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The Switch 2’s most important launch game isn’t Mario Kart World
Product Reviews

The Switch 2’s most important launch game isn’t Mario Kart World

by admin May 23, 2025



On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.

With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.

Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically beloved Phantom Liberty DLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.

First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.

That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.

That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.

CD

For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.

The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.

The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.






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May 23, 2025 0 comments
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Francisco Rodrigues
Crypto Trends

Major U.S. Banks, Like JPM, Citi, BoFA, and Others, Mull Joint Stablecoin Launch: WSJ

by admin May 23, 2025



Major U.S. banks are weighing launching a joint stablecoin to fend off crypto competition.

Financial heavyweights like JPMorgan Chase (JPM), Bank of America (BAC), Citigroup (C), and Wells Fargo (WFC), have held discussion on the subject, the Wall Street Journal reported, citing people familiar with the matter. The talks are still in early stages and could change, the report added.

Within the consortium are also payments ventures owned by these banking powerhouses, like Early Warning Services, which runs Zelle, and The Clearing House, which handles real-time payments.

Stablecoins are cryptocurrencies pegged to the value of another asset like a fiat currency or commodity, can settle transactions in a matter of seconds. Banks see potential in them to improve their operations, with international remittances currently taking days through the traditional system.

One idea floated in the consortium’s talks is a stablecoin model open to other banks beyond the core group. Regional banks have also explored similar paths, the WSJ adds, citing sources familiar with the discussions.

The push comes as Washington inches toward regulation. The Senate recently advanced the Guiding and Establishing National Innovation for U.S. Stablecoin (GENIUS) Act, which Senator Hagerty (R-Tenn) described as one that “establishes the first-ever pro-growth regulatory framework for payment stablecoins.”

The improved regulatory environment has seen crypto firms seek bank charters, further adding pressure to banks.

Some of these large financial institutions have already made their move. Société Générale launched a euro-denominated stablecoin, EURCV, back in 2023 through its crypto arm SG Forge. It’s reportedly now looking to launch a U.S. dollar stablecoin as well.

Read more: U.S. Stablecoin Bill Approval Could Trigger a Long-Term Crypto Bull Market: Bitwise



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May 23, 2025 0 comments
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FIFA taps Avalanche to launch dedicated blockchain for NFT platform
NFT Gaming

FIFA taps Avalanche to launch dedicated blockchain for NFT platform

by admin May 23, 2025



The Federation Internationale de Football Association (FIFA) has selected Avalanche to power its dedicated blockchain network for non-fungible tokens and digital fan engagement, the organization announced on May 22.

FIFA’s layer-1 (L1) blockchain will be powered by the Avalanche network’s scalability-focused infrastructure for the association’s five billion fans worldwide.

The move comes nearly a month after FIFA announced its initial plans to launch a new network for its blockchain-based collectibles. AvaCloud’s Ethereum Virtual Machine (EVM) compatibility will enable smoother integration with decentralized wallets and applications.

Related: Bitcoin hits new all-time high of $109K as trade war tensions ease

The move will enable FIFA to deliver “unique digital collectibles and immersive fan experiences, powered by the speed, scalability, and EVM compatibility,” according to Francesco Abbate, CEO of Modex and FIFA Collect.

“The decision was based on a rigorous analysis of key factors including performance, security, transaction fees, customizability, and scalability,” Abbate stated in a May 22 announcement shared with Cointelegraph.

Related: Bitcoin volatility lowest in 563 days, Hayes predicts $1M BTC by 2028

FIFA Collect begins migration to Avalanche

As part of the rollout, FIFA will migrate its NFT marketplace and NFT collection, FIFA Collect, to the new Avalanche-powered FIFA Blockchain.

FIFA added that “future plans and business cases are planned but not yet publicly disclosed.”

Following the migration, external Algorand-based wallets such as Pera and Defly will no longer be supported. Instead, users will be able to connect to FIFA Collect via MetaMask or other EVM wallets that support WalletConnect.

FIFA launched its NFT collection ahead of the 2023 Club World Cup in Saudi Arabia in collaboration with blockchain firm Modex.

Source: EntertheMythos

In November 2024, FIFA partnered with blockchain gaming studio Mythical Games to launch FIFA Rivals, a free-to-play soccer game for iOS and Android.

