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Another Borderlands 4 patch aims at addressing performance issues, bug fixes
Game Reviews

Another Borderlands 4 patch aims at addressing performance issues, bug fixes

by admin September 19, 2025


A new Borderlands 4 patch is now live, and it’s aiming to add some much-needed fixes for some ongoing problems in the game.

BL4 has been a hit with fans when it comes to gameplay. But a lot of issues with optimization have plagued the game’s reputation online, both for PC and console players. This latest update aims to fix some of those problems, and Gearbox says that optimization is the game’s top priority right now before anything else.

Here’s everything new and different in the latest Borderlands 4 update from Sept. 18.

Table of contents

  • Borderlands 4 Sept. 18 patch notes
    • Stability 
    • Gameplay & Progression 
    • Loot & Items 

Borderlands 4 Sept. 18 patch notes

Image via 2K

Stability 

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression 

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
    • This will be fixed on consoles in the coming days.

Loot & Items 

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests 

The full patch notes for today’s update can be found on the Gearbox website.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

The post Another Borderlands 4 patch aims at addressing performance issues, bug fixes appeared first on Destructoid.



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September 19, 2025 0 comments
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Binance's CZ Issues Crucial North Korea Hackers Security Warning
GameFi Guides

Binance’s CZ Issues Crucial North Korea Hackers Security Warning

by admin September 18, 2025


  • CZ’s warning about NK hackers
  • Their methods

Changpeng Zhao, also known as CZ, has taken to his X account to publish a vital security warning for the crypto community.

CZ revealed in detail how these seasoned hackers work, warning the community to stay secure and avoid falling for their digital traps.

CZ’s warning about NK hackers

In his tweet, CZ reminded the crypto audience on X that North Korean hackers are difficult to deal with since they are “advanced, creative, and patient.” Zhao says that what he says in his tweet comes from both his personal experience and what he has heard about those cyber criminals, as he revealed the methods those hackers use to gain access to users’ personal data and crypto on exchanges and personal wallets.

Their methods

The first method they used is posing as job candidates seeking a position in a victim’s company. They thereby get their foot in the door. They usually prefer to apply for roles as developers or in positions related to the finance or cybersecurity spheres.

These North Korean hackers are advanced, creative and patient. I have seen/heard:

1. They pose as job candidates to try to get jobs in your company. This gives them a “foot in the door”. They especially like dev, security, finance positions.

2. They pose as employers and try to… https://t.co/axo5FF9YMV

— CZ 🔶 BNB (@cz_binance) September 18, 2025

The second method is that they pretend to be employers who are trying to interview victims or make an offer to employees. While conducting an “interview,” they pretend they have a problem with Zoom and offer to click on a link to download an “update.” This link usually contains a virus that helps them to gain control over the future victim’s device. Another option here is that they give a person a coding question and then send some “sample code” to them.

Another trick NK hackers love to use is posing as users having problems and sending malicious links in a letter to customer support. Those links also contain a virus.

Finally, CZ says, cyber cons can pay one’s employees or bribe them or outsource vendors to let hackers access certain crucial data. CZ mentioned that, just a short while ago, a major Indian outsourcing service suffered a hacker attack. As a result, the user data of a major U.S. exchange was leaked, and users lost more than $400 million worth of their personal crypto.

CZ concluded his tweet with a warning to all crypto exchanges and wallets: “Train your employees to not download files, and screen your candidates carefully.”





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September 18, 2025 0 comments
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Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game
Game Updates

Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game

by admin September 14, 2025


Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly’s long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it’s possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.

See a rock clipping through a house because you’ve downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You’ll have make sure you’ve not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you’ve got your own patch.

The modder behind this in-game patcher is RavenKZP, whose previous projects include some equally advanced stuff. Adding seasons to the new areas added to the RPG by the likes of Beyond Skyrim: Bruma and a mechanic that makes food go mouldy if you keep it in your pockets too long. They’ve also made a quest involving Morrowind’s Uncle Sweetshare, which earns them a million extra points in my book.

