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A King of Meat screenshot taken on PS5.
Product Reviews

King of Meat review: not the wurst

by admin October 2, 2025



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This party platformer serves up a steady stream of challenges with buckets of content to unlock, ranging all the way from a robust roster of weapons to neat cosmetics that help you run wild in the excellent character creator.

Personalization and customization are consistent highlights in King of Meat, and when you’re not tackling its wide selection of community-made levels, the expansive dungeon maker gives you a powerful but approachable set of tools for crafting your own.

Review info

Platform reviewed: PS5
Available on: PC, PS5, Nintendo Switch, Nintendo Switch 2, Xbox Series X, and Series S
Release date: October 7, 2025

It’s a meaty package given the modest $29.99 / £24.99 asking price, but there are some rough edges to bear in mind before you dive in. Its copious animated cutscenes are gorgeous, but the constant parody humor can sometimes grate. It’s perfectly serviceable if you’re willing to regard it with some degree of irony, but hardly entertaining material. The platforming can also be a drag, as it’s quite slow and precise – the opposite of what you would usually expect from a colorful multiplayer party game like this.

Pair this with a difficulty level that ranges all the way from a complete cakewalk to unbelievably punishing, depending on the design of your current dungeon, and the experience can often frustrate.

Meat your maker

(Image credit: Amazon Games)

Set in the fantasy kingdom of Loregok, everything in King of Meat is centered around the titular in-universe TV show.

Although online play is the focus, there’s a surprising amount of story here and heaps of voiced dialogue. The handful of vendors in its small hub world frequently dispense world-building lines, and there’s even a pretty solid single-player mode that has you traversing through a series of developer-crafted dungeons as little narrative segments play out.

Despite the reliance on rather passé parody humor, it’s certainly entertaining enough and offers a nice little diversion if you’re waiting for your friends to hop on for a multiplayer session. Reaching new high scores in these levels unlocks loads of neat goodies too, including in-game currency and some nifty cosmetics, giving you a good reason to replay each of them a handful of times.

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The star of the show is the multiplayer, though, divided into three distinct leagues that can be tackled with up to three other players. The league tryouts are your beginner levels, intended to be immediately approachable to low-level players. Populated by basic skeleton enemies or simplistic puzzles, they’re not particularly thrilling, leading to a rather weak first few matches, but soon give way to the much more exciting Global League playlist and the super challenging Imperial League.

Global League is where I routinely have the most fun, but enjoyment does hinge heavily on the design of the level that you’re playing. Although there is a fairly large selection of developer-made stages (which comprised the bulk of my early testing time), the community also has the power to create new levels that feed into the mix.

Sizzle reel

(Image credit: Amazon Games)

When you’re playing a well-designed level, everything just clicks.

One particularly memorable example had me completing quite complex spike-based puzzles with a team of randoms, all of us communicating through the in-game chat wheel (populated by barks like ‘nice’ or ‘sorry’) and the quick ping feature.

Carefully timing my position on pressure plates to disable traps so the other players could progress and do the same for me was immensely satisfying and had us all frictionlessly working like a hive mind despite the lack of detailed communication.

Going head-to-head with just the right mix of enemies in more wave-based challenges also helps the shockingly deep combat shine. Chaining different combos together to fill up the on-screen audience excitement meter is immediately rewarding, with more elaborate streaks resulting in louder cheers and higher points.

Best bit

(Image credit: Amazon Games)

The specials mode offers up a platter of limited-time challenges, with some aimed at solo players and others geared towards teams. They’re some of the best levels that I’ve seen, with a good mix of devious traps and combat challenges. Competing in them puts you on a huge leader board, and yes I managed to reach number one a handful of times.

There are loads of weapons to try too, with both a primary and secondary slot. Primaries range from your average medieval fare like swords and hammers to magical knuckle dusters and electric guitars, while secondaries include a bomb launcher and, my personal favorite, a literal gun. Completing challenges with each weapon feeds into a large set of skill trees, with unlocks increasing key stats and improving the efficiency of attacks.

