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A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn't really a demo)
Game Reviews

A love letter to Dead Rising 2: Case Zero, one of the best demos of all time (even if it isn’t really a demo)

by admin October 5, 2025


Last week marked 15 years since Dead Rising 2 made its debut. For my money, Dead Rising 2 is one of the best unlikely success sequels going, but whenever I think of it, I can’t help but remember its prologue even more fondly.

The reason I consider Dead Rising 2 an unlikely success is that, on paper, the odds were stacked against it. For whatever reason Capcom made the decision that it wasn’t going to make a second Dead Rising title in Japan – which meant separating the team behind a break-out hit and creating a new one for a sequel. That was risky enough – but then Capcom also chose to place that team outside of Japan. Any scholar of Japanese publishers knows that such East-meets-West development arrangements are at great risk of unsteadiness. Plus, the first Dead Rising was characterized by a fabulously Japanese vision of an American town, plus US foreign policy and a very Yankee predilection for excess. Could that survive in the West, even being made north of the border, up in Canada?

Equally risky were the swings the game’s developers chose to take. Much of Dead Rising’s winning formula was retained – but the choice to build the game around a hard deadline involving vital doses of an anti-zombie medication, the in-your-face setting of a fake version of Vegas, and switching out beloved protagonist Frank West all stood as ballsy moves. But y’know what? It all works.

A bit Greene around the gills? | Image credit: Capcom

Dead Rising 2 is brilliant. If Capcom’s brass is looking at the performance of Dead Rising Deluxe Remaster and thinking about how to continue the series, they’d be well-minded to simply ignore the third and fourth entries. The second, though? That deserves to not only remain canon, but also deserves a remaster of its own.

A great part of the game’s success is in its design, of course. It’s tightly made, and even those riskier decisions land well. The item-combining ‘combo weapon’ mechanic is exactly the sort of thing that could’ve ended up hamfisted but threads the needle perfectly. With those dues given, one further thing has to be acknowledged: a great deal of Dead Rising’s 2 success must be chalked up to how its prologue carefully primed its most vocal audience, plus a slate of newcomers, for what it was actually set to be.

That prologue, Dead Rising 2: Case Zero, probably wouldn’t exist in today’s market. It also isn’t exactly widely available today – exclusive to Xbox 360 Live Arcade, it can today only be played via Xbox backwards compatibility, while the core DR2 is available more widely. Case Zero is a demo, a prologue, and a stand-alone game all in one – and it’s exactly the sort of thing I wouldn’t necessarily mind seeing more of today.

You can view this game one of two ways. Uncharitably, it is a demo that Capcom made the decision to charge a fiver for. Through a more friendly lens, it’s a brilliant-value stand-alone experience. It tells an original story separate to the main game, making use of mechanics, systems, and weapons from the main game but across a new area with a new storyline that tees up the characters, relationships, and world of the main game. For fans of the original Dead Rising, it was the perfect primer, detailing how both the Dead Rising universe and game itself were changing in a post-Frank world.

Part of the madding crowd. | Image credit: Capcom

By this measure, Case Zero may very well be one of the greatest demos of all time. Yes, it was a demo that you had to pay for – but it had all-original content, and ultimately cost about the same as a Big Mac. It was the perfect way for players to see if Dead Rising was for them – and for returning zombie-slayers to see if the new direction and team was going to work for them without shelling out new-release prices.

Being a Dead Rising product it was also eminently replayable, with multiple endings, many weapons to discover, and even a handful of optional survivors to rescue and side missions to explore. It was cannily released a little under a month before the final game, giving players plenty of time to experience its depth before jumping into the full-blown adventure. The value was there, but the price point was able to remain low because its costs were clearly amortised within those of DR2 proper (plus whatever bag of cash came from Microsoft that secured Case Zero’s Xbox exclusivity).

These days, there’s a lot of talk about us all wanting shorter games at reasonable price-points. We’ve got big publishers experimenting with titles like Mafia: The Old Country, cutting back on blat to get something out quicker that is hopefully no less satisfying. Remembering Case Zero, though, I’d also take more things like this – economically made ‘demo-plus’ setups that are cheap enough for an impulse buy, and original enough to justify one’s wallet opening. I remember it fondly.