Anyway, enough of me curiously nerding out. This in-game patcher, originally spotted by TheGamer, is a plugin for Skyrim: Special edition’s script extender. Once it’s installed, you enter and exit a patching mode by opening and closing the game’s console, where you typically enter the likes of spawn commands.

Once open, you select objects as you usually would in the console, and can move, rotate, scale, or remove them as you see fit. Markers, such as spawn points and those which control the likes of idles, furniture interactions, and which way water flows can also be manipulated in the same fashion. You can also add keywords to items if you’re so inclined. There are a bunch of quick YouTube tutorials under the mod page’s video tab to help you get started.

Watch on YouTube

RavenKZP wrote that their creation can also be used simply to rejig the world clutter to your liking or do a bit of redecorating of houses, cities and the like, which’ll probably be what I try first if I give it a whirl. Once you’ve made your tweaks, they can be saved as “BOS/KID patches so they persist across game sessions” and shared with others in ini file form. The modder’s also got plans to keep expanding what their work can do going forwards, including adding the ability to edit multiple objects at once.

As you might imagine given what it pulls off, the in-game patcher does come with a pretty chunky list of requirements – the Skyrim script extender, Address Library for SKSE Plugins, Object Manipulation Overhaul, SKSE Menu Framework, SkyPrompt, Base Object Swapper, Keyword Item Distributor, and Debug Menu. Jaxonz Positioner Converter Remastered and More Informative Console are optional extras.



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September 14, 2025 0 comments
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Charles Hoskinson Issues Epic Response to Latest Coinbase vs. SEC Legal Feud
NFT Gaming

Charles Hoskinson Issues Epic Response to Latest Coinbase vs. SEC Legal Feud

by admin September 12, 2025


Charles Hoskinson, founder of Cardano (ADA), has reacted to the new lawsuit between Coinbase and the U.S. Securities and Exchange Commission (SEC). In a post on X, Hoskinson expressed sarcasm at the requirement by the regulatory body for crypto entities to register.

Charles Hoskinson calls out SEC’s “Register” narrative

For context, former SEC Chair Gary Gensler, while in office, constantly told crypto companies to “Just come in and register.” Gensler insisted that exchanges and crypto projects need to register and comply with securities law.

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Hoskinson, referencing a post from Paul Grewal, Coinbase’s Chief Legal Officer, has called out the SEC for not following its own rules. Notably, Grewal alleged that the SEC under Gensler destroyed some internal memos that would have been useful in their legal proceedings.

According to Grewal, Coinbase is seeking expedited discovery and sanctions, as well as the production of any remaining communications that could aid their case.

As per Hoskinson, it is hypocrisy for the SEC to fine crypto firms billions of dollars for not keeping records, yet they violate the same rules. In his words, “I’m sure Gary can come in and register.”

The Cardano founder is sarcastically suggesting that since the regulatory body is violating record-keeping laws, then maybe Gensler should also come to register for accountability.

Coinbase’s multiple legal battles

Coinbase is caught in a series of legal battles and appears determined to put up a fight to defend itself. 

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At the end of July, Paul Grewal had submitted a legal brief challenging the U.S. Federal Deposit Insurance Corporation (FDIC). This was to counter the FDIC’s move to dismiss Coinbase’s lawsuit, which accused the agency of trying to push crypto firms out of the financial space.

Meanwhile, in Oregon, Coinbase is also arguing that the state has no legal authority to enforce crypto regulations independent of U.S. federal laws.

Coinbase insists all its legal battles are to provide regulatory clarity to the crypto sector.



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September 12, 2025 0 comments
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Having Borderlands 4 PC Issues Or Crashes? Gearbox Has Some Advice
Game Updates

Having Borderlands 4 PC Issues Or Crashes? Gearbox Has Some Advice

by admin September 11, 2025



Borderlands 4 is out now on PC, and a number of issues have cropped up as the game sets records on Steam. On the Borderlands Support site, Gearbox lays out some of the known issues so far and has provided workarounds for some issues.

