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$21M in Bitcoin and Other Crypto Stolen From Japanese Miner SBI, Says Blockchain Sleuth

by admin October 1, 2025



In brief

  • Around $21 million in crypto was stolen from addresses tied to Japanese miner SBI Crypto, according to blockchain sleuth ZachXBT.
  • The blockchain sleuth says that the crypto has been laundered via Tornado Cash.
  • SBI Crypto has yet to acknowledge the suspicious transfers.

Suspicious outflows totaling about $21 million from addresses tied to Japan-based crypto miner SBI Crypto were labeled “stolen” by a blockchain expert. 

Blockchain sleuth ZackXBT highlighted the movements from the company, writing on Telegram that the missing funds included Bitcoin, Ethereum, Litecoin, Dogecoin, and Bitcoin Cash. 

He added that the funds were moved to “instant exchanges” or laundered through coin mixer Tornado Cash. 

The incident is the latest in a series of breaches this year, including the $1.4 billion hack of crypto exchange Bybit and theft of almost $50 million from crypto neobank Infini. The total amount stolen from various crypto entities this year by the end of February had already nearly matched 2024’s full-year total. 



Tornado Cash is a coin mixing app that allows users to hide their Ethereum transactions. The U.S. Treasury Department put the mixing service on the Specially Designated Nationals list in 2022 but removed it from the list this year. 

The U.S. Justice Department and other law enforcement agencies globally have alleged that North Korean state-sponsored hacking group Lazarus Group had used the app to launder stolen funds. Investigators have linked Lazarus to the Bybit exploit and a number of other incidents. The group typically tries to hide stolen funds through decentralized exchanges and obfuscating apps. 

ZachXBT wrote on Telegram that “several indicators share similarities to other known Democratic People’s Republic of Korea attacks.”

He added that SBI Crypto had yet to publicly disclose the incident.

Decrypt reached out to SBI Crypto but did not immediately receive a response.

SBI Crypto is a crypto mining pool owned by Japan’s publicly-traded investment management company SBI Group. 

The company’s crypto arm, SBI VC Trade, last year agreed to take control of Bitcoin exchange DMM Bitcoin’s customer assets and accounts following a $308 million hack. 

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October 1, 2025 0 comments
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51% of Japanese game makers use generative AI
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51% of Japanese game makers use generative AI

by admin September 29, 2025


51% of Japanese developers use generative AI in game development.

In new research from Tokyo Game Show organizer Computer Entertainment Supplier’s Association (CESA), as reported by The Nikkei, of the 54 Japanese companies polled between June and July 2025, over half used genAI. Primarily, it’s used to assist with generating visual assets, images, and character art, as well as story generation, in-game text, and support with programming.

The 2025 CESA Video Game Industry Report also revealed that 32% of respondents were also using AI to develop in-house development engines.

Although the survey size was relatively small at 54 companies, it reportedly included major developers such as Capcom, Konami, Square Enix, FromSoftware, and Sega, as well as indie teams.

Not all Japanese developers are fully engaged with AI, of course; Nintendo recently announced that while it recognizes generative AI is a “hot topic” and may lead to technological developments, it currently plans to “deliver value that is unique to [Nintendo] and cannot be created through technology alone.”

CESA’s full report into the use of AI across Japanese developers is expected to be released by the end of the calendar year.

Embracer CEO Phil Rogers recently called for a “smart implementation of generative AI in ethical and sustainable ways. Sharing her vision for the game services firm with GamesIndustry.biz, Testronic chief Sharon Baylay-Bell similarly cautioned that “AI is an accelerant; it’s not the answer.”



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September 29, 2025 0 comments
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Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser
Game Updates

Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser

by admin September 29, 2025


Over half of Japanese game companies are using AI in development, according to the country’s Computer Entertainment Supplier’s Association (CESA) that runs the Tokyo Games Show.

The claim is based on responses from 54 Japanese game companies in a preview of the 2025 CESA Video Game Industry Report (as reported by The Nikkei). The survey sample is taken from CESA’s member companies, which include the likes of Capcom, Konami, FromSoftware, Square Enix and Sega, as well as smaller indie studios.

The report preview stated 51 percent of companies are using AI, with the most common use being generating visual assets and character images, as well as story and text generation, followed by programming support. Further, 32 percent of companies are using AI to develop their own game engines.

The report will be released in full in early December, so specifically cited uses of AI remain under wraps.

However, some Japanese companies have been open about their use of AI.

