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A photo of a player looking up at a 'Welcome to Evo' sign at Evo 2024.
Esports

Elite Tekken player “Joe Budden” kicked out of tournament seconds after beating a pro

by admin June 15, 2025



The Tekken 8 pools at CEO 2025 had one of the most bizarre and chaotic matches in fighting game history, a set where one player who named himself “Joe Budden” beat Tekken pro Bilal with a 2-0 win only to get disqualified from the tournament literal seconds after the win.

Fighting game tournaments can have some pretty bizarre moments with thousands of people packed in one convention center. People will often dress as their favorite characters to compete, build an insane custom controller, get coached by their dog, or rip their shirts off on stage.

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However, “Joe Budden” had a brief match against Tekken pro Bilal that’s one for the history books. Joe’s known as a ranked grinder for Tekken 8 who typically plays online and uses a very aggressive playstyle with Claudio that’s often rage-inducing for his opponent.

Joe proved that this strategy can work against the very best, beating a top-tier player who traveled to CEO all the way from Pakistan without losing a game… only to get disqualified seconds later after he rushed backstage and threw a package of toilet paper at the commentators.

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To be clear, this Joe Budden has absolutely no connection to popular rapper/songwriter Joe Budden. That’s just his username in-game.

He’s one of many North American players who doesn’t travel often but is an absolute menace online. These kinds of players can often get surprising results, even against pro players who compete full-time.

This was the case when he fought Bilal on-stage, with him taunting the pro player by Ki Charging (Tekken’s version of taunting) after every round he won.

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He took the momentum from that first win straight into the second game, taking a 2-0 win over Bilal even if the individual rounds were very close.

He celebrated by putting some toilet paper in front of the camera and putting his finger in front of the words “Ultra Soft”, on the packaging. But what isn’t shown in the video is him rushing backstage and tossing the pack of toilet paper to the commentators.

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“MF DOOM came backstage and tried to throw the ULTRA SOFT at me and spooky lmao,” said commentator MarkMan. Both him and Spooky were good sports about it, turning the ordeal into part of the broadcast and making jokes about it.

However, despite them taking it on the chin, tournament officials were forced to DQ him as is reflected in his tournament results. He would have been set to fight in the Winner’s bracket for a chance at top 24, but both his matches show up as DQs.

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“He was DQ’d because he went to the backstage area (which is a big no no unless you’re working there), was being held back by one of the TOs and still pushed forward against warnings to do what he did,” Markman said of the toilet paper incident.

“We (commentary) have no say in what happens because we were still doing commentary. The event leads/organizers decided to take action based on what happened.”

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Joe’s been traveling a lot this year, with him even going to EVO Japan to try and compete. He’s clearly a serious competitor, and he could have a shot at beating some of the best Tekken pros. As long as he keeps the toilet paper at home.



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June 15, 2025 0 comments
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Phasmophobia crucifix
Gaming Gear

‘I don’t actually play horror games’: Phasmophobia’s lead developer had no intention of making a horror game but still kicked off a whole new genre

by admin June 12, 2025



I’ll never forget the first time my friends and I played Phasmophobia. It was like nothing I’d ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it’s rather funny to me that not only does Phasmo’s creator not really play horror games but he didn’t intend to make one either.

“I failed to make a co-op puzzle game,” director and lead developer Daniel Knight told my colleague Andrea Shearon during an interview at Summer Game Fest. “Or a co-op puzzle horror game. I didn’t really settle to make a ghost-hunting game. It just ended up being the kind of perfect fit.

“But the main goal was to make a social co-op puzzle game where you actually had to stand next to your friends and figure the puzzle out together. And then the horror is kind of like the secondary part—it just happened to be the perfect fit.”


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Now Knight mentions it, I can totally see where he’s coming from with the puzzle idea. Trying to figure out what kind of ghost it is by working together as a team, using various tools, and having a checklist is just like solving a puzzle. It’s just a scary one which also involves you getting chased around a house by a red-eyed demon child.

