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Before KPop Demon Hunters, There Was K/DA
Game Updates

Before KPop Demon Hunters, There Was K/DA

by admin August 23, 2025



KPop Demon Hunters’ fictional bands have become some of the hottest musical acts on the planet since the Netflix animated film released in June–but before Huntrix and Saja Boys were tearing up the charts, a quartet of League of Legends characters were making waves in virtual K-pop.

Even before KPop Demon Hunters was released, the film’s fictional K-pop band was seeing comparisons to Riot Games’ virtual girl group, K/DA. It’s not a stretch to spot the similarities–two animated girl groups releasing catchy K-pop anthems in between fighting enemies with signature weapons and battle costumes. Even some of the costumes and color schemes feel familiar, and both groups have collaborated with real-world K-pop girl group Twice.

Though it feels likely that the team behind KPop Demon Hunters was inspired by K/DA, it hasn’t commented much on the comparison. One of the only official references to K/DA comes from KPop Demon Hunters’ music supervisor Ian Eisendrath, who confirms that Riot’s virtual band was “one of our many influences” for Huntrix’s musical sound. Eisendrath adds that K/DA was just one of “8-12 references” that was mainly used to “envision what these songs could sound like.”

No matter what level of inspiration K/DA had on KPop Demon Hunters, the Riot K-pop project proved almost seven years ago that fans would get behind a virtual girl group.

Made up of League champions Ahri, Akali, Evelynn, and Kai’sa, each member of K/DA is voiced and performed by a real-world pop artist. American artists Madison Beer and Jaira Burns provide the singing voices for Evelynn and Kai’sa, respectively, while members of K-pop group I-dle (formerly (G)I-dle) Miyeon and Soyeon voice Ahri and Akali, respectively. The group is structured like a classic K-pop girl group, with each member having a performing strength, and they mirror certain K-pop archetypes in personality and style.

K/DA was formed back in 2018 as an opening act for the League of Legends World Championship–and as a vehicle to sell their shiny popstar outfits as skins. The single and music video launched the same day as K/DA’s debut augmented-reality performance in Incheon, South Korea, and quickly took off.

The debut single, Pop/Stars, charted at number one on the K-pop music charts and number five on the overall pop charts for Apple Music in the US, as well as topping Billboard’s World Digital Song Sales chart. The music video went viral on YouTube, reaching over 100 million views in its first month. Despite being a fake band, K/DA made history by becoming the first K-pop girl group to have a single certified platinum with Pop/Stars.

Viranda Tantula, the creative lead on the opening ceremony performance, explained in an interview that Pop/Stars’ success was all about commitment to the “fantasy of the champs being in the real world.” In order to sell this fantasy, Tantula explained, they had to create a pop song that stands up against real-world pop music and a performance that competes with real-world stadium-level pop.

Despite how much went into K/DA’s debut, it initially wasn’t intended to be any more than the one single. “We really went into it wanting to make the singular moment as dope as possible and intentionally weren’t thinking much further into the future than that,” Tantula said in the same interview. When Pop/Stars started taking off, far eclipsing anything the Riot music team had released previously, Tantula says the team started “chatting about where this could go.”

K/DA was quiet for a while after their debut, though they remained popular with fans who created art, cosplay, and dance covers for Pop/Stars–and spent plenty of cash on K/DA skins. After two years of speculation, the group finally returned with a bang in 2020, releasing the five-song EP All Out and once again gracing the Worlds opening ceremony with an augmented-reality performance of lead single More.

While none of the All Out tracks reached the viral peak that Pop/Stars saw, the EP performed well as a musical release in its own right–with play counts on Spotify comparable to Huntrix’s discography at the time of writing.

Riot hasn’t revisited K/DA since the All Out release–though it did experiment with a boy band, Heartsteel, and an Akali-led side project, True Damage, all of which exist in the same alternate universe of League of Legends lore. The rise of KPop Demon Hunters seems to have brought fans back to K/DA, however: The Pop/Stars YouTube comments are full of people who say they’re watching because of KPop Demon Hunters, while the K/DA subreddit is full of Huntrix/K/DA mashups and fan art.

Some fans who were introduced to K-pop by the Netflix film even appear to be jumping to K/DA for their next fictional K-pop fix. Though this could just be because both bands have a similar sound, there’s an argument to be made that virtual acts may be less intimidating for first-time fans who aren’t ready for the complexity of real-world K-pop fan culture. No matter the reason, both K/DA and Huntrix have proven themselves successful gateway artists for fans who have never engaged with K-pop before.

