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Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns
Game Updates

Hollow Knight: Silksong’s early mods sand off its more annoying edges, including double damage and distant spawns

by admin September 9, 2025


Shhhhh. If we’re quiet, we might be able to avoid discourse with this one. If you’ve spent your weekend playing Hollow Knight: Silksong and found that the likes of enemies inflicting double damage and spawns being miles away put a dampner on the fun, mods can help.

I know, I know, these are videogames and we must take their difficulty with the utmost seriousness. How else are any of us supposed to learn important life lessons, like ‘press button dodge at this point’, unless we go through hours of frustration trying to beat one boss (or look such info up)? As such, I stress that these mods, like all mods, are entirely optional. No need to shout at people for using them. Save your voice for singing love ballads to Hornet during breaks in the action.

Right, now I’ve addressed the very powerful elephant in the room, let’s take a gander at Skong’s Nexus Mods page, which has filled out nicely now the metroidvania’s got a weekend under its belt. Silksong’s most endorsed mod thus far is one by Baiker that stops enemies and “normal bosses” from dishing out double damage, while leaving hazards free to keep on punishing you. Don’t look at the comments on it, if you’ve not got your internet argument observation popcorn handy.

Also up there in both the download and endorsement rankings is a mod from XiaoHaiNB, which adds health bars and damage numbers to baddies. Probably my favourites so far are the death counters. You’ve got a choice of two from modders Rexxah and NordboDev, and they’ll just sit there on your HUD, reminding you how many times your abilities have proven to be a bit too hollow shite.

Going back to the easening up, there’s ‘Stakes of Marika – Rebirth Anywhere’ from modder Kassent. As you might expect, this one takes a bit of inspiration from FromSoft’s Ancient Hoop by ensuring that “when you die in a scene, you will respawn at the scene entrance instead of at a bench miles away”. It also lets you set custom respawn points, which is cool.

For those annoyed by Silksong’s insistence on not being able to check where you are on the map at a glance, there’s ‘Always Have Compass Effect’ by Synthlight, which does what it says on the tin. The same modder’s stepped in with a mod that makes delivery items less fragile than a shipment of unpacked wine glasses precariously balanced to form a 20 foot tall tower and positioned next to some partially lit fireworks.

The final mod that’s caught my eye so far is this one for lore enthusiasts, which ensures you only have to kill a single enemy to be able to read their species’ journal entry.

Make sure to check the requirements of each of these if you fancy giving them a go, as most require the likes of BepInEx and MelonLoader to get up and running.



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September 9, 2025 0 comments
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Team Cherry is "working to improve" Hollow Knight: Silksong's Chinese translation following player complaints
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Team Cherry is “working to improve” Hollow Knight: Silksong’s Chinese translation following player complaints

by admin September 9, 2025


Team Cherry said it is “working to improve” the simplified Chinese translation of Hollow Knight: Silksong.

While the highly anticipated sequel holds a Mostly Positive score on Steam, tens of thousands of Chinese players have left negative reviews, criticizing the Chinese localization for its lack of nuance and accuracy.

On X/Twitter, Team Cherry’s Matthew Griffin thanked players for their “feedback and support,” and said work on the translation would be ongoing “over the coming weeks.”

“To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” Griffin wrote.

“We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

So far, just 38% of players who have left a review of the simplified Chinese version of the Silksong have left a positive review. Overall, the game sits at a Mostly Positive rating.

Hollow Knight: Silksong reached over half a million concurrent players a day after its release on September 4, 2025.



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September 9, 2025 0 comments
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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Gaming Gear

I spent all weekend playing Hollow Knight Silksong and I’m totally enthralled, but nothing could completely live up to the hype after so many years

by admin September 8, 2025



Up front: Silksong is obviously a good videogame.

I’ve played it for around 15 hours in the last four days, and all the while I’ve watched online communities grapple with it, most of whom seem to have progressed further than me. I’ve spent at least half as many hours reading about Silksong these past few days as I have playing it. And honestly, under the circumstances—the media didn’t get a head start here—that feels like the best way to go about playing and thinking about this curious game, which will likely delight or disappoint depending on your attitude going in.

