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Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant
Game Reviews

Pragmata’s blend of shooting and hacking is the most stressful new idea I’ve seen in a shooter in generations, and it’s brilliant

by admin August 21, 2025


We’ve said it before, here, already: Pragmata represents Capcom at its weird, experimental best. To me, it’s in line with Exoprimal and Kunitsu-Gami: Path of the Goddess as a game that shows the publisher is confident to let its studios run with any ideas they have. Whilst those two may not have been commercial (or in Exoprimal’s case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it’s a shooter, its main character is more of an everydad – his name is Hugh Williams, for goodness sake – and it has one of the most exciting genre hybrids I’ve seen in a while.

Pragmata

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam) and PS5

In a recent demo at Capcom’s offices ahead of Gamescom, the publisher let me loose on a new demo of the game: a slightly beefier version of the Summer Games Fest demo Alex wrote about in the preview above. The main difference took the form of a boss fight against a mechanised walker that stomped all over an arena that’s also an elevator (standard) that put me in mind of Lost Planet, Vanquish, and I guess… Watch Dogs?

Like I said, it’s a really peculiar grab bag of genres glued together with what seems like a plot that would have to have more structure to be paper thin. But that doesn’t matter. I don’t think people are going to be picking this one up expecting a Hugo-winning tale of redemption and loss, to be honest. What you get with Pragmata, instead, is a very video game-y video game. Strafing around shooting a boss that looks like something from Metal Gear’s cutting room floor whilst a young girl that’s also an android hacks into its systems is peak video game. For me, this is a good thing.


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Everything about the demo is peak video game. Hugh wanders around gruffly, muttering about whatever as he solves simple environmental puzzles, exchanging a little bit of mumbly dialogue with Diana (the android). Every now and then, the GLaDOS-like security system wakes up some robot goons that you need to kill, and you push on. The mob enemies all have shields, so Diana needs to hack them before you shoot them. It’s pretty, with this nice clean space station sci-fi aesthetic, and a great little training ground for you to figure out the third-person shooting/hacking dichotomy before the boss.

So, enter the boss. It’s here the twin strands of Pragmata’s DNA form into a beautiful helix that shows off what the game is going for. As the walker slams about the platform and you dodge out of the way of missiles and AoE splashes on the floor, you need to use one of your three guns (it looks like there’ll be four in the final game) to inflict damage. There’s a pistol with a relatively low damage output and slow reload time that makes up for its shortcomings by having infinite ammo, a shotgun that has ridiculous damage-per-second but can only hold six shells at once, and a fun little stasis net that slows down your prey and does a little damage over time.

Diana and Hugh fend off a bad robot. | Image credit: Capcom

It’s a nice trio of arms. Swapping between them to maximise damage whilst minimising threat to yourself is the aim of the game, here, and it all ends up feeling a bit like a combat puzzle you solve on the fly as you strafe around the room. It’s not exactly Halo, but that’s where the Lost Planet reference earlier came from. Bosses like the walker have weak points (identified by Diana as you aim down sights), and in the case of this mechanical lump, it was a fuel tank on it’s back.

Once you’ve got the lay of the land, and you’ve identified where to ‘spend’ your limited shotgun shells, you pop out a stasis net, circle around the back, and get to work. I let out a horrible little laugh as everything came together in my preview – after slowing it down with the net, I unloaded a full clip of shotty shells into the tank whilst I used Diana to hack to the machine, immobilising it and spending some of her resources in order to lower its defence. The way it all mingles together under your fingers feels natural, like I’ve done this before. But, of course, I haven’t. Because this whole concept is completely batshit.

You shoot and aim with your standard trigger setup, then use the face buttons to solve a very easy puzzle and hack an enemy mid-fight (there’s the Watch Dogs nod). You can also jump and dodge, using the shoulder buttons, making your fingers hop across the whole pad in a glitchy, frantic little dance. It’s overwhelming, but in a flustering way that scratches the same part of my brain Vanquish did back in 2010. And once you’re au fait with the scheme, that desperate dance you do with hacking and shooting feels surprisingly natural.

