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Octopath Traveler 0: Trailers, Release Date, And Everything We Know About Square-Enix's New JRPG
Game Updates

Octopath Traveler 0: Trailers, Release Date, And Everything We Know About Square-Enix’s New JRPG

by admin September 20, 2025



There’s been a resurgence of interest in turn-based RPGs in recent times–and, it seems, not enough new big-name titles in the space to appease eager fans. Thankfully for players who’re craving some of the finest JRPG combat out there, Square-Enix has a brand new installment in its popular Octopath Traveler series set for release this December on consoles and PC. Fear not, eager adventurers–we’ve got all the information we know about OT0 right here, including release specifics, trailers, and gameplay details so you’ll be ready for your adventure.

When Will Octopath Traveler 0 be released?

Thankfully, you won’t have to wait too long for a hearty dose of turn-based JRPG goodness. As was announced during the Nintendo Direct Partner Showcase, Octopath Traveler 0 will release on December 4, 2025–giving you plenty of time during the holiday break to dig deep into what’s likely to be a lengthy adventure.

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Now Playing: OCTOPATH TRAVELER 0 – Official Announcement Trailer

Preorder Octopath Traveler 0

Octopath Traveler 0 will be available digitally in both standard and digital deluxe editions. The standard edition will be $49.99, and is available both physically and digitally. You can purchase the physical editions for Nintendo Switch, Switch 2, PlayStation 5, and Xbox Series on Amazon.

The digital deluxe edition, which includes a digital art book, three starting Action Skills (Triple Strike Mastery, SP Saver Master and Extra JP Mastery), alongside extra expendable combat items and special decorations for your town, is available exclusively through download storefronts and retails for $59.99.

The physical Collector’s Edition, which includes all of the Digital Deluxe extras alongside a bevy of physical goodies pictured below in a big collector box, is available exclusively on the Square Enix Online Store for $229.99.

All Octopath Traveler 0 pre-orders include the “Travel Provisions” item set, which contains five Healing Grape (M), five Inspiriting Plum (M), two Revitalizing Jam, and the Icewind Mastery Action Skill.

Check out the Octopath Traveler 0 trailer

With OT0’s Nintendo Direct reveal came a trailer and snippets of gameplay. As we can see, the game still boasts its trademark HD-2D visuals and strategic turn-based combat. There are intriguing new additions shown briefly, as well, including a glimpse at the game’s town-rebuilding mechanic and character creation.

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Octopath Traveler 0 platforms

Octopath Traveler 0 will be available on the majority of current platforms: Xbox Series, PlayStation 4 and 5, Switch and Switch 2, and PC.

Octopath Traveler 0 story, setting, and characters

Octopath Traveler 0 is loosely based on the mobile game Octopath Traveler: Champions of the Continent. It takes place on Orsterra, the same setting as CotC and the original Octopath Traveler. During the Day of Reverence ceremony in Wishvale, the city is attacked and razed to the ground, leaving your created character with the task of both rebuilding and seeking revenge on those responsible.

The reveal trailer introduces a few story characters: Stia, an Architect who is the player character’s childhood friend; Phenn, a watchful Huntsman; and Laurana, a Cleric. Square Enix claims that there will be over 30 playable characters in total, and they will all have some unique abilities. Further character reveals include Celsus the thief, Alexia the Scholar, Ludo the Merchant, Viator the Warrior, and Macy the Apothecary. Antagonists that have been revealed so far include Herminia, the Covetous Witch; Tytos, the Hero; and Auguste, the Playwright.

Octopath Traveler 0 gameplay

Octopath Traveler 0 inherits much of the freeform exploration gameplay of previous titles. There’s no set, linear route you’ll be required to take from beginning to end, though certain areas may be easier than others depending on your party composition, skills, and equipment. You’ll be able to interact with NPCs through various, character-specific Path Actions, such as Entreat (asking NPCs to give you items) and Inquire (pressing NPCs to give you more information). One of the new Path Actions we know is in the game is Invite, which allows you to attempt to bring an NPC to live in your town.

