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Opening Night Live buried the lede with WoW's Midnight expansion - the MMO has a load of new additions coming that are genuinely interesting
Game Updates

Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting

by admin August 20, 2025


Gamescom Opening Night Live was packed full of new game reveals as is tradition, one of the fancier looking ones surely being the new cinematic for World of Warcraft’s Midnight expansion. Blizzard cinematics are always fantastic, the team responsible for them having seemingly made a pact with eldritch forces to maintain a level of quality one would think insurmountable.

But aside from the glitz and glamour of this cinematic, and the community-wide sigh of relief from the World of Warcraft community that Lor’themar didn’t get murdered live in front of Geoff Keighley, loads of other dope World of Warcraft related information was dropped that you may have missed. Here’s the good stuff.

Watch the cinematic for World of Warcraft: Midnight here!Watch on YouTube

World of Warcraft has housing and it looks pretty cool

My house! | Image credit: Activison Blizzard

A few months back Blizzard announced its intention to eat Final Fantasy 14’s lunch and add player housing into the game, without virtual landlords and camps of destitute players camped outside of plots they’ve heard may be going up for sale soon.

There’s a housing virtual tour website you can use right now to get an idea of what these homes will look like, and a gameplay demonstration at Gamescom gave us a look at what customising a house would actually be like via the lens of various content creators. Seeing internet celebrities place down a dozen carpets has never been so exciting.

Housing will either be a new venture for collectors and social players that’ll add another layer of immersion and lovely personalisation, or it’ll be a barren building speed levelers will run into briefly once when the expansion comes out before racing to max level and wiping in Mythic zero dungeons. Either way, cool. Those who pre-order the expansion can gain access to play housing early, obviously.

New Demon Hunter specialisation and a new allied race

Perhaps the most Avenged Sevenfold spec of all time. | Image credit: Activison Blizzard

A new Demon Hunter specialisation – called the Devourer – has been revealed. This void-focused spin on the edgiest class in WoW allows players to gorge themselves on the power of darkness, using the void to deal loads of damage. Using spells like “Collapsing Star” and “Hungering Slash”, you can pretend you’re not 35 years old and balding.

The Haranir will also be playable as an allied race in Midnight. These subterranean elvish / trollish people were introduced in The War Within and are a pretty rad spiritual subrace of intriguing weirdos. You’ll be able to play them as a Druid, Mage, Monk, Shaman, Priest, Warlock, Rogue, Warrior, and Hunter. Those who level ’em up get a hairy bat mount.

We’re going back to Blood Elf territory

I mean check this out… Brilliant. | Image credit: Activison Blizzard

One of the best zones Blizzard ever made purely from a perspective of vibrancy and high-fantasy vibes was Quel’Thalas. It’s a gorgeous forest filled with beautiful people with one big scar running down the middle. Well it turns out we’re going back, and not only will that big horrible scar be fixed up, but Silvermoon City will also be totally repaired. As a Blood Elf player, it’s a big victory all on its own.

You’re there to make sure the Sunwell doesn’t fall to the forces of evil, a tough endeavor considering the Sunwell has fallen twice already throughout its history. Still, it’s an excuse to head back to Zul’Aman and murder a third generation of Troll, as well as explore two new zones called Harandar and the Voidstorm. Nice.

A Prey system that might just fix the open world difficulty

Now every quest could be a lot more than you bargained for. | Image credit: Activison Blizzard

For years players have been doing quests and roaming around the open world in World of Warcraft with War Mode on, which would open you up to world PvP. This was meant to make questing a little more challenging, but frankly has mainly been used for an XP boost and for some niche collections.

The new Prey system is similar, though doesn’t require any PvP. Instead, by marking yourself as prey, you can go out and hunt (or be hunted) by tough bosses. There are three difficulties too, so it should all be genuinely tricky for those looking for some extra excitement.

Mounts and house customisation pieces can be gained by signing up, so all in all it’ll likely offer a decent diversion for those looking to extend their time in the Midnight zones, rather than through themselves at raids with terrible friends.

So there’s actually a lot to be excited for with World of Warcraft: Midnight. I, someone who swore off the game a year or so ago, has once again reinstalled the MMO and have found myself roaming around the world. Such is the cycle of WoW. I may even pre-order the expansion, for a mount I will ride around only once and transmog I shall never use.



