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GameFi Guides

Hong Kong Monetary Authority (HKMA) Warns Against Unregulated Stablecoin Issuance

by admin September 25, 2025



The Hong Kong Monetary Authority (HKMA) warned investors it has not approved any stablecoin issuers, labeling the marketing of such products as illegal, the SCMP reports.

The statement came after Hong Kong-based AnchorX announced the introduction of AxCNH, a stablecoin pegged to the offshore Chinese yuan. The company said it held a license from Kazakhstan’s Astana Financial Services Authority and that the coin would support cross-border payments and tokenized real-world assets, according to the SCMP.

In a statement on its official WeChat channel, the HKMA said no entity had been licensed to issue stablecoins in the city and advised the public to remain cautious.

This marks the first test of Hong Kong’s new stablecoin rules, which came into effect in August. Under the regime, stablecoin issuers must meet stringent standards around licensing, capital, and governance.

The timing of the warning is notable. China’s own securities regulator recently urged brokerages to pause real-world asset (RWA) tokenization activity in Hong Kong, citing risk management concerns.



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September 25, 2025 0 comments
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GameFi Guides

Peaq Unveils Tokenized Robo-Farm in Hong Kong

by admin September 25, 2025



In brief

  • DualMint, peaq, and KanayaAI are building a tokenized vertical robo-farm in Hong Kong.
  • Vertical farming grows food in stacked layers indoors, using less land and water than traditional farms.
  • The project links farm cash flow to NFTs, giving holders returns based on food sales.

Peaq, a blockchain network focused on the so-called Machine Economy, announced Tuesday the launch of what it calls the world’s first tokenized robo-farm.

The project is being developed in partnership with DualMint, a platform for tokenizing everyday businesses, and KanayaAI, a Hong Kong-based urban agritech company.

At Korea Blockchain Week 2025, peaq co-founder Leonard Dorlöchter said the project is designed to run autonomously and enhance food infrastructure.

“It’s a vertical farm which is autonomously farming and producing crops and has a yield of approximately 20%,” he said. “Can you imagine just with a farming machine you can generate a yield of 20% while contributing to critical food infrastructure?”

Vertical farming—the practice of growing crops indoors in stacked layers, often in warehouses, shipping containers, or purpose-built towers—relies on artificial lighting, climate control, and hydroponics to produce food in dense urban areas where land is scarce.

Advocates say it can deliver consistent yields close to consumers while requiring less land and water than conventional agriculture. With growing interest in the vertical farming space, the market is expected to reach $124 billion by 2035.

The Hong Kong facility is designed for about 12 crop cycles a year, compared to three or four in traditional farming. According to Peaq, the system will use one-tenth the water, no pesticides, and ten times less land than comparable farms. Fresh vegetables, including lettuce, kale, and spinach, will be delivered directly to residents on a subscription basis.

Where tokens come in

Tokenization, the process of turning ownership rights in a real-world asset into digital tokens on a blockchain, will underpin the project’s financial model.

In this case, the farm’s revenues will be represented as non-fungible tokens on the Peaq blockchain, giving holders a share of the cash flow. DualMint is managing the tokenization, with an early access waiting list already open for the sale.

Peaq operates as a Layer-1 blockchain built for connected devices and robots. DualMint specializes in bringing revenue-generating businesses, such as laundromats and vending machines, on-chain.

KanayaAI, meanwhile, develops automated vertical farms for urban environments. Together, the three companies frame the Hong Kong project as a way to merge blockchain, automation, and sustainable food production.

The effort builds on broader trends in agricultural robotics.

Companies have already deployed AI-driven robots that remove weeds, move plants in nurseries, and harvest crops in controlled environments. In Arizona, modular robotic vertical farming systems, like Opollo Farm, are already shipping leafy greens directly to markets.

Still, some challenges persist. Those include high capital and operating costs, particularly for energy-intensive lighting and climate control, which can limit scalability.