Powerful Glory Moves are charged like an ultimate ability as your brawl, unleashing powerful effects, including healing for your team and an amusing burp that sends enemies flying. It’s all very strong on paper, but the issues start to come to the fore when you’re playing a less well-designed stage.

One random choice dumped me in a long, straight corridor that was just overflowing with super powerful enemies – a wildly unfair slog that saw me losing all five of my lives in a matter of seconds.

(Image credit: Amazon Games)

Platforming is rather slow and cumbersome, too, which makes some of the more parkour-oriented stages feel unfair. Your maximum running speed is a snail’s pace, and your jump is floaty and inaccurate. Throw in some consistent issues with hit direction thanks to server latency, and you have a recipe for annoyance when you’re trying to navigate everything from spike pits to moving platforms – which unfortunately are practically omnipresent.

I’m not exactly sure why developer Glowmade didn’t go for a lighter, faster style of platforming here, as it would easily make everything so much more exciting.

Dungeon master

(Image credit: Amazon Games)

Those with a creative streak will likely be able to forgive this, though, as King of Meat doesn’t fall short when it comes to customization.

The character creator is excellent, giving you loads of control over your armored competitor with a variety of outfit parts, plus decals and accessories that you can place anywhere. The unique, almost-modern-but-still-medieval look is cute too, and means that traffic cones and tracksuit bottoms don’t look at all out of place next to suits of armor.

There’s also the superb dungeon creator. It’s not quite as expensive as something like the level builder in Super Mario Maker, as it fundamentally relies on placing pre-set rooms, but you can achieve an awful lot with it. There are loads of decor items to place freely, tons of enemies, special effects, and a robust logic system for those keen to create more adventurous contraptions and puzzles.

The ability to quickly play your dungeon from the start or your current room in order to spot any sore spots is a blessing and makes creation fun and easy. Uploading your tracks for others to try is simple too, and I personally can’t wait to discover what kind of things players will come up with.

All of this leaves me a bit conflicted about King of Meat. The groundwork is all here for a fantastic experience, and the team behind the game has clearly put a huge amount of care and attention into almost all of its core elements – I just wish the platforming and comedy weren’t quite so tedious.

Should I play King of Meat?

Play it if…

Don’t play it if…

Accessibility features

There are loads of accessibility options in King of Meat. This includes a range of speech-to-text options, including narration of the in-game menus and chat box. Subtitles are enabled by default, and you’re free and customize the size, color, and background opacity of them. The controls can also be customized with a huge range of input options that remove the need to hit buttons.

Photosensitive users can remove the screen flash that occurs when you take damage, or disable a selection of other in-game effects.

How I reviewed King of Meat

I played more than ten hours of King of Meat on PlayStation 5 ahead of the game’s launch. During that time, I played a heap of levels both alone and with other players online.

I also had a lengthy co-op session with a colleague in order to assess the game’s potential when you’re playing with friends. I unlocked the bulk of the game’s content, including most of its weapons, and played with all of the ones that were available to me. I became global number one in a handful of the daily challenge levels and also spent some time as the level creator, experimenting with the tools on offer.

Throughout my time with the game, I played it with the standard DualSense Wireless Controller and an Astro A20 X gaming headset for audio.

First reviewed September 2025

King of Meat: Price Comparison



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October 2, 2025 0 comments
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The dog covered in blood in Cujo.
Esports

Stephen King has a message for people who cry about spoilers

by admin October 2, 2025



Stephen King has addressed the thorny subject of spoilers in a new essay, stating that he gets “impatient” with the concept, and bemoaning “the cry of spoilt people.”

It’s been a big year for Stephen King fans, as not only has he published new Holly Gibney novel ‘Never Flinch,’ but the master of horror has also had multiple movies in cinemas.

The Monkey got 2025 off to a twisted start, while Life of Chuck was a more life-affirming affair when it released during the summer. More recently The Long Walk made us cry, while The Running Man should deliver dystopian action and excitement when it hit screens in November.

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Those stories – like much of his work – feature twist and turns, and thanks to a new opinion piece, we now know that he isn’t bothered about such key moments being spoiled.

Stephen King claims “you can rarely spoil a good story”

Universal PicturesThe film version of Daphne du Maurier’s The Birds.

