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Kojima

Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach
Game Reviews

Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach

by admin June 16, 2025


Hideo Kojima has taken to social media once again, this time to post a line-up of new Death Stranding 2 apparel. This includes socks, pants, and shorts for good times on the beach.

The post made on Kojima’s personal Bluesky account is a simple one. A single image showing a range of Death Stranding 2 merchandise including two shirts, six t-shirts, four shorts, four pants, and four pairs of socks.

Some feature the Death Stranding 2 logo as is the norm with video game apparel, though others are less obvious, with Drawbridge branding in place of any sort of gamey clothing. Some bright colours are present too, which could very well make a dent in a wardrobe full of black and grey.

Check out our video preview of Death Stranding 2 here!Watch on YouTube

As of writing there isn’t an official link to the Kojima Productions store for the clothing, nor does Kojima provide one in his personal post. It looks as though the founder of Kojima Productions is just giving folks online a tease of what’ll be available in the future.

Kojima Productions has a history of going all out when it comes to official apparel. Currently on the official website you can buy yourself a pricey Gresham Blake X Death Stranding tracksuit, as well as a variety of Hideo Kojima glasses. You can even drop an order for a Cryptobiote plushy, if you’re so inclined.

Death Stranding is set to launch on 26 June. Kojima recently stated he “wasn’t interested in appealing to a mass market”, though recent previews (including Eurogamer’s own) proved overwhelmingly popular).



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June 16, 2025 0 comments
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Kojima on stage at Sydney Film Festival 2025
Esports

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

by admin June 16, 2025



Gaming auteur Hideo Kojima heaped praise on 2025 smash hit Clair Obscur: Expedition 33, calling the game “ideal” for how efficiently it was made with such a small team behind it.

Expedition 33, the debut project from French studio Sanfall Interactive, launched in April of this year not to a whisper, but to thunderous applause. Both critically and commercially, it became one of the most high-profile releases of the year, with many considering it a shoo-in for Game of the Year.

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Of course, we’ve seen countless praise the game for its innovative turn-based combat and its grim yet utterly engrossing narrative. But Metal Gear creator Hideo Kojima has put the title on a pedestal for a different reason.

When speaking at a group interview Dexerto attended in Sydney, Australia ahead of the release of Death Stranding 2, Kojima mentioned how his own studio in Japan has ballooned in size over the years. With the demands of the industry only rising, it requires more hands to get the job done. At least, that’s been the theory until games like Expedition 33 came along.

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Hideo Kojima praises Clair Obscur: Expedition 33 for its team size

“When I first started, it was like a team of six,” Kojima said with a laugh. “You could do everything yourself. Now, it’s expanded. You can’t really control each employee, so you delegate. But sometimes, the idea doesn’t really work out because it’s a bigger team.”

Disney+Kojima went on to claim many modern action games “should be done in smaller teams.”

Highlighting the recent blockbuster of Expedition 33 as a standout success, Kojima labelled it as his “ideal” game development experience. “They only have like 33 team members and a dog. That’s my ideal when I create something with a team.

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“Creation has now become much bigger. It’s kind of a war between how efficient you could [be] with the small team, but you have to make it so grand.”

Continuing his explanation, Kojima even argued that much of modern game development is akin to “factory” work. “Big companies, like 600, 1,000 people, they’re full of totally different teams,” he stressed. “Everyone’s concentrating on their work and then combining together.”

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Kojima couldn’t let George Miller down

Amusingly, when Kojima last met with Mad Max creator George Miller prior to their 2025 conversation at the Sydney Film Festival, they spoke on this very subject.

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“I’m trying to keep Kojima Productions under 150 people,” he told his ‘God’ back in the studio’s early days.

“It’s the same as the nomads,” Miller told Kojima. “They can’t go over 150, that’s the biggest group.”

DexertoKojima gifted the Mad Max creator with a signed Death Stranding 2 poster.

When the pair met up again, Miller recalled the conversation and asked if Kojima had kept true to his desire. “You still have your team under 150?” he questioned.

“During the pandemic… It was over 200 people,” Kojima told us, but he simply “couldn’t tell that to George.”

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June 16, 2025 0 comments
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Death Stranding’s Kojima wants to make weirder games, but he can’t
Game Updates

Death Stranding’s Kojima wants to make weirder games, but he can’t

by admin June 10, 2025


Hideo Kojima, progenitor of the Metal Gear Solid series, is one of gaming’s most idiosyncratic personalities. If you read a headline about the Japanese developer, there’s a good chance the adjective of choice used will be “weird” regardless of the topic. But if you ask the man himself, he can get weirder — and there’s a reason he’s not going down that pathway.

