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Want a French-made RPG that takes inspiration from Japanese RPGs and was actually made by a team of 30? Edge of Memories should scratch that itch
Game Updates

Want a French-made RPG that takes inspiration from Japanese RPGs and was actually made by a team of 30? Edge of Memories should scratch that itch

by admin September 2, 2025


We’re all still recovering from Clair Obscur: Expedition 33 fever, right? Whilst the dev has revealed there’s more set in the world of Maelle and pals to come, I can only imagine I speak for a fair few of us when I say: I want more French-made role-playing game goodness. To that end, I booked in some time at Gamescom 2025 to play something that may not be on your radar – a follow-up to 2021’s underrated Edge of Eternity curio, Edge of Eternity.

Now, if you just want more of the same turn-based catnip present in Sandfall Interactive’s emotional tour de force, I’m sorry to disappoint you: Edge of Eternity is more action-RPG than anything else. In a 30-minute demo at Gamescom, it felt more like a mix-up between Devil May Cry and Xenoblade Chronicles than the Final Fantasy X-aligned turn-based system we saw in Expedition 33. But that’s no bad thing: the modern take on old Japanese role-playing game tropes, all realised through a jaunty French lens, is more than worthy of at least a sliver of your attention.


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Let’s start with the pedigree: though the core team making this peculiar sequel is mostly French, there is some serious, well-established talent propping up the plucky young studio. Whether you’re looking at Chrono Trigger composer Yasunori Mitsuda (with NieR lyricist Emi Evans), Xenoblade Chronicles character designer Raita Kazama, orFinal Fantasy XV combat designer Mitsuru Yokoyama, there is storied talent everywhere you look in the game, and the collective work of these veteran devs actually melds really comfortably into a gorgeous, watercolour double-A title that is as refreshing as it is off-beat.

The game is set in the same world as the previous game, named Heyron, where a malignant presence called ‘the Corrosion’ has either killed or transformed the denizens of the planet into “misshapen abominations.” In just 30 minutes, I was privy to some cutscenes that reminded me of the darker moments in, say, Full Metal Alchemist Brotherhood – all family trauma, death, and hopelessness – that set a contrasting tone to the bright, airy world of Heyron.

From what I can gather, the world is standard RPG fare (this isn’t a bad thing: sometimes, you can feel very at home in a trope, especially in this genre). You play as Eline, aided by Ysoris and Kanta in your party, as you set out on a quest to cure the Corrosion-afflicted continent of Avaris from its unnatural plague. You control Eline for the most part, but quick commands can be thrown out to your erstwhile companions so that they can modify your attacks and generate combos with you (I can see the influence of Final Fantasy XV, here, for sure).

Their bark is worse than their bite. | Image credit: Midgar Studio

There are elements (fire, ice, and thunder) and related abilities, of course, that allow Ysoris and Kanta to stack effects up on enemies, letting Eline swoop in with berserker rage and pile on the DPS. That Devil May Cry reference comes back with a vengeance here, because as Eline dishes out the hurt, she can charge up what we’d know as a ‘Devil Trigger’ and start to tap into the power of ‘the Corrosion’ in order to dispatch foes with prejudice.

The demo ended with a boss fight against some sort of malignant mass that was heaving with body horror limbs, claws, and all manner of grizzly bolt-ons. Timing commands to the support characters whilst hopping, attacking, and dodging – it felt great. There are times when you can tell the game is developed by a small team of about 30 (the world is quite sparse, and the zones you’re corralled through are simple in their layout), but when the combat is firing on all cylinders… well, I can see myself slurping this one up greedily.

If I’m being completely honest, the game has a PS3/360-era feel to it. But I’m not saying that as a pejorative: some of my best non-mainstream RPG experiences came from bizarre RPG efforts in the seventh generation of consoles. Titles like The Last Remnant, Eternal Sonata and Infinite Undiscovery became totems of the mid-2000s era for me, with the likes of Lost Odyssey and Tales of Vesperia representing the ‘high tide’ of the era.