A new collection of Daphne du Maurier stories – titled ‘After Midnight: Thirteen Chilling Tales’ – hit shelves this week, featuring an introduction by Stephen King.

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To coincide with the release, King wrote a piece for The Guardian in which he celebrates the Rebecca author’s “unsettling genius,” stating that ” the line-by-line quality of Du Maurier’s writing is astonishing, given how prolific she was: 17 novels, six biographies, three plays and dozens of short stories.”

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He also compares the ending of The Birds movie to Du Maurier’s short story, which prompts a pretty controversial opinion from King about spoilers.

“I am impatient with the idea of ‘spoilers,’ a term that’s come into vogue along with other unpleasant side-effects of the internet in general and social media in particular,” he writes. “I find ‘You spoiled it!’ to be, typically, the cry of spoilt people. I’d argue you can rarely spoil a good story, because the joy is in the journey rather than the arrival.”

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Warner Bros.Tim Robbins and Morgan Freeman in The Shawshank Redemption movie.

Which is pretty shocking from a man whose work features twists that frequently elevate the material, most notably the big surprise at the end of ‘Rita Hayworth and the Shawshank Redemption’ – a story that’s power would be greatly diminished if readers knew what was coming.

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But King then does something of an about-turn when it comes to the concept of spoilers by adding that “Du Maurier’s stories are a notable exception to that rule. To talk about any of them at length would destroy their effect.” Meaning that maybe he’s against spoilers after all!

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The Long Walk is in cinemas now, The Running Man hits screens on November 14, 2025, and you can head here for our list of best Stephen King movies ever.



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October 2, 2025 0 comments
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Esports

Burger King brings back ball pits & admits “Creepy King” mascot alienated families

by admin October 2, 2025



Burger King is bringing back ball pits and play areas for kids, officially moving away from its more adult-focused era and its “Creepy King” mascot.

For kids growing up in the 90s – 2000s, playplaces at fast food joints like McDonald’s and Burger King were a staple part of the dining experience. Crawling through tunnels, climbing up ladders, and jumping into the ball pit are fond memories for most millennials and early Gen Zers.

However, in the last decade or so, many fast food chains have moved away from play places… but Burger King is aiming to bring them back.

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As revealed at its September 2025 franchise convention, Burger King is reintroducing themed play areas for children under 10. The ‘modular’ playplace is decked out in Burger King’s classic Orange and White colors, featuring climbable castle towers, slides, and even a ball pit.

Restaurant Business Online / Jonathan MazeBurger King is bringing back play areas for kids under 10.

Speaking to the media, Burger King CMO Joel Yashinsky opened up on why they’d decided to bring back playplaces to their restaurants, saying the brand wants to be “fun” and “welcoming” for families.

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“At our heart and soul, we were always a family brand,” he said. “So you will see that in the work we do, from advertising, from social media, a brand that’s welcoming and fun, but not at anyone’s expense.”

While Burger King’s play areas weren’t as numerous or famous as McDonald’s playplaces back in their heyday, they’re clearly ramping up the competition now and putting the ‘fun’ back in fast food.

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Burger King retires its “Creepy King” mascot as it becomes more family-friendly

That isn’t the only big change Burger King is making to its branding, either; Yashinsky also revealed that they are officially done with ‘The King’ mascot, saying it was too scary for families with younger children. (The King was officially retired in 2011, but has been brought back from time to time for specific advertisements.)

“We had a number of learnings from ‘Creepy King,’ and we’ve moved away from him because he had limited appeal,” he said. 

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Burger KingBurger King’s “Creepy King” mascot is officially entering retirement (again) as the fast food chain enters a new family-focused era.

Burger King’s new play areas come as a welcome surprise in a time where many of its competitors are paring down their play areas — or simply not building them into their restaurants at all.

As per the president of food-service research and consulting firm Technomic, Darren Tristano, it simply doesn’t make financial sense for fast food chains to spend the money on construction, maintenance and upkeep for these spots.

“Over the last 30 or 40 years, we’ve seen the larger playground shifting to a smaller, condensed playground and, in some cases, moving outside, which doesn’t help in the winter. It’s evolved to a point where it’s smaller and much less relevant,” he said in an interview with Eater.