Enemy encounters occur randomly in certain areas, though there are some encounters that are visible on the map–including challenging elite-tier enemies that require some extra power and strategy to take down.

Octopath Traveler 0 combat

Like the original Octopath Traveler and its sequel, Octopath Traveler 0 features turn-based combat in which you aim to strategically target enemy weaknesses to break down their “shields.” When their shields hit 0, they enter a weakened stun state, allowing you a prime opportunity for a big attack. You can also choose to use a Boost during a character’s turn to enhance their skills’ effectiveness. What makes OT0’s combat different is that up to eight characters can join in, up from four in OT and OT2. The front-row characters are active in combat, while the back-row team provides various boosts. You can switch characters between rows in battle, as well, opening up new strategies. For more details on combat, read our Octopath Traveler 0 Gamescom preview.

Octopath Traveler 0’s new features

Some big new mechanics have been introduced in Octopath Traveler 0. One such new element is town-building, which you’ll use to reconstruct Wishdale. In this mode, you’ll use materials to place and build structures. As you play, you can recruit characters who will aid in rebuilding in various ways, such as staffing facilities. You can also upgrade these facilities through quests. For more details on town-building, check out our Octopath Traveler 0 preview from Gamescom.

The other big feature is character creation and customization, which we detail below.

How character creation works in Octopath Traveler 0

Since all of its characters are drawn in 2D pixel art, character creation in Octopath Traveler 0 is a bit different from many of the 3D titles that offer the feature. You’ll be able to select a base gender, small facial details (eye appearance and color), hairstyle and hair color, skin tone, victory/action poses, voice, and name. Going from the trailer, you’ll also be able to choose a starting Learned Skill (likely similar to Hikari’s mechanic in Octopath Traveler II), starting job, a favorite food (which gives specific stat boosts), and starting gear.



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September 20, 2025 0 comments
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Digimon Story Time Stranger shows the main cast.
Game Reviews

Time Stranger Is Now My Most Anticipated JRPG Of The Fall

by admin September 9, 2025


Digimon Story: Cyber Sleuth was sneakily one of the best RPGs of 2016. Almost a decade later, its long-awaited successor is mounting another lowkey coup in a genre that’s only gotten more competitive in the years since. Digimon Story: Time Stranger plays like a very traditional turn-based role-playing game in all of my favorite ways while bringing multiple generational leaps’ worth of technical upgrades to a spin-off series whose last entries were built for PS Vita. It feels like the Persona-style glow-up many Pokémon fans have been waiting for.

At PAX West last week I had the chance to play over 90 minutes of Digimon Story: Time Stranger, which comes to PS5, Xbox Series X/S, and PC on October 3, and the latest Bandai Namco-published creature fighter from veteran RPG maker Media Vision did not disappoint. Things already seemed good coming out of a Summer Game Fest demo earlier this summer and a deeper dive only firmed up the sense that the game, first announced eight years ago, can meet the increasing expectations surrounding Digimon Story‘s return.

The latest session let me play the start of the game before later shifting to a much more advanced segment over a dozen hours into the adventure. You play as a secret agent working for the ADAMAS organization investigating ominous anomalies in Tokyo that seem to be linked to social upheaval. The Digimon Story games have always had an emphasis on compelling conversations and background intrigue, which Cyber Sleuth took to the next level with a narrative that felt like more than just a means to an end of raising virtual pets.

Bandai Namco

What I played of Time Stranger continues that with English voice acting and more polished cinematic animations, coupled with an unusually stellar soundtrack. Are there extremely goofy moments too? Absolutely. I’ve already witnessed half a dozen snippets that I can’t wait to send to folks in the group chat who have not interacted with Digimon since it debuted in the West on Fox Kids back in 1999. Watching familiar RPG tropes reenacted by absurd-looking creatures that speak like humans is an acquired taste, but Time Stranger does an admirable job.