I really like it so far, but there are some things that annoy me about it, and I don’t think it lives up to the hype through no fault of its own.


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I’m still not completely sure why Hollow Knight got as big as it did. I totally agree that it’s a great videogame and an outstanding metroidvania. Few games in this genre trust and reward the curiosity of the player as much as Hollow Knight did, and Silksong is no different in this regard.

But this doesn’t sufficiently explain its popularity. Maybe it’s because Team Cherry’s melancholy and quietly eccentric world is, in subtle ways, pretty different to anything we’ve explored before in this genre. It’s simultaneously cosy and forbidding, nasty and cute. Neither Hollow Knight or Silksong are fantasy metroidvanias, nor gothic ones, nor sci-fi ones, and that’s unusual. Most games adhere to the dictates of popular genres so strictly that when something like Hollow Knight comes along—something that doesn’t so much invent a new orthodoxy as it does artfully blur the distinctions between well-trodden ones—it can feel like a revelation. More curiously, this world of strange bugs, upright vermin, proud parasites, doesn’t feel aligned with any industry zeitgeist at all. (But nor did other mega popular indies Peak, Phasmophobia, or Among Us. I’m detecting a pattern.)

(Image credit: Team Cherry)

Which might be why Hollow Knight got as big as it did, aside from the prosaic truth that it’s fun. It’s also part of the reason why I think Silksong will inevitably be embraced despite not reinventing or even meaningfully advancing the genre it inhabits. Unless something massive changes between now and when the credits roll, Silksong isn’t a project in exceeding and thus rendering quaint and redundant its predecessor: it’s very much a companion piece. Despite the insurmountable hype built over years of gestation, Silksong’s ambitions are humble.

Beast mode

While Hornet is a much faster, more adept, more balletic character than her predecessor, Silksong feels surprisingly similar to Hollow Knight. The platforming is reliably tight, and Hornet is not beholden to the rules of inertia. She stops on a dime, and can be controlled mid-air. She doesn’t slide around too much and there is no sense of ever losing control over her. In the early hours at least, her downward attacks can only be executed diagonally, which actually makes no bloody sense, but the snooker-like gradations of complexity it introduces to movement and combat is edifying.

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Just as I’m coming to grips with Hornet’s movement, the usual onslaught of new abilities reinvent her. Aside from the major traversal upgrades I know to expect in games like this, Silksong has a take on Hollow Knight’s Charms that makes it feel more akin to an RPG. Hornet can equip different Crests once she’s found them, and all confer some minor but important tweaks to her combat moveset. On top of that, these Crests are what you slot Silksong’s equivalent to Charms into. It’s the kind of change that will please more experimental players, as well as those who spent a lot of time mixing and matching Charms in the original.

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases.

Silksong feels good in the hand, but it’s not why I play it. While I don’t like the Ori games as much as I love Hollow Knight, I feel like the former has a better grasp on mellifluous and expressive character movement. Team Cherry’s approach to platforming can feel quite wooden, and it lacks the flair of something like Mario or even N++. Silksong is faster than its predecessor, and the combat is much more aggressive—there are a lot of potential abilities to chain together, and many early-to-mid game bosses demand it—but Silksong, like Hollow Knight, isn’t so much about flowstate as it is about observation, patience and well-timed, precise manoeuvres.

(Image credit: Team Cherry)

One thing I love about Silksong is that its world sprawls much more than its predecessor: at the time of writing I have three known directions I can explore, and probably more that I don’t know about. I love to feel overwhelmed with options in a metroidvania. I’ve read anecdotes from players online who managed to discover far-flung regions of the map in the early hours that I haven’t seen yet by mid-game, and as a general rule, areas feel much more varied, with distinct and often surprising themes (one of my criticisms of Hollow Knight is that it’s a very dark game; Silksong is less so).

