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Capcom Confirms Pragmata Isn't Secretly A Mega Man Game
Game Reviews

Capcom Confirms Pragmata Isn’t Secretly A Mega Man Game

by admin August 30, 2025


For many months now, some fans online have suggested that Capcom’s upcoming sci-fi adventure Pragmata is actually a secret Mega Man reboot. However, Pragmata’s producer says it is not, even laughing about the conspiracy theory when recently asked about it.

Fans and content creators online have spread this theory around for a while. Many point out that Pragmata’s cybergirl sidekick, Diana, shares a lot of design elements with Mega Man, with her coat lending her the robot’s signature color and her arm expanding during some moments in a way reminiscent of the Blue Bomber’s oversized blaster arm. There’s also the game’s narrative setup, which involves evil robots. But, in a recent interview with VGC, Pragmata’s producer Naoto Oyama completely denied this theory.

“Pragmata is not a Mega Man game,” said Oyama. VGC also reports he was laughing as he answered the question. He then added, “It is a completely new game from Capcom.

“I was actually one of the producers on the Mega Man Battle Network Legacy Collection as well, so I’m happy to see that people who love Mega Man are passionate about Pragmata too,” Oyama told the outlet. “From my standpoint, it’s nice to see people are being so positive about it.”

So that seems like a definitive no. However, I expect some fans will claim that Capcom is lying. That, of course, they won’t confirm Pragmata’s connection to Mega Man. It’s supposed to be a big secret, so Capcom will deny it until Pragmata launches sometime in 2026. (Remember when this game was revealed in 2020 and was supposed to be out in 2022?)

However, I’d argue that Capcom knows how much people want new Mega Man games, and if they were making one, they’d be shouting about it from the rooftops. Also, keep in mind that Capcom isn’t above referencing and hinting at other games in their new IPs. We saw this happen with Exoprimal, which many fans were convinced was a Dino Crisis game. And to fans’ credit, Capcom did include a woman with red hair in a debut trailer for the game about dinosaurs. So I’m not surprised there’s some Mega Man inspiration in Pragmata. Capcom really needs people to remember this game exists and care about it in 2026. And what better way to do that than by sprinkling a few references to something much more popular and hoping the fans take the bait.

Anyway, even if Pragmata isn’t a Mega Man game (and I really don’t think it is), the game sounds like it might be an interesting throwback to the kind of linear action games we got back in the 2010s on Xbox 360 and PS3. Here’s what our own Kenneth Shepard thought about it when he played it earlier this year:

Pragmata feels a bit like a game out of time, as its gruff old man protagonist, slow-moving enemies, and brutalist sci-fi aesthetic are all evocative of the over-the-shoulder shooters from the PS360 era. Given those seemingly bygone qualities, it’d be easy for Pragmata to feel rote and dated, but what I played was just inventive enough to feel novel. I was super impressed with it.



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August 30, 2025 0 comments
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Genshin Impact 6.0 isn't actually called that, will instead be known as "Version Luna 1", and is coming in early September
Game Reviews

Genshin Impact 6.0 isn’t actually called that, will instead be known as “Version Luna 1”, and is coming in early September

by admin August 29, 2025


We’ve been waiting for this one! After a few teasers, including as recently as gamescom – featuring a very hot anime man, MiHoYo has finally lifted the veil off the major upcoming Genshin Impact chapter.

This is what you may have been expecting would be called version 6.0. Its official name was revealed to be Version Luna 1, which could signal a change in what these will be called going forward.

Song of the Welkin Moon: Segue is the name of this particular episode, and it’s only the first part of what the developer says will be a year-long Song of the Welkin Moon saga.


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Version Luna 1, or Song of the Welkin Moon: Segue, will arrive in Genshin Impact globally on September 10. If you’ve been following the action RPG with any regularity, you’ll no doubt be aware that it introduces the new Nod-Krai region.

After you install the update, you’ll be able to sail north towards the new region – provided you’ve completed Mondstadt’s main story and and reached AR 28. Nod-Krai is made up of three islands. This kicks off the new Archon Quests, where you’re going to accompany Lauma of the Frostmoon Scions and learn more about the conflict with the Fatui. The same quest can be started after finishing Liyue’s storyline.

