Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Kart

After a couple of hours, Mario Kart World's open world left me slightly underwhelmed - but is there more to it?
Game Reviews

After a couple of hours, Mario Kart World’s open world left me slightly underwhelmed – but is there more to it?

by admin June 3, 2025


I feel like I’m about to say something unforgivable. I played a couple of hours of Mario Kart World recently, including a good amount of time with its new features like Knockout Tour and the open world, and came away having only had, well, quite a nice time. There were moments of hilarity – mostly involving gurning at my peers with the Switch 2’s new camera while mercilessly blue-shelling them – and moments of typical kart-racer tension. But also, a little surprisingly, moments when I felt I’d maybe rather be playing something else (the strangely alluring Welcome Tour perhaps being one option).

Mario Kart World preview

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out 5th June on Nintendo Switch 2

It’s still Mario Kart, of course, and so ultimately when you’re doing Mario Kart things – racing friends, the CPU, randoms online – you will still have a great deal of fun. More or less exactly the same amount of fun in fact as you did with Mario Kart 8 Deluxe, I’d hazard a guess, as not an enormous amount has changed beside the addition of wall driving and grind rails – more on that shortly – but this really isn’t a bad thing. Deluxe rightly goes down as one of the very best kart racers ever and, as Tom Phillips mentioned in his earlier preview of Mario Kart World, it makes perfect sense to avoid diverting too much from such a magic formula. It’s only when you’re not doing Mario Kart things – namely, not actually doing any racing – that things get a little wobbly.

In fact, Mario Kart World’s best moments are those that don’t change at all, so much as just slightly enhance it. Couch co-op, with the aforementioned camera in particular, is a joy. Much has understandably been made of this camera and the mystical C-button’s positioning as a kind of punt for the Gen Zs and Alphas of this world, but – not to get too deep – in practice it’s more a reflection of how interaction has simply changed between humans overall, particularly after Covid-19 and the accompanying shifts in social media. A lot of media simply has another person’s face – or your own! – pasted over the corner of it these days. In Mario Kart that’s somehow weirdly great.

Here’s a fancy video version of our Mario Kart World preview courtesy of Ian Higton. May or may not feature the aforementioned gurning.Watch on YouTube

A live camera feed of your face – all four of your faces, picked up by the one camera, if you’re playing splitscreen – is pinned onto your avatar on scoreboards, in pre-match montages, or hovering just above the back of your kart as you race by. It sounds simple and it is, but then all little strokes of genius kind of are. I find it hard to think of a time I’ve laughed harder in video games recently than when pulling faces at colleagues while haring past them through absolutely no skill of my own, stewing at my place on the leaderboard, or simply zooming in obnoxiously close when setting up the camera itself. Cue lots of crossed eyes, attempts at live recreations of the Luigi death stare, and instant come-uppances for overdoing it. Again, it’s a tiny change, but what better thing to do with a near-immaculately balanced entity like Mario Kart than to simply add an extra space for expression on top?

That question’s maybe made a little less rhetorical by the other attempts to freshen things up that Nintendo’s made here, which – in admittedly still a very brief sampling of just a couple of hours – so far left me feeling a little mixed. On the better end is Knockout Tour, which again as we’ve already mentioned is delightfully tense, and a fine way of unconventionally melding genres with the once-viral battle royale. It’s also a wonderful way to show you more of Mario Kart World’s smartly webbed-together tracks, and an equally wonderful way to make races feel grander, longer, more climactic and involved. The only downside of course being that with higher highs come lower lows – it feels absolutely rubbish to get knocked out early. Expect tantrums, if you’re playing this with kids (or are yet to fully grow out of being one), as failing to reach the required position at the next checkpoint means either pootling about the open world while you wait for the lengthy, six-part race to conclude, or simply sitting there watching other people race until they’re done.

Image credit: Nintendo

The racing itself meanwhile has had some mechanical tweaks – or rather, additions; an added spoiler on the back, say, as opposed to proper changes under the bonnet. Items have been tweaked and new ones added, too, like the ability to throw three waves of multiple hammers, a la Hammer Bro, which work well as a short-range crowd disruptor. The blue shell meanwhile now has an area-of-effect explosion, for instance, which is an interesting twist. I never actually saw this connect with other racers in action but, theoretically, that seems to mean it could hit nearby players in second or third, as well as the current front-runner, potentially balancing out the perceived downside of moving into top spot.