Running AI-driven robotic systems also requires capital, technical expertise, and access to power, creating barriers for smaller operators. Analysts warn that such systems could concentrate food production among well-funded entities.

By linking farm revenues directly to consumer demand through tokenized cash flow, Peaq aims to show how tokenized automation can provide both sustainable food and a yield-producing asset grounded in everyday demand.

“We’ve entered the most disruptive time humanity has seen,” Dorlöchter said. “The machine economy is here.”

The robo-farm is expected to go live in the fourth quarter of 2025.

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September 25, 2025 0 comments
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Donkey Kong looks at the camera.
Product Reviews

Donkey Kong Bananza: DK Island & Emerald Rush review: neat, but should’ve been free

by admin September 15, 2025



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Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

  • Donkey Kong Bananza (Nintendo Switch) (Switch) at Amazon for $84.99

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog – all of which would be better value purchases.

Switching sides

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

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Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There’s no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge – complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

Don’t play it if…

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Donkey Kong Bananza (Nintendo Switch): Price Comparison



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September 15, 2025 0 comments
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I love Donkey Kong Bananza's new DK Island & Emerald Rush DLC - but should it have been in the base game?
Game Reviews

I love Donkey Kong Bananza’s new DK Island & Emerald Rush DLC – but should it have been in the base game?

by admin September 15, 2025


If you had to push me for criticisms of Donkey Kong Bananza, there aren’t that many I can level at it. It’s a smashing time – hur hur – and though it perhaps doesn’t have that jaw-dropping impetus of a Mario Odyssey, it is nevertheless something special. Here’s one, though: the post-game offering is over way too quickly. Nintendo has now addressed that with a new downloadable content, DK Island & Emerald Rush.

Donkey Kong Bananza: DK Island & Emerald Rush DLC

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out now on Nintendo Switch 2

While not technically an exclusively post-game affair – as a paid DLC you can travel to its titular isle and begin exploring at any progress point – expansion-wise it certainly feels like one. The stuff added offers a variety of delicate twists and variations on the game systems showcased across the main game, all crammed into a vaguely roguelikey framework. Add on a healthy shot of nostalgia with the return to a location eighties and nineties kids will remember fondly, complete with a new arrangement of Grant Kirkhope’s lovely hub world music, and you’ve got a winner.

And yet… I feel rather strange about it. It’s one of those releases that doesn’t suffer from any nasty complexity on its own merits, but rather due to context. I like the expansion. But the price, the proximity of this DLC to the main release, and the fact that I’d already been mentally comparing Bananza’s post-game activities to that in Odyssey in an unfavorable way adds up. I find myself thinking a classic, good old faithful: this should have been in the base game, right?

Our full Donkey Kong Bananza review, in video form.Watch on YouTube

I mean, for now, I digress. What’s the DLC about? Well, basically, it lets you visit a loving recreation of DK Island (though it is more of an atoll, ackshually), which has been the canonical home of the Kong clan since 1994’s Donkey Kong Country. It’s appeared in various forms over the years, though this version most closely resembles that featured in Donkey Kong 64 – but with lovely nostalgia-baiting references throughout, be that K. Rool’s pirate ship wrecked off the island’s shores, or a smaller island shaped just like some Jungle Beat bongos. This is an area for the fans. It’s a charming little area, and my nostalgia meant it was actually the first Bananza locale I actually felt a bit bad smashing to bits.

DK Isle can be visited just for a hang, and the vibes are indeed lovely. But once the main game is clear you’ll find one of the villains washed up on its shores, which through various fluffy-plotty machinations gives way to the introduction of Emerald Rush, the other half of this DLC’s title and the other half of the content.

In Emerald Rush, vast amounts of emerald material appear across the map. This is easily smashable, and your job is to shatter loads of it to collect it in a time limit scenario. There’s a catch: all of DK’s abilities are removed, and the only way to regain them is to destroy special emerald banandium gems throughout the world. What ability each banandium gem gives you is random, however, and no two runs will be the same. Fossils also must be collected, each offering up upgrades to how the mode will play out – offering bumps in the amount of emerald certain actions will give and so on.

