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Silksong will get DLC and "some of the plans for that stuff are kind of ambitious as well"
Game Updates

Silksong will get DLC and “some of the plans for that stuff are kind of ambitious as well”

by admin August 23, 2025



Hollow Knight: Silksong began life as a DLC expansion, but then developers Team Cherry decided the concept was “too large and too unique”, and upgraded it into a full game. They spent six years working on the thing in almost total silence, while fulminating legions of the terminally online quietly drove themselves bonkers hunting for release date clues. We now have a Silksong release date – it’s just two weeks away – so in theory, the nightmare is over. Except, oh dear – Team Cherry are planning post-launch content for Silksong, and they’re already calling it “ambitious”.


All that’s from this week’s breakout interview with Press X To Jason Schreier, the person who considerately does all the investigative reporting in games journalism so that humbler souls like myself can spend our days taking the piss out of him. According to Schreier, “they’re already making big plans to add extra content to Silksong in the months and years to come.” Then there are some snippets from Team Cherry’s founders Ari Gibson and William Pellen.


“Launching it is obviously quite exciting,” Pellen said. “What comes after for us is equally as exciting.”


“The most interesting thing now is what can we add to it next,” interjected Gibson. “We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it.”


Those monsters! I look forward to revisiting this post in 2030, assuming RPS hasn’t been turned into sausages by then, while writing up the latest rumours about Hollow Knight: Polyestertune or Satinmelody or whatever they end up calling the third one. In fairness, Hollow Knight did get actual DLC expansions before Silksong that launched at a regular rate.


In any case, the DLC tease is perhaps better interpreted as show of kindness. Earlier in the interview, Gibson and Pellen fret that by actually releasing Silksong, they’re spoiling things for players for whom the real Silksong is speculating endlessly about the release of Silksong.

“It’s nice that people are passionate about the game, and that they’ve obviously formed their own strange or very exciting communities around it,” said Gibson, diplomatically. Added Pellen: “Feels like we’re going to ruin their fun by releasing the game.” I guess their tantalising talk of “ambitious” post-launch material is a bid to keep the dream alive, then.



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August 23, 2025 0 comments
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Product Reviews

Way of the Sword might be a more forgiving kind of samurai epic

by admin August 20, 2025


Capcom’s Onimusha series has been on a long hiatus. Combining Resident Evil-style rendered backgrounds with more agile characters, adding in demons, magic and a feudal Japan setting, the series span multiple sequels — and consoles — til the fourth entry in 2006.

Roughly two decades (and console eras) later, Capcom has returned to the series, even getting the definitive samurai actor, Tom Cruise Mifune Toshiro, to play the hero, the legendary swordsman Miyamoto Musashi. At Gamescom, the company is now demoing an early slice of Way of the Sword, which covers most (but not all) of the game shown at SGF 2025 just a few months ago.

It’s an interesting time to return to the samurai-meets-demonic-threat universe of Onimusha, following a sudden boom in games tapping into feudal Japan. Most recently, the latest Assassin’s Creed was set there, while, Sony’s upcoming Ghost of Yotei (not to mention its predecessor) both tap bushido and swordplay in historical Japan.

While I played through the demo, I made a lot of mental comparisons to Sekiro – a game that’s now several years old and still unbeaten by me. Onimusha draws together similar themes of demon forces run amok, but has a more forgiving approach. Gameplay centers around blocks and parries, plus weak and strong attacks, all while pulling in orbs dropped by dying enemies that act as the game’s currency. (Health orbs are also dropped by certain foes.)

Onimusha Way of the Sword hands-on

(Capcom)

The Oni gauntlet that absorbs these souls can also be used to see invisible demons and unlock areas that are spiritually blocked. It’ll also act like a sort-of demonic movie projector, showing what happened during the demon invasion in the area.

Early enemies were predictably sluggish demon swordsmen and archers, getting me back up to speed with how Onimusha fights play out. Even if it predictably looks lightyears ahead of its predecessors, Way of the Sword doesn’t reinvent how you cut up these demon hordes.

In comparison to other action games, guarding seems very forgiving. You can hold the guard button down, and it’ll block basic projectiles and melee attacks from all directions I spent some time leaning into exhausting stamina gauges, timing parries for one-hit Issen critical attack and batting away arrows back where they came from.