Races themselves, especially the massive 24-player ones that I expect to be wildly popular, also feel incredibly busy and tightly packed. On one occasion a single player broke free of the main pack and got way out ahead, but on all of the others the entire group of 24 was essentially clustered in one vast, incredibly chaotic peloton. It’s not uncommon to find yourself flying up from 20th to 5th and back down again (and probably back up and down a few more times soon after that). The “all items; all hazards on” Super Smash Bros. player inside me took great pleasure in the carnage, but more intensely competitive players – you all know one – might have a few complaints about it being a bit much. (I’ve found they really love it if you follow that up with a suggestion they simply try harder.)

The biggest addition to actual moment-to-moment racing, meanwhile, is the wall driving and rail grinding. Holding down the drift button – crucially without adding any directional input – will begin to charge up a kind of extra high hop. Doing that by a grindable rail, or any vertical wall at all, will let you hop up onto it, potentially unlocking new side paths and shortcuts, or simply just looking quite cool.

In the context of playing for the first time and in just an afternoon, it was hard to really pick out too many major advantages of this – modern Mario Kart’s higher fidelity and thus detail generally makes it harder to pick out clear, navigable side routes amongst the visual noise as it is – but my suspicion is that there will be subtleties to the moments where you want to employ it at specific parts of specific tracks, as well as the actual proper shortcuts it makes possible.

Image credit: Nintendo

The act of using it, however, was pretty frustrating, mostly because of how it’s mapped on the controller. More often than not I found myself accidentally drifting when I meant to start charging up a hop or, just as often, I charged it but not early enough, and so simply drove straight into the wall or rail I was trying to hop up onto. Adding it to the drift button, and stipulating that you can’t add a directional input at the same time, is just a weird thing in practice – it means any rails or walls near corners were basically out of the question, as timing the quite lengthy charge-up as well as not turning while activating it was just one too many things to think about. The reason for this of course is clear enough: while it’s odd to put it on the same shoulder button when using the Switch 2 handheld or controller mode, where it has two on each side, it needs to double up for when you’re playing with just a single Joy-Con. I’m also hopeful that with time it becomes muscle memory, just as the muscle memory of drifting with that same button has become so ingrained that it’s tricky to unlearn.

Really, that’s just a little quibble for now then. But there is one more significant concern I have about Mario Kart World, in the open world itself. It’s hard to know exactly how deep a look I got at it with the time I had, but if what I saw was everything – and a Nintendo representative, while remaining appropriately coy, did seem to intimate to me that it was – then I have to say, it was really quite dull.

The good part is really the feat of assembling it itself, which I’ve no doubt took an extraordinary amount of work: dozens of tracks all connect into one vast knot of courses and their connective tissue, something which feels almost impossible to think about given the range and verticality of a Mario Kart course over, say, the tracks of a Forza Horizon. But when you actually imagine what it’s like to drive around a load of Mario Kart tracks – and the accompanying fields, valleys, rivers and the like that dot the sidelines of them – without an actual race going on, you might see where I’m coming from here. The worry is it is just a little pointless.

Image credit: Nintendo

Nintendo’s promise is that there are plenty of secrets to uncover with enough diligence, and that their typical playfulness and invention will make the slightly aimless drifting around more worthwhile. In a good bit of time investigating though, I didn’t find any of real note. There are little platforming sections for collectibles such as Peach Coins, which require a lot of skill at times and are heavily evocative of the old 3D platformer days. And there are special vehicles, like lorries or hovercraft, which very occasionally spawn in the world and can be driven into the back of, temporarily granting you control of them. But then you drive your big lorry about for 20 seconds or so, plough through a few NPC cars, and spawn back out of it again and, well, that’s kind of that.