I’d also take a Dead Rising 2 Deluxe Remaster. 15 years on, this is the other half of the Dead Rising narrative still worth exploring. After Capcom’s excellent remaster of the first game, it feels a no-brainer – and naturally, Case Zero should be included.



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October 5, 2025 0 comments
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'The industry isn't dying, it's splitting into two different models': What experts are saying about the EA buyout
Gaming Gear

‘The industry isn’t dying, it’s splitting into two different models’: What experts are saying about the EA buyout

by admin October 3, 2025



The leveraged buyout of EA, which will see private equity firms and Saudi Arabia’s Public Investment Fund take control of the megapublisher for $55 billion (and saddle it with $20 billion in debt), has us all wondering what the new owners are going to do with it.

As games industry analyst Mat Piscatella said this week, no one really knows, but the speculation we’re hearing from analysts and corporate finance experts is that EA’s new owners aren’t likely to shake things up in the immediate future, and will probably do what you’d expect: focus on its existing live service moneymakers as it pays off that $20 billion in debt.

Philip Alberstat, managing director at DBD Investment Bank, doesn’t foresee a Toys ‘R’ Us-style descent into bankruptcy as a result of the new debt on EA’s balance sheet.


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“EA generates approximately $7.5 billion annually from franchises like Apex Legends, Battlefield, and FIFA [now EA Sports FC],” said Alberstat. “That flow of cash gives EA a real capacity to service the $20 billion in debt. The Toys ‘R’ Us comparison gets thrown around, but in reality that was a dying retailer. EA has sustainable revenue from live services across multiple platforms.”

Beyond its sports games, being freed from the scrutiny of public investors could “in theory give EA breathing space to push innovation in new IP and titles,” says Phylicia Koh, general partner at investment firm Play Ventures, but Newzoo director of market intelligence Emmanuel Rosier—a former EA strategist himself—also notes that “consolidation often brings more cautious portfolio management.”

“Publishers may double down on proven franchises rather than taking risks on experimental projects, which could narrow the creative pipeline over time,” wrote Rosier in a recent newsletter about the buyout.

EA’s biggest moneymakers are unsurprisingly its sports games, according to Newzoo. (Image credit: Newzoo)

Consolidation, and the resulting layoffs and studio closures, has been the theme of the 2020s games industry, with Microsoft, Tencent, Embracer and others snapping up studios left and right. Rosier says that “opportunities may grow for AA studios and indie developers to stand out” as a result of that trend. That’s the thinking of Alberstat, as well, who says that gaming is “moving into a new phase where the biggest players need serious capital to compete,” and are even more risk averse as a result.

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“We’ll see more consolidation at the top, but also more room for focused studios doing what large publishers can’t: taking chances on new ideas,” said Alberstat on gaming’s future. “The industry isn’t dying, it’s splitting into two different models. You have capital-intensive blockbusters on one side and creative independent development on the other. Both can thrive. The question is whether the consolidation leaves enough buyers in the market when those independent studios are ready to exit.”

On the topic of what large publishers will and won’t take a chance on, BioWare is in a precarious position. EA already tried to get the struggling RPG studio to make a live service hit with Anthem and it didn’t work, and it’s hard to imagine the politically progressive Mass Effect and Dragon Age creator thriving under the ownership of Jared Kushner and Saudi Arabia. Its staff is worried.

Judging by Saudi Arabia’s acquisition of mobile developer Scopely, EA may be allowed to operate independently “in the short-medium term,” Koh said, adding however that the publisher has a challenge ahead as it balances the wants of its three primary owners: “I imagine PIF will want some job creation for the Saudi market.”

For Rosier, “the future of Battlefield, The Sims, Apex Legends, Mass Effect, and Dragon Age is less clear” than the future of the sports games at the top of the pile. “These IPs could be streamlined, spun out, or restructured through partnerships, depending on how the new owners assess profitability and growth potential, as well as the post-closing portfolio decisions,” he said.