Probably not a paranoid android. | Image credit: Capcom

Watching my footage back, I really don’t think what you see on screen does justice to Pragmata; it’s very much the sort of game that you need to feel in your hands in order to understand. I pray Capcom releases a demo (for its own sake), because the elevator pitch may be a little too obscure for some. It represents Capcom’s confidence, though, and hooks onto the same philosophy that Dead Rising did back in 2006: take a well-established genre, take it apart, and put it back together in a wholly new way.

There are still some anachronistic game design decisions in Pragmata (most of the story is told to you via text logs left scattered around the deserted moon base or projected holograms, very is still very 2006), but mixed in with these new ideas and genuinely fascinating combinations of genres. Pragmata is intriguing. I think games like this represent Capcom at its best: experimental, weird, and willing to break away from the triple-A pack in order to do something left-of-centre, a bit bizarre, a bit proggy. And ultimately, to arrive at something that’s all the better for it.



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August 21, 2025 0 comments
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Razer Blade 14 gaming laptop held in one hand with a PC and an Asus ROG Zephyrus G14 in the background.
Gaming Gear

I’ve spent weeks testing the best little gaming laptops and there’s only one they’re going to have to prise from my cold, dead hands

by admin June 25, 2025



I’ve spent a good few weeks now agonising over which of these two notebooks can claim the crown of best 14-inch gaming laptop—should it be the Asus ROG Zephyrus G14 claiming the title for the second year running, or does the redesigned Razer Blade 14 do enough to topple the incumbent champ?

Honestly, from when I first started playing with the new Blade 14 my mind was made up. It’s slimmer than last year’s machine, cheaper, and a whole lot quieter than the frankly annoyingly noisy Zephyrus G14. But that’s not to say there hasn’t been some conflicting thoughts going around in my head.

Because, on paper, it’s really not so cut and dried a result. In the US, the Asus laptop is $100 cheaper, and that’s for the version with the RTX 5070 Ti GPU—the Blade 14, by contrast, can only be configured with either an RTX 5060 or RTX 5070. The G14 is also sporting the best mobile APU that AMD has ever created: the Ryzen AI 9 HX 370 with it’s excellent Radeon 890M integrated graphics.

The Blade 14 is also an AMD-powered device, but it uses the weaker Ryzen AI 9 365 with the same sort of iGPU as the last-gen APUs.

So… it’s got a lesser spec and it’s more expensive. “How can you be recommending this gaming laptop with just 8 GB of VRAM over the clearly superior Zephyrus?!” This is the question I imagine being screamed at this page right now, but bear with me and I shall explain.

If you want a gaming laptop with a ton of graphical grunt first and foremost, then a 14-inch machine isn’t for you. This form factor is about having a genuinely portable notebook that will play games on the go. It’s about the experience, not the raw numbers. While you will get higher frame rates out of the Asus compared with the Razer—though given the slight silicon differences between the two GPUs, not by much—there is a cost to be paid. And it will be paid by your ears.

The new Zephyrus has this uncomfortable two-tone nature to its fan noise which is hugely distracting and the only way to mitigate it outside of some really good noise cancelling headphones, is to use the manual configuration options to pull back on performance. And at that point, getting to the same fan sound as the quieter Blade 14, you’re then running your RTX 5070 Ti at the same frame rate as an RTX 5070.

I also just straight prefer the design of the Blade 14, too. The sleek matte black MacBook aesthetic has long been a draw for the Razer laptops, and with this new, thinner chassis that’s even more pronounced. It’s a lovely thing, with a gorgeous OLED screen, a decent keyboard, and great battery life, too.

For me, it’s the best compact gaming laptop around.

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If you want your gaming laptop to actually be a proper mobile gaming device, then the newly redesigned Razer Blade 14 is the best compact notebook you can buy. It may top out at an RTX 5070, but that fits perfectly its slimline beautiful chassis.

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We weren’t huge fans of MSI’s last-gen gaming laptops, but the mid-range Vector manages to deliver both high frame rates, a decent price, and a setup that allows for a balanced mode with decent performance and acceptable fan noise.

