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Hollow Knight: Silksong is so popular, even pirates are urging others not to pirate the game
Game Reviews

Hollow Knight: Silksong is so popular, even pirates are urging others not to pirate the game

by admin September 6, 2025


After Hollow Knight: Silksong released across multiple platforms yesterday, the game – which has a DRM-free version, and also comes with a rather low retail price attached to it – was quickly cracked.

In a post over on the piracy reddit titled “That was f**king fast!”, the community noted Silksong was cracked within 15 minutes of release. That’s even with all of the various issues which saw the likes of Steam coming to a grinding halt (“I can’t believe it is faster than Steam,” one reply joked). However, in a rather wholesome little turn up for the books, the pirating community is actually urging others to buy the game, rather than pirate it.


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“It’s a three to four person team that has done right by their fans at every turn. Making sure the PC release is DRM free. Making sure all original backers of Hollow Knight get Silksong free on their choice of platform. This is a time where if we can afford to support them, we should,” reads one reply in the thread.

“Hey, the game is pretty cheap. This one, we should not pirate,” another wrote, with a similar reply noting: “The only game I will feel bad if I ever pirated it.”

This reply made me smile: “Team Cherry has done so well that even r/Piracy members are buying their game.”

That was fucking fast!
byu/ALIIERTx inPiracy
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For more on Silksong, our Bertie spoke to several developers about the impact its low price will have on other indie games. Does it really matter, or has Team Cherry unexpectedly set a precedent for other indie games going forward? You can find out in Bertie’s feature: Is Hollow Knight Silksong’s ‘cheap’ price a problem for other indie games? Devs and publishers weigh up its impact.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Hollow Knight: Silksong speedrunners are already finding game-changing skips and faster movement techniques
Game Updates

Hollow Knight: Silksong speedrunners are already finding game-changing skips and faster movement techniques

by admin September 6, 2025


Hollow Knight: Silksong hasn’t even been out 24 hours, and already speedrunners are pulling the game apart in search of tricks and techniques to shave off precious seconds from future playthroughs. Already, they’ve made some key discoveries.

A select few in the dedicated Hollow Knight Discord server are sharing clips to each other, laying the foundation for a bustling competition on who can beat the game the fastest. Already, players have discovered a technique to travel faster than the standard sprint, as well as various skips using the aerial downward attack.

Users like SkysThLimit have discovered you can easily bait various flying enemies to ledges otherwise unscalable early in the game. Then, using the aforementioned downward attack (affectionately called pogoing), players can gain some extra vertical distance access rooms early.

Here’s the Hollow Knight: Silksong launch trailer.Watch on YouTube

This style of skip was numerous throughout the original Hollow Knight too, and it looks like some of the old favourites are still as good as ever. However, several day-one speedrunners have pointed out, Hornet’s unique movement abilities allow for new strategies too.

If you do a jump and immediately dash (once you’ve unlocked it) and repeat the process over and over, you can move horizontally across the ground far faster than if you were just running normally.

These may seem small, but Silksong’s fastest playthroughs will be built on small tricks like these. Considering the game has an achievement for beating it in under five hours, you can be sure maneuvers like these will be sorely needed in the weeks to come.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Hollow Knight: Silksong is being review-bombed in China
Game Reviews

Hollow Knight: Silksong is being review-bombed in China

by admin September 6, 2025


82 per cent of Hollow Knight: Silksong’s Steam reviews may be positive, but it seems the adoration hasn’t been universal, with hundreds of Chinese-speaking players slamming Team Cherry for issues with the sequel’s translations.

It’s been such a problem, in fact, that even though Silksong’s reviews are chiefly either Very or Overwhelming Positive when you isolate by language, Silksong’s simplified-Chinese Steam reviews are sitting on an anomalous Mixed rating.

Perhaps unsurprisingly, then, Team Cherry’s Matthew Griffin directly addressed Chinese-speaking players on X/Twitter overnight, acknowledging the issue and confirming “we’ll be working to improve the translation over the coming weeks”.

Hollow Knight: Silksong Gameplay – The First Two Hours.Watch on YouTube

“To our Chinese-speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he wrote (thanks, Kotaku). “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

To our Chinese speaking fans:

We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.

We’ll be working to improve the translation over the coming weeks.