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October 3, 2025 0 comments
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BioWare's future under EA in question, studio veteran warns, if it makes "the kind of games that this new company isn't interested in making anymore"
Game Reviews

BioWare’s future under EA in question, studio veteran warns, if it makes “the kind of games that this new company isn’t interested in making anymore”

by admin October 2, 2025


BioWare veteran Mark Darrah has discussed the $55bn private acquisition of EA and what the future holds for the RPG studio, suggesting it could be sold to pay off debt.

The buyout, announced earlier this week, is by a group of investors comprising Saudi Arabia’s Public Investment Fund, and investment firms Silver Lake and Affinity Partners. Of the $55bn, $36bn is in equity with the remaining $20bn in JPMorgan debt, which EA will need to cover.

In his latest YouTube video, Darrah (best known as a producer across the Dragon Age games) suggested EA may be looking to sell off some of its biggest IPs and studios in order to service that debt.

Dragon Age The Veilguard Review: The BEST Bioware Has EVER Been! (Spoiler-Free)Watch on YouTube

Darrah explained EA is incentivised not to take risks, and selling off an IP only for it to become a huge success elsewhere would be a notable risk. Doing nothing “keeps them from getting into trouble”, but now that incentive could be completely flipped to drive immediate revenue.

“EA has a huge repository of dormant IPs that are just sitting there dormant,” said Darrah. “It seems unlikely that the new resulting structure is going to be eager to suddenly revive a bunch of those IPs.

“So one option might be to sell the whole lot of them for a hundred million dollars if you can get it, because a hundred million dollars can come off the debt. You might even see them toying with the idea of shedding some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios, or entire groups.”

He continued: “It makes a tonne of sense for this new group to want EA Sports whole and strong and to continue doing what it’s doing. EA Entertainment…may make a lot less sense. So you could imagine potentially all of EA Entertainment being sold off to another group with deep pockets.”

EA Goes Private For 55 Billion?!Watch on YouTube

He even suggested that, as this deal has likely been in the works for a while, it’s conceivable EA’s new structure was intentionally planned to make it easier to sell off parts of the business. As such, EA owns plenty of studios that haven’t shipped a game in a while, or have experienced problems, or make “the kind of games that this new company isn’t interested in making anymore”.

Darrah noted EA has “a lot of momentum” in not selling studios, but added “we’re in a new world now”. “It’s incredibly unlikely that EA stays exactly as it currently is in a private structure, especially carrying £20bn worth of debt,” he said.

So what does this all mean for BioWare specifically?

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” said Darrah.

“It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.” That would mean leaving the studio alone, or assuming it no longer fits in the organisation.

While Darrah is, of course, merely speculating, the deal certainly brings the future of all EA’s studios into question. Yet with the progressive nature of its RPGs, BioWare’s future under a Saudi-owned company is particularly uncertain.

In a statement to employees, EA CEO Andrew Wilson said the company’s “values and our commitment to players and fans around the world remain unchanged”.



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October 2, 2025 0 comments
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Moonlighter 2: The Endless Vault isn't closing up shop, but it has received a small delay out of a busy October
Game Updates

Moonlighter 2: The Endless Vault isn’t closing up shop, but it has received a small delay out of a busy October

by admin October 1, 2025



There just doesn’t seem to be a good time to release a game right now, does there? We all saw the way that Hollow Knight: Silksong scared away plenty of games, even games with completely different genres. And sometimes it’s just a case of a particular month being stacked – just this month alone there’s Ghost of Yotei, Battlefield 6, Pokemon Legends Z-A, Ninja Gaiden 4, Vampire: The Masquerade – Bloodlines 2, Dispatch, Arc Raiders, the list truly goes on. So, I really can’t blame developer Digital Sun, who’ve announced that Moonlighter 2: The Endless Vault has been delayed.


The developer shared word of said delay in a Steam news post earlier today, as the game was originally slated for release October 23rd, later this month. But, as they note, “the month has filled up with so many other great releases that we feel it has become too crowded for us. And as every wise shopkeeper knows, even the most precious gem can be overlooked in an overstuffed showcase.” So now, you can expect the game to launch on November 19th, a little more than a month later.


As a little bonus to make up for the delay, Digital Sun will also be running some closed playtests to let you try the game out, in particular to get a feel for some of the changes made based on community feedback. More details on that are coming soon, apparently.