And as usual, novel approaches to exploration are often rewarded. Once, to scale an insurmountable wall, I lured a bug from a far-flung area of the room to pogo-bounce off it and mantle onto the unreachable surface. It worked. I found an NPC up there, and I’m not sure who the heck they are or how they factor into my journey, but I was rewarded for doing something that would feel akin to a bug in most other games.

There are also a lot of surprising one-off encounters—many more than in Hollow Knight—which results in a delightful tension with every new room explored. Who am I going to find in here? And what will they want from me?

(Image credit: Team Cherry)

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases. But all I’ve beaten so far, ranging from the widely loved ol’ chum Bell Beast through to the semi-puzzly Fourth Chorus, have been gripping spectacles, at least until the fifth-or-so attempt.

Silksong isn’t harder than Hollow Knight, until it suddenly is: a particular boss (I’m actually still trying to beat it) is mercilessly kicking my arse harder than any mandatory boss in Hollow Knight, and I’m definitely less than halfway through the game. This game makes no concessions for newcomers or the impatient, and some of its quirks, like taking damage when merely touching an enemy (even if they’re stunned!) can feel unfair, or dare I say, like poor game design.

Notice bored

This is a metroidvania alright. But to see why Silksong is special you have to be alert to the minor details. In one area, tiny brown bugs carry away the corpses of enemies you’ve slain, but you’ll only notice if you stand around for a while. When the Bell Beast leaps around in their unkempt den, tiny bells bounce and ricochet off all surfaces melodiously. And while the music is as grandiose or as plaintive as the situation warrants, Silksong really excels in the area of sound design: the clink of Hornet’s sword against an impenetrable metal wall, the distant foreboding rumblings in Hunter’s March that I’m sure will probably be explained at some point (but I’ll be happy if they aren’t), give the world a sense of life and tactility that very few other studios can manage on a 2D plane.

The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through.

This is an unusually lavish game, and not just by the standards of sidescrolling platformers. Spend a moment in any given room, and take in the bespoke detail applied. And then, listen to the room. The map may be bigger and there may be more bugs, but the truly impressive thing about Silksong is its sensorial detail. Get it on the biggest screen you’ve got. Make sure you’ve got the sound charging through the best speakers you have. Don’t play it at barely audible volume on a handheld: it won’t do it justice. It makes Prince of Persia: The Lost Crown look like a Roblox experience.

There are a few things that annoy me. I don’t like the sidequests, or “wishes”, so far. They usually demand Hornet to collect so-and-so amount of things, and I’d happily ignore them were it not for the fact that completing some of them have far-ranging consequences. There’s even a sidequest notice board in the main township: I hate these things in games, and it feels weirder for Hornet to be rocking around doing MMO-like sidequests than it would have done for the Knight. If I wanted this nonsense I’d wait for Borderlands 4.

(Image credit: Team Cherry)

And I’m not super fond of being suddenly trapped in a room and having to fend off waves of enemies before I can proceed. Not because these sequences are arduous—though they’re sometimes really hard—but more because they’re boring, and they happen much more frequently in Silksong than they did in Hollow Knight. The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through. I can’t help but groan every time two metal gates slam shut in a square room so I can fight more of the same enemies I was just fighting in the previous hallway.

I feel like those complaints are pretty minor considering how infatuated I am with Silksong, but I do get the sense that living up to the pre-release hype is basically impossible for this gorgeous but ultimately quite orthodox platforming adventure. And I don’t mean that as a criticism: it just seems basically true to me. It’s just the nature of hype.

Then again, maybe Silksong is different. This medium’s timeworn urge towards larger scale, new and innovative game systems, and envelope-pushing graphics technology—ie, the phenomena that is basically killing the blockbuster side of town right now, at least in the west—doesn’t seem to touch Team Cherry at all, whose fortune was made via Kickstarter, and whose core team is made up of three South Australians. The truth is that they’re just really good at making their weird arse bug games. And they’re really good at making me feel like a minor genius for being curious.

