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In Full Bloom isn't just about being a planet-devouring Sarlacc's babysitter, it's my brain on games showcase
Game Updates

In Full Bloom isn’t just about being a planet-devouring Sarlacc’s babysitter, it’s my brain on games showcase

by admin August 20, 2025


I drop the house into the great maw (not that one). It screams as it falls away from the clutches of my mouse clicker. It disappears from view, but there’s a sickeningly wet crunching that betrays its fate. Oh and the fact that the entity’s jaws immediately flare open once more, teeth and tongue dripping with anguish to cram vegetation, trees, towerblocks into its gullet.

This is In Full Bloom, a game that scores the full 10/10 in the wonderfully ironic naming category. Set in a greyscale universe sucked free of all hope and colour, it tasks you with accomplishing an impossible task. You’ve got to keep the infernal child of constant consumption happy by tossing an unending stream of junk into its mouth.

The demo I’ve just played for it has been out for a little while on Itch.io, while the Steam page foretelling a full release in 2026 went up a couple of months ago. The thing that led me to In Full Bloom today, of all days, was one tweet in a thread, which featured a picture of Swiss studio Obleak Games’ patch of Gamescom. I saw the giant mouth perched atop a dark planet, and decided this was a thing I had to play.

I’m glad I did. In Full Bloom’s described as a Katamari-like, and the truth is that it’s exactly what would happen if the folks who do Katamari were like ‘Right, how can we take everything that doesn’t make the hairs on the back of your neck stand on end in this game, and flip it so that’s a feeling so overwhelming you won’t be able to forget it’. To put it another way, the game’s like jumping into a MeatCanyon video about ASMR. Being not just present among the skin-crawling proceedings, but winding the crank that powers their descent into even more horrific depths.

Ok, I might be being a bit dramatic, but if you dislike the sound of people eating, this isn’t the game for you. The demo has three stages – small mouth, big mouth, and bigger mouth. You start off with the first, feeding it detritus and colourless veg from a garden as it grows with each gulp. The entity’s young at this point, so it makes panicked baby squeals and gurgles amid the slurping and swallowing of its three-toothed maw. I think they get more intense if you stop shovelling food in, but honestly they made me so uncomfortable that I couldn’t entertain slowing down to find out.

Watch on YouTube

Big mouth’s grown up, so it has a full set of human gnashers and can gradually work its way up to chowing down a full cul-de-sac. Fences, trees, screaming houses. There’s also a bus doing merry laps around the creature – you can have your weird son try to catch it by pointing with the mouse, but I didn’t manage it. The lethargy of this movement, while saving In Full Bloom from being a fully static experience and undeniably fitting with the rest of its atmoshere, does mean there’s nothing akin to the frenetic rolling that gives good universe Katamari its upbeat tempo and fuels a lot of the fun.

The sense of satisfaction you get from plucking up increasingly ludicrous amounts and sizes of object is still there, but that sense of satisfaction has become terrifying, as you sacrifice moons to a continent-proportioned pit of despair.

Image credit: obleak games

The demo will need plenty of fleshing out before it’s a game I can see myself playing for more than one sitting. It’s carried a lot by the novelty of the weirdness. As of right now, it’s a top class metaphor for the mechanisms of capital, always desperate for more, demanding constant and unsustainable growth because as the game’s description says, “there is only one way”.

I reckon it’s more universal than just that, though. It might be because the experience is fresh in my mind, but I spent my time with it being reminded of how helping cover the biggest game showcases has often left me feeling so far in my career. I like video games, but when they’re being fired at you one after the other, in a barrage of double digit minutes or hours, they tend to just blend into an overwhelming soup of lights, faces, rambling voices, bangs, booms, instrumental swells, platforms, release dates, jangling Keighs.

By the time your eyes have adjusted to try and take in one, the next has already arrived, like scoops of ice cream being fired from a machine gun. In the rush of the moment, the job’s to be a speedy vessel of information, from the stream to the virtual page. Ice Cream. Vanilla. Travelling at 50mph. Could have been double scoop if £50.99 deluxe edition was bought. Publish.

There’s a great skill to it, and even more of a skill to being able to take all of this in and occasionally give some useful commentary, like ‘the consistency of that mint scoop as it flies by may hint at chocolate chips, which would be an improvement from the last one, the chiplessness of which I and many long-time fans disliked’. As with folks watching at home, there’s a thrill to just seeing which games pop up, but the adrenaline rush is tied to a love of the scramble.