Moonlighter 2 looks like it’s picking up where the original game left things off, gameplay wise at least, having now been transported to the realm of 3D. Based on an interview between the devs and TheGamer earlier this year, you can also expect it to fully lean into being a roguelike, which admittedly is a bit of an oversaturated genre right now. Fingers crossed the still fun concept of having to plunge into dungeons to stock your own shop is strong enough to find success this time around too!



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October 1, 2025 0 comments
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CoD: Black Ops 7's wallhack killstreak is receiving a frenzy of criticism, but isn't the point of killstreaks that they're unfair?
Product Reviews

CoD: Black Ops 7’s wallhack killstreak is receiving a frenzy of criticism, but isn’t the point of killstreaks that they’re unfair?

by admin October 1, 2025



What is Simp using?! 😱”You think this will be GA’d?” pic.twitter.com/VJUUwAZB8nSeptember 30, 2025

A clip from today’s Call of Duty: Black Ops 7 event has gone mildly viral, and is attracting the ire of onlookers who seem to feel that Call of Duty has, this time, gone too far with the wacky gadgets and guns.

The clip (embedded above) shows Call of Duty pro Simp using one of Blops 7’s new killstreak rewards, The Gravemaker, a sniper rifle whose wielder can see, and snipe, through solid walls. The go-to joke is that Activision has given up on combating cheaters and decided to just put wallhacking into the game.

I sort of get the indignation, because it doesn’t look fun to be on the receiving end of a bullet that was fired through two layers of concrete by someone you never could’ve seen, but I also sort of don’t get it, because aren’t all Call of Duty killstreaks like that?


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How is this less fair than someone calling in an attack helicopter or carpet bombing part of the map? In some of these games you can call in a tactical nuke. A nuclear bomb!

Granted, the specific post I’ve shared is directed at the pro scene—”GA” refers to a “gentlemen’s agreement” not to use certain guns or abilities that have been deemed harmful to competitive play—and maybe this is something the pros will balk at.

To me, though, it just looks like yet another thing better players will kill me with. It appears that you get nine bullets, and so with perfect aim can score nine kills, which is a lot, but other streak rewards can do the same job. Also, Blops 7 will include the usual ‘Cold-Blooded’ perk so that you can hide from thermal optics.

I do agree that killstreaks and scorestreaks are annoying in general. I liked them way back in the original Call of Duty 4: Modern Warfare because they were novel, and there were only a few of them to deal with, but these days I’d welcome streak-free playlists where I don’t have to be bullied by exceptional players who spend a quarter of the match shooting me from a helicopter.

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The response here is probably more about vibes than anything: A wallhack sniper rifle is yet another prompt for the Call of Duty-fatigued to declare that they’re throwing in with the Battlefield crowd this year, and EA has smartly been playing up the idea that Battlefield 6 offers a more “grounded” take on modern warfare.

I don’t think Battlefield has ever been something I’d call grounded, but Call of Duty got so loaded up with live service cruft and goofy-ass crossover skins that it wasn’t a hard reputational battle for EA to win—it just had to not give Beavis and Butt-Head starring roles in BF6. Activision has started to change its tune on premium skins, but for the near future, I don’t know that it has much hope of escaping the narrative that CoD jumped the shark.

As Morgan just pointed out, it doesn’t help that Blops 7 hasn’t blown us away so far. I remain a sucker for CoD’s particular style of shooting, so I’ll check it out, but I doubt I’ll be good enough to ever earn this fancy sniper rifle. If I do, I guarantee that some kid will bound around a corner and noscope me before I even get a chance to look down that thermal sight, so you don’t have to worry about OP killstreaks from me, at least.

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October 1, 2025 0 comments
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Dyson Isn't Doing So Great
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Dyson Isn’t Doing So Great

by admin September 30, 2025



Consumer electronics giant Dyson’s profits were nearly halved in 2024, despite selling more products this year than they have ever before.

The company’s pre-tax profit for 2024 fell to £561 million (roughly $754 million) from £1.1 billion ($1.48 billion) the year before.