Magazine: Bitcoin $100K hopes on ice, SBF’s mysterious prison move: Hodler’s Digest, April 20 – 26



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May 23, 2025 0 comments
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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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Will XRP Futures ETF Launch Be Successful?
GameFi Guides

Will XRP Futures ETF Launch Be Successful?

by admin May 21, 2025


According to Bloomberg analyst Eric Balchunas, VolatilityShares is on track to launch an XRP-based exchange-traded product in the US on Thursday. 

As reported by U.Today, a 2X XRP exchange-traded fund (ETF) from Teucrium debuted last month. The product secured a very respectable trading volume of roughly $5 million on its first day.

Balchunas has noted that the leveraged product offered by Teucrium already boasts $120 million in assets under management and trades $35 million. 

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The prominent analyst has interpreted this as a “good signal” of robust future demand. 

In the meantime, it remains unclear when ProShares is to reveal the launch date for its futures-based XRP ETF products.

The U.S. Securities and Exchange Commission (SEC) has also denied making a decision on several spot-based XRP ETFs in the U.S, including the ones from Franklin Templeton.  



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May 21, 2025 0 comments
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Sangha raises $14m to launch solar-powered Bitcoin mine in Texas
NFT Gaming

Sangha raises $14m to launch solar-powered Bitcoin mine in Texas

by admin May 21, 2025



Sangha Renewables has raised $14 million in equity funding for its flagship 19.9-megawatt Bitcoin mining project in West Texas. 

The facility, developed alongside a major independent power producer, will operate directly on a solar energy site and is expected to go live in Q3 2025, according to a company release. 

The project is designed to convert underutilized renewable energy into Bitcoin (BTC) via a vertically integrated model. 

According to Sangha, investors contribute capital—either in fiat or Bitcoin—to help build the site and, in return, receive streaming payouts in Bitcoin well below market price. 

This approach, the company says, avoids the inefficiencies of traditional mining intermediaries.

“This isn’t just about mining—it’s about how capital flows in and out of Bitcoin,” said Sangha CEO Spencer Marr. “We’re offering direct access to productive infrastructure without the noise of speculative equities or hosting overhead.”

The company’s plan to scale across the U.S. 

The project marks a proof-of-concept for Sangha’s broader strategy: scale across the U.S. by deploying similar mining operations on renewable energy sites suffering from congestion or negative pricing.

In this case, the solar site’s owner leases 5.5 acres to Sangha and supplies behind-the-meter power, creating new income for the IPP without shouldering any capital or operational burden.

The company says its financial models forecast energy and Bitcoin pricing in real time to guide curtailment and maximize profits. Its smart-contract-ready platform also offers transparent fees and optional blockchain-linked payouts.

Sangha’s structure borrows heavily from real estate and renewable energy project finance, emphasizing risk mitigation and repeatable deployment. Regulatory complexity is handled in-house, helping streamline partnerships with energy providers.

The $14 million raise is part of a $17 million target. Once live, the Texas site is expected to offer some of the lowest power costs for mining in North America, the company said. 



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May 21, 2025 0 comments
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Xbox mobile game store launch "stymied" by Apple, says Microsoft
Game Updates

Xbox mobile game store launch “stymied” by Apple, says Microsoft

by admin May 21, 2025


Microsoft has sided with Epic in its feud against Apple, claiming the iPhone maker has “stymied” the company’s efforts to launch its Xbox mobile game store.

Back in May last year, Microsoft announced plans to release a new Xbox mobile game store. At this time, the company envisioned it to be ready for release by that summer. However, this did not happen.

Now, Microsoft has filed a legal brief in support of Epic Games as part of Apple’s appeal against a recent ruling, which follows a five-year legal battle between Epic and Apple, and has now resulted in Fortnite making its return to the App Store in the US. Here, Microsoft shed more light on the delay to its own mobile store.

The Death of Console Exclusives Is Inevitable and I Don’t Know How I Feel About It. Watch on YouTube

Microsoft stated it wishes to “offer consumers a workable solution by launching its own online store”, but efforts have been “stymied” by Apple and its strict App Store rules.