Image credit: Eurogamer / Nintendo

It’s in this that the roguelike element comes in. You’ll have to carefully think about your approach and use of abilities based on what the RNG gods bequeath you. DK and Pauline’s clothes become vastly more important, as they’re one of the only things you control going into a run. The difficulty ramps up, making it a real race to collect enough emerald to progress to the next round. Initially this all happens on DK Island, but as you progress you’ll gradually unlock versions of this mode across many of Bananza’s different ‘layer’ levels.

I have to level with you right here, right now: whatever I might make of the pricing, this mode absolutely slaps. I love it. I’ve got a thirteen hour flight coming up and by the end of my second or third Emerald Rush run, I knew exactly what I’d be doing for most of it (sleeping, yeah – but after that, this). The time limit the frantic high-score chasing nature of the mode means that you enter a trance-like state while playing it – and it works best as post-game content because it asks that you consider all the skills, mechanics, and tricks you’ve learned, carefully deploying them to the best possible effect.

This even turns to address one of my complaints from the base game. There, I noted that several of the Bananza form moves and upgrades were pretty useless. Here, the random nature of runs means you might be forced into reconsidering moves you’d previously written off. I’ve ended up building entire runs around moves that I felt pretty useless. In this sense, the mode feels like an absolutely natural ‘conclusion’ to the exploits of Bananza. It’s brilliant.

Image credit: Eurogamer / Nintendo

There’s frivolous but nice-to-have additions, too: new statue collectibles to decorate DK Isle, new clothing, music discs that let you take the DLC’s excellent new music elsewhere. It ticks the boxes. But I find myself looping back, with a grimace, to that price.

Back at launch, there was plenty of chatter about Nintendo’s decision to launch Mario Kart World at £75. Bananza came in around a tenner cheaper, which in light of the quality of the game and the expense of Mario Kart seemed to stand in its favor. But with a £17 expansion that really does feel like it should’ve been part of the main game’s post-game offering, this is now more expensive than Mario Kart – which stings a little, even if I think it’s the better game. The thought is sharpened further by the fact that this DLC has a better and more rich post-game experience than the main game. After the brilliantly-presented DLC credits roll, a bevy of new challenges drop.

Basically, what I’m saying is – mechanically, presentationally, in vibe, in tone – it all feels like the mic drop that should’ve been in the main game. The super-hard ramping difficulty; the nostalgia bomb that note-for-note matches Odyssey’s Mushroom Kingdom unlock, even the way it recontextualises past areas.

That a DLC developed during the main game is so strong is a testament to Nintendo’s understanding of what it had built with Bananza. Usually additions this wise, in their consideration of how to redeploy the core game’s mechanics, come some time after launch, taking into account player response and the like. With this article going live just two months after my pre-release review of the base game, clearly that wasn’t the case with DK Island & Emerald Rush – but that knowledge also works against my impression. As good as it is… this feels like the missing piece of the core game. And it’s 16 quid extra.



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September 15, 2025 0 comments
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Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today
Game Updates

Donkey Kong Bananza DLC Adds Roguelike Mode And Is Out Today

by admin September 14, 2025


During Friday’s hour-long Nintendo Direct, a new paid DLC expansion for Switch 2 game Donkey Kong Bananza was announced. It’s out later today.

Here’s the official trailer for the new DK Island and Emerald Rush DLC, which will be available after the Direct.

The other cool thing this new DLC adds is a whole new way to play Nintendo’s massive 3D platformer. If you have completed the main story of Bananza, you can actually work for the villain of the story and join his mining company. Doing so unlocks a new mode in which you smash up emeralds as fast as possible.

