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A Cyberattack on Jaguar Land Rover Is Causing a Supply Chain Disaster
Gaming Gear

A Cyberattack on Jaguar Land Rover Is Causing a Supply Chain Disaster

by admin September 22, 2025


Almost immediately after the cyberattack, a group on Telegram called Scattered Lapsus$ Hunters, claimed responsibility for the hack. The group name implies a potential collaboration between three loose hacking collectives— Scattered Spider, Lapsus$, and Shiny Hunters—that have been behind some of the most high-profile cyberattacks in recent years. They are often made up of young, English-speaking, cybercriminals who target major businesses.

Building vehicles is a hugely complex process. Hundreds of different companies provide parts, materials, electronics, and more to vehicle manufacturers, and these expansive supply chain networks often rely upon “just-in-time” manufacturing. That means they order parts and services to be delivered in the specific quantities that are needed and exactly when they need them—large stockpiles of parts are unlikely to be held by auto makers.

“The supplier networks that are supplying into these manufacturing plants, they’re all set up for efficiency—economic efficiency, and also logistic efficiency,” says Siraj Ahmed Shaikh, a professor in systems security at Swansea University. “There’s a very carefully orchestrated supply chain,” Shaikh adds, speaking about automotive manufacturing generally. “There’s a critical dependency for those suppliers supplying into this kind of an operation. As soon as there is a disruption at this kind of facility, then all the suppliers get affected.”

One company that makes glass sun roofs has started laying off workers, according to a report in the Telegraph. Meanwhile, another firm told the BBC it has laid off around 40 people so far. French automotive company OPmobility, which employs 38,000 people across 150 sites, told WIRED it is making some changes and monitoring the events. “OPmobility is reconfiguring its production at certain sites as a consequence of the shutdown of its production by one of its customers based in the United Kingdom and depending on the evolution of the situation,” a spokesperson for the firm says.

While it is unclear which specific JLR systems have been impacted by the hackers and what systems JLR took offline proactively, many were likely taken offline to stop the attack from getting worse. “It’s very challenging to ensure containment while you still have connections between various systems,” says Orla Cox, head of EMEA cybersecurity communications at FTI Consulting, which responds to cyberattacks and works on investigations. “Oftentimes as well, there will be dependencies on different systems: You take one down, then it means that it has a knock on effect on another.”

Whenever there’s a hack in any part of a supply chain—whether that is a manufacturer at the top of the pyramid or a firm further down the pipeline—digital connections between companies may be severed to stop attackers from spreading from one network to the next. Connections via VPNs or APIs may be stopped, Cox says. “Some may even take stronger measures such as blocking domains and IP addresses. Then things like email are no longer usable between the two organizations.”

The complexity of digital and physical supply chains, spanning across dozens of businesses and just-in-time production systems, means it is likely that bringing everything back online and up to full-working speed may take time. MacColl, the RUSI researcher, says cybersecurity issues often fail to be debated at the highest level of British politics—but adds this time could be different due to the scale of the disruption. “This incident has the potential to cut through because of the job losses and the fact that MPs in constituencies affected by this will be getting calls,” he says. That breakthrough has already begun.



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September 22, 2025 0 comments
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The Land Bridge You've Never Heard Of
Gaming Gear

The Land Bridge You’ve Never Heard Of

by admin September 19, 2025


For many of us, when we think of land bridges, we tend to think of the Bering Land Bridge (actually more of a swamp), which ancient humans traversed to reach North America from modern-day Siberia during the last Ice Age. But there may have been another, crucial stretch of land that aided early human migration—this time, far across the continent, on the Anatolian coast.

That’s the major new finding from a team of Turkish archeologists who have uncovered over 100 stone artifacts from ten different sites along the peninsula. They indicate that a land bridge, now underwater, had once existed between the western edge of Asia and Europe, enabling humans to move between these regions. If their theory holds, it would reveal a previously unknown chapter in the history of human migration at a critical moment in our evolution and development as a species.

An unexplored prehistoric region

“This study explores the Paleolithic potential of Ayvalık, a region in western Anatolia that has remained largely unexamined in Pleistocene archaeology,” the researchers wrote in their study, which was published Friday in the Journal of Island and Coastal Archaeology. “These findings reveal a previously undocumented Paleolithic presence and establish Ayvalık as a promising locus for future research on early human dispersals in the northeastern Aegean.”

The Paleolithic Period—around 2.6 million to 12,000 years ago—and the Pleistocene Epoch—around 2.5 million to 11,700 years ago—refer to roughly the same stretch of time. The former is an anthropological term, while the latter is a geological term.

