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Swery's oddball roguelike Hotel Barcelona isn't exactly good, but its janky jaunt through horror movie history is endearing all the same
Game Reviews

Swery’s oddball roguelike Hotel Barcelona isn’t exactly good, but its janky jaunt through horror movie history is endearing all the same

by admin September 28, 2025


Ten seconds into Hotel Barcelona, you’re watching an aerial shot tracking a car through the mountains, The Shining-style; a couple of minutes later, a gas station attendant is giving you an ominous warning about the campsite up ahead where a young baseball player drowned. Even the bar you eventually visit has nicked its décor wholesale from the Overlook Hotel. If nothing else, Deadly Premonition developer Hidetaka “Swery” Suehiro’s latest oddball endeavour – an action-roguelike created in collaboration with No More Heroes’ Goichi “Suda51” Suda – is an endearing love letter to horror movies, even amid the jank.

Hotel Barcelona

  • Developer: White Owls
  • Publisher: Cult Games
  • Platform: Played on PC
  • Availability: Out now on Xbox, PC

You play as perpetually flustered US Marshal Justine Bernstein, whose deceased father made a pact with a serial killer named Dr. Carnival long ago. And while the specifics of the deal remain mysterious, the upshot is you’re now possessed – very much against your will – by the evil doctor’s surprisingly chatty soul. But silver linings and all that; it turns out being able to call on the formidable bloodlust of a notorious serial killer is quite handy when you’re battling through waves of undead B-movie rejects on your hunt for the witch that murdered your pa.

It’s a premise that’s compelling in its preposterousness, but Hotel Barcelona doesn’t exactly make a strong first impression as a game. It’s essentially a side-scrolling roguelike where you move from left-to-right bludgeoning monsters until you reach the big boss five areas later at each level’s end. Death means starting over, but you can at least use the spoils of your most recent attempt to expand and upgrade your repertoire of skills for another go. As with most games made by Swery’s White Owls studio, though, it feels pretty rough. Movement is slippery and weightless; its mushy, strangely spartan visuals – which have the air of something assembled using assets from a budget PS2 game when the art director was on holiday – are often completely unreadable, and the chain of responsibility has faltered so much, even the script’s typos have made it into the voice acting.

Hotel Barcelona trailer.Watch on YouTube

But as with White Owls’ previous games, there’s an earnest can-do spirit to Hotel Barcelona’s delirious nonsense – its larger-than-life characters, its wild conversational asides, and its pinwheeling sense of mad invention – that’s easy to like. This is a game where ability upgrades are doled out by a monster – sorry, a French monster – called Tim who lives in your hotel room closet. There’s a suspiciously friendly barman called Grady (what else?) who’ll happily supply useful upgrade materials in exchange for severed ears, and there’s a possibly haunted pinball machine in the corner that’s already hoovered up a significant amount of my time. And while the fundamentals of its roguelike action will be extremely familiar to anyone who’s played Dead Cells and its ilk, it’s got ideas of its own here as well.

I should begin by saying that Hotel Barcelona’s initially stilted combat does loosen up quite quickly as you start to unlock the likes of high kicks and ground pounds, but it remains awkward in a way that I suspect won’t improve. And while enemies in the early stages are rarely more than dim-witted cannon fodder, I’ve been enjoying the wrinkles Hotel Barcelona introduces with each new run. There’s the slowly burgeoning arsenal of knives, sticks, axes, buzz saws, handguns, shotguns, flamethrowers, and projectiles to augment your basic slaps, kicks, blocks, dodges, and – yes – serial killer possession powers. Plus there’s a randomisation gimmick that means the time of day, weather, and even you are different each time.

Image credit: Eurogamer/White Owls

One run might take you on a misty morning jaunt through terror, while the next time you visit the level, it’ll be during a midnight downpour and you’re suddenly three times taller than you were before. And if you want to mix things up even further, there are optional Bondage Rules (don’t ask), introducing handicaps – no melee, no dodging, 1HP mode, lethal water, and so on – for an extra element of risk and reward. It adds a bit of variety to the inherently repetitive roguelike formula, and there’s a further twist in each stage’s comically incongruous doors. Passing through a door takes you along a different path on the way to the boss, but also awards you a random temporary boost – perhaps more health or a stronger attack – you can reclaim from your body on the next run-through. Some doors initiate challenges to complete on-the-fly, while others take you to more discrete areas with minigame-like rules.


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Then there’s Hotel Barcelona’s main gimmick, which sees you playing alongside Phantoms – basically recordings of your previous attempts – with each new run. The idea is you can use your earlier actions to your advantage (provided you don’t stray from a previously followed path, that is) by, say, kiting enemies into your former selves as they whirl violently around. Admittedly, Phantoms have yet to prove particularly useful beyond boss fights, but it all adds up to something I keep being drawn back to, even with the unavoidable jank.

I’m not for a minute suggesting Hotel Barcelona is a genuinely good (or even slightly good) video game, but I do kind of dig it all the same. Yes, its sometimes-tone-deaf jokes fall flat, and yes, it’s a mess. But it’s such an affectionate, enthusiastic homage to horror movies – with its unsubtle easter eggs, and its parade of slasher villain rejects and familiar hunting grounds – that the genre nerd in me can’t help but be swept along. Will I tire of it quickly? Quite possibly. Should you rush out and buy it? Probably not. Am I glad I spent the morning walking the strange halls of Hotel Barcelona with a serial killer inside me? Yes, I most definitely am.