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August 20, 2025 0 comments
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OXS Thunder Pro+
Product Reviews

OXS Thunder Pro+ Review: An interesting answer to surround sound

by admin June 15, 2025



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There aren’t a ton of gaming soundbars on the market, but we’ve seen more and more pop up recently — and it’s not surprising, as soundbars make a lot of sense as an alternative to typical desktop PC speakers. They fit nicely under your monitor and can deliver excellent sound, especially for gaming, and you may not even have to give up flashy RGB lighting or surround sound (sort of) if you pick up something like OXS’ Thunder Pro+.

The Thunder Pro+ is a large 7.1 gaming soundbar with built-in RGB lighting, support for Dolby Atmos, and, according to the company, the “world’s first satellite neck speaker.” It comes with a separate neck pillow with two built-in speakers for a more immersive surround sound experience. It’s a nice…thought, I suppose, but I’m not sure a neck pillow with built-in speakers can really do justice to a true surround sound system. And it’s not cheap, either — the setup costs a whopping $700.

Okay, the neck speaker is actually optional — you can get the Thunder Pro+ alone, for $599.99, or bundled with the neck speaker for $699.99. We tested the $699.99 set, but you don’t need to buy it together (you can also purchase the neck speaker separately, if you decide you want it later, but it will cost you $149.99 alone).


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Design of the OXS Thunder Pro+

The Thunder Pro+ has an interesting, somewhat futuristic sci-fi design — it’s definitely more eye-catching than the typical boxy, black home theater soundbar. The Thunder Pro+ has a gunmetal gray plastic chassis, rounded edges, and a gunmetal gray metal grille that hides the forward-firing drivers and an LCD display that tells you which input you’re currently connected to (as well as other settings-related info). There’s RGB lighting in the two round woofers on the top, in the side-facing, angled drivers, and in the two forward-facing drivers on either side of the soundbar.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

The soundbar measures 23.9 inches (608mm) wide by 4.8 inches (122mm) deep, and is 3 inches (78mm) high with the lower set of rubber feet. If you need more space underneath, you can swap out the feet for a set that adds about a quarter of an inch, giving you about one inch under the bar and making the total height around 3.25 inches (82.55mm). The soundbar alone weighs almost six pounds (5.94lbs / 2,694.3g).

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

The soundbar comes with a desktop “toggle” controller — similar to the desktop controllers we’ve seen with systems like the SteelSeries Arena 9 and Razer’s Nommo V2 — that lets you easily control the volume (wheel), mute (wheel press), and switch between EQ presets (button) and device inputs (button).

The toggle control is wired and weighted, with anti-slip rubber on the bottom to keep it from slipping around on your desk. While I didn’t find it particularly necessary, as I don’t switch between a lot of devices and have volume controls on my mouse and keyboard, it does make sense for a PC gaming-oriented soundbar to have some sort of desktop control option. The toggle control also has RGB lighting, because why not. The soundbar also comes with a wireless remote, in the event you’d like to set it up as part of the more traditional home theater system.

(Image credit: Tom’s Hardware)

The Thunder Pro+ has several inputs and ports on the back — DC-in, AUX, separate headset and mic inputs, a connector for the desktop controller, a USB-A port for the neck speaker’s dongle, USB-C, and HDMI and HDMI eARC. It also features Bluetooth, so it’s pretty solid when it comes to input options — though it would be nice to see a headset port, perhaps on the toggle controller for easy access like we saw on the SteelSeries Arena 9 controller.

(Image credit: Tom’s Hardware)

The Thunder Pro+ comes with several accessories in the box, but not quite as many as you might expect given the number of inputs. It comes with a two-part power adapter/cable, a USB-C to USB-A cable, and an HDMI cable — you’ll need to bring your own AUX cable. It also comes with a desktop toggle controller and a wireless remote (plus batteries), as well as two sets of rubber feet for changing the height of the soundbar.

(Image credit: Tom’s Hardware)

The satellite neck speaker comes in a separate box, with a USB-C charging cable and a USB-A dongle that plugs into the back of the soundbar. While I understand that the neck speaker is a separate accessory, it’s still a little annoying to have to plug in a separate dongle.