During the last Ice Age (between around 120,000 and 11,500 years ago), Earth’s landscape looked much different than today. Besides gargantuan amounts of ice, the sea level then was significantly lower. Ayvalık’s islands and peninsulas, for example, would have been part of a single stretch of land connecting Anatolia and Europe.

An unforgettable moment of discovery

Still, scholars have long believed that Homo sapiens mostly reached Europe from Africa by traveling through the Levant and the Balkans. But the newly discovered tools, indicate that people were present in Ayvalık’s bygone landscapes. The researchers found Paleolithic hand axes, cleavers, and Levallois flake tools (stone implements that had sharp edges and were likely used as knives). The team argues that the findings offer an alternative narrative of early human migration.

“The presence of these objects in Ayvalık is particularly significant, as they provide direct evidence that the region was part of wider technological traditions shared across Africa, Asia, and Europe,” Göknur Karahan, an archeologist from Hacettepe University, said in a statement.

“It was a truly unforgettable moment for us. Holding the first tools in our hands was both emotional and inspiring,” Karahan added.

Substantive artifact dating, stratigraphic excavations, and reconstructions of the ancient environment will be crucial to determining whether their theory is correct, including possibly searching for artifacts on the bottom of the Aegean sea.



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September 19, 2025 0 comments
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Tron Movies Land On 4K Blu-Ray For The First Time With Collectible Steelbooks
Game Updates

Tron Movies Land On 4K Blu-Ray For The First Time With Collectible Steelbooks

by admin September 6, 2025



With Tron: Ares arriving in theaters October 10, now is a great time to revisit The Grid. The new Tron movie is the third one set inside of that video game-inspired digital universe, and for the first time ever, you can watch the first two on 4K Blu-ray. Collectible Steelbook Editions of Tron and Tron: Legacy are available to preorder for $40 each at Amazon. Walmart was taking preorders earlier this week, but both films sold out within hours. You won’t have to wait long to get your preorders either, as both Tron movies release September 16.

$40 | Releases September 16

The first Tron movie was released in 1982, and it was a revolutionary film as it pioneered new special effects and revolutionary computer-generated imagery for the time. The restoration of Tron was handled by The Walt Disney Film Restoration team, who corrected dirt, warping, and other imperfections to ensure pristine image quality, after digitally scanning the film for this 4K releases. The project was also supervised by Steven Lisberger, the writer-director of Tron.

The steelbook cover is also fantastic for this release, as it features a combination of film imagery and new art of the movie’s cast. On the inside, you can also find a screenshot of the infamous lightcycle race scene from Tron, that was designed using bleeding-edge computer technology at the time. It might look quaint now, but in 1982, footage like this had never been seen or attempted before. The film also supports Dolby Vision and Dolby Atmos audio, and the 4K disc is accompanied by a standard Blu-ray disc copy of the film and a digital streaming code for it.

For the bonus materials, this Tron release has inherited all the extras from the previous Blu-ray release. There’s nothing new here, but all of the legacy content from the older Tron release did provide an exhaustive glimpse behind the curtain to see just how this technological marvel pushed filmmaking to the limit in the ’80s. You can look forward to an audio commentary track with Lisberger and several crew members, featurettes, photo galleries, and promotional materials. The Making of Tron is especially good, as this is an 88-minute documentary covering the challenging development of the film.

Tron Special Features

  • Audio commentary with director Steven Lisberger, producer Donald Kushner, associate producer, visual effects supervisor Harrison Ellenshaw, and visual effects supervisor Richard Taylor.
  • The Tron Phenomenon featurette
  • Photo Tronology featurette
  • The Making of Tron documentary
  • Development featurettes
  • Digital Imagery featurette
  • Music featurette
  • Publicity and promotional materials
  • Deleted scenes
  • Design featurettes
  • Storyboarding featurettes
  • Galleries

$40 | Releases September 16

Released in 2010, Tron Legacy was directed by Joseph Kosinski and it used advances in special effects technology to build a version of the Grid that truly felt like a digital frontier. This version of the movie has been remastered in High Dynamic Range from the original digital sources under the supervision of Kosinski, and it also includes Dolby Vision and Dolby Atmos audio options. Like Tron, you’re also getting standard Blu-ray and digital streaming code copies of the film alongside the 4K disc. The steelbook cover is also eye-catching, as it’s a collage of characters and technology on the front and the rear, while the inside shows off a scene from the movie’s evolved lightcycle race.

