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Killing

A Steam Deck appears in front of a yellow background.
Game Updates

The Steam Deck Just Went On Sale And Is Killing The Competition On Price

by admin September 23, 2025


Despite a trade war and rising inflation, the three-year-old Steam Deck hasn’t gone up in price yet. In fact, it just got a pretty major discount. The $400 LCD model will be 20 percent off for the 2025 fall Steam sale. That makes it significantly cheaper than just about every other current-gen gaming device on the market right now, including the 8-year-old Nintendo Switch. It also puts some needed pressure on new PC gaming handhelds launching this holiday.

The Steam Deck 256GB LCD model will be $320 starting September 22. That’s essentially what the refurbished model, currently out of stock, usually costs. The 512GB OLED model is still $550 and the 1TB OLED is still $650 (they come with slightly bigger screens, a higher refresh rate, and better battery life). This week-long discount leads into the Steam Autumn Sale which will kick off next week on September 29 and run until October 6.

It’s not a bad deal at all for one of the most versatile gaming handhelds around. It might just be Valve clearing out old inventory as it phases out the older LCD models entirely, but it comes as every other platform squeezes players more and more at the checkout line. The Xbox Series X/S just got its second price hike this year, the PS5 all-digital is now $100 more than it was at launch, and even the original Switch recently went from $300 to $330. At this rate, it’s hard not to feel like the $450 Switch 2 might not be far behind.

Then there’s the Steam Deck’s competition in the PC gaming handheld race. We still don’t know how much the new Xbox Ally Rog will be, even though it’s less than a month away from launch. And the Legion Go 2, which costs up to $1350 at the high end ($1,479 for the 2TB model), is both incredibly expensive and incredibly hard-to-get. Lenovo took so many pre-orders it’s already canceling some. That all might be great for “enthusiast gamers” but it’s not likely to actually help grow the overall market for PC gaming or handhelds. There’s only an estimated 5 to 7 million Steam Decks out there in the world right now, and it’s by far the best-selling portable not made by Nintendo.



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September 23, 2025 0 comments
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Ross Scott
Esports

Stop Killing Games to be debated by UK government in big boost to petition

by admin September 19, 2025



The Stop Killing Games movement has received a big boost as the British government has finally set a date to debate the long-standing petition. 

Stop Killing Games, otherwise known as SKG, has been around since April 2024, when a petition was set up by YouTuber Accursed Farms, real name Ross Scott. As the movement’s name suggests, SKG wants to stop publishers from effectively ‘killing’ live-service games once official developer support has stopped. 

The petition has been targeted at the European Union, and surpassed it’s goal of achieving 1 million signatures to back it. 

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And while it has yet to be debated by Members of European Parliament, it has made it’s mark with one big government – the United Kingdom. 

UK politicians debating Stop Killing Games in November

That’s right, on September 19, the UK Government confirmed that they had organised a debate on the petition for November 3. 

All 190,000 backers of the petition received an email revealing that they’ll be able to watch the debate on the UK Parliament YouTube channel. 

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“Parliament is going to debate the petition you signed – Prohibit publishers irrevocably disabling video games they have already sold. The debate is scheduled for 3 November 2025. Once the debate has happened, we’ll email you a video and transcript,” the message reads. 

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DexertoAll backers of SKG recieved an email about the debate.

This is not the first time that the government has addressed the petition. Back in February 2025, they stated: “There are no plans to amend UK consumer law on disabling video games. Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue.”

Obviously, since then, the petition has gone on to break its goal of 1 million signatures, showing there is plenty of support behind it, and it’s not just a flash-in-the-pan type of movement. 

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This debate will likely beat the European Union too, as they are still collecting supporting documents and comments on SKG’s petition until October 24. It will then take some time before it is brought to the parliament’s floor.

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September 19, 2025 0 comments
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Product Reviews

The Stop Killing Games movement is nearing an official meeting with EU lawmakers

by admin September 14, 2025


The Stop Killing Games campaign is continuing to gain momentum after hitting more than a million signatures in July. After a July 31st deadline, the movement secured around 1.45 million signatures, which the organizers are currently in the process of verifying. The initiative aims to enact legislation that preserves access to video games, even when developers decide to end support, as seen with Ubisoft when it delisted The Crew and revoked access to players who already purchased the game. There were some early concerns about the potential for falsely-submitted signatures, but the latest update from organizers said that early reports show around 97 percent of the signatures are valid.