In a fantastic profile with GQ Tuesday, Kojima details everything from intense COVID-era health issues that made him contend with his mortality to the shocking revelation that, despite his constant movie reviews on X, he apparently doesn’t know what Letterboxd is.

In it, there’s also a snippet where Kojima talks about his outlook on making games and the things that fuel his creative drive. Becoming ill during COVID made Kojima consider his age (62) and what he can accomplish before his time expires. He says he wants to die making something, and there’s a ton he wants to do. Right now, for example, he’s working on at least two games and two movies.

Despite his long list of projects and existing accomplishments, Kojima says he feels “rushed.” He estimates that in a decade, at best he can dole out about three titles if everything goes well. But even on a micro level, he’s at the point where it feels like a single hour flies by in a way it didn’t when he was younger.

I thought I could do anything if I was independent, but the reality is that I can’t. I always thing of other, more weird stuff to make. But if I do that, and it doesn’t sell, my studio will go bankrupt. I know all the staff. I know the families of the staff. I have this burden on my shoulders.

Later on, he says that he’s had experience making “flops” before at Konami, which gives further insight on his thinking about commercial success. Sequels, he says, are easy to pitch. “But a game that no one has ever seen before? Even if I write something, people won’t understand it.”

In the aftermath of Death Stranding, a franchise with a complicated storyline and unusually deliberate mechanics for a AAA game, the idea that Kojima is taking refuge in safe ideas might seem inaccurate or unusually self-critical. But while the social mechanics in Death Stranding are unique, they’re built on the concept colloquially referred to as “walking simulators.”

The more meditative approach to gameplay preceded Death Stranding by over a decade, and Kojima’s take on it appeared on the tail end of mainstream acceptance for a design approach that was initially controversial. In 2012, people derided the genre as a repudiation of the medium as a whole, because interactivity was sometimes more conceptual than it was tactile. The people who made “walking simulator” games before Death Stranding (or P.T.) arguably took the bigger risks with the genre, and they didn’t have the benefit of movie stars to curry public favor.

When we’re dealing with babies who can sense the supernatural, though, weird might not be a totally off-base descriptor. And if anyone might be able to convince their audience to take a chance on a strange concept, it’s going to be an auteur like Kojima. It’s slightly disappointing to know Kojima isn’t using his rare position in game development to tell new stories in experimental ways, especially as most major studios take fewer and fewer chances.

But then you look at the numbers surrounding layoffs the gaming industry, which have only gotten more exponential over time, and it’s hard to fault Kojima for worrying about commercial success. Depending on the time it took to develop or the budget, a modern game can now sell millions and still be considered a failure.

Death Stranding 2 is out on June 26. In the meantime, you can read more about Kojima’s inner turmoil here.





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June 10, 2025 0 comments
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A Special Death Stranding 2: On The Beach Live Event Will Feature Kojima, New Gameplay, And More
Game Updates

A Special Death Stranding 2: On The Beach Live Event Will Feature Kojima, New Gameplay, And More

by admin May 31, 2025


Earlier this month, Kojima Productions announced that it is gearing up for a global world tour to celebrate the launch of Death Stranding 2: On The Beach, which launches on PlayStation 5 on June 26. The studio has revealed more details about what to expect, at least during the first tour stop on June 8 in Los Angeles, California.

The Los Angeles event will be hosted by Summer Games Fest and Game Awards creator Geoff Keighley at the Orpheum Theater. Death Stranding 2 director Hideo Kojima will join Keighley live on stage to celebrate the game’s upcoming launch with “a panel discussion with special guests and an exclusive live demonstration” of Death Stranding 2.

Limited tickets will be available for those wishing to attend in person, but the event will also be livestreamed, making it possible for anyone to watch. The show will begin at 7 p.m. PT/10 p.m. ET on June 8 via the YouTube stream embedded below:

 

After the June 8 tour stop, Kojima Productions will visit other locations, such as Sydney, Tokyo, Paris, London, Seoul, and more, throughout June and through November.

While waiting for the June 8 event, catch up on Game Informer’s Death Stranding 2 coverage after a recent hands-on preview with the game at Kojima Productions in Tokyo:

Are you excited for Death Stranding 2: On The Beach? Let us know in the comments below!



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May 31, 2025 0 comments
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Kojima Productions is working on an anime adaptation of Death Stranding
Esports

Kojima Productions is working on an anime adaptation of Death Stranding

by admin May 29, 2025


Hideo Kojima has confirmed that an anime based on his Death Stranding game is in development.

