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You’re right: Mario Kart 8’s 200cc speed is way, way off
Game Updates

You’re right: Mario Kart 8’s 200cc speed is way, way off

by admin May 23, 2025


The first time anyone jumps into Mario Kart 8’s 200cc mode can be a shock. The engine class is meant to be the hardest challenge in the game, but even so, racing in 200cc can sometimes feel egregiously punishing. There’s a reason for that: Apparently, the number does not accurately represent the jump in speed that Mario Kart 8 really throws at you.

As highlighted by the ever-great Supper Mario Broth, players have crunched the numbers behind all the engine classes only to find that 200cc is a misnomer. If 200cc feels way faster than, say, 150cc, you aren’t imagining it. 200cc is apparently 38% faster than it should be, at least compared to the speed ratio established by slower modes. Here are a couple of graphs breaking it all down. The kicker? What’s called 200cc is really 415cc, relatively speaking.

What makes this so funny, though, is that players have intuited that something was off since the release of the original Mario Kart 8 for Wii U, in 2014. For a decade now, the internet has been full of discussions where fans call 200cc “ridiculous” and “too fast,” only to be met with responses telling them to get good at the game. Some people might commiserate, but it’s also typical to see dismissive replies that tell complainers “you need to get used to it.”

Left with no other choice but to endure it, players will also typically share strategies for surviving 200cc. The most common suggestion? Learn to love braking, maybe even learn how to “brake drift,” which refers to the practice of slowing down slightly before boosting yourself. This way, players can manage corners more easily than they might at full speed. Fans also encourage one another to pick up lighter characters, which handle with more ease.

So far, it’s unclear if follow-up Mario Kart World will include 200cc, or whether or not the mode will accurately represent the speed that the game is supposed to run at. For now, players are mostly celebrating that the woes of Mario Kart 8’s 200cc wasn’t just in their heads.

“This is very vindicating,” reads the top reply to Supper Mario Broth’s X post. “Aaaaaah I knew it!!!” another exclaims.



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May 23, 2025 0 comments
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The Switch 2’s most important launch game isn’t Mario Kart World
Product Reviews

The Switch 2’s most important launch game isn’t Mario Kart World

by admin May 23, 2025



On June 5, the Nintendo Switch 2 will finally grace us with its presence. Nintendo is rolling out the big guns for the big day too, as it will launch the system with Mario Kart World. The racing game is all but assured to be a hit, giving the console a Breath of the Wild-like water cooler game that everyone will be playing at the same time. A lot is riding on that one game, as it has the burden of being the Switch 2’s all-important killer app. If it fails to move millions of units in its first month, Nintendo might have to rethink its whole strategy for its new generation. While those are some high stakes, they’re ones that Mario Kart World will realistically clear without issue.

With that in mind, there’s another Switch 2 launch game coming on June 5 that’s just as important, if not more so, from my perspective. That would be Cyberpunk 2077: Ultimate Edition. While it won’t be crucial to Nintendo’s bottom line, it’s the first real test of the hardware, which looks to make a name for itself in a much more crowded portable landscape than the one the original Switch launched in.

Cyberpunk 2077: Ultimate Edition is essentially a “game of the year” version for the 2020 game, one that played an instrumental tole in the PS5 and Xbox Series X’s launch that same year. It doesn’t just contain the base game and its critically beloved Phantom Liberty DLC, but it also adds some mouse and motion control support built to take advantage of the newly redesigned Joy-cons. It is a key benchmark game for a device like the Nintendo Switch 2 in every conceivable way.

First, there’s the new control features. Ever since the Wii era, Nintendo has struggled to get third-party developers to embrace its wackiest ideas. Games like Red Steel gave the Wiimote the old college try in that era, but it was ultimately up to Nintendo to support motion controls. The Switch faced similar challenges, as few third-party studios played around with the Joy-cons’ IR sensors during the console’s eight year lifespan. CD Projekt Red is going all out for Cyberpunk 2077 and that makes it a perfect guinea pig. Will those features excite players enough to convince others to follow suit? Or will they quickly reveal the controls to be another gimmick that’s best left to Nintendo? Considering that Mario Kart World has fairly straightforward controls, this will be the launch day game to prove Nintendo’s sales pitch.