Don’t get me wrong, it’s satisfying and fun, but I’m itching to see how the series will build on what’s pretty basic attack flow. Musashi had acccess to a dual-short sword special attack, Two Celestials, that barrages the enemy with attacks and tops up his health levels.

This suggests more special attacks and magical flourishes should open up later in the game. The preview during SGF 2025 also showed ways to utilize the environment for defensive attacks, holding up wooden boards to block arrows, for instance, although that didn’t trigger during my playthrough.

Onimusha Way of the Sword hands-on

(Capcom)

The highlight of the demo was a confrontation with Musashi’s rival, Ganryu Sasaki. He’s great villain fodder — and has also been somehow gifted his own Oni gauntlet. The duel was the only time I felt under threat during the demo, and even then, I didn’t die once. There’s enough of a health meter to test yourself against Sasaki’s lavish sword attacks and lunges. Once you wear down more powerful enemies, you can make a single, concentrated attack to either glean more orbs from them or hit for heavy-duty damage.

The early taste of Way of the Sword is a fun, easy romp, so I’m curious to see how Capcom evolves the formula of Onimusha — and where the true challenges might lie.

Onimusha: Way of the Sword is set to be released in 2026 on PS5, Xbox Series S|X, and PC.



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August 20, 2025 0 comments
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Drag X Drive Review - Kind Of A Drag
Game Reviews

Drag X Drive Review – Kind Of A Drag

by admin August 17, 2025



Drag X Drive comes at an interesting time in the launch lineup for the Nintendo Switch 2. Rather than numerous day-one first-party releases that may risk overshadowing each other, the company has been releasing them one at a time, monthly. First we had Mario Kart World–alongside Nintendo Switch 2 Welcome Tour, which kind of counts–followed by Donkey Kong Bananza, and now, Drag X Drive. The unconventional sports game is unique in the lineup for not centering around a known franchise. Instead its hook is an almost exclusively multiplayer focus and a novel control scheme based around the system’s mouse functionality. But while it’s a neat showpiece for how dual-mouse controls can create new game experiences, in practice it’s mostly just physically uncomfortable to play and too bare-bones to hold your interest.

Drag X Drive follows in the footsteps of games like Rocket League, mixing various influences to create something new. In this case, its closest analog is wheelchair basketball, a Paralympic sport that allows disabled athletes to play with some modifications. It adds a slight twist to that foundation, though, by taking place inside a skateboarding bowl, allowing players to build up speed and do trick shots to earn score bonuses. It’s a neat concept, and one that could pay homage to the athleticism of the real thing while giving it a wild variation. The hub area even has the look and feel of a basketball skate park, with courts living alongside loads of ramps and stunt areas.

The real hook is its control scheme. While other games have made light use of the Switch 2 mouse controls, Drag X Drive is centered completely around it. You detach both Joy-Con controllers and turn them on their side, and sliding them forward together approximates pushing the wheels of your wheelchair. Doing it in rhythm for a while gets you up to top speed, which is what enables your ability to vert off ramps and do tricks, or just rush into other players for a tackle to steal the ball. You lift a hand and flick your wrist to toss a ball into the basket, and tackling a player from the side or back staggers them for a moment and can throw off their attempted shot. Pressing the shoulder buttons acts as your brakes, and the HD Rumble feature lets you feel the tread of the tires as you roll. In theory, you can even pull off hairpin turns by braking with one wheel while pushing the other, or sliding them in opposite directions.You can pull off more complex tricks like a bunny hop or a backflip off a halfpipe for additional style points. And since the controllers map onto your hands, in the lobby you have free control to do things like wave or high-five.

In practice, though, the whizbang concept is held back by its controls. I’ve tried on a variety of surfaces, from a table to my lap desk to my pants, and I’ve found the controls to be stubbornly inconsistent. It works well enough for performing basic functions to show off the concept, but when the game starts testing your skill, it hits against the limitations of its precision. A handful of single-player minigames in the hub area has you slalom through narrow checkpoints or stunt in a bowl, and aiming your vehicle quickly becomes frustrating. The behind-the-back view in basketball matches means you don’t always have a clear idea of where the ball is, relying on an indicator that points behind you to know who has possession and where. Meanwhile, shooting the ball seems extremely generous with the auto-aim, sinking shots if you just lob in the general right direction, but that also means that you don’t understand the reason for the occasional miss. And since stealing relies on crashing into other players, but only from the front, playing on the relatively small courts in 3v3 matches can lead to a lot of awkward clumps of players.