Other activities are mostly doled out as part of P-Switch challenges. Drive over a blue P-Switch and a little activity will spawn, such as driving through several checkpoints while avoiding hazards against a tight time limit, but again these are frightfully brief and ultimately a little repetitive. After doing a handful I didn’t feel a great urge to do any more. What else? There are warp pipes, though they seem to just help you navigate the world via mini shortcuts rather than take you anywhere special (yet – this is Mario after all! I would be foolish to rule out a surprise). And crucially there are also question mark pads which you can drive over. Doing so displayed a statement to the effect of “you have driven over a question mark pad”, which piqued my interest with its bluntness – surely something interesting is happening here, but I couldn’t figure out what.

And that, ultimately, will be the real crux of it. Has Nintendo got a few secrets up its sleeve, or down its pipe? On the surface, the big headline feature of Mario Kart World is, at least in just one still brief first encounter, a little underwhelming. But now at least we have one, essential question to go in search of answers to once the Switch 2 properly arrives. Since when does any proper Mario game reveal all its secrets up front?



Source link

June 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
All The Mario Kart Hot Wheels Cars & Tracks Available Now
Game Updates

All The Mario Kart Hot Wheels Cars & Tracks Available Now

by admin June 3, 2025



If you’re interested in bringing the adrenaline-pumping antics of Mario Kart off the screen and into your home, you’ll be glad to know there’s a long list of Hot Wheels products inspired by the hit Nintendo series. Not only can you snag a bunch of die-cast karts, but several tracks are up for grabs, too. Whether you’re interested in displaying a single Hot Wheels Mario Kart on your desk or building up a playset for a young kart racing fan, there’s bound to be something in the collection that catches your eye.

These products have proven to be quite popular, and not all of them remain in stock. Below you’ll find a roundup of all the best Hot Wheels Mario Kart products that are still available for purchase. Keep in mind pricing and inventory will fluctuate–so check them out soon if you’re eager to add one to your collection.

$24

Sold only at Amazon, this 4-pack gets you die-cast racers for Mario, Luigi, Bowser, and an Amazon-exclusive Black Yoshi. All four are 1:64 scale figures.

$54

Target also offers an exclusive Mario Kart Hot Wheels pack that includes Mario, Bowser, Red Yoshi, Luigi, Peach, Daisy, Toad, and Shy Guy racers. The Mario, Bowser, and Red Yoshi figures also feature glider attachments.

$17.59 (was $22)

This 4-pack includes 1:64 scale diecast vehicles, though the models you get may vary. Some of the characters advertised include Mario, Luigi, Donkey Kong, Dry Bones, Bowser, and Shy Guy, so there are plenty of cool options up for grabs.

$27.11

Diddy Kong is the main attraction here, as this set marks is first appearance in the Mach-8 vehicle. You’ll also get the lovable Toad and Waluigi, plus a Blue Yoshi in a matching blue kart.

$25

Mario, Luigi, Princess Peach, and Rosalina make up this 4-pack. The first two are equipped with pastel-colored karts, while Mario sits in a flashy red and black kart. Luigi, meanwhile, gets a cool white and red model.

$23.60

Split down the middle between good guys and bad guys, this 4-pack offers some pretty cool karts. Bowser Jr is racing in his Flame Flyer vehicle, featuring yellow flames and a bright green coat of paint. The Luigi model looks pretty great, too, in his standard green kart.

$25

Snag the flashy Orange Shy Guy with this 4-pack, which also comes bundled with Yoshi, Peach, and Mario. Shy Guy is paired with a standard kart in a matching orange, while the three others get specialty karts that are a bit more eye-catching.

$25

This is one of the most unique 4-packs, as it gets you the hilarious Tanooki Mario and Cat Peach drivers. There’s also karts for Toad and Toadette–so if you’re a fan of the little mushroom-shaped heroes, it’s a fun pack to pick up.

$29

Inspired by The Super Mario Bros. Movie, this set gets you Donkey Kong, Toad, and Mario karts. Peach, meanwhile, is sporting a white and pink motorcycle.

$33

Catch some air with this 3-pack featuring Tanooki Mario, Peach, and Bowser. This pack is a bit more expensive than most of the 4-packs, but if you like the idea of having gliders for your karts, it’s one of the few options on the market.

