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Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs
Game Updates

Build island factory towns for fat cats in Whiskerwood, the latest sooty strategy sim from Hooded Horse and the Railgrade devs

by admin September 19, 2025


Whenever possible, I like to sucker-punch everybody’s weekend plans by blogging the release of a huge 4X strategy game, factory sim or other managerial timesink last thing on Friday. In this case, I’m ambushing you with the avid rodent carpentry of Whiskerwood, the new city builder from Railgrade developers Minakata Dynamics and Manor Lords publishers Hooded Horse. It’s got 40 different commodities, an elaborate weather simulation, and a demo out now on Steam. Haha, yes! You are welcome.

In Whiskerwood, you are a mouse mayor setting up island colonies on behalf of some bastard fat cats. Yes, this one’s a straight-shooting allegory, but going by the release date trailer, any transferable learnings about the plight of the mouse proletariat come a distinct second to the joy of plaiting conveyor belts.

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“Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity,” comments the Steam page. “Establish waste management and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish.

“The cats will demand their due,” it goes on, “and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.” Cue opening bars of the Circle of Life.

Other bulletpoints stress the role of verticality. Given that you’re building on fairly titchy islands, you’ll soon need to layer them up by either plunging underground or stretching your production facilities up mountainsides. It doesn’t seem quite as extreme as All Wall Fall, in which your teetering metropoli are subject to actual real-time physics, but those mice factories do look rather cramped and precarious.

Your mice colonists have distinct attributes that fit certain tasks, together with preferences and weaknesses. Some are cool with labouring underground, others are all fine and dandy with air pollution. Up to a point, anyway. In good news for the bleeding hearts who feel bad about forcing virtual animals to breath smog for 100 hours, the Steam page suggests that you can one day overthrow the cats.

“Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties,” it thunders. “Will you forever serve this oppressive paw? Or will you raise your whiskers in defiance?”

The game simulates a whole kaboodle of things. Different growing conditions per crop, for instance: you’ll want damp caves for mushrooms, good soil and sunlight for wheat, and high ground for potatoes. (I grow potatoes. I wasn’t aware they were best planted on hilltops.) If starting terrain conditions are suboptimal, you can lay hot water pipes to create greenhouse environments. All this and: naval combat! You’ll be able to send forth galleons of nautical nibblers to scout new islands and hopefully not get the shit kicked out of them by pirates.

One comparison is the beaver-powered Timberborn, one of our best building games, but I’m also slightly reminded of fellow Hooded Horse production Against The Storm, sans roguelike elements. Whiskerwood launches into early access on 6th November, and you can find that demo on Steam.



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September 19, 2025 0 comments
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Donkey Kong looks at the camera.
Product Reviews

Donkey Kong Bananza: DK Island & Emerald Rush review: neat, but should’ve been free

by admin September 15, 2025



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Had Donkey Kong Bananza: DK Island & Emerald Rush been released as a free update, I would be singing its praises.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: September 12, 2025

After all, if I had one complaint with Donkey Kong Bananza in the weeks since it launched, it’s that there’s no real reason to keep coming back for more after the credits roll, and this new downloadable content (DLC) expansion remedies that somewhat by bringing back the fan-favorite Donkey Kong Island and introducing a replayable side mode to dive into.

  • Donkey Kong Bananza (Nintendo Switch) (Switch) at Amazon for $84.99

It’s an enjoyable diversion for a couple of hours and gives you a delightful excuse to rediscover some of the best locations from the main game, but for $19.99 / £16.99, the content on offer is just too slim to fully recommend.

That’s the exact same price as the recently launched Drag X Drive and most Nintendo Switch 2 Edition upgrades, not to mention indie titans like Hollow Knight: Silksong if you venture outside the first-party catalog – all of which would be better value purchases.

Switching sides

(Image credit: Nintendo)

The entirety of DK Island & Emerald Rush takes place after the main game, with the new DK Island layer appearing the next time you visit the Eelevator. Situated on the surface, a short distance from Ingot Isle, the map is a novel interpretation of how the setting appeared in the original Donkey Kong Country. It’s a joy to explore for a little bit, with memorable landmarks like Donkey Kong’s little hit and the massive Kong head-shaped volcano sure to delight long-time fans.

There’s loads of gold to hoover up, particularly in the smattering of small challenge levels hidden in its various nooks and crannies, which makes it all feel like a fitting celebration now that you’ve finished the game.