Even when the controls do work, it can be exhausting to constantly push your Joy-Con mice for every small action. Having to physically exert yourself for movement as well as taking shots is a quick way to get tired, which says something about the impressive physical prowess of actual athletes, but doesn’t make for a very fun or relaxing experience at home. I found myself wishing there were a standard gamepad option, but I also understand that would compromise the point of the game and put players on very uneven fields. But even just getting from place to place in the lobby can be a chore, as you have to wheel yourself over to the hubs for different options and game modes. I’ve played a handful of short sessions and by the end my arms needed a break, so it really doesn’t lend itself to sustained, lengthy sessions.

To the extent that the clever control scheme makes it a neat showpiece for the Switch 2 mouse controls, it works. The lobby where you queue up for matches has some minigames scattered around, along with props like an automated jump rope to practice bunny hops or a steep hill that you actually can climb if you push yourself hard. But even then there are strange limitations. There are bowling pins scattered at one location, apparently for you to crash through, but even in a solo single-player lobby it won’t let you take the basketball out of the court to chuck it at the pins. Why? It just seems arbitrary and holds Drag X Drive from letting you make your own fun.

It doesn’t help that Drag X Drive isn’t much to look at. The Switch 2 has already been used to pull off impressive graphical feats thanks to Nintendo’s knack for art style. It isn’t the most powerful system, but Nintendo can make games look great and stylized. Drag X Drive has some very light stylistic elements–essentially a clean near-future extreme sports aesthetic, with exaggerated arms and hands on your robotic-looking players–but they aren’t pushed far enough to make it look distinct. It looks clean and well-rendered, but at the same time sterile and unexciting.

Taking a shot in Drag X Drive

Gallery

You can customize your player character with a handful of options including choosing a number, a body type (Guard, Forward, or Center), and customizing your helmet, armor, frame, and tires. For the most part this comes down to selecting a color and texture style, so the helmet is really where most of the customization lies. You can unlock extra options, up to 12 in total, by earning trophies in minigames and bot matches. And for the time being, that appears to be it.

When you get into a multiplayer lobby, the matches are quick and move along at a clip. You’ll usually queue up for a 3v3 basketball match–or occasionally, 2v2–and the matches only last a few minutes at a time. At the end, you’ll see some accolades like “Pro Passer” or “Cheer Champ” that award different styles of play, but those are ephemeral. They don’t seem to grant any permanent progression. Some of these might correspond to trophies that are used for customization unlocks, but finding the trophies list–even with an icon specifying that there are a paltry 25 in the game–is not clearly signposted. There doesn’t seem to be any meta progression or customization beyond that, so there’s very little to tempt me back. In between matches, the lobby might automatically queue you into a quick minigame, like a race to catch a rebound shot as it bounces erratically across the whole lobby skatepark, which works well enough to add a bit of variety.

In the moment-to-moment multiplayer gameplay, there is fun to be had in short bursts. I am not a baller, in or out of a virtual wheelchair, so my skills were limited, but I was able to mostly hold my own and pull off the occasional trick shot. That element may be the smartest thing Drag X Drive has going for it, because trick shots reward a very small score bonus. While your shots are worth two or three points as normal in basketball, doing it with a flourish will add a decimal to your score–making it worth 2.1, for example. That decimal point won’t be enough to change the ultimate outcome of a game if one side is simply sinking more shots, but for close matches it can make the final seconds thrilling and encourages players to attempt riskier, cooler shots.

However, that recenters the focus on the fundamental problem with Drag X Drive: It’s not very fun to play, because the controls are alternatively exhausting, imprecise, or both. Even pulling off the trick shots that give the game its personality and nuance requires getting up to top speed, which means navigating finicky tiring controls and avoiding bumping into other players. This is a great game for showing off what the Switch 2 can do conceptually, but it doesn’t make a good case for why you’d actually want to do it for very long.