According to the European Commission’s website, EU authorities have three months to verify the signatures once they are submitted. After that, the organizers said they will personally deliver the petition to the European Commission. With initial estimates clearing the threshold of one million verified signatures, the following steps involve getting meetings with both the European Commission and the European Parliament.

From the date of the initiative’s submission, the European Union will get six months to decide what to do regarding the Stop Killing Games movement. There is the possibility of the governing bodies not taking any action at all, but the organizers said they are “preparing to ensure our initiative cannot be ignored.” To prepare for the meetings, the organizers said they will be reaching out to members of Parliament and the Commission, while also trying to counter any misinformation or industry lobbying. For now, the campaign will post more frequent updates on its Discord community and social media channels.



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September 14, 2025 0 comments
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Crypto Trends

Concerns Grow That Bot Networks May Be Amplifying Calls for ‘Civil War’ After Charlie Kirk Killing

by admin September 14, 2025



In brief

  • Identical “civil war” posts flooded X hours after Kirk’s killing, many from generic or low-engagement accounts.
  • Past studies show botnets can generate billions of impressions; researchers warn AI tools make them harder to spot.
  • Analysts see echoes of Russian and Chinese ops, but no confirmed attribution for this week’s spike in violent rhetoric.

In the hours after Charlie Kirk was assassinated at a Utah event on Wednesday, social media platforms—especially X—erupted with hostile rhetoric. Right-leaning posts quickly invoked “war,” “civil war,” and demands for retribution against liberals, Democrats, and “the left.”

Among these were aggregations of accounts with strikingly similar characteristics: generic bios, MAGA-style signifiers, “NO DMs” disclaimers, patriotic imagery, and stock or nondescript profile photographs.

These patterns have raised a growing suspicion: Are bot networks being used to amplify right-wing calls for civil war?

Thus far, no definitive external report or agency has confirmed a coordinated bot-driven campaign tied specifically to the event. But circumstantial evidence, historical precedent, and studies on the nature of inauthentic accounts on X suggest there is reason for concern.

What the evidence suggests

Researchers and users point out repetitive phrasing (e.g., warnings that “the left” will pay, “this is war,” or “you have no idea what is coming”) appearing in many posts within a narrow timeframe. Many of these posts come from low-engagement accounts with default or generic profiles.

“In the wake of the assassination of Charlie Kirk, we are going to see a lot of accounts pushing, effectively, for civil war in the U.S. This includes the rage-baiter-in-chief, Elon Musk, but also an army of Russian and Chinese bots and their faithful shills in the West,” wrote University of San Diego political science professor Branislav Slantchev on X.

In the wake of the assassination of Charlie Kirk, we are going to see a lot of accounts pushing, effectively, for civil war in the US. This includes the rage-baiter in chief, Elon Musk, but also an army of Russian and Chinese bots and their faithful shills in the West.

Do not… https://t.co/OyErwAYnV8

— Branislav Slantchev (@slantchev) September 10, 2025

He cited a viral thread of X posts from purported bot users that advocated for retributive violence. The poster claimed that “half of them have an AI-generated profile photo, the standard bio schlop, and the standard banners.”

Such patterns—rapid appearance of similar content across many accounts—are consistent with known botnet coordination or message amplification. While these are based on user observations more than systematic data to date, the consistency with known bot behavior adds weight to suspicions.

Past research provides a baseline for what bot-amplified political content looks like on X (formerly Twitter). A Plos One study in February found that after Elon Musk’s acquisition of the platform in late 2022, hate speech increased and there was no reduction in activity of inauthentic or “bot-like” accounts. 



Another investigation by Global Witness last summer uncovered a small set of bot-like accounts (45 accounts in one instance) that between them generated over 4 billion impressions for partisan, conspiratorial, or abusive content. This type of amplification shows the potential reach of such networks. 

Finally, there is a history of states or organized groups deploying botnets or troll farms to exploit US political polarization. Examples include Russia’s Doppelgänger campaign, “Spamouflage” (Chinese government-linked), and others that have mimicked US users, used AI-generated or manipulated content, or pushed divisive rhetoric for political leverage. 

Nothing definitive yet

As of now, no credible cybersecurity firm, government agency, or academic group has publicly attributed a bot network—foreign or domestic—with high confidence to the wave of “civil war” rhetoric following Kirk’s death.

