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Mario Kart World’s New Patch Improves Free Roam, Online Races

by admin September 24, 2025


Mario Kart World is being patched to 1.3.0, and with the rounder number comes a more significant update. It introduces a new way to play online with friends, a bunch of improvements in Free Roam, and yet again halfway suggests it will boost the frequency with which you’ll encounter three-lap races, but still in frustratingly ambiguous language.

Nintendo’s update notes for game patches are notoriously sparse. The most recent system update for the Switch 2 came with the legend, “General system stability improvements to enhance the user’s experience,” offering not a single extra detail. Mario Kart World‘s 1.1.2 patch notes were similarly a single sentence long. So 1.3.0’s detailed list is of some significance.

So the headline here is you can now join your friends online when playing Knockout Tour, alongside regular Race and Battle modes. There’s another nice touch that if when trying to join friends for Knockout Tour, Race or Battle online and the game is full, you and one other person can play Free Roam together while you wait. That’s a lot better than staring at a queue.

Talking of Free Roam, the new patch improves the map show it will finally show you the locations of P Switches you’ve already found, and the Peach Medallions you’ve previously claimed. Given how ubiquitous these are, and how (annoyingly) similar they can be, this’ll make it far easier to know if you’re just repeating yourself. Also, all those previously discovered P Switches will act as quick travel points, if a little unspecific—the notes say it’ll “move to a location near the P Switch.”

When it comes to the actual racing itself, one key improvement is a slight speeding up of the replenishment rate of item boxes, meaning a new one will spawn in more quickly after the previous is nabbed by an opponent, along with an increase in your time spent invincible after being spun out or crashing.

But most importantly, when playing “wireless” races there’s another increase to the frequency with which three-lap courses will appear. That was a common lament when the game was first released, first supposedly addressed in a patch at the end of July, although this didn’t do much to ease people’s frustration, and many suspected didn’t actually affect online racing at all. Hopefully this latest tweak will make a more noticeable improvement, although it’s worth noting that yet again the patch notes speak only of “wireless” and not “online,” and no one knows if this is a deliberate distinction. God knows why Nintendo won’t just let it be a fixed toggle we can flip on—clearly World‘s new contiguous races have so enamored Nintendo that it isn’t able to let go of them properly, much to the ongoing frustration of players.

The notes also come with changes to UFOs in Free Roam, and a bunch of fixes for some niche issues. We’re obviously still a fair way off the time when updates will include new and classic courses getting added, which is when things get much more interesting. You can read all the patch notes below:

General

  • You can now join friends playing “Knockout Tour” by selecting “Friends” from “Online Play” “1p.”
  • Up to 2 players can now play “Free Roam” while waiting if the game was full when trying to join friends playing “Race,” “Knockout Tour” or “Battle” in “Online Play.”
  • The “Free Roam” map now displays the locations of P Switches you’ve run over and Peach Medallions you’ve obtained.
    • You can now select a P Switch from the map and move to a location near the P Switch.
  • In “Free Roam”, you can now transform into the character pulled into the UFO.
    • If “Dash Food” in “Settings/Controller” is set to “Doesn’t transform” then you will not transform.
  • It is now easier to encounter UFOs in “Free Roam.”
  • The conditions for the appearance of some Peach Medallions in “Free Roam” have been adjusted.
  • When spectating in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play”, you can now choose who to watch, even if you are holding the Joy-Con 2 or Joy-Con horizontally.
  • Decreased the time between when an item box is taken by someone and the next time it is revived.
  • Increased the invincible time after spinning or crashing during a race.
  • Reduced the force of jumps when landing on a rival from above.
  • Decreased the amount of time between when you finish and when spectating begins in “Knockout Tour” or “Balloon Battle” in “Online Play” or “Wireless Play.”
  • Decreased the amount of time between passing through the checkpoint and when the ranking is displayed in “Knockout Tour” in “Wireless Play” and “LAN Play.”
  • Further increased the frequency of lap-type courses appearing in the selection when choosing the next course in “VS Race” and wireless races.