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August 17, 2025 0 comments
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Best Packing Cubes for Every Kind of Trip (2025), Tested and Reviewed
Product Reviews

Best Packing Cubes for Every Kind of Trip (2025), Tested and Reviewed

by admin June 13, 2025


Other Packing Cubes We Tried

GoRuck Packing Cube for $25 (for 1, 10L flat): I loved the 15 x 10 x 3-inch size I tested of this rugged, 200-denier nylon cube with a mesh front. It fit almost anything I needed for any occasion, with a convenient carry handle and signature GoRuck American flag patch on the front. However, they are pricey, and unless you need them to match your GoRuck gear, there’s nothing about them that stands out above comparably priced cubes.

Amazon Basics for $16 (set of 4): This four-pack of cubes with sturdy-mesh windows and ripstop-like fabric was comparable in quality to brands four times the price. However, Bagsmart’s cubes were the same price and even sturdier, so they just edged these out for the top budget slot.

Away the Insider Packing Cubes for $45 (set of 4): I like that these come in 10 trendy colors, many of which match Away’s luggage. However, after testing over 20 different brands and types at various price points, these cubes just didn’t stand out. The material was very thin and was indistinguishable from those of some of the cheaper Amazon brands, and the zippers were small.

Shacke Pak Packing Cubes for $25 (set of 6): These were pretty good quality for an Amazon brand; there’s a sturdy handle and the material is slightly thicker than other packing cubes at this price point. I like the mix of mesh for breathability and opaque fabric for privacy. They come in nine colors, but the colors are clownishly bright and the four-paneled mesh design reminds me of a jock strap. Shacke says it uses YKK zippers on all its packing cubes, but I peeled back the cord covering the zipper and could not find a YKK insignia anywhere.

Gorilla Grip Packing Cubes for $22 (set of 8): These were the least expensive packing cubes I tested, and unfortunately, it showed. The material was very thin, and the zippers were janky. I do like that they come with a shoe and laundry bag, however, and when not being used they fold down quite small. They come in a range of colors, with a nice mesh window while not being totally see-through. Hand wash only.

Other Travel Accessories We Like

Courtesy of Calpak

Calpak Luka Zippered Passport Wallet for $35: Whether you’re traveling internationally or just neglected to update your driver’s license before the US Real ID deadline (guilty), a passport wallet is a must. This stylish, puffy number from Calpak holds not only your passport, but cash, cards, and even your phone in a pocket on the front. The only down side is that it is quite large, about the size of a contemporary paperback book, and it doesn’t have a handle or loop, so it is awkward to carry if you don’t have a purse large enough to accommodate it.

Gorilla Grip Luggage Straps for $15 (set of 4): If you tend to travel with your hard-sided checked bag while it’s expanded, you might have noticed the somewhat alarming lack of structure. Both hard sides contain their own strapped-down loads, flopping around while connected only by a thin fabric zipper. I rely on these straps to hold my precariously packed suitcase together when it’s being launched off the scale onto the conveyor belt or thrown around on the tarmac. And as a bonus, the bright color (the company has nine to choose from) makes your bag easy to spot on the baggage claim carousel.

Kusshi Travel Jewelry Organizer for $49 (medium): I don’t know how I lived so long just throwing jewelry willy-nilly into a toiletry bag, but I don’t advise this unless you want to spend your first night on vacation untangling necklaces. For the ultimate in space-saving organization, you can’t top this hanging model that folds down to be perfectly flat. The medium size features three tiers of soft-lined, PVC-fronted zippered pockets for earrings rings, bracelets, watches, and whatever else you might need, plus a nifty necklace holder with loops and snaps. The large size has the same, but with twice as many sections. When closed, it folds up flat about the size of an iPad.

Photograph: Kat Merck

How I Tested

I’ve been testing toiletry bags and adjacent accessories for the past seven months, using them daily in my bathroom and taking them on trips every few months. For the initial testing round for packing cubes, I inspected each cube or set of cubes for features and materials. I tested how smoothly the zippers zipped open and closed, and how easy it was to use any compression feature. I packed various cubes with bulky sweatshirts and sweatpants to see how many pieces I could fit in the largest cube. Then, at the end of the testing period, I packed a cube from each set in three suitcases and took them on a weeklong cross-country trip, assessing how easy they would be to pack or unpack, or if anything bothered me or my family amid the stress and unpredictability of travel.

Why Not Just Use a Ziplock Bag?