Compiling shaders

To begin with, Gearbox reminded people that it’s a good idea to ensure your drivers are updated, since doing that alone can fix some issues. For issues compiling shaders, Gearbox said they should take about 10 minutes to compile, and if it’s taking longer, you can try rebooting the game and your system.

If that doesn’t sort out the issue, you can clear the shader cache. Here’s how:

  • For Nvidia:
    • Open up the RunCommand (press WinKey+R),
    • Paste or type the following: %LOCALAPPDATA%\NVIDIA\DXCache and select “OK.”
      • This will open a File Explorer window to that file path.
    • Highlight all the files in the folder and select “Delete.”
    • Some files cannot be deleted, so another window will appear to warn you.
    • Enable the “Do this for all current items” check box and then select “Skip.” the files that cannot be deleted.
  • For AMD:
    • Open AMD Adrenalin app
    • Select Gaming > Graphics
    • Scroll down to bottom and select the Reset Shader Cache option
    • Note: This will wipe shaders for all programs

If you’re running a 13th or 14th generation processor from Intel, that might be causing issues in your Borderlands 4 experience. Gearbox pointed out how Intel has acknowledged some instability issues, which can cause your PC to slow down, crash, overheat, or see large spikes of CPU usage. You can follow Intel’s instructions to try to sort the issues out if you’re experiencing them.

Troubleshooting tips

Gearbox also provided a rundown of general troubleshooting tips to help you on your way. These can be seen below, as written by the developer:

Verify Game Files – Corrupted or missing files can stop the game from launching

Steam

  1. Right-click Borderlands 4 in your Library
  2. Go to ‘Properties’ > ‘Installed Files’
  3. Click ‘Verify integrity of game files’

Epic

  1. Find Borderlands 4 in your Library
  2. Click the three dots next to the game title
  3. Choose ‘Manage’ and select ‘Verify’

Disable Overlays – Game overlays can cause performance issues or crashes.

  • Disable Steam Overlay: Steam > Settings > In-Game > Uncheck “Enable the Steam Overlay while in-game”
  • Turn off other overlays (e.g., Discord, GeForce Experience, MSI Afterburner)

Run as Administrator

  1. Right-click the game’s shortcut or .exe file
  2. Click “Run as administrator”

Also, try running the game in “compatibility mode” for Windows 10 if you’re using Windows

Check Antivirus/Firewall – Some security software can block game files.

  • Add the game folder as an exception to your antivirus.
  • Temporarily disable antivirus/firewall to test if it’s the issue (be careful doing this).

A complete rundown of Borderlands 4’s known issues on PC can be seen on the support website. If you’ve exhausted Gearbox’s list of troubleshooting techniques, you can submit a support ticket.

Missing Super Deluxe Edition DLC

The console edition of Borderlands 4, which doesn’t unlock until later today, September 11, is encountering some problems already as well. Gearbox said Xbox Series X|S users who bought a physical copy of the Super Deluxe Edition are not going to see their promised DLC at launch. The developer said it’s aware of the issue and is “working on getting players their bonus content.”

GameSpot’s Borderlands 4 review scored the game a 7/10. Reviewer Jordan Ramee wrote, “It’s the most mechanically sound Borderlands game to date, and the various Vault Hunters each present an entertaining opportunity to tackle the game in a different way.”

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September 11, 2025 0 comments
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French Lara Croft actor issues formal notice to Aspyr, claims Tomb Raider remasters used AI replicated voice
Esports

French Lara Croft actor issues formal notice to Aspyr, claims Tomb Raider remasters used AI replicated voice

by admin September 11, 2025


Françoise Cadol, the French voice of Lara Croft in multiple Tomb Raider games, has issued a formal notice to publisher Aspyr, accusing the company of using AI to replicate her voice in Tomb Raider 4-6 Remastered without her consent.