The MAGA terrorist bots are honouring Charlie Kirk by sending death threats to anyone they perceive to be “left” or a “democrat”, Including public figures. This is likely part of a coordinated Russian campaign to spread chaos and create political unrest, be aware, stay alert.

— Anonymous (@YourAnonCentral) September 10, 2025

It is also not clear how many of the posts are automated vs. organic (real users). The portion coming from apparently bot-like accounts vs the broader public discourse is unknown. Also, it’s not established whether any such amplification has a top-down command structure (i.e. centrally coordinated) or is more ad-hoc.

And X is rife with plenty of verified influencers on the right calling for civil war or violent attacks on the left.

Nonetheless, when the U.S. suffers a national tragedy like yesterday’s shooting, groups with a record of exploiting political polarization have seized on the opportunity. Russia’s bot farms (e.g. Internet Research Agency/“Storm”-type operations) have long been flagged. Chinese-linked disinformation networks (e.g. “Spamouflage”) are documented to have used social media amplification and content farming to influence U.S. public sentiment. 

And the rise of AI-enabled content generation makes it easier for bot networks to produce plausible, human-like posts at scale. Research shows that bot detection is increasingly challenged by accounts that mimic human language, timing, and variation. A recent bot detection review found evolving concealment techniques and gaps in current detection methods. 

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September 14, 2025 0 comments
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GameFi Guides

Bitcoin Blockbuster? ‘Killing Satoshi’ Film to Star Casey Affleck, Pete Davidson

by admin September 3, 2025



In brief

  • A feature film called “Killing Satoshi” is being directed by Doug Liman (“The Bourne Identity”).
  • Set to release in 2026, the movie will star Casey Affleck and Pete Davidson.
  • The thriller will focus on the creation of Bitcoin and the identity of its mysterious creator.

Documentaries have so far failed to identify Bitcoin’s pseudonymous creator, Satoshi Nakamoto, convincingly.

Now, an upcoming feature film from notable Hollywood creatives aims to put a dramatic spin on the crypto’s creation and impact.

Hollywood is turning its lens towards crypto with “Killing Satoshi,” a conspiracy thriller that will explore the secret identity of Satoshi Nakamoto.

Director Doug Liman, known for “The Bourne Identity,” “Mr. & Mrs. Smith,” and “Swingers,” will helm the project starring Oscar winner Casey Affleck and Pete Davidson, according to a report from Variety.

The film’s screenplay, written by Nick Schenk—who previously collaborated with Clint Eastwood on “Gran Torino” and “The Mule”—traces what’s described as an elite cabal’s efforts to prevent the truth from surfacing.



“I love David and Goliath stories,” Liman told Variety. “‘Killing Satoshi’ follows unlikely antiheroes taking on the most powerful people on the planet in an epic battle that strikes at the core of what is money and who controls it.”

The film is being produced by Ryan Kavanaugh, the former Relativity Media CEO who financed films including “The Social Network” and “The Fighter” before his studio filed for bankruptcy in 2015.

Kavanaugh, who once planned to launch a token called Proxicoin to help fund film projects, is producing the film alongside Lawrence Grey and Shane Valdez.

“This is not just a movie about Bitcoin and its elusive and mysterious origins, but really about what it stands for,” Kavanaugh told Variety. “We look at this film much the same way as we did with ‘Social Network’ and its examination of Facebook.”

The film is set to begin production in October in London, with an expected 2026 release date.

Satoshi Nakamoto’s creation, which launched in 2009, birthed the nearly $4 trillion crypto industry, though the Bitcoin founder disappeared from the internet in 2011.

He’s potentially sitting on a massive trove of Bitcoin. Wallets connected to Satoshi hold about 1.1 million BTC, or approximately $122 billion, in today’s prices.

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September 3, 2025 0 comments
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Gold Killing Bitcoin? Bizarre Correlation Spotted
Crypto Trends

Gold Killing Bitcoin? Bizarre Correlation Spotted

by admin September 1, 2025


  • Bitcoin is secured
  • Why Bitcoin loves gold

Bitcoin lost numerous critical levels, and gold soared to new heights: This certainly wasn’t in most traders’ playbooks. It appears that gold is killing Bitcoin’s momentum and becoming the true safe-haven asset.

Bitcoin is secured

Despite what short-term charts may indicate, the rally in gold may actually support Bitcoin’s long-term argument. With a clear break above the $3,500 resistance level, gold futures have completed a multi-month consolidation breakout. With bullish flashing momentum indicators, the move is supported by strong volume.