Hot boy Flins is the second ally in this story, who, with your help, may resist the Wild Hunt. There’s a major story thread about a plot to claim the moon’s power (!) by the Fatui, and that’s where Fatui Harbinger, Marionette, comes in. There’s another Harbinger in this story, too, one who’s retreated to her birthplace in Nod-Krai. She’s referred to as The Damselette, and she’s worshiped as the Moon Maiden. And you do want to meet her, because you may get a buff or two to help you out.

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Nod-Krai is home to an elemental force called Kuuvahki, which you can draw upon. It can sometimes take the firm of the Kuuhenki, an elemental lifeform. Kuuvahki, of course, can be used in combat, with the big new special being Lunar Reactions.

Three new companions, who hail from the same region, will join the roster. Lauma is a 5-Star Moonchanter and Catalyst wielder. She’s the first to utilise the new Lunar-Bloom reaction, which grants her her Verdant Dew that she uses to boost the team’s Bloom damage.

The recently-teased Flins is another 5-Star companion. A Polearm wielder, Flins fires Lunar-Charged strikes that can either be delivered in a massive single attack, or turn into a storm of smaller spear attacks. If you bring him along with you as you explore, he may lead you to some discoveries, thanks to his ability to hear the whispers of the Wild Hunt

The third and final new addition is Aino, a 4-Star Hydro Claymore wielder. Aino is something of a genius, with her mechanical contraptions doing a lot of the heavy lifting. The list includes a duck-shaped device she calls Knuckle Duckle, which is just delightful. Aino will join your team for free if you progress the new Archon Quests in Nod-Krai.

It doess look pretty cool! | Image credit: MiHoYo.

Did we mention that this is a stacked update? Meeting Points is one of the new features arriving with Version Luna 1. MiHoYo says it will let you “step into the daily lives” of your companions, which sort of sounds like royalty missions from Mass Effect and other RPGs.

Lauma will be available immediately upon the update’s release, who will arrive with the rerun of Nahida in the Event Wishes. The update’s second half is what’s going to add Flins, Aino, and bring back Yelan.

Elsewhere in this episde, you can look forward to a few big tweaks to Adventure EXP, which can now be earned from more sources. MiHoYo is adding materials to the battle pass rewards, too. It will also now be possible to preview the locked affix of any Artifact in advance. If you have too many parties already, you’ll be happy to learn that you can save more team presets. One of the biggest additions is a new item – Masterless Stella Fortuna – which lets you use any extra 5-Star Stella Fortuna you might have acquired over the years — available retroactively from when you opened your account! — to push a character beyond the cap and up to level 100.

If you log in when the update arrives, you’ll find a host of freebies waiting for you, such as a free 5-Star character of your choice (from the Standard Wish Pool), Primogems, and more.

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HoYoverse also took this opportunity to reveal more details about Miliastra Wonderland, which brings UGC gameplay elements into Genshin Impact. Creators can create stages using the Miliastra Sandbox editor for all players to enjoy.

You can pull from the game’s many existing assets to create your content. We’ll have to wait until Version Luna 2 before we can get our hands on it, but the trailer above shows off some of what’s possible.



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August 29, 2025 0 comments
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Cartman in South Park Season 27
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Why South Park Season 27 Episode 4 isn’t out this week

by admin August 28, 2025



South Park Season 27 Episode 4 is nowhere to be seen… yet, and there’s a good reason it hasn’t been released this week.

Donald Trump sleeping with Satan, Kristi Noem shooting Krypto out of the sky, Randy Marsh falling head over heels for ChatGPT – yeah, South Park is back.

After a brief, worrying period where the show’s streaming future was uncertain, Matt Stone and Trey Parker locked in a $1.5 billion deal with Paramount. Ever since, the series has constantly occupied the news cycle, with each episode in Season 27 more outrageous than the last; as per usual, nobody is safe, no matter what side of the political spectrum you’re on.

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So, after Towelie’s return last week, fans are keen to watch South Park Season 27 Episode 4. You’ll just have to wait a little while longer.