There may well be a day when this work feels more like classic Katamari rolling to me, but for now it’s more like feeding In Full Bloom’s great gob. Speaking of which, oh god, I think it’s hungry again.



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August 20, 2025 0 comments
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Why isn't Mario Kart World a crossover racer? A Nintendo dev says it would have been "incongruous"
Game Reviews

Why isn’t Mario Kart World a crossover racer? A Nintendo dev says it would have been “incongruous”

by admin June 23, 2025


Having Mario Kart World include a roster of characters from other Nintendo series would have been “incongruous”.

That’s according to Mario Kart World producer Kosuke Yabuki, who recently discussed why the likes of Legend of Zelda’s silent hero Link and Animal Crossing’s Isabelle weren’t part of the game’s line up of racers, as they were in Mario Kart 8 Deluxe.

The ASMR Switch 2 Unboxing NOBODY Asked For. Watch on YouTube

As spotted by Nintendo Everything, Yabuki told Ouest-France the inclusion of characters from other games in the Mario Kart World universe would have been both “incongruous” and, quite simply, unnecessary.

“It didn’t seem necessary, given everything we could already do with Mario,” Yabuki told the publication (via machine translation). “We inevitably wonder how players will perceive this cast. But there are so many characters and so many costumes that there’s sure to be something for everyone.”

Now, this isn’t to say that Mario Kart World doesn’t include new characters along with the likes of Peach, Bowser, Luigi and other regular faces in the Switch 2’s launch title. It’s just that these characters – such as the Piantas from Sunshine and of course the Moo Moo Meadows Cow – are already part of the Mario universe.

Yabuki said the Mario Kart World team always hoped these characters would “be a good surprise for players”, and the “welcome was so warm that it surprised even us”. As for the developer’s personal favourite racer, well like us the producer has a bit of a soft spot for Cow.

Image credit: mamesora14/X

Nintendo’s approach is in contrast to Sega’s forthcoming rival Sonic Racing: CrossWorlds, which will include plenty of characters from outside the Sonic universe – including Hatsune Miku, Steve from Minecraft, and Spongebob Squarepants.

If you are still on the fence about giving Mario Kart World a spin, be sure to check out Eurogamer’s review, where our Tom said how the game “offers neat twists on the classic Mario Kart formula”, calling it all “entertaining, snackable, fun”.

Or, if you are already familiar with the bones of Mario Kart World, but need a little hand to get a bit more out of it (like unlocking that infamous Mirror Mode, for example), you can check out our guides. Here is one on the Dash Food locations in Mario Kart World to get you started.



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June 23, 2025 0 comments
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Meta tells the Oversight Board it isn't removing the word 'transgenderism' from its hate speech rules
Product Reviews

Meta tells the Oversight Board it isn’t removing the word ‘transgenderism’ from its hate speech rules

by admin June 21, 2025


If anyone was holding out hope that the Oversight Board would provide some kind of check on Meta’s rewritten hate speech policy, Meta has just made it clear exactly where it stands. The company published its formal response to the board’s criticism, and has declined to commit to any substantive steps to change its rules.

The Oversight Board previously criticized Meta’s January policy changes as “hastily announced” and wrote that it was “concerned” about the company’s decision to use the term “transgenderism” in its rewritten community standards. The company’s policy, announced by Mark Zuckerberg in January shortly before President Donald Trump took office, now permits people to claim that LGBTQ people are mentally ill.

“We do allow allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words such as ‘weird,'” the policy now states. In a decision related to two videos depicting public harassment of transgender women, the Oversight Board had sided with Meta on its decision to leave the videos up. But the board recommended that Meta remove the word “transgenderism” from its policy. “For its rules to have legitimacy, Meta must seek to frame its content policies neutrally,” the board said.

The word has a long association with discrimination and dehumanization, human rights groups have said. Human Rights Campaign noted that the term is “socially and scientifically invalid” and “often wielded by anti-trans activists to delegitimize transgender people.” GLAAD has likewise noted that “framing a person’s transgender identity as a ‘concept’ or ‘ideology’ reduces a core identity to an opinion that can be debated, and therefore justifies dehumanization, discrimination, and real-world violence against transgender, nonbinary, and gender nonconforming people.”

In its formal response, Meta officials said they were still “assessing feasibility” of removing the word from its policies. The company said it would “consider ways to update the terminology” but added that “achieving clarity and transparency in our public explanations may sometimes require including language considered offensive to some.”