It was also the first time the company reported a fall in sales in over two decades, according to The Telegraph, despite selling a record-breaking 20 million products this past year. Dyson’s new product launches in 2025 included an AI-powered robot combination vacuum and wet floor cleaner, and the company’s billionaire owner, Sir James Dyson, has said that they are preparing for more product launches in the home appliances category.

Known for hit products like the bagless vacuum and TikTok-famous hand dryers, Dyson’s 2024 was marked by a cost-cutting initiative despite being in the midst of a popularity boom the past two years.

Yearly revenue fell from £7.1 billion (a little over $9.5 billion) to £6.6 billion (roughly $8.8 billion) in what the company’s CEO Hanno Kirner has called “a difficult but necessary year of transformation.”

In July 2024, the company laid off around 1,000 employees in the UK, equaling one-third of its British workforce, and in October, the company laid off an undisclosed number of workers in Singapore.

Globally, Dyson has 10,000 employees, down from 13,000 in early 2022. Although a British company at heart, Dyson moved its headquarters to Singapore in 2019 and manufactures most of its goods in the region.

At the time of the UK layoffs, Dyson blamed “increasingly fierce and competitive global markets.” Dyson’s major competitors include the buzzy SharkNinja, German home appliance manufacturer Miele, and Samsung.

This time around, on Monday’s earnings call, Dyson executives blamed one-off factors for the massive revenue decline, like currency volatility in Asia and Turkey, where Dyson sells most of its products, a global reorganization of the business, and a factory fire that led to a shortage of supply in its beauty products.

But despite those one-off factors weighing on profit, executives did admit that the financial strain was still due in part to “slower economic growth in 2024 and reduced consumer confidence in some key markets.”

Although a worldwide recession is still not in the cards, the global economy is set for its weakest run in nearly two decades.

“Heightened trade tensions and policy uncertainty are expected to drive global growth down this year to its slowest pace since 2008 outside of outright global recessions,” the World Bank wrote in a press release in June. “If forecasts for the next two years materialize, average global growth in the first seven years of the 2020s will be the slowest of any decade since the 1960s.”

The U.S. is experiencing (and causing via Trump’s tariffs) its fair share of economic pressure as well. U.S. consumer confidence declined to a five-month low in September due to inflation and a weakening job market, according to data from the Conference Board that was unveiled on Tuesday.



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September 30, 2025 0 comments
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Sony's digital-only PS5 now comes with less storage in Europe and isn't any cheaper to buy
Game Updates

Sony’s digital-only PS5 now comes with less storage in Europe and isn’t any cheaper to buy

by admin September 30, 2025


Sony has released a revised digital PS5 model in Europe, with less storage and a new matte finish – but the price hasn’t been reduced.

Earlier this month, reliable insider Billbil-Kun reported the digital-only model of the PS5 would receive a downgrade from 1TB of storage to 825GB. This model went on sale in Europe this month – and crucially costs the same (€499) despite less storage.

Now, a new unboxing video on YouTube from Austin Evans confirms the storage downgrade, as well as the use of cheaper parts, based on a new console purchased from Germany.

The New PS5 Slim is WORSEWatch on YouTube

Both the black central casing of the console and the white outer sleeves now come in a matte finish rather than a glossy finish – no more fingerprints!

The newer console is also 100g lighter than the previous slim version – and 1.3kg lighter than the launch model.

As for the SSD, the actual amount of usable storage on the newer model is 667.2GB (compared with 848.0GB of usable space on the previous model). That’s a 27 percent reduction and not a huge amount of space, especially considering this is a digital-only model

Inside, the fan is lighter, plus the motherboard design has been refined and is thinner.

While Evans notes the internal engineering is excellent in maintaining the same power and performance, ultimately the reduced SSD makes this iteration of the console considerably worse.

For Sony, it’s presumably cheaper to make. But that saving has not been passed on to the consumer, considering all PS5 consoles cost more now than ever.

Earlier this year, Sony raised the price of the digital edition in the UK and mainland Europe from £390/€450 to £430/€500. And this was the second price increase, as it originally cost £359.99/€399.99 at launch, meaning the digital edition is €100 more than five years ago.

More recently, the price of all versions of the console went up in the US as the company continues to “navigate a challenging economic environment”. It’s unclear yet if the revised version of the console with storage reduction will be available in the US as in Europe.