Unfortunately, there’s very little to do beyond exploration. There are a few locations clearly designed for taking screenshots in the photo mode with the likes of Diddy Kong and Cranky Kong, but it’s hard to ignore the fact that there’s no real progression like a standard Bananza stage. There aren’t even any enemies to defeat, which leaves it all feeling rather empty.

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Most of your time on DK Island is clearly meant to be spent in the Emerald Rush mode, accessed by visiting Void Kong on a wrecked piledriver adjacent to the island. There’s a sliver of story content, with Donkey Kong and Pauline unwillingly drafted into joining Void Company in order to collect a new emerald substance, and then you’re thrust straight into it.

(Image credit: Nintendo)

In the mode, you run around a past level in which all of the existing gold has been turned into bright green emerald. Your task is to smash through it quickly and hoover up as much as possible within ten timed rounds, meeting a certain threshold in each in order to continue into the next.

Void Kong feeds you objectives as you go, which usually boil down to defeating some special green enemies that have spawned on the map or completing a quick task like dipping yourself in water or using a nearby barrel launcher.

Completing objectives or collecting one of the now green Fossils or Banandium gems lets you choose a perk, mainly centered around increasing your rate of Emerald collection.

There are a decent number of them, and they stack in interesting ways, leading to some satisfying rogue-like progression. On one run, for example, each enemy I defeated at full health would result in a deluge of Emerald thanks to multiple similar bonuses, and on another, I earned hundreds of times the usual reward for each completed objective.

Climbing the corporate ladder

(Image credit: Nintendo)

Finishing Emerald Rush runs awards Banandium Chips that can be spent placing statues of characters on DK Island.

There’s no real way to interact with these statues beyond bashing or throwing them, so this whole addition feels completely superfluous unless your idea of enjoyment is tossing around an inanimate idol of Squarks the Parrot.

Best bit

(Image credit: Nintendo)

The new clothing items here are really strong. My favorite new addition equips Donkey Kong with a swinging Void Co employee badge – complete with an adorable picture of him and Pauline.

Thankfully, there is a much meatier progression system tied to your current employee rating, which increases with each successful run. Working your way up the ranks gives you the chance to return to other past maps (there are a total of six), puts new perks into rotation, and unlocks some cool Void Co outfits to wear.

Beyond messing around with the option to increase the difficulty of each Emerald Rush run, which raises the required quota to progress and removes some starting abilities, there’s really not much else to this DLC, and you’re going to have had your fill after just a few hours. The perks add plenty of variety, but many of the objectives in Emerald Rush are quite samey and mean that it gets stale before you’ve even managed to max out your employee level.

What’s here certainly isn’t terrible by any means and does successfully extend the game’s overall runtime, particularly if you want to unlock everything, but it’s not unreasonable to expect something more substantial at this price.

(Image credit: Nintendo)

Should I play Donkey Kong Bananza: DK Island & Emerald Rush?

Play it if…

Don’t play it if…

Accessibility

As an expansion, Donkey Kong Bananza: DK Island & Emerald Rush has the same suite of accessibility features as the base game. This means you can access an assist mode, which makes the game easier overall, in addition to the various difficulty options for each Emerald Rush run.

Camera controls can also be inverted, and your main actions can be customized using some presets. Subtitles are enabled by default.

How I reviewed Donkey Kong Bananza

I spent over three hours in the DK Island & Emerald Rush expansion using a Nintendo Switch 2 in handheld mode using the standard Joy-Con 2 controllers and the system’s built-in speakers.

Having written our Donkey Kong Bananza review, I compared my experience to that of the base game and carefully considered the value for money offered by this DLC compared to other Nintendo releases and various Nintendo Switch 2 games.

First reviewed September 2025

Donkey Kong Bananza (Nintendo Switch): Price Comparison



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September 15, 2025 0 comments
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Hello Kitty Island Adventure Cogimyun introduction in Wheatflour Wonderland DLC
Gaming Gear

How to prepare for the Wheatflour Wonderland DLC in Hello Kitty Island Adventure

by admin September 15, 2025



Hello Kitty Island Adventure is receiving its first DLC, Wheatflour Wonderland, on September 18. This will introduce a brand new character, and an entirely new realm to the game containing all sorts of critters, crafting materials, and quests. With significant updates like this, it’s always best to set aside some time to make sure your island is ready and your pockets are stuffed with any items you might need while exploring a new land.