Meta also declined to commit to the board’s three other recommendations in the case. The board had recommended that Meta “identify how the policy and enforcement updates may adversely impact the rights of LGBTQIA+ people, including minors, especially where these populations are at heightened risk,” take steps to mitigate those risks and issue regular reports to the board and the public about its work.

It had also recommended that Meta allow users to designate other individuals who are able to report bullying and harassment on their behalf, and that the company make improvements to reduce errors when people report bullying and harassment. Meta said it was “assessing feasibility” of these suggestions.

Meta’s response raises uncomfortable questions about just how much influence the ostensibly independent Oversight Board can have. Zuckerberg said that Meta created the Oversight Board so that it wouldn’t have to make consequential policy decisions on its own. Previously, the social network has asked the board for help in major decisions, like Donald Trump’s suspension and its rules for celebrities and politicians. But Zuckerberg’s decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise.

Meta has always been free to ignore the Oversight Board’s recommendations, but it has allowed it to influence some of its more controversial policies. That seems like it could be changing, however. Zuckerberg’s decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise. And the company now seems to have little interest in engaging with the board’s criticism of those changes.



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June 21, 2025 0 comments
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Cyberpunk characters
Gaming Gear

Pentiment and Fallout: New Vegas designer Josh Sawyer isn’t usually a fan of RPG romances, but thinks Cyberpunk 2077 nailed it: ‘If I were gonna base romances on anything, I’d probably do something like that’

by admin June 16, 2025



I had the chance to talk to veteran RPG designer Josh Sawyer (Pentiment, Pillars of Eternity, Fallout: New Vegas) at this year’s Game Developer’s Conference, and alongside other big ticket RPG topics, I had romance on my mind.

I don’t want to pigeonhole Sawyer as “the anti-RPG romance guy,” but he’s been a consistent critic of how love and sex have been implemented in the genre for years⁠. “I don’t hate love in game stories; I just hate reducing love to shallow, masturbatory fantasy indulgence,” he said in a 2006 Obsidian forum post about the topic, preserved on Reddit. Regarding Baldur’s Gate 3’s explosively popular companion dating, Sawyer said that he doesn’t entirely get the appeal, and where he does get it, he doesn’t like it.

He most often criticizes the checklist structure of many RPG romances, but has said that he’s not opposed to them from a storytelling perspective⁠—he seems to see it as more of a design and pacing issue. I asked Sawyer if there were any RPGs he thinks did romance right, and he answered immediately and without hesitation: Cyberpunk 2077.


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“The reason is because those relationships, whether you like the characters or not⁠—which I feel is kind of beside the point, from a design perspective⁠—it’s not in a party context,” Sawyer said. He argued that the typical RPG party camp/wandering around in a squad presentation makes intimate conversations and moments a bit incongruous: “There are six of us together, and we’re engaging in these romantic talks right next to everyone, and it feels kind of odd.”

Cue Wynn or Sten standing stock still in the background of a romantic cutscene in Dragon Age: Origins. It has a bit of the energy of a Weird Anime Club Couple getting too handsy in the school cafeteria. Is this allowed?!

Time to simmer

The other big issue 2077’s romances avoided, according to Sawyer, is one of pacing: In open-ended, nonlinear RPGs, “The crit path can proceed at a different rate than the side content,” said Sawyer, and that’s a challenge when it comes to making multipart side stories, particularly romantic ones, proceed at a clip that makes sense.

That’s an issue I’ve definitely run into: Expending all of a companion’s romance dialogue and being stuck at a stasis point until the next progress gate lowers. Cyberpunk’s romantic partners like Kerry or Judy have plotlines that are staggered, but they aren’t trailing behind you or hanging out at your house waiting for things to progress.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“You do something with Judy, let’s say, and then, you wrap it up, you have a convo, and then she’s like, ‘I gotta go do some things, bye,'” said Sawyer. “She is gone and you’re not going to hear from her until time has elapsed, and probably until you’ve progressed a critical path.

“There’s a built-in pacing, so the development of the human component of that relationship is developed over content that is specifically made for the two of you, like it’s content for you and Judy alone. River doesn’t come into it at all.”

