Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Killing

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe - preview
Game Reviews

Borderlands 4 is a bold departure for the series, but 2K may have carved off some of its soul in the pursuit of killing cringe – preview

by admin June 18, 2025


Borderlands is undergoing a grand and drastic rebirth with Borderlands 4. It’s more mature, less zany than before. A smart haircut and fresh new work shirt. It’s bringing with it a gameplay overhaul, taking what’s loved from the hugely profitable original trilogy and adding to it a contemporary makeover. It marks a new era for Borderlands, and while it still offers that same lootin’ and shootin’ richness as you’d expect, I can’t help but feel some meaty chunk of its soul has been thrown out the window in the attempt.

The game brings players to an entirely new setting, the planet Kairos where vault hunters, galaxy-spanning arms manufacturers, and Claptrap units have never touched. That is until a moon crashes throuhg its protective veil, essentially smashing the old into the new and blending them all together. What this means for the player is a blend of new and returning characters and weaponry, and a tone alltogether seperate from what we’ve seen from the Borderlands series.


To see this content please enable targeting cookies.

Manage cookie settings

Let me start with something I like. Borderlands 4 is a vast, beautiful sci-fi game. During my preview I was able to explore two small corners of the world: the first a lush green portion of its open world. Borderlands 4 has tossed aside the loading screens and blue digital gates between zones in favour of one giant landscape, and it’s all the better for it. Exploration, the hunt for quriky optional fights or hidden (hopefully red) chests has been greatly enhanced, wooden ramps shoot off from a huge cliff off into the waters below. Even in our walled off slice, I could stumble across a drilling site, and confront a secret boss few others at the preview knew about. There’s magic in that. It feels like Destiny, and not in a bad way!

But, with this transition to an open world apporoach comes open world problems, namely how to actually fill out the world so it’s not just cool spots seperately by swathes of nothing. Borderlands 4 doesn’t quite nail this. Gearbox has sprinkled collectables like audio logs and vault symbols all over the gaff. There are also random world events – spins of your average gunfight – that apparently pop up as you journey around. I only ran into one, a space ship you could float into and trash for slick loot, so much of those mindless drives remained uneventful.

It’s a blessing that driving around in Borderlands 4 feels great. | Image credit: 2K / Gearbox

It is good then, that once you actually do get into a firefight, Borderlands 4 retains that same caramel rich gunplay that its predessecors had. Weapons you pick up off the ground, snatch from chests, and pilfer from toilets are varied and punchy. The process of popping off headshots with a sniper or blowing folks away with a shotgun is still a blast, because your sniper can shoot elemental bolts, and your shotgun can be thrown out as a little guy who waddles around and murders haphazardly.

Borderlands 4 has abandonned the purity of guns dedicated to sole manufacturers, with each gun a loyal representative of a particular style, for a weapon part system. Now, rather than a Jackobs sniper pistol being just a high damage hand cannon, it can feature a high fire rate, an elemental weapon type, or a pre-fire charge. The desired effect of this is to stretch out the variety of each gun and indeed, going from one weapon to another feels less like bouncing between different distinct types to a swim across a vast soup of various flavours of gun, moored to foundational archetypes. A sniper will also be a sniper, but what a sniper can actually do is a tantalizing mystery at all times.

I’m torn on this change. Gearbox has succeeded in expanding the gun pool but essentially knocking down the walls between the manufacturers, but I can’t help but feel that a lot of the character each brand brought has crumbled away in the process. There are enhancements that provide bonuses to weapons with specific weapon parts, a remedy for players who find themselves stalwart fans of a specific type of gun, but does a percentage damage or fire rate boost really compare to the deliberate role the weapons used to fill? The melting barrage of Maliwan you could count on, or the explosive power of a Torgue? This, I feel, will be a system that pleases many, and I do appreciate that steps have been taken to preserve the experience for people like me. I would just ask this: if you put a Bugatti engine inside a Ferrari, is it still a Ferrari?