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September 30, 2025 0 comments
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Borderlands 4 has a throwing knife-shaped problem, and a nerf isn't going to cut it
Gaming Gear

Borderlands 4 has a throwing knife-shaped problem, and a nerf isn’t going to cut it

by admin September 29, 2025



Rory Norris, Guides Writer

(Image credit: Future)

Last week I was: playing way too much Borderlands 4.

This week I’ve been: continuing to play way too much Borderlands 4 while getting to grips with the endgame.

By now, it’s beating a dead horse saying that Penetrator Augment ‘crit’ throwing knives are overpowered in Borderlands 4. Creative director Graeme Timmins has already agreed as much, noting the infamous knives “will get addressed”, alongside some unintentional interactions and broken builds, very soon.

For those living under a rock, the Penetrator Augment that can drop on throwing knives causes all damage dealt to the target to become guaranteed critical hits for a short duration. With almost any build, especially those specced into bonuses with critical hits or status effects like the bleed Vex build, this short window is more than long enough to burst down any boss in the blink of an eye. Plus, you can also get the Damage Amp Payload effect, which—in the same vein as Penetrator—causes the target to simply take increased damage for a duration. In fact, you can even get these two bonuses together if you’re lucky for guaranteed critical hits and a flat increase in damage from all sources.

Whether the effects are reduced in duration or potency, you can’t change the fact that these throwables offer unmatched, absolute power with no downsides.

That’s not to mention that throwing knives are already a strong option in the ordnance slot, dealing high damage, having multiple charges and a quick cooldown, and even ricocheting on critical hits with a Jakobs manufacturer perk.


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Unless you’re running with a dedicated ordnance build, like a Vengeance Amon build, there’s quite literally no reason not to use a throwing knife. Its mere existence completely invalidates entire skills. Why would I need Harlowe’s Glow Up perk to increase gun critical hit chance specifically against irradiated enemies when I could save multiple skill points and just throw a knife? Creator EpicNNG has a video covering all the skills that are invalidated, and it’s a lot:

Just How BROKEN Is The Crit Knife In Borderlands 4? (VERY) – YouTube

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The thing is, I don’t think there’s a satisfying nerf. Sure, you could reduce the duration of these buffs down to only a handful of seconds, but again, you can already kill bosses in a second or two with the right setup. It would still be a source of guaranteed critical hits, which inherently breaks a number of builds anyway.

If Gearbox plans to simply knock these items down a peg in the hopes of stopping them from being must-have picks, it won’t work either. Whether the effects are reduced in duration or potency, you can’t change the fact that these throwables offer unmatched, absolute power with no downsides, especially if you’re not fussed about the ordnance slot to begin with, which most builds otherwise aren’t.

As much as removing the Penetrator Augment and Damage Amp Payload effects on throwing knives and pretending it never happened would resolve the crit knife conundrum, it’s far from a perfect solution. This leads to yet another issue: like all previous Borderlands games, there would be little incentive to use grenades in standard builds, and they would become obsolete. Ironically, that’s why Borderlands 4 introduced the ordnance system and more interesting throwables like the knives.

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While they’ll likely still remain best-in-slot for your typical gun builds, I think the only real solution is to change the Penetrator effect to be either chance-based, active on a certain number of shots, or even just your next shot. No matter which one, critical hits would no longer be guaranteed. It would still provide an incredibly powerful on-demand buff all for just lobbing a knife, but you’d at least be more incentivised to invest a point or two in the skills these ordnance currently overshadow.

Either way, I don’t envy Gearbox. I can only imagine how much the developers must regret having ever introduced such an item, as once you’ve experienced such a power, it’s very hard to take it away.



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September 29, 2025 0 comments
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Swery's oddball roguelike Hotel Barcelona isn't exactly good, but its janky jaunt through horror movie history is endearing all the same
Game Reviews

Swery’s oddball roguelike Hotel Barcelona isn’t exactly good, but its janky jaunt through horror movie history is endearing all the same

by admin September 28, 2025


Ten seconds into Hotel Barcelona, you’re watching an aerial shot tracking a car through the mountains, The Shining-style; a couple of minutes later, a gas station attendant is giving you an ominous warning about the campsite up ahead where a young baseball player drowned. Even the bar you eventually visit has nicked its décor wholesale from the Overlook Hotel. If nothing else, Deadly Premonition developer Hidetaka “Swery” Suehiro’s latest oddball endeavour – an action-roguelike created in collaboration with No More Heroes’ Goichi “Suda51” Suda – is an endearing love letter to horror movies, even amid the jank.