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June 25, 2025 0 comments
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Jony Ive and Sam Altman's AI Gadget Won't Be ChatGPT in Your Ears
Product Reviews

Jony Ive and Sam Altman’s AI Gadget Won’t Be ChatGPT in Your Ears

by admin June 23, 2025


Over the weekend, OpenAI removed all promo materials related to its $6.5 billion buddy-buddy partnership with Apple design legend Jony Ive and their still unannounced AI-centric device. This wasn’t a falling out between the two titans in tech, but rather the result of something altogether stranger. The nixed webpages and videos are due to a trademark lawsuit filed by a separate startup, iyO, which is seemingly miffed about the companies names being a single letter apart.

On July 20, California federal Judge Trina L. Thompson granted a temporary restraining order against OpenAI that forced it to remove all mentions of Ive’s design company, “io.” You can still find the bromance video of OpenAI CEO Sam Altman and Ive—who helped bring us products like the iMac and iPhone—on YouTube through unofficial uploads. A page on OpenAI’s site that previously talked up its partnership with Ive now reads:

“This page is temporarily down due to a court order following a trademark complaint from iyO about our use of the name “io.” We don’t agree with the complaint and are reviewing our options.”

What’s the distinction between iyO Inc. and io, other than the inclusion of everybody’s favorite sometimes vowel? iyO also makes “hardware and software allowing users to do everything they currently do on a computer, phone, or tablet without using a physical interface.” Which is to say, it’s an AI device company. Jony Ive and several other ex-Apple staff founded io in 2023. Since then, it poached some big-name Apple design stars, though the company hadn’t released any real products in that time. Ive’s design firm, LoveFrom, helped design a button for a separate fashion designer.

iyO has been around since 2021, though its latest product—an in-ear headset called the iyO One—is still up for preorder. It’s a device that claims to replace apps by letting users talk in natural language to a chatbot that then computes for you. It requires an audiologist to make an impression of your ear and costs $1,000 for a version with Wi-Fi connectivity or even more for a version with LTE. The device maker claimed in its lawsuit it is manufacturing an initial batch of 20,000 units and is still looking to raise more funds. The AI device maker sued IO Products and OpenAI earlier this month and said it was seeking an immediate restraining order and injunction to stop Ive and OpenAI from using their two-letter brand name. iyO claimed it sought some investment from OpenAI and LoveFrom, though Altman told them in March that it was “working on something competitive so will respectfully pass.”

“Defendants [AKA OpenAI and Ive] have known about the existence of iyO, the iyO Marks, and the nature of iyO’s technology since at least 2022,” the AI device maker claims in its lawsuit. “Indeed, the parties had a series of meetings with representatives of OpenAI’s principal, Sam Altman, and designers from LoveFrom Inc., a design studio founded by Jony Ive, about the prospect of iyO and OpenAI working together.” For its part, OpenAI said in response to the lawsuit it had decided not to pursue any collab or funding with iyO. The makers of ChatGPT said it surveyed many existing commercial AI devices in the run-up to its May partnership announcement. Ive even went as far as to say the Rabbit R1 and Humane Ai Pin were “very poor products.”

The name “io” derives from a tech term referring to “input/output,” such as the “IO ports” like USB or HDMI you may find on a typical PC. In a statement published on the opening salvo for the lawsuit, iyO cofounder Justin Rugolo said OpenAI was trying to “trample” on the rights of his “small startup.” Rugolo also claimed he had messaged Altman saying that investors were concerned about confusion surrounding the company’s names. Rugolo complained that OpenAI had previously sued a separate artificial intelligence company, Open Artificial Intelligence, over a similar trademark claim.

At the very least, this lawsuit offers a few more slim details about what Ive and Altman have in store. In its response to iyO’s claims, OpenAI said, “io is at least a year away from offering any goods or services, and the first product it intends to offer is not an in-ear device like the one Plaintiff is offering.” OpenAI further suggested whatever spins out of io will be a “general consumer product for the mass market.”