Eerie anime vibes established, my early tutorial section eventually transitioned to a later stretch set in the Digimon world’s colorful seaside Abyss Area which felt oddly reminiscent of Chrono Cross‘ tropical archipelago. Here, Time Stranger‘s bread and butter took center stage: fighting, collecting, and growing your Digimon. There’s the combat triangle between Data, Virus, and Vaccine type Digimon, elemental weaknesses, and a swapping system that lets you use different Digimon on the fly if your current team doesn’t have the right build.

Building meter during battle also lets you unleash an ultimate attack to deal extra damage or buff your team. It’s a nimble set of mechanics that helps turn-based battles shine, forcing you to think about what you’re doing and adapt on the fly without getting bogged down in too much minutiae. It’s definitely old-school but more satisfying than just mashing the same set of attacks over and over again. If things do start to get repetitive, a fast-forward button helps bypass the boring bits. Defeat a Digimon enough times and you get a 100 percent scan rate to create your own, or you can wait for a 200 percent scan rate to get an even stronger version of it.

Bandai Namco

Outside of combat, the main focus remains on Digivolving and De-Digivolving your pals. The first makes them more powerful while the second makes them weaker again in the short term to raise their long-term potential. Aiding this convoluted process is the DigiFarm system which lets you tweak the new personalities of your Digimon to change which stats grow the fastest. Certain personalities are also required to Digivolve or De-Digivolve specific Digimon along with player rank and relationship status. Consumable items and training sessions let you speed up this process too.

There’s also an entire character skill tree full of perks that provide extra bonuses to your team depending on a Digimon’s specific relationship with you and their personality type, though I didn’t get to see how these systems feel over the long haul. Do they feel balanced? Do they get tedious? Is it too streamlined or too convoluted? But I certainly came away with the impression that Time Stranger has a great foundation to work with.

Will it hold up over a 40-50 hour adventure? Is it well paced? Does the story end up going somewhere cool even if you’re not a dyed-in-the-wool Digimon sicko? Only the full, finished game can answer those questions. So far, however, the successor to Digimon Story: Cyber Sleuth continues to look like it’s making smart choices and pushing the series forward. It could easily be overshadowed next month by Pokémon Legends: Z-A but it doesn’t deserve to be. Digimon Story: Time Stranger should be on every RPG fan’s radar, whether they’ve been keeping up with the franchise or not.



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September 9, 2025 0 comments
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25 Years Later, Valkyrie Profile Remains One Of The Greatest Cult JRPG Classics
Game Updates

25 Years Later, Valkyrie Profile Remains One Of The Greatest Cult JRPG Classics

by admin August 31, 2025



Valkyrie Profile is celebrating its 25-year anniversary today, August 29, 2025. Below, we look back at why the RPG went overlooked at the time, and what makes it still stand out as special today.

It’s not hard to see why Valkyrie Profile wound up overlooked in its initial North American release. Japanese publisher Enix had only recently revived its US branch, likely due to both the surge of popularity of JRPGs in the post-Final Fantasy 7 era and the success Sony had licensing and releasing Star Ocean: The Second Story globally. But it was going to be an uphill struggle to get a new PS1 RPG any traction, even one made by Star Ocean 2 developer Tri-Ace. The Dreamcast was already out, the US launch of the PS2 was less than two months away, and Squaresoft had dropped Chrono Cross, a follow-up to the beloved Chrono Trigger, a couple of weeks earlier.

It was my freshman year of college, the weekend just before my birthday, and I wanted a new RPG to keep me occupied between classes. I had two choices: Valkyrie Profile or Chrono Cross. After having a delightful experience with Star Ocean 2 the summer before, my gut was telling me that Valkyrie Profile was the one I should pick.

I have never once regretted my purchase. Valkyrie Profile was–and still is–one of the greatest RPGs of its era, a game that–despite universal acclaim from its many devoted fans–remains criminally underplayed. It’s been 25 years, and there’s still nothing else that captures the same magic.