Hotel Barcelona

  • Developer: White Owls
  • Publisher: Cult Games
  • Platform: Played on PC
  • Availability: Out now on Xbox, PC

You play as perpetually flustered US Marshal Justine Bernstein, whose deceased father made a pact with a serial killer named Dr. Carnival long ago. And while the specifics of the deal remain mysterious, the upshot is you’re now possessed – very much against your will – by the evil doctor’s surprisingly chatty soul. But silver linings and all that; it turns out being able to call on the formidable bloodlust of a notorious serial killer is quite handy when you’re battling through waves of undead B-movie rejects on your hunt for the witch that murdered your pa.

It’s a premise that’s compelling in its preposterousness, but Hotel Barcelona doesn’t exactly make a strong first impression as a game. It’s essentially a side-scrolling roguelike where you move from left-to-right bludgeoning monsters until you reach the big boss five areas later at each level’s end. Death means starting over, but you can at least use the spoils of your most recent attempt to expand and upgrade your repertoire of skills for another go. As with most games made by Swery’s White Owls studio, though, it feels pretty rough. Movement is slippery and weightless; its mushy, strangely spartan visuals – which have the air of something assembled using assets from a budget PS2 game when the art director was on holiday – are often completely unreadable, and the chain of responsibility has faltered so much, even the script’s typos have made it into the voice acting.

Hotel Barcelona trailer.Watch on YouTube

But as with White Owls’ previous games, there’s an earnest can-do spirit to Hotel Barcelona’s delirious nonsense – its larger-than-life characters, its wild conversational asides, and its pinwheeling sense of mad invention – that’s easy to like. This is a game where ability upgrades are doled out by a monster – sorry, a French monster – called Tim who lives in your hotel room closet. There’s a suspiciously friendly barman called Grady (what else?) who’ll happily supply useful upgrade materials in exchange for severed ears, and there’s a possibly haunted pinball machine in the corner that’s already hoovered up a significant amount of my time. And while the fundamentals of its roguelike action will be extremely familiar to anyone who’s played Dead Cells and its ilk, it’s got ideas of its own here as well.

I should begin by saying that Hotel Barcelona’s initially stilted combat does loosen up quite quickly as you start to unlock the likes of high kicks and ground pounds, but it remains awkward in a way that I suspect won’t improve. And while enemies in the early stages are rarely more than dim-witted cannon fodder, I’ve been enjoying the wrinkles Hotel Barcelona introduces with each new run. There’s the slowly burgeoning arsenal of knives, sticks, axes, buzz saws, handguns, shotguns, flamethrowers, and projectiles to augment your basic slaps, kicks, blocks, dodges, and – yes – serial killer possession powers. Plus there’s a randomisation gimmick that means the time of day, weather, and even you are different each time.

Image credit: Eurogamer/White Owls

One run might take you on a misty morning jaunt through terror, while the next time you visit the level, it’ll be during a midnight downpour and you’re suddenly three times taller than you were before. And if you want to mix things up even further, there are optional Bondage Rules (don’t ask), introducing handicaps – no melee, no dodging, 1HP mode, lethal water, and so on – for an extra element of risk and reward. It adds a bit of variety to the inherently repetitive roguelike formula, and there’s a further twist in each stage’s comically incongruous doors. Passing through a door takes you along a different path on the way to the boss, but also awards you a random temporary boost – perhaps more health or a stronger attack – you can reclaim from your body on the next run-through. Some doors initiate challenges to complete on-the-fly, while others take you to more discrete areas with minigame-like rules.