It’s unlikely that we’ll see work stop on whatever Ive and co. are working on. There are more hearings surrounding this trademark case slated for the months ahead. The lawsuit offers yet another glimpse into the high-stakes world of AI wearable startups and just how hard it is to come up with a device that can match the versatility of an iPhone. We’ll still have to wait at least a year to see if anybody can cook up something more usable than an earpiece that lets you talk to a chatbot.



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June 23, 2025 0 comments
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Hypnospace Outlaw sequel Dreamsettler cancelled as creator issues heartfelt statement: "maybe I've been burnt out this whole time"
Game Reviews

Hypnospace Outlaw sequel Dreamsettler cancelled as creator issues heartfelt statement: “maybe I’ve been burnt out this whole time”

by admin June 21, 2025


Hypnospace Outlaw developer Jay Tholen has confirmed the highly anticipated sequel, Dreamsettler, has been cancelled following a “mutual” decision between Tholen and publisher No More Robots.

“This is not a joke, and I’m sorry everyone,” Tholen wrote in the description of a YouTube video entitled: “Dreamsettler is canceled”.

“I didn’t want to make a video like this, but I’ll cut to the chase – Dreamsettler has been cancelled,” he said in the ten-minute video. “It means it’s not coming out, it won’t be finished. This was a mutual decision between the publisher and I. They didn’t pull support or anything, and they tried what they could to keep it going, but it’s just time to stop it.”

Dreamsettler is canceled.Watch on YouTube

Before going into details, however, Tholen thanks everyone who had signed up to his recently launched Patreon, saying going to the crowdfunding platform was “kind of a last-ditch effort.” Refunds will be available for the most recent month’s payment.

Tholen also said that while he wasn’t currently sure “what form it’ll take”, he does intend to release more of what would have been in the game, which could possibly include a playable build. He also issued a passionate plea for studios to get in touch and offer work to the two developers who have been let go due to the cancellation.

“The very short version is: we got a budget this time, we tried to plan the game from the top down more or less, where we knew all the beats that would happen, and what expensive things we could afford to film or have made for the game, and how much money we could afford to pay a programmer for X amount of time. Because of that money […] you have to go by this schedule, and I’ve never successfully made a game based on a design document.”

He then talked about some of his favourite features of Dreamsettler, such as Oomph, a fake music sequencer, but the team “way over-scoped, things were so complicated and so fancy”.

“I’m so sorry to everyone who’s waiting for this game and expecting a big, great game,” Tholen added. “This is, like, almost five years of my life. I mean, I did make [spin-off game] Slayer X, so that was a fun diversion, but this was the big one. I had so many hopes.”

For those wondering, yes, The Chowder Man was going to return. “He recorded more music for this game than Hypnospace,” Thorlen said, “and I want to do right by the musicians too, so maybe we’ll figure out how to release their music and promote it.

“We just needed to stop this. Because of money and practical concerns, I just had to stop it. Hopefully, we can release some of it, or maybe I can write blogs – or some of the team can – and show you what we were doing because there’s a lot of cool stuff there. A lot of worthwhile stuff.”

Thorlen said he still plans to work on Slayer’s next update, with hopes to get it out early next year.

“Maybe I’ve been burnt out this whole time. I don’t know. I was able to do Slayer X, though I would like to do kids’ stuff. Stuff for children. I don’t know if it would be a video series, or an app for kids, or something. And it’s not because I think this is a great market to get into, but it’s because there are things I’ve searched for and they don’t exist, and I want to make them, just for my own kids.

“I’m sorry, everyone. This just stinks. Again, I want to emphasise the publisher did a great job, Mike and Mark did an excellent job. I think I’m a hard person to work with. On a normal team, where there wasn’t some guy who needed to work a weird way, they would have finished this game, and it would have been great, but I just couldn’t get it going, you know? And it’s too late. Hopefully you all stick around, and don’t hate my guts, and hopefully we’ll talk soon.”