This mode is structured like a roguelike, with players completing runs to get higher scores. During these runs, Donkey Kong can find powerful artifacts that offer new, random perks. These perks offer up passive bonuses that can be stacked to help Donkey Kong earn more emeralds.

Doing well in this new mode, which is playable across the other parts of Donkey Kong Bananza and not just DK Island, lets you earn currency that can be used for buying and unlocking new cosmetic items. You’ll also be able to buy and unlock various statues to place all around DK Island.

This all sounds great to me and I’m excited to hop back into Donkey Kong Bananza. We might not be getting a new 3D Mario platformer anytime soon, but at least Donkey Kong has my back. Thanks, DK!



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September 14, 2025 0 comments
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Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today
Game Updates

Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today

by admin September 13, 2025


Announced during today’s Nitnendo Direct, Donkey Kong Bananza is getting DLC today with DK Island & Emerald Rush. DK Island is a new level modeled after Donkey Kong’s home from Donkey Kong Country, complete with his giant head. Donkey Kong’s family will also be hanging out on the island.

 

If you’ve beaten the game, Void Kong will also offer to hire you, which leads to the Emerald Rush mode. Though not explicitly called a roguelike mode by Nintendo, it allows DK and Pauline to partake in runs where they have to collect emeralds in a certain amount of time. Collecting fossils and Banandium gems let’s DK choose upgrades that he can use on that run. Along with being able to play the mode on DK Island, the other levels will also have Emerald Rush runs. Performing well in Emerald Rush awards new fashion options and statues that you can place around DK’s home.

Along with the DLC being available today, a demo for Donkey Kong Bananza will also be available. You can read Game Informer’s Donkey Kong Bananza review by following the link.



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September 13, 2025 0 comments
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Hong Kong Disneyland Teases Avengers and Pixar Attractions
Product Reviews

Hong Kong Disneyland Teases Avengers and Pixar Attractions

by admin September 13, 2025


Disneyland Hong Kong first opened 20 years ago, and to celebrate, the company showed off concept for what’s coming in the future.

Concept art below shows teases for attractions based on Marvel and Pixar. For the superheroes, one art features the Avengers headquarters, while another shows Spider-Man with Doctor Strange, Black Panther, and Thor in Asgard around a pod of parkgoers dropping through the Bifrost Bridge. This concept art—and a previously released art of Spidey holding a pod while fighting Doctor Octopus near a portal—suggest a drop ride in the vein of “Mission Breakout.” Disney hasn’t given this ride an official title, but teased it’d be “a team-up with the Avengers for an unexpected adventure!”

© Disneyland Hong Kong © Disneyland Hong Kong © Disneyland Hong Kong

This’ll be Marvel’s third addition to the Hong Kong’s Stark Expo in Tomorrowland, and was first announced back in 2024. At the moment, it’s unclear if this attraction is still focused on Spider-Man with some guest stars, or has fully converted into an Avengers attraction that also features the wall-crawler.

Meanwhile, the Pixar art shows Mike, Sully, and others Monsters Inc. workers moving doors around in front of a crowd with Boo hanging around in the background. Like the Marvel attraction, there’s no official name for this, or what it’ll entail; the description for this one promises other Pixar characters will participate in “an all-new immersive theatrical experience celebrating the joy of friendship and the power of play.”

No release window for either so far, but we’ll have more on what’s to come for Disneyland Hong Kong as information comes out.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 13, 2025 0 comments
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Crypto
Crypto Trends

Hong Kong Discloses Eased Crypto Rules For Banks, Set To Take Effect In 2026

by admin September 13, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a significant move to bolster its position in the cryptocurrency landscape, Hong Kong is set to implement new regulations aimed at enhancing the adoption and usage of digital assets among banks. 

This initiative comes in the wake of a renewed wave of pro-crypto policies spearheaded by the United States, which aspires to establish itself as the world’s crypto capital. Recognizing the need to stay competitive, Hong Kong’s regulatory framework seems to be evolving to stay at the forefront of this race.