$150

It’s not cheap–but this might be one of the coolest Hot Wheels tracks you can buy. Stretching for eight feet and featuring five lanes, you can send your karts down the iconic (and horribly difficult) Rainbow Road. It can be configured in two different ways for added versatility, and it’s paired with karts for King Boo and Mario. It’s also equipped with a finish line that depicts the winning lane and is built with additional sound effects and functioning lights. This set is exclusive to Target.

$65

Another Target exclusive, this time a bit more affordable. Featuring two loops and a wind-up Bowser statue that slams down his fists, it’s a unique course for racers. Slam launchers mean you can send your Hot Wheels flying down their loops at ultra-fast speeds, and it’s bundled with Blue Yoshi Hot Wheels.

$99

Featuring slam launchers, loops that send your karts into an upside-down spiral, and an included Mario Hot Wheels, it’s a fun choice for young fans. You’ll find a bunch of other bonuses throughout the track, including décor for coins, Goombas, and mushrooms.

$28

Inspired by The Super Mario Bros. Movie, this set lets you send karts soaring through a “waterfall.” There’s also a broken loop and a few twists and turns, making it a pretty acrobatic track for just $28. It’s bundled with a Mario Hot Wheels.

$24

Send your Hot Wheels flying toward Thwomp–time it right, and you’ll loop around the course. Along with the small track, you’ll get a bonus Luigi Kart. It’s one of the most affordable Mario Kart tracks, so be sure to give it a look.

$23

This small loop has you navigating a large Piranha Plant that dives down toward passing karts. It’s a pretty simple track, but with a bundled Yoshi Kart and a great low price, it’s a nice option for frugal shoppers.

$30

Featuring a mushroom slam launcher, a spinning chain chomp, and a track with a massive jump, this is a pretty cool course that doesn’t take up much space. Time the launch right, and you’ll loop around the course. Time it wrong, and Chain Chomp will send your kart sailing. A Donkey Kong Kart is included.

$29

Boo is haunting this course, and you’ll have to jump over them to successful complete the circuit. After winding up the obstacle with a built-in handle, Boo will automatically move around the course, making this a fun interactive set. A Shy Guy Kart is included.

Just want to pick up a single Mario Kart? There are plenty to choose from–here’s a look at our favorites.



Source link

June 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Waluigi Hits Coin Blocks In Mario Kart World In The Weirdest Way
Game Updates

Waluigi Hits Coin Blocks In Mario Kart World In The Weirdest Way

by admin June 2, 2025



Mario sports and racing games bring out the weirdest behaviors from the Mushroom Kingdom’s zany characters, and Waluigi is a prime example of this. The animation team for Mario Kart World must have had a field day with Luigi’s lanky nemesis, as displayed by video footage of a Mario Kart World demo capturing something that might be easy to miss during gameplay.

In a video on X posted by user Mr. Duby, Waluigi gets a Coin Block item, which grants the player coins upon hitting it. But as seen in the video, Waluigi makes the unconventional decision to kick the Coin Block upwards.

It’s a rather impractical, yet impressively flexible move. Say anything you want about Waluigi, but he’s anything but boring. Traditionally, Mario and friends hit coin blocks with their fists, but Waluigi seems to want to go out of his way to showcase his impressive limberness.

And it’s not just Waluigi who mines coins from blocks using an unexpected body part — his buddy Wario straight up uses his derrière to hit blocks. One has to wonder how Wario and Waluigi would approach the fairly standard action of hitting blocks if they were in a traditional Super Mario platformer.

Waluigi has always been characterized by quirky and expressive animations in the Mario spin-off games, from his romantic rose pose in Mario Party 8 to his shockingly crude celebration in the Mario Strikers series. He might have missed the cut for Super Smash Bros., but at least the Mario sports games are blessed with his chaotic unpredictability.

Mario Kart World, poised as the killer app launch game for Nintendo Switch 2, has a wild cast that features background characters, like Penguin from Super Mario 64, and limbless enemies that have no business of driving karts, such as Pokey. We’ll have to see how they approach the challenge of hitting a coin block, and the internet will surely get a lot of fun GIFs out of those.