I have to applaud the bravery at Gearbox with some of these changes, even if I’m not sold on all of them. | Image credit: Gearbox

This is not the only area in which old Borderlands has been torn asunder. The tone, the humour and guile of old games has been replaced with a modern, mature vibe. The cringey ghost of Borderlands 3 haunts Gearbox like a specter, and it’s crytal clear that the approach to levity in Borderlands 4 is a reaction to that. This had to happen, when you’ve made a game where the yellow mutant SpongeBoss BulletPants emerges from a pinnaple made of meat, you’ve gone to far. However, this Newton’s Craddle of levity has swung a touch too far in the other direction. An overcorrection that edges dangerously close to making Borderlands – a series defined by being weird and a monster all on its own – into, well, like everything else.

In the preview we experienced a short main story mission, in which we meet Rush. Rush is a kind, polite meat-head, packing massive muscles and a heart of gold. He tasks you with taking out a boss called Horrace, and collect stolen packages in Horrace’s base of operations. All the while he quips about protein, the dice collection of one of his peers, and so on. Rush is fine, he’s unoffensive, written in such a way to be vaguely likable by pretty much everyone who will play Borderlands 4.

After this quest, I found Claptrap by a lakehouse. He asked me, a new recruit to the Crimson Resistance he can order around, to gather some of his possessions. These include a picture of Moxxi inside a hidden worship room, the voice module of Claptraps build-a-companion Veronica which you accidentally destroy to Claptrap’s dismay, and a classic Borderlands Psycho mask. This quest is hilarious, and perhaps worryingly, far funnier than the main mission I played a few minutes eariler.

It still looks like Borderlands obviously! But it’s a bit more mature, for better and worse. | Image credit: 2K / Gearbox

Borderlands 4 is joke-shy. Optional missions on bounty boards are simple kill quests, and they don’t come with a side character quipping about how they want to bake an explosive cake for nearby bandits or whatever, they come with nothing. Just go out, kill a dog called Romeo, and get a gun and some cash. There’s no soul here! It feels as though there’s been an effort to bring the series back to the Borderlands 1 era tone, but forgot the reality that T.K. Baha would constantly make jokes about his own blindness, or that Erik Frank’s wife threw out all his porno mags.

I can only hope that, outside of the small window into Borderlands 4 that I played, things get significantly funnier. But I’m not sure they will. That Claptrap mission I talked about, it ends on a poignent note. You pile all of Claptrap’s stuff, including the OG Borderlands mask representative of the original trilogy, onto a boat and push it into the lake. You then blow it up, a symbolic farewell to the old before marching into the new. I was left impressed by the boldness and the faith in the team’s intended direction with Borderlands 4, it’s something you need to have when reinventing a beloved series. I was also left a little sad.

Sad because, while Borderlands 4 was great fun to play in my short time behind the controller, it is also so firm in its departure from old norms. Vaults are known as the ultimate goal, there is almost always one-per-planet, and act as a climactic fight and lootathon at the conclusion of a hard journey. Vaults are what Borderlands are all about. A big boss, and a bunch of loot.

What’s totally new here is often cool, like all the Vault Hunters are killer.Image credit: 2K / Gearbox

I played a vault in Borderlands 4 – one of many that dot Kairos – and it was a seires of platforms on which a gaggle of enemies must be blown away. There is still a boss at the end, and thankfully it’s a damn great one. Killing it requires you to grapple to vines as to avoid the perilous thorny floor, as well as pulling open weak points on its body. It way the highlight of my preview, a monument to what Gearbox is doing right with Borderlands 4, a natural evolution on the gunplay and bosses I’ve fought in Borderlands for years.