This is the question I see most from travelers suspicious of using packing cubes. Ziplock bags are inexpensive, and you can see everything inside. Why would one spend $25 or even $100 on a set of packing cubes when a box of 2.5-gallon bags costs $5? It’s a valid question, and one I set out to investigate by packing a couple of slide-lock Hefty bags along with my packing cubes for a weeklong trip. I discovered few things.

• Packing cubes are breathable. This is especially helpful on the way back home when most or all of your laundry is dirty. If your clothes smell like anything—anything at all—you will be hit in the face with that smell after they’ve been sitting in an airtight plastic bag.

• Packing cubes are durable. Unlike a plastic bag, packing cubes won’t rip, burst, or develop unexpected holes.

• (Some) packing cubes are compressible. Can you fit five days’ worth of pants and shirts in a plastic bag? Probably not. But you definitely can in a compressible packing cube, like some of the options above.

Power up with unlimited access to WIRED. Get best-in-class reporting that’s too important to ignore for just $2.50 $1 per month for 1 year. Includes unlimited digital access and exclusive subscriber-only content. Subscribe Today.



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June 13, 2025 0 comments
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Esports

Bring Her Back review: A different kind of trauma from the Philippou brothers

by admin May 27, 2025



With Bring Her Back, Aussie duo Danny and Michael Philippou show they’re far more than one-trick ponies. The harrowing tale of grief and its ensuing desolation is far more bleak than you may expect. It’s a film that’ll stick with you long after the credits roll.

Talk to Me set the horror genre alight in 2022. The debut feature from ‘Radelaide’ twins, YouTubers known as RackaRacka, left moviegoers stunned. Its vile body horror, supernatural themes, and overall sense of dread made it a viral success and box office smash hit all the same.

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Of course, a sequel was quickly greenlit, but rather than playing it safe with an immediate follow-up, the Philippou Bros. branched out. Bring Her Back is now their second project, and while it shares many of the same hallmarks with its sickening violence and otherworldly frights, it comes as a surprising pivot.

Where Talk to Me was an easy share, a film you could recommend to just about anyone, Bring Her Back isn’t. It’s a far more dire journey devoid of hope, one that leaves you with that indescribable dirty feeling you just can’t wash away. Yet despite its narrower focus, it’s another excellent bit of horror that proves the directing duo is here for the long haul and that everything they put out is well worth your attention.

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What is Bring Her Back about?

Filmed in the twins’ home state of Adelaide, Australia, Bring Her Back is effectively a close-up on grief and how it manifests in different ways for all of us.

Having recently lost her daughter, Laura, played by the indomitable Sally Hawkins, takes custody of two new children, Andy and Piper. Upon arriving at Laura’s house, however, Andy begins to notice a few cracks in the seams.

What really happened to Laura’s kid? Who is this other mute child hanging around the property? Why is there a white circle surrounding the house? And what’s with the crazy VHS tape collection?

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These are questions we’re left to ponder as the violence ensues and the terror takes center stage. Looking to complete a demonic ritual at any cost, Laura is hell-bent on getting her way.

Will the circle be unbroken?

At the heart of this film is a cycle of domestic abuse. It’s in presenting this theme that Bring Her Back is its most powerful, yet most uncomfortable. We see multiple instances of violence against children. Some younger, some older, but all children nonetheless. It’s hard to watch, and at times borders on excessive, but it’s in pushing to be better, to overcome their trauma, that we connect with the film’s characters.

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Older step-brother Andy, played by Billy Barratt, and his younger half-sibling Piper, portrayed by Sora Wong, are the standouts. Yes, the Oscar-nominated Sally Hawkins is bloody brilliant too, really, she’s in peak form here, but the rest of the young, relatively inexperienced cast rise to match her.

We feel their grief, we share their unsettled thoughts, and we’re deeply moved by their unique bond. When harm is brought to one of them, it’s hard not to think of the despair it brings to the other. And trust me, they’re placed in plenty of traumatic situations.

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The first half of the film, however, doesn’t leave out a bit of fun. For Aussies in particular, there’s a lot to love about the authenticity here. Not only do The Veronicas get a moment, but even true blue icon Nollsie tags in. Growing up hearing this music blaring over the school speakers when recess was ending made this film a real trip.