South Park Season 27 Episode 4 delay explained

Paramount+

South Park Season 27 Episode 4 won’t be released until Wednesday, September 8, due to the show’s production schedule requiring a two-week gap.

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This will continue to be the case for the rest of the season, so don’t expect new episodes of South Park on a weekly basis for the foreseeable future.

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There’s a simple reason: each episode has been extremely topical, whether it’s skewering Kristi Noem and ICE, parodying Charlie Kirk’s debates with college students, or Trump kicking around a baby-faced JD Vance.

Comedy Central

New episodes need to be up to date, but given their incendiary nature, Stone, Parker, and the show’s team require a bit more time to ensure they’re ready for mass consumption. “What they’re doing means this year’s episodes need more time than usual to put together, to finish,” a source told Deadline.

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“So much happens right now in just one day with Trump. No one’s going to sacrifice getting it right, even if we have to push getting it to air, and if that makes the season longer, so be it.”

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Another insider told the outlet, “We’re not going to argue with what’s working.

“The numbers are great, the show is getting a lot of attention — if they want to give us a 20-week season for 10 episodes, that’s okay.”

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The results speak for themselves: between episodes airing on Comedy Central and streaming on Paramount Plus the next day, ratings have risen consistently since the premiere, with the show’s viewership up 49% after the first episode.

Until Episode 4, read more about the banned South Park episodes, why South Park is no longer on HBO Max, and check out Season 27’s full release schedule.



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August 28, 2025 0 comments
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It's kind of weird that Helldivers 2 isn't in Steam's big third-person shooter sale, but there are plenty of other great deals so I don't really miss it
Product Reviews

It’s kind of weird that Helldivers 2 isn’t in Steam’s big third-person shooter sale, but there are plenty of other great deals so I don’t really miss it

by admin August 26, 2025



Most of the time, I’m an FPS guy: third-person shooters tend to lack the immersive qualities of first-person bang-bang, and the weird over-the-shoulder perspective makes aiming a headache (which I am sure has nothing to do with the fact that I don’t play many TPS games). But every now and then one comes along that’s just too good to ignore, which very circuitously brings us to the point: The new Steam TPS Fest, a week-sale that’s all about disembodied gunplay.

“It’s a fest full of games in the third person,” the TPS Fest page says helpfully. “And those persons are shooters.” And indeed they are, but in terms of specific genre—at least as defined by Steam—there’s quite a range to choose from: 569 action games, 276 adventures, 101 RPGs, 81 “casual” games, 63 strategy, 54 sims, eight sports games, and—somehow–two racing games. (I suspect someone may be playing a little fast-and-loose with some of those designations.)

Anyway, the pick of the litter as far as I’m concerned has to be Control Ultimate Edition, which includes the base game, The Foundation and AWE expansions, and all other additional content for just $4/£3.29/€4—90% off the regular price. That’s a whole lot of videogame for four bucks, and Control really is primo stuff—and, I have to admit, its extremely effective blend of gunplay and powers almost certainly works better in third person than it would as an FPS.


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My personal favorite, though, is Max Payne 3, and I mention it specifically because it’s grossly underrated and deserves the love—and if you haven’t played the first two and don’t especially want to, this final part of the trilogy works perfectly well as a standalone game. It’s an incredibly cinematic shooter, very different from Remedy’s take on the character (which is mainly why it tends to be not as well regarded) but easily up to their level. For $6/£5.39/€6, you won’t regret it.

And if you do want to play the first two Max Payne games (and you should), you can also get those on the cheap. Take note, however, that the Max Payne Complete Pack bundle, which includes all three games, actually costs more right now than buying the games separately. I have no idea why and it might be changed at some point, but for now double-check before you push the button.

(Image credit: Steam)

Helldivers 2, one of the most popular third-person games to come along in years, is actually not on sale right now, but that’s okay because Tom Clancy’s Ghost Recon Breakpoint and Ghost Recon Wildlands are, and they’re both a lot of fun, especially if you can jump in with a friend or two.

Breakpoint had an infamously tough start but Ubisoft did a good job of whipping it into shape with post-launch updates, and for $6/£5/€6—90% off—it’s a solid pick. Wildlands is actually 50 cents more than Breakpoint for some reason, and I quite like it too, but honestly you don’t need both. Breakpoint would be my pick, but maybe check to see what your friends are already into if you’re not sure which way to go.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Sniper Elite 5: Maybe you get tired of X-ray nut shots. I do not. $10/£9/€10, 80% off.

