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Six One Indie launches publishing label
Esports

Six One Indie launches publishing label

by admin May 23, 2025


The team behind the Six One Indie Showcase and The Indie Game Awards has launched its own publishing label.

Six One Indie Publishing describes itself as an “integrated, indie-first platform” for developers.

It will offer support in launch strategy, media relations, and showcase integration as well as development support in areas including QA testing and localisation.

“The number of games hitting the market grows by the day, but unfortunately, the people to cover and amplify them seem to dwindle just as fast,” said Six One Indie creative director Mike Towndrow.

“Six One Indie has evolved into an ecosystem that can now offer a unique opportunity to get indies in front of players through fresh, unconventional means.”

Towndrow added: “We’re not building a publishing label for the old industry. We’re building one for the new wave of indie – where passion, connection, and creative control comes first.

“Indies deserve more than a checklist, they deserve a major push backed by authenticity, genuine enthusiasm, and a new approach for an unpredictable industry.”

Six One Indie was founded in 2018, with its first showcase debuting in 2022.



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May 23, 2025 0 comments
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Immortality and Thank Goodness You're Here first releases from Lost in Cult's new premium physical games label
Game Reviews

Immortality and Thank Goodness You’re Here first releases from Lost in Cult’s new premium physical games label

by admin May 21, 2025


Lost in Cult is launching a new label to release premium physical games, beginning with three British games: Immortality, The Excavation of Hob’s Barrow and Thank Goodness You’re Here.

Known as Editions, the new line of physical games will be limited in quantity and include interview booklets, art cards and more for collectability and display, with a new game added each month on PS5 and Switch.

Editions will cost £59.99 and ship worldwide. Three games are available now at launch, with more planned every month from July into 2026.

Thank Goodness You’re Here! – Reveal Trailer – Nintendo SwitchWatch on YouTube

A major reason for the label is game preservation, with Lost in Cult partnering with DoesItPlay? to ensure each game’s playability for the future: every game is complete on disc or cart, is playable without the internet, and includes all primary content at the time of publication.

Plus, in addition to the limited edition versions, all releases will be available as a standard edition through online and brick-and-mortar stores. Museums and archive groups will also receive copies.

Lost in Cult is aiming for shipping within six months of the release of each Edition, though is hoping for within three months. Switch 2 games are also in the works.

Image credit: Lost in Cult

“We’re being bold,” said Lost in Cult’s Ryan Brown. “I can unashamedly say we set out to create a new standard for physical games. And this is a multi-faceted mission. Our Editions are designed to preserve not just the game, but the story and artistry behind its creation. At the same time, our retail releases ensure no one is locked out of owning great games physically, giving everyone a chance to play their favourites for the decades to come, internet connection willing or not.”

Said Sam Barlow, Immortality creator: “The most common request we’ve had since releasing Immortality has been for a physical edition, but we always knew that if we did do it, we’d need to do it right – and so, working with Lost In Cult on this amazing new series was a no brainer!”

Lost in Cult is known for its premium game packages, including its Design Works books and Lock-On gaming journals.

Each game in the Editions lineup will come with a slipcase and poster of custom artwork, an authenticity card with printed signature from the game’s director, art cards, and a 40-page booklet from Edge Magazine alumni Chris Schilling.

Image credit: Lost in Cult

The company is carefully curating its selection of games, focusing on those that have pushed the medium as an art form. The first three have all been recognised by BAFTA.

Thank Goodness You’re Here won Best British Game at this year’s awards. It will be available through Editions on PS5 (1500 copies) and Switch (3000 copies).

Immortality won Best Narrative in 2023 and was nominated for multiple other awards. It will be available on PS5 (1500 copies).

Lastly, The Excavation of Hob’s Barrow was long-listed by BAFTA in 2023 for Samantha Béart’s performance. It will be available on Switch (3000 copies).

You can check out more details on Editions on the Lost in Cult website.

Thank Goodness You’re Here received a five star review from Eurogamer: “Developer Coal Supper’s relentlessly inventive absurdist comedy might, by necessity, keep a tight rein on players, but this is an impeccably constructed masterclass in gag-telling.”

Immortality and The Excavation of Hob’s Barrow were also very well-received.



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May 21, 2025 0 comments
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Lost in Cult launches physical games publishing label
Esports

Lost in Cult launches physical games publishing label

by admin May 20, 2025


Lost in Cult has launched a physical games publishing label.

The independent book publisher and design studio will focus on producing mass releases and collector’s editions (known as ‘Editions’) of physical titles to maintain game preservation and curations.

Lost in Cult’s publishing label is launching with three titles for PlayStation 5 and Nintendo Switch. These include Thank Goodness You’re Here (PS5/Switch), Immortality (PS5), and The Excavation of Hob’s Barrow (Switch).

The entire game is on the disc and/or cartridge, and requires no download code or an internet connection to play.

Retail editions of these games will be available online and in-store, and distributed by developer and publisher PM Studio.

Lost in Cult’s ‘Editions’ will be sold exclusively on Lost in Cult’s website in limited quantities – between 1,000 to 1,500 units per title.

Editions releases include exclusively commissioned outer slipcase artwork, variant retail covers, a poster and collector’s checklist, and a booklet edited by Lost in Cult editorial director Chris Schilling featuring developer interviews and analytical essays.

Image credit: Lost in Cult

“We [have] set out to create a new standard for physical games,” said head of publishing Lost In Cult Ryan Brown. “Our editions are designed to preserve not just the game, but the story and artistry behind its creation.

“At the same time, our retail releases ensure no one is locked out of owning great games physically, giving everyone a chance to play their favourites for the decades to come, internet connection willing or not.”

“We’re proud to apply our knowledge and experience in quality-testing, having tested over 2600 titles, with a company that matches our vision on game preservation and also sees video games as art,” said DoesItPlay? owner Clemens Istel.

Lost in Cult has also partnered with preservation group DoesItPlay? – a community that tests physical releases and hardware for offline functionality.

“We work tirelessly to ensure these fantastic experiences remain accessible now and always,” added DoesItPlay? owner Clemens Istel.

“Aligning with Lost in Cult’s mission to provide the best physical games publishing to date is now the next step in our efforts to ensure quality physical releases that stand the test of time and make developers and players equally proud.”



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May 20, 2025 0 comments
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