The enhanced port Valkyrie Profile: Lenneth

As you might surmise from the title, Valkyrie Profile’s setting is built around concepts inspired by Norse mythology–with a good deal of creative wiggle room, of course. Lenneth, the titular Valkyrie, has been summoned to the service of the great god Odin, ruler of the heavenly realm of Asgard. He has learned that the mythical Ragnarok is nigh, and between that and the Aesir gods’ struggle with the Vanir heating up, they need manpower in the form of worthy human souls: einherjar. Lenneth must find the worthy souls of the recently departed on the lower plane of Midgard to train and transfer to Asgard before the gods’ final confrontation. There are also plenty of messes on Midgard to clean up, however–the undead seeping in from Niflheim, a rebellious former einherjar, and humans overstepping their boundaries.

It’s clear from the outset that, in contrast to the gilded realm of the gods, Midgard is a den of abject misery. Villages exist on the brink of catastrophic collapse. Desperation has led to many partaking in dangerous activities to make a living. Illicit trades like smuggling, thievery, and even human trafficking thrive in this harsh, bleak realm, and many seem to live day to day with one foot already in the grave. You can’t help but wonder if the cataclysm of Ragnarok might be a small mercy to end all the suffering that’s seen.

Lenneth, with the gift of spiritual concentration, can sense the struggles and anguish of the departed. When she comes to take their soul under her wing, she sees what their final days of existence were like, their tragic fates laid bare. Her first recruits involve a haughty princess and a gruff mercenary who find themselves caught up in a convoluted plot by a traitorous noble–one that dooms them both. More tragedies follow. A warrior strikes a faustian bargain to cure his sister’s blindness, only to perish at the hands of his inner demons. A headmistress at a magic academy finds herself slaughtered by her own husband, transformed into a monster by a vengeful student. Those are just a handful. Not every death feels undeserved, as not everyone who Lenneth recruits is a particularly good person. It’s their usefulness to Odin that matters–and Lenneth can help shape them into the perfect fighters.

Knowledge of Midgard’s geopolitical environment can be gleaned from the interwoven sagas of the departed, and while the gods generally care little about most human affairs, Lenneth encounters numerous personalities that shake up her ongoing mission. There’s an einherjar who seems oddly familiar with Lenneth. Then there’s Brahms, the lord of the undead, who appears to hold someone important to Lenneth and the gods hostage to prevent them from destroying him. And, of course, sorcerer wunderkind Lezard Valeth: The only thing worse than his creepy obsession with making the Valkyrie “his” are the immoral means he’ll stoop to to make that happen.

The ever-present tragedy of Valkyrie Profile helps set it apart from most other RPGs of the era, but a lot of what makes it feel special to this day are its unique interlocking gameplay mechanics. One of these is the game’s distinct structure. Exploration is largely freeform, allowing you to visit areas, recruit einherjar, and delve into dungeons when you see fit. Progression is instead dictated by a timer system: The game’s chapters are divided into a set number of “periods,” and actions–recruitment, exploration, resting–all have a set time cost. When you reach the end of that chapter’s periods, Lenneth receives an evaluation from Asgard. Actions performed during the chapter, such as sending suitable einherjar and lost artifacts to Asgard, count towards your evaluation. Perform well, and you get rewarded. Then you move on to the next chapter. While some characters and areas only become available in certain chapters, you’re usually not obligated to complete anything as soon as it appears, giving you a lot of freedom.

Another defining gameplay characteristic are the dungeons. These are presented as 2D, sidescrolling platformer-style affairs, laden with traps, enemies, jumps, and gimmicks. They often feature bespoke obstacles and tricks that Lenneth will need to overcome, adding an element of puzzle-solving to the platforming action. Fortunately, Lenneth has a handy little tool to help: a crystal projectile. This offers a wide variety of uses: temporarily freezing enemies, creating barriers and platforms, even refracting light or manipulating objects from afar. She can also perform advanced movement techniques by building and shattering crystals in various ways, propelling her into hidden enclaves (and allowing for some fun speed tech).