OXS Thunder Pro+ Specifications

Swipe to scroll horizontally

Speaker Type

Soundbar (7.1.2)

Driver Type

2x 0.75″ tweeter, 2x 2.5″ full-range, 4x 1.5″ full-range, 2x 1.75-inch full-range (satellite neck speaker)

Frequency Response

75 – 20,000 Hz

Inputs

DC in, AUX in, 3.5mm headset, 3.5mm mic, USB-A, USB-C

Cables

HDMI, USB-A to USB-C

Size

23.9 x 4.8 x 3 inches / 608 x 122 x 78 mm

Weight

5.94lbs / 2,694.3g

Lighting

Yes

Software

OXS App

Features

Satellite neck speaker, desktop toggle control, remote

MSRP / Price at Time of Review

$699.99

Today’s best OXS Thunder Pro+ deals

Performance of the OXS Thunder Pro+

The Thunder Pro+ is a 7.1.2 setup (the extra “2” is the neck speaker) with two 0.75-inch tweeters, two 2.5-inch full-range drivers, and four 1.5-inch full range drivers, as well as two 20W woofers and four passive radiators for bass. It has two upward-firing speakers, four forward-firing speakers, and two on each side, angled toward the front, for a “wider, richer soundstage.”

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Audio on the Thunder Pro+ is very good — but I’m not sure it’s $700 (or $600, without the neck speaker) good. The soundbar has well-balanced mids and highs, but it lacked a powerful bass response. While this isn’t too surprising on a soundbar, it also doesn’t have a subwoofer input for plugging in a separate subwoofer, so there’s no real option to pump up the bass.

Mid-heavy songs like Enya’s Orinoco Flow sounded good, with excellent separation of details and layers — the soundstage was fairly wide on this soundbar, which made for a more immersive listening experience overall. But bass-heavy songs were underwhelming, and even songs like Lorde’s Royals, which doesn’t need powerful bass but rather detailed lows, sort of highlighted the Thunder Pro+’s less-than-impressive bass response.

Games did sound very good on the Thunder Pro+ — the wider soundstage and crisp, detailed audio sounded great in RPGs like God of War: Ragnarok and Uncharted 4. Voices also sounded good — crisp and clear and easily audible even at lower volumes, so you could also use this in a home theater setup. Directional audio was also excellent, and high-pitched audio cues like gunshots and footsteps were easy to hear and almost eerily accurate. The soundbar supports Dolby Atmos, though you will need to connect via HDMI eARC for this.

The world’s first satellite neck speaker

Perhaps the most unique feature of the Thunder Pro+ is its optional satellite neck speaker, which is a plush, memory foam-padded neck pillow that attaches to your headrest and has two 1.75-inch full-range drivers on either side.

(Image credit: Tom’s Hardware)

As far as neck pillows go, this is a pretty high-quality neck pillow. Not one I’d pay $100 for, but definitely more premium than what you’ll find included with a gaming chair like the Secretlab Titan Evo 2022 (and we liked that neck pillow). It has a removable fabric cover, with some sort of smooth, cool-touch gray fabric on the part your head touches.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

On the back, there’s an adjustable elastic strap with a snap that’s large enough to go around the wider parts of standard bucket-style gaming chairs, so you can place it where you please. It has a nice, contoured shape and is fairly weighty — it weighs around 1.9 pounds (865g), and it feels very expensive. The neck pillow measures 11.6 inches (294mm) wide by 6.7 inches (171mm) tall, and is 4.4 inches (112mm) thick.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

On either side of the pillow are two round speakers; on the right side you’ll also find a USB-C charging port, a power button, and a link button for connecting the pillow to the soundbar.

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(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Performance-wise, the neck speaker is… just okay. On the plus side, there’s very little latency between the soundbar and the neck speaker thanks to that USB dongle connection. But audio definitely sounds much more compressed and a little muffled on the neck speaker — in general and especially compared to the soundbar. OXS claims the neck speaker has a 12-hour battery life, but I found this to be significantly less — likely because I was playing sound at a higher volume. Even so, 12 hours isn’t great for something like this, when the best wireless headsets offer anywhere from 40 to over 300 hours.