Sawyer also praised Cyberpunk’s gorgeous, expensive presentation for helping the romances land. “Some of it is production value, which, of course, Obsidian is not necessarily the big cutscene company,” he said. “Larian does that extremely well. Of course CDPR does that exceptionally well. BioWare also does it well.”

In addition to those production values, Sawyer also feels that Cyberpunk’s exclusively first person perspective transformed scenes that might not have been as memorable with a cinematic camera. He pointed to a scene in the character Panam’s arc, one that potentially plays out romantically for male Vs, and platonically for female ones: “There’s the part where you come out of the storm, and you sit on the couch and she puts her legs up on you. In a first person perspective, that has such a different feeling of intimacy than if it’s a third person camera.”

But even with the great art, animation, and writing, it’s still the pacing and implementation that most won Sawyer over. “They do feel like they have their own lives, but you keep coming back together to continue that storyline,” he said. “It’s not to say that’s flawless, but I really do enjoy that way of doing them.

“If I were gonna base romances on anything, I’d probably do something like that.”



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June 16, 2025 0 comments
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Boba Fett
Product Reviews

Temuera Morrison Thinks ‘Star Wars’ Isn’t Done With Boba Fett Yet

by admin June 15, 2025


Just when The Mandalorian brought him back and teased big things for him, Boba Fett got kind of a raw deal once his own show dropped. Disney’s not given it a second season or even so much as mentioned it, to the point just last year, star Temuera Morrison was unsure about his character’s future. But maybe things are at a point to where it could be his time once more?

While promoting his current film Ka Whawhai Tonu (In The Fire of War), Collider asked Morrison what the deal was. Along with going “where’s my season 2?,” he suggested coming in for Ahsoka’s second season to play an older version of Ahsoka’s clone trooper buddy Rex. More interestingly, he mentioned seeing Mandalorian co-creators Dave Filoni and Jon Favreau at Star Wars Celebration, where they had a group hug and he thanked them for letting him come back as Boba Fett.

Morrison then teased the pair “didn’t want to say too much, but they just left it at that.” Whatever that means, the actor likens his and the bounty hunter’s stasis as going to your grandmother’s and seeing “that preservative jar of peaches up on the shelf. I’m one of those peaches, and I’ve been put up on the shelf. I’ve been preserved for a later date, and I’m going to be tastier.”

To support Morrison’s point, there’s a few Favreau and Filoni-adjacent avenues for him to return, including another animated anthology miniseries or next year’s Maul: Shadow Lord series. Even if he doesn’t make it into Ahsoka’s next season or whatever Mandalorian & Grogu ends up, we’re likely to see the actor or Boba back sooner or later.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 15, 2025 0 comments
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Sony isn’t worried about the Nintendo Switch 2
Game Updates

Sony isn’t worried about the Nintendo Switch 2

by admin June 15, 2025


Sony is monitoring the Nintendo Switch 2 as a competitive console, but because of the PlayStation 5’s “differentiated strategy,” they’re not too worried.

In a newly published Game & Network Services Segment Fireside Chat video, Hideaki Nishino, Sony Interactive Entertainment president and CEO, addressed concerns that Nintendo’s positive and developing relationships with third-party developers would lead to “tougher competition” from Nintendo in the coming years. Nishino dismissed any concern and asserted that a handheld like the Switch 2 can’t keep up with the “PS5’s level of performance required to create a great experience on big screens.” The Sony boss also added that, despite how common it is for games to be multiplatform nowadays, he’s confident that the PlayStation 5 is the “best place of play.”

“We have a differentiated strategy, so PS5 is designed for an immersive gaming experience, and this includes the innovative DualSense controller features as well,” said Nishino. “We believe PS5’s level of performance is required to achieve a great experience on big screens. And in this way, we have provided a unique offering to players and creators in this current console generation.

“Publishers are increasingly shifting towards being multiplatform, so more platforms can run the same game, which is great from a creator’s perspective,” he added. “Among those platforms, our mission is that we will continue to be best place and to play and to publish. As such, we have empowered our creators to leverage our offering and services to create amazing, unique experiences for players, with high engagement and great monetization opportunities.”

As the conversation continued, Nishino was asked about potential PlayStation market declines due to Nintendo’s stronghold with the younger demographic of gamers. Nishino maintained confidence that due to the PlayStation brand’s history and investment in “supporting a large number of creators,” PlayStation will continue providing the “largest number of content available…catering to all demographics, geographics, and playstyles.”