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Then there’s Hotel Barcelona’s main gimmick, which sees you playing alongside Phantoms – basically recordings of your previous attempts – with each new run. The idea is you can use your earlier actions to your advantage (provided you don’t stray from a previously followed path, that is) by, say, kiting enemies into your former selves as they whirl violently around. Admittedly, Phantoms have yet to prove particularly useful beyond boss fights, but it all adds up to something I keep being drawn back to, even with the unavoidable jank.

I’m not for a minute suggesting Hotel Barcelona is a genuinely good (or even slightly good) video game, but I do kind of dig it all the same. Yes, its sometimes-tone-deaf jokes fall flat, and yes, it’s a mess. But it’s such an affectionate, enthusiastic homage to horror movies – with its unsubtle easter eggs, and its parade of slasher villain rejects and familiar hunting grounds – that the genre nerd in me can’t help but be swept along. Will I tire of it quickly? Quite possibly. Should you rush out and buy it? Probably not. Am I glad I spent the morning walking the strange halls of Hotel Barcelona with a serial killer inside me? Yes, I most definitely am.



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September 28, 2025 0 comments
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Jimmy Kimmel Isn't Coming Back for Everyone. How to See If You Can Watch Tonight
Gaming Gear

Jimmy Kimmel Isn’t Coming Back for Everyone. How to See If You Can Watch Tonight

by admin September 23, 2025


Millions of Americans are set to miss Jimmy Kimmel’s return to late-night TV on Tuesday, as two major owners of local ABC stations said that they still plan not to air the show.

Nexstar announced today that it is joining Sinclair in continuing their previous plans to preempt Jimmy Kimmel Live! indefinitely. Together, the two companies own more than 23 percent of local TV stations that are affiliated with ABC’s national programming. Viewers relying on those stations will instead have to settle for local news.

Nexstar’s announcement comes a day after Disney, which owns ABC, said the late-night talk show would return on Tuesday. The show had been suspended last week following comments Kimmel made after the death of conservative activist Charlie Kirk.

Disney’s decision to temporarily pull the show, under pressure from Federal Communications Commission (FCC) Chairman Brendan Carr, set off a firestorm of its own and fueled a heated national debate over free speech.

Politicians, free-speech advocates, and Hollywood stars came to Kimmel’s defense in the days that followed. And a call to boycott Disney, including canceling Disney+ subscriptions, also went viral online, hitting Disney stock, prompting the House of Mouse on Monday to announce the show’s return.

However, that same day, Sinclair posted on X that it would be preempting the show while discussions with ABC continued.

Nexstar, for its part, said in a press release on Tuesday that it stood by its decision to pull the show, citing Kimmel’s “ill-timed and insensitive” comments.

Disney did not immediately respond to a request for comment from Gizmodo.

How to know if your local ABC station will air Jimmy Kimmy Live!

If your local ABC station is owned by Nexstar or Sinclair, you’ll miss out on Kimmel’s return.

Sinclair operates 38 ABC stations, including those in Washington, D.C., Seattle, and St. Louis. You can see Wikipedia’s full list here.

Nexstar runs 28 ABC stations, including in Salt Lake City and Nashville. The Wikipedia list of Nexstar stations is here.

A timeline of the Jimmy Kimmel Live! controversy

The controversy began after Kirk’s shooting on Wednesday, Sept. 10. In the days that followed, when little was known about the shooter, many conservative politicians and pundits suggested he was motivated by left-wing ideology.

On the night of Monday, Sept. 15, Kimmel pushed back on those claims.

“We hit some new lows over the weekend with the MAGA gang desperately trying to characterize this kid who murdered Charlie Kirk as anything other than one of them, and doing everything they can to score political points from it,” Kimmel said.

Two days later, on Sept. 17, FCC Commissioner Brendan Carr told conservative commentator Benny Johnson: “We can do this the easy way or the hard way. These companies can find ways to change conduct and take action, frankly, on Kimmel, or there’s going to be additional work for the FCC ahead.”

The FCC regulates broadcast television and has the power to suspend a station’s license.

Hours after Carr’s remarks, Nexstar—which is in the process of trying to acquire TEGNA, another owner of TV stations—and Sinclair announced they would preempt the show. ABC soon afterward took action and announced it was suspending the program.

At the time, Sinclair said the suspension was not enough and called for further action from both ABC and the FCC.



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September 23, 2025 0 comments
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