The similarities between K/DA and Huntrix may be undeniable, but there’s one major element that sets the two groups apart: K/DA is a virtual K-pop group, while Huntrix doesn’t exist outside of the narrative of KPop Demon Hunters–for now. The difference is the conceit that K/DA is a band that really exists in our world–they’ve performed stadium shows, filmed music videos, and even held interviews and addressed fans directly via social media.

Riot’s handling of K/DA as a virtual band provides a template that Netflix could very well follow with KPop Demon Hunters. In a Reddit AMA with members of the KPop Demon Hunters team, a fan asked if Huntrix and Saja Boys could become bona fide virtual bands, and music supervisor Ian Eisendrath replied, “I would love that.”

Just like K/DA before them, both Huntrix and Saja Boys are blowing up the charts right now–going head to head with some of the most popular real K-pop groups. Huntrix surpassed Blackpink as the highest-charting K-pop girl group when it hit number two on the US Spotify charts, while Saja Boys surpassed the likes of BTS and Stray Kids to become the highest-charting K-pop boy group. There’s no word yet on Netflix’s plans for either fictional group, but it’s not hard to picture them selling out stadiums.



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August 23, 2025 0 comments
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Lego version of Huntr/x smiling at something off-screen.
Game Reviews

KPop Demon Hunters Gets Perfectly Remade As A Lego Movie

by admin August 22, 2025


Remember that scene in Spider-Man: Across the Spider-Verse that showed a Lego version of Peter Parker living his best blocky life? If you didn’t know, that segment was animated entirely by then 14-year-old animator Preston Mutanga, who caught the filmmaker’s attention after he recreated the movie’s first trailer in the style of a Lego movie. It’s been two years, and the now 16-year-old Mutanga is still hard at work building scenes and trailers from Lego blocks. His recent projects include making the Grand Theft Auto 6 and Stranger Things trailers look like something right out of a kid’s toy box, but it’s his latest incredible videos that have really caught my eye: faithful remakes of scenes from KPop Demon Hunters, done in such spectacular fashion that they could have been an official collaboration between Sony, Netflix, and Lego.

Mutanga has uploaded two videos featuring the Lego versions of Huntr/x to his TikTok account. One is a snippet of one of the coolest parts of the movie’s first musical number, “How It’s Done,” which shows the group skydiving down onto a blocky version of Seoul and kicking some demon booty on the way down. 

The second is less action-packed but longer, and lets Mutanga add a cute nod to his Spider-Man roots. It’s a scene, maybe a third of the way into the movie, after the demonic Saja Boys boy band has started getting their flirty, sexy demon claws into the hearts and minds of the world. They’ve weakened the Honmoon barrier between the real and demon worlds, and the girls are trying to figure out what to do while maintaining their Kpop girl group cover. Their manager, Bobby, comes in to give them an update on their rivals’ newfound virality, and as he scrolls through videos of the Boys’ fans dancing to their hit song “Soda Pop,” a familiar webslinger briefly appears on his phone.

Mutanga’s incredible work speaks for itself, but I will say I sure hope someone over at Lego or Sony is ready to give this kid a job when he’s of age. 



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August 22, 2025 0 comments
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'KPop Demon Hunters 2' is Looking More Likely
Gaming Gear

‘KPop Demon Hunters 2’ is Looking More Likely

by admin August 17, 2025


Since KPop Demon Hunters came out in June and took the world by storm, fans have been clamoring for more. Netflix sure would like to, given how well this one film’s performed, but it seems to be a question of whether the stars will align for it and Sony to make a sequel together.

In a recent story from Puck’s Matt Belloni, he lays out some of the film’s financials, namely that it cost Sony over $100 million to produce, and only about $20 million is going to the studio, even with the film’s brief, upcoming theatrical run. (It can also release the film in China, should the government allow it.) Sources told the reporter the deal between studio and streamer allows for Sony to make more KPop movies, and it’s already entering negotations with co-directors Maggie Kang and Chris Applehans. Netflix isn’t obligated to renegotiate, so if that happened, the sequel could be shopped around elsewhere or come to the big screen.

Why didn’t Sony just put out KPop Demon Hunters in theaters itself? Per Belloni, it made two deals with Netflix in 2021: one deal, a “direct-to-platform” arrangement, made so the streamer could greenlight and release a minimum number of Sony-made movies for animation and live-action, and Sony would be paid a $20 million premium on top of each film’s individual budget.

