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Marathon is the new game from Destiny creators Bungie
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Kickstarter game placed on “indefinite pause” after raising $340k

by admin June 21, 2025



A game partially funded by over 5,000 backers on Kickstarter has been placed on “indefinite pause” after raising more than $300,000, its developer has confirmed.

Developed by Studio Camelia, Alzara Radiant Echoes is described as a “3D turn-based RPG inspired by Japanese classics” on the game’s Steam page, which, as of June 21, 2025, still lists Alzara as “coming soon.”

In a post on Alzara’s Kickstarter page, the developer confirmed that “It is with deep sadness that we announce the closure of Studio Camelia.” In a section addressing the potential for development to recommence, Camelia explained that liquidation of the company took place on April 28, 2025 and that “various legal procedures” are still ongoing.

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Camelia’s Kickstarter campaign for Alzara raised €294,428 ($339,000 USD) from 5,089 backers.

“Radiant Echoes is now on indefinite pause,” the message continued, adding, “There is a slim chance that a third party might one day step in and offer to take over the project.”

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The game is still listed as “coming soon” on its Steam page.

The final straw

Camelia explained that, despite members of the team investing their own money and funds from Kickstarter, they needed more to see the game to fruition, which meant investment from a partner.

After attending gaming events to showcase a demo of Radiant Echoes and numerous “in-depth discussions” with potential partners failed to yield any investment, Camelia said they “tried to hold on as long as we could.”

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Refunds for failed Kickstarter projects are not provided. “Kickstarter is not a store, and we do not issue refunds. When you back a project, you’re supporting a creator’s right to make something new,” the site’s FAQ reads.

While individual project creators can opt to provide refunds in such circumstances, Camelia stated that “Neither the studio nor Kickstarter is able to refund your contribution to the project, and we are truly sorry for that.”

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June 21, 2025 0 comments
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Alzara Radiant Echoes trailer still
Gaming Gear

Just 1 year after raising $340,000 on Kickstarter to make a ‘vibrant’ new JPRG, Studio Camelia abruptly closes

by admin June 17, 2025



After raising nearly $340,000 on Kickstarter in a crowdfunding campaign that ended in June 2024, Studio Camelia, the developer of “a vibrant tribute to the golden age of JPRGs” called Alzara Radiant Echoes, has announced that it’s shutting down.

In a Kickstarter update (via Game Developer), Studio Camelia said that despite the success of the crowdfunding campaign, it’s been unable to secure further financing and thus cannot continue development.

“We started the studio with our personal savings and managed to convince business angels, banks, and institutions who believed in our vision and supported us,” the dev team wrote. “We were even honored to be accepted into Microsoft’s Developer Acceleration Program.


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“With all this support, we had half the development of the game covered, and only needed to secure the other half through an industry partner. However, as you know, the videogame industry is currently going through a crisis. Many studios have been forced to close due to lack of funding, and over 20,000 workers have lost their jobs. Investors are now operating in a market where taking risks is discouraged, and they can afford to wait before committing to a project in order to reduce risk.”

Studio Camelia said it went to Kickstarter to help reduce that perceived risk by demonstrating the level of interest in the game, and the campaign was indeed a major success, pulling in nearly triple its €100,000 ($115,000) goal over a 31 day campaign and becoming one of the biggest videogame Kickstarters of 2024.

And that’s where things get a little hairy: Those funds were apparently used to develop a new demo for Alzara, which the studio showed to potential partners at various conferences—none of which resulted in a deal. With no prospect of further funding, the studio was formally liquidated on April 28, and Alzara Radiant Echoes is now “on an indefinite pause.”

There’s a “slim chance” Alzara might eventually see the light of day if a third party offers to take it over, Studio Camelia wrote, although that would mean the game “would inevitably take a different direction than what was presented during the campaign.” For now, though, Kickstarter backers are simply out of luck. There will be no refunds offered, because there is no money to pay for them—if there was, the project wouldn’t have to be cancelled.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

ALZARA Radiant Echoes | Reveal trailer – YouTube

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Backers are, understandably, not happy. There are numerous angry complaints that the Kickstarter campaign said nothing about using the funds to develop a demo that would be used to secure even more funding, which as far as I can tell is accurate.