As shared by The Verge, this is how Microsoft explains its current situation:

“The district court’s injunction allows Apple to maintain its in-app exclusivity but at least should have enabled Microsoft to offer consumers a workable solution by launching its own online store – accessible via link-out – for in-app items to be purchased off-app and used in games or other apps. And that is what Microsoft wants to do. But even this solution has been stymied by Apple.

“Prior to the district court’s most recent order, Microsoft had been unable to implement linked-out payments (or even inform customers that alternative purchase methods exist) because of Apple’s new anti-steering policies that restrict Microsoft’s communication to users and impose an even higher economic cost to Microsoft than before the injunction.”

As noted by the publication, the recent court ruling does make it possible for Microsoft to launch its mobile store, but the company still wants to ensure Apple’s appeal against the ruling is unsuccessful, in order to avoid having to potentially remove its own store further down the line.

Microsoft notes in its filing that Apple “makes no argument that the technical or policy changes cannot be undone”, and that the company’s own “experience managing app stores confirms that Apple’s policies could be restored if Apple ultimately prevails on appeal”.

We will keep you abreast of any further developments regarding both Epic vs Apple, and Xbox’s mobile store.



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May 21, 2025 0 comments
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Stores Tease Switch 2 Stock At Launch If You Missed Pre-Orders
Game Updates

Stores Tease Switch 2 Stock At Launch If You Missed Pre-Orders

by admin May 20, 2025



Image: Nintendo / Kotaku

Switch 2 pre-orders have basically been sold out since they went live last month, but a lucky few might still be able to nab the new Nintendo console in person when it launches on June 5. GameStop, Best Buy, and others have promised limited quantities on site at certain stores when fans go to pick-up their midnight pre-orders.

Nintendo Switch 2 Could Launch With Almost No Reviews

Best Buy was the first to signal that at least some of its Switch 2 inventory at certain stores was being set aside for day-one sales. The electronics retailer promised “limited inventory of systems, games, accessories [and] the chance for a free Nintendo collectible” for those showing up at 12:01 a.m. ET on June 5.

Target appears to be doing something similar. According to multiple reports, certain locations will have anywhere from 30 to 100 Switch 2 consoles available to the first customers to arrive without existing pre-orders. The company hasn’t announced anything official yet, and it’s not clear if its stores will be doing midnight pre-order pickups or customers there will have to wait until regular opening hours.

GameStop, on the other hand, is all-in on the Switch 2 midnight launch party. “Additional Switch 2 units will be available in-store and online while supplies last,” the retailer confirmed last week. The “launch event” begins at 3:00 p.m. local time, with pre-order pickups beginning at midnight. The suggestion is that if you want a shot at one of those on-site consoles, you’ll need to be some of the first in line for that 3:00 p.m. start time. You’ll also get a free Red Bull.

Walmart hasn’t yet confirmed its plans for launch day inventory yet, and Amazon has been completely silent about pre-orders and when it will begin selling the Switch 2, if at all. Nintendo is still slowly going through its own My Nintendo Store pre-order process with invitations going out on a rolling basis. But those units aren’t guaranteed to arrive on launch day and some might not arrive until days or weeks later.

Basically, what I’m saying is that if you failed to lock down a pre-order in the initial frenzy last month, there’s still hope. Now, does that mean showing up on the day of or camping out for a week? Knowing Nintendo fans, and with the Switch 2 being the biggest console launch in the company’s history, I wouldn’t put anything past them.

.



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May 20, 2025 0 comments
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Nintendo announces Gamescom return, following Switch 2 launch
Game Reviews

Nintendo announces Gamescom return, following Switch 2 launch

by admin May 20, 2025


Nintendo will be present at Gamescom 2025, having skipped the event last year.

The company confirmed it would be returning to the annual German event, which is the highest attended gaming convention in the world, in a post on social media.

“Mark your calendar in red: Nintendo will be back at @gamescom in 2025,” Nintendo’s German X account announced, adding it is “[looking] forward to welcoming you to Cologne from August 20th to 24th!”

Nintendo Switch 2 Hands-On Preview: Mario Kart World Impressions & More! Watch on YouTube

Yes, Gamescom will be held in August, which – as I’m sure you’re aware – is after Nintendo Switch 2 releases. So, with that in mind, what can those attending the convention expect to see from the Mario maker?