And, because of the huge success of their older game, they’ve been able to spend years filling this newer one with exquisite minor detail. Just don’t come here expecting a reinvention or even something dramatically different to Hollow Knight.



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September 8, 2025 0 comments
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Hollow Knight: Silksong - Guides Hub
Game Updates

Hollow Knight: Silksong – Guides Hub

by admin September 7, 2025



Are you excited to delve into the dark depths of Pharloom in Hollow Knight: Silksong? Do you want to face off against tough bosses? How about uncovering secrets of a world years in the making? Well, you can do all of these as Hornet, a guardian of Hallownest who is now lost in a mysterious kingdom. We’ll be with you every step of the way with our Hollow Knight: Silksong guides hub.

Hollow Knight: Silksong – Guides hub

Beginner’s guide – Before you get started on your journey, we encourage you to check out some tips in our beginner’s guide. We discuss a few basic mechanics, as well as what you can expect while exploring the game world.

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Now Playing: Hollow Knight: Silksong – Official Release Date Reveal Gameplay Trailer

All bosses and how to defeat them – From nefarious insects to molten-lava throwing beetle mechs, every boss will surely test your mettle. This Hollow Knight: Silksong guide helps you prepare for these encounters.

All Shakra map locations – The zones in Silksong can be downright discombobulating, especially if you’re looking for specific items and pathways. Thankfully, you can purchase maps and items to improve navigation.

Progression: Spine Cores – You have to collect these items for the Seamstress so you can start floating in mid-air.

Quest: Berry Picking – Grab these fruits for the Druid of Mosshome to receive a useful effect.

Quest: Lost Fleas – The Flea Caravan is looking for critters. It’s up to you to rescue them. Do take note that these Lost Fleas are actually scattered in various regions, too.

We’ll continue adding more articles to our Hollow Knight: Silksong guides hub, so stay tuned.



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September 7, 2025 0 comments
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How to get the Sting Shard weapon in Hollow Knight Silksong
Game Updates

How to get the Sting Shard weapon in Hollow Knight Silksong

by admin September 7, 2025


As you start your journey in Hollow Knight: Silksong, you only have your trusty needle and your wits to help you along your way. Thankfully, there are a few weapons you can pick up along the way, and one particular NPC has a few different tools to assist you.

Image via Team Cherry

Deep down in the Deep Docks, you can find the Forge Daughter, and this character has quite a few items for sale that will help you navigate the area and thwart the local foes.

First up, you can find the Forge Daughter at the location marked on the image below. They are located to the right of the central bench in the area, and after you drop down from the main route, move to the right. If you find a room with lava flowing in the background, head up and hit the switches to emerge in the right room.

Image via Team Cherry

Once you find the Forge Daughter, they have several helpful things for sale:

ItemDescriptionRosarie CostCraftmetal CostSting ShardA vicious stabbing trap? We can build it. Just know, it disturbs us, these devious implements you conceive to kill. 1401Magma BellForged iron bell, crafted to ward against the intense heat of the Deep Docks. Reduces the damage taken from flame and magma.1101Crafting KitCrafting by claw alone produces inferior results. With this kit, you can craft finer, sharper, and deadlier tools… if that is your wish. 180N/ASharp BundleTo maintain one’s tools is a constant task. These shards should be kept close when you travel, so you can repair and replenish as the need arises.50N/A

When it comes to what you should spend your hard-earned cash on, only you can decide, but for us, the Sting Shard is a fantastic addition to Hornet’s arsenal. Otherwise, using the magma bell to avoid some environmental damage has also been fantastic. Of course, if you have enough rosaries, then you can do as you please.

Please note, this is all we know about the Forge Daughter so far. Like many things in the original Hollow Knight, we expect the character’s location to change as they could pop up elsewhere. Plus, the shop line-up could change once everything is out of stock. We’ll update this guide as and when we get any new information.