But once the boss is down and the “treasure room” is reached, there lies only two chests waiting for you. I grabbed a green gun for my troubles, and left. It didn’t have that same feeling as killing The Rampager of The Graveward, because the vault I beat in Borderlands 4 is not a vault like those before. It’s a new spin, taking what’s good about the old ones and adding to it, improving on some parts, and cutting away bits deemed unnecessary. Borderlands 4 is the same way. It’s not a Borderlands like many – myself included – have grown to love. It’s a new Borderlands, for better and worse.

Sometimes when you preview a game you come away thinking, “God, I really need more than just two hours with this.” This is one of those times. Borderlands 4’s revolutionary changes on the series as so widespreed, so drastic, that I could really do with 100 hours before my feelings about it cement. I will end with this. If you are a Borderlands 4, know that the meat of what made the series great is still here, but that it’s being served in a form alltogether different. It’s a game to play with an open mind. If you think of it more as a second Borderlands 1, an entirely new venture without the trilogy looming over it, it’s fantastic fun.

However, if you’ve still got the series’ old hooks lodged in your heart, be warned that you may find them viciously torn from your chest. What’s worse still is that no one will even make a joke about it, you’ll just be sad.

Borderlands 4 was previewed at a closed preview event for press, and as such was experienced in a controlled environment.



Source link

June 18, 2025 0 comments
0 FacebookTwitterPinterestEmail
Dead Finger Dice: A Billionaire Killing Game is about beating demon elites at finger-severing poker on a mega yacht
Game Updates

Dead Finger Dice: A Billionaire Killing Game is about beating demon elites at finger-severing poker on a mega yacht

by admin June 4, 2025


A game that sees you forcibly kidnapped, smuggled aboard a mega yacht dubbed The Avarice, and made to play demon billionaires at lethal dice poker just got a new trailer, and it looks as funky as you’d expect. Dead Finger Dice: A Billionaire Killing Game is its uber-snappy name, and it’s coming to Steam this summer.

Psychroma and Raptor Boyfriend developers Rocket Adrift Games released a trailer for this roguelike dice builder as part of yesterday’s The Mix showcase, and as soon as I clapped my eyes on it, I was intrigued.

Watch on YouTube

The big boat of these bad money creatures is rendered in a “grungy 1-bit aesthetic”. Aboard, you’ll be treated to an experience that looks quite Balatro-ish except with dice instead of cards, and a lot more severing of fingers. Yep, you bet one of your digits each round, and if your five dice don’t boast the highest poker hand after three re-rolls, the demon billionaire you’re playing against gets to chuckle as you lose an appendage.

The first of you to be separated from all of your feelers loses the game and suffers a lethal punishment. In your case, being lobbed overboard in what’s a rather wet end to that particular run. Every failed run adds to the game’s “body count”, and you play as a new character every time, though with an option to pass useful items between runs via the “hidden compartment of your cell”.

You’ll need to craft custom dice with “demonically sealed special abilities” using your poker winnings as you strive to beat the game’s five bosses, as well as making use of charms and curses you unlock.

Also, Dead Finger Dice’s Steam page notes that it features “class consciousness”, a “revolutionary body count”, and is “completely human-made” via its developers’ own fingers. Cool, the Che Guevara of deck builders that use dice. It’s got me convinced, even if I’ve spent about 6 million less hours with Balatro than most other people seem to have.

Hey, I’ve had fun with what I have played of it, don’t come for me joker mafia. Dead Finger Dice is set to drop on on Steam in Summer 2025.



Source link

June 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future
Game Reviews

EA, fresh from killing a big Marvel game, reassures fans it still has three other Marvel projects it could kill in the future

by admin May 31, 2025


Yesterday, EA announced it was cancelling its in-development Black Panther game, and closing down Cliffhanger Games, the studio making it. But don’t worry gang, EA and Marvel have come forward to reassure fans that there are still other games in development that have yet to be suddenly and unceremoniously killed.

In a statement to IGN, an EA spokesperson provided the following quote, which was attributed to EA Entertainment president Laura Miele: “Our partnership with Marvel remains strong and our multi-title, long-term collaboration continues.” In addition, a Marvel statement was also recived by IGN, which reads as follows:


To see this content please enable targeting cookies.