Fixed Issues

  • Fixed an issue in “Online Play” and “Wireless Play” where the ranking would sometimes become incorrect if a player went off course at the same time as reaching the finish line.
  • Fixed an issue in “Grand Prix”, “Knockout Tour”, and “VS Race”, where the CPU’s ranking would sometimes drop after reaching the finish line.
  • Fixed an issue in “Knockout Tour” in “Online Play” where other players’ ratings would sometimes appear as “0” on the results screen.
  • Fixed an issue where a Spiny Shell would sometimes pass the first place player in “Wireless Play” or “Online Play.”
  • Fixed an issue where players would sometimes be sent flying backwards a great distance when hit by a Spiny Shell.
  • Fixed an issue where the second item in an item slot would sometimes not disappear when hit by Lightning.
  • Fixed an issue where hitting the base of a pillar in mid-air would sometimes cause a large jump.
  • Fixed an issue that sometimes caused movement to become unstable when doing a wall ride on water.
  • Fixed an issue where players would sometimes be swept away strongly after landing when doing a mini jump while going up a river.
  • Fixed an issue where players would sometimes pass through the ground when hit by a car driving on the road.
  • Fixed an issue in “Free Roam” where players would sometimes be unable to enter pipes correctly after exiting a trailer.
  • Fixed an issue where the results screen would sometimes become distorted after spectating “Balloon Battle” in “Online Play.”
  • Fixed an issue where the game would sometimes not proceed to the course selection screen after exiting a pipe during “Free Roam” in “Online Play.”
  • Fixed an issue where Bullet Bill would sometimes slip through walls when used in “Sky-High Sundae.”
  • Fixed an issue where players would sometimes get stuck on a wall at the start of the race heading from “Airship Fortress” to “Shy Guy Bazaar.”
  • Fixed an issue where players would sometimes get stuck in walls when using a Bullet Bill in “Bowser’s Castle.”
  • Fixed an issue in “Cheep Cheep Falls” where item boxes were sometimes difficult to pick up when Smart Steering was turned on.
  • Fixed an issue in “Knockout Tour” “Spiny Rally” where sometimes there was an item box buried in the ground.
  • Several other issues have been addressed to improve the gameplay experience.



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September 24, 2025 0 comments
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Nintendo Switch 2 Mario Kart Bundle In Stock At Amazon With Same-Day Delivery
Game Updates

Nintendo Switch 2 Mario Kart Bundle In Stock At Amazon With Same-Day Delivery

by admin September 19, 2025



If the recent Nintendo Direct has you thinking about upgrading to the Switch 2, it just became easier to buy the new console from Amazon. The online retailer has removed its invitation system from the Nintendo Switch 2 Mario Kart World Bundle ($499) and the standalone Switch 2 console ($449). Up until this week, Amazon required customers to request an invite and then wait for an approval email. The invitation sometimes arrived the same day, while other times you had to wait a week or longer (if you received an invite at all). But now you can purchase either model just like any other product, and both editions are eligible for Prime shipping; you may even be eligible for same-day delivery.

The removal of the invite system comes a week after Amazon opened preorders for the Pokemon Legends: Z-A Switch 2 Bundle. The new bundle retails for the same price as the Mario Kart edition and launches alongside the brand-new Pokemon adventure on October 16.

Check out all three Nintendo Switch 2 console options at Amazon below. And if you want to pair your new console with more Nintendo games and gear, take a look at our roundup of Switch 2 games and accessories available at Amazon.

$499 | Available Now

The Mario Kart World launch bundle comes with the Nintendo Switch 2 and a digital copy of the exclusive kart racing game. Since Mario Kart World is one of the few Switch 2 games with an $80 MSRP, this bundle saves you $30 compared to buying the standalone console and game separately.

The Mario Kart console bundle is expected to be discontinued this fall. Nintendo hasn’t stated an exact end date for the bundle, but we imagine once retailers sell out of their current stock, it will be gone for good.

There are two versions of the Mario Kart Bundle in the US: This one has printed artwork on the box, while the other one is a regular Switch 2 box with a sticker. Most people probably won’t care too much, but if you like displaying your game console boxes, this version looks nicer.

$500 | Releases October 16

The Pokemon Legends Z-A Bundle effectively serves as the replacement for the Mario Kart World Bundle. Nintendo hasn’t revealed how long this one will stick around for, but it’s likely considered a 2025 holiday bundle.

Pokemon Legends: Z-A retails for $70 on Switch 2, so you’re saving $20 versus buying the console and game separately. But unlike Mario Kart World, Z-A will also launch on the original Switch for $60.

The Pokemon Switch 2 Bundle has printed artwork on the front and sides of the box. Inside the box, you’ll find a voucher to redeem the digital version of Pokemon Legends: Z-A from the Nintendo eShop.

$449 | Available Now

If you really aren’t interested in Mario Kart World or Pokemon Legends: Z-A, the Switch 2 console on its own is available for $449 at Amazon.

Here’s a list of what comes with all three editions of the Switch 2:

  • Switch 2 with 7.9-inch LCD display
  • Joy-Con 2: Left and Right
  • Joy-Con 2 Straps
  • Joy-Con 2 Grip
  • Dock for TV Mode
  • Ultra High-Speed HDMI Cable
  • USB-C Cable
  • 60W AC adapter

And here’s a quick rundown of the Switch 2’s key specs:

  • Screen: 7.9-inch LCD touchscreen
  • Video:
    • Handheld: 1080p with HDR10
    • TV: 4K with HDR10
  • Refresh rate:
    • Handheld: Up to 120Hz with VRR
    • TV: 120Hz up to 1440p / 60Hz in 4K
  • Audio: Stereo
    • Linear PCM 5.1ch surround sound
    • Built-in monaural microphone
  • Storage: 256GB UFS
    • Expandable with microSD Express
  • Ports:
    • HDMI
    • USB-C (x2)
    • USB 2.0 (x2)
    • 3.5mm audio
  • Controls: Joy-Con 2 with magnetic connectors
    • Accelerometer / Gyroscope
    • Mouse Sensor
    • HD Rumble
  • Battery: 2-6.5 hours
  • Dimensions: 4.5 x 10.7 x 0.55 inches
  • Weight: 0.88 pounds

Heads up for new Switch 2 buyers: All physical editions of Switch 2 exclusives include the full game on the card, but most third-party titles utilize Nintendo’s Game-Key Cards. These look like regular cartridges, but they are simply unlock keys. You will still need to download the full game if you purchase a Switch 2 physical game marked on the front of the box as a Game-Key Card.

The Switch 2’s onboard 256GB storage can be filled quickly with AAA third-party titles. Many Switch 2 players will need to expand the console’s storage space with microSD Express. You can double your storage with the officially licensed Samsung 256GB microSD Express Card for $59. Alternatively, you can snag the 512GB SanDisk Gameplay microSD Express Card for $78 at Walmart.

Sign up for GameSpot’s Weekly Deals Newsletter:



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September 19, 2025 0 comments
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Mario Kart World's NPCs are secretly stealing cars in their own game of miniature GTA
Game Reviews

Mario Kart World’s NPCs are secretly stealing cars in their own game of miniature GTA

by admin September 19, 2025


It turns out Mario Kart World’s NPCs are basically playing their own game of Grand Theft Mario.

A video shared on social media by Supper Mario Broth explains how NPCs can actually steal a car belonging to another character.

Specifically, the video shows a green Shy Guy parking a vehicle and walking away. A Toad NPC then saunters up to the vehicle, jumps inside, and drives off, leaving the oblivious Shy Guy plodding down the road. Incredible!

Mario Kart World Review – Is It The Perfect Launch Title?Watch on YouTube

Supper Mario Broth explained there are a few scenarios for the Shy Guy after this: the NPC will either keep walking until the player leaves and they despawn; they’ll enter a building to despawn; or they’ll steal a car themselves.

In Mario Kart World, NPCs will park their cars, exit them, and walk around. However, the game does not actually keep track who each car belongs to. As such, a different NPC than the owner may drive away with a car, seemingly stealing it. pic.twitter.com/KTXsDHXwiL

— Supper Mario Broth (@MarioBrothBlog) September 16, 2025

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As much as Mario Kart World is full of these little details designed to make its open world feel alive, jacking cars seems very un-Nintendo for such a family-friendly game. Children, avert your eyes!

Have you spotted NPCs stealing cars in Mario Kart World?





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September 19, 2025 0 comments
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Sonic Racing: CrossWorlds Review - A New Dimension Of Kart Racing
Game Reviews

Sonic Racing: CrossWorlds Review – A New Dimension Of Kart Racing

by admin September 18, 2025


The Sonic and Mario franchises have been intertwined since the dawn of Sega’s flagship series, so it’s only fitting that Sonic’s kart-racing return occurs the same year as Mario’s. However, much like how Sonic brought a different flavor to the platforming genre in the ‘90s, the Blue Blur approaches the kart-racing genre from a different angle than Nintendo’s mascot. The result is a much more streamlined, yet still ambitious product that sits alongside Mario Kart World as the best the genre has delivered in 2025.

Sonic Racing: CrossWorlds delivers a trimmed-down arcade-style racing experience; there’s no open world or story mode, just a series of races and some peripheral events. Taking control of an expansive roster of Sonic and crossover characters, you sprint through 24 courses in three-lap races. I loved seeing some classic locales return, playing to Sonic’s nearly 35 years of history. True to the main series’ pedigree, the races are fast and chaotic; power-ups blast you at the most inopportune moments, shortcuts let you get the upper hand over your rivals, and your vehicles transform into boats and planes. 

Sonic Racing: CrossWorlds Video Review:

 

However, the main agents of chaos are the CrossWorlds rings that let the lead racer choose a different course to teleport the entire field to for the second lap. This mechanic, which doles out secondary tracks from a pool of 15 additional levels, injects incredible variety into each race. Each of the CrossWorlds are fully featured with a ton of action and obstacles; I was always excited to see which course would pop up.

The respectable power-up collection also aids in keeping the experience fresh, but the items themselves are underwhelming, even to a long-time fan such as myself. Some of them are based on the series’ Wisps or obscure items from past Sonic games, but many feel like generic knockoffs from other racers. That doesn’t make them any less effective or fun to use, but it took me several races before I understood what each did.