This edition also contains the legacy bonus features from the previous Blu-ray release, but again, these provide an incredibly detailed look behind the scenes of Tron: Legacy. Not only do you get a selection of documentaries and featurettes, but there’s even a music video from the film’s composers, award-winning duo Daft Punk. Sadly, there’s no director’s commentary audio track, but this is a pretty good collection of extras overall.

Tron Legacy Special Features

  • The Next Day: Flynn Lives Revealed interactive documentary
  • First Look at Tron: Uprising animated series featurette
  • Launching the Legacy featurette
  • Visualizing Tron FX featurette
  • Installing the Cast featurette
  • Disc Roars San Diego Comic Con panel
  • Daft Punk music video: Derezzed

If you’ve never watched the series, the Tron movies are set primarily in a digital world known as the Grid. The first film starred Jeff Bridges as a brilliant video game developer who is beamed into the Grid after hacking the mainframe computer of his ex-employer, and he finds that this dangerous world is part of the very game he was designing. Tron: Legacy arrived 28 years later, and it saw Flynn’s son transported to the Grid, which was now under the control of sinister forces.

Tron 4k Steelbook Blu-ray

After the release of Tron Legacy, an interquel animated series was released in the form of Tron: Uprising. The show revolved around a young program named Beck, who becomes the unlikely leader of a revolution against the corrupt regime led by the villainous Clu and his evil henchman, General Tesler. The show featured incredible animation and mature storytelling, and while it isn’t available in a collected form on DVD or Blu-ray anymore, you can stream it on Prime Video or Disney Plus.

Tron: Legacy 4K Steelbook Blu-ray

Meanwhile, Tron: Ares is scheduled to be released on October 10. The film stars Jared Leto, Greta Lee, Evan Peters, Hasan Minhaj, Jodie Turner-Smith, Arturo Castro, Cameron Monaghan and Gillian Anderson, and it follows a highly sophisticated program, Ares, who is sent from the digital world into the real world on a dangerous mission.

There are a lot of exciting 4K Blu-ray releases on the horizon. On September 9, Ballerina From the World of John Wick and Jurassic World Rebirth arrive. In October, Shin Godzilla and Mission: Impossible – The Final Reckoning will be available with Steelbook Editions of their own. And for a video game-inspired movie based on an actual video game, the 2021 Mortal Kombat movie is getting a new 4K Steelbook Edition. It was supposed to release right before the new movie, but Warner Bros. and New Line Cinema just delayed Mortal Kombat 2 to Summer 2026.

For more classic sci-fi, check out the newly released Lost in Space Limited Edition, which just launched September 2 on 4K Blu-ray with a 50% discount. DC superhero fans can pick up the new Superman 5-Film Steelbook Library Collection exclusively at Amazon.



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September 6, 2025 0 comments
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Kirby Star-Crossed World Review - Forgotten Land Gets Bigger, Only Slightly Better
Game Reviews

Kirby Star-Crossed World Review – Forgotten Land Gets Bigger, Only Slightly Better

by admin August 29, 2025



Kirby and the Forgotten Land + Star Crossed World occupies a strange space in the spate of Switch 2 upgrades. Its upgrades to the original game are relatively modest, offering small performance improvements to a game that already ran well in the first place. But its new content is among the most expansive, consisting of a new mini-campaign that threads itself through original stages and culminates in even tougher challenges than in the main game. It doesn’t revitalize the experience in the same way that the Zelda: Breath of the Wild and Tears of the Kingdom upgrades do on Switch 2. Instead, it adds even more of what made the original so great.

When you start up your existing save in Star-Crossed World, you’ll be greeted by a new island centered on an ominous dark heart, the Fallen Star Volcano. Helpless Starry creatures have been scattered throughout the world, and at the same time, star crystals have fallen that transformed stages and enemies, so being the helpful demigod that he is, Kirby volunteers to rescue the Starries.

Functionally, this means revisiting stages from the original Forgotten Land that have been given new crystalized variants. Those alternative stages coexist along the originals, so they can be selected separately. There are usually two crystal stages per world, making this new campaign about one-third the size of the original campaign. And while pieces of the stages will be recognizable, they mostly feel extremely different. You access new parts of stages by activating crystal touchpoints, which make new crystalline paths to follow.