Thanks for your feedback and support.

— Matthew Griffin (@griffinmatta) September 5, 2025

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Chinese-speaking players’ feedback suggests Hollow Knight: Silksong’s translation “reads like a Wuxia novel instead of conveying the game’s tone”, is “of rather low quality”, and “really ruins the game experience…”

Consequently, of the 16,000+ reviews left for Silksong by players categorised as playing in the ‘Simplified Chinese’ language, just 44 per cent have left a positive review.

For more on Silksong, Bertie spoke to several developers about the impact its low price will have on other indie games in his feature: Is Hollow Knight Silksong’s ‘cheap’ price a problem for other indie games? Devs and publishers weigh up its impact. And interestingly, the pirating community is actually urging others to buy the game, rather than pirate it.

And in news unlikely to surprise you as we go into the weekend, Hollow Knight: Silksong has already broken its own concurrent record, hitting 562,814 players on Steam.





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Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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What we've been playing - it's not all Hollow Knight Silksong you know
Game Updates

What we’ve been playing – it’s not all Hollow Knight Silksong you know

by admin September 6, 2025


6th September

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, predictably, we’ve been playing Hollow Knight Silksong. How could we not? It’s an historic event in video games. It broke various gaming stores. But that’s not all we’ve been playing, I promise.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

No Man’s Sky, PC


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Yes, yes, I’m sure Silksong will be wonderful as soon as I’m awake enough to make any meaningful progress, but for now, No Man’s Sky continues to hold me in its grip. Partly, that’s because its recent ship-building update continues to be utterly captivating (even if my creations are still nowhere near as good as this lot), but also because the excavation grind required to amass a good mix of customisation components is exactly the right kind of monotonous for those evenings when you just want to look at something pretty and disengage your brain.

As is fairly typical though, given No Man’s Sky’s absolute heap of distractions, things have taken a bit of an unanticipated turn. Instead of digging up ship bits, I’ve suddenly become obsessed with the palaeontology system I’d largely ignored when it was introduced earlier this year – and I’m now determinedly whizzing around planets unearthing prehistoric bones to add to my increasingly unwieldy collection. The brilliant bit is that acquired fossils can be assembled onto plinths, as your whims take you, meaning you can build an entire museum of strange and exotic creature exhibits to show off to your friends. And if you’ve ever wondered what it is about No Man’s Sky that scratches a particular itch for certain people, it can probably be found somewhere in the fact I’m now seriously considering building a travelling exhibition ship I can take on a cosmic tour.

-Matt

Untitled Goose Game, Switch 2

Picture this: it’s raining, it’s dark outside, and it’s getting chillier, and you’re snuggled down in a blanket while causing havoc as a mischievous goose with no remorse.

Untitled Goose Game is a game I return to periodically simply because it makes me smile. That’s it – I can’t think of a deeper reason other than it brings me sheer, unrestricted joy. Being an agent of chaos, who’s ticking off a checklist of chaos, is a great use of a gloomy night.

-Marie

Bloodborne, PS4

Johnny and Aoife take on Bloodborne.Watch on YouTube

Which is your favourite Soulsborne game? Bloodborne is certainly up there for me, which is why I decided to get the platinum trophy. This may have been an error. Where Elden Ring’s NG+ felt like a victory run that I whipped through in a few hours, Bloodborne’s equivalent is far less of the speedrun I was hoping for. I’ve found it quite frustrating, though that’s more my own impatience than anything else. Still, I’ve been dipping into that notorious Chalice Dungeon for a blood boost. You know the one – I can’t publish the name here.

-Ed

Herdlings, PC

Yes, yes, I have been playing Silksong, but earlier in the week I was playing something else: Herdlings. And I’m glad I did. I’m glad I did because I’m glad games like this exist. Arty, seemingly ungamelike experiences – in that they aren’t designed around catchy gameplay loops – that are more about evoking a feeling rather than occupying your hands.

It’s a super cute and beautiful game – a game about herding strange furry animals out of a city, into the wilderness and up a mountain. But one thought stayed with me especially, and it’s to do with the mental handshake there is between your imagination and a game when you play. If a game gives you a lot of information – if a lot is declared – then your imagination doesn’t have to come out very far to meet it. But if a game withholds a lot of detail, it encourages you to mentally reach out. And Herdlings does this.