With all this laid out, it’s a question of what’ll happen with KPop Demon Hunters 2, distribution-wise. Industry people told Belloni they doubt the first movie would’ve taken off like this if it came to theaters first, largely because original animated movies have had a rough go in theaters, and KPop itself steadily built up momentum over time. But Netflix’s dislike of theatrical releases has just resulted in Stranger Things creators Matt and Ross Duffer going over to Paramount, and Sony knows how to market and distribute movies for the big screen. Whether Netflix comes along for the ride, it probably won’t be long before we’re hearing from Huntr/x again.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 17, 2025 0 comments
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'KPop Demon Hunters' Directors on Meeting Fan Expectations and Championing Original, Inclusive Animation
Product Reviews

‘KPop Demon Hunters’ Directors on Meeting Fan Expectations and Championing Original, Inclusive Animation

by admin June 21, 2025


When Sony Pictures Animation first announced KPop Demon Hunters back in 2021, director, writer, and longtime K-pop devotee Maggie Kang (The Lego Ninjago Movie) envisioned the project as both a love letter to the early days of the genre she grew up with and a vibrant celebration of Korean culture. Teaming up with co-director Chris Appelhans (Wish Dragon), Kang set out to craft a film that merges the dazzling precision of K-pop choreography with the spectacle of magical girl action, all wrapped up in an original animated adventure premiering on Netflix on June 20.

KPop Demon Hunters follows Huntrix, a rising girl group made up of Rumi, Mira, and Zoey (voiced by Arden Cho, May Hong, and Ji-young Yoo), as they juggle their pop superstardom with their secret lives battling demons invading the human realm under the command of the sinister Gwi-Ma (played by Squid Game‘s Lee Byung-hun). To prevent the girls from enveloping the world in the healing light of their music, he concocts the only plan that could threaten the loyalty of their diehard fanbase: a rival supernatural boyband called the Saja Boys.

Before the film’s release, io9 spoke with Kang and Appelhands about how they balanced the expectations of K-pop superfans, magical girl enthusiasts, and animation lovers, as well as their hopes for how their original film might inspire a new wave of mythmakers in the animation industry.

Isaiah Colbert, io9: What sparked the idea of merging the world of K-Pop idols with demon hunting? Was there a defining moment or inspiration that led to this unique fusion of music and supernatural action?

Maggie Kang: It was first conceived as just a demon hunter idea that was a group of really awesome women who fought demons from Korean demonology—a movie that was set in modern-day Korea. The K-pop of it all was kind of the last thing to be added in because demon hunting is usually done in the dark alleyways. Not in front of people. I just wanted the girls to have a public-facing image and K-pop felt like a cool thing to set the movie in. It naturally made it a musical and gave it that spectacle and scale.

Track 01: “How it’s Done”. Performed by HUNTRIX!

Kpop Demon Hunters premieres THIS FRIDAY! pic.twitter.com/U3y6Cq23CH

— Netflix (@netflix) June 16, 2025

io9: Obviously with that title KPop Demon Hunters does set a high expectations for both electrifying action and dynamic dance sequences as well. KPop Demon Hunters naturally carries a lot of pressure, especially for K-pop fans eagerly anticipating it. How did the team navigate that challenge and ensure the film delivered on both fronts?

Kang: It was tough. It’s a very loyal, dedicated fanbase that expects a lot on every aspect. Whether it’s design, lighting, animation, we made sure that it would hold up to what we see in K-pop today. The dance practice videos that we see are so good already. It was like “How do we take what’s so great that they’re doing as real humans [and] bring it into animation and elevate that?” Even with some K-drama lighting and music video lighting is so beautiful. It was a challenge to bring it into the animation medium and be like, “Okay, they’ve done all this amazing stuff. How do we take it one step further?” It was a lot of first figuring out how do they do it currently and how we can take it up a notch because we’re animation.

Chris Appelhans: I think Maggie really early on said we all love K-pop and if we try to make it for our own fandom—let’s find lighting that we think is amazing, and choreo that we love, and go “Dude, that is so good”—that is the most honest, authentic way to make the movie. And, if we’re lucky, the other people who love K-pop will love it too. But that’s all we could control and that was actually really helpful because it felt like you could go and look at great music videos and be inspired by, “This is the kind of editorial lighting that I always love and always wanted to see in animation. I’m inspired to go get our lighting team to go raise their game to bring this level to the material.” I feel like it’s what you said, a love letter from the medium we know really well. We know this special stuff that you can’t do, also.

Kang: Watching it as fans ourselves and wanting to push the medium,[and] being our harshest critics.