Source link

June 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Mario Kart World reverse mode spotted for the first time
Game Reviews

Mario Kart World reverse mode spotted for the first time

by admin May 28, 2025


It looks like Switch 2 launch game Mario Kart World will have a reverse mode for the first time.

Previous games in the series have included Mirror Mode as an unlockable extra, which flips tracks horizontally for a new challenge.

However, characters have been spotted racing in reverse in a Japan-only advert for the new game, suggesting a reverse mode will finally be included.

Mario Kart World – Nintendo Direct | Nintendo Switch 2Watch on YouTube

The advert includes footage of characters racing around the Mario Bros. Circuit in the opposite direction, when compared to footage from Nintendo’s Treehouse Live stream (thanks NintendoSoup).

It’s unknown yet how racing in reverse will be included in the game – perhaps as a separate option following completion of 150cc – but the footage appears to show a Grand Prix race rather than Knockout Tour, judging by the UI.

Of course, with Mario Kart World being an open world game, players will be able to drive in all directions in Free Roam, so it would make sense Nintendo would make use of this for its Grand Prix.

It’s not long to wait now until we’ll be able to play Mario Kart World for ourselves. It launches alongside the Switch 2 on 5th June – that’s next week!

Last week, Nintendo shared an interview with Mario Kart World’s developers. They confirmed the game was originally in development for the original Switch, but the open world design was better suited to the new console running at 60fps.

Switch 2 consoles are reportedly already out in the hands of players, but it requires a day one update to function.



Source link

May 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Nintendo Says Mario Kart World Has Over 100 Courses If You Include All Possible Variations
Game Updates

Nintendo Says Mario Kart World Has Over 100 Courses If You Include All Possible Variations

by admin May 25, 2025


Mario Kart World is just two weeks away, launching alongside the Nintendo Switch on June 5. In the lead-up to the game’s release, Nintendo released a four-part interview series with the team behind Mario Kart World, including producer Kosuke Yabuki. In this interview series, Yabuki is asked how many courses are in the game, to which he responds that there are more than 100.

Yabuki explained that because Mario Kart World is designed as an open world racing game with lots of terrain and more to explore en route and between designed race tracks, it’s tough to quantify the number of courses. However, if you add up all the possible variations, the number exceeds 100, according to Yabuki.

“In this game, you don’t just race on the courses,” he said in the interview. “The areas between courses are also used for racing. So it’s as if there are courses spread out all over the world, and if you were to add up all the possible variations, it would easily exceed 100.”

The interviewer then joked that Yabuki said earlier that Mario Kart World’s design philosophy wasn’t about increasing the amount of content, despite the game doing just that. Yabuki added, “Since it’s now a single, interconnected world, it’s hard to do a direct comparison with the last game, but in the pursuit of approachability and fun in this new, vast world, the volume of content we had to create in terms of visual design, programming, and audio increased dramatically.

“And as a result, the gameplay is more varied than ever before.”

We’ll all discover how varied the gameplay is in two weeks when Mario Kart World launches exclusively for Nintendo Switch 2 on June 5.

In the meantime, read Game Informer’s hands-on preview of Mario Kart World, and then read about how Nintendo considered dropping the resolution and frame rate of Mario Kart World before changing development to the Switch 2. After that, check out Game Informer’s 2025 Switch 2 release schedule list.

Are you excited about Mario Kart World’s open world design? Let us know in the comments below!



Source link

May 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Mario Kart World Features Over 200 Songs, And They’re All ‘Brand-New Arrangements’
Game Updates

Mario Kart World Features Over 200 Songs, And They’re All ‘Brand-New Arrangements’

by admin May 25, 2025


With Mario Kart World launching in just two weeks on Nintendo Switch 2 on June 5, Nintendo has released a four-part interview series diving deep into the game’s development. In the series, music lead Atsuko Asahi discusses the game’s score, developing tracks, and even the fact that more than 200 songs are featured in the Mario Kart World jukebox.

These 200 songs are all new arrangements, and they were recorded live, too, according to Asahi, and if they’re anywhere near as delightful on the ears as Mario Kart 8 Deluxe’s excellent jazz-infused score, we’re in for a treat.