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Dr. Erin Carr-Jordan, the founder of Kids Play Safe, a research organization “committed to protecting the health, safety and well-being of children,” also mentioned that restaurants simply can’t do enough to keep play areas sanitized — especially in the wake of the pandemic.

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“For business owners and operators, many of them — and this is just my assumption — didn’t want to do the work to keep them, and it wasn’t necessarily worth the hassle of actually going in and maintaining the equipment and cleaning it on a regular basis. I think in McDonald’s case, that’s the reason you see so many of them closed,” she said.

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This week in PC games: Tokyo Game Show, Silent Hill, babel city-building and an RPG about a fugitive king
Game Updates

This week in PC games: Tokyo Game Show, Silent Hill, babel city-building and an RPG about a fugitive king

by admin September 22, 2025


Hello reader who is also a player! Once again I have failed in my fervent efforts to meddle with the Earth’s rotation so as to suspend time exactly at 11.30am, Saturday morning. I fear that another week is upon us. Fortunately, it contains some new PC games, spanning full releases and early access launches. Some of those new PC games may even be worth a modest portion of your lifespan and personal capital. Here’s a list of the ones I find most appealing or notable.

Monday 22nd September

Tuesday 23rd September

  • Blippo+ is about surfing channels to discover the soaps, sitcoms, news, weather, and talk shows of mysterious Planet Blip
  • Baby Steps is about learning to walk, one helplessly sliding ragdoll animation at a time
  • The point-and-click artisans of Blue Brain Games are back with The House Of Telsa
  • Clone detection horror It Has My Face has my curiosity, perhaps even my attention, but only time will tell whether it has my face

Wednesday 24th September

  • Let’s all go be Japanese high schoolgirls from the 1960s and slice up yokai scarecrows in Silent Hill f, which Oisin says is decent
  • Let’s all go come-of-age in Consume Me (pictured), a life sim about feeling “stupid, fat, lazy, and ugly in high school”, with mostly bad endings
  • Sonic Racing: CrossWorlds does not contain any schools or self-loathing, but it is thinking with portals

Thursday 25th September

  • Mala Petaka is a strikingly upbeat and colourful GZDoom shooter with hanging crystals and many robots
  • Dunno if any of you are into Aquaplus, but they’ve got this big cross-over anime 2D fighting game out today that seems jazzy, and we haven’t listed a fighting game for a while
  • Drown human scientists in the ichor of your mass-produced minions in Buggos 2, an RTS autobattler for the Zerg appreciators lurking amongst us
  • Please partake of another helping of uncanny ballfootsies in EA Sports FC 26


Friday 26th September

  • Stario Haven Tower is about building the tallest city you can, contending with changes of weather and the rigours of vertical logistics
  • Hotel Barcelona is a side-scrolling roguelike slasher about a US field marshal possessed by the soul of a serial killer, created by a team led by Swery and Suda51
  • Lost In the Open is a grubby fantasy tactics RPG about a recently overthrown king and entourage fleeing across a hex-based map

Aside from the above new PC games, this week will contain a non-zero quantity of games so new they aren’t even released yet. We’ll hear about a few of them at the latest Tokyo Game Show, which runs 25th-28th September. As I write this I am looking at a spreadsheet of embargoed announcements. The temptation to just paste the whole thing below and take the week off is fierce, but I am absurdly professional and will resist. Pretty sure none of you care about made you look! anyway.



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September 22, 2025 0 comments
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Tulsa King season 3
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‘Tulsa King’ Season 3 Release Schedule: When New Episodes Hit Paramount Plus

by admin September 21, 2025


Tulsa King’s season 3 premiere is imminent, and the exploits of Sylvester Stallone’s Oklahoma-based crime boss and his allies are far from over. Paramount Plus has already renewed the Taylor Sheridan-created drama for season 4.

Season 3 will continue the saga of Stallone’s Dwight Manfredi and his crew — which he pulled together after leaving New York behind after spending 25 years in prison — and introduce new foes, the Dunmires. According to Paramount Plus, the formidable family includes Jeremiah Dunmire, “a powerful, forceful man with deep pockets in the liquor business,” and his wild-eyed country son, Cole.