We discovered Hypnospace Outlaw would be getting a sequel back in 2022. Another game, Slayer X: Terminal Aftermath: Vengeance of the Slayer – a spin-off made by the fictitious Hypnospace Outlaw character, Zane – released in June 2023.

We gave Hypnospace Outlaw a hearty Recommended when it released in 2019, writing: “A witty and smitten recreation of a time gone by, which you’ll forgive tedium if you share in the nostalgia.”



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June 21, 2025 0 comments
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A hand holds the Fujifilm Instax Wide Evo
Product Reviews

Fujifilm Instax Wide Evo review: one of the most stylish instant hybrid cameras I’ve ever seen

by admin June 21, 2025



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Fujifilm Instax Wide Evo: Two-minute review

The Fujifilm Instax Wide Evo is instantly striking with its retro design and ultra-wide body. If you’re after the best instant camera for hybrid photography (i.e. the ability to print film images taken directly on the camera or sent from your smartphone) and prefer to shoot on wide format prints, then this really looks like it’s the model for you.

Although it doesn’t come cheap, the Instax Wide Evo is very much the step-up from Fujifilm’s other Instax hybrid, the Mini Evo, that was launched in 2021, offering most of the same great features, including an LCD display screen, 10 lens and 10 film effects that make 100 different creative combinations, and a microSD card slot, along with a few more new additions that I’ll break down below.

(Image credit: Future)

A wider film print means this instant camera is a bit on the larger side, but it makes use of the extra real-estate by adding more physical buttons that let you quickly change settings. These include a dedicated wide angle button that lets you switch to a more standard field of view (FoV) if you don’t want that cinematic look.


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Speaking of, you can also switch between six different film styles, one of which puts black bars to give your pictures that IMAX feeling, using a button on top of the camera. There’s also a dial on the left side of the camera to cycle through the 10 different lens effects, with another dial on the opposite right side to switch between the 10 different film effects. My favorite, though, is the crank that lets you manually print a picture by winding it, which is a nice design nod to the crank for winding back film on the best film cameras.

So it’s a full five stars for all the creative photo editing options it offers, but what about the Instax Evo Wide’s image quality? It’s by no means as rich or dynamic as an analog instant camera can produce. Instead the picture quality of the physical print outs is more in line with what you’d expect from your phone’s smartphone camera. Of course, the digital copies of these images when compared to those taken your phone can’t compete.

The Instax Evo Wide will by no means replace your dedicated digital camera – and if you love the ‘magic’ of purely analog instant film cameras, then this might not be right for you either as your images will always be digital first – but it is a perfect piece of extra gear if you want to be creative with your photography and experiment with a larger field of view.

Today’s best Fujifilm Instax Wide Evo deals

Fujifilm Instax Wide Evo: Price and availability

There’s a dedicated button at the top of the camera for switching between six different film styles. (Image credit: Future)

The Fujifilm Instax Wide Evo was launched on January 21, 2025 with a price tag of $349.95 / £319.99 / AU$599.

That makes the Fujifilm Instax Wide Evo one of the the priciest instant cameras of its kind, says TechRadar’s cameras editor, Timothy Coleman. Indeed, for comparison’s sake, the only other Instax camera that takes wide-format instant film prints is the Instax Wide 400 and that sets you back $149.99 / £129.99 / AU$229.99.

The Wide Evo is also almost double the price of Fujifilm’s other Instax hybrid too, the Fujifilm Instax Mini Evo, which retails for $199.99 / £174.99 / AU$299.99. Does the extra cost account for the more premium, larger features in the step-up model? As the brand’s first wide format hybrid camera (and second hybrid camera overall), the Wide Evo does offer a premium package, which it’s not great on value.

There’s also optional accessories available for the Evo Wide, including a leather case that costs $49.95 in the US and £37.99 in the UK. Although optional, this might be a necessary additional cost to make sure to protect the LCD display screen (if this gets too scratched up, then you won’t be able to take let alone see your photos).

