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Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff
Game Updates

Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff

by admin October 2, 2025


Starbreeze have cancelled Project Baxter, the co-op live service Dungeons & Dragons game they announced back in 2023. Part of the development team have been transferred to other projects with Starbreeze, while the remainder get to “transition to new roles across the industry”.

Starbreeze have told us little about Project Baxter over the years, beyond characterising it as an action-adventure that reflects their “lifetime commitment” to Games-as-a-Service, and stating that it would support PC and console crossplay. They announced it with a couple of artworks – one depicting a close-cropped mage in a cape, the other some pointy roofs and pennants. The game surely would have built upon Starbreeze’s established, albeit recently eroded reputation for co-op heisting. Now, however, Starbreeze bosses have decided that doubling down on Payday is the safer route forward.

“This was a difficult but necessary decision,” comments CEO Adolf Kristjansson in a release to investors. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

Around 44 people, spanning employees and contractors, are to lose their roles at Starbreeze in the course of writing off Baxter. The press release adds that “the discontinuation of Baxter, combined with an increased focus on the Payday franchise, will enable Starbreeze to become cash-flow positive in 2026.” For context, cash-flow positive means you have more money coming in over a given period, than going out – it’s not the same as being overall profitable. Starbreeze made a huge loss in their financial year 2024 after a catastrophic launch showing for Payday 3.

Kristjansson ends the release by thanking the Baxter team and D&D license owners Wizards of the Coast, adding that work on Baxter “will carry forward into Payday and the future of Starbreeze”. Maybe they should give the laid-off Baxter team members a Special Thanks credit in Payday 4, assuming that’s next on the agenda. Best of luck to everybody affected.



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October 2, 2025 0 comments
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Tomb Raider developers Crystal Dynamics lay off more staff, say the series' future is "unaffected"
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Tomb Raider developers Crystal Dynamics lay off more staff, say the series’ future is “unaffected”

by admin August 28, 2025


Tomb Raider developers Crystal Dynamics have laid off an unspecified number of staff, their second round of jobs cuts this year. The studio say that the future of the Tomb Raider series won’t be affected by this latest taking away of folks’ livelihoods.

The news comes not too long after the Perfect Dark reboot Crystal Dynamics were working alongside The Initiative was cancelled amid Microsoft’s mass cuts in July. The Initiative were shut down as part of that culling.

Crystal Dynamics announced these layoffs via LinkedIn post, which neglected to mention exactly how many staff had been let go.

“Today we made the very difficult decision to part ways with a number of our talented colleagues as the result of evolving business conditions,” they wrote. “This decision was not made lightly. It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market. To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition.”

Crystal Dynamics added that the future of Tomb Raider is “unaffected” by these job cuts. There’s currently a new Tomb Raider in the works, and it’s set to be published by Amazon.


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Among the former Crystal Dynamics staff who’ve shared that they’re among those laid off are senior animator Jaron Gittleman and senior designer Matthew Angus. “Well it finally happened,” Gittleman wrote on LinkedIn. “After nearly 8 long years I’ve been laid off from Crystal Dynamics. It’s been a helluva run. From Avengers to Tomb Raider to Perfect Dark it has been a journey of a ton of growth. I learned so much and worked with some of the best. I’ll miss them dearly.”

Best of luck to all affected.



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August 28, 2025 0 comments
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BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard
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BioShock 4 studio Cloud Chamber lay off staff, as ex-Diablo lead Rod Fergusson comes aboard

by admin August 20, 2025


2K have laid off an unspecified number of staff at Cloud Chamber, amid efforts to rework BioShock 4. These cuts come at the same time former Diablo lead Rod Fergusson joins as Cloud Chamber’s new studio head, taking up the position recently vacated by Kelley Gilmore.

A report from Bloomberg earlier this month revealed that the game had failed an internal progress check. Gilmore and creative director Hogarth de la Plante reportedly moved into different jobs as part of a resulting leadership shakeup. Despite all of this, Take-Two CEO Strauss Zelnick has insisted, amid chatting some nonsense about great being the new great, that the game will still make it to release.

That brings us to yesterday, when Bloomberg’s Jason Schrier reported that Cloud Chamber were letting folks go as they announced Fergusson’s impending arrival. IGN report that 2K haven’t said how many employees have been affected by the cuts, while publishing part of an email to staff from 2K president David Ismailer that aims to explain the reasoning behind them.

“Work on the next BioShock game has been underway for several years,” it reads. “While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.”

BREAKING: BioShock 4 developer Cloud Chamber is laying off an unspecified number of staff.

Also, former Diablo boss Rod Fergusson is taking over as Cloud Chamber’s new studio head. More than a decade ago, he joined the troubled BioShock Infinite and helped salvage that game’s production.

— Jason Schreier (@jasonschreier.bsky.social) 19 August 2025 at 16:18
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The email reportedly concluded with Ismailer describing the multiple people losing their livelihoods and the hiring of one guy as making for a “day of mixed emotions”, before going full exec rah-rah speech about the state of BioShock. “These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history,” he declared.

I’ve reached out to 2K for comment.

As for what the future looks like for BioShock 4, it’s clear why 2K have gone for ex-Blizzard man Fergusson. The veteran developer was previously brought in at Irrational games to help get 2013’s BioShock Infinite out of the door, having done the same for the likes of Gears of War.

Best of luck to the staff Cloud Chamber have let go.



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August 20, 2025 0 comments
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