Source: Will Clemente

Historically, the demand for gold has been driven by inflation, geopolitical unpredictability and waning fiat confidence, all of which investors seem to be protecting themselves against. Bitcoin has found it difficult to stay competitive in this environment. Since failing to hold the $120,000 zone, Bitcoin has weakened and fallen to $107,000, breaking below its 50-day EMA.

On the surface, the divergence appears to be a zero-sum game in which Bitcoin loses as capital rotates into gold. However, the correlation isn’t as harmful as it first appears to be. Actually, the strength of gold only serves to strengthen the larger anti-fiat thesis that both assets are associated with.

Why Bitcoin loves gold

Bitcoin thrives on the narrative that hard assets are outperforming fiat currencies, which is reinforced by each new gold high. Despite the temptation for Bitcoin holders to see gold’s breakout as a danger, it actually makes Bitcoin more vulnerable to memes. Bitcoin proponents will once more highlight BTC’s greater upside potential in comparison to the boomer rock, if gold can firmly establish itself at $3,600 or higher.

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The argument that Bitcoin’s eventual run could outpace gold’s measured gains is strengthened by the fact that the comparison gap widens as gold prices rise. Does gold kill Bitcoin? Maybe in the short term. The breakout momentum of gold is evident, but the Bitcoin charts appear fragile.

Long-term, however, the gold rally might just pave the way for Bitcoin’s story to gain momentum. Bitcoin owners shouldn’t worry just yet, because the race isn’t finished, even though the baton may have momentarily shifted to gold. This strange correlation is simply another chapter in the conflict between fiat money and hard assets.



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September 1, 2025 0 comments
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Sony finally makes the PlayStation refund process easier, killing the support chat bot
Game Updates

Sony finally makes the PlayStation refund process easier, killing the support chat bot

by admin August 26, 2025


Sony has pushed an update live to the PlayStation store that makes refunds considerably easier.

The new process, which can only be done on the PlayStation website or app, goes as follows: navigate to the PlayStation store and select the three dots in the top right corner to access your transaction history. From there, you should be able to select your past purchases and request refunds.

Previously, PlayStation users would have to use an online assistant, basically a chat bot, to negotiate a refund. The requirements for a refund remain the same: only a product bought within the last 14 days is valid, and you can’t have begun the process of downloading or playing it. That is, unless what you bought is faulty, in which case these requirements may be circumvented.

Here’s a Eurogamer video to cheer you up.Watch on YouTube

It’s a nice little update that should make those 2am reflex purchases of Detroit Become Human feel a little less rancid the next day. Also, anything that takes away those pesky chat bot supports is a good update in my book. This comes alongside a selection of other improvements made to the PS Plus store as of late, including additional accessibility options and Apple Pay support.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 26, 2025 0 comments
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An in-development screenshot of World of Warcraft's player housing, which is coming in the Midnight expansion. A blue-roofed cottage covered in vines and lights sits in a valley.
Product Reviews

World of Warcraft’s player housing won’t lock out casual players: ‘We’re not gonna put a beautiful bookcase behind killing a raid boss’

by admin August 25, 2025



When I heard player housing is coming to World of Warcraft, I immediately thought of the sheer amount of stuff in the game that could find its way into your home. Blizzard could reward housing items like they do rare mounts for achieving some of the most grindy or challenging things in the game. It could be a real time sink.

But thankfully that doesn’t seem like that’s the direction Blizzard wants to go in when it comes to collecting decorations. Speaking to IGN at Gamescom, game director Ion Hazzikostas said they won’t be locked behind “content that is too hardcore.”

“There may be distinct trophies or things that you can earn for being the best raider on your server or being one of the best dungeon players in the game,” he said, “but we’re not gonna put a beautiful bookcase behind killing a raid boss.”


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I for one am glad that Blizzard has drawn this line: You shouldn’t have to be good at raiding at the highest levels to have a fancy pad. Limiting high-level rewards to trophies is a smart way to let players celebrate their achievements without forcing people to play the game in ways they might not enjoy.

This theme of unrestrained creativity with WoW’s player housing is what has me and a lot of other people pretty excited for it to drop (in an early form) with the upcoming Midnight expansion. Decorations can be dyed, scaled up or down in size, rotated, and clipped into other objects in any way you want. You can take your entire house and save the blueprint to share with other players too. Other games with housing, like Final Fantasy 14, aren’t nearly as customizable.

