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You can have a "direct impact" on Crusader Kings 3's future, and get a few hints to where the grand strategy is heading next
Game Updates

You can have a “direct impact” on Crusader Kings 3’s future, and get a few hints to where the grand strategy is heading next

by admin June 22, 2025


“Your kingdom, your call” announced the Crusader Kings 3 trumpets earlier this week when they put out a new player survey, which is a terrifyingly verbose achievement for brass instruments, but useful for anyone who wants to give Paradox their opinions on where the grand strategy game should head next, as well as get a few hints about the futures it might already be making plans for.

While I do imagine Paradox will probably take some of the information gathered on board if the survey shows any serious trends in a certain direction, I mainly found this interesting enough to cover due to the sort of questions being asked. I’m always keen to learn how the folk making decisions actually view their own games, or at least which of the many niblets of received wisdom I’ve magpied from various GDC videos over the years they actually consider important.

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Case in point, the first question is “what player archetype fits you best”, in which they list all the fun things you might do in CK3 and link this to someone who prefers either roleplaying or “overcoming systemic challenges”. Example survey response below:

  • I enjoy roleplaying first, and systemic challenges second (creating an empire through well-planned marriages, surviving against overwhelming military odds, grooming the perfect heir, etc.)

Which is interesting to me in the sense that it suggests design thinking along the lines of “here’s a roleplaying tool with a secondary systemic benefit”, in contrast to:

  • I enjoy systemic challenges, and roleplaying second (creating the strongest regiments in the world, having more income than all my neighbors, etc.)

Which, again, I find this fun to think about in terms of design motivation – here’s an important primary system like military or economy a player can finagle to their liking, with the added roleplaying wrinkle that someone might also like to play “guy who has all the gold”. And yes, I do enjoy roleplaying that particular guy, in between reading Playboy for the articles. It’s not hoarding, I’m engaging in emergent fiction. About a coin-brained lordling. Who has work in two hours.

As for more tangible clues of where the game might be heading next, there’s some detailed questions about the theme of “trade and merchants”, where you can answer what aspects of the theme are most appealing to you personally, with answers like “naval trade”, “merchant republics”, and “banking”. Ditto the themes “feudalism & crusades”, “empires & laws”, “rib n’ saucy”, and “religion (christianity)”.

Brendy found a lot to love in the landless roaming and emergent storytelling of the Roads To Power expansion, and also left more dead bodies behind than he’d originally intended, or so he claims anyway.



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June 22, 2025 0 comments
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Inside How Stephen King's First Animated Film Was Made
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Inside How Stephen King’s First Animated Film Was Made

by admin June 17, 2025


Stephen King is at the point in his illustrious 58-year career when there aren’t many firsts left for him. Yet, the legendary author who’s published 65 books and has dozens of films inspired by his imagination machine of a mind has found time for one more first: his first animated feature. Lily became King’s first-ever animated short, and its origins trace back all the way to his high school days.

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In the pop-up-book-styled animated short, a young student named Robert is stuck between a rock and a nightmare as he has to deal with his cruel teacher, Ms. Sidley, and a large tiger named Lily in the bathroom. After his teacher berates him for choosing to urinate outside to avoid the tiger, her inspection of his claims has a devastating consequence for her. There’s no blood or gore—trademark components of many of our favorite Stephen King visual adaptations. There’s just kid-friendly horror in the Kate Siegel-directed short, which is exactly how King intended for it to be when he wrote the script according to Lily’s animator Pete Scalzitti, who spoke with Kotaku after the short’s screening at this year’s Tribeca Film Festival.

“Last summer Stephen wrote our screenplay, adapting it himself from one of his earliest stories ever, Here There Be Tygers, which he actually wrote when he was in high school,” Scalzitti explains. “Deep cut fans of his short stories will notice he changed some of the plot, as well as the names of the main characters, using instead the names from another of his darkest short stories, Suffer the Little Children. But the plot is all Tygers.”

Here There Be Tygers was released in 1968 when the prolific author was only 20 years old, and Suffer the Little Children was published four years later in 1972, making Lily a sterling example of the timelessness of King’s work. The hand-drawn animation makes Lily feel like it was pulled from a time capsule unblemished, and also makes it reminiscent of children’s picture books. All of this was intentional, even down to the way Siegel’s voice guides you through the horror.

“Kate chose to leave in Stephen’s screen directions and use them as narration, which she discussed with Stephen. This made the film feel like King was reading us a bedtime story, which gave me my solution for how to animate this in 21 days—I treated it like I was creating a pop-up book.”

Lily is part of Dark Corners, a series created by Siegel and Krsy Fox, which features eight animated horror shorts meant to “gently or not so gently introduce children to the world of horror.” While there isn’t any official word on if and when King decides to drop another, don’t put it past the master of horror to dig back into his treasure trove of stories for an animated feast of terror for the eyes.



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June 17, 2025 0 comments
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Dreamspring is an open world RPG inspired by Morrowind and King's Field
Game Updates

Dreamspring is an open world RPG inspired by Morrowind and King’s Field

by admin May 22, 2025


The Steam trailer for open world RPG Dreamspring contains: shooting spiders with a revolver. Hanging out near a green ocean. Fighting green skeletons. Most curiously, it features an armoured knight convulsing on a bed as if being shocked, from the inside, by some sort of magical electricity disease. Did this knight eat an entire pack of bad batteries? Do batteries even exist in this world, described as “a realm in ruins…beneath a twilight sky”. It’s a damn hell ass bum mystery, and mystery is exactly what I want from a game that lists both Morrowind and King’s Field as influences.

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“As a spellsword gunslinger,” – truly, the millionaire astronaut cowboy DJ of RPG classes – “you’ll explore ethereal landscapes shrouded in twilight, battle fearsome creatures, and uncover ancient secrets. Explore the dying Kingdom of Mortis and its different realms in first person action combat, in a world mixed with retro and vaporwave aesthetics”.

Despite the FromSoft influence, Dreamspring is aiming to be “a less punishing type of Souls/Scrolls-like game,” which I reckon is something that gets more important the bigger your world is. Otherwise, it looks to have most of the stuff you’d expect – branching dialogue, branching storyline, branching trees with branches branching toward an uncaring skyline, all the classics. It’s in early access at the moment, with the “core loop” apparently done, and the main quest and world still being worked on.

There’s no demo, although developer Billyfighter’s previous game Necroslayer is roughly the price of Greggs’ bake at the moment. Will you feel good after playing it? I can’t say. But you will likely feel better than after eating a Greggs’ bake.



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May 22, 2025 0 comments
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