There are no words, there’s no overt direction, nor are there any detailed customisation mechanics around managing your beasts. You can name them and clean them and pet them, and feed them, but these are one-button-press kind of things, with no associated gauges to fill. Mostly, these animals, they’re just there – you don’t know what they’re thinking or what they are. So you imagine it. You imagine personalities and stories for them – reasons why you found them in the way you did. Your imagination leaps forward. And together – you and the game – write a story.

It’s, gently, very powerful stuff.

-Bertie

Hollow Knight Silksong, PC

Watch on YouTube

I’m Skonged up to my gills at the moment and will remain with Hornet on the brain until I hit credits or die, or both. The game seems pretty darn good so far – I’ve knocked down plenty of bosses and am currently at that phase where you go back through prior zones and clear out every nook and cranny. Having just got my wall jump, I’ve discovered fresh horrors to throw myself against. Yay!

-Connor

Agatha Christie – Murder on the Orient Express, Switch 2

In anticipation of Silksong, and Indiana Jones and the Great Circle’s DLC, I have been hesitant to start another ‘big game’. Instead I have been dipping into various demos on Switch 2. Most recently I tried the demo for Agatha Christie – Murder on the Orient Express, from Microids Studio Lyon. I’ve always been partial to a murder mystery, and I still enjoy Christie’s books and the David Suchet adaptations that pop up on ITV3 from time to time. So how about playing through one of her most iconic stories?

This was only a demo so I can’t speak for the full game, but it actually wasn’t too bad (I won’t lie: I am surprised to be saying this – I went in with very low expectations). It is a bit boring – the puzzles in the demo were easy to the point where I don’t think you can call them puzzles at all. But visually it was a nice representation of the Orient Express, which I went on for my honeymoon, by the way, so I have fond memories. I’m pleased to say no one was killed when I was on board.

Will I play the full game? No, probably not. But thanks to a warm feeling of nostalgia, Agatha Christie – Murder on the Orient Express was a pleasant enough way to spend an evening.

-Victoria

Football Manager 24, PC

More easy-breazy (read: low effort) stuff from me during another busy week where personal time for gaming’s at a minimum. At the moment I’m running a save called “Amorim’s United but good”, where I restrict myself to the beleaguered Ruben Amorim’s formation, play through a scenario as close to last season as possible (thanks to a few community data mods) but treat the transfer windows and finer points of tactics within the 3-4-2-1 formation as my own. And I’m not saying I’m a genius or anything but we’re seven points clear at the top, with 10 games to go. Call me, Sir Jim. Call me.

-Chris

Hollow Knight Silksong, Xbox

Yes, it’s only been out since Thursday PM, but that night alone I sunk about seven hours into Silksong. It’s a very me game. I love Metroidvanias (and I’m of the controversial opinion that most modern ones are better than the originals – sorry Konami and Nintendo!) and this new Team Cherry effort is so up my street it’s absurd. The musical direction – both aurally and in the fact the whole world seems designed around bells and sound – speaks to me on a level a lot of games fail to. I really hope the next few days of play are as magical as these opening hours.

-Dom

Fantasy Football, real life!

I was once at a World of Tanks event in Russia where the online behemoth announced Dolph Lundgren, Swedish action star, as the new face of its marketing campaign. Even pushing 60, Lundgren was an imposing figure. You can see how he killed Apollo Creed. In an excruciating press conference, one excited fan stood up and asked him if he played The Sims. He didn’t know what The Sims was, so an even more painful 60 seconds passed as it was explained to him what The Sims was. In a very Ivan Drago drawl, Dolph replied, monotone: “I prefer real life.”

Anyway, in the vein of Dolph, it’d be wrong to not acknowledge that the primary thing I’ve been playing over the last week involves no traditional gaming – NFL Fantasy Football. Last week that took the form of our fantasy draft, and this week is the start of the actual season where the real game begins, and I’ll spend Saturday fretting about my team and Sunday evening watching their performance. With all its stats and numbers, playing NFL Fantasy genuinely reminds me of some of my favourite role-playing games – it’s a numbers game, in the end. That’s probably why it appeals so much to my RPG–pilled brain.