The crystal effect gives the stages a lovely sparkling feel that looks a little better than the original Switch game. Though not a massive improvement, it’s a nice enhancement that helps the Switch 2 upgrade feel worthwhile. The one drawback is that this crystal effect is the commonality throughout all the stages, which has the result of making the stages visually similar. There’s still variance when you’re following a crystal path through a neon-lit casino versus a craggy volcano, of course, but the crystals mean they look more alike than in the original game.

The Star-Crossed stages largely offer similar challenges to the original, with some tougher enemies that seem primed for the abilities you’ve probably upgraded from the original game. As in the original, the standout are the “mouthful” segments, like a giant gear that lets you climb up across walls or a sandwich board that turns on its side to let you glide down a hill snowboard-style. Those are some of the most inventive and challenging segments across both games, and they’re sprinkled in just enough to make them feel special. The new mouthful forms do accentuate the lack of any new copy abilities for Kirby, though.

The new stages are littered with Starries–you get them for completing the stage but also find hidden ones scattered around, and get rewarded with a Starry for completing hidden objectives. For more experienced players, I found it fun to thoroughly scour stages and try to get them all–or as many as I could–on my first try. Nintendo falls back on its old habits by gating progress behind your current Starry count, but there’s plenty of reason to replay stages to find all of the little creatures. And if you’re really struggling, you can visit a Waddle-Dee in your home base to get tips on hunting down any that you’re missing. Another Waddle-Dee revives the gacha mechanic with trophies of the new environments and crystalized enemies, giving you something to spend the new Starry coins on.

Kirby and Elfilin look out at Fallen Star Volcano

Gallery

As you progress through the Star-Crossed World, the dark heart at the center of the Fallen Star Volcano slowly gets enveloped in crystals. Once you’ve finished the regular Starry stages, a new challenge opens that may even be tougher than anything in the main Forgotten Land campaign. It’s a surprisingly sudden difficulty spike, albeit one that felt like a nice end-cap to the entire Forgotten Land experience.

Kirby and the Forgotten Land + Star-Crossed World takes an already-great game and gives you more of it. The upgrade doesn’t feel as essential as the Zelda Switch 2 Edition games, because those helped ambitious games run more smoothly and fully realize their original potential. But it is more substantial than either of those, by nature of adding new story content and stages to explore. Kirby and the Forgotten Land was already a platforming buffet, and this add-on is a great reason to go back for seconds.



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August 29, 2025 0 comments
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DeFi
NFT Gaming

Writing Defi Code Won’t Land You In Jail

by admin August 22, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a major policy shift, federal prosecutors are changing how they approach decentralized finance, or Defi.

After years of uncertainty around liability for coders and software developers, officials are now drawing a clear line between creating technology and committing a crime.

The US Justice Department has announced it will no longer target software developers who build Defi platforms without proof of criminal intent.

Acting Assistant Attorney General Matthew Galeotti made the remarks Thursday during a digital assets summit in Wyoming. He said that writing code alone does not constitute a crime.

This signals a significant change from earlier enforcement strategies where prosecutors charged developers for operating unlicensed money transmission businesses.

Debate Over Money Transmission Rules

Regulators have long applied stringent rules to companies in the money remittance business, but the rise of Defi systems is putting those standards to the test.

Traditional payment platforms face clear obligations, while DeFi projects say those same rules don’t make sense in a code-driven environment.

Money transmitters such as PayPal and Cash App must secure licenses and comply with anti-money laundering obligations. They also have to verify customers and report suspicious transactions.

But decentralized exchanges argue these rules don’t fit their model since they have no control over user activity on their platforms.

NEW: US DOJ’S ACTING AAG MATTHEW GALEOTTI SAYS “OUR VIEW IS THAT MERELY WRITING CODE, WITHOUT ILL INTENT, IS NOT A CRIME. INNOVATING NEW WAYS FOR THE ECONOMY TO STORE AND TRANSMIT VALUE AND CREATE WEALTH, WITHOUT ILL INTENT, IS NOT A CRIME”https://t.co/iyGVBr0BCZ

— DEGEN NEWS (@DegenerateNews) August 21, 2025

Source: Getty Images

On Defi, Hiding Money & Ill Intent

The issue came under the spotlight after a New York jury recently convicted Roman Storm, co-founder of Tornado Cash, on conspiracy charges linked to operating an unlicensed money transmitting business.

Tornado Cash is a privacy service specifically designed to make Defi and cryptocurrency transactions more difficult to trace.

Jurors could not reach a decision on whether Storm committed money laundering or violated sanctions.

Prosecutors said the service allowed illicit finance, while critics of the case argued Storm had only written code.

