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Death Stranding 2 review: Hideo Kojima’s vision executed without compromise

by admin June 23, 2025



From your first steps in Death Stranding 2, you know you’re in for something special. The sequel to Kojima’s 2019 game is an audiovisual spectacle throughout its 50+ hour story and endlessly replayable endgame. 

The engrossing narrative – with a stellar cast all delivering arguably career-best performances – has you guessing what might happen at every turn. From the epic spectacles to the moments of quietude between deliveries, the pace is perfect and makes this follow-up a drastic improvement over the original.

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It’s a remarkable feat given its turbulent development, which saw Kojima nearly giving up on the game. We’re glad he didn’t.

Death Stranding 2 screenshots

What is Death Stranding 2 about?

Some time has passed since the end of Death Stranding, when Sam Porter walked off into the sunset with Lou, saving the Bridge Baby from its demise. They’ve found a sort of peace in their humble living conditions, but the world is still in disarray due to the events of the Death Stranding. That peace is short-lived though – we’ve got an arc to get through!

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As in the first game, your job as an experienced porter is to reconnect Australia. That means travelling across the continent on foot and in a range of vehicles, taking an assortment of goods with you and delivering them to those in need.

Death Stranding 2 assumes your knowledge though. This is not the type of game you can just jump into and expect to understand what’s happening. Sure, there’s a Death Stranding recap in the main menu, but there are major story beats and character appearances that won’t make any sense if you’re unfamiliar. Kojima even throws in some real deep cuts too, the type of references and callbacks only those with 100 hours in the first game will even recognize.

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Sublime storytelling

Death Stranding 2’s presentation is world-class with its visuals among the very best I’ve seen, and I played through the entire thing on a base model PS5. Kojima Productions is up there with Naughty Dog, the pinnacle of how video games can look, sound, and feel.

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Extraordinarily detailed motion capture helps emphasize the captivating performances, too. I loved Norman Reedus in the first game, but he was a bit generic, and he’s famously gone on record to say he wasn’t entirely certain what was going on in the first game.

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That showed throughout, but here, he appears to have much more of a grip on the narrative. He gives his all in scenes that are both heartbreaking and cheerful, masterfully displaying his emotions.

Troy Baker returns as Higgs – a monster who makes your skin crawl – in what might be his best work yet. Then there’s Neil, brought to life by French actor Luca Marinelli. He’s a revelation. 

Kojima ProductionsTroy Baker delivers another breathtaking performance as Higgs in Death Stranding 2.

It’s a testament to the intricate creation process. The writing, performances, cinematography, lighting, animation, set dressing, all of it is executed on with such a remarkable level of care. It’s the type of game you just completely lose yourself in.

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Improved gameplay

Even playing on the Brutal difficulty setting after finishing the story, it’s clear gameplay has been ironed out so that very little feels frustrating or unfair in any capacity. You have all the tools at your disposal. If you mess up, that’s your fault. Whereas in the first game, you often had to fight against the jank while dealing with everything else.

However, as good as Death Stranding 2 is, if you weren’t a fan of the first game, this won’t convert you. It’s still the same game – The bulk of your time is spent navigating the land, only stopping along the way for the occasional conversation, to pick up more goods for delivery, or to fight against BTs (the souls of the deceased), robots, or other humans.

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Kojima ProductionsYou won’t be getting stuck on awkward terrain anywhere near as much as in the first game.

Gunplay is much improved. Back then, automatic weapons felt a bit flimsy, like you’d only use them in a last resort or when forced in the few sections with Cliff. Sam had no idea how to fire a machine gun then. Here, they’re much easier to control and there’s a greater variety of weapons – You’ve got shotguns, grenade launchers, snipers, handguns, assault rifles, machine guns, rocket launchers, and a great deal more that I won’t spoil.

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Stealth is also much more satisfying when you get it right, which is easier said than done. Before you even get close to an enemy base, you need to do some reconnaissance. It’s vital to not only know how many targets there are, but understand their positioning too. With a patient playstyle and the right equipment for the job, you can take down a dozen enemies without making a noise.

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Then there’s the BT encounters, which caused more frustration than anything in the first game. A bit more spaced out in the sequel, the presence of these haunting ghosts is still just as chilling, but it’s a great deal easier to avoid them altogether.

If you do find yourself in a fight, you’ll be treated to a vast array of unique enemy types. There are plenty of BT enemies both big and small that require different strategies and most of the time, different equipment. There’s no ‘one loadout fits all’ type of solution here and if you get caught in a fight with a BT in the sky but all of your weapons are for a close-range stealth mission, you’re very likely screwed.

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Kojima ProductionsOptions in combat feel near-limitless. It’s a tremendously deep sandbox.

The one thing we can say that hasn’t improved, however, is end of mission music. Not to criticize the selection of songs, but rather, the repetition of the effect Kojima is going for.

In Death Stranding, it always felt special when you overcame the odds, saw a haven on the horizon, and some melancholic track from Low Roar started blaring through your speakers.

