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Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery
Game Updates

Would-be Disco Elysium successor XXX Nightshift morphs from an isometric RPG into a third-person ski resort murder mystery

by admin September 18, 2025


Dark Math Games, one of the multiple studios staffed by former Disco Elysium developers to pop up and announce a very Disco Elysiumy RPG last year, have given their game a revamp. XXX Nightshift is now called Tangerine Antarctic, with the switch also bringing a shift from isometric perspective to third-person.

If you missed the recent flourishing of Disco spiritual successors created by ex-ZA/UMers, the others include Longdue’s RPG Hopetown and Summer Eternal’s mystery project. Meanwhile, Disco writer Robert Kurvitz and artist Aleksander Rostov are making something for a studio called Red Info, and ZA/UM themselves are working on a new CRPG called Zero Parades. It’s all very easy to keep track of.

Watch on YouTube

According to Dark Math Games founder Timo Albert, the pitch for Tangerine Antarctic is as follows: “Set at the World’s End ski village at Mount Hope, British Antartica, Tangerine Antarctic is the name of the in-game hotel, designed by renown Estonian architect Kaur Stőőr, where most of the games’ action takes place. This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

The switch from isometric to third person could be construed as an effort to distance the game from the ‘Disco Elysium successor’ label that’s been applied with various degrees of cynicism to all of the projects I mentioned earlier. However, as you can see from the freshly posted peek at a bit of Tangerine Antarctic’s dialogue above, it still very much looks like someone’s reinterpreted Disco’s homework.

Dark Math’s revamped Steam page for the game promises “deep single-player role-playing with seismic choices” and a “unique companion dynamic” that helps you solve those murders. The devs write that your “choices, substances, and experiences” will all “affect how you hear and feel the world”. It also boasts a “Dopamine Buffet”, which is described thusly: “Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.”

So, you’re like Hercule Poirot with the ability to do the macarena whenever someone snuffs it, and also the power to do some “Marafet calculations to alter your time and space”. Sounds like it could be fun, but who knows with any of these games at this point.

Tangerine Antarctic doesn’t have a release date, but you can wishlist it on Steam.



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September 18, 2025 0 comments
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues
Game Updates

Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues

by admin September 18, 2025


Dark Math Games, a new studio of former Disco Elysium developers, have announced a change to their forthcoming debut project, which will now be a third-person RPG.

The studio is one of many that have risen from the shattering of Disco Elysium studio ZA/UM, following years of legal threats, accusations of toxic behaviour, and layoffs.

While ZA/UM still exists and is working on a new project, other rival studios have formed to create their own spiritual successor to the isometric detective RPG.

Tangerine Antarctic – A true detective RPG. Dialogue Gameplay TrailerWatch on YouTube

Perhaps that’s why Dark Math Games has now shifted perspective. Formerly XXXNightshift, the studio’s forthcoming project is now known as Tangerine Antarctic and will be a third-person RPG instead of isometric.

“Set at the World’s End ski village at Mount Hope, British Antarctica, Tangerine Antarctic is the name of the in-game hotel, designed by renowned Estonian architect Kaur Stőőr, where most of the games’ action takes place,” explained Timo Albert, founder and art director of Dark Math Games (formerly at ZA/UM).

“This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

Image credit: Dark Math Games

Dark Math Games first revealed its formation and project in October last year. Simultaneously, other former developers announced the formation of their studio Longdue, while others still announced Summer Eternal.

There’s plenty of rivalry going on, then, but ZA/UM told Eurogamer earlier this year it’s all “friendly competition”.

“For us, always we think it’s friendly competition,” said principal writer Siim (Kosmos) Sinamäe. “We’re not going to really think about what the other writers are doing, or the studios… how can I be better at my own craft? We’re competing essentially against ourselves in this way of can we take it further? Do we have to make any compromises? I think it absolutely sets us apart.”



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September 18, 2025 0 comments
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Whisper of the House
Gaming Gear

Whisper of the House takes the cosy isometric decorating of Unpacking and unleashes it upon an entire town like an ultra-relaxing endless mode

by admin August 21, 2025



Unpacking is one of my favourite videogames, where you grab things out of boxes and neatly pop them around an isometric home. It’s pretty linear though—not a complaint, it needs to be to serve its excellent narrative—but I’ve longed for a similar game with fewer shackles ever since.

Whisper of the House is that exact game, if my time with its demo is anything to go by. It takes the same cosy isometric vibes with wee pixel art decor as Unpacking, but gives me that bit more freedom to decorate however I want.

(Image credit: GD Studio)

Instead of following one character’s life as told through the places they live, Whisper of the House plonks me in a town where I can rearrange both my own space and the spaces of villagers who reside there. I’m first tasked with getting my own place in order, before mail requests come through each morning from folk who want my help moving in.


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A wee robot helps me pull items out of a moving box one by one, and I can rotate objects and place them on top of each other—plants that go on shelves, boxes that perch atop refrigerators, plushies that adorn an otherwise plain bedspread. Each location has multiple rooms, but I’m not actually confined to placing the objects inside each one.

Wanna stick a microwave in the hallway? A little weird, but sure thing. You’re the interior designer. Want to keep every photo in one specific location? You can easily bring items between rooms as you please. It’s not quite as tactile as Unpacking—I can’t open every single cupboard and drawer to store things out of sight, which bummed me out a little—but every item is gorgeously crafted with a wee description when you hover over it.

(Image credit: GD Studio)

There are some loose parameters around each villager request. My first job is the dog-loving Luna, and while I’m given free reign across most of her house, her one request is that I create a gallery of photos in her hallway. My second task is a little more out there, requiring me to literally go back in time and help my client clean up his move-in day mess, which I guess makes things better in the future. It wasn’t quite what I was expecting, but having to tidy up everything scattered across a tiny apartment broke up the standard “grab item from box, place item” pace.

One of my favourite little additions in Whisper of the House, though, is being able to roam around the town and rummage in various dumpsters for trinkets and doodads. I am an absolute clutter fiend in The Sims—if it doesn’t look majorly lived in, I don’t want it—so grabbing random Ramune bottles and snacks to adorn my tiny loft apartment with was a real treat.

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Even more furniture can be unlocked through nabbing vouchers by completing tasks or picking them up out in the world and then spending them on decor loot boxes. Normally I’d much prefer to pick and choose items myself, but being given random pieces encouraged me to think outside the box and use items I would have normally condemned to my storage for all eternity.

The demo is pretty short overall, but thankfully it’s not a long wait to dip my toe into the full thing, as Whisper of the House launches on August 27.



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August 21, 2025 0 comments
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