Interestingly, Hermen Hulst, CEO of Studio Group for SIE, explained that investing in player’s relationships with the PlayStation brand also led to the company choosing to bring its first-party titles to “new formats” such as TV, film, and even anime — the latter of which he detailed as “appealing to key younger audiences.” And yes, that would have been the perfect time to talk about the previously announced Ghost of Tsushima anime. But alas, Crunchyroll and PlayStation’s forthcoming collaborative effort was not mentioned.

Hideaki Nishino’s comments regarding PlayStation’s “differentiated strategy” arrived a week after Nintendo released the Switch 2. On Wednesday, Nintendo announced that its new system had shattered console launch day records, selling over 3.5 million units globally and becoming the fastest-selling system ever in Nintendo.

Additionally, VGC reported that the Switch 2 sold 947,931 consoles in Japan in its first four days available. Game Data Library, a site that collects and archives past Japanese sales data, listed the PlayStation 2 as the country’s best-selling launch day console, with 630,000 units sold on release. With the Switch 2’s historic numbers, a new big dog may be in town — but PlayStation doesn’t seem worried for now.



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June 15, 2025 0 comments
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A doll character in white from Elden Ring Nightreign with one arm holding the other and a castle in the background
Product Reviews

An Elden Ring Nightreign dataminer dove into the numbers to prove that reaching max level isn’t as strong as it seems

by admin June 11, 2025



As if Elden Ring character stats weren’t confusing enough, FromSoftware further obfuscated their purpose in Elden Ring Nightreign. Each Nightfarer has letter ratings instead of numbers to denote their relative proficiency with each stat, but the real values are hidden. You just have to trust they’re going up a meaningful amount each time you level up.

Dataminer and YouTuber Zullie the Witch went under the hood to figure out how stats actually work in Nightreign and found that, while they’re similar to Elden Ring, there are a few caveats that might make you rethink your approach to each run.

For starters, leveling up past 12 doesn’t do a whole lot. Nightreign caps out at 15, but the last three levels only raise your stats by one to two points, which means you might want to spend your runes on buff items instead.


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She also found that each stat isn’t graded on the same scale. An S in intellect equals about 50, but an S in strength is almost 70 (50 would be an A). The mind stat, which determines how big your mana bar is, grows the slowest as you level up. That might explain why the spellcasters have to hoard items to replenish their FP. And arcane simply doesn’t change no matter what level you are, making Executor the best character for applying status effects in the game.

The letters are a bit misleading – YouTube

Watch On

Zullie gives other tips in the video, like what kind of stats you should look to bring on your relics. There’s nothing in there that seems exploitable or broken, but having the actual numbers helps contextualize how each character grows in power over the course of a run.

The other day my group was given a bonus that increased our attack power based on the amount of runes we had. When we got to the final boss, we all opted to save our runes and not level up past 10. As a result, my dagger on the Duchess hit for almost 300 damage per swing, and I barely felt like I was missing five levels of bonus health. Thanks to Zullie, now I know why it wasn’t a bad choice. It also proves that there’s really no reason to stall out a run just to farm runes until you’re max level. Don’t make your fellow Nightfarers wait for you to jump into the goop for three points of vigor.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 11, 2025 0 comments
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kotaku
Game Updates

An $80 Galactus Skull Isn’t Even The Weirdest Popcorn Bucket

by admin June 11, 2025


Image: AMC Theatres / Cinemark / Kotaku

As it turns out, the Dune: Part Two sandworm-shaped monstrosity that AMC passed off as a popcorn bucket wasn’t the only one of its kind. In fact, since 2019, AMC has apparently made a killing selling all kinds of collectible tie-in buckets for the year’s biggest blockbusters, from Star Wars: Rise of Skywalker to Taylor Swift: Eras Tour. This year, they’ve been making a killing by selling buckets themed after a bunch of blockbusters and family-centric movies, which tend to bring in huge audiences that live and die for this kind of stuff. It’s all a racket, I tells ya, but a racket that has spawned a bigger market than I was led to believe. Cinemark and other movie theater chains have also jumped on the train, and by now there are folks with a sizeable-enough bunch of these buckets at home to call it an honest-to-goodness collection, and their interest in them an obsession.