 

Every character is sorted into one of five classes: Acceleration gets off the line fast, Boost gains better speed bursts, Handling can better navigate corners, Power bullies other racers, and Speed excels in straightaways. You can modify each racer’s stats by selecting different machines, which are highly customizable. I was particularly excited for the return of the Extreme Gear hoverboards from Sonic Riders, even if they have the highest skill ceiling. I enjoyed tinkering with the visual aesthetics of my karts, but it doesn’t take much to make them look ridiculous, so my tweaking was minimalist. However, I do appreciate how you can mix and match unlocked parts from different karts to create one that vibes with you.

Instead, I relegated much of my customization to the Gadgets system, which lets you add modifiers to build out your character. I created an equippable Gadget Plate that let me hold three power-ups instead of two. Then, I finished the loadout by equipping smaller Gadget that don’t take up as much space, like increased frequency of defensive power-ups and one that grants an automatic boost to help you recover after falling off the track. These allow you to truly build a racer to suit your playstyle. I often debated leaning into a character’s existing strengths, like making Sonic even faster, or trying to bolster a Boost character like Jet’s power to round him out.

 

The Grand Prix puts you through a series of four races with the goal of beating an assigned rival. I enjoyed this twist, particularly during a few memorable, heated rivalries. However, it’s disappointing that the final race of each Grand Prix is just a single lap of each preceding course. Outside of Grand Prix, you can race online against your friends via cross-platform play, take part in Time Trials, or compete in special-rules races in Race Park. Whether you’re doing custom rules matches or using pre-set events like one where you get bonus points for collecting rings or boost when you collide with teammates, these are fun diversions. However, unless I have friends on my couch, I don’t see myself revisiting them very often.

Sonic Racing: CrossWorlds offers some exciting twists on the tried-and-true kart-racing formula, making for a streamlined experience that wastes no time getting you into the action. Though there’s substantially less content and replayability than its primary contemporary, Sonic Racing: CrossWorlds is concise and effective in its mission, offering the most well-rounded kart racer of the year.



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September 18, 2025 0 comments
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Sonic Racing: CrossWorlds Review -- An Arcade Kart Racer For Gearheads
Game Reviews

Sonic Racing: CrossWorlds Review — An Arcade Kart Racer For Gearheads

by admin September 18, 2025



As a dyed-in-the-wool Nintendo Kid, Mario has always been the yardstick by which I measure competitors. When Sonic the Hedgehog broke out on the Sega Genesis, I couldn’t help but compare it to Mario’s platforming to measure the similarities and differences. So I have to admit that it’s difficult to approach an arcade kart racer like Sonic Racing: CrossWorlds without Mario Kart in the back of my head–especially since that series just had a new entry this summer. But it’s that contrast that really makes CrossWorlds stand out in some positive ways. Whereas Nintendo’s latest racer excelled due to its simplicity, CrossWorlds offers a massive wealth of options and customization to help you find and craft your own style. There is a lot going on, and it can be a little overwhelming, but ultimately the level of depth rewards experimentation.

From the start, Sonic Racing: CrossWorlds offers three main offline modes, two of which need little introduction: Grand Prix and Time Trials are your tried-and-true staples, and then there’s the more inventive Race Park. More on that in a bit. Grand Prix is where most players will start, with a suite of seven Grand Prix to master. These are listed as three races apiece, but each one also consists of a fourth grand finale race that remixes parts of the three prior tracks.

And that’s where CrossWorlds gets its unique twist, as well as its name. Seemingly inspired by the Sonic the Hedgehog movies, in which rings act as portals to other planets, the tracks in Sonic Racing: CrossWorlds are not just straightforward point-A-to-point-B affairs. Instead you’ll regularly cross a threshold through a giant ring and into a new world. The race leader chooses a destination, between one known option or another random selection. You hop into another world to visit for a little while, and then portal your way back to the main track you were in.

It’s a neat trick and has the effect of making races feel unpredictable. You can’t really sleepwalk your way through a track after memorizing every curve and bank, because before you know it you’ll be warped to a tight-turn candyland, a bouncy mushroom forest, or an airborne stunt show. As you progress through the races, you’ll certainly come to learn the general outlines of all the worlds you might warp to, but never knowing which one is coming feels exciting and dynamic. On a base PlayStation 5, at least, the world-changing effect is fuzzy and looks visually rough, but the impact it has on races makes up for it.

Adding to the variety is the transforming vehicles aspect, borrowed from Sonic All-Stars Racing: Transformed. You’ll regularly swap between car, boat, and plane forms, and they’ve been tweaked to make them feel noticeably different from one another. Car mode operates as you’d expect, as a traditional kart-racer with boosts and drifts. You can also do stunts when your car catches air, and the more you do, the bigger a boost you’ll get once you land. Plane mode gives you full vertical control, and often those segments encourage you to pull aerobatic stunts by crossing scattered boost rings. Boat mode trades the car’s drift functionality for a charged jump, letting you leap out of the water to reach power-ups or boosts that are hovering in mid-air. This might have been the hardest for me to wrap my head around, since you need to charge to the highest level to reach the best rewards and it requires some foresight instead of the typical arcade racer instincts, but it felt that much more rewarding when I would hit it just right.