That’s a small test compared to the much bigger one Nintendo faces here. Cyberpunk 2077 is a very technically demanding game. It famously launched in a disaster state on PS4 and Xbox One in 2020, killing its reputation for years before CD Projekt Red could retake the narrative. It has since accomplished just that with regular updates that have stabilized the sprawling RPG and made it easier to appreciate the density of detail in it. It runs great on PC and current-gen consoles, but the Switch 2 is a big test. How well it runs there is going to give us our first taste of how capable the hardware is. We already know that CD Projekt Red is making some concessions to make it work, as its expected to run at about 40 frames per second even in performance mode, but that doesn’t mean it won’t be able to impress. This is the game that feels like it’ll show off features like the 4K dock and VRR-supporting display the most.

That’s crucial for Nintendo even if this isn’t it’s own game. Were the Switch 2 the only portable device of its kind, it would have a lot of flexibility. Getting Cyberpunk 2077 to run at all would feel like a miracle, even at 30fps. Of course, the elephant hanging around launch day is that it isn’t the only handheld console out there. Devices like the Steam Deck and ROG Ally now exist and are capable of running high-end PC games. I’ve played Cyberpunk 2077 on my Steam Deck plenty of times. It struggled to hit a consistent framerate, but I could get it to a playable state with enough system-level tweaking.

CD

For Nintendo, it won’t be enough to prove that big games can run on its hardware; it has to prove that they run better on Switch 2 than its competitors. Being able to output Cyberpunk 2077 to a TV in 4K without buying a third-party dock already gives the console a leg up, as does its unique controls, but it will need to pass some basic performance tests to convince gaming audiences who don’t care as much about Nintendo’s first party output that the Switch 2 is a viable alternative to something like the Steam Deck. If it can’t, it’s going to reinforce the idea that Nintendo’s system still isn’t a welcoming home base for hardcore players.

The good news is that Cyberpunk 2077 on Switch 2 doesn’t seem like it will disappoint. When I demoed it in April, I was astounded that it ran so well on the hardware while retaining such a high density of detail. It held up significantly better than Split Fiction, which suffers from very compressed visuals. I only experienced Cyberpunk on a big TV screen too. I imagine it will look far superior on a small screen where any flaws will be less noticeable. If the final version can stick the landing, Nintendo will have the kind of launch game that gets YouTube populated with impressive comparison videos that will sell the system to those who are on the fence about picking one up instead of a portable PC. That’s the exact win Nintendo needs on day one. Its future may just be in Projekt CD Red’s hands now.

The Nintendo Switch 2 and Cyberpunk 2077: Ultimate Edition launch on June 5.






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May 23, 2025 0 comments
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Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2
Game Updates

Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2

by admin May 22, 2025


Mario Kart World was originally in development for the original Switch, but Switch 2 has allowed the developers to realise their vision of an inter-connected world.

Nintendo began prototyping for the new Mario Kart game back in 2017, even during development of Mario Kart 8 Deluxe. Development then began at the end of that year.

“I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses,” explained Mario Kart World producer Kosuke Yabuki in a new interview from Nintendo. “That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

Mario Kart World – Nintendo Direct | Nintendo Switch 2Watch on YouTube

Programming director Kenta Sato continued: “When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops.

“I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”

Yabuki noted that had the idea for the game just been more courses it would’ve been called Mario Kart 9, but the new approach led to the name Mario Kart World. In fact, that name was added to concept art in the early stages of development.

“In previous Mario Kart games, after finishing a course, you’d move on to the next course,” said Yabuki. “However, I thought that with modern technology, being able to seamlessly transition between courses and realise a single, vast world wasn’t beyond the realm of possibility. So, with this in mind, we set out to create a new kind of Mario Kart…And that’s when all our troubles began.”

Image credit: Nintendo

Sato had heard of difficulties in creating open world games and felt pressure to achieve this with Mario Kart, especially as Nintendo considers 60fps to be important for the series, as well as split-screen multiplayer. It seems the power of the Switch 2 allowed for this to happen.

The move to an open world also led to the increase of 24 players instead of 12, which was decided fairly early in development.

“By creating long routes in a vast world, you could end up with players spread out in various places, which could diminish the sense that they’re racing against each other,” said Yabuki. “So, we figured that by increasing the number of racers, you’d be sure to see some competitive action here and there.”

Added art director Masaaki Ishikawa: “I felt like the 12 players we had previously was a lot, but as Yabuki-san said, once players spread out, the course starts to look sparse, and the visuals give off a sort of lonely feel. So, I thought that 24 players would be better because there’d be more interaction between various players. That said, it was quite challenging once we got going and the volume of design work increased. But it was worth it.”

Speaking of art, the team wanted to recapture the “lively, bustling atmosphere” of Super Mario Kart on the SNES, with a key phrase being “playfulness”. This led to the more rounded, cartoonish designs of Mario Kart World.