The new Tulsa King season will also include Samuel L. Jackson, who’s starring in the upcoming New Orleans-set spinoff Nola King. It’ll introduce Jackson’s character, Russell Lee Washington Jr., who met Manfredi in prison. There are more details about his role out there, but you might want to wait and see what unfolds on-screen.

How to watch Tulsa King season 3

You’ll need a Paramount Plus subscription to watch the crime drama series. In the US, new episodes will drop one each week on Sundays at 12 a.m. ET (or Saturdays at 9  p.m. for PT folks) starting with episode 1 on Sept. 21, according to Paramount Plus.

Sarah Tew/CNET

If you want to get Paramount Plus to watch the new season of Tulsa King, you can choose between an $8 per month Essential tier and $13 per month Premium tier (formerly the Paramount Plus with Showtime tier). You can also pay for a full year up-front and save some money over paying for 12 months separately. The Essential plan is ad-based, and the Premium plan has no commercials outside of live TV. 

Read our Paramount Plus review.



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September 21, 2025 0 comments
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Crusaders King 3 Dev Apologizes For Busted Coronations DLC
Game Reviews

Crusaders King 3 Dev Apologizes For Busted Coronations DLC

by admin September 11, 2025


Yesterday, Crusader Kings 3 released a new DLC for the popular historical strategy game. The reaction to it was very negative, with complaints about it being small and broken, as well as including features that some players felt should have been in the main game. Now, the game’s QA manager has issued a lengthy apology and explained what happened.

On September 9, Paradox Interactive released the “Coronations” DLC pack for Crusader Kings 3. This is just one of many, many DLCs and expansions that have been released for the large-scale strategy game since it launched back in 2020. However, shortly after Coronations launched on Steam, players began sharing negative reviews and complaining that one feature of the small DLC, oaths, was completely broken and causing problems during campaigns. Others complained that the small DLC should have been a free update and argued that Paradox has been squeezing player wallets more and more with these smaller DLCs. The Coronations DLC now has an overall negative rating on Steam.

In response to all this negative feedback and anger, Paradox’s QA manager has posted an apology, explained what happened, and promised that the studio would do better in the future to prevent this from happening again.

On Thursday, Crusader Kings 3‘s QA manager, Riad, shared a message with fans on the game’s official Steam page. According to Riad, he’s been wanting to apologize to the community for the last 24 hours and asked the “higher-ups” for permission to write an apology.

“I’m sorry. Coronations was not up to the standard you deserve, and that’s on me,” said Riad. “As the QA Manager for the studio, it is my job to ensure that our releases meet the [quality assurance] vision we have set out. It is clear we didn’t give the project the resources and attention it needed, and the result was a release that let you down. You have every right to be upset, and I want to acknowledge that openly.”

Riad explained that the studio has been “pouring enormous effort” into the next massive Crusader Kings 3 expansion, All Under Heaven. According to the QA boss, it’s the biggest expansion the studio has ever made and “basically every resource” is “committed” to making sure the expansion is “up to [fan] expectations.” However, this led to other projects at Paradox, like the Coronations DLC, having fewer resources and staff. And while Riad is “very proud” of what the team was able to pull off with limited resources, the QA boss called the whole situation “unfair” to both fans and the devs. Riad also blamed “last-minute” changes for oaths being broken in the new DLC and claimed the studio was going to be more “stringent” about these tweaks.

“Many of us on the team, myself included, joined Paradox as fans of the games. Meeting you at events…hearing your stories, and seeing how much Crusader Kings 3 means to you is what makes this work so meaningful,” said Riad. “That’s why it hurts so much when we fuck up like this. We don’t take your trust for granted, and I want to do my best to ensure we earn it back.”

Riad says that there is at least one more patch on the way to fix more issues in the Coronations DLC and added, “Thank you for holding us accountable and for continuing to care about this game as much as we do. We will do better.”