To me, the core racing mechanics themselves felt fairly awkward at first. Not knowing the tracks, I would frequently run into walls, and CrossWorlds punishes you with severe slowdown for doing so. It didn’t feel great bouncing along the edges of a tight curve as the other racers passed me by, and I couldn’t get the standard karts to cooperate with my drift-heavy style of hugging turns. Once you’re bumping along a wall, it feels hard to course-correct. That problem was largely solved once I started leaning more towards racers and vehicles with a high Handling rating, though, so it really came down to finding a style that worked for me. The vehicles are also visually distinct, so being in a high-boost hoverboard is easily recognizable versus a hulking monster truck from a Power character, or a zippy sports cart from one of the Speed types.

On top of the racer and vehicle types–both of which are classified by Speed, Acceleration, Power, Handling, and Boost–there are tons of ways you can tweak both your ride and your racing style. Every base vehicle you unlock can be customized with parts you purchase with tickets, which change its stats in mostly lateral ways–a little more handling, a little less boost, for example–along with paint jobs and decals as cosmetic options. New parts cost quite a bit, so the game economy is obviously meant to sustain long-term play if you want to collect all the parts and options. The other major customization options are your gadgets, which are determined by your gear plate. Your plate upgrades as you complete more races, unlocking more slots, for up to six slots in all. Gadgets can give you a particular item at the start of the race, help you charge your drift dash more quickly, or prevent slipping on ice. There are tons of options, but in my tinkering I didn’t find anything particularly overpowered, especially since some more powerful gadgets take up two or even three slots. But the whole system is remarkably flexible, and I was able to consistently build toward my own playstyle and experiment with new ideas. Upgrading your gear plate marks most of your progression at first, after which your reward is more gadgets.

This being an arcade kart racer, there are loads of items to use during a race, and they’re not always self-explanatory. I still don’t know if I fully grasp which Chao item has which effect. But items are by far the weakest element of the racing mechanics overall, since there are just too many items that feel like they have almost no counter. The game helpfully prompts you if you happen to be carrying one of the few items that can stop an almost-unblockable attack. But otherwise, when you see a ring hovering over your head, something is about to come out of it, and it’s going to be bad news for you. That can make races feel frustrating, especially when you crash out inches from the finish line. To put it in Mario Kart terms, Sonic Racing: CrossWorlds has an overabundance of blue shells.

Race Park, the second main offline mode, is recommended for couch co-op or competitive multiplayer, and pits teams against each other with specialized objectives. One might challenge you to use the most offensive items against opponents while another will reward you with bonus points for using the most boost pads. You still get points for your rank in the race as usual, but these bonus objectives can make a big difference. When you rack up enough wins against a rival team, you get rewarded by unlocking their vehicle.

The rival element is also threaded throughout the Grand Prix races, as you’ll be randomly assigned a Rival at the start of each set of races. You can choose to upgrade to a tougher Rival for a harder challenge, and beating your Rival gives you progress toward a meta-goal with a reward that only gets revealed after you’ve completed all the Grand Prix races. The Rival is also generally your toughest competitor, so while you’re racing against 11 others, beating your Rival usually means you’ll usually win the race too. That has the impact of making it feel a bit too one-on-one, but it also leads to some funny interactions. At one point when my rival was Cream the Rabbit, passing her would lead to an adorable voice prompt asking, “please let me catch up!”

Sonic Racing: CrossWorlds

Gallery

Meanwhile, the course design itself is top-notch. There’s a ton of visual variety, thanks in part to the courses exploring a variety of Sega-inspired worlds, and the swapping between vehicle modes means you always have to stay on your toes. The main courses seem mostly if not entirely inspired by Sonic games, spanning from the retro to the recent Sonic Frontiers. The crossworld mechanic lets you play tourist to other Sega locales and those act as fun surprises. Suddenly you’re in Afterburner, or wait, is that a Columns reference? Even after you’ve seen all of the tracks, it’s fun to play spot-the-homage.

Online play works well enough and will likely be the mode that grants the game the most longevity. You can tweak your customized ride and gear while you wait for a match, and then players vote on a track. You progress up letter grades for matchmaking, and you can join the lobby with friends to stick together. Other than that, though, it’s fairly no-frills. There’s no option to match into a set of Grand Prix races or turn on optional bonus objectives like in Race Park. It works, but there’s certainly room to grow and add more variety in the online environment.

Altogether, Sonic Racing CrossWorlds is a solid package. The single-player modes, meta-goals like collecting gear and vehicle parts, and wealth of customization options to experiment with different play styles, make it easy to recommend for players who like their kart racing with a little more mechanical complexity. Even with slightly underwhelming online offerings, it’s easy to see how Sonic Racing: CrossWorlds has plenty of road ahead of it.