Fujifilm Instax Wide Evo: Specs

Swipe to scroll horizontally

Film Type:

Fujifilm Instax Wide film

Print size:

62mm x 99mm

Focus range:

f = 16 mm (35 mm equivalent)

Aperture:

f 2.4

Shutter Speed

Automatic switching, 1/4 to 1/8,000 seconds

Power:

Internal lithium ion rechargeable

Charging time:

2–3 hours

Dimensions:

138.7 mm x 125 mm x 62.8 mm (excluding protruding parts)

Weight:

490g

Fujifilm Instax Wide Evo: Design

The left dial on the Instax Wide Evo is for switching between the 10 different lens effects. (Image credit: Future)

  • A hybrid instant camera that can print directly or from your catalog of shots, stored on Micro SD
  • Plenty of dials and switches to select various film effects
  • Includes a mirror and switch to take selfies

When rumors started to circle about the Instax Wide Evo, there was talk that it would be “regarded as the best-looking Instax camera ever made” and that caught a lot of enthusiast’s attention, including TechRadar’s senior news editor Mark Wilson who said off the back of it that the “Instax Wide Evo sounded like my dream instant camera”.

Now that the camera is out in the wild, we can officially say that it’s a stunning piece of equipment. It has a relatively slim body to balance the camera’s wide build, making the Instax Wide Evo one of the more sizable options on the market. This is offset by a stylish retro look that mimics those vintage cameras that had black textured bodies with silver lenses.

Considering that the only wide-format Instax camera alternative is the big and bulky Instax Wide 400, the Wide Evo’s textured, minimal black design is definitely a lot more easy on the eye than the plasticky, dull green finish of its larger cousin. (Another alternative if you’re set on a wide-format is 2024’s Lomo’Instant Wide Glass – an attractive instant camera that we gave 4.5 stars in our in-depth review.) Indeed, I don’t think many would be opposed to slinging the Wide Evo over their shoulder for the day.

This is how you would hold the Instax Wide Evo to take a selfie, with your thumb pulling down on the shutter switch button. (Image credit: Future)

The leather case that you can buy alongside the Wide Evo makes this very easy to do and might be a crucial accessory – not just for protecting it from nicks and scratches but – to make sure that it has a long life, as the LCD screen could easily get scuffed up over time. That’s not great for a camera that doesn’t have a viewfinder. Of course, I can’t yet say that this will be an issue but it’s worth considering.

It also helps that the Evo Wide is light – it weighs about half a kilo – making it very portable, but don’t expect to be able to fit the Wide Evo in any pocket. As you would expect, because it takes wide-format instant prints, it’s on the larger side.

Fujifilm Instax Wide Evo: Performance

This image was shot with the warm film effect and color shift lens effect settings turned on. (Image credit: Future)

  • Plenty of scope to try different looks, with 100 creative combinations
  • The widest-ever Instax lens and wide-format prints give extra breathing room for your subjects

The Fujifilm Instax Wide Evo’s built-in film and lens effects make experimenting with different styles extremely easy. The fact that you can create 100 different creative combinations with these settings means there’s plenty of room to play around.

Fujifilm has made the ability to customize all your images with various different effects a core part of the Instax Wide Evo. Indeed, if you’re someone that likes to experiment with different effects such as lens flares, borders and color filters, then this camera is built for you.

The entire design of the camera is focused on making those photo editing tweaks simple, quick and easy. Both the lens and film effects each have dedicated dial buttons on the side of the camera. Even the top most prominent button on the camera (the placement of which is normally reserved for a shutter button) is for adding different film styles to your images.

The Wide Evo even has a dedicated button on the front of it that turns off the wide-angle, which is a nice feature that nods to its hybrid functionality. Another more less visible button is the lens of the camera itself, which can be twisted to adjust the intensity of the filter and film effects you’re applying.

The dial on the right side of the Instax Wide Evo is for switching between the 10 different film effects. (Image credit: Future)

I had a lot of fun playing around with all the different film effects and styles because of these dedicated buttons, but my favorite physical feature of the camera has to be the hand crank on the side for printing images. It’s a nice nod to the analog nostalgia that the Wide Evo embodies.