– Alex



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Hollow Knight Silksong features the voice of Stardew Valley creator Eric Barone
Game Reviews

Hollow Knight Silksong features the voice of Stardew Valley creator Eric Barone

by admin September 6, 2025


Stardew Valley creator Eric Barone has voiced a character or two in Hollow Knight Silksong.

Barone’s name was spotted in Silksong’s credits, which you can access from the Extras part of the main menu. And when The Verge asked Stardew Valley studio ConcernedApe if this was the same Eric Barone who worked there, the company’s head of biz dev, Cole Medeiros, confirmed it.

But! Neither Mereidos nor Barone will confirm who Barone voices in Silksong. Medeiros said Barone would rather not say so as not to spoil anything. Barone could potentially be any of the weird and wonderful characters you bump into along the way.

There! Third down on the left. | Image credit: Eurogamer / Team Cherry

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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"I'm picking it up a lot faster" Hollow Knight newcomers and veterans respond to the first few hours of Silksong
Game Reviews

“I’m picking it up a lot faster” Hollow Knight newcomers and veterans respond to the first few hours of Silksong

by admin September 5, 2025


Silksong is real. It’s finally here. I’ve played about seven hours of it already. Whether it’s exploring the first few screens of the world and happening upon Bone Bottom or plucking away at the first real test of a fight against Lace, the game uses the same formula as Hollow Knight and wields it to equally incredible effect.

I’m something of a Hollow Knight megafan: I own the original game on Nintendo, PlayStation, Xbox and PC, and have beaten it at least once on all platforms (though I’ve never quite managed to overcome the Path of Pain – I’m too old and slow for that now, I think).

My initial read of Silksong is a simple one: it’s harder, faster, and more complex than its forebear, but that’s no bad thing. As I wrote yesterday, Team Cherry is artisinal in its use of game design to empower the player, and Silksong proves that on a sophomore attempt, the developer is no less keen eyed and sadistic in its approach. I’ve not played enough to put a score on the game yet, but my initial thought is: this is an all-timer. We’ll see if that holds water once I hit the end-game.

But you don’t just care about what I have to say, do you? Let’s go to the wider Eurogamer team – made up of all different levels of familiarity with the series – to see what everyone else has to say about Silksong now that the servers are back online and we can all actually play it.


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Marie – Guide Writer

Hollow Knight familiarity level: Played a bit of the first one, never managed to get too deep into it.

Impressions:

I am, quite welcomely, blown away so far with Silksong. I’ve just reached the end of The Marrows, partly because I keep finding myself getting distracted by the detailed designs in each area and also because I keep revisiting Sherma to hear their song on repeat. The music in Silksong alone is enough to keep me coming back for more.

I thought the diagonal attack would take a while to get used to and make this a lot harder than Hollow Knight, but I’ve found this attack far easier to use than the Knight’s downwards one. I found many of Hollow Knight’s early enemies quite tricky, spending more time getting used to the controls than anything, but with Silksong the attack process feels more organic – I’m picking it up a lot faster. It’s personal preference I’m sure, but it’s making a big difference on how comfortable I am with Silksong’. Also, I’m finding the Hornet easier to maneuver to get from A to B.

Will I feel as confident as the game progressively gets harder? Only time will tell – but for now, I’m happy!

Connor – Staff Writer

Hollow Knight familiarity level: Beat the game for the first time last week (not true ending).

Impressions:

Playing through Silksong I’m happy to learn that the cast of lovable quirky side characters is just as strong here as it was in the original game. The moment I ran into Shakra – your new map seller – I was immediately ride-or-die for her. A total flip on Cornifer, the jolly equivalent from Hollow Knight, Shakra is a tough, loyal warrior carving her own way through the world. I’ve been humming along to her song since yesterday.

The same goes for Sherma – a cute bug with another brilliant song and boundless faith. Hit that spoon, little guy. Finding these characters and learning their stories was a big appeal for me in the original game and I’m happy to find myself well-served in Silksong

Moss keys/ | Image credit: Team Cherry / Eurogamer

Victoria – News Reporter

Hollow Knight familiarity level: Flirted with Hollow Knight.

Impressions:

I have only just started Silksong, so I cannot yet say whether I love, like or loathe it. What I will say, though, is that I love how it sounds. Each ‘thwip thwip’ of Hornet’s needle is divine. And the way her feet pitter patter against the bones and moss beneath her – ah, it is just lovely!