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DexertoBeing in Australia, our preview screening hosted a number of cast and crew members.

Much like Talk to Me, there’s also a degree of the supernatural on display throughout Bring Her Back, but it’s the way the directors leave certain threads up to interpretation that makes the experience all the more frightening.

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Not every part of Laura’s gruesome scheme is spelled out for the audience, and that’s why it lingers in our minds. Our curiosity gets the better of us. We can’t help but ponder how this all came to be.

Witnessing a horrific ritual unfold is only part of it though. Much of the tension stems from Oliver, a mute child with an insatiable appetite. Why the heck is this kid so hungry all the time? Oh… oh, that’s why.

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Piecing the clues together only makes matters more dire as the movie rolls on. There’s truly no silver lining, no subtle undertones of optimism. It’s a grim tale designed to make you unsettled, and boy does it accomplish that with flying colors.

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Unconstrained body horror

While it never quite matches the sheer spookiness of Talk to Me, it doesn’t feel as though Bring Her Back is trying to. Rather than jump scares, this outing is about building tension to reach an often disgusting crescendo.

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There’s a lot happening here, and not a lot of it pleasant. One particularly grotesque sequence reminds us why we learn from a young age how to use cutlery the right way. Vile sound design compounds an already stomach-turning visual to really get your heart racing in one of the more memorable scenes of body horror in quite some time.

A24Witnessing Oliver’s journey is a test of endurance more than anything.

Let’s just say, there was a fair bit of foot traffic in our preview screening after that moment, but that was far from the only instance. It’s an uncomfortable experience most of the way through, with a few disturbing highlights to keep you up at night.

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Bring Her Back review score: 4/5 – Great

When the credits rolled on Bring Her Back, my first thought was just how bold a pivot it was for the Philippou brothers. Of course, it shares plenty of the same DNA as their first outing on the big screen, but it’s an entirely different journey.

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With that said, while it certainly won’t be for everyone, it’s a fantastically made piece of cinema that, if you’re willing, will drag you straight down to hell with it.

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May 27, 2025 0 comments
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Elden Ring Nightreign director says Fromsoft "kind of overlooked and neglected" playing as a duo, but 2 player-friendly "post-launch support" is being considered
Game Updates

Elden Ring Nightreign director says Fromsoft “kind of overlooked and neglected” playing as a duo, but 2 player-friendly “post-launch support” is being considered

by admin May 24, 2025


Elden Ring Nightreign’s director says that while FromSoft prioritised getting the three-player and solo experiences the game offers just right for launch, folks who prefer to take on the challenges of the night as a pair might be getting some duos-focused “post-launch support”.

You can play Nightreign as a duo right out of the gate, provided you don’t mind being matched up with a random third wheel to make up your team, much in the same way anyone playing solo will end up with two strangers that gaming law dictates will either be unbelievably skilled or utterly hopeless.


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Speaking to IGN, Nightreign director Junya Ishizaki was asked why the game doesn’t have an option for a duo to drop right into a game as a twosome if they wish.

“The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we’re very sorry about that,” Ishizaki re-iterating that trios play the game’s three person teams naturally facilitate and solo play were the two options that it made most sense for the studio to focus on from the get go, especially when it came to balancing.

“We did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed,” he explained, “So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well.”

It makes sense. Trios action is “at the core of Nightreign”, so that’s gotta be the main focus, and FromSoft games are famous for letting you solo bosses, so to cater to the usual single-player crowd playing by yourself has to be a priority in terms of striking a difficulty balance that’s in the Godskin Goldilocks zone. You’ve only got finite time and resources, so the couples take a backseat.

Ishizaki outlined the sort of work that’s gone into making sure the game for individual players a bit further on in the interview, explaining: “Solo play is generally encouraged and is a natural part of the game loop, but also in general for those solo players — and this might be something that’s difficult to notice in multiplayer — but the activeness and aggressiveness of enemies towards any one single player has been adjusted so that you don’t find yourself in any unreasonable multi-foe fights. And just generally, when you’re playing single player, the parameters adjust dynamically depending on the number of players in that session.”

If you want a picture of what the Nightreign playing experience is like, make sure to read our hands-on preview from earlier this year. Also, it’s now been confirmed that an Elden Ring movie is in the works.



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May 24, 2025 0 comments
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