In an interview with Vogue Japan, Kojima talked about the live-action movie based on his game, Death Stranding, and also confirmed work on an animated adaptation was similarly underway.

“I am currently working with A24 on a live-action film adaptation of Death Stranding,” Kojima said (translated by VGC). “When it comes to adapting games into visual media, there are works like The Last of Us, which stay true to the original storyline, and films like The Super Mario Bros Movie, which are more of a service to fans of the game.

“While these works have their own merits, as a film enthusiast, I want to pursue the expressive potential of cinema,” he added. “I aim to create a Death Stranding that can only be realised through film, one that could win awards at festivals like the Cannes Film Festival or the Venice Film Festival. In fact, we are also currently working on an anime adaptation.”

A24 and Kojima Productions, led by Hideo Kojima, announced they would be teaming up to produce a live-action Death Stranding movie back in December 2023. As yet there’s no concrete release details.



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May 29, 2025 0 comments
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Hideo Kojima casually reveals a Death Stranding anime is in the works
Game Updates

Hideo Kojima casually reveals a Death Stranding anime is in the works

by admin May 28, 2025


A Death Stranding anime is in the pipeline.

The news was confirmed by the game’s creator Hideo Kojima, who when discussing the upcoming live-action Death Stranding film with Vogue Japan, casually slipped in that an anime adaption is also in the works.

8 Things You Need To Know About Death Stranding 2: On The Beach. Watch on YouTube

“I am currently working with A24 on a live-action film adaptation of Death Stranding,” Kojima said (translated by VGC). “When it comes to adapting games into visual media, there are works like The Last of Us, which stays true to the original storyline, and films like The Super Mario Bros Movie which are more of a service to fans of the game.

“While these works have their own merits, as a film enthusiast, I want to pursue the expressive potential of cinema. I aim to create a Death Stranding that can only be realised through film, one that could win awards at festivals like the Cannes Film Festival or the Venice Film Festival. In fact, we are also currently working on an anime adaptation.”

So, there you have it! One Death Stranding anime coming up, although for now we don’t know when.

As for the film adaptation, Kojima announced his company was partnering with A24 in December 2023. A24 is the production and distribution company behind the likes of Everything Everywhere All At One and Hereditary, so it sounds like a good match for Kojima.

More recently, it was reported A Quiet Place: Day One’s Michael Sarnoski was attached to write and direct the Death Stranding adaptation.

Image credit: Kojima Productions

But, while all of this is going on behind the scenes, we have Death Stranding’s sequel releasing via PS5 next month, on 25th June.

“Death Stranding 2 is clearly a labour of love, filled with carefully balanced gameplay systems, exceptional visuals, and extraneous details and secret scenes,” our Ed wrote in Eurogamer’s Death Stranding 2 preview. “I still don’t know why we shouldn’t have connected, but in this instance I’m glad I did.”



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May 28, 2025 0 comments
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Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away
Game Updates

Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away

by admin May 20, 2025


Hideo Kojima and PlayStation announced last year they were teaming up to create a new action espionage game called Physint, a welcome genre return for fans of Kojima’s Metal Gear Solid series. In a new interview with French magazine Le Film Français, Kojima said Physint is five to six years away from release.

This timeline isn’t too surprising – Kojima Productions’ next release is Death Stranding 2: On The Beach on June 26, and the studio is already developing its next game after that, OD, for Xbox. Assuming Kojima Productions has no other surprises, Kojima claimed last year that Physint’s development would begin in earnest after the launch of Death Stranding 2 (likely up to bat after OD), so the five-to-six-year timeline makes sense.

 

“Besides Death Stranding 2, there is Physint in development. That will take me another five or six years. Maybe after that, I could finally decide to tackle a film,” Kojima told Le Film Français when asked about directing a movie, as reported by Video Games Chronicle.

Kojima also told the magazine he received many offers to direct a movie when he left Konami in 2015. Considering how much Kojima loves films and the people behind them, seeing him direct one wouldn’t be surprising. Consider those extra-long Metal Gear Solid and Death Stranding cutscenes practice for his directorial debut.

While waiting for Physint, check out Game Informer’s Death Stranding 2 hands-on preview, and then read about how Death Stranding 2’s interactive encyclopedia helps players make sense of the lore. After that, check out this breakdown of the members of Death Stranding 2’s Drawbridge organization. 



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May 20, 2025 0 comments
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