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September 18, 2025 0 comments
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New Sonic Racing Crossworlds Ad Attacks Mario Kart World
Game Reviews

New Sonic Racing Crossworlds Ad Attacks Mario Kart World

by admin September 17, 2025


Good morning! I hope this Tuesday goes well for you. I think we all deserve a nice Tuesday. But even if today sucks, at least we have Morning Checkpoint, Kotaku’s daily roundup of video game news and other stuff you might care about. Today, we have a wild Sega ad, an actor from MindsEye dealing with the negative reviews, more Game Pass games, and someone on a soap opera mentioning Xenoblade.

Sega Goes Full ’90s And Attacks Nintendo In New Ad

Sonic Racing Crossworlds is out next week, and ahead of the kart racer’s launch, Sega has put out a new advertisement that feels like it fell out of 1995. In the short video ad, Sega obviously–but for legal reasons, not directly–calls out Mario Kart World and compares it to its upcoming racing game. It suggests the open world of Nintendo’s latest kart racer is boring and tells fans to instead play its upcoming Sonic racing game instead. It even shows pixelated footage of what looks like Mario Kart World and dunks on the game for not being multiplatform. Here’s the ad:

 

Damn, Sega. Of course, I don’t think Nintendo will care much, considering how well Mario Kart World has already sold and will continue to sell for the next decade. But it’s nice to go back to a time when the console wars were mostly a silly thing and not the rantings of weird techno-cults we have online now.

MindsEye’s Lead Actor Was Worried He Might Never Get Another Role

In a recent interview with FRVR, actor Alex Hernandez talked about what it’s like to be the lead character in a video game that flops as badly as MindsEye did earlier this year. As you might expect, it seems like a horrible experience!

“It’s a difficult thing to spend two-and-a-half years on a project that you’re really proud of and you’re proud of your contribution to it,” said the actor who plays the lead character in the game. “And I only had positive experiences working on it. The people I was working with, I was proud for them, of them, I wanted it to be a success for them just as much for myself.”

The actor told the outlet in a podcast that he was worried about his future in the industry after his face was plastered on what many consider the worst game of 2025.

“Just the response… I was like, ‘I might never work in a game again.’ Because one of the caveats of being the face on the box is that people, rightly or wrongly, will associate all of their opinions and, more importantly, their emotions, about this game with my face,” said Hernandez. “After about two days of allowing myself to wallow, and my wife being very supportive…You move on. Because for me to sit in that wallowing, it doesn’t allow me to learn.”

Xbox Adds Hades, Modern Warfare 3, And 12 More Titles To Game Pass This Month

A whole smorgasbord of games is coming to Xbox’s various Game Pass tiers throughout the rest of the month. Starting today, Game Pass Ultimate and Standard subscribers can download and play RoadCraft. Then, on September 17, a bunch of games hop onto Game Pass Standard, including Deep Rock Galactic: Survivor and Call of Duty: Modern Warfare III. Then on the very next day, Hades returns to Game Pass to celebrate its five-year anniversary. Later in the month, Visions of Mana, a Peppa Pig game, and Lara Croft: Guardian of Light all arrive on Game Pass, too. So many games to play, so little time. Try to squeeze as many in as you can before October robs us all of our free time.

Palworld Leaving Early Access Next Year With ‘Massive’ 1.0 Update

In a new video posted on Palworld’s official YouTube channel, the game’s communications director and publishing manager, John “Bucky” Buckley, explained that developer PocketPair had reached a “crossroads” after shipping multiple big updates since launching in 2024. While the team has a “lot of ideas” for what to do next, the devs are also thinking about getting Palworld out of early access. But that will take a lot of “clean up.”

“It’s not [a] secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game,” explained Buck. “With that in mind, we plan to start clean-up this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

This clean-up process means that the game’s upcoming winter update won’t be as big as previous content updates, but the goal is to ship a massive update in 2026 that will push the game into 1.0 status and out of early access.

“Palworld 1.0 will be a major milestone for us,” said Buck. “And we have a truly massive amount of content planned for the 1.0 update. Rather than rushing it, we believe that laying the foundation now will lead to a better game in the end.”

ICYMI:

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September 17, 2025 0 comments
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Kart Rumble eyes $200k milestone as early momentum builds
GameFi Guides

Kart Rumble eyes $200k milestone as early momentum builds

by admin September 15, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Kart Rumble is blending meme culture, adaptive AI gameplay, and blockchain ownership to reshape the web3 gaming and presale landscape.

Summary

  • Kart Rumble is a web3 racing game with meme characters like Doge, Shiba, and Pepe.
  • Built on Polygon with plans to move to Supernets, it integrates NFTs for racers, karts, and tracks with full marketplace trading.
  • The presale has already raised over $100,000, supported by an affiliate program that offers high rewards for community growth.