Preparing for the release of Wheatflour Wonderland will also prevent any unnecessary obstacles getting in the way of your budding friendship with Cogimyun, the game’s newest character. Since friendship progression is limited to how much you can craft per day, anyone looking to blast through the new set of friendship quests will want to give themselves a headstart. Here’s what I’d advise you to do.

How to prepare for the Hello Kitty Island Adventure DLC

We haven’t been warned of any preparation ahead of the DLC’s launch, so I imagine there’s nothing we need to do ahead of time. But, these are a few things I am going to do to give myself a headstart before befriending Cogimyun and exploring a brand new adventure.


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Make sure your friendships are high with each islander

Although we don’t know who’s going to play a role in the Wheatflour Wonderland DLC, from the trailer we see Kuromi, My Melody, Cinnamoroll, and Hello Kitty dotted around the new setting. Making sure you have high friendships with each character means you won’t hit any roadblocks in the form of friendship quests while making your way through the challenges set by Cogimyun. This will mean you can focus solely on befriending one character rather than having to go back to Friendship Island and work on older quests.

Making sure all major friendship quests with core islanders are complete, will probably give you the best chance at not being met with any unexpected challenges. Also, having the main story involving TOPHAT wrapped up is a safe bet.

Upgrade all your cooking stations

(Image credit: Sunblink Entertainment)

We know that Wheatflour Wonderland is going to introduce new recipes, so having every cooking station upgraded is a safe bet. This includes:

  • Hello Kitty’s oven
  • Hangyodon’s coffee machine
  • The pizza oven in Mount Hothead
  • PomPomPurin’s dessert machine.

Having these stations pre-upgraded also removes the need to work on your existing friendships, should Cogimyun or her beloved pet, Ebi Fry, request a specific meal.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Naturally, if you’re already planning to work on your friendships with each islander, unlocking these stations falls under the same umbrella. For example, you’ll unlock the dessert machine upgrade when your friend PomPomPurin hits level 13, Hello Kitty’s oven at level 15, and the pizza oven at level 9 friendship with Retsuko. It all goes hand in hand, which at least makes your life slightly easier.

Gather your daily gifts from My Melody

Each time you log into Hello Kitty Island Adventure, My Melody gives you a gift. This includes Friendship Blossoms, which you’ll want to collect to speed through friendship levels with Cogimyun. If you can’t commit to logging in all week, then aim to sign in on Tuesdays and Thursdays since these are the days My Melody dishes them out. Using a Friendship Blossom allows you to give three additional gifts that day to whichever character you can. There’s no limit to how many Friendship Blossoms you can give either, so you’ll speed through Cogimyun’s quests in no time.

My Melody gives a Friendship Bouquet on Saturday too. Instead of just applying to one character, a Friendship Bouquet resets the gift allowance on every character across the island. Just remember to give everyone a present before using this, otherwise it’s a wasted opportunity. This can be particularly useful if you’re trying to generally boost all your friendships.

Stock up on simple crafting materials

You never know what you’ll be asked to create in a DLC like this, so ensuring you’ve got plenty of basic crafting materials on hand will save you the stress of waiting for the next day to collect some more. Things like sparks, rubber, and sticks are worth grabbing and crafting in advance. Without knowing if there’s a crafting bench for us to use in Wheatflour Wonderland, this will also save us trekking back to Friendship Island and to the closest bench before retracing our steps back to the new area to complete a quest.



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September 15, 2025 0 comments
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I love Donkey Kong Bananza's new DK Island & Emerald Rush DLC - but should it have been in the base game?
Game Reviews

I love Donkey Kong Bananza’s new DK Island & Emerald Rush DLC – but should it have been in the base game?

by admin September 15, 2025


If you had to push me for criticisms of Donkey Kong Bananza, there aren’t that many I can level at it. It’s a smashing time – hur hur – and though it perhaps doesn’t have that jaw-dropping impetus of a Mario Odyssey, it is nevertheless something special. Here’s one, though: the post-game offering is over way too quickly. Nintendo has now addressed that with a new downloadable content, DK Island & Emerald Rush.