Having a horror game that isn’t necessarily focused on being scary but instead works at being tricky to solve and an immersive experience for you and your friends may be what makes Phasmophobia so memorable. The best moments in Phasmo always come from someone messing up a test or a ghost surprising the team by doing something that we hadn’t accounted for.

Phasmophobia devs on mod support, 2025 updates, and more | Kinetic Games interview – YouTube

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I still remember playing on the Brownstone High School map with some mates where all the signs pointed us towards the ghost being in one of the rooms on the ground floor next to the stairs. We ended up having a massive argument as half of us didn’t think it was actually in this room after finding no physical evidence. It wasn’t until the ghoul appeared behind us that we realised the EMF Reader and Sound Sensor were actually pointing us towards the room directly above where we’d set up shop.

It may seem kind of weird at first, but maybe a horror game from someone who doesn’t massively love horror games isn’t such a bad idea. “I don’t actually play horror games,” Knight says. Although when pressed, he did admit that he’s dabbled in a bit of Content Warning.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I love Content Warning, and don’t get me wrong it can be absolutely terrifying when you’re being chased by the Snail Man or flipped upside down by the Ceiling Star, but it’s also probably the most tame co-op game to come out recently. But hey, a horror game’s still a horror game, and I don’t think Knight has to prove anything, not after making Phasmophobia.



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June 12, 2025 0 comments
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Only two cities are still standing in Helldivers 2's battle for Super Earth, and Arrowhead's kicked off an extra mission that might heal the player base's biggest divide
Game Updates

Only two cities are still standing in Helldivers 2’s battle for Super Earth, and Arrowhead’s kicked off an extra mission that might heal the player base’s biggest divide

by admin May 29, 2025


The last stage of Helldivers 2’s battle for Super Earth is coming down to the wire, as we all expected, wth just two of the planet’s seven mega cities still holding out against The Illuminate. Cue another extra major order to help the major order, and one that’ll cater to the folks who’ve spent the whole squid invasion half a galaxy away.

This comes after the divers successfully managed to get the Democracy Space Station in place by junking a bunch of Automatons while simultaneously fighting to defend those cities, with this key bit of the Galactic War really putting their murder-based multitasking skills to the test.


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Now, with Port Mercy and York Supreme having fallen during the early stages of this final phase, only Prosperity City and the wonderfully-named Equality-On-Sea are standing in the way of Super Earth being totally razed of major population centres.

Cue another 24 hour-long mini-mission as the defense of those remaining cities continues, with Arrowhead tasking the divers to defend the planet of Fort Union from an attack by the Terminids, so that its long-range satellites can be used to transmit “malware capable of disabling Illuminate technology” at the squid invasion force, further damaging it and helping save Super Earth.


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Given the long-standing feud within Helldivers 2’s player base between folks who always go and fight whichever enemy the current major order and the “bugdivers” who prefer only to battle the Terminids since they find it most fun – something that’s continued to ruffle feathers as the former faction has tried to get everyone to pitch in with this battle for Super Earth has progressed – you’ll not be surprised by the Reddit reaction to the Fort Union “strategic opportunity”.

A whole bunch of posts from major order followers telling the bugdivers that now is their time to shine and do something that’ll help keep Super Earth safe. On the one hand, you can understand their frustration given every extra hand helps – at least in theory – the Helldivers earn victory in these big missions, but on the other, badgering people for not playing a game the way you do isn’t cool.

Hey, maybe if the Fort Union defense is pulled off and The Illuminate are defeated shortly afterwards, this divide among players will be healed forever, as the order followers are forced to acknowledge the role their bug-swatting brethren played in everyone’s home planet being saved. Ok, so such a peace would probably only last five minutes before people started shouting at each other again, but we can dream.

The Terminids aren’t the only bugs Helldivers 2 players have been battling recently – as of writing, Arrowhead’s still working on a fix for a strategem input glitch.



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May 29, 2025 0 comments
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