The soundbar works with OXS’ app, which lets you customize the lighting (somewhat — there are only a handful of options, including audio sync, color mode, and scene mode, which lets you sync the lighting with a visual part of your screen — but you can’t customize it in detail like you can with something like Razer’s Chroma). You can also change the EQ to one of the four presets — but you can’t edit these presets or add custom presets — and adjust the gain of individual speakers.

Bottom Line

The Thunder Pro+ is an interesting concept — the soundbar itself sounds great, even with a less-than-impressive bass response, and if it had the option to plug in a separate subwoofer it would be one of the best gaming soundbars we’ve tested, audio-wise. It features an impressively wide soundstage and crisp, detailed audio with Dolby Atmos support, and it sounds especially good in games.

The neck speaker is… not amazing. While it does offer additional immersion for games and movies, audio quality and battery life are lacking. (That said, it is a very good neck pillow, speaker notwithstanding.)

OXS Thunder Pro+: Price Comparison



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June 15, 2025 0 comments
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The Phantom X Is Interesting, But Concerning
Game Reviews

The Phantom X Is Interesting, But Concerning

by admin June 6, 2025


I want to be excited for Persona 5: The Phantom X. I played about two hours of the game, and it’s got a lot of the staples of the RPG social sim fans know and love. It even adds a few new bells and whistles to the series’ turn-based combat, lending new dimensions to a typically straightforward system. However, mapping everything this series has to offer onto live-service structures and gacha rolls doesn’t inspire a lot of confidence in what may be one of the last Persona 5 spin-offs before we finally reach Persona 6.

6 Things To Know Before Starting Persona 5 Tactica

It’s a shame I’m so hesitant, because the premise of The Phantom X is really compelling to me. This game takes place in a separate timeline in which a different group of high schoolers took up the Phantom Thieves mantle. Instead of playing as Joker, you play as Wonder, a completely different guy who goes to another school and has different friends, but still has Joker’s ability to summon multiple entities called Persona to fight off Shadows in a paranormal world called the Metaverse. Like most Persona heroes, his life is split between fighting monsters in one world and living a normal teenage existence in the other, but the difference this time around is that The Phantom X breaks the traditional RPG grind for a much more elaborate gacha one.

You build out your party by unlocking characters with gacha rolls. The game’s calendar system is regimented by an energy mechanic, so you can’t just have a breezy marathon running through several in-game days at a time like you could in other Persona games. Stats and abilities are now gated by RNG rather than acquired by simply getting more powerful. You know, the normal free-to-play dressings that keep you booting the game up every day or so.

I can’t speak to the probabilities for different pulls based on my two hours with the game, but folks who’ve been playing it in the East have said that it’s pretty generous compared to other gacha games and lets you unlock characters and summonable Personas with relative ease. But even if The Phantom X is less predatory than your average slot machine, I think I’m just kinda bummed that an interesting premise is being overcomplicated by all these chance-based systems. I’ve played every Persona game and can navigate all their complexities pretty easily, but opening a menu in The Phantom X and seeing how all the systems, from the social elements that have long been the draw to the simple act of customizing your party, have been made more complicated so the game can get its hooks into your daily routine and wallet takes the wind out of my sails.

I love Persona 5. Yeah, we have probably reached the subseries’ oversaturation point, but I still am waiting for whatever the final spin-off will be that will gloriously send the Phantom Thieves off into the sunset. Every game Atlus put out after the 2016 original has felt like a low-stakes “monster of the week” romp that mostly existed to give the old crew a reason to hang out for a bit. The Phantom X, meanwhile, is the first time one of the Persona 5 spin-offs has done something of substance. By sidelining the characters Atlus hasn’t done anything meaningful with since the enhanced edition, Persona 5 Royal, launched in 2019, The Phantom X has the potential to explore something truly different in this world for the first time in years. I haven’t had much time with Wonder’s version of the Phantom Thieves, but I’m interested to get to know new Persona users, even if they’re borrowing a previous crew’s aesthetic. But it’s hard to look forward to those possibilities when they’re all gated behind mechanics designed to tempt me to drop some cash.

I want to give The Phantom X its fair shake when it comes to mobile and PC on June 26, but I can’t lie, I’m skeptical. I hope I’m proven wrong.

 



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June 6, 2025 0 comments
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