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September 11, 2025 0 comments
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Stephen King Reveals His Top 10 Favorite Movies
Product Reviews

Stephen King Reveals His Top 10 Favorite Movies

by admin September 9, 2025


There’s something about a favorite author or figure sharing their simple lists of favorite things. On a random Monday in September, legendary scribe Stephen King decided to hop on his keyboard and grace fans with his list of personal favorite movies. And yes, King, truly, we’ll take these crumbs.

In a post on X, the author provided insight into the kind of films he enjoys. Fans will no doubt find gems in the genre-spanning set of curated works, which include Hollywood classics, noir standards, comedies, and early blockbusters. He excludes adaptations of his own work, though he does name some favorites as a result of that.

The post reads:

My 10 favorite movies (excluding MISERY, SHAWSHANK, GREEN MILE, STAND BY ME). In no particular order:
SORCERER
GODFATHER 2
THE GETAWAY
GROUNDHOG DAY
CASABLANCA
TREASURE OF THE SIERRA MADRE
JAWS
MEAN STREETS
CLOSE ENCOUNTERS OF THE 3rd KIND
DOUBLE INDEMNITY

It’s really film curriculum to study in order to get insight on what makes a popcorn flick for King. Two Roy Scheider performances stand out: the heart of darkness explored in William Friedkin’s bleak Sorcerer and, of course, Spielberg’s shark-induced mass hysteria he fights in Jaws. And it’s awesome to see the other Steven in this list multiple times, as the cinematic contemporary to King’s own genre-spanning works inspires the inclusion of Close Encounters of the Third Kind.

Makes us wonder if King’s books might feature in Spielberg’s favorite written works at all. And it’s worth noting how great it is to see that the horror maestro’s sense of humor skewers in the vein of Groundhog Day, which in its own way is a nightmare scenario to live in.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 9, 2025 0 comments
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Cameron Frew
Esports

The Long Walk review: Bleak, brutal Stephen King movie is an all-timer

by admin September 3, 2025



As a Stephen King adaptation, The Long Walk belongs in the echelon occupied by Stand By Me and The Shawshank Redemption. As a movie, it’s a gruelling endurance test that’s also an immensely moving privilege.

Battle Royale, The Hunger Games, Squid Game – three pop-culturally pervasive IPs united by one fundamental aspect: nations in decay that promise riches (if not merely survival) to the few to balm, or simply distract the many. We’re not there (yet), but you’d need to be blind, deaf, or dim to not understand why these stories are so popular; we root for the few, but we are the many.

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You could say The Long Walk is a little late. Ultimately, it’s another dystopian tale that revolves around a deadly contest, and it’s even directed by Francis Lawrence, who helmed most of The Hunger Games films. What else is there to say or see, other than echoes and reflections of misery?

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Well, through Lawrence, writer JT Mollner, and King (or Richard Bachman, for the fans), it manages to feel like a movie for now. Also, and this part is important… it could be the best film you’ll watch this year. 

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What is The Long Walk about? 

Nineteen years on from a war that “tore this nation apart,” the US is decrepit and impoverished, with free-spirited books and music banned under the country’s totalitarian regime. 

Each year, the American dream is distilled down to its cursed essence with a nationwide competition: The Long Walk, in which young men are required to walk at a speed of at least 3mph. As the Major (Mark Hamill) booms, there’s “no finish line” – the contest only ends with one man standing, and those who slow down or stop are point-blank executed. It’s not compulsory to enter, either: those who want to take part volunteer their names in a lottery, and they’re offered a “back out day” before the walk begins.

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If they win, they get “a gazillion dollars” and one wish. Raymond Garraty (Cooper Hoffman) has big plans for his wish, with hopes to rid the country of the contest once and for all, while Peter McVries (David Jonsson) has even nobler aspirations. They quickly find kinship with each other as one foot follows another and tens of miles turn to hundreds; bantering, laughing, confiding, and at times, carrying (almost literally).

There is one distinct detail: despite the Major’s best, gravelly efforts to sensationalize the contest, there’s no glory in it. They walk from town to town past endless fields, greeted by little more than dead cattle and sullen-faced families. “Pretty f**king desolate,” Garraty even says.