I am obviously some way off even thinking about finishing Silksong but, it is already one absolutely beautiful-sounding game if I ever did hear one!

Ed – Deputy News Editor

Hollow Knight familiarity level: Completed the first game.

Impressions:

This might be an unpopular opinion, but I find the map bug’s singing quite irritating. Hollow Knight is all about discovery and, in the original game, hearing the cute little bug’s humming and finding pages strewn across the ground were always a joy, knowing a full map was finally in your grasp. It works similarly in Silksong, but the new bug just doesn’t have the same charm to me. Sorry!

Outside of this I’m loving it: the difficulty is pitched well, I’m enjoying the swift movement, and the layers of paralax scrolling look divine on the Switch 2’s screen. So far, it’s the same but different, and that’s enough for me.

Quite literally stringing attacks together. | Image credit: Team Cherry

Bertie Purchese – Associate Editor

Hollow Knight familiarity: A complete newcomer.

Special – that’s what I wanted to see. I’d heard so much about Hollow Knight and sequel Silksong that I wanted to see, the moment I loaded the game, why that was. I wanted to feel like I was unwrapping something exquisite and precious – something worthy of the hype and acclaim the series has had. It made loading Silksong one of the most anticipated gaming moments I think I’ve had.

Did Silksong live up to it? To my delight, yes, and in such style. And I know I’m speaking quite superficially here, but the impact of that almost paper-drawn art style and the incredibly precise way the game plays, feels so deliberate and confident it puts me in mind of Nintendo. I felt immediately in safe hands. Expert hands. Master craftsperson hands. Silksong feels like Nintendo, albeit a darker and more mysterious one, and I don’t think there’s a higher compliment I can give.

Matt – Staff Writer

Hollow Knight familiarity level: Hazy.

Impressions:


I played the original Hollow Knight in erratic snatches; on summer holiday car rides between scenic stop-offs when it first came out. And as is the way with holiday things when you finally get home, the whole thing rapidly took on the haze of a barely remembered dream.


So it felt kind of appropriate my first encounter with Silksong last night was with sleepy eyes and a drowsy brain, when I really should have been in bed. I watched the intro animation (fancy!), found a secret room by pressing the wrong button and hurling myself through a rock, fell off the same platform far too many times, and quickly decided tonight was probably not the night for all this. I did, though, have the sudden sleepy realisation Hornet kind of looks like a tooth in a dress and that’s apparently now something I can’t un-see.



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Hollow Knight: Silksong surpasses half a million concurrent players following launch
Esports

Hollow Knight: Silksong surpasses half a million concurrent players following launch

by admin September 5, 2025


Hollow Knight: Silksong has reached over half a million concurrent players a day after its release on September 4, 2025.

That’s according to SteamDB, which recorded a peak of 535,213 players for Silksong on the platform.

Team Cherry’s long-awaited title also made it into the Top 20 biggest Steam games ever by concurrent count.

This happened during and after Silksong’s release crashed global digital storefronts across Nintendo, PlayStation, Xbox and Steam.

Its popularity resulted in Nintendo taking its store completely offline, and users attempting to purchase the title on Steam were being met with error messages.

Silksong is Steam’s most sought-after game of the year so far, appearing on 4.8 million wishlists.

The game’s predecessor, Hollow Knight, hit a new peak of over 71,000 concurrent players on Steam in the run up to Silksong’s release.

The 2017 game has already beaten that peak, having now almost reached 73,000 players.



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Already I'm convinced, Hollow Knight: Silksong is a hymn to the art of paying attention - and it absolutely rules
Game Updates

Already I’m convinced, Hollow Knight: Silksong is a hymn to the art of paying attention – and it absolutely rules

by admin September 5, 2025


Look down. That’s my early tip for Hollow Knight: Silksong, which I’ve been playing for an evening and a morning by this point. On a high ledge? Above a promising gap? Look down. Chances are the developers have put something just within visible range to guide you a little.

Hollow Knight: Silksong

I am – this is a weird sentence – quite a fan of looking down in games. Or rather, I’m a fan of games that specifically allow you to look down. Hollow Knight, Silksong, Spelunky: these are games in which situational awareness really matters. Wherever you are, they seem to say, you are inside a moment. This is not just an empty stretch of gameworld, or padding between here and there. Look down and you might avoid something dangerous. Or you might see something wonderful.