New Crypto Asset Classification Module For Banks 

The Hong Kong Monetary Authority (HKMA) recently issued a draft document for public consultation, introducing a new module titled CRP-1, or “Crypto Asset Classification,” as part of its “Banking Regulatory Policy Manual.” 

This draft is designed to clarify the regulatory guidelines related to bank capital requirements in line with the Basel Committee on Banking Supervision’s standards, with full implementation anticipated by early 2026. 

The HKMA aims to provide a structured approach to regulating crypto assets, particularly focusing on those linked to unlicensed blockchain technologies, commonly referred to as public chains.

Faith, a partner at King & Wood Law Firm and a lecturer at the University of Hong Kong’s School of Law, shared insights in an exclusive interview with Caixin. 

She highlighted that the draft regulatory guidance will allow for lower capital requirements for banks dealing with crypto assets, provided that issuers can demonstrate effective risk management measures.

The draft document also emphasizes the classification procedures that align with global financial standards, ensuring that Hong Kong’s banking sector adheres to international norms. 

By addressing digital assets launched on public blockchains, the proposals suggest that these cryptocurrencies could benefit from reduced capital requirements, thereby incentivizing banks to engage more actively with digital assets.

A New Era In Digital Asset Legislation

Hong Kong’s stance on digital asset legislation further distinguishes it from mainland China, which has taken a more cautious approach. 

Earlier this year, the region introduced stablecoin regulations, enforcing a licensing regime for stablecoin issuers that requires compliance with strict asset management and client asset segregation protocols. 

This regulatory framework is designed to promote financial stability and encourage innovation in the digital asset sector, building on the progress made in the United States with the passage and signing of the GENIUS Act by President Donald Trump.

Chengyi Ong, head of Asia-Pacific policy at Chainalysis, emphasized the importance of stablecoins in the broader crypto ecosystem. She noted that stablecoins not only provide stability but also facilitate traditional financial processes, such as cross-border payments and settlements, which are often mired in inefficiency. 

The daily chart shows the total market cap at $3.9 trillion. Source: TOTAL on TradingView.com

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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Hong Kong To Simplify Crypto Rules To Support Stablecoin Banking
Crypto Trends

Hong Kong To Simplify Crypto Rules To Support Stablecoin Banking

by admin September 11, 2025



The Hong Kong Monetary Authority (HKMA) released a draft guideline called CRP-1 on “Classification of Crypto Assets” (referred to as the “Draft CRP-1”) for feedback from local banks. 

The draft, released on September 8, 2025, aims to explain the new bank capital rules from the Basel Committee on Banking Supervision (referred to as the “Basel Committee”) for overseeing crypto assets, which will start in early 2026. 

As per reports, Caixin, Faith, a Hong Kong partner at King & Wood Mallesons and a lecturer at the Faculty of Law at the University of Hong Kong shared her views in an exclusive media interview. She discussed the guidelines from the Hong Kong Monetary Authority that emphasize how issuers of crypto assets using permissionless blockchain technology can benefit from lower bank capital requirements. This is possible if they implement effective steps to prevent and address associated risks.

Instead of treating all digital assets the same way under banking rules, the framework separates tokenized assets and stablecoins that meet the stablecoin framework from unbacked crypto like Bitcoin or Ethereum.

Hong Kong Bolsters Crypto and Stablecoin Regulations

Hong Kong is intensifying its push to become a leading global hub for cryptocurrencies and stablecoins with a series of regulatory advancements in 2025. On July 24, the Hong Kong Monetary Authority (HKMA) announced a ban on unlicensed stablecoin advertisements, effective August 1, 2025. HKMA Chief Executive Eddie Yue warned the people that promoting or using unlicensed stablecoins could lead to legal consequences, emphasizing the need for compliance to ensure market trust and stability.