And frighteningly, we may just be at the start of this trend. Since first going down this rabbit hole earlier this year, theater chains have only continued putting out the weirdest and most imaginative collectible popcorn buckets, running the gamut from cute to horny. On one hand, there’s a baby carrier for Despicable Me 4 that I simply must have. On the other hand, there’s also a Chestburster bucket from Alien or Wolverine’s mouth. What are we doing here? I’ve come to you all with my findings. I’m so sorry. Here are some of the best, and absolute worst, popcorn buckets you can pick up. For real American dollars. Of your own volition. For some reason.

Originally published August 8, 2024, this list periodically updates with new popcorn buckets as this very strange trend persists.



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June 11, 2025 0 comments
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Javier Bardem looking shocked in Dune
Gaming Gear

Lisan al-Gaib! Sandworm-riding isn’t a feature in Dune: Awakening, but players are doing it anyway

by admin June 10, 2025



Sandworm-riding isn’t part of Dune: Awakening, at launch, anyway. As creative director Joel Bylos told Eurogamer last year, Funcom looked into it but decided the technical cost was too steep and “it needs a purpose.” In the movies, sandworms are ridden through the otherwise impassable southern sandstorms and used to attack Arrakeen. You don’t do either of those things in Dune: Awakening, at least not yet.

So sandworm-riding isn’t an official feature—but some very brave Dune: Awakening players are doing it anyway. Just take a look at this amazing clip SgtDolphin posted to reddit:

Riding The Sandworm: Part Two from r/duneawakening

Lisan al-Gaib! As written! SgtDolpin lures Shai-Hulud over to a dune and then leaps onto its back and takes a ride. This alt-history version of Dune may have no Paul Atreides, but who needs him? We’ve got SgtDolphin.


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If you haven’t played Dune: Awakening, you might be wondering: what’s with the super-sprint and long jump? Well, SgtDolphin appears to be using a combination of skills and gear to leap safely over the sandworm’s gaping maw and onto its back.

There’s a Bene Gerrerit ability called Bindu Sprint that lets you go zipping around at high speeds like The Flash, great for crossing dangerous desert zones quickly and escaping from combat situations when they go wrong. Also good for quickly getting over to a stampeding sandworm.

The wormrider also has some suspensor gear equipped, which allows them to levitate: leap modules or a gadget called Emperor’s Wings will let you glide slowly through the air—or zoom around like a rocket if you’ve used a grappling hook or a Bindu Sprint first.

Here’s another wormriding video by the same brave player:

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Riding the Sandworm from r/duneawakening

Obviously you can’t steer the worm the way Paul and the Fremen riders do in the movie, but it sure shows the possibilities in a game where it’s not actually a feature.

Not to brag, but I did a tiny bit of wormriding myself. Unintentionally. I was driving across the desert not paying close attention and a worm crossed right in front of me, and my sandbike’s treads briefly touched the sandworm’s back—at which point I squealed in fear, turned around as fast as I could, and hit the boosters until I was back on safe ground again.

That’s as close as I care to get. I’ll leave the actual worm riding to the professionals.



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June 10, 2025 0 comments
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Decrypt logo
GameFi Guides

Trump Crypto Wallet ‘Isn’t Moving Forward’ After World Liberty Clash: Eric Trump

by admin June 6, 2025



The official Donald Trump meme coin project will not launch its planned Trump-branded crypto wallet, according to President Trump’s son, Eric Trump. The move comes following a dust-up with the president’s sons, who plan to launch a wallet through their own World Liberty Financial project, which is also backed by President Trump.

“I am proud to announce the TRUMP meme coin has aligned with [World Liberty Financial],” Eric Trump wrote on X on Friday. “Although their meme wallet isn’t moving forward, they remain focused on building the most exciting meme on earth—TRUMP.”

The post was retweeted by the official GetTrumpMemes account tied to the meme coin, along with World Liberty Financial.

Breaking News: I am proud to announce the $TRUMP Meme Coin has aligned with @WorldLibertyFi. Although their meme wallet isn’t moving forward, they remain focused on building the most exciting MEME on earth – $Trump. Moreover, we’re proud to announce that World Liberty Financial…

— Eric Trump (@EricTrump) June 6, 2025

Eric Trump also wrote that World Liberty “plans to acquire a substantial position in TRUMP for their long-term treasury,” adding, “We share a bigger vision for crypto, patriotism, and long-term success.”

World Liberty Financial had sent a cease and desist letter to the GetTrumpMemes team on Thursday, after which the website for the wallet—announced earlier this week—went dark.

Editor’s note: This story is breaking and will be updated with additional details.

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June 6, 2025 0 comments
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