Manage cookie settings

“The multi-title, long-term relationship between Marvel Games and EA, a creative collaboration focused on original storytelling with various, beloved Marvel characters, remains strong. Development of our console and PC titles, beginning with Marvel’s Iron Man, is led by Motive Studios.”

IGN would follow up to clarify whether or not this still meant that three Marvel games were in development as part of the original deal signed by both Marvel and EA back in 2023, and were told that is indeed the case. This includes an upcoming Iron Man game in the works over at Motive Studios.

The problem with this is that EA has been on such a roll recently when it comes to shutting down games, projects that it’s already spent millions upon millions of dollars on for nothing, that it’s somewhat hard to get overly excited about games we’ve not seen much of. Already this year it has killed various projects at Respawn including a new Titanfall game, so can you really expect folks to get excited?

And all the while, the people actually making these games have to sit down at their workdesk and trust that their team will be fine, even as entire offices are walking out the door with cardboard box in hand. It sucks dude! You want to reassure people that EA are still making games? Try releasing one!



Source link

May 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Biostar updates AM5 motherboard BIOS
Product Reviews

ASRock confirms its BIOS settings are killing Ryzen CPUs, is fully committed to fixing any damaged motherboards

by admin May 29, 2025



ASRock confirmed that it is responsible Ryzen 9000 failures plaguing ASRock motherboard owners. In a discussion between Gamers Nexus and ASRock’s VP of motherboards, Chris Lee, the company confirmed its latest BIOS revision, 3.25, alters certain PBO settings to stop Ryzen 9000 chips from failing.

A few days ago, YouTuber Tech Yes City revealed that ASRock had allegedly solved its Ryzen 9000 problem. The issue surrounded three power and voltage-related functions, Electric Design Current (EDC) and Thermal Design Current (TDC) in Precision Boost Overdrive (PBO), and shadow voltages which were set too high in older ASRock firmware. ASRock has since provided BIOS version 3.25 to its armada of AM5 motherboards with re-tuned EDC, TDC, and shadow voltage settings to rectify the issue.

ASRock Failures Face-to-Face: Motherboards, BIOS, & Burned 9800X3D CPUs – YouTube

Watch On

ASRock confirmed to Gamers Nexus that it is solely responsible, and AMD’s chips aren’t causing problems. ASRock also stated it will cover shipping costs both ways if users RMA their motherboards. However, it notes that it has not seen a single damaged motherboard in this whole ordeal.


You may like

If customers RMA their motherboard with the faulty CPU, ASRock will automatically send the CPU back to the retailer from which the customer bought it. ASRock is not recommending users RMA this way; rather, this was to clarify what happens if this scenario occurs (particularly for less tech-savvy focused customers).

ASRock also recommends that users check if BIOS version 3.25 is installed on brand-new AM5 ASRock motherboards and not to assume it is already preloaded from the factory. ASRock also apologized for not being as transparent with customers about the problem as it could be.

This is the second time ASRock has had to provide BIOS updates to fix its “Ryzen 9000 death” problem. The first time, ASRock pinned the Ryzen 9000 failures on memory compatibility issues and claimed initially that the problem was fixed with a new BIOS update that rectified the memory compatibility issues. Only time will tell if ASRock’s second attempt will be successful.

Evidence has already emerged that ASRock has not fully resolved this issue. At least two Reddit reports online claim that their Ryzen 7 9800X3Ds died with the 3.25 BIOS update.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.



Source link

May 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
70% of games with online requirements are doomed, according to Stop Killing Games survey
Game Updates

70% of games with online requirements are doomed, according to Stop Killing Games survey

by admin May 24, 2025



Stop Killing Games are a self-described consumer movement who are aggrieved about all the games with online requirements that become partly or completely unplayable, once publishers end official server support. They’re trying to persuade larger advocacy organisations like The European Consumer Organisation to propose new laws that put a stop to such shenanigans.