On July 29, the HKMA also introduced comprehensive stablecoin licensing regulations, mandating that all issuers, local and international, secure a license by August 1. The rules required the issuers to maintain 100% reserves in cash or liquid assets by holding a minimum capital of HK$25 million (approximately $3.2 million USD) and adhere to stringent anti-money laundering (AML) standards. 

Further, to strengthen its regulatory landscape, the Hong Kong Securities and Futures Commission (SFC) rolled out new rules on August 15 to enhance the security of digital assets on licensed virtual asset trading platforms.

These developments highlight Hong Kong’s strategic efforts to foster a secure, innovative, and competitive environment for cryptocurrencies and stablecoins, with the aim of positioning it as a formidable player in the global digital asset landscape.



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September 11, 2025 0 comments
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GameFi Guides

Hong Kong Police Arrest Two Over Alleged Crypto Mining in Care Homes

by admin September 11, 2025



In brief

  • Two technicians were arrested for allegedly setting up eight illicit crypto mining rigs.
  • Running the hidden mining rigs inflated monthly electricity bills for care homes.
  • Illegal crypto mining has become a growing problem globally.

Hong Kong police have detained two men on suspicion of diverting electricity from care homes for the disabled to power cryptocurrency mining machines.

Police allege the pair, aged 32 and 33, used their access during renovation work to install eight devices in the suspended ceilings of two offices. The machines ran around the clock, adding as much as $1,153 (HK$9,000) to monthly power bills.

Inspector Ng Tsz-wing from Sham Shui Po’s technology and financial crime squad said the case came to light after one home noticed repeated slowdowns in its internet service. Its IT staff uncovered unauthorised equipment concealed above the office ceiling, and similar devices were later discovered in another home in Sau Mau Ping.

Police arrested the suspects last Friday in Mong Kok and Sham Shui Po on charges of “abstracting electricity.” Investigators believe the men acted alone rather than as part of a larger syndicate.



Ng urged organisations to keep close watch over contractors during renovations and to monitor electricity bills for sudden increases. He warned that concealed equipment can remain hidden for months. Under Hong Kong’s Theft Ordinance, illegally using electricity carries a maximum sentence of five years in prison.

“The public should also pay more attention to electricity bills or network usage and make relevant checks and notify police in case they find some suspicious circumstances,” Ng said, according to the South China Morning Post.

Illegal crypto mining is “power theft and a safety risk,” Shanon Squires, Chief Mining Officer at Compass Mining, told Decrypt. He added that, “This activity goes against core tenets for many Bitcoiners, such as private property rights and not harming others. Engaging in electricity theft is directly taking someone’s property without permission and causing them harm by sticking them with the bill.”

Squires pointed out that the mining rigs shown by Hong Kong police “do not appear to be Bitcoin miners,” noting that, “At smaller scales, it’s possible that illegal mining is more common than generally perceived, especially for altcoin mining rather than Bitcoin, unless it’s a larger-scale operation.”

Crypto mining and energy consumption

Cryptocurrency mining, the process of using specialized computers to solve complex mathematical problems in exchange for coins, is notoriously energy-hungry.

Research by Digiconomist estimates that Bitcoin mining alone generates an annual carbon footprint of more than 105 million tonnes of CO2, comparable to Belgium’s total emissions. Its electricity use is similar to Thailand’s, and its freshwater demand mirrors Switzerland’s.

The Hong Kong case is far from isolated. In Thailand earlier this year, police raided three abandoned houses in Pathum Thani province and seized 63 mining machines that were illegally connected to utility poles.

In the UK, officers in West Yorkshire uncovered an operation in Bradford where miners were running off an illicit electricity supply.

And in Central Asia, officials have also reported widespread abuse of energy grids. Tajikistan’s attorney general said illegal mining drained more than US$3.5 million worth of electricity in the first half of 2025 alone, while in neighbouring Kazakhstan, authorities discovered miners tapping into enough power to supply a city of 70,000.

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  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

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