They’re still present here in the sequel, along with a dozen other artists, but when nearly every main mission ends with a new song, it squanders the chance to make something special.

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In the endgame

For hardcore Death Stranding fans, the endgame is where the real fun begins. It’s all about mapping the most efficient paths between facilities in order to deliver packages unscathed and in a timely manner.

Your goal is to reach that Legend of Legend of Legends S-Tier ranking on as many deliveries as possible. So before even setting out, you first scout the area, assess any hazards, lay out zipline paths, and generally get a sense of how you’ll be navigating from Point A to Point B.

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It’s just as enjoyable here as it ever was, and with a litany of new tools and even revised versions of tools from the first game, it provides countless hours of fun.

Kojima Productions / DexertoEven this far in, there’s still so much left to do in Death Stranding 2.

At 100 hours, I’m only around halfway to flawlessly executing on every delivery. With the social reputation system too, you could play Death Stranding 2 and nothing else for an entire year without seeing everything.

Verdict

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

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While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?



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June 23, 2025 0 comments
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Death Stranding 2 review: sticking it to convention with one of Kojima's most impactful stories yet
Game Updates

Death Stranding 2 review: sticking it to convention with one of Kojima’s most impactful stories yet

by admin June 23, 2025


Death Stranding 2 has some big shoes to fill. With those shoes it not only has to walk the same lengths as its beloved predecessor, but walk further too. It must make the same strides, but in new and exciting ways. It’s a hard thing to live up to! Thankfully Kojima Productions has pulled it off, though not without a few stumbles and missteps along the way.

For those who don’t know, Death Stranding 2 is a third-person action game in which you must travel vast distances, delivering packages to scattered survivors of the Death Stranding – an extinction event which plagued the world with perilous BTs. You, as Sam Porter Bridges, must connect this world on the brink via an experience that champions the saying “it’s about the journey, not the destination” better than any other series out there.


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In Death Stranding 2, that core established by the original remains the focus, refreshed through new gadgets, setting, and a riveting new chapter in Sam’s story. The vast majority of your time is spent traveling from shelter to shelter, gradually improving your equipment and building rapport with those around you. It’s a borderline relaxing endeavor! Evening after evening I slapped on the in-game music player and just spaced out while driving my custom buggy around.

However a drastic shift in messaging in Death Stranding 2 results in an overall more exciting experience than before. In Death Stranding 1, the game orbited the idea of the rope, connecting people together. In Death Stranding 2, the stick is king. Enemies come packing an increasingly deadly arsenal of weapons, and you in turn must figure out which weapons of your own are best suited to the task of taking them down.

A great highlight for me and a perfect example of this was the EX Capture grenades. Rather than the old EX grenades that made BTs flee when hit, these are essentially pokeballs that allow you to capture Chaser BTs when at low health. You can then whip them out in future BT fights. This is the sort of thing I wanted from Death Stranding 2, a fun expansion on previous ideas that push the experience further, with bold innovations on the prior game.

There’s a funny air of self reverence in Death Stranding 2. | Image credit: VG247

I really felt the DNA of Metal Gear Solid V in Death Stranding 2. The game is so generous when giving you new tools to play around with, and I found myself constantly surprised with the wacky things you can do with each of them. You can, if you want, use a basic assault rifle the entire way through. The game lets you do that, no questions asked. But experimenting with the bola gun, or the smoke grenades, or the tranq rifle offers unique and invigorating tools to your tool belt.

It was when I was sledding down a massive mountain with an unlockable gadget I was never forced to use that I concluded that there is a wrong way to play Death Stranding 2. You can just ride your bike everywhere, whip out the rifle when you have to and tune out to a podcast. But by doing that you’re not enveloping yourself in all the sticks the game gives you. These sticks when stacked together form the foundation onto which a wonderful game is perched upon.

There’s a wide world to travel across, and on occasion, do sick jumps over. | Image credit: VG247

Advancements have been applied to the world itself, one of my favourite twists to the formula. The environment can turn against Sam, adding another layer of challenge to each trip across the map. Before a river could be easily surmounted with the clever use of a ladder, and while you can still do that, rivers can flood now! The waters rise, wiping out constructs near the bed. Maybe a quake will send boulders rolling down a mountain, maybe fire will rain from the sky setting shrubbery alight and blocking your path.

This is brilliant as it forces you to take potential narrative disasters into account before you head off on a mission. Sure, going up the East side of a mountain may be the fastest route, but if an avalanche hits you’ve got to quickly get out of the way or risk dying, losing all your carried cargo in the process.

Freedom is the glue that keeps the whole thing exciting, a game made to consider any approach a player might conceive when completing a delivery. Regardless of how you play, a stealthy infiltrator that nicks loot from enemy camps without being seen, a gung ho combatant looking for a fight, or a postman glued to his car. It all works, and all feels fulfilling.

Some sticks are more dangerous than others… | Image credit: VG247

The joy of community effort remains strong in Death Stranding 2. There’s nothing quite like spending an hour gathering materials for a stretch of road, finally building it, and seeing a flood of likes from other players wash over your UI. Going back to prior areas and finding generators, ziplines, watch towers, postboxes, and more dot the surroundings make an often lonely game feel bustling. Other players make their own journeys out of sight, but not out of mind.