As the crypto market gains momentum heading into 2025, there’s a new wave of projects focusing on usability, entertainment, and long-term community growth. 

Among these emerging players is Kart Rumble (RBT), a web3 racing game that combines meme culture with dynamic AI gameplay and an organized presale approach catching the eye of investors.

Rethinking memecoins through gameplay

For a long time, meme tokens have relied on virality and community energy. This is where Kart Rumble takes that same foundation and layers it with a functional product, a playable kart racing game featuring the most recognized meme characters in crypto today, including Doge, Shiba, Pepe, Floki, and DogWithHat.

But this is no traditonal play-to-earn path, Kart Rumble is focused on delivering a player challenge experience powered by the inhouse Rumble AI, the project’s proprietary adaptive AI engine. 

Based on the players skill base and behavior Rumble AI will adjust difficulty in real time offering a more dynamic and skill-based experience than typical arcade games.

Built on Polygon, with a clear upgrade path

RBT is currently being developed on the Polygon blockchain, with plans to transition to Polygon Supernets as soon as user demand scales. This gives Kart Rumble the benefits of low-cost, high-speed transactions while offering the flexibility to evolve its infrastructure over time.

Kart Rumble also integrates on chain elements like:

  • NFTs for racers, karts, and tracks
  • A hybrid model that combines blockchain ownership with off-chain game performance
  • Players can trade, buy, or sell on the marketplace items tied to their progress in-game

Interested investors can buy RBT today.

Strong early traction in presale

Kart Rumble is currently in a Multistage presale structure, with each stage offering a different price point. This is designed to reward early adopters with better entry prices, while providing a clear and transparent model as the community continues to grow.

Without major influencers or viral campaigns, Kart Rumble quietly surpassed $100,000 raised in the first 7 days. Momentum has continued to build, with investors sharing the project organically across Telegram, Discord, and all social platforms.

Affiliate-driven growth model

Kart Rumbles’ unique affiliate system has taken the community by storm, showing a new way of customer acquisition. Participants can earn up to 50% commission on referred token sales. The top-performing affiliates are eligible for real-world rewards, including high-end prizes like a luxury car, a premium watch, and a $50,000 cash bonus.

This model not only supports project growth, but also encourages community members to play an active role in its expansion and  a structure that could prove sustainable if scaled carefully.

Looking ahead: Roadmap and development plans

According to the team’s published roadmap, Kart Rumble is aiming to:

  • Transition its engine from Unity to Unreal Engine for enhanced visuals
  • Add multiplayer functionality post-launch
  • Develop user-generated track features similar to sandbox-style games
  • Introduce monetization via sponsorships, tournaments, and creative collaborations

There is also interest in offering Rumble AI as a standalone product, potentially licensing it to other games or simulations in the future.

Final thoughts

Kart Rumble is taking a grounded approach, while most crypto projects promise innovation with all smoke and no fire. The project starts with a playable demo coming soon and clear tokenomics, with a transparent presale model. It remains early in its journey, however, the combination of Rumble AI-driven gameplay, meme familiarity, and community-centric incentives makes it one of the more unique launches this year.

Those interested in learning more can explore the project at KartRumble.io.

Disclosure: This content is provided by a third party. Neither crypto.news nor the author of this article endorses any product mentioned on this page. Users should conduct their own research before taking any action related to the company.



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September 15, 2025 0 comments
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Mario looks back while racing to Waluigi's casino.
Game Reviews

Mario Kart 8 Just Can’t Stop Topping Nintendo Switch Sales Charts

by admin August 28, 2025


Mario Kart 8: Deluxe was one of the top-selling games in the U.S. last month across Nintendo Switch 1 and 2. Huh? Now in its 11th year, the racing game refuses to go gently into that good night even with a next-gen sequel available. Mario Kart World may be the franchise’s future, but Mario Kart 8 continues to hold on like no Nintendo game ever has before.

MK8 was ranked the seventh best-selling Nintendo platform game in June when the Switch 2 launched. In July, it shot up to the fourth spot with Mario Kart World falling to sixth, reports Circana game research director Mat Piscatella. A few things are going on here to explain the bizarre swap. First, Nintendo only shares physical sales data, so we don’t know how much either game sold relative to the other in terms of digital downloads. Plus, the digital version of Mario Kart World is part of a discounted Switch 2 bundle, and none of those unit sales are getting tracked either.

So is Mario Kart 8 actually outselling Mario Kart World? Almost definitely not. But it is still selling surprisingly well at a time when you’d think everyone who doesn’t already own the game would just wait to jump directly into Mario Kart World. Mario Kart 8 sold around 600,000 copies globally last quarter, which included the Switch 2’s launch month. It seems likely to continue selling into the holiday season. Another million copies before the end of the year doesn’t seem out of the question, which would probably make it a more popular game in that time period than most of the third-party releases publishers raced to port to the Switch 2.