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That’s what makes it all so affecting: there’s very little exposition about the conception of the walk or why boys who take part need to die, but it’s the result of stubbornness (for the government) and desperation (for the boys, even if they don’t know it). Even the worst participants (Charlie Plummer’s Barkovitch is especially loathsome) are easy to pity: they may have agency with each step, but they’re all pawns in a game that’s indefinitely rigged.

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The Long Walk isn’t for the faint of heart 

Lionsgate

King asserted that there was no point in making The Long Walk if it wasn’t true to the brutality of the book. Lawrence never hesitates in showcasing its horrors, nor is it gratuitous; when you see a young boy’s face get splattered over the ground, it’s a clear, present, and anxiety-inducing danger. 

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The movie doesn’t shy away from your inevitable questions, either, whether it’s one guy sacrificing his speed to take a sh*t, sleepwalking, or shoes giving in to the extraordinary distance. It’s a thoroughly thought-out piece of storytelling in every regard, and the character work is second to none. 

Hoffman and Jonsson are sensational, two leading men with immediate chemistry; in an instant, you’ll be thinking, “They’re my boys.” Their presence is reminiscent of Stand By Me’s Gordie and Chris; not in the dynamic (both are self-assured and commanding in their own ways), but in how lived-in and honest their friendship seems as the nightmare darkens. These are two natural, but hugely charismatic performances – make them (even bigger) stars.

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Similar praise could be given to the supporting cast (Tut Nyuot’s Arthur is another standout), and credit is due for both King and Mollner: it’s hard to think of another movie where young men have been this aptly written (sorry to cite Stand By Me again, but it’s the strongest comparison). It’s not a spoiler to say many of them die, but there’s not a single death that feels inconsequential: each one is absolutely heartwrenching. I cried multiple times. I could cry just thinking about those who “get their ticket.”

The Long Walk is the peak of Francis Lawrence’s career

Lionsgate

It’s no small compliment to say this is the best movie Lawrence has ever directed. Catching Fire is revered by many as the best Hunger Games film (because it is), and Constantine and I Am Legend are underrated. 

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There’s not one component here that’s out of place; each performance is perfectly pitched, its blocking and “moment to moment” sequencing is sublime, and he shows restraint where it matters (a tiny bit more detail about the wider world would have been good). Also, it has an elite title card drop.

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The cinematography, courtesy of Jo Willems (Hard Candy, 30 Days of Night, and Catching Fire), is grim and beautiful; some images are hard to shake, others briefly numb the barbarity. It’s a little reductive and broad to say this, but even when its palette is as dreary as the clouds above the boys, it looks like a real film, not an exercise in plot. 

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A special shoutout to composer Jeremiah Fraites (who’s part of The Lumineers), whose first film score is sophisticated and emotive. It’s almost Moby-like in some scenes, but it’s diverse, capable of ramping up suspense and leaning into his folk sensibilities in more tender, quiet moments.

The Long Walk score: 5/5

Harrowing, heartbreaking, and near-flawless, The Long Walk is one of the greatest Stephen King adaptations ever made; walk – nay, run – to watch it as soon as possible. This is an all-timer.

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The Long Walk hits cinemas on September 12. Until then, check out our list of the best horror movies ever made and what else is dropping this year with our 2025 movie calendar.

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September 3, 2025 0 comments
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"Performance didn't matter" in King layoffs, sources claim in new report
Esports

“Performance didn’t matter” in King layoffs, sources claim in new report

by admin August 27, 2025


A new report has called King’s layoffs “haphazard,” with anonymous sources claiming staff performance didn’t appear to factor into decision-making.

Mobilegamer.biz spoke to multiple King staff members affected by Microsoft layoffs in July, and in a report published on August 26, 2025, claimed morale at the company is “pretty low.”

According to claims by the publication’s anonymous sources, on July 2, 2025, the regular company-wide call was renamed Important Kingdom Update and required mandatory attendance. It was at this meeting that King’s president, Todd Green, allegedly told staff that 200 jobs were to be cut.

Sources alleged that staff were offered a severance package and an exit agreement to sign, with some given three weeks to sign the document. However, some staff had “serious questions” over the terms offered, the publication reports.