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September 28, 2025 0 comments
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Creepy, Janky, But Mostly Great
Game Reviews

Creepy, Janky, But Mostly Great

by admin September 4, 2025


A few hours into playing Cronos: The New Dawn, while I was creeping around a desolate and nightmarish world filled with dilapidated buildings and creepy, fleshy monsters, I heard a cat meow from behind a locked door. Later, after killing some nasty horrors and solving a puzzle, I returned with bolt cutters and freed the cat. In exchange, it granted me a useful item. All future cats I found in Cronos did the same. It was good to have an army of cats as allies in this strange, hellish world. Also good: Cronos: The New Dawn, the latest horror game from Bloober Team.

Last year’s Silent Hill 2 remake from Bloober Team proved that the studio, which has sometimes been criticized for making sloppy, bad horror games, could knock it out of the park if given the chance. But remaking one of the greatest scary games of all time into something that’s also scary and good, while impressive, arguably isn’t as hard as creating something unique and fresh that is also memorable and creepy in its own right.

So I was both excited and nervous about Cronos. Could Bloober deliver a worthy follow-up to the Silent Hill 2 remake that was also a game wholly of its own creation? Well, the answer is mostly yes. While Cronos isn’t as good as Silent Hill 2 (but like, what is?), it is still a fantastically nasty third-person horror game that is a perfect post-apocalyptic, sci-fi survival experience that fans of Resident Evil 4 will feel right at home with.

Cronos: The New Dawn is a third-person horror game that places you in the big, lumbering boots of The Traveler. This strange character is a time traveler of sorts with advanced weaponry and tech. Her mission, or “vocation,” is seemingly to fight back against a dangerous, unnatural virus that turns people into sickly, decaying monsters that only want to kill you and merge their flesh together with other monsters and corpses. Doing so lets them grow stronger, and you’ll want to burn bodies to stop that from happening. At some point in the ’80s, as seen during sections of the game in which you go back in time briefly, this horrible virus spread across the planet and destroyed everything. Now you and your fellow Travelers work tirelessly to stop it, contain it, and learn more about it. Or maybe, you all are to blame…

The narrative Cronos weaves is weird and kept me guessing for most of my time playing it. Sadly, I wasn’t able to finish the game and had to restart it due to some technical issues involving the game’s PS5 build (don’t worry, this won’t happen to you), but from what I was able to play (and later re-play), Cronos tells an odd story that isn’t like that in any horror game I’ve played in recent memory. It doesn’t always work and it can sometimes feel like you go long stretches without the narrative moving forward, but I mostly enjoyed peeling back another bloody layer of flesh from this disgusting onion.

The real meat of Cronos is found outside of the cutscenes and dialogue. Most of the game is spent creeping around horrible places with limited ammo, health items, and other resources, trying desperately not to die to some nasty flesh-ghoul in the dark. Combat in Cronos is tough at times, especially if you let any of the monsters merge with dead monsters or other corpses. Bigger enemies easily made me burn through most of my ammo and sometimes proved tougher than the actual boss fights. Thankfully, you can use the environment to your advantage; there are many oil tanks and red barrels dotted around the wasteland, which can be very useful for thinning out the herds of enemies the game sometimes throws at you.

I do expect some will be put off by how much combat is in Cronos and how hard it can be, especially if you aren’t hoarding resources like a crazed survivalist who has spent too many weeks listening to Joe Rogan podcasts. I liked the tough-as-nails encounters, especially as I started to upgrade my suit and guns and could put up a better fight, but your mileage may vary.

©Bloober Team

Between these fights and scrapping for supplies, you occasionally solve environmental puzzles by using a strange energy tether tool that can let you manipulate time by either rewinding or fast-forwarding specific areas of the map through the timeline. So a set of collapsed stairs can be rewound to when they were whole again, or a fallen piece of flooring can be brought back to its original location and raised like an elevator in the process. It’s a neat trick that looks cool, but it sometimes felt like the designers forgot it was a part of Cronos, and I’d go a long time between these time shenanigans. Still, I enjoyed messing with the flow of time, and being able to rewind it to bring back a red barrel and use it again against flesh monsters was fun.

What I didn’t enjoy were the technical issues I encountered playing Cronos. While things greatly improved after Bloober Team sent me a new build of the game running on PS5, I still encountered performance spikes, weird animation bugs, broken subtitles, and some classic Bloober Team jank. The quality of character dialogue also varies wildly. Sometimes folks you encounter sound like real people, with great performances supporting excellent writing, and other times you might think you’re watching a cheesy Mystery Science Theater 3000 horror movie, just without the bots and Joel riffing over the top of the bad acting and clunky dialogue. Thankfully, the game is mostly the Traveler talking to herself and the cats she finds while recording and documenting everything.

I’m excited to return to Cronos: The New Dawn and finish it, as the large chunk of the game I played, while at times rough, was an earnest and dedicated attempt by Bloober to create something new and creepy. Not every part of Cronos succeeds at what Bloober set out to do, but most of it does, and often in a way that sets it apart from other recent horror games. This might not be as good as the Silent Hill 2 remake, but those craving a new third-person survival horror game that is more shooty-shooty, like RE4 or Dead Space, will want to check out Cronos when it launches on September 5 on PS5, Xbox Series X/S, Switch 2 and PC.



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September 4, 2025 0 comments
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