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September 7, 2025 0 comments
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Official Hollow Knight Discord link – Destructoid
Game Reviews

How to upgrade Needle in Hollow Knight Silksong

by admin September 7, 2025


Screenshot by Destructoid

You’ll take a long time to get an upgrade.

|

Published: Sep 5, 2025 12:24 pm

You unlock the Needle upgrade in Hollow Knight: Silksong by speaking to Pinmaster Plinney in Bellhart. It’s as simple as that, but the path to get to this point is difficult because you need to defeat two strong bosses almost back-to-back.

Bellhart is the haunted city you find right after defeating Moorwing in Greymoor. If you have no idea what I’m talking about, bad news: You’re too far from the Needle upgrade and should wait until you defeat Moorwing, which is the fifth boss in Silksong and the one that follows Fourth Chorus.

Pinmaster Plinney is in that haunted city, but before you can find and speak to him, you need to purify Belhart by defeating the area’s boss. To free the city, go all the way to the left from Haunted Belhart, and you’ll be in the new area of Shellwood.

Shellwood expands west and upwards, so you’ll need to do a lot of platform jumping to navigate it. Your key goal in this area is to defeat the Sister Splinter boss and unlock the Wall Jump, also known as Cling Grip. Once you do so, go all the way to the upper right of Shellwood to transition into the upper part of Belhart. You’re about to head to another boss fight, so make sure to save on a bench close to Bellhart.

Once in upper Belhart, head down carefully and east. I say “carefully” because almost every drop is protected by a moving bug with a huge bell on its head, which damages Hornet if she touches it. You’ll need to have precise timing and use Cling Grip to avoid damage as you head down.

Fight the Widow

You’ll eventually hear a creature groaning under you, and that’s where you’ll fight a boss called Widow. The trick here is to pay attention to where Widow’s silk strings point to at all times, as they indicate where an attack is coming to get you. If you want a preview of the fight, check the video below.

Once you defeat Widow, you’ll have to play through a jumping puzzle in a short cutscene. The trick here is to move quickly since all platforms disappear in about two seconds after you step on them, taking a few extra seconds to reappear. Use your Cling Grip to jump from wall to wall and, when holding onto a wall, dash without jumping to clear gaps between adjacent walls. Reach the end of the puzzle and you’ll be back in Bellhart, which won’t be haunted anymore.

Pinmaster Plinney location

Pinmaster Plinney is exactly where Hornet’s icon is on this map. Screenshot by Destructoid.

Pinmaster Plinney is back in Belhart, along with other NPCs. His shop is in the top right corner of the city. To get there, go all the way to the left of Belhart, staying inside the city, and jump on the metal platforms to go up. Head right, where the first shop on a platform is Relic Seeker Scrounge’s. Ignore it for now and jump to the platforms to the right of it, where you’ll see a bell house with needles painted on a sign on top of it. That’s where Pinmaster Plinney is.

This is Plinney’s hut. Screenshot by Destructoid.

Go in and talk to Pinmaster Plinney, who will upgrade your Needle for free after a cool cutscene. If you’ve done everything right, you’ll see a “Needle Sharpened” text on the bottom left of your screen after the cutscene ends.

Now, Hornet’s Needle is stronger, and you can hopefully take down enemies in fewer hits than before.

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September 7, 2025 0 comments
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Hollow Knight: Silksong is out now on Steam - our review is on the way
Game Updates

Hollow Knight: Silksong is out now on Steam – our review is on the way

by admin September 7, 2025


Hollow Knight: Silksong has officially buzzed across the thin red line between “entirely hypothetical object of mass hysteria” and “existing videogame that you can play on your PC”. Team Cherry’s new metroidvania is live now on Steam and GOG. You can actually buy it with your actual money. Should you buy it? Sadly, I don’t yet have a Hollow Knight: Silksong review for you, because Team Cherry have decided not to distribute any codes in advance. If you’re reading a Silksong review right now, the reviewer is either a worryingly close confidant of the developers or a filthy bloody liar or some other, totally innocent third thing.