“Altogether, over 200 for the ‘jukebox,’” Asahi said when asked about the total number of musical pieces in Mario Kart World. “These are all brand-new arrangements, and we also did live recordings. We prepared pieces from quite a wide variety of musical genres. I believe those who are well-versed in video game music, as well as those who aren’t, will enjoy listening to them.”

Elsewhere in the interview, Asahi is asked about the challenge of crafting background music and integrating tracks into Mario Kart World’s open world design. Asahi explained music for the designated courses came first, then the open world parts of the game.

“First, we created music for the courses like we’ve always done before and then thought about what to do for the roads outside the courses,” Asahi said. “We decided to have two different kinds of music depending on how you’re playing. For the Knockout Tour mode, we started off by simply trying to connect the course themes. But that approach didn’t work well. It ended up sounding weird because the tracks have different tempos and beats. So, we decided to find a way to end each of the course themes, even though they’re connected by the route.

“Video game music often plays on a loop, and in this game, too, the same music keeps playing if you’re driving laps around a course. But for Knockout Tour, as you get closer to the next course, the music transitions to the outro, so the theme ends nicely. We also created a new intro for each course theme, which starts to play shortly before you reach the gate, building excitement. Then, as you actually pass through the gate, it changes to the theme of the course you’ve entered. By repeating this, it feels like a medley is playing along to you live, creating a sense of immersion.”

For other modes in Mario Kart World, like the open world Free Roam, Asahi said the team prepared lots of music in addition to the course tracks, and that the game automatically selects the right track depending on the situation. During development, the team referred to this carousel of music as the “jukebox,” and that’s how the jukebox feature made it into Mario Kart World.

Mario Kart World launches exclusively for the Nintendo Switch 2 on June 5.

For more, read about how Nintendo considered dropping the resolution and frame rate of Mario Kart World before changing development to Switch 2. After that, read about how Nintendo says there are more than 100 courses in Mario Kart World, and then check out Game Informer’s 2025 Switch 2 video game release schedule list.

What genre of music do you hope to hear in Mario Kart World? Let us know in the comments below!



Source link

May 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
You’re right: Mario Kart 8’s 200cc speed is way, way off
Game Updates

You’re right: Mario Kart 8’s 200cc speed is way, way off

by admin May 23, 2025


The first time anyone jumps into Mario Kart 8’s 200cc mode can be a shock. The engine class is meant to be the hardest challenge in the game, but even so, racing in 200cc can sometimes feel egregiously punishing. There’s a reason for that: Apparently, the number does not accurately represent the jump in speed that Mario Kart 8 really throws at you.

As highlighted by the ever-great Supper Mario Broth, players have crunched the numbers behind all the engine classes only to find that 200cc is a misnomer. If 200cc feels way faster than, say, 150cc, you aren’t imagining it. 200cc is apparently 38% faster than it should be, at least compared to the speed ratio established by slower modes. Here are a couple of graphs breaking it all down. The kicker? What’s called 200cc is really 415cc, relatively speaking.

What makes this so funny, though, is that players have intuited that something was off since the release of the original Mario Kart 8 for Wii U, in 2014. For a decade now, the internet has been full of discussions where fans call 200cc “ridiculous” and “too fast,” only to be met with responses telling them to get good at the game. Some people might commiserate, but it’s also typical to see dismissive replies that tell complainers “you need to get used to it.”

Left with no other choice but to endure it, players will also typically share strategies for surviving 200cc. The most common suggestion? Learn to love braking, maybe even learn how to “brake drift,” which refers to the practice of slowing down slightly before boosting yourself. This way, players can manage corners more easily than they might at full speed. Fans also encourage one another to pick up lighter characters, which handle with more ease.

So far, it’s unclear if follow-up Mario Kart World will include 200cc, or whether or not the mode will accurately represent the speed that the game is supposed to run at. For now, players are mostly celebrating that the woes of Mario Kart 8’s 200cc wasn’t just in their heads.

“This is very vindicating,” reads the top reply to Supper Mario Broth’s X post. “Aaaaaah I knew it!!!” another exclaims.



Source link

May 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Switch 2’s most important launch game isn’t Mario Kart World
Product Reviews

The Switch 2’s most important launch game isn’t Mario Kart World

by admin May 23, 2025



On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.

