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Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an "unprecedented assault" of bug fascism
Game Updates

Helldivers 2 just rolled out mega city battles against the Terminids, kicking off an “unprecedented assault” of bug fascism

by admin June 10, 2025


Helldivers 2 developers Arrowhead have unleashed the latest twist in the game’s Galactic War, with urban battles against the Terminids now on the cards. Rather than defending cities on Super Earth, this time the task is swatting bug invasions of population centres across multiple planets.

A tough assignment, but to be fair, successfully protecting their home planet against the still-at-large Illuminate should have given players plenty experience of street fighting (not the Ryu and Chun-Li kind).

“Massive Terminid outbreaks erupted simultaneously across multiple Super Earth cities,” reads the latest briefing from developers Arrowhead, “This unprecedented assault of Fascism into highly-populated areas puts millions of citizens in grave danger. The Helldivers must respond immediately.”

The order, which dropped not long after the game’s latest patch, is shipping players off to five planets with cities that are being overrun by the bugs. Fighting’s already started on Crucible and Alta V, with Volterra, Caramoor, and Inari also on the list of worlds the divers need to hold onto until the end of this order to secure a victory.

MAJOR ORDER: The remnant Illuminate forces have evaded Justice. Some of their remote bases endure. The unprovoked Illuminate assault on Super Earth will never be forgotten. Justice for the Illuminate atrocities has not been averted—merely postponed, for a greater and more… pic.twitter.com/WY24mVg21y

— HELLDIVERS™ 2 (@helldivers2) June 10, 2025

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It’s news that, while obviously terrible from a lore perspective, will no doubt be music to the ears of Helldivers 2 players that prefer squashing the bugs over battling the game’s other enemy factions. This group, referred to in the HD2 community as “bugdivers”, have caught some flak from their fellow soldiers in the past for not lending enough of a hand during non-Terminid MOs. At least this one should put that minor bickering to bed for a little while.

It’s also worth noting the result of the last mission if you’re returning to the game to fight these bugs following a bit of a post-battle for Super Earth break. Remnants of the Illuminate, supposedly reeling from that failed invasion, were the target and proved too tough for the divers to overcome.

Unsurprisingly given wiping the faction out totally would leave the game with just its two oldest foes, the squids were hiding more in reserve than it first seemed, so they’re still kiciing around on remote bases across the galaxy.

It’ll be interesting to see how the usual bug swarm battles translate to the urban biomes, but this certainly explains why this morning’s HD2 patch reworked stealth detection around Terminid spawners and places that kick out flying enemies.





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June 10, 2025 0 comments
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Lorenzo Musetti warned for kicking ball at French Open line judge
Esports

Lorenzo Musetti warned for kicking ball at French Open line judge

by admin June 3, 2025


PARIS — Lorenzo Musetti was warned for unsportsmanlike conduct for kicking a tennis ball that inadvertently hit a linesperson during his French Open quarterfinal against Frances Tiafoe on Tuesday.

Unlike most top-level tennis tournaments, which rely on electronic line-calling, there are still humans on court at Roland-Garros to make rulings on whether shots land in or out.

The eighth-seeded Musetti, who won a bronze medal for Italy at the Paris Olympics and was a semifinalist at Wimbledon last year, had just dropped a game to trail Tiafoe 5-3 in the second set of their match at Court Philippe-Chatrier.

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As Musetti was given balls so he could serve in the next game, he took a left-footed swipe at one and it flew into a line judge making calls behind his baseline.

The chair umpire immediately announced to the crowd that Musetti was being given a warning for a code violation. There is no penalty for an initial warning of that sort.

Soon, Tiafoe claimed that set. Musetti had taken the opener in the best-of-five-set match with a semifinal berth at stake. Neither of them has been to the final four at Roland-Garros.



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June 3, 2025 0 comments
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The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more "big and bold" games made
Game Updates

The studio behind Atomic Heart is kicking up a publishing arm, looking to help get more “big and bold” games made

by admin May 30, 2025


Mundfish, the studio behind Atomic Heart, has announced it’s opening up a publishing arm it’s calling Mundfish Powerhouse. This comes alongside the studio’s celebratory declaration that Atomic Heart has sold over 10 million copies.

Speaking to Analogue Stick Gaming CEO and founder of Mundfish Robert Bagratuni stated, “For quite some time, studios and investors have been approaching us seeking support […] We’ve decided to make this direction official. Powerhouse will only partner with projects where we see great potential to make noise. Not just a handful of indie hits, but big and bold games that can set a new standard for quality and creative risk.”


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According to the article, Mundfish Powerhouse will be offering developers it works with “deep production expertise and high-end tools, a proven, scalable development pipeline, hands-on support from concept to launch and a focus on fewer, bigger, bolder games, built to shake up the industry”.

As for Atomic Heart’s 10 million sales milestone, Bagratuni gave the following statement, “What started as a dream has become a reality beyond anything we imagined. Thanks to our team’s relentless dedication, bold vision, and unwavering focus on quality, we’ve achieved something truly special. We’re incredibly grateful to our players for their passion and support – it’s their enthusiasm that brought Atomic Heart to life”.

Atomic Heart stands out to me as one of those lesser-talked-about games that launched to its own healthy audience, and has continued trucking away as the months flew by. We’ve seen a decent chunk of these sorts of games from smaller studios as of late, a sign of changing tides in the industry as massive companies struggle to hit the astronomical targets set for the developers working there, while these smaller studios with clear vision manage to sneak through the gaps.

What do you think of this news? Let us know below!



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May 30, 2025 0 comments
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