Donkey Kong Bananza: DK Island & Emerald Rush DLC

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out now on Nintendo Switch 2

While not technically an exclusively post-game affair – as a paid DLC you can travel to its titular isle and begin exploring at any progress point – expansion-wise it certainly feels like one. The stuff added offers a variety of delicate twists and variations on the game systems showcased across the main game, all crammed into a vaguely roguelikey framework. Add on a healthy shot of nostalgia with the return to a location eighties and nineties kids will remember fondly, complete with a new arrangement of Grant Kirkhope’s lovely hub world music, and you’ve got a winner.

And yet… I feel rather strange about it. It’s one of those releases that doesn’t suffer from any nasty complexity on its own merits, but rather due to context. I like the expansion. But the price, the proximity of this DLC to the main release, and the fact that I’d already been mentally comparing Bananza’s post-game activities to that in Odyssey in an unfavorable way adds up. I find myself thinking a classic, good old faithful: this should have been in the base game, right?

Our full Donkey Kong Bananza review, in video form.Watch on YouTube

I mean, for now, I digress. What’s the DLC about? Well, basically, it lets you visit a loving recreation of DK Island (though it is more of an atoll, ackshually), which has been the canonical home of the Kong clan since 1994’s Donkey Kong Country. It’s appeared in various forms over the years, though this version most closely resembles that featured in Donkey Kong 64 – but with lovely nostalgia-baiting references throughout, be that K. Rool’s pirate ship wrecked off the island’s shores, or a smaller island shaped just like some Jungle Beat bongos. This is an area for the fans. It’s a charming little area, and my nostalgia meant it was actually the first Bananza locale I actually felt a bit bad smashing to bits.

DK Isle can be visited just for a hang, and the vibes are indeed lovely. But once the main game is clear you’ll find one of the villains washed up on its shores, which through various fluffy-plotty machinations gives way to the introduction of Emerald Rush, the other half of this DLC’s title and the other half of the content.

In Emerald Rush, vast amounts of emerald material appear across the map. This is easily smashable, and your job is to shatter loads of it to collect it in a time limit scenario. There’s a catch: all of DK’s abilities are removed, and the only way to regain them is to destroy special emerald banandium gems throughout the world. What ability each banandium gem gives you is random, however, and no two runs will be the same. Fossils also must be collected, each offering up upgrades to how the mode will play out – offering bumps in the amount of emerald certain actions will give and so on.

Image credit: Eurogamer / Nintendo

It’s in this that the roguelike element comes in. You’ll have to carefully think about your approach and use of abilities based on what the RNG gods bequeath you. DK and Pauline’s clothes become vastly more important, as they’re one of the only things you control going into a run. The difficulty ramps up, making it a real race to collect enough emerald to progress to the next round. Initially this all happens on DK Island, but as you progress you’ll gradually unlock versions of this mode across many of Bananza’s different ‘layer’ levels.

I have to level with you right here, right now: whatever I might make of the pricing, this mode absolutely slaps. I love it. I’ve got a thirteen hour flight coming up and by the end of my second or third Emerald Rush run, I knew exactly what I’d be doing for most of it (sleeping, yeah – but after that, this). The time limit the frantic high-score chasing nature of the mode means that you enter a trance-like state while playing it – and it works best as post-game content because it asks that you consider all the skills, mechanics, and tricks you’ve learned, carefully deploying them to the best possible effect.

This even turns to address one of my complaints from the base game. There, I noted that several of the Bananza form moves and upgrades were pretty useless. Here, the random nature of runs means you might be forced into reconsidering moves you’d previously written off. I’ve ended up building entire runs around moves that I felt pretty useless. In this sense, the mode feels like an absolutely natural ‘conclusion’ to the exploits of Bananza. It’s brilliant.

Image credit: Eurogamer / Nintendo

There’s frivolous but nice-to-have additions, too: new statue collectibles to decorate DK Isle, new clothing, music discs that let you take the DLC’s excellent new music elsewhere. It ticks the boxes. But I find myself looping back, with a grimace, to that price.

Back at launch, there was plenty of chatter about Nintendo’s decision to launch Mario Kart World at £75. Bananza came in around a tenner cheaper, which in light of the quality of the game and the expense of Mario Kart seemed to stand in its favor. But with a £17 expansion that really does feel like it should’ve been part of the main game’s post-game offering, this is now more expensive than Mario Kart – which stings a little, even if I think it’s the better game. The thought is sharpened further by the fact that this DLC has a better and more rich post-game experience than the main game. After the brilliantly-presented DLC credits roll, a bevy of new challenges drop.