Total crypto market cap currently at $3.7 trillion. Chart: TradingView

Prosecutors Will Prioritize Evidence Of Intent

According to Galeotti, future cases in the Defi and crypto space will require proof that a developer knowingly aided fraud, sanctions evasion, or laundering.

“Innovating new ways for the economy to store and transmit value and create wealth, without ill-intent, is not a crime,” he said.

He added that laws banning unlicensed money transmission will not apply to developers unless there is evidence of deliberate wrongdoing.

The focus of the US justices will remain on fraud, Ponzi schemes, and global laundering networks, including those based in China and other countries suspected of carrying out illicit transactions.

Featured image from Getty Images, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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August 22, 2025 0 comments
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The Chinese Room defend Bloodlines 2's paywalled vampire clans: "we have been expanding it from where we originally planned to land it"
Game Updates

The Chinese Room defend Bloodlines 2’s paywalled vampire clans: “we have been expanding it from where we originally planned to land it”

by admin August 22, 2025



You really have to hand it to the publishers of Vampire: The Masquerade – Bloodlines 2. They are the absolute masters of snatching defeat from the jaws of victory, the doyens of stepping on rakes, even as they near the checkered flag. The long-awaited RPG got a new trailer and what may actually prove to be the final release date at Gamescom Opening Night Live this week. The trailer was a feisty show of Dishonored-esque mayhem, and the hands-on verdicts I’ve read (save for stinky uncle Eurogamer) have been positive. Ours is forthcoming.


But then came the revelation that this much-delayed sequel to a quintessentially faction-led RPG from a company famous for downloadable add-ons would sell two of its vampire clans as day-one DLC. How we laughed! How we clutched our faces and chittered like gerbils! How we ran outside, begging for the moon to fall on our heads! Despair springs anew.


Our reporter on the ground at Gamescom is hardware editor James ‘Hardwearing’ Archer. He caught up with current and hopefully, final Bloodlines 2 developers The Chinese Room in person yesterday and, much like a parent coaxing a child away from a poisonous snake, casually asked them ‘What’s the thinking behind splitting off two of the clans as DLC?’


The answer, broadly, is that the new clans represent additional work on top of The Chinese Room’s original plans for the game – sometimes at Paradox’s request – so it’s fair to flog those bits separately. As for releasing the DLC alongside the main game, which naturally suggests that it could be sold as part of the main game, a PR told James, not in so many words, that they don’t want players to have to wait.


Narrative director Ian Thomas attempted to spell it all out. “It’s worthwhile saying that the game – well, I’ve only been on the game, I think, for two and a half years – but during that period, we’ve had huge cycles of ‘What are the player base thinking? What are they asking for? How does that fit in? What does the early alpha testing say, and what are they actually asking for?'” he said. (Side note to any more prosperous game developers reading: I feel like you are all taught by media training people to stall for time with rhetorical questions. Please stop doing this, it’s very exasperating and only makes me suspicious.)


“So we’ve made a huge amount of changes over that time, based on that cycle, if you like,” Thomas continued. “Including a massive amount of story content and features and all the rest of it. So we have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it.”


According to Thomas, The Chinese Room are still “adding additional content even over the last few weeks”. The extra clan material and associated story bits fall into this rubric of post-concept ‘fattening’. So do certain character customisation features like hairstyles, piercings and tattoos, according to project design director Jey Hicks. “It’s not all, like, just fluff that we’re chucking in,” he said. “It’s all got that same quality there.”


The original Bloodlines shipped with seven vampire clans, including one of the clans Bloodlines 2 wants to paywall. They appear to be very different games, however – Paradox have taken to describing the sequel as a “spiritual successor” – as one might expect from the fact that The Chinese Room have sod-all experience making CRPGs. I think it would be fair to argue that Bloodlines 2 only having four clans by default simply reflects a necessary change of direction, however much fans of the original might dislike that change of direction. It’s also worth noting that the conditions of game development have changed enormously since 2004, and that given the turmoil of Bloodlines 2’s overall development under Paradox, it’s miraculous they have anything to show at all.

But that’s not the case the developers made to us at Gamescom. And in particular, none of the above really explains the decision to ship features returning players would reasonably expect to form part of the base package as day-one ‘extras’. The “additional work” argument would ring truer if the DLC clans landed after release; as it is, the designation as to what constitutes the original concept and what constitutes an ‘extra’ seems totally arbitrary. The language about not wanting fans to wait just feels like predictable camouflage for the boring truth that they’d like to make more money.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 22, 2025 0 comments
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