In an interview with French publication Le Parisien (translated via Google Translate), published on September 10, 2025, Cadol, who also provided the French dub for Angelina Jolie in the Tomb Raider films, explained that it was fans who first pointed out the similarities between Lara Croft’s voice (Cadol’s voice) in the original games and the voice used in the remasters.

“I call them the guardians of the voices,” she told the publication.

“Very quickly, these buyers of the compilation realized that the voice of Lara Croft, who gives gameplay instructions, was not mine. It caused a real uproar among the community.”

Fans claim the issue arose with Tomb Raider 4-6 Remastered Patch 2, released on August 14, 2025, which added restored lines from the original game.

It’s claimed, however, that developer/publisher Aspyr used AI to replicate Cadol’s voice for these lines rather than having her re-record the lines herself.

Jonathan Elkaim, Françoise Cadol’s lawyer who specialises in intellectual property and AI, claims that you can “immediately notice” the allegedly AI voice has “a very strong metallic impact” and is “very chopped, without intonation.”

He claims it was “the actress’s voice that was used to recreate this artificial voice.”

Elkaim accuses Aspyr of “misleading” consumers, while Cadol claims the replication of her voice using AI would be a “betrayal” and “total disrespect” to fans.

“The decency would have been to inform the public concerned that it wasn’t their voice,” Elkaim told Le Parisien.

Elkaim and Cadol have now issued a formal notice to Aspyr, requesting “the compilation be withdrawn, with supporting documentation to determine the number of copies sold.”

“Aspyr has been informed; it’s up to them to respond to us, and quickly enough, so that they can stop sales,” Elkaim told the publication.

GamesIndustry.biz has reached out to Aspyr for comment on this story.



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September 11, 2025 0 comments
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empty leather wallet
GameFi Guides

Ethereum Rare Mass Slashing Event Linked To Operator Issues

by admin September 10, 2025



Ethereum experienced a rare slashing event on Wednesday, with 39 validators penalized, according to blockchain explorer Beaconcha.in.

The validators were tied to the SSV Network, a distributed validator technology (DVT) protocol that decentralizes staking infrastructure by splitting validator keys across multiple operators.

Despite the scale of the incident, SSV founder Alon Muroch emphasized that the protocol itself was not compromised. Instead, the penalties stemmed from operator-side infrastructure issues involving third-party staking providers using SSV.

One cluster of slashed validators was tied to Ankr, a liquid staking provider. According to Muroch, routine maintenance on Ankr’s systems triggered the event. A second slashing involved a validator cluster that had migrated from Allnodes two months earlier. Investigators believe a secondary validator setup caused the duplicate signing that led to penalties.

In total, 39 validators were slashed, making this one of the largest correlated slashing events since Ethereum’s transition to proof-of-stake. Each validator slashed faces an immediate ETH penalty and could face inactivity leaks, compounded losses. One validator, backed by a 2,020 ETH stake, lost around 0.3 ETH, or about $1,300 at today’s prices, in the process.

While slashing is built into Ethereum’s design as a deterrent against malicious or negligent behavior, it remains exceedingly rare. Fewer than 500 validators out of more than 1.2 million active have been slashed since the Beacon Chain went live in 2020. Most incidents, including this one, have been traced to operator issues rather than deliberate attacks.

Mass slashings are particularly notable because correlated misbehavior increases the severity of penalties. Ethereum’s protocol enforces additional inactivity leaks when groups of validators are slashed together, amplifying the financial impact.

For Ethereum’s staking ecosystem, the latest wave underscores a familiar but critical lesson: validator safety hinges as much on infrastructure and operator diligence as on the protocol itself. Even when the underlying software is uncompromised, operational errors can have costly and very public consequences.