Blizzard has spent the last year hyping playing housing up and we’ll finally get to try it with the launch of the final patch for the current expansion, The War Within. Anyone who buys Midnight will have access to it, and Blizzard says it will be updating it and adding new items to it for the foreseeable future.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 25, 2025 0 comments
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Killing Floor III -- Two shuffles forward, one shamble back
Esports

Killing Floor III — Two shuffles forward, one shamble back

by admin August 22, 2025


There’s something to be said for teaming up with your friends, holding your ground against an ever-increasing horde of “Zeds”, and turning them into all sorts of chummed, chopped, exploded, and otherwise eviscerated gibs with buckets of blood to boot.  It’s been since November of 2016 since Killing Floor II launched.  The team at TripWire has a whole new futuristic look at a monster-infested dystopian future, but the longer I play it, the more I find myself asking about the road ahead.  Let’s get into what’s here at launch and what lies beyond.  

Killing Floor, as a series, is a survival class-based wave shooter. In the first game, a bioengineering company named Horzine Biotech was hired by the government with the sole purpose of creating an unstoppable super soldier.  The development is as problematic as it is unethical, so the Board of Directors for the company shuts down the project.  In a Green Goblin-esque move, the CEO of the company instead uses himself as a test subject, transforming into a grotesque creature called The Patriarch.  The British government immediately moved to destroy this Patriarch and his vile creations, but they were little match for them. 

In the second game, which takes place a month after the first game’s initial outbreak, London has been fully overrun, and now the infection is spreading across Europe.  Military forces have mobilized but offered little in the way of resistance against the ever-expanding hordes.  You’re tasked with joining a ragtag group to break into the various Horzine bases where more Zeds are being spawned with the sole purpose of finding the boss monsters that serve as the leadership caste of the Zeds and taking them out.  This second game expanded on the storyline for the series, giving us a peek into the Zeds, their leadership structure and more, granting more backstory for the creatures than being shambalic hordes of teeth and death.  

Bafflingly, the story of Killing Floor III is…well, there isn’t much of one.  There is a central hub, we’re fighting the same horde from the same corporation, the year is 2091, and this time we’re part of a rebel group called Nightfall with the same objective as the group from the second game – destroy the Zed army.  The narrative takes a back seat to relentless horde-based gameplay where humanity has already lost.  You’ll recognize familiar places from the first two games, though the maps have been rebuilt with more verticality and variety, and you’ll feel the loss of that expanded storyline.  

The first thing you’ll notice is that Killing Floor III is a brutally gorgeous game.  The Zeds explode in a hail of gore, teeth, blood, and worse.  Acid and bile splash the camera, blood paints the walls and floors, and every map looks futuristic and dystopian.  One map is a forest complete with fog and enough dark corners to keep you on your toes.  The maps are all very vertical, varied, and extraordinarily well laid out to my eyes.  If I graded this game on graphics alone, it walks away with a perfect score.  The content may be stomach churning, but it’s a feast for the eyes.  That said, there seems to be a persistent issue where connection issues causes the game to chug in a way that drops frames and makes motion blur look like a smear.  Patches are needed here. 

After finishing up a super quick tutorial you’ll gain access to the matchmaking system.  Heading to a central computer hub you’ll have your choice of a few locations, you’ll match up with your friends, get on a VTOL, and drop in.  Gameplay, at launch, is a single Survival mode – multiple waves where you are expected to wipe out a certain amount of enemies, then you’re given a bit of time to rearm, upgrade, and reload.  Ready to face the next horde, you take out increasingly more difficult enemies, patching up between waves.  The final wave is a boss fight, with peon Zeds acting as backup.  The second game introduced these boss fights at the end of the waves, and the third game wisely keeps that. That also means that the moment-to-moment gameplay is going to feel both familiar and the same, albeit with some major differences. 

I had to install and play the second game for a bit to confirm it, but Killing Floor 3 moves a bit faster than the second game, but there’s more to it than that.  Dashing, climbing, sliding, and sprinting all feel refined and faster than its predecessor, more akin to Call of Duty than Ready or Not.  

While Killing Floor has always been class based, the new classes each feel like they’ve been polished to perfection.  Each one of them feels widely different from the other, even though you can share weapons between them.  The special attacks and powers that you can use right out of the gate, as well as the improvements that evolve over time via the Perk system, make you feel like you’ve got a lot of evolutionary choices to make.  It’s how long that evolution takes that perhaps didn’t get as much polish.  Let’s get a touch deeper into it. 