The only hint that the campaign was actually intended to facilitate further fundraising is a line in the FAQ saying the studio opted for Kickstarter “to showcase the demand for Alzara Radiant Echoes,” rather than to, y’know, make the game.

But the campaign also claimed that Studio Camelia had “meticulously planned every aspect of the game’s development to adhere to strict budgets and timelines,” strongly implying that those fundamentals were already in place.

There’s also clear upset among backers over the fact that the Kickstarter campaign raised triple its goal—these things aren’t linear but if you could do what needed to be done with €100K, you should be able to do it really easily with €300K, right?—and that there was no hint of possible problems or financial issues prior to the studio closure announcement. In fact, a February 2025 Kickstarter update indicates Studio Camelia was continuing to take “late pledges” until February 17, just a couple months before its closure and liquidation.

Some complained that they won’t even get to play the demo that was made with the Kickstarter funds: Studio Camelia released a “pre-production demo” video showing excerpts of demo gameplay but said the demo itself “cannot be shared publicly for copyright reasons, and the company’s liquidation prevents us from releasing any game content.”

ALZARA Radiant Echoes | Pre-production demo – YouTube

Watch On

“I’m honestly at a bit of a loss here,” one backer wrote. “I backed this project thinking it was for a complete game, and something that already seemed well along in development. But after reading the latest update and watching the video, I’m left confused. There’s no real demo to speak of, just disjointed snippets of gameplay. And to make matters worse, the gameplay quality is actually lower than what is shown in the GIFs used in the campaign, which now feel more like short animations with a UI layer on top.

“I would have expected significantly more progress after a year. From what was shown in the video, it seems like most of the assets were already in place during the campaign, with maybe a few minor additions. Honestly, it just doesn’t add up. It feels like the funding may have been used for things completely unrelated to what was promised, not even to build this demo, which we can’t see or play ourselves.”

It’s really not hard to understand where the anger is coming from. Alzara’s presentation looks fully formed and fleshed out with gameplay clips, animations, character details, and promised collaboration with composer Motoi Sakuraba and character artist Yoshiro Ambe. Nothing about it, as far as I can see—aside from that one little bit in the FAQ—points to this being anything beyond a straight-up “give us money so we can make our game.”

I’m pretty pro-Kickstarter overall: I’ve backed quite a few campaigns over the years, and thus far all but one have worked out. (Even the one that didn’t work out was released, it just really sucked.) But they are always a risk, even when they look like sure things, and the ugly failure of Alzara Radiant Echoes is a reminder we haven’t had for a while: Never put more into a Kickstarter than you can afford to lose without hurting, because there’s always a non-zero chance that you might just lose it all.



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June 17, 2025 0 comments
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Clash of Clans: The Epic Raid arrives on Kickstarter June 17th
Esports

Clash of Clans: The Epic Raid arrives on Kickstarter June 17th

by admin June 14, 2025


Clash of Clans: The Epic Raid will be live on Kickstarter June 17th:

Maestro Media, in collaboration with mobile game company Supercell, is excited to announce the upcoming launch of Clash of Clans: The Epic Raid on Kickstarter. Created by award-winning designers Eric M. Lang and Ken Gruhl, this immersive new board game brings the Clash of Clans world into a thrilling tabletop format. Players will build their bases, deploy troops, and raid opponents in fast-paced, strategic battles that capture the excitement and energy of the original game.With over 120 billion hours of gameplay worldwide, Clash of Clans is a global phenomenon, and now fans can experience its universe in an entirely new way. Early Kickstarter backers will receive an exclusive Golden Barbarian King miniature!