Switch 2 is selling way ahead of the original

Despite only two months on the market, Switch 2 is already the best-selling console year-to-date in the U.S., according to Piscatella. And it’s already far ahead of where its predecessor was at the same time in its launch cycle. “Nintendo Switch 2 has now surpassed 2 million units sold in the US life-to-date,” he reported. “It is currently 75% ahead of the unit sales pace set by the original Nintendo Switch.”

But many Switch 2 games have already dropped off the best-sellers list. June included Cyberpunk 2077, Rune Factory: Guardians of Azuma, Street Fighter 6, and Bravely Default: Flying Fairy HD Remaster all in the top 10. None of them are still there in July. While Donkey Kong Bananza and Tony Hawk’s Pro Skater 3 + 4 both dominated, every third-party game is gone besides Minecraft and Hogwarts Legacy, neither of which are Switch 2 exclusives (Minecraft doesn’t even have a Switch 2 version).

With over 150 million Switch 1 consoles sold, it’s not surprising that cross-platform Nintendo exclusives are continuing to own the board. But it comes amid fresh reports that the company has been slow to get Switch 2 dev kits to third-party developers, suggesting they just release their game on Switch 1 instead. For now the Switch 2 is still mostly another Nintendo machine for playing Nintendo games (and Minecraft). And in that arena the company’s back catalog continues to have a major edge, with Mario Kart 8 still taking the crown.



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August 28, 2025 0 comments
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Game Reviews

Sonic Crossworlds Is Doing Way More For Me Than Mario Kart

by admin August 26, 2025


I’ve played Sonic Racing: Crossworlds twice now, and both times, I had the same fleeting thought: “What if Sonic outruns Mario Kart and has the better kart racer this year?” Mario Kart World is pretty good. It is a really solid One of Those, and it will no doubt be a mainstay in the Switch 2’s long lifetime–but it plays things safe, has several frustrating things going on under the hood, and by God, 24 players is too damn many. 

After playing about a dozen hours of World with friends since the Switch 2 launched in June, playing Crossworlds for even an hour was refreshing, as it feels like Sega is not only taking some cool risks to shake up the formula, but also making calculated choices that rein in chaos and allow for more strategic racing.

Crossworlds’ biggest shake-up is the introduction of the Gadget Panel, which is essentially an overhaul of Team Sonic Racing’s Bonus Box system. Before each race, you can use your panel to create a loadout of upgrades, usable items, and stat boosts to fit your playstyle. Some upgrades take up more space than others on your panel. My typical arsenal included the option to start each race with a monster truck transformation item that gives you a significant speed boost and also lets you trample over enemies in your path. Having something like that takes up multiple slots on your panel, but it’s an excellent way to get a head start at the beginning of a race. 

While that’s a one-and-done boost, a lot of the upgrades help you throughout a race, such as performing speed boosting air tricks faster, making your drift a little smoother, or offensive-based upgrades like giving yourself a boost every time you collide with an enemy kart. You can race in cars or the Extreme Gear hoverboards, which will define your playstyle, but your Gadget Panel lets you fine-tune it into something unique and personalized. I use the monster truck at the beginning of the race, but after I’ve gotten my head start, I want to make sure I have a smooth ride as I pass the rest of these slowpokes, so I use the rest of my panel to make my drifts faster and get a speed boost when I bump into others.

Having all those spinning plates on screen at once would overwhelm Crossworlds if it had taken Mario Kart World’s 24-player races as a challenge. However, Crossworlds maintains a 12-player limit on its races, and after all the World I’d been playing, it’s become pretty clear to me that this is the sweet spot. 

Yeah, having 24 players on a track at once is a good technical showcase for the Switch 2 and feeds into the usual “bigger = better” mentality that permeates through most video games, but it has also turned out to be one of World’s biggest frustrations. By design, if there are more racers on a track, the slightest setback will inherently give more players a chance to pass by you. One well-timed blue shell can send a first-place winner back a dozen placements with not enough time or resources to regain the lead. So much of Mario Kart is determined by the luck of the draw. If you get the right item, you can Bullet Bill your way to the front of the pack, but you might get something less useful. Sonic Racing: Crossworlds has the same item-based play, but its Gadget loadouts leave your playstyle less to chance, and its 12-player races mean that the slightest misstep isn’t punished by being tossed down the rankings into an oblivion you can’t drive out of. It adds fun complexities without becoming chaotic and convoluted to the point where only the sweatiest among us can reach first place.

Crossworlds is doing a lot of things right, and in light of a relatively lukewarm reception for its biggest competitor, Mario and Sonic are potentially on an even playing field, and the blue blur could come out on top for the first time in a while. I may not be thrilled with the crossover slop this time around, but I’m eager to get on my board as Shadow when Crossworlds launches on September 25.



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August 26, 2025 0 comments
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