Well, Nintendo hasn’t shared specifics. However, two of Nintendo’s biggest first party games Mario Kart World and Donkey Kong Bananza will have already been released by the time Gamescom comes around, though it seems likely these will be available for players to demo while in Cologne.

“Yes, everyone might have been expecting Mario, but Bananza’s brawny obliteration is far better suited to his one-time enemy,” our former EIC Tom Phillips wrote after going hands-on with Donkey Kong Bananza.


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Meanwhile, other games coming to the Switch successor have also been available to try out at other events including Metroid Prime 4, so it again seems fair to assume it will be playable at Nintendo’s Gamescom booth. Maybe we will hear a firm release date around then, as well.

Our Ed called Metroid Prime 4 “the best example of Switch 2’s varied control capabilities” when he took the upcoming release for a spin earlier this year, though for now he isn’t totally convinced by the mouse (as a reminder, the Switch 2 Joy-Con will boast mouse functionality on the console’s release).

“I played Metroid Prime 4 with each Joy-Con 2 placed on my thighs. This worked surprisingly well, with the controls still responsive despite being on an uneven surface. Nintendo told me the sensitivity can be tweaked too, allowing for smaller movements,” he wrote in Eurogamer’s Metroid Prime 4 demo preview.

“Still, how usable this method is will likely depend on the size of your thighs: if you don’t have enough real estate to move the controller around, you’ll be moving based on quick adjustments rather than smooth, sweeping motions.” (Personally, I have quite generous thigh real estate.)

We will keep you posted with any more news regarding Gamescom 2025, and of course Switch 2, as and when we hear more. In the meantime, you can check out our handy guide to all Nintendo Switch 2 launch games here.



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May 20, 2025 0 comments
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XRP Eyes ETF Launch After XRP Futures Debut: Nate Geraci
Crypto Trends

XRP Eyes ETF Launch After XRP Futures Debut: Nate Geraci

by admin May 20, 2025


  • XRP ETF underway?
  • XRP price today

Nate Geraci, the cofounder of the ETF Institute and president of the ETF Store, issued an X post on May 19, expressing confidence about XRP’s next big move after the debut of the much-awaited XRP futures.

The Ripple community is set for more institutional adoption, all thanks to CME’s decision to expand its suite of regulated crypto derivatives by including XRP. Per the development, the XRP futures contract will be issued based on the CME CF XRP-Dollar Reference Rate, which represents cash-settled futures.

Notably, this eliminates the need for the physical delivery of XRP coins when a contract concludes. Thus, this seeks to address the fast-growing demand for digital assets like XRP among institutions.

While this marks a notable milestone for the broad crypto market and the XRP community, this major development has made headlines as XRP traders debate what’s next for the leading altcoin.

XRP ETF underway?

On Monday, Nate Geraci took to X (formerly Twitter) to disclose the launch of regulated XRP futures contracts on the renowned crypto derivatives trading platform, Chicago Mercantile Exchange (CME).

While the contracts have been regulated by the Commodity Futures Trading Commission (CFTC), institutional investors now have secure access to exploring the digital asset as they leverage new avenues for exposure and hedging strategies.

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Amid the buzz surrounding this notable development, Nate Geraci has shown belief that the XRP exchange-traded fund (ETF) is next in line. His statement suggests that the XRP futures launch will serve as a stepping stone for XRP to finally experience the official approval of its investment product.

This notable regulatory development signals a potential bullish catalyst for the long-distressed price of XRP, as it tends to provide more utility for the fourth-largest cryptocurrency by market capitalization.

While the demand for the XRP investment product has continued to rise, the move has also fueled more optimism among crypto traders, as other X users were seen making comments in agreement with Nate’s forecast.

XRP price today

Although XRP has been trading sideways in recent days, this major development poses a long-term impact on its performance as traders expect this to mark the beginning of a major bull run.

Source: CoinMarketCap

As of today, XRP has declined slightly by 0.77% over the last 24 hours, but its trading volume shows a massive 63.87% surge. XRP is trading at $2.37 as of press time.



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May 20, 2025 0 comments
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