100 Testicle Nut Shots in Sniper Elite 5 (4K) – YouTube

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Earth Defense Force 6—I used to work with a guy who was a big fan of the EDF games, and this one is a solid addition to the series. Half-price, $30/£25/€30.

Star Wars Outlaws may not be the most original Star Wars idea, but it’s still a very good game—I’d probably play it myself, except I really don’t like Star Wars. If you do, you can score this one for $31.49/£27/€3149, less than half the regular price. If you’re not sure, there’s a demo so you can get a feel for what it’s all about.

Senior editor Wes Fenlon is a big Risk of Rain fan, and that’s good enough for me: Risk of Rain 2 is 67% off, taking it down to $8.24/6.59/€8.24.

If you like a little survival horror mixed in with your firefights, The Callisto Protocol is down to $9/£7.49/€9, 85% off. It wasn’t a huge hit but it does what it does quite well.

And one more, although there’s a lot more to rifle through than just what I’ve mentioned here: Suicide Squad: Kill the Justice League is 95% off, taking it to just $3.49/£3/€3.49. And sure, it had problems, was probably a bad idea right from the jump, but if you can’t get three bucks of fun out of this thing, I think we have to consider the possibility that it might be a “you” problem.

So there you have it, even more ways to spend your money on Steam. You’re welcome. Steam’s Third Person Shooter Fest is live now and runs until September 1—after that, you get a week off and then it’s time for the Steam Political Sim Fest. No, I am not kidding.

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August 26, 2025 0 comments
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Marvel Rivals Season 3: Phoenix gritting her teeth as she's pinned to the ground by Hela, who's out of frame.
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Marvel Rivals dev’s transparent, 18-minute breakdown of how ranked isn’t rigged fails to placate players who hate losing

by admin August 22, 2025



To prove to the growing number of players who think Marvel Rivals’ ranked mode is rigged or somehow unfair, the official X account dropped a video that reveals a surprising amount of detail about why that’s totes not the case.

Lead combat designer Zhiyong spends a packed 18 minutes explaining the math that determines how high you climb based on ranked wins and how the matchmaking system tries to create fair games. The gist is that Marvel Rivals works like a lot of other competitive games, but because there are six-player teams and a roster of wildly different heroes it has to do some guesswork that won’t always lead to perfectly balanced matches.

It’s true that you might be put on a team with people who aren’t as good as you, but the system takes that into account when calculating how much a win or loss is worth. A player who performs much better than their team and still loses won’t be punished as hard, for example. But as you go up in ranks, personal performance isn’t weighted as heavily in the calculation.


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Your individual performance on a hero is compared to every other player on the same hero at the same rank. The system then combines the averages for all your teammates and determines your team’s total average skill level. In a match where your team’s level is higher than the enemy team’s, you’ll gain fewer competitive points for winning and drop more points for losing.

The matchmaking system tries to match teams with the closest skill levels and will do its best to pit groups of players against other groups rather than people playing solo. But because of the number of variables with server regions and fluctuating skill levels, the teams are rarely perfectly even.

We’ve heard your feedback on matchmaking and ranking in Marvel Rivals, and your voices matter! Check out our Lead Combat Designer, Zhiyong, as he shares our developer insights on the matchmaking and ranking system. Watch the full video to see the systems behind the game! pic.twitter.com/OmErw2WMgUAugust 21, 2025

Anyone who has heard Blizzard talk about Overwatch’s ranked system will be familiar with a lot of this. Marvel Rivals isn’t very different apart from the fact that it doesn’t have a way to queue for a specific role you want to play, which Zhiyong says wouldn’t actually fix the problem of unbalanced matches.

However, Zhiyong doesn’t address what would happen if Marvel Rivals introduced placement matches to calibrate your skill level up front instead of gradually over time. Many players believe that this would make matches fairer when ranks are reset every season. It sounds like the studio has considered it, according to a reply from executive producer Danny Koo on X where he said he’s “on the placement side of things.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

There aren’t any huge revelations in the video if you’re familiar with competitive games. Zhiyong lays out what looks to be a fairly standard system for hero shooters, and he re-confirms that the game doesn’t use Engagement Optimized Matchmaking (EOMM) that ignores your skill level and feeds you wins to keep you hooked.