“We all took lawyers and they were pretty clear that the proposals weren’t legal,” an anonymous source claimed. “But I decided in the end to sign, simply because I fear getting even less and I don’t believe we can win against a corporation like Microsoft.”

The publication reports that other staff members are proceeding with legal action against King.

The report also claimed the layoffs were “haphazard,” with a senior manager alleging that, while King has a five-point scale for ranking employees’ performance, this “did not seem to factor into who was eliminated.”

“The logic for who has been chosen to be laid off has been hard to figure honestly…the rationale outlined was our heavy management layer and inefficient product development, but looking at the people let go, it doesn’t align,” the senior manager told Mobilegamer.biz.

“It didn’t matter that it was people who worked there for ten or more years or who contributed to the success and earned promotions,” another source claimed. “Performance didn’t matter.”

According to one source, the Farm Heroes Saga team, which reportedly lost half its staff (roughly 50 people), was close to hitting its annual operation plan (AOP) targets, while the company’s catalog games, including Candy Crush, were “far behind their AOP”.

Sources also alleged that some staff were rehired within weeks of being laid off and that some “toxic” managers have been investigated multiple times by Activision Blizzard’s Right Way2Play workplace ethics and conduct team, without repercussions.

“The Right Way2Play is about fostering an ethical, speak up culture,” the code of conduct reads. “It means doing the right thing, even when it’s difficult.

“The Right Way2Play is about taking responsibility. It means a work environment that’s safe, so everyone can bring their creativity. And where we all act with integrity.

“The Right Way2Play means speaking up for ourselves, for each other, and for our community of players. I’m committed to fostering an ethical culture. One that is open, respectful, and inclusive.

“No matter where you work across the globe, or what group you support, we all live by our shared Code of Conduct. And that’s the Right Way2Play.”

However, one source claimed that “HR has often protected toxic leaders and put pressure on the ‘difficult’ employees for reporting the issue.”

“Employees that were vocal and known for being vocal have been targeted by HR on several occasions,” the source alleged.

In July, Mobilegamer.biz reported that laid off King staff would be replaced by the AI tools they helped to create.

“AI was being introduced by Microsoft as mandatory a while ago,” one source told the publication.

“The goal for last year, if I recall correctly, was having a 70 or 80% daily usage of AI on general tasks. And the goal for this year was to get up to 100%, so that every artist, designer, developer, even managers have to use it on a daily basis.”

However, another source alleged that King is “AI sceptic” and AI adoption is “very low apart from ChatGPT.”

This same source claimed that King’s workforce was “bloated” and that “there will definitely be more layoffs.”

GamesIndustry.biz has reached out to King and Microsoft for comment on this story.



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August 27, 2025 0 comments
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mcdonald's xxl fries with large, medium and small
Esports

Burger King brings back Cini Minis nationwide after 13 years

by admin August 26, 2025



Burger King has announced the return of its fan-favorite Cini Minis after more than a decade off menus. The bite-sized cinnamon rolls, which come with a dipping cup of icing, are available nationwide for a limited time.

The item was first introduced in 1998 and remained a popular breakfast option until it was discontinued in 2012. Burger King briefly brought them back through a Grubhub promotion in 2018 and later tested their return in select Florida locations in 2024.

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Now, the chain has confirmed that Cini Minis are back nationwide as a standalone purchase and part of new meal bundles. Customers can buy them a la carte for around $2.99 or as part of Burger King’s $5 Duo and $7 Trio deals.

Cini Minis will be a limited time item

Burger King has not announced how long Cini Minis will remain on menus, but the company confirmed the comeback is temporary. The return follows similar moves by fast food chains reintroducing discontinued items to meet customer demand and capitalize on nostalgia.

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This isn’t the first time we’ve seen a highly requested item return to menus at a fast food restaurant in 2025.

McDonald’s brought back chicken strips in May in preparation for July’s Snack Wrap release, which took the internet by storm and overwhelmed delivery services in the process.

On top of that, KFC brought its potato wedges back for a limited time earlier in August, years after it replaced them with its new fries.

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August 26, 2025 0 comments
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