Read more: ‘Keep It Simple’: Prevent Your Eth 2.0 From Being Slashed



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September 10, 2025 0 comments
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Key Vess and Nix have a campfire moment.
Game Reviews

Star Wars Outlaws’ Switch 2 Game Key Card Is Due To Tech Issues

by admin September 6, 2025


The Switch 2’s game key cards have proven a source of extreme consternation since the launch of Nintendo’s latest console. Physical carts in plastic boxes that don’t actually contain the game at all, making a mockery of game preservation and the entire purpose of owning a physical copy of your game. The reason for their use is usually presumed to be cost, given how expensive a 64GB Switch card is for a publisher (apparently $23 each!), and that Nintendo right now is not offering a smaller option to publishers. However, in the case of Ubisoft’s Star Wars Outlaws it seems it’s due to a more significant weakness of the Switch 2.

So far, tech geeks are super-impressed with how Ubisoft has managed to get such a large, complex open-world game working on the handheld console. As much of a step up from the original Switch as the Switch 2 might be, it’s still not exactly cutting-edge technology, and the requirements to be able to run on a handheld device can be restrictive. So great work by all involved! However, Outlaws has become yet another entry in the very long list of games releasing with nothing but a game key on an otherwise blank cart, and understandably people are narked about spending $60 to buy a pile of empty plastic.

More than anything else, it’s the knowledge that Nintendo absolutely will one day switch off the eStore that processes the keys to allow the games to be downloaded. As with every previous generation of digital store, the servers will go away, and the purchased games will disappear into the ether. This leaves people either looking at emulation (which Nintendo deeply loathes), or re-buying the same game again when it’s released as a “Classic” download on the newer device (where, hilariously, Nintendo makes it available via emulation). This all enormously sucks. So yes, one day your copy of Star Wars Outlaws Switch 2 will be nothing but a very bad-tasting SD card.

Except, it seems in this particular instance this isn’t an act of cost-cutting on a premium-price game. (For whatever reason, Nintendo has only offered 64GB cards for the Switch 2, driving up production costs and encouraging many to resort to key cards instead.) However, according to Rob Bantin (thanks Nintendo Life), the audio architect on Outlaws‘ engine Snowdrop, it’s because the streaming speeds between the Switch 2 carts and the console just aren’t fast enough to run the game properly. And that seems like it could be a big deal.

Digital Foundry‘s John Linneman posted on BlueSky to report how impressed he was with the port, reposting VGC‘s video about the tech, adding that DF has its own video on the way. Others replied, one person pointing out that the game is somehow only 20.2GB, but another expressing disdain that it’s a key card. After a bit of back and forth, Rob Bantin entered the conversation and revealed all.

“Snowdrop relies heavily on disk streaming for its open world environments,” said Bantin. “And we found the Switch 2 cards simply didn’t give the performance we needed at the quality target we were going for.” In other words, the game needs to be fully installed on the console’s SSD drive to be able to run properly. The audio architect continued, “I don’t recall the cost of the cards ever entering the discussion – probably because it was moot.”

It’s hard to know how big of an issue this is going to be for the Switch 2 over the next seven or eight years of its likely life, but given a 2024 port can’t run off the card because of speed limitations, other larger, open-world games could share some similar issues. We’re talking about games releasing in 2030 after all. However, Bantin offers some optimism. “I think if we designed a game for Switch 2 from the ground up it might have been different,” they added. “As it was, we’d build [sic] a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later. In this case I think our leadership made the right call.”

We’re stepping beyond my nerdy understanding here, but from my research the Switch 2 cards are limited to 400MB/s transfer rates, while the Switch 2’s SSD can offer close to 900MB/s. So that’s a obviously a significant difference. However, it’s crucial to note that Cyberpunk 2077 runs from its game card at 400MB/s, and there are few complaints there. So if games are intentionally designed for the Switch 2’s card limitations, this might not be a frequent issue? But, again, it does mean that releasing a cross-platform game could require a huge amount of heavy lifting to make a version that runs from a card, when the PlayStation, Xbox and PC versions will all be installing to SSD. (Why Nintendo doesn’t allow SSD installation from game cards is another massive question, and seemingly a very obvious solution.) And, let’s not forget, the Switch 2 will be overlapping the second half of its life with the inevitable PlayStation 6 and Xbox Series 2.