One of the most difficult things to do for us Simulation Artists is to create dynamic movement in jewelry pieces.
In these outfits Rumi has more than 35 individual pieces of jewelry from earrings to chains.
¿Most complex piece? Mira’s shoulder tassels !!
KPOP DH June 20! pic.twitter.com/yuNFVAqBtt

— Cruz Contreras (@cruzencanada) June 8, 2025

io9: What was the most thrilling moment in directing KPop Demon Hunters, where you hit an eureka moment in production when you truly felt you were bringing something unique and special to life?

Appelhans: In stages. Different scenes delivered a different part of the promise. I remember Maggie doing some really funny reference videos for one of the girls’ conversations and seeing in animation daily—that exact comedy shows up in our characters—and I’m like, “Oh my god, the girls are going to be really cute, and adorable, and weird.” And the first time seeing great choreo and animation. Some of our Korean animators did some stuff that we didn’t even ask for, they just took it and ran with it, and we got the butterflies. Like, “Check, oh my gosh. We can do this.” We kept checking boxes that were part of this whole ambitious soup.

Kang: Similar to me, too. Finding the shape language of even their eyes and mouth shapes on a Korean face, we wanted the expressions to feel very Korean and the girls’ mouth shapes to feel like they’re speaking Korean, even though they were speaking in the English language. One of the solutions we found—one of our amazing animators Sofia [Seung Hee Lee]—figured out rounding the corners of the mouth was really helpful in them feel that way. Those kind of milestones of figuring out certain languages for design and style really cracked those problems.

Appelhans: Every time we heard the version of a song that we finally felt was doing it—whether it was the third try or the ninth try—when a song really started to hit and we would feel it in our guts, that was always like, “Oh my gosh, we did it. One more piece to the puzzle” because that’s so elusive—a pop song that’s actually a bop.

My only contribution to KPOP Demon Hunter. Screaming characters seems to be my thing.

Congrats to the rest of the hard working crew of this movie! @sonyanimation pic.twitter.com/z48xJsLSpN

— Guillermo Martinez (@billybobmartinz) May 24, 2025

io9: Speaking of pop songs, the film also features contributions from the talented members of Twice. How did you approach collaborating with K-pop artists to bring the musical elements of KPop Demon Hunters to life? What was the process of ensuring the soundtrack not only energized the film but also complemented its emotional core?

Kang: It was really important for the entire movie to live in that K-pop space. And collaborating with an actual K-pop artist felt like it finally legitimized our project in the K-pop world. Working with Black Label and all these amazing pop writers that write for BTS, Twice, and ultimately collaborating with Twice. Ian Eisendrath, who is our executive music producer, and Sony Music really wanted this album to feel like a real, legit K-pop album, so they brought this amazing team together and created an album that can hold up in the K-pop space.

io9: Recently, animated films like Turning Red and Ultraman: Rising have demonstrated the power of animation as both a storytelling medium and a bridge into beloved fandoms, such as K-pop and Tokusatsu. These films not only celebrate vibrant animation and bring life to pre-existing fandoms but also center Asian heritage and allow characters to center in their authentic narratives. What was most important in balancing the global appeal of K-pop with the significance of Asian-led stories told by Asian characters?

Kang: One way to answer that is that in animation, we’ve told a lot of stories about inanimate objects [and] different animals. And we’ve yet to tell stories that are culturally specific through a different cultural voice that can also be very universal. It’s really promising that we are seeing more films and animation that are told through a different cultural lens. It’s really important to try to feature as much diversity as possible in animation because, primarily, it is still regarded as a medium for more of a younger audience. We have all these different films globally that showing us that and it feels like we’re not really doing that quite yet in animation. I think that is something that we really need to give more diversity at this stage in animation.

Appelhans: What I’ve seen in my 25 years doing this is how much more diverse the actual day-to-day crews are and the talent, and that means everything. Because when Maggie shows up with an original idea, there are incredibly experienced and talented Korean artists in every department, and they don’t have to do any homework. It’s their lived experience they bring, their influences, their favorite things that shaped them as artists. That allows us to make more interesting, more original films than what could’ve been possible 25 years ago. It’s kind of happening under the hood, but it’s really promising and exciting.

io9: What do you hope audiences and your fellow creative colleagues in animation take away from experiencing KPop Demon Hunters wanting to share this universal story with the world?

Kang: There’s nothing like film that shows that no matter what language you speak, what culture you grew up in, no matter if you are a demon, a chair, or a toy doll, everybody feels the same things as human beings. Telling stories with characters that emote in a very Korean way and speak looking very Korean, I hope that audiences and filmmakers can see that we all ultimately are human and we feel and want the same things which is love and acceptance

KPop Demon Hunters streams on Netflix starting June 20.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.