To support their campaign, they’ve carried out a survey of games with online requirements to work out how many are “dead”, dying or enduring thanks to developer or fan-implemented “end of life” plans, such as patched-in offline functionality. The resulting Google spreadsheet has 738 entries, of which a whopping 70% are apparently no longer playable or destined to become that way.


You can view the spreadsheet here. Beware that Google might badge it “suspicious”, because it harbours a bunch of links to publisher websites – it’s possible some of those publisher websites have naughty code, but it could also be simply that Google considers giant walls of links innately untrustworthy. One of the Stop Killing Games organisers, Youtuber Ross Scott, has also put together a video discussing the survey methodology and summarising the highlights.

Watch on YouTube

The survey sorts games into four broad categories: those that are no longer playable, those that are “at risk” for want of plans to maintain them once official support has ended, and those that have been “saved” by means of, say, the public release of the server code.


The volunteers found that of the 738 games included, 299 games were “dead”, with 313 games set to meet the same fate in the absence of publisher action. 110 of the games surveyed have been preserved by industrious players, following the cessation of official support, while just 16 had been salvaged by the developers.


The criteria for inclusion are a little blurry, admittedly. SKG have made some “judgement calls” about proof-of-concept fan emulators that launch the game in a minimally playable state, which they’re currently categorising as “dead”. The list also includes offline single player games that have online multiplayer components, such as Mass Effect 3. Scott strenuously makes the argument that these should be counted alongside always-online games, because it’s not like you can opt out of paying for multiplayer when you buy the game. He adds that, in any case, even if you strip away the games with offline single player components, 68.77% of the games that remain are still categorisable as either gone or going under.


The video notes that publishers can be frustrating elusive and unreadable on whether a game with an online requirement will be spared from demolition. A game might be said to support private servers, for example, theoretically allowing you to play it without official server support, but actually require you to access those private servers via the publisher.


There are many, many online-required live service games currently in development, despite some high profile disasters and much discontent about live service as a concept. The fact that so many games with online requirements are “dead” is hardly surprising. Large publicly traded companies are, after all, fuelled by profits rather than goodwill. They gain little from ensuring that those games remain playable, once they’re no longer part of the active portfolio. Still, you do come across the odd team or community that have successfully reconfigured a game to survive the apocalypse.

A few members of the Stop Killing Games team are hoping to set up a wiki of online games that face extinction, based on this research. If you fancy pitching in, you can get in touch by emailing deadgamestats@pm.me.



Source link

May 24, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (921)
  • Esports (699)
  • Game Reviews (649)
  • Game Updates (816)
  • GameFi Guides (914)
  • Gaming Gear (879)
  • NFT Gaming (897)
  • Product Reviews (868)
  • Uncategorized (1)

Recent Posts

  • Black Myth: Zhong Kui Announced
  • Genshin Impact’s IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you’d better start saving your Primogems for
  • Top Binance Traders Cut XRP Longs Ahead of Powell’s Speech
  • MetaMask Confirms mUSD Launch, Backed by M0 and Stripe’s Bridge
  • Jiushark JF15K Review: An air cooler like none other

Recent Posts

  • Black Myth: Zhong Kui Announced

    August 21, 2025
  • Genshin Impact’s IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you’d better start saving your Primogems for

    August 21, 2025
  • Top Binance Traders Cut XRP Longs Ahead of Powell’s Speech

    August 21, 2025
  • MetaMask Confirms mUSD Launch, Backed by M0 and Stripe’s Bridge

    August 21, 2025
  • Jiushark JF15K Review: An air cooler like none other

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Black Myth: Zhong Kui Announced

    August 21, 2025
  • Genshin Impact’s IRL event at gamescom teases Nod-Krai, Version 6.0, and yet another handsome anime man you’d better start saving your Primogems for

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close