks and a half hour intermission for the news though.

Haha! The news intermission: I’d totally forgotten about that. Isn’t it weird how watching things on streaming services, particularly those linked to traditional broadcasters like BBC or ITV, now pipe-in advert breaks in the same way? It’s a full-circle moment. I noticed it recently while watching… No, I won’t say. You can’t make me.

Love Island. There, I’ve said it. I hope you’re happy.

Robert Purchese

16:27 pm
UTC


That’s it for today folks! Thanks for joining us. See you tomorrow? I’ll bring snacks. Mikado chocolate sticks, if you’re asking.

Robert Purchese



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Crystal Dynamics subject to more layoffs following Perfect Dark cancellation
Game Updates

Crystal Dynamics subject to more layoffs following Perfect Dark cancellation

by admin August 30, 2025


Crystal Dynamics has announced the “difficult decision” to lay off more staff, citing “evolving business conditions”. It added the decision was not made lightly, but was necessary to “ensure the long-term health of our studio and core creative priorities in a continually shifting market”.

In a post shared on LinkedIn, the studio thanked those impacted by these layoffs for their “hard work, talent and passion”, stating Crystal Dynamics is “committed to offering the full extent of support and resources at our disposal during this transition”.


To see this content please enable targeting cookies.

Manage cookie settings

It went on to additionally thank the rest of its team, as well as its community and partners for the “continued support” as the studio builds a “creative, sustainable, and resilient tomorrow together”.

The next entry in the Tomb Raider series – which is being developed in collaboration with Amazon – is not affected by these most recent layoffs at Crystal Dynamics.

This week’s layoffs follow the cancellation of Perfect Dark earlier this year by Microsoft. While the reboot was being helmed by The Initiative, Crystal Dynamics was supporting the project.

Well this is it. I was let go from Crystal Dynamics as Perfect Dark was cancelled. I am now out of a job. I genuinely dont know what to do at this moment but to frantically apply for as many jobs that are applicable. If anyone needs a Senior Environment Artist of 10+ years, please let me know.

— Maja Öberg (@majaoeberg.bsky.social) August 27, 2025 at 6:04 PM
To see this content please enable targeting cookies.

Manage cookie settings

The studio previously laid off 17 staff members in March of this year. At this time, Crystal Dynamics said this was “necessary to better align our current business needs and the studio’s future success”, and was “not a reflection of the dedication or ability of those affected”.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

August 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Blizzard's Diablo team forms union seeking protection in wake of Microsoft layoffs
Game Reviews

Blizzard’s Diablo team forms union seeking protection in wake of Microsoft layoffs

by admin August 30, 2025



Blizzard’s Diablo team is the latest group of Microsoft workers to form a union, with over 450 developers voting in favour of representation with the Communications Workers of America.


The decision follows mass layoffs at Microsoft back in June, with workers at the company seeking fair compensation, job security, and an opportunity to improve workplace conditions.


Other unions formed by Microsoft workers include Blizzard’s story and franchise development team, as well as employees at ZeniMax Media and Raven Software. There are now over 3,500 employees at Microsoft in CWA organised unions.


“With every subsequent round of mass layoffs, I’ve witnessed the dread in my coworkers grow stronger because it feels like no amount of hard work is enough to protect us,” said Kelly Yeo, a game producer on Diablo and organising committee member. “I am overjoyed that we have formed a union – this is just the first step for us joining a movement spreading across an industry that is tired of living in fear. We are ready to begin fighting for real change alongside our Diablo colleagues.”


The union includes developers, artists, designers, engineers, and support staff working across the Diablo franchise.


“My entire career as a developer has seen my peers and I paying the ‘passion tax’ for working in an industry that we love,” said Nav Bhatti, a senior software engineer and organising committee member. “At some point you have to choose between fight or flight, and forming a union is us doing just that – standing our ground in the industry.”


“Diablo workers are the latest to show that California has become a hub for video game worker organising,” said CWA local 9510 president Jason Justice. “What’s happening here is part of a much larger story about turning the tide in an industry that has long overlooked its labour. Entertainment workers across film, television, music, and now video games are standing together to have a seat at the table. The strength of our movement comes from that solidarity.”


Eurogamer recently spoke to members of Blizzard’s story and franchise development team about their union, discussing their demands from Microsoft.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



Source link

August 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (754)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Absolum Review – A Sleeper Hit
  • Little Nightmares 3 review | Rock Paper Shotgun
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store
  • Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever

Recent Posts

  • Absolum Review – A Sleeper Hit

    October 9, 2025
  • Little Nightmares 3 review | Rock Paper Shotgun

    October 9, 2025
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access

    October 9, 2025
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store

    October 9, 2025
  • Beloved co-operative platformer Pico Park: Classic Edition has been accidentally made free on Steam forever

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Absolum Review – A Sleeper Hit

    October 9, 2025
  • Little Nightmares 3 review | Rock Paper Shotgun

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close