But Valkyrie Profile’s most memorably distinctive element is its combat. Tri-Ace’s previous Star Ocean games added an element of action gameplay to the usual RPG proceedings, and Valkyrie Profile does something similar in concept, yet entirely different in execution. Each turn of combat sees you controlling four characters, one assigned to each face button. Depending on the weapons you’ve equipped, each character will have access to certain set attacks, which they will execute when you press a button. Some attacks have special properties, such as breaking an enemy’s guard or launching them airborne for juggles. Land enough hits in a turn and you’ll fill a gauge, allowing you to unleash one of your party member’s ultimate attacks. With some strategy and practice, you can learn to chain combos and supers similarly to the way you would in a fighting game.

However, the enemies won’t always make it easy–they’ll guard, parry, and sidestep when they can, upsetting your combat flow and making them much more challenging to slay. Observing and figuring out the properties of your attacks–how they hit, how many hits they have, if they can juggle or damage enemies on the ground–is crucial to both defeat strong enemies and earn lots of post-combat rewards. Learning how the enemies react to your attacks and conduct offense on their turn is important, as well, since you can also dodge, counter, and guard, provided you’ve got the appropriate skills. As cool as this might sound, I’m actually oversimplifying the combat: There’s a tremendous amount of skill and nuance here that will challenge RPG vets and seasoned action-game players alike.

An in-depth skill system bolsters Valkyrie Profile’s gameplay depth. Not only does learning skills help characters in combat, but they also raise characters’ Hero Value and give them positive traits, making them more suitable for service in Valhalla. Passive character skills grant stat boosts, remove negative character traits, and tend to come as specific requests from the gods. Combat skills include auto-heals and low-HP survival techniques, counterattacks, added effects to normal strikes (like splash damage and extra hits), and powerful techniques to catch enemies unaware.

The enhanced port Valkyrie Profile: Lenneth

WARNING: Spoilers for Valkyrie Profile’s ending, including its true ending, follow.

Everything culminates in the game’s final chapter, where Lenneth leads the einherjar in an assault on the Vanir stronghold. When she emerges triumphant, you might expect a glorious celebration in Valhalla. But that’s not what you get. The ending you receive for this stellar performance is… bland. And short. Eerily so, as if there’s something being hidden from you. And there is! Valkyrie Profile is a multi-ending game, and part of why it remains so strongly in the memory of players is the trick it pulls on them.

The key to obtaining the true, best ending in the game is a radical departure from what players are often led to expect. It’s easy to assume that performing the tasks the game sets out for you exceptionally well would yield greater rewards, and thus, a better ending. But that’s not what Valkyrie Profile does. Instead, Valkyrie Profile wants you to question and doubt your assigned task.

There are hints throughout that Odin and the gods are not entirely noble, seeing humanity as merely useful tools for their battle and service. By strictly following the orders that Odin has given her, Lenneth plays right into his hands, acting as his obedient pawn. But what if Lenneth disobeyed? Obviously, outright rebellion under the watchful eye of a powerful god would put her directly in his crosshairs for elimination.

What the player must do to free Lenneth from Odin’s control is stage small acts of rebellion over time: sending up only the required number of einherjar, deciding to keep some of the gods’ sacred treasures found in dungeons, visiting places tied to a forgotten past. Even the simple act of removing the ring Odin bestowed upon Lenneth when consulting with Asgard between chapters will help break his sway over her. Lower the Seal Value enough, and when you enter a certain area in Chapter 7, a series of dramatic events will occur, ushering in a moment of reckoning for Lenneth with the fate of all the realms hanging in the balance.