“The characters in the Super Mario series have a rounded look, so we wanted to give the vehicles a rounded design too, to match their appearance,” said Ishikawa. “We also wanted to give the characters a livelier look even while they’re in their vehicles, so we put everything together in a way that gives off a sense of playfulness through the combination of the characters’ rounded designs, soft facial expressions, and rich movements.”

The open world design means courses are now inter-connected across the world, but Yabuki said adding up all the possible variations would “easily exceed 100”.

Image credit: Nintendo

Lastly, the developers discussed the creation of Mario Kart World’s meme-worthy new character, Cow.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” said Ishikawa. “And then one of the designers came up with that silly sketch of Cow cruising along, and I thought to myself, ‘This is it!’ So that’s when we realised the course surroundings actually contained a lot of untapped resources.

“The character designer quickly put together a prototype of Cow that could race, and surprisingly it didn’t feel out of place at all. So we thought maybe we could include other obstacle characters, and decided to add Cheep Cheep and Pokey as racers. As a result, the idea of taking obstacle characters, usually found in courses in past games, and having them participate in races made sense to me in terms of an interconnected world.”

Mario Kart World will launch alongside Nintendo’s Switch 2 on 5th June as a key game in the launch lineup.

Earlier this month Nintendo responded to the suggestion it had used AI-generated images in the game.



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May 22, 2025 0 comments
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Mario Kart World started off as an OG Switch game, and don't worry, its driving cow is "still in touch with her animal nature"
Game Reviews

Mario Kart World started off as an OG Switch game, and don’t worry, its driving cow is “still in touch with her animal nature”

by admin May 21, 2025


Mario Kart World started development back in 2017 as a game for the original Switch, but ended up becoming a Switch 2 one because it devs felt the tech boost was necessary to deliver the world bit of it. Said devs have also offered us some more info about its most important character – Cow.

Yep, that’s right. Mario, Luigi, Bowser, Peach, they can all go do one. Moo Moo Meadows cow is the king of these streets, with an aura so powerful she can momentarily stop even the most outraged of Ninty fans from being unhappy about prices or worrying that they might not be able to make the switch to Switch 2 right away.


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These tidbits and more come from a new interview Nintendo’s put out with Mario Kart World producer Kosuke Yabuki, programming director Kenta Sato, art director Masaaki Ishikawa, planning team lead Shintaro Jikumaru, and music lead Atsuko Asahi that so long it’s been divided into four parts. So, make sure you go grab your beverage of choice first if you plan on reading it all in one go.

We were thinking about what to do for the next Mario Kart game even during the development of Mario Kart 8 Deluxe, and we began prototyping in March 2017,” Yabuki explained, “It was at the end of that year when we officially started work on it as a project. I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses. That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

“When we were developing for the Nintendo Switch system,” Sato explained further on in the chat, “it was difficult for us to incorporate everything we wanted, so we were always conscious of what we were giving up in return. We discussed things like toning down the visuals, lowering the resolution, and we even considered dropping the frame rate to 30 fps in some cases. It was a tough situation.

“Yabuki-san first brought [the idea of switching to Switch 2] up around 2020. Back then, we already had an idea of the next system’s expected specs, but it wasn’t until a bit later that we actually received working development units. Until then, we just had to proceed with development based on provisional estimates.”

Watch on YouTube

“Of course, the graphics needed to be more detailed [due to being on Switch 2],” Ishikawa added, “But like Sato-san, I also felt like it was outweighed by the sense of relief. From the beginning, the designers were saying they wanted to make the art richer, so I thought we could achieve that now.”

The devs also explained how the driving Cow came to be, and offered a glimpse into her…er…mindset.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” Ishikawa explained, “And then one of the designers came up with [a] silly sketch of Cow cruising along, and I thought to myself, “This is it!” (Laughs) So that’s when we realized the course surroundings actually contained a lot of untapped resources.”

MK World’s devs call these environmental decoration characters who’ve gotten behind the wheel “NPC drivers”, with Yabuki noting that “it’s pretty funny to see a four-legged Cow holding onto motorcycle handlebars with her front hooves.”

Though, you shouldn’t worry, as Ishikawa insisted that he’s pretty sure Cow is “still in touch with her animal nature” due to the pose she assumes when she jumps, and that she’s “actually a pivotal character in the Mario Kart series” as a legacy of giving the devs ideas for other characters.

Will Cow become a pivotal character in your life once you get your hands on Mario Kart World? Let us know below!



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May 21, 2025 0 comments
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