Basically, what I’m saying is – mechanically, presentationally, in vibe, in tone – it all feels like the mic drop that should’ve been in the main game. The super-hard ramping difficulty; the nostalgia bomb that note-for-note matches Odyssey’s Mushroom Kingdom unlock, even the way it recontextualises past areas.

That a DLC developed during the main game is so strong is a testament to Nintendo’s understanding of what it had built with Bananza. Usually additions this wise, in their consideration of how to redeploy the core game’s mechanics, come some time after launch, taking into account player response and the like. With this article going live just two months after my pre-release review of the base game, clearly that wasn’t the case with DK Island & Emerald Rush – but that knowledge also works against my impression. As good as it is… this feels like the missing piece of the core game. And it’s 16 quid extra.



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September 15, 2025 0 comments
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Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today
Game Updates

Donkey Kong Bananza Is Getting A Roguelike Mode With DK Island & Emerald Rush DLC Today

by admin September 13, 2025


Announced during today’s Nitnendo Direct, Donkey Kong Bananza is getting DLC today with DK Island & Emerald Rush. DK Island is a new level modeled after Donkey Kong’s home from Donkey Kong Country, complete with his giant head. Donkey Kong’s family will also be hanging out on the island.

 

If you’ve beaten the game, Void Kong will also offer to hire you, which leads to the Emerald Rush mode. Though not explicitly called a roguelike mode by Nintendo, it allows DK and Pauline to partake in runs where they have to collect emeralds in a certain amount of time. Collecting fossils and Banandium gems let’s DK choose upgrades that he can use on that run. Along with being able to play the mode on DK Island, the other levels will also have Emerald Rush runs. Performing well in Emerald Rush awards new fashion options and statues that you can place around DK’s home.

Along with the DLC being available today, a demo for Donkey Kong Bananza will also be available. You can read Game Informer’s Donkey Kong Bananza review by following the link.



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September 13, 2025 0 comments
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inZOI: Island Getaway's DLC is here, and here's a trailer to hold you over until you can get home and play it
Game Reviews

inZOI: Island Getaway’s DLC is here, and here’s a trailer to hold you over until you can get home and play it

by admin August 20, 2025


Very much right on schedule, Krafton has released Island Getaway, the long-teased DLC pack for life sim game inZOI. The first time we got solid details of the add-on was back in July, when the developer confirmed it would be revealed at gamescom.

Later, an official release date was announced, and it turned out that you won’t actually have to be attending gamescom in person to play the DLC, because its release date is August 20. Well, that day has now arrived.


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Island Getaway launched earlier today, free to all owners of inZOI. The DLC is part of a larger patch, version 0.3.0, which brings several quality of life tweaks and other updates across the board. This also means that inZOI is now available on Mac OS.

Island Getaway adds an entirely new map to the game. It’s called Cahaya, and it’s split into two islands. The whole thing is inspired by Southeast Asian locales, and that’s what the new activities and outfits are themed after.

Lifestyle activities (farming, fishing, mining) are among the core features of this update. There’s also the arrival of vehicles to look forward to, which let you travel around faster and more easily. There’s plenty in the patch notes that inZOI players will appreciate.



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If you’re thinking of joining them, there’s a nicely-timed 20% off sale, live now on Steam. The discount is good until September 2, so there’s plenty of time to decide. If you know your PC won’t be able to handle the game, you’re probably better off waiting until inZOI comes to PS5 next year.

While you’re here, you’re going to appreciate our guides for how to change your gender and sexuality, as well as how to go to university. We’ve also updated our jobs guide with the new careers that became available with the DLC.



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August 20, 2025 0 comments
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Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert
Game Updates

Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert

by admin August 20, 2025


Ron Gilbert is primarily known for creating and writing the Monkey Island series, but his collection of credits is impressive and long. His latest game is Death by Scrolling, a pixelated action game that forces player to try and outrun death and other pressing dangers.

 

In the game you choose between five characters who are stuck in purgatory where you must fight and collect resources on a game field that is constantly chasing you. To succeed, you must not die and collect enough money to pay the ferryman to transport you to safety. It’s safe to assume, with Gilbert’s involvement, that it will also be funny.

Gilbert actually wrote about the game on his personal blog back in February, but Gamescom represents our first thorough look at it.



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August 20, 2025 0 comments
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