The unique requirements to access this ending was quite a shock to players when the game first released, and even now, it stands out. We’re conditioned to do what we’re told will get us praise and rewards in games, rarely stopping to question why we’re doing it. Valkyrie Profile, in contrast, only reveals the full truth about its world to those who deliberately and defiantly play around its core systems.

Valkyrie Profile has had sequels, spin-offs, and spiritual successors, as well as giving inspiration to many games that followed. Some of these games have been excellent in their own right, others not so much. But all of the games that have come since have deviated in some way from the original gameplay elements that helped make Valkyrie Profile the fantastic experience that it is. Perhaps it’s just a case of lighting in a bottle–the world of games and game development have changed so much since its original release that you can’t recapture the same magic. That’s why its lack of availability on modern platforms is so tragic: only a compromised mobile port and a PS4/5 re-release of the PSP version exist. I can only hope that changes eventually, because there’s nothing else like Valkyrie Profile, and there probably never will be. When I first played it all those years ago on PS1, I was entranced. A quarter of a century later, I still am.



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August 31, 2025 0 comments
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The creator of Dread Delusion is making a turn-based JRPG set in another Morrowindy fantasy world
Game Updates

The creator of Dread Delusion is making a turn-based JRPG set in another Morrowindy fantasy world

by admin August 27, 2025



Dread Delusion developers Lovely Hellplace and their sinister backers at DreadXP have announced Entropy – a turn-based party RPG inspired by classic Japanese RPGs, which retains Dread Delusion’s fungal pixel aesthetics.


Like Final Fantasy 9, it starts with a theatre show. You play a rank thespian initially equipped with a simple prop sword. But then horrible creatures crash the stage, and it’s time to armour up your troupe and quest forth to snuff out a demon incursion. What’s the best Shakespeare line to invoke here, hmm. Ah yes: “target their elemental weaknesses!” Hamlet said that before he shanked Polonius through the curtain. No, don’t google to check, dear reader – I am in haste. Quickly, watch the below trailer.

Watch on YouTube



“In this dying age, only pockets of humanity remain,” expounds the press release. “There was no grand apocalyptic event to speak of; only the cruel march of time and the inexplicable infertility of the world led us here. Accursed creatures stalk the barren lands between settlements, which are themselves terrible places; squalid, medieval, and mostly ruled by tyrants.” Ah, you’d almost suspect that Lovely Hellspace founder James Wragg lives in England.


Having escaped the backwater-sounding burg of Draenog, you’re left to make sense of an “expansive” world map. I’m interested to know if Entropy will continue with the pocket-sized and Morrowind-flavoured, open world-ish format of Dread Delusion. You’ll gather a party of up to six characters, with the option of hiring mercs if any comrades get slain. There is levelling, needless to say, encompassing stat boosts and unlockable perks.


I’m not wildly convinced by the snippets of battle from the trailer, which seem a bit by-the-numbers, but it’s nice to be engulfed by another dreadful delusion. The new RPG is coming to Steam in 2026.



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August 27, 2025 0 comments
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Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here's a new gameplay trailer
Game Reviews

Lost Hellden is an action JRPG from veteran Final Fantasy and Gravity Rush developers, here’s a new gameplay trailer

by admin August 23, 2025


JRPG Lost Hellden has received a fresh gameplay trailer to show off its “Deep 2D” painted art style and action battle system.

The game, from Artisan Studios, was previously revealed as a 2025 Switch game, but has now been pushed back to 2026 and is set for release across Switch, PS4, PS5, Xbox Series X/S, and PC (Steam, Epic GoG).

Lost Hellden is a JRPG in a classic style, which is testament to its veteran developers. Hitoshi Sakimoto (Final Fantasy 12, Tactics Ogre, Valkyria Chronicles) is behind the music and audio, while its illustrations are from Takeshi Oga (Gravity Rush, Siren).

Lost Hellden – Gameplay Trailer Watch on YouTube

It features hand-painted static backdrops, a Job system with skill tree, and action-style combat.

If you’re a fan of old school JRPGs, keep an eye on this.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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