The looking down spirit goes deep too. If I had to sum up my time with Silksong so far, I’d say that it’s a game that prioritises paying attention above all else. That might not seem as if the sexiest of virtues is being foregrounded, but paying attention in games is actually brilliant. Games that need you to pay attention absolutely rule.

Metroidvanias often put a premium on this stuff, of course. Look at the map, but look hard: are there promising chunks of negative space in there where something might be hidden? Look at the walls, but really try to see what your eyes are passing over. Are there cracks that suggest new routes, new chambers? Is there more to this world hidden in front of you?

Hollow Knight: Silksong in motion.Watch on YouTube

In Silksong this goes a lot deeper. Bosses? So far I’ve found at least one which is significantly less of a hurdle if you really look at the environment in which you’re fighting. Collectibles? Silksong’s main currency – I absolutely adore this – is rosary beads. Tiny little things, vital for buying maps and supplies but easy to miss as they scatter across the ground. You have to really pay attention to make sure you’ve grabbed them all.

Onwards and upwards. Silksong is not against cheesing, and making various elements of the resource grind a little easier for you, but you need to spot these opportunities, in the same way you once spotted a bonfire in Dark Souls that allowed you to collect souls in vast quantities. It wants to link distant spots and provide handy respites, but it wants you to work for these things – not just to earn them, but to see the possibilities for them.

Image credit: Eurogamer / Team Cherry

I almost suspected a lot of this. Of course I knew that Silksong would be one of those games you have to really lean in to play, the kind that sees your shoulders tensed and your whole body tilted towards the screen, as if your entire being knows it can’t miss a thing. But I think I always sort of knew that the extra development time was not just being used to make the game bigger, but to make it richer, more alive with incidental elements and secrets and the details that make a design feel packed with potential.

True story: I’m not sleeping brilliantly at the moment. For whatever reason I’m awake and trying to get comfortable at three in the morning, desperate to find a way to keep my eyes shut. But after just one evening playing Silksong, I stepped away from the Switch 2 and realised I was absolutely exhausted. All that paying attention! I had put everything into what I’d been doing because the game had asked it of me, because the game had already put everything it had into the experience too. Last night I slept beautifully. And dreamt of caverns, and bugs, and secrets that were hidden beneath my feet.



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Hollow Knight: Silksong kills it on its launch day on Steam with over half-a-million concurrent players
Game Reviews

Hollow Knight: Silksong kills it on its launch day on Steam with over half-a-million concurrent players

by admin September 5, 2025


There was really no chance Hollow Knight: Silksong wasn’t going to be a major hit for Team Cherry; the only question was how much of a hit it was going to be. We no longer need to guess, because the game is out and everyone seems to be onboard.

Silksong has officially become one of Steam’s biggest releases of 2025, and certainly one of the most significant launches for any indie game.


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Quickly after Silksong went live last night on Steam, it started shooting up Steam’s Most Played chart, overtaking heavy-hitters like Path of Exile 2 (which, incidentally, just had a major update that boosted its spot), and perennial multiplayer titles like PUBG.

Silksong had no trouble landing into the top five – and staying there. Even at the time of this writing, the game occupies the number three spot, just below DOTA 2, and Counter-Strike 2 with over 317,000 in-game.

Its peak concurrent was a staggering 535,213 players (via SteamDB), which it managed to achieve around 14 hours ago. Silksong is also, of course, Steam’s current number one top-seller, with the game and soundtrack bundle at number two. It is especially impressive that it only spent one week in the top 100, no doubt the result of its gamescom revival and subsequent release date news.

Watch on YouTube

The original Hollow Knight even saw a boost off the back of that reemergence, beating its own all-time Steam concurrent player record just two days ago, as many booted up (and bought) the game in anticipation of the expansion-turned-sequel

And, just like how beloved that game was, it seems Silksong is getting the same level of love from players. As it stands, Silksong has an Overwhelmingly Positive Steam user review rating, based on nearly 16,000 reviews.

All that time spent in development has also seemingly resulted in a polished game, because there’s barely any mention of bugs or any other technical problems. Given this incredible momentum, it’s possible the weekend will boost Silksong’s numbers even further.



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