The shutter button is a lot different to the Mini Evo, which has a standard push button on top of the camera. Instead of this, the Wide Evo has a rocker style switch (like the ones you would use to turn on a light) that’s situated on the front of the camera, beside the lens. I found this placement and style initially cumbersome, especially when taking a selfie as I couldn’t immediately engage the auto focus by half pressing it down.

To be clear, this might be just be because I didn’t spend a lot of time using it and could become more easier, but I will say it’s not initially intuitive. That’s also not to say that all the buttons are like this. The spin dials and crank for printing photos, for instance, are extremely tactile and easy to use.

On top of all this, there’s even an Instax Wide app for more standard editing options, such as being able to crop an image or increase the brightness and contrast, as well as a ‘Discovery Feed’ for sharing and seeing fellow Instax Wideo Evo owners’ creations. One thing to note about the app is that only printed images are automatically saved. Any photos you take on the camera itself won’t just appear in your personal library in the app, which means you’ll have to still transfer them of a microSD card.

Image 1 of 3

(Image credit: Future)

Every image that you choose to print on the Instax Wide Evo will automatically be saved in a library on the app, giving you detailed information about which effects you used.

(Image credit: Future)(Image credit: Future)

Fujifilm Instax Wide Evo: Image quality

Image 1 of 3

(Image credit: Future)

I experimented with several different film effects and styles while testing the Instax Wide Evo.

(Image credit: Future)(Image credit: Future)

  • Images are digital first, which loses the ‘magic’ of analog
  • Picture quality of printouts appear flat but look fine digitally
  • Not on par with pure analog instant cameras like the Instax Mini 99

There’s a trade-off with every instant camera when it comes to picture quality that most of us are willing to accept. These cameras don’t produce the same precision as newer dedicated digital cameras, but many people that purchase these type of cameras are more interested in the nostalgia that instantly printed photographs brings, so I appreciate that this isn’t the most important component.

When it comes to the picture quality overall, I was most interested in testing out how the film prints compared to those taken on a non-hybrid instant camera as the images are digital first on the Evo Wide. This is a big deal for me because I’m split between analog and digital, and this in my opinion takes a bit of the magic away.

For context, I bought my first Instax in 2014 and of course quickly realized how expensive this style of photography is after discarding some duds, which made me even more selective with every picture I took. My boyfriend decided to buy me an Instax printer to solve this issue, but this for me took away what I loved about the style in the first place. I also found that picture quality from a printer wasn’t on par, as the photographs appeared flatter and less dynamic than those printed on an analog instant camera.

Image 1 of 3

(Image credit: Future)(Image credit: Future)(Image credit: Future)

With this in mind, if the image quality of the prints is really important to you then you’re better off buying an analog Instax camera in my opinion, because the prints are much more rich in contrast due to the light passing directly though the sensor rather than being digitally scanned. They also don’t tend to be as overexposed as those printed on a hybrid Instax.

In terms of the wide-angle prints themselves, the larger size makes them feel much more premium than the smaller rectangular formats that mimic your smartphone pictures and is much more akin to the classic square instant prints that were once more popular.

As for the digital images that are taken by the Instax Wide Evo, these by no means match up to the quality you’d find from one of the best cameraphones, which benefit from more advanced sensors and image processing algorithms. For this reason, outside of sharing the images you take on the Instax Wide Evo to social media, you most likely won’t use these elsewhere.

How I tested the Fujifilm Instax Wide Evo

  • A one hour hands-on session at the UK launch event
  • Ad-hoc testing during the day and night over a week
  • I tried various filters, two lenses and selfie mode

My time with the Fujifilm Instax Wide Evo was brief: following attending the UK launch event in London, I was able to test out the camera for less than a week around the office and home.

However, during this time, I had decent chance to get a feel for the camera; how it handles for regular photos and selfies, plus the various filter and film effects possible through the physical controls on the camera.

I used two packets of the Fujifilm Instax Wide Evo at the event, each of which had 10 prints, and a couple more packets during the week-long product loan

Fujifilm Instax Wide Evo: Price Comparison



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June 21, 2025 0 comments
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