At launch there are six classes, and in a team they all have very distinct and useful roles.  The Commando is your run and gun balanced class, perfect for newcomers to the series and folks just getting back into series.  They’re a sort of jack-of-all-trades.  The Ninja is on the opposite of the spectrum, operating as a fast melee combat focused fighter, using a grappling hook to zip around the battle space, electrified attacks, and ruthless health-leeching attacks when you’ve built them up enough.  The Sharpshooter is a traditional sniper, focused on precision.  They don’t seem all that useful, except when you remember that the boss fights go a lot faster and more smoothly if you can get some high-impact firepower into their exposed weak spots.  Cryo grenades buy space to land those shots, also helping the team displace in a pinch.  If cold isn’t your jam, my favorite class, the Firebug, is for you.  Every weapon is built around fire, doing area-of-effect damage as well as stacked flame damage.  The Engineer is your logistical support, able to open boxes that contain armor, turn on turrets in the environment, grant access to ziplines, lay mines to create choke points, and more.  The final class, the Medic, is about expanding the survivability of the team.  Able to provide area-of-effect healing, hitting players with more effective healing darts, and generally helping keep everyone alive.  Each class is fairly effective on their own, but when used as part of a team it instantly makes you feel like a cohesive badass crew.  It’s the skills that pay the bills, though.

Each class has a special Perk that is unique to them.  While you can spend the cash you earn from kills to buy weapons and equipment from other classes (e.g. everyone can buy the Phosphorus Shotgun that is normally in the Firebug arsenal, and everyone can deploy ammo cans or use engineering tools to turn on turrets), the Perks for each class take time to build up and are only usable by the specific class to which they’re assigned.  This completely overhauled system is the secret sauce of this sequel and clearly a place where TripWire spent a great deal of time.  Let’s go over a few, though this isn’t a comprehensive list by any stretch.  

The Commando class is likely where you’ll start your journey, so we’ll talk about their Perk first.  On a cooldown (though it’s a fairly short one), the Commando can deploy an automated Hellion drone that can fire explosive acid rounds into Zeds, almost assuredly and instantaneously killing whatever they hit.  You can spread the love by having it target multiple foes as you move around, or just keep it trained on a bigger foe to whittle them down.  Leveling up gives you access to new perks, including reducing that cooldown, increasing the acid splash damage, or raising the damage and amount of time the drone stays deployed, to name a few.  Other perks can cause grenades to bounce, increase blast radius, and more.  

As a second example, the Firebug has a special attack called Wildfire that busts a massive ring of fire around the player, burning everything around them.  Upgraded perks increases the duration and radius (Tar Fuel), adds an underslung grenade launcher for your rifle, reloads your flamethrower faster, or vastly increases the amount of damage and burn time of all fire effects. All of the classes have similar perks to unlock, and there will inevitably be a bunch of guides on what is best for the meta, but I’m sure you get the picture.

Beyond classes, weapons, and Perks, you also have “Zed Time”.  Zed Time is a gameplay mechanic where the game would slow time for all players, giving a bit of a reprieve where the team could thin the herd a bit.  Where this was triggered almost randomly by killing a specific Zed in the previous game, it’s a reward for precision in Killing Floor 3.  By popping the heads off of a certain amount of the horde, the game now triggers that slow motion for the crew in a predictable fashion – an improvement as it feels like something you earn instead of something you stumble into.  Better still, if you’ve got a Commando on your crew, and they’re within a 10 meter range, you get a tidy 15% multiplier for how fast Zed Time is earned, as well as extending it a touch.  It’s a great perk and a good reason to bring a Commando along for the fight.  

Let’s pause for a moment on tactics and talk about numbers. Killing Floor 3 has a solid variety of critters to crush into gore confetti – 13 types in all.  In a nod to games like Diablo, each wave will assign a randomized modifier to each of the creatures, giving them affixes such as a touch more health, an environmental effect like resisting fire or cold, or other similar modifiers.  Similarly, the foes you face also get an upgrade, with creatures like Bloats (the acid puking foe) being more puke-prone than previously, Sirens having a more devastating shriek attack, or the Scrakes coming equipped with Hellraiser-esque hook arms.  The variety plus the modifiers means you have to really pay attention to what foes you’re facing rather than just trying to chew them up as they shamble towards you – sometimes displacement is the better part of survival.