It’s all a pretty pickle for developers looking to release big games on the Switch 2, without pissing off audiences and rendering their games ethereal.



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September 6, 2025 0 comments
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Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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September 6, 2025 0 comments
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Neuralink’s Bid to Trademark ‘Telepathy’ and ‘Telekinesis’ Faces Legal Issues
Product Reviews

Neuralink’s Bid to Trademark ‘Telepathy’ and ‘Telekinesis’ Faces Legal Issues

by admin September 4, 2025


The United States Patent and Trademark Office has rejected Neuralink’s attempt to trademark the product names Telepathy and Telekinesis, citing pending applications by another person for the same trademarks.

Neuralink, the brain implant company co-founded by Elon Musk, filed to trademark the names in March. But in letters sent to Neuralink in August, the trademark office is refusing to allow the applications to move forward. It says Wesley Berry, a computer scientist and co-founder of tech startup Prophetic, previously filed trademark applications for Telepathy in May 2023 and Telekinesis in August 2024. Prophetic is building a wearable headset to induce lucid dreaming, but only Berry is the author of the trademark applications, not Prophetic. (Berry declined to comment for this story.)

In response to Neuralink’s application for Telepathy, the trademark office also references the existing trademark for Telepathy Labs, a Tampa-based company that provides interactive voice and chatbot technology to businesses.

Musk’s Neuralink, meanwhile, is developing a brain-computer interface that involves a surgically implanted device in the skull that collects brain activity. The company has been using the name Telepathy to describe its first product, which is designed to allow paralyzed people the ability to operate their phones and computers with just their thoughts. Musk unveiled the Telepathy name in a January 2024 social media post, shortly after the company implanted its first volunteer with the technology. A total of nine people now have the Neuralink device, according to a July announcement. (Neuralink did not respond to a request for comment.)

Both Berry and Neuralink filed “intent-to-use” applications, which allow businesses and inventors to reserve trademark rights before using the mark in commerce. Berry’s application for Telepathy was accepted in December 2024 and for Telekinesis in August 2025 but the trademarks aren’t fully registered until he shows that he’s actually using them in commerce. Berry has three years to do that from acceptance, otherwise his applications would be considered abandoned and Neuralink’s application would take priority.

Berry has not yet marketed or commercialized a product called Telepathy or Telekinesis, but in his trademark applications describes both as “software that analyzes EEG to decode internal dialogue to control computer or mobile devices.” EEG, or electroencephalogram, data refers to the electrical activity of the brain recorded through electrodes worn on the scalp.

The trademark office’s letters to Neuralink are not yet final decisions. Neuralink filed a response letter on August 28 addressing the existing Telepathy Labs trademark, saying that Neuralink’s Telepathy product is not likely to be confused with Telepathy Labs. Neuralink did not address Berry’s applications in its response.

“The standard for likelihood of confusion is, if a random consumer encountered both of these products, would they think that they’re coming from the same company?” says Heather Antoine, an intellectual property partner at Stoel Rives in Sacramento.

The trademark office will consider Neuralink’s response and ultimately decide if there is a likelihood of confusion. But there’s still the fact that Berry filed to register the Telepathy and Telekinesis marks first. If Berry succeeds in registering the marks, Neuralink would have a few options. It could attempt to buy the trademarks from Berry or negotiate a consent agreement, in which Berry could agree to allow Neuralink to also use the marks. These types of agreements are usually made when the trademarks are not likely to cause consumer confusion.

If Berry is successful in registering Telepathy, Neuralink could be sued if the company continues to use it.

Josh Gerben, a trademark attorney and founder of Gerben IP in Washington, DC, says it’s difficult to know how things will shake out because there’s a lot of nuance to a trademark claim. “Certainly at the moment though, advantage goes to this other applicant,” he says, referring to Berry. “He could become a considerable thorn in the side of Neuralink in terms of these trademarks.”



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September 4, 2025 0 comments
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