With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.

Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically beloved Phantom Liberty DLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.

First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.

That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.

That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.

CD

For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.

The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.

The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.






Source link

May 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2
Game Updates

Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2

by admin May 22, 2025


Mario Kart World was originally in development for the original Switch, but Switch 2 has allowed the developers to realise their vision of an inter-connected world.

Nintendo began prototyping for the new Mario Kart game back in 2017, even during development of Mario Kart 8 Deluxe. Development then began at the end of that year.

“I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses,” explained Mario Kart World producer Kosuke Yabuki in a new interview from Nintendo. “That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

Mario Kart World – Nintendo Direct | Nintendo Switch 2Watch on YouTube

Programming director Kenta Sato continued: “When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops.

“I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”

Yabuki noted that had the idea for the game just been more courses it would’ve been called Mario Kart 9, but the new approach led to the name Mario Kart World. In fact, that name was added to concept art in the early stages of development.

“In previous Mario Kart games, after finishing a course, you’d move on to the next course,” said Yabuki. “However, I thought that with modern technology, being able to seamlessly transition between courses and realise a single, vast world wasn’t beyond the realm of possibility. So, with this in mind, we set out to create a new kind of Mario Kart…And that’s when all our troubles began.”

Image credit: Nintendo

Sato had heard of difficulties in creating open world games and felt pressure to achieve this with Mario Kart, especially as Nintendo considers 60fps to be important for the series, as well as split-screen multiplayer. It seems the power of the Switch 2 allowed for this to happen.

The move to an open world also led to the increase of 24 players instead of 12, which was decided fairly early in development.

“By creating long routes in a vast world, you could end up with players spread out in various places, which could diminish the sense that they’re racing against each other,” said Yabuki. “So, we figured that by increasing the number of racers, you’d be sure to see some competitive action here and there.”

Added art director Masaaki Ishikawa: “I felt like the 12 players we had previously was a lot, but as Yabuki-san said, once players spread out, the course starts to look sparse, and the visuals give off a sort of lonely feel. So, I thought that 24 players would be better because there’d be more interaction between various players. That said, it was quite challenging once we got going and the volume of design work increased. But it was worth it.”

Speaking of art, the team wanted to recapture the “lively, bustling atmosphere” of Super Mario Kart on the SNES, with a key phrase being “playfulness”. This led to the more rounded, cartoonish designs of Mario Kart World.

“The characters in the Super Mario series have a rounded look, so we wanted to give the vehicles a rounded design too, to match their appearance,” said Ishikawa. “We also wanted to give the characters a livelier look even while they’re in their vehicles, so we put everything together in a way that gives off a sense of playfulness through the combination of the characters’ rounded designs, soft facial expressions, and rich movements.”

The open world design means courses are now inter-connected across the world, but Yabuki said adding up all the possible variations would “easily exceed 100”.

Image credit: Nintendo

Lastly, the developers discussed the creation of Mario Kart World’s meme-worthy new character, Cow.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” said Ishikawa. “And then one of the designers came up with that silly sketch of Cow cruising along, and I thought to myself, ‘This is it!’ So that’s when we realised the course surroundings actually contained a lot of untapped resources.

“The character designer quickly put together a prototype of Cow that could race, and surprisingly it didn’t feel out of place at all. So we thought maybe we could include other obstacle characters, and decided to add Cheep Cheep and Pokey as racers. As a result, the idea of taking obstacle characters, usually found in courses in past games, and having them participate in races made sense to me in terms of an interconnected world.”

Mario Kart World will launch alongside Nintendo’s Switch 2 on 5th June as a key game in the launch lineup.

Earlier this month Nintendo responded to the suggestion it had used AI-generated images in the game.



Source link

May 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
Mario Kart World started off as an OG Switch game, and don't worry, its driving cow is "still in touch with her animal nature"
Game Reviews

Mario Kart World started off as an OG Switch game, and don’t worry, its driving cow is “still in touch with her animal nature”

by admin May 21, 2025


Mario Kart World started development back in 2017 as a game for the original Switch, but ended up becoming a Switch 2 one because it devs felt the tech boost was necessary to deliver the world bit of it. Said devs have also offered us some more info about its most important character – Cow.