In addition to the variety of weapons, skills, and foes, there is now more variety of ways to gib the Zed horde.  Pipes can be shot to create flame choke points, fans can be activated to chum smaller Zed into bits as they attempt to walk past.  Shock traps, closing doors, raising and lowering platforms, and otherwise controlling the map makes each of the eight maps that are available at launch feel like tiny puzzles in and of themselves. Mastering them will help you conserve your resources and give you a fighting chance at survival.  

There are a total of 30 weapons in the game, and as I mentioned before you can mix and match them between classes.  I personally like using the Firebug’s weapons regardless of which class I’m using, but that’s personal choice.  You’ll find your favorites.  As you’d expect in a Counter-Strike round-based approach style, the first weapons suck, and the top tier ones cost a bundle of Dosh (the currency) but have a number of effects as well.  These feel balanced, but I have to say that the mods feel like a step in the grind direction.  

The mods feel like they fell straight out of a mobile game.  Finishing a map gives me, as an example, 10 gray matter, 10 electrical parts, 32 chemical weapons, 24 bio samples, 12 scrap metal, 10 biosteel, 4 ZedTech, and 2 ichor.  Unlocking the Electrical Ammo upgrade might cost you 24 of those electrical parts and 9 bio samples, giving you 5% more accuracy, 4% more damage, and 30 Shock Affliction, as an ammo mod, just as one example.  It just feels like a ton of resource types, and for such a “make the number go up” sort of upgrade.  I feel like this chase detracts from the fun of the core experience in a way that lacks creativity.  I hope that we see a “Weapons 2.0” overhaul for these mods in future patches.  

The last number is three – that’s the total bosses you’ll face in the 1.0 version of Killing Floor III – the Impaler, the Queen Crawler, and the Chimera.  I don’t want to spoil how to fight them, their weaknesses, or anything like that – they’re the puzzle you’ll need to solve to win the wave, so they’re yours to discover.  I’m just sad there’s not more of them.

We did run into some challenges with the game at launch.  We purposely waited a few patches for the majority of the bugs to subside, but we struggled to get three of us into a match when crossplay was involved.  Four attempts had us bouncing out randomly with a message about crossplay not being enabled despite all of us checking that setting.  It finally clicked and remained stable from there.  We did have a player get knocked down and fall into the floor in an unreachable state.  We also had an issue with a crash to desktop (though the rejoin worked flawlessly), and framerate dropping to around 30fps when synched up with a PS5 player when I was running on my 5090. It didn’t happen all the time, but when it did it stuck there till the map ended.  Patches have cleared up the vast majority of the launch bugs, but there are still a few more to crush.  

This brings me back to the point I said I’d come back to – I feel like I’m looking at where Killing Floor II launched in Early Access.  Yes, there is a fairly solid game here, and it’s a lot of fun with friends (up to six of them!) but it’s leaning forward into cosmetic microtransactions and a bit of a live service-like grind.  Battle passes (including a second season in the next four months) that includes a seventh class, another map, more weapons, and more are a part of that live service, as are what feels like a heavier emphasis on a long and repetitive grind in the core experience.  The second game launched in a similar state where it needed additional work, but thankfully we’re talking about a company that has demonstrated time and again a willingness to support a game for years after launch.  The core is here, it just needs time and attention to build on that in a way that matches where Killing Floor II eventually landed.  Right now we have a gorgeous game that just feels like it needs a bit more to bring back veterans and entice new players alike. 

Review Guidelines

Good

Killing Floor III launches with a few bugs to hammer out, absolutely gorgeous and balanced maps, a completely revamped class system that is a blast to play, and enough gore to fill a swimming pool full of blood and teeth. It also feels like it’s a bit light on content.  The live service portions can all die in a fire – take it out and this game improves immediately.  Let’s hope TripWire hammers on this the way they did with the previous game – the core is here, just waiting to make it the tactical shooter it needs to be.  

Pros
  • Deliciously rendered gore aplenty
  • Monster variety and modifiers are a welcome improvement
  • Classes are excellent and improved over KF2
  • It’s just plain fun to play with friends
Cons
  • Live service systems belong in the trash
  • Feels light on some content
  • Story has just been dropped almost entirely
  • The grind is excessive and pervasive

This review is based on a retail PC and PS5 copies provided by the publisher.


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