The absence of early review code reflects the fact that Silksong already has more Hype than most messiahs, partly thanks to Team Cherry’s long silence about gameplay specifics and Silksong’s release date, after an initial flurry of publicity in 2019. Only GTA 6 has attracted this many conspiracy theorists. Team Cherry need attention from reviewers at this point like a drowning person needs a glass of water. Which does not make it acceptable, of course, for a company to purposefully delay access to review code and so, deny players a proper assessment before launch.

A lot of the Hype has arrived care of the Silksong subreddit, who are in both a celebratory and a mourning mood today. “God help me I don’t know where to start,” writes one of the founding moderators, zoravy. “Thank you everyone for the insanity and fun I never could’ve predicted when starting this place up in 2021, this has genuinely been one of the funnest places to be on all of the internet, and its been an honour to see every bit of it, from the start.”

It’s certainly been a journey. Wired have published a good piece about the meta-gaming of Silksong anticipation, with subreddit subscribers not just fomenting speculation about release details but actively making things up and trolling each other. Major events include the “sacrificing” of certain users to Silksong – that is, they were banned from the subreddit, and only permitted to return after launch. There was also a running joke about fake copies being distributed by “Snosk”, a fully manifested version of one of Hollow Knight’s hidden bosses. To this, add my own reporting about that cake.

The original Hollow Knight is a game of copious, wriggling lore and layered interpretations, so all of this fannish roleplaying is entirely appropriate. If only I could persuade the dang Final Fantasy 9 remake rumour-mongers to think this way.

We may not have a review as yet, but we do have James’s hands-on verdict from Gamescom. “It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight,” he wrote. “But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.”

We also, rather terrifyingly, have the prospect of Silksong DLC. For context, Silksong itself began life as a humble Hollow Knight DLC pack, before it transcended those mortal confines and levelled up into a piece of internet phantasmagoria.

Are you buying today? Good luck to you. Let us know how you get on.



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September 7, 2025 0 comments
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Hollow Knight: Silksong already surpasses half a million concurrent players on Steam
Game Updates

Hollow Knight: Silksong already surpasses half a million concurrent players on Steam

by admin September 6, 2025



Hollow Knight: Silksong has already surpassed half a million concurrent players on Steam mere hours after its launch.


After years of hype, Team Cherry’s bug-filled Metroidvania finally released yesterday. On Steam, Silksong was the most wishlisted game on the charts and that’s now converted to a huge number of players.


At the time of writing, Silksong has an all-time peak of 535,213 players. That’s already the eighteenth highest all-time peak of concurrent players ever, beaten only by Monster Hunter Wilds in terms of games released this year.

Hollow Knight: Silksong – Release TrailerWatch on YouTube


And that player count will only increase over the weekend once more players download the game and get stuck in.


What’s more, this is just Steam. Silksong is also available across both Switch consoles, PlayStation, and Xbox, as well as on Xbox Game Pass, so there are plenty more people playing the game across all platforms.


Yesterday, the surge of players downloading Silksong immediately caused server chaos across almost every platform.


It’s clear Silksong is proving to be an exceedingly popular release – but does it live up to the hype? We’ll have a full review in the near future.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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An image of Hornet from Silksong engulfed with rage.
Product Reviews

Hollow Knight: Silksong sinks to ‘Mixed’ Steam review status among Chinese gamers over its bafflingly bad translation, with Team Cherry promising to improve it

by admin September 6, 2025



As reported by Eurogamer, Hollow Knight: Silksong has not met Chinese players’ expectations the way it has globally, with a 42% positive “Mixed” review status from nearly 20,000 Chinese language users, who say that the game’s localization was abysmally, uniquely poor.

Team Cherry has already responded to the issue, promising to work on the Chinese localization. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” wrote the game’s publishing and marketing lead, Matthew Griffin. “We’ll be working to improve the translation over the coming weeks.”