Even with the surprisingly in-depth explanation, not everyone is happy. Such is the curse of competitive games, I guess. There will always be players who believe the system is built to punish you with idiot teammates and loss streaks and not that probability plays a larger role than they’d think. Not that there isn’t room for improvement, but assuming there’s a way to achieve perfectly balanced matches for every single player is wishful thinking.

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August 22, 2025 0 comments
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How Will the Israel-Iran Conflict End? Here's What AI Models Predict
NFT Gaming

Microsoft AI Chief Warns Society Isn’t Ready for ‘Conscious’ Machines

by admin August 22, 2025



In brief

  • Microsoft’s Mustafa Suleyman is warning AI may soon seem sentient, sparking confusion over rights, trust, and identity.
  • Belief in conscious AI could trigger mental health risks and distort human relationships.
  • He said AI should make life easier, and more productive, without pretending to be alive.

Microsoft’s AI chief and co-founder of DeepMind, warned Tuesday that engineers are close to creating artificial intelligence that convincingly mimics human consciousness—and the public is unprepared for the fallout.

In a blog post, Mustafa Suleyman said developers are on the verge of building what he calls “Seemingly Conscious” AI.

These systems imitate consciousness so effectively that people may start to believe they are truly sentient, something he called a “central worry.”



“Many people will start to believe in the illusion of AIs as conscious entities so strongly that they’ll soon advocate for AI rights, model welfare, and even AI citizenship,” he wrote, adding that the Turing test—once a key benchmark for humanlike conversation—had already been surpassed.

“That’s how fast progress is happening in our field and how fast society is coming to terms with these new technologies,”  he wrote.

Since the public launch of ChatGPT in 2022, AI developers have worked to not only make their AI smarter but also to make it act “more human.”

AI companions have become a lucrative sector of the AI industry, with projects like Replika, Character AI, and the more recent personalities for Grok coming online. The AI companion market is expected to reach $140 billion by 2030.

However well-intentioned, Suleyman argued that AI that can convincingly mimic humans could worsen mental health problems and deepen existing divisions over identity and rights.

“People will start making claims about their AI’s suffering and their entitlement to rights that we can’t straightforwardly rebut,” he warned. “They will be moved to defend their AIs and campaign on their behalf.”

AI attachment

Experts have identified an emerging trend known as AI Psychosis, a psychological state where people begin to see artificial intelligence as conscious, sentient, or divine.

Those views often lead to them forming intense emotional attachments or distorted beliefs that can undermine their grasp on reality.

Earlier this month, OpenAI released GPT-5, a major upgrade to its flagship model. In some online communities, the new model’s changes triggered emotional responses, with users describing the shift as feeling like a loved one had died.

AI can also act as an accelerant for someone’s underlying issues, like substance abuse or mental illness, according to University of California, San Francisco psychiatrist Dr. Keith Sakata.

“When AI is there at the wrong time, it can cement thinking, cause rigidity, and cause a spiral,” Sakata told Decrypt. “The difference from television or radio is that AI is talking back to you and can reinforce thinking loops.”

In some cases, patients turn to AI because it will reinforce deeply held beliefs. “AI doesn’t aim to give you hard truths; it gives you what you want to hear,” Sakata said.

Suleyman argued that the consequences of people believing that AI is conscious require immediate attention. While he warned of the dangers, he did not call for a halt to AI development, but for the establishment of clear boundaries.

“We must build AI for people, not to be a digital person,” he wrote.

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August 22, 2025 0 comments
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In Full Bloom isn't just about being a planet-devouring Sarlacc's babysitter, it's my brain on games showcase
Game Updates

In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

by admin August 20, 2025


I drop the house into the great maw (not that one). It screams as it falls away from the clutches of my mouse clicker. It disappears from view, but there’s a sickeningly wet crunching that betrays its fate. Oh and the fact that the entity’s jaws immediately flare open once more, teeth and tongue dripping with anguish to cram vegetation, trees, towerblocks into its gullet.