Yep, that’s right. Mario, Luigi, Bowser, Peach, they can all go do one. Moo Moo Meadows cow is the king of these streets, with an aura so powerful she can momentarily stop even the most outraged of Ninty fans from being unhappy about prices or worrying that they might not be able to make the switch to Switch 2 right away.


To see this content please enable targeting cookies.

Manage cookie settings

These tidbits and more come from a new interview Nintendo’s put out with Mario Kart World producer Kosuke Yabuki, programming director Kenta Sato, art director Masaaki Ishikawa, planning team lead Shintaro Jikumaru, and music lead Atsuko Asahi that so long it’s been divided into four parts. So, make sure you go grab your beverage of choice first if you plan on reading it all in one go.

We were thinking about what to do for the next Mario Kart game even during the development of Mario Kart 8 Deluxe, and we began prototyping in March 2017,” Yabuki explained, “It was at the end of that year when we officially started work on it as a project. I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses. That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

“When we were developing for the Nintendo Switch system,” Sato explained further on in the chat, “it was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return. We discussed things like toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 fps in some cases. It was a tough situation.

“Yabuki-san first brought [the idea of switching to Switch 2] up around 2020. Back then, we already had an idea of the next system’s expected specs, but it wasn’t until a bit later that we actually received working development units. Until then, we just had to proceed with development based on provisional estimates.”

Watch on YouTube

“Of course, the graphics needed to be more detailed [due to being on Switch 2],” Ishikawa added, “But like Sato-san, I also felt like it was outweighed by the sense of relief. From the beginning, the designers were saying they wanted to make the art richer, so I thought we could achieve that now.”

The devs also explained how the driving Cow came to be, and offered a glimpse into her…er…mindset.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” Ishikawa explained, “And then one of the designers came up with [a] silly sketch of Cow cruising along, and I thought to myself, “This is it!” (Laughs) So that’s when we realized the course surroundings actually contained a lot of untapped resources.”

MK World’s devs call these environmental decoration characters who’ve gotten behind the wheel “NPC drivers”, with Yabuki noting that “it’s pretty funny to see a four-legged Cow holding onto motorcycle handlebars with her front hooves.”

Though, you shouldn’t worry, as Ishikawa insisted that he’s pretty sure Cow is “still in touch with her animal nature” due to the pose she assumes when she jumps, and that she’s “actually a pivotal character in the Mario Kart series” as a legacy of giving the devs ideas for other characters.

Will Cow become a pivotal character in your life once you get your hands on Mario Kart World? Let us know below!



Source link

May 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4

Categories

  • Crypto Trends (918)
  • Esports (696)
  • Game Reviews (646)
  • Game Updates (811)
  • GameFi Guides (910)
  • Gaming Gear (876)
  • NFT Gaming (893)
  • Product Reviews (865)
  • Uncategorized (1)

Recent Posts

  • Stargate Draws Second Acquisition Bid With Wormhole Topping LayerZero's $110M Buy Offer
  • Bitcoin Crash to $100? Harvard Professor Rogoff Revisits 2018 BTC Price Prediction
  • Xbox unveils its Handheld Compatibility Program
  • HEAT in Wargaming’s first cross-platform day one release
  • Silicon Valley Throws $100M at AI-Powered Mattress With a Subscription

Recent Posts

  • Stargate Draws Second Acquisition Bid With Wormhole Topping LayerZero's $110M Buy Offer

    August 21, 2025
  • Bitcoin Crash to $100? Harvard Professor Rogoff Revisits 2018 BTC Price Prediction

    August 21, 2025
  • Xbox unveils its Handheld Compatibility Program

    August 21, 2025
  • HEAT in Wargaming’s first cross-platform day one release

    August 21, 2025
  • Silicon Valley Throws $100M at AI-Powered Mattress With a Subscription

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Stargate Draws Second Acquisition Bid With Wormhole Topping LayerZero's $110M Buy Offer

    August 21, 2025
  • Bitcoin Crash to $100? Harvard Professor Rogoff Revisits 2018 BTC Price Prediction

    August 21, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close