To our Chinese speaking fans:We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.We’ll be working to improve the translation over the coming weeks.Thanks for your feedback and support.September 5, 2025

The reception among Chinese speaking reviewers sharply contrasts with Silksong’s reviews in all other languages it’s available in, with an overall 80% “Very Positive” rating among over 80,000 reviews worldwide. Of about 16,000 negative reviews worldwide, 11,800 of them are in Simplified Chinese.


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Some commenters on Griffin’s post have tried to elaborate on the specific issues at hand. Tiger Tang, who led the Chinese localization of 2020 RPG Omori, wrote that the main issues in Silksong’s localization are creative, not grammatical. “The current Silksong CN translation reads like a Wuxia novel instead of conveying the game’s tone,” said Tang. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.”

Others in the comments noted the same bizarre, anachronistic quality Tang mentions, while it also reportedly devolves into total gibberish in places. Kotaku cited criticism from translation expert Loek van Kooten, who called Silksong’s Chinese dialogue the equivalent of “a high-school drama club’s Elizabethan improv night.” Silksong had two people credited for its Chinese localization, versus the first game’s team of six.

In a final twist, one of those two translators, Hertzz Liu, appears to have been leaking details about the much-anticipated Silksong on social media. A June comment on the r/Silksong subreddit by user Infinite-Lake-7523 includes a screenshot of a Q&A on the Chinese site Tieba from a user named “Hertzzz.” Infinite-Lake-7523 ironically thought this was a hoax, but said Herzz(zz) estimated a pre-Christmas release date and shared some of their plans for the localization.

Is it still a “review bomb” if people are understandably upset over a defective product? The current Chinese translation of Silksong sounds like that infamous “restoration” of Ecce Homo. With issues this extensive and structural, I would expect Team Cherry to commit to an entirely new Chinese localization, but that will likely take some time.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.






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Watch out, Hollow Knight: Silksong's hiding a sneaky Stardew Valley creatorman cameo
Game Updates

Watch out, Hollow Knight: Silksong’s hiding a sneaky Stardew Valley creatorman cameo

by admin September 6, 2025


In case you missed it, a plucky little game no one had heard anything about whatsoever arrived yesterday. Hollow Knight: Silksong. Yeah, I know, it’s news to me too. Anyway, what’s also news is that Stardew Valley creator Eric Barone has a voice acting cameo in Skong. Though, he’s being all coy about revealing when and where you can hear his dulcet tones.

This came to light because of some valiant folks who’ve already made it to Silksong’s end credits, presumably having pulled mammoth sessions last night, as our own Ollie did to provide you lot with some helpful early game walkthroughs. Or, you know, they’ve gone to the extras bit of the main menu and pressed the button that rolls the credits.

Barone’s name is just chilling there in a section dedicated to additional characters voices, which also features Team Cherry marketing and publishing fellow Matthew Griffin. Naturally, the question is where do folks have to go to find Barone’s cameo?

According to The Verge, who reached out to ConcernedApe LLC’s head of operations Cole Medeiros, neither he nor Barone would just come out and say where the cameo is, despite confirming it is indeed that Eric Barone. Medeiros told the site that the Stardew and and also Haunted Chocolatier dev would “rather not say which character(s) so as not to spoil any surprises for anyone”.

I’ve not had a chance to join the RPS Skong hive currently reviewing/guiding/Edwining their way through Silksong yet, so I’m gonna take a big old stab in the dark as to which character Barone’s voiced.

It’s this one:

I can’t wait to meet this guy

[image or embed]

— Kelsey (@badkirbys.bsky.social) 4 September 2025 at 09:43
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I stress, that’s a total guess based on zero knowledge or information, just vibes. If it’s correct, everyone who reads this owes me a pound of human flesh to feed Horace. If it’s wrong, I’ll pretend it didn’t happen and probably go dark on the socials for a bit, as is the custom when you’ve callously said something wrong and are a bit embarrassed about it.

Outside of the Barone cameo coming to light, Silksong’s arrival also briefly murdered Steam. The storefront has since been revived by a crack team of medics exhibiting the sort of CPR enthusiasm reserved for those who know their ability to play I Am Jesus Christ’s demo is at stake.



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