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June 14, 2025 0 comments
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Player's Guide 2 by Kobold Press now live on Kickstarter
Esports

Player’s Guide 2 by Kobold Press now live on Kickstarter

by admin June 1, 2025


Kobold Press has a new sourcebook for their Tales of the Valiant and 5E games. The new Player’s Guide 2 is now live on Kickstarter and is already fully funded:

Kobold Press is thrilled to announce the launch of Player’s Guide 2,
a character-focused sourcebook filled with over 250 pages of expanded player options, live on Kickstarter on May 27th. This exciting new release is fully compatible with the Tales of the Valiant RPG and 5th Edition games.Player’s Guide 2 introduces a plethora of thrilling possibilities for players. Gamers can refine their favorite core classes with an impressive 48 new subclasses, master over 150 new spells, enhance their characters with magical tattoos, and more. The brand new Vanguard class empowers players to lead warriors and hold the line in battle, while the updated Witch and Theurge classes provide new advanced magic options for arcane-loving players.

Game Masters will also find a treasure trove of new options within Player’s Guide 2, designed to engage players and elevate encounters both on and off the battlefield. With expanded downtime rules, customizable base-building, and vehicle upgrades, this sourcebook promises to enrich every gaming session.

Player’s Guide 2 is available in a beautifully crafted hardcover edition and a collector’s Limited-Edition cover with twin-foil stamping. Both editions include a PDF for backers.

Additionally, players can keep their adventures organized with the brand new 32-page Character Journal. This journal allows users to document their character’s journey, featuring a full character sheet, downtime tracking, expanded spell pages, and ample space for campaign events, items, mounts, familiars, and more.


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June 1, 2025 0 comments
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Dragonbane RPG to add two new books through Kickstarter on June 3rd
Esports

Dragonbane RPG to add two new books through Kickstarter on June 3rd

by admin May 25, 2025


The award-winning RPG Dragonbane is coming to Kickstarter June 3rd. Free League Publishing will seek funding for two new books, Arkand and The Book of Magic:

Free League Publishing is announcing not one, but two beautifully illustrated and finely crafted expansions for the multiple award-winning Dragonbane RPG. Both Arkand – City of Waves and Flames and the Book of Magic will officially launch on Kickstarter on June 3, 2025. Backers can sign up here to be notified at launch.

As an exclusive offering in this campaign, there will be special limited-edition versions of both Arkand – City of Waves and Flames and the Book of Magic, with deluxe faux leather covers and gold foil stamping. Backers who support the Kickstarter campaign at any pledge level that begets physical rewards within the first 48 hours will receive an early pledge bonus: a 216mm x 279mm print of the cover art of their choosing: either Arkand – City of Waves and Flames or the Book of Magic.

Arkand – City of Waves and Flames Key Features

  • A rich, bustling setting: Over a dozen adventure sites spread across five districts, along with a number of campaign seeds, and even more adventure sites available to be unlocked as stretch goals in this Kickstarter.
  • Danger and intrigue: The player characters will experience a fierce power struggle in the city’s underworld, take on the role of demon hunters, and uncover secrets about Arkand’s storied past that could change the city forever.
  • Award-winning creativity: Arkand – City of Waves and Flames is written by Johan Sjöberg and illustrated by Johan Egerkrans and David Brasgalla. If unlocked as a stretch goal, this book will also include a large separate 432 x 558mm full-color map drawn by Francesca Baerald.

Book of Magic Key Features

  • More magic: The Book of Magic adds at least five new schools of magic to your Dragonbane game, including harmonism, demonology, necromancy, witchcraft, and illusionism – as well as new spells for the existing schools of general magic, animism, elementalism, and mentalism.
  • More spells: All featured schools of magic come with a wide range of spells, which now come in five ranks. Each school is also described with information about their practitioners, station and reputation in the world, and what kind of spiritus familarius their members typically summon.
  • More award-winning creativity: The Book of Magic is written by Mattias Johnsson Haake and Mattias Lilja (creators of Symbaroum) with Tomas Härenstam (Dragonbane Core Set) as co-writer and editor, and illustrated by Johan Egerkrans and David Brasgalla.

About Dragonbane

Released in 2023, Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. This “mirth and mayhem” game style leaves room for laughs at the table, while still offering brutal challenges for the adventurers.

Dragonbane is a translation of Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982. The new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.

Players worldwide are invited to design and publish their own supplements for Dragonbane, using the third-party license for the game.


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May 25, 2025 0 comments
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