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Jeremy

An image of the Critical Role crew posing with senior designers Jeremy Crawford and Chris Perkins, former employees of Wizards of the Coast.
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D&D’s Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role’s Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped

by admin June 17, 2025



Dear reader, it might not surprise you to hear this, given my professional, actual job is to write for a site about PC Gaming—but I’m not really into sports. This isn’t universal among our staff, mind. I was duly ribbed for the way I described the following feeling in our morning meet.

However, the recent move of Jeremy Crawford and Chris Perkins to Critical Role’s Darrington Press, after a combined 46 years at D&D, is the closest I will ever get to witnessing the transfer of a high-profile athlete between sports teams. Now, when someone talks to me about how John Sports was bought by a rival team, I can say “I know exactly how you feel about John Sports”.

Some context, first: Darrington Press is the publishing arm of Critical Role, a long-standing D&D actual play stream that’s accrued enough fans to nigh-instantly fund an Amazon Prime animated series. Critical Role has grown into its own media empire and TTRPG company, releasing sourcebooks for homebrew systems Candela Obscura and Daggerheart.


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Perkins and Crawford, meanwhile, are some major industry talents. Formerly the senior story designer and principle rules designer of Dungeons & Dragons, Perkins left WoTC in April of this year after 28 years at the company, with Crawford departing soon after.

Both were large losses for Wizards of the Coast, which had just finished releasing its 2024 ruleset overhaul. And now they’re working for Critical Role, a company that got its start livestreaming D&D, to design systems that are direct competitors. In a post to the Darrington Press website, Critical Role writes:

“Exciting news—our Darrington Press team has grown, adding Chris Perkins as our Creative Director and Jeremy Crawford as Game Director! We’re thrilled to welcome both Chris and Jeremy’s expertise in game design and storytelling, honed through decades of experience working together on tabletop games such as Dungeons & Dragons, Star Wars Roleplaying, Warhammer Fantasy Roleplay, and Blue Rose. We’re enormous fans of their work and are honored to welcome them into our team.”

The words “enormous fans of their work” feels like an understatement, when your company got its start playing one of their games—I don’t think Critical Role owes Wizards of the Coast fealty or anything, there’s just a certain kind of poetry in action here. The student has snapped up two of the masters.

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Perkins says: “Storytelling has always been at the heart of everything I do, and joining Darrington Press feels a bit like coming home … I’ve loved being a part of the extended Critical Role family as a regular guest over the years and I’m beyond excited to help create new worlds full of adventure.”

Crawford, meanwhile, seems buzzing with excitement. “This team is passionate, wildly creative, and committed to building welcoming, connected, amazing story-driven experiences—I can’t wait to expand on what Critical Role has already created to develop some really fun and unique games.”

Wizards of the Coast has been fumbling the bag these past 10 years when it comes to D&D—mostly. I might have my issues and grumbles and gripes with D&D’s 2024 rules remaster, but it’s a fine ruleset, and I’m certain plenty of people will enjoy it. When it comes to secondary projects like capitalising on Baldur’s Gate 3’s success, developing its own VTT, and so on? It’s stumble after stumble.

(Image credit: Darrington Press / Art by Nikki Dawes.)

I have to wonder out loud—and this is pure conjecture and speculation—whether Perkins and Crawford moving over to Darrington Press has something to do with wanting to escape a stifling, Hasbro-driven environment. Critical Role isn’t a small pennies company, mind, but it certainly doesn’t have a CEO who keeps talking about how cool AI is.

If there is any lingering disquietude, Perkins, Crawford, and Critical Role are all likely to keep it quiet—and with good reason. It’s bad professional manners to speak poorly of a former employer, for one thing, but Critical Role also isn’t entirely disconnected from the D&D brand just yet.

It’s just as likely that Perkins and Crawford want to do something new. You make the same game for a couple of decades, and you’ll want to go do something else. Especially given D&D 2024 is a rules revamp, not an overhaul—staying would mean committing to another decade or so of tinkering with the same skeleton. Whatever their reasons, I’m genuinely excited to see what Perkins and Crawford bring to the table.

Still, this has to sting a little for ol’ Wizards of the Coast. D&D 2024 went fine, but as a wider company, it can’t seem to stop losing talented business partners and employees. First Larian sets sail for greener pastures, and now this. This might be another sign that the TTRPG industry’s overdue another OGL-style shakeup.



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June 17, 2025 0 comments
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Circle
NFT Gaming

A New Era For Circle: CEO Jeremy Allaire Celebrates Historic IPO

by admin June 6, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Circle, the issuer of the USDC stablecoin, made a highly anticipated entrance onto the public market on Thursday, with its stock (CRCL) skyrocketing as much as 200% during trading. 

The shares opened at approximately $69 and closed at $83.23, marking a remarkable 168% increase from the initial public offering (IPO) price of $31. The volatility was so pronounced that trading was halted multiple times throughout the day.

Circle’s Market Cap Surpasses $16 Billion Following Stellar Debut

By the end of the session, Circle’s market capitalization exceeded $16 billion, positioning the company as a major player in the cryptocurrency sector. The surge in stock value comes as Circle continues to assert itself as the second-largest stablecoin issuer, trailing only Tether, which boasts around $150 billion in circulation.

Circle’s success is underpinned by its USDC stablecoin, which is dollar-backed and had approximately $60 billion in circulation at the end of the first quarter. The company reported a substantial revenue increase, totaling $578.6 million in the first three months of the year—a 58.5% rise compared to the previous year. 

Much of its revenue stems from “reserve income,” which includes earnings on cash held in banks or invested in Treasury bills. Additionally, Circle reported an adjusted Earnings Before Interest, Taxes, and Amortization (EBITA) of $122.4 million for the same quarter.

CEO Hails Transformation Amid Cryptocurrency Revival

The company previously attempted to go public via a special purpose acquisition company (SPAC) in 2021 but ultimately abandoned those plans a year later. 

Now, with the cryptocurrency markets experiencing a revitalization—partly fueled by the political landscape and rising Bitcoin prices—Circle’s IPO has arrived at a propitious time.

CEO Jeremy Allaire celebrated the company’s milestone on social media, expressing pride in Circle’s transformation into a public entity. “Twelve years ago, we set out to build a company that could help remake the global economic system,” he stated, emphasizing the mission to enhance global prosperity through seamless value exchange. 

Allaire also highlighted the commitment to transparency, compliance, and governance, which align with the high standards set by the New York Stock Exchange and the US Securities and Exchange Commission (SEC). Allaire concluded by stating:

To every single person, project and firm who’s been part of this journey, thank you.  I am humbled and deeply grateful.  This is not only a moment for each of us personally, I believe it’s a significant moment in the future development of our global economic system as it inexorably synthesizes with the internet.

The 1D chart shows the total crypto market cap drop. Source: TOTAL on TradingView.com

Despite Circle’s success, which is also a milestone for the broader cryptocurrency market, the digital asset market capitalization fell from $3.30 trillion to $3.12 trillion on Thursday. 

Bitcoin (BTC) and Ethereum (ETH), saw declines of 3% and 7% respectively, showcasing the current state of the market after a major uptrend over the past two weeks. 

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 6, 2025 0 comments
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