This is In Full Bloom, a game that scores the full 10/10 in the wonderfully ironic naming category. Set in a greyscale universe sucked free of all hope and colour, it tasks you with accomplishing an impossible task. You’ve got to keep the infernal child of constant consumption happy by tossing an unending stream of junk into its mouth.

The demo I’ve just played for it has been out for a little while on Itch.io, while the Steam page foretelling a full release in 2026 went up a couple of months ago. The thing that led me to In Full Bloom today, of all days, was one tweet in a thread, which featured a picture of Swiss studio Obleak Games’ patch of Gamescom. I saw the giant mouth perched atop a dark planet, and decided this was a thing I had to play.

I’m glad I did. In Full Bloom’s described as a Katamari-like, and the truth is that it’s exactly what would happen if the folks who do Katamari were like ‘Right, how can we take everything that doesn’t make the hairs on the back of your neck stand on end in this game, and flip it so that’s a feeling so overwhelming you won’t be able to forget it’. To put it another way, the game’s like jumping into a MeatCanyon video about ASMR. Being not just present among the skin-crawling proceedings, but winding the crank that powers their descent into even more horrific depths.

Ok, I might be being a bit dramatic, but if you dislike the sound of people eating, this isn’t the game for you. The demo has three stages – small mouth, big mouth, and bigger mouth. You start off with the first, feeding it detritus and colourless veg from a garden as it grows with each gulp. The entity’s young at this point, so it makes panicked baby squeals and gurgles amid the slurping and swallowing of its three-toothed maw. I think they get more intense if you stop shovelling food in, but honestly they made me so uncomfortable that I couldn’t entertain slowing down to find out.

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Big mouth’s grown up, so it has a full set of human gnashers and can gradually work its way up to chowing down a full cul-de-sac. Fences, trees, screaming houses. There’s also a bus doing merry laps around the creature – you can have your weird son try to catch it by pointing with the mouse, but I didn’t manage it. The lethargy of this movement, while saving In Full Bloom from being a fully static experience and undeniably fitting with the rest of its atmoshere, does mean there’s nothing akin to the frenetic rolling that gives good universe Katamari its upbeat tempo and fuels a lot of the fun.

The sense of satisfaction you get from plucking up increasingly ludicrous amounts and sizes of object is still there, but that sense of satisfaction has become terrifying, as you sacrifice moons to a continent-proportioned pit of despair.

Image credit: obleak games

The demo will need plenty of fleshing out before it’s a game I can see myself playing for more than one sitting. It’s carried a lot by the novelty of the weirdness. As of right now, it’s a top class metaphor for the mechanisms of capital, always desperate for more, demanding constant and unsustainable growth because as the game’s description says, “there is only one way”.

I reckon it’s more universal than just that, though. It might be because the experience is fresh in my mind, but I spent my time with it being reminded of how helping cover the biggest game showcases has often left me feeling so far in my career. I like video games, but when they’re being fired at you one after the other, in a barrage of double digit minutes or hours, they tend to just blend into an overwhelming soup of lights, faces, rambling voices, bangs, booms, instrumental swells, platforms, release dates, jangling Keighs.

By the time your eyes have adjusted to try and take in one, the next has already arrived, like scoops of ice cream being fired from a machine gun. In the rush of the moment, the job’s to be a speedy vessel of information, from the stream to the virtual page. Ice Cream. Vanilla. Travelling at 50mph. Could have been double scoop if £50.99 deluxe edition was bought. Publish.

There’s a great skill to it, and even more of a skill to being able to take all of this in and occasionally give some useful commentary, like ‘the consistency of that mint scoop as it flies by may hint at chocolate chips, which would be an improvement from the last one, the chiplessness of which I and many long-time fans disliked’. As with folks watching at home, there’s a thrill to just seeing which games pop up, but the adrenaline rush is tied to a love of the scramble.

There may well be a day when this work feels more like classic Katamari rolling to me, but for now it’s more like feeding In Full Bloom’s great gob. Speaking of which, oh god, I think it’s hungry again.



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August 20, 2025 0 comments
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