Back in 2024, Square Enix CEO Takashi Kiryu stated the company would be “aggressive in applying AI”, with developers admitting they “dabbled” with AI for the ill-fated shooter Foamstars.

Meanwhile Automaton reported in 2023 on Professor Layton studio Level-5 using AI tool Stable Diffusion, while earlier this year Capcom was experimenting with generative AI too. Sega also has an in-house AI team.

Nintendo, notably absent from the CESA member list, has taken a stance against AI. Last year, Shigeru Miyamoto stated the company would “rather go in a different direction” as part of its pursuit of originality.

Ahead of the Tokyo Game Show, AI was a common theme at Gamescom, seen by some indie studios as an invaluable tool.



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September 29, 2025 0 comments
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Monster Hunter Wilds - a player yells in despair with their arms out, kneeling on the ground.
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Over half of Japanese game companies are using AI in development according to a new survey, including Level-5 and Capcom

by admin September 27, 2025



As reported by Automaton, a survey conducted by the Computer Entertainment Supplier’s Association (CESA) during June and July found that 51% of Japanese game companies are using AI in some capacity. The survey responses came from CESA member companies, which include the likes of Capcom, Level-5, Square Enix, Sega, and many more spanning major developers and indies alike.

The respondents reported using AI for generating visual game assets, story and text generation, and programming assistance. Additionally, 32% of CESA member companies also reported that they are using AI to help develop in-house game engines.

There’s been a lot of high-level discussion and grand statements about generative AI’s potential use in gaming, but it’s surprising just how much of a foothold it already has, at least in Japan. Some CESA members have been open about using AI, as Automaton points out, including Level-5 and Capcom. For instance, Level-5 is using it pretty extensively in everything from visual upscaling to character creation to code generation.


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The potential uses for generative AI in gaming vary drastically, though, just like opinions on it. Using AI to speed up repetitive coding or animation tasks is one frequently cited use case, but the idea of using it to “replace” human artists has proven incredibly controversial.

That controversy is probably why some game companies aren’t embracing the tech yet. For instance, Nintendo has said it’s steering clear of generative AI for the time being, citing copyright concerns⁠—an admirable bit of internal consistency from the fiercely litigious company. Other major players have spoken up about adopting this technology responsibly and protecting the human element in game development, like Larian Studios CEO Swen Vincke.

Vincke laid out his view on AI in an interview with IGN last year, explaining, “So my stance on AI is really straightforward. It is a tool that we use to help us do things faster. We have so much work that we’re happy to take assistance from anything. I don’t think it’ll ever replace [the] creative side of things.” He went on to state that his team had recently hired 15 new concept artists to solve a bottleneck, rather than using AI.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 27, 2025 0 comments
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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will integrate Japanese culture into the “most full” series location so far

by admin September 26, 2025


Forza Horizon 6 will be set in Japan, as revealed by Microsoft at this year’s Tokyo Game Show. Not only that, it will be the biggest and “most full” of any map in the series so far.

Art director Don Arceta discussed the game with Games Radar, describing its version of Japan as “full of contrast”.

“This map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense,” he said. “There’s always something around the corner for you to discover and see.” What’s more, the map will include Tokyo too – “the biggest city that we’ve done in a Horizon game yet.”

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube

Japan has long been requested as a location for the driving series. Arceta provided further detail on the approach from studio Playground Games.

“We never set out to make a location one-to-one,” he said. “It’s always capturing the spirit of the location, and trying to do that in an authentic way and obviously a respectful way. We use a lot of real life data as much as we can to build our world; so a lot of satellite data for the terrain, we take a lot of 3D scans of objects actually on location, a lot of reference photography. We capture skies. So, you know, there’s a lot there that we take”.

He added Forza Horizon 6 will be “the most approachable and welcoming game”, and will also be something of a celebration of Japanese culture.

“Japan’s a breathtaking location, but I think [players will] be surprised just how much more of the culture we’ve tried to integrate into Horizon 6 outside of just the location,” said Arceta. “So obviously there’s car culture, but there’s different festivals and other cultural aspects that we actually wanted to inject a lot more into this game. I think we kind of dipped our toe in that a bit with Horizon 5. But working closely with Kyoko [Yamashita, cultural consultant], I think people will be surprised; they’ll probably learn a bit more about this location than they might expect.”

Forza Horizon 6 ended Xbox’s Tokyo Game Show Broadcast yesterday, though it wasn’t actually shown. Instead we just saw a quick teaser. The news also leaked ahead of the show.