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June 21, 2025 0 comments
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Mudang: Two Hearts is a stealth action thriller, like Splinter Cell with K-pop and rage zombies
Game Updates

Mudang: Two Hearts is a stealth action thriller, like Splinter Cell with K-pop and rage zombies

by admin June 8, 2025


Ubisoft are nowhere to be found during this year’s not-E3 season, meaning there’s no opportunity for the French publisher to announce six new games they’ll never release. I still crave a Splinter Cell fix, however, and Mudang: Two Hearts delivered, kinda. It’s Korean, it’s got fast-moving rage zombies, but it’s also got men shimmying up pipes, cinematic brawls, and a rapid-cut montage of knife crimes. You should watch the trailer.

Mudang: Two Hearts trailer.Watch on YouTube

“In the not-too-distant future, the divided nations of South and North Korea are on the verge of reunification,” begins the game’s blurb. “On the day when the historic bill was set to pass, a mystery terrorist group attacks the South Korean National Assembly, throwing the entire nation into chaos. Sent to uncover the truth, a North Korean soldier stumbles upon a K-Pop star and is given a new mission: protect the girl who can unravel it all.”

Hard to say which part of that seems less realistic, but the important thing is it’s described as a stealth action thriller. Whether I’m a Fisherlike or a K-pop star, all I want to do is shimmy along ledges and press some QTE prompts during hand-to-hand combat with a man whose head is magnetically drawn towards the nearest mirror.

That’s about all we know for now, but Mudang will apparently launch sometime in 2026.



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June 8, 2025 0 comments
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Decrypt logo
Crypto Trends

K-Pop Firm’s Stock Soars 143% After Revealing Bitcoin Purchase Plans

by admin June 4, 2025



In brief

  • A Korean entertainment firm vowed to dedicate a “significant portion” of its $500 million stock sale proceeds to building its Bitcoin treasury.
  • The firm’s stock recently rose 143% on Wednesday, shortly after the firm announced its Bitcoin treasury plans.
  • More than 200 entities have established Bitcoin treasuries, according to Bitcointreasuries.net.

A Korean entertainment firm’s stock soared 143% on Wednesday, shortly after it vowed to allocate a good chunk of its new $500 million raise toward building a Bitcoin treasury—a corporate strategy that’s become increasingly popular among public companies as the price has risen in recent months.

K Wave Media, which is listed on the NASDAQ, recently entered into an agreement to sell up to $500 million worth of its common stock to Bitcoin Strategic Reserve KMW, with the aim of reinvesting the proceeds into Bitcoin, the company said Wednesday in a statement.

“A significant portion” of that $500 million will go toward purchasing Bitcoin, in addition to funding long-term holding and yield-optimizing strategies for the token, according to a K Wave Media representative. 

The firm also plans to allocate some funds to operating Bitcoin Lightning Network nodes and investing in Bitcoin-native infrastructure, according to its statement. 

“Bitcoin offers not just a store of value, but a foundation for innovation, independence, and global scalability,” K Wave Media Co-Interim CEO Ted Kim said Wednesday in the statement. “By embedding BTC into our core strategy, we’re reinforcing our commitment to decentralization, agility, and future-facing value creation.” 



K Wave Media did not immediately respond to Decrypt’s request for clarity on its process for determining the size of its Bitcoin treasury investment and how the funds would be divided among its various crypto-focused initiatives. 

K Wave Media shares were recently trading at $4.67 on Wednesday Eastern Time, although the stock is down 61% year-to-date, according to Yahoo Finance data. The Korean firm’s corporate strategy shift comes as a growing number of companies imitate software firm Strategy’s Bitcoin-focused playbook. 

A full 223 entities, which includes public and private companies, funds, and government actors, have established Bitcoin treasuries as of publication time, up roughly 9% in the past 30 days, according to data from Bitcointreasuries.net. 

Investors’ increased interest in Bitcoin has coincided with an upswing in the crypto market, with the world’s oldest cryptocurrency hitting an all-time-high price of a little more than $112,000 on May 22, CoinGecko data shows. 

However, the number of private and public companies investing in Bitcoin is still dwarfed by the number of firms that have shunned the digital asset. There are fewer than 4,000 public companies and 25 million private companies in the U.S. alone, according to data from the Cato Institute. 

K Wave Media will reserve a part of its $500 million sale proceeds for K Wave Media’s working capital and merger-and-acquisition activities, with the aim of further expanding the firm’s content and K-pop related businesses. 

However, the media firm is exploring blockchain integrations with its content and K-pop merchandising, underscoring its interest in increasing consumers’ exposure to the Web3 world.

Edited by James Rubin

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June 4, 2025 0 comments
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