I do wish there were more new constructs available here though. Many big projects you unlock are returning from the original game, and while I understand that pushing too many of these could totally rid the deliveries of their sense of peril, why not make the most of the new setting with some variations? In terms of gameplay this game can feel like a bolt on to Death Stranding, rather than a sequel.

I was also torn on the foes you find during your time with Death Stranding 2. There is a new antagonistic faction, and with them come a handful of new enemies which force you to take a more combative approach to missions in which they’re present. I think visually these are some of the coolest looking designs we’ve seen in a Kojima game since the Cobra Unit in Metal Gear Solid 3. Crimson red futuristic hazards you can’t hope to beat unscathed.

But when it comes to the most climactic moments, there’s less variety than I had hoped. I can’t write about it at length due to spoilers, but Kojima seemed content to re-use a lot, pulling from earlier in the game or from his prior works.

Hello again, mysterious samurai. | Image credit: VG247

Now for the story. As you’d expect it’s a wild ride, but in many ways Kojima’s maturing shines through in Death Stranding 2. The story has you travel across Mexico and Australia, linking up the continent to the chiral network to expand the reach of APAS. This digital system has essentially automated porting work in the US, but Sam and porters like him are required to reach where its digital tendrils can’t reach.

Narratively Death Stranding 2 touches on a lot of heavy topics: unwanted expansion from foreign governments, environmental disasters, the role of technology and its impact on those who’d still rather handle tasks with a human touch. To name anything else would spoil a lot of surprise, and Death Stranding 2 has reinforced my belief that experiencing a Kojima story is arguably the best part of playing any of his games for the first time.

I can say that it’s a heavy story, bold in its direction and not afraid of throwing the odd gut punch here and there. The folks at Kojima Productions have managed to create a game that reflects its themes throughout the gameplay in a way that enhances both aspects of the game. I’d argue it’s probably a more compelling tale than what was present in Death Stranding, thanks in part to the extended cast of crewmates Sam travels with throughout.

Speaking of, while every actor does a great job in Death Stranding 2, a special shout out goes to George Miller! I didn’t expect it going in, but he’s fantastic in his role as Tarman. Not the most bombastic of people, but a real solid supporting character that adds a lot to every scene he’s in. Troy Baker too, deserves his flowers. Higgs is outstanding, entertaining, and a fantastic character of contrast. Like a guitar solo in the middle of a string quartet.

Shout out to George Miller! | Image credit: VG247

Ultimately, playing through Death Stranding 2 was an emotional and utterly enjoyable experience, full of thrills and impossible to put down during its bigger moments. My only negative feeling towards it is also unfortunately a big one, that I wish Kojima Productions went further in evolving this sequel from the original. When the story goes to such an extent to explore new grounds, it’s kind of a shame the gameplay feels the need to play it safe.



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June 23, 2025 0 comments
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Hideo Kojima's upcoming Death Stranding 2 panel and gameplay event will be streamed online
Game Reviews

Hideo Kojima’s upcoming Death Stranding 2 panel and gameplay event will be streamed online

by admin May 30, 2025



Kojima Productions really is determined to make sure we don’t forget Death Stranding 2 is almost upon us. Alongside a musical world tour, a themed PlayStation 5 controller, plus all that chatter about a Death Stranding movie and anime, the studio has now confirmed it’ll be streaming a Death Stranding 2 panel event next month.


Officially known as the Death Stranding 2: On the Beach Game Premiere event, it’s the first date in Kojima Productions’ previously announced months-long “world tour” that careens through the likes of Sydney, Paris, London, and Hong Kong before ending in Lucca this November.


Things get underway, however, at 7pm PDT on Sunday, 8th June in Los Angeles, California – and keen-eyed observers will immediately appreciate that ties is neatly with the start of Summer Game Fest season. And thus enter Geoff Keighley, who’ll be hosting the Death Stranding 2: On the Beach Game Premiere event at Los Angeles’ Orpheum Theatre, with best pal and Death Standing creator Hideo Kojima in attendance too.

Here’s a trailer for Death Stranding 2.Watch on YouTube


The focus of the event is a panel discussion featuring Kojima and unspecified “special guests”, but there’s also talk of a live demonstration of Death Stranding 2, should you wish to get another peek ahead of its 26th June release on PlayStation 5. And if you do, you can either show up in person – tickets are available online – or, probably more conveniently for most, watch the whole thing on YouTube. Just be aware that it doesn’t start till 3am on 9th June in the UK, so you might prefer to catch up later once you’ve had your beauty sleep.


So there’s a lot happening in the world of Death Stranding, then, but will the wait be worth it? Eurogamer’s Ed Nightingale nipped across the ocean to have a look a few months back and came away with many thoughts. Perhaps the most telling words, however, are these: “So far, [Death Stranding 2] feels like the most Kojima-game yet”.



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May 30, 2025 0 comments
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