The game will be coming to Xbox and PC first in 2026, with a PlayStation 5 release to follow.



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September 26, 2025 0 comments
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Japanese Giant Softbank to Potentially Participate in Tether's Funding Round
GameFi Guides

Japanese Giant Softbank to Potentially Participate in Tether’s Funding Round

by admin September 26, 2025


According to a recent report by Bloomberg, Japanese financial giant Softbank Group is on track to participate in the massive funding round of stablecoin behemoth Tether. 

Recently, it was reported that Tether was preparing to rake in roughly $500 billion worth of crypto, which would make it one of the biggest private companies with a valuation of up to $20 billion. 

Cathie Wood’s Ark Investment is also among the participants in the funding round. 

Softbank and crypto 

Softbank Group’s Masayoshi Son, who is currently the third-richest person in Japan with a net worth of $21.3 billion, has had a rather complicated relationship with crypto. 

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As reported by U.Today, Son placed a big bet on Bitcoin at the peak of the market, and ended up taking a $130 million loss after the leading cryptocurrency experienced a substantial correction. 

He later acknowledged that he did not fully understand the leading cryptocurrency. 

However, Softbank recently became actively involved in crypto. Earlier this year, it joined forces with Tether and Bitfinex to found a cryptocurrency venture called “Twenty One Capital.” 



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September 26, 2025 0 comments
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Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase
Game Reviews

Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase

by admin September 26, 2025


Treyarch has highlighted two of its Call of Duty: Black Ops 7 multiplayer maps set in Japan during today’s incredibly dry Xbox Game Showcase during Tokyo Game Show.

The two maps – Toshin and Den – are two of the 18 multiplayer maps available at launch. These two highlighted maps will be playable in the Black Ops 7 open beta, which kicks off on 2nd October.

The first map highlighted was Toshin, which is set within a Japanese city. Split into two distinct districts, players can fight through the tight alleys of Old Town or the tech-heavy main streets. There’s a broken down monorail, and even a cat cafe present here, though thankfully no actual cats to distract from tense firefights from what we can see.

Check out the multiplayer reveal for Black Ops 7 from earlier this week.Watch on YouTube

Next up comes Den, a Japanese castle heavily converted with high tech equipment spread throughout its interior. Players can either head inside for close-quarters fights inside tight hallways and pristine throne room, or take the fight outside across tiled rooftops for more open clashes.

Earlier this week, a lengthy blog post dove into multiplayer details ahead of the open beta. This beta will feature a new game mode called Overload, in which two teams have to fight over a special overload device and drop it inside each other’s zones to score points.

Black Ops 7 has been set up as the “most mind-bending Black Ops ever”, leaning on the more psychological aspects of the series for this latest instalment. Still, with Battlefield 6 turning heads and gaining a lot of positive attention, there’s a lot of pressure for the upcoming Call of Duty to do well now it’s got some sturdy competition.



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September 26, 2025 0 comments
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
Game Updates

Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

by admin September 15, 2025



Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.


Speaking to VGC, the Bayonetta and Devil May Cry creator discussed the current state of the industry and the difference between eastern and western studios.


“What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding toward creators,” said Kamiya, who’s worked with multiple publishers on both sides of the globe.

Okami sequel – Project Teaser TrailerWatch on YouTube


“I think of game development as a kind of invention,” he continued, using the likes of Bayonetta’s Witch Time and Okami’s Celestial Brush as examples. “My goal is always to build in a unique mechanic that only that game can have. On the Japanese side, my impression is that they see you’re trying to make a new invention. They understand the struggle of trying to give birth to something new, and they watch over the process with patience.”


By comparison, western publishers prefer the “sense of safety following an established format”.


“That’s where I see there’s a difference with publishers,” said Kamiya. “For foreign companies, if you’re trying to invent something new, because the shape of it isn’t clear yet, there tends to be pressure, like ‘show us something that’s taken shape more’. And if you look at the games themselves, like how first-person shooters were the popular thing for a while, I get the impression that they feel a sense of safety following an established format.”


Kamiya used Scalebound as an example – the Xbox One exclusive was a joint project between PlatinumGames and Microsoft but was ultimately cancelled. Here, the team was building a system to control both a human protagonist and a dragon simultaneously. “But there was no clear reference or format for us to follow for a game like that,” said Kamiya. “And I think that’s why it was easy for some to have doubts.”


And while Kamiya doesn’t believe Scalebound would’ve been published had it had a Japanese publisher, he did admit “it would’ve been different.”


“Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’,” said Kamiya. “For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Speaking on his desire to protect his new studio from layoffs, Kamiya said: “We really have a deep commitment to keep the company going for [our staff], who we’re grateful to. Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”


Kamiya has recently founded a new studio, Clovers, which is developing a sequel to Okami with Capcom. Back in March he joked about resurrecting Scalebound.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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Product Reviews

GOG wants to revive more classic Japanese games on PC: ‘Working with Japanese partners often requires demonstrating both technical capability and cultural understanding’

by admin September 12, 2025



They may not officially be called Good Old Games any more, but GOG still sells plenty of games that are both old and good alongside new releases like Hollow Knight: Silksong. Speaking to Automaton, senior PR rep Piotr Gnyp emphasized that by saying, “GOG has been doing this for well over a decade, and we’re constantly reaching out to secure iconic games. Sometimes, it takes years. Diablo came to GOG after almost a decade of conversations. Preservation often means knocking on the same doors again and again, hearing ‘no’ most of the time, until one day, it’s finally a ‘yes.'”

That paid off with GOG eventually getting to re-release a handful of Japanese games that were difficult to get hold of in the west like Silent Hill 4: The Room, some of the early Metal Gears, and the OG Castlevanias and Contras. Capcom eventually agreed to let GOG re-release Dino Crisis and the first three Resident Evils, though it took “time, persistence, and trust-building,” Gnyp says. A re-release of Breath of Fire 4 earlier this year was one of the stand-outs of GOG’s preservation initiative launched in late 2024.

“Working with Japanese partners often requires demonstrating both technical capability and cultural understanding. In this case, Capcom treated these launches as full new releases, so we followed a complete QA and certification process, just like we would for a brand-new game.”


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Gnyp went on to say that, while sometimes a game’s creators or an external partner is involved at this stage, “in most cases, it’s GOG handling the porting and compatibility work.” Games in the GOG Preservation Program get some extra care and attention, whether they’re packaged with fan-made mods or otherwise altered to run on modern operating systems, have controller support, and generally embrace the modern world.

“Our internal tech team analyzes each game,” Gnyp said, “builds custom wrappers or tools when needed, and thoroughly tests the result. That’s how we make sure the experience is authentic but also practical for today’s players.”

Not every game that makes it to GOG gets to be preserved forever. The first two Warcraft games were pulled by Blizzard, as were Adult Swim games like Westerado and Fist Puncher. Sometimes GOG has to remove a game from sale when it’s delisted for a rights issue and sometimes it’s because the publisher wants to sell it on their own storefront, but recently there’s been a more censorious group trying to get games removed from sale. GOG responded by giving 13 horny games away for free.

“At GOG,” Gnyp said, “as a platform devoted to Good Old Games and videogame preservation, we see it as a game preservation issue. Every year, many games are disappearing, for various reasons. Every game that disappears from distribution is potentially lost to game preservation efforts. It is particularly worrying when games are potentially vanishing due to external pressure.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 12, 2025 0 comments
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Beloved Japanese racehorse that inspired Umamusume: Pretty Derby character has passed away
Game Reviews

Beloved Japanese racehorse that inspired Umamusume: Pretty Derby character has passed away

by admin September 9, 2025


Japanese racehorse Haru Urara, who inspired a character of the same name in popular gacha game Umamusume: Pretty Derby, has passed away.

Haru Urara was 29 when she passed. In human years, she would have been around 90 years of age. According to Japanese outlet Friday Digital, the cause of Haru Urara’s death was colic.


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“It is with heavy hearts that we share that Haru Urara passed away,” the official X account for Umamusume: Pretty Derby wrote today, calling her a “legendary” racehorse despite her not having a particularly strong track record. In fact, she never won a single race.

“We share our condolences to all the staff involved in Haru Urara’s care,” the Umamusume: Pretty Derby account said.

Haru Urara was a fan-favourite in Umamusume: Pretty Derby. As our Connor reported earlier this year, Uma Musume: Pretty Derby fans recently came out en masse to send packages of delicious ryegrass to the real-life inspiration of their favourite horse from the game.

It is with heavy hearts that we share that Haru Urara passed away on September 9.

The legendary racehorse’s legacy serves as the inspiration for the character of the same name in Umamusume: Pretty Derby.

We share our condolences to all the staff involved in Haru Urara’s care.

— Umamusume: Pretty Derby (@umamusume_eng) September 9, 2025

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This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.





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September 9, 2025 0 comments
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