Here’s a proper look at the game’s comabt.Watch on YouTube

I came away from my time with Edge of Memories thinking about those misspent months of my life (laughing with pals at Gamescom about the appalling ‘dinner dance’ in Infinite Undiscovery, especially). I think your mileage with Edge of Memories will vary drastically depending on how sugary your soft spot for that aggressively mid-era of role-playing games is, but I honestly found this game juicing on the nostalgia glands for a period of gaming history I didn’t realise I missed so much.

The game, coming to PS5 and Xbox Series and PC, is currently listed for a 2026 release, and carrying a £31.99 price tag. I think that’s the sweet spot; you’re not going to get a full, premium experience out of this, but at the right price point, it’s definitely going to be more than just a forgettable romp. I’ll be checking out the full release next year.



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September 2, 2025 0 comments
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FragPunk genius
Esports

WTF is Waifu Tactical Force? A genuinely good shooter with Valorant and Titanfall inspiration

by admin August 24, 2025



At first glance, Waifu Tactical Force might seem like a joke, thanks to its name and aesthetic, but after playing it at Gamescom, I was pleasantly surprised to find there is a really polished and engaging shooter to enjoy.

Putting the Waifu thing to one side – the weapons feel great, the animations are crisp, and the map I tried had a bright, stylish look that gave off Valorant vibes.

The developers explained that their biggest inspiration for movement came from Apex Legends and Titanfall, and it shows. Sliding, double jumps, and more movement options with certain abilities keep matches fast and vertical.

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They are still debating whether to add wall-running or wall-jumping, and early access players are just as split on the idea. Whatever direction they choose, the core movement already feels tight and responsive.

Team WaifuThe movement is very Apex Legends and Titanfall-inspired.

The demo focused on small-scale, round-based matches with options for 1v1, 2v2, and 3v3. I could only play on a controller for the demo too, which wouldn’t be my preference, and the game is clearly intended for keyboard and mouse. The developers mentioned aim assist is something they are looking at for the future, and it will be necessary if controller players are to keep pace.

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Between rounds, you can spend points on upgrades, from small bonuses to faster stamina regeneration, and possibly overpowered double damage (trading off slower reloads and half the magazine size). There will be some balancing still required here, but no matter what upgrades you choose, winning definitely depends on raw gun skill – this is no hero shooter.

Weapons are grounded and familiar, with a few twists. There is a smart pistol secondary, very obviously inspired by Titanfall 2, while the red dot sight on one rifle had a heart-shaped reticle that added a playful touch. It is part of the balance the developers are aiming for, mixing the silly waifu aesthetic with a serious tactical shooter.

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Internally, they joke about calling it a “modern military shooter for people with brainrot” or simply “Wives of Duty.”

Why Waifus?

So, let’s address the elephant in the room. The demo featured three waifus, with more planned, and they are not hero characters with unique powers. Instead, abilities are tied to your loadout and chosen before matches, which keeps the focus firmly on gunplay.

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So why exactly are they waifus? Just because, really. The developers, Team Waifu, wanted to stand out, and that is reason enough. Especially with all the samey shooters out there to choose from.

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But before long, they realized they had a very talented team making a really good game – it wasn’t a joke. Oh, and they are all big anime fans, obviously.

Team WaifuDuring gameplay, I forgot I was running around as a Waifu.

Producer Bernardo Paz explained that there is also a story, and players will be rewarded for engaging with the narrative and building up their own army of waifus. It is still in progress, but it should add a layer of progression alongside the competitive matches.

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Waifu Tactical Force is planned for release in 2026, but players can already request to join the playtest on Steam.

Based on my session, you shouldn’t write it off as just a silly idea for a shooter. Beneath the anime exterior is a well-crafted shooter that’s smooth, fast, and skill-based. And it definitely has the kind of unique hook that could go viral on Twitch if the right streamers pick it up.

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But the challenge for Waifu Tactical Force will be convincing a wider audience that it deserves to be taken seriously. For now, it is one of the most surprising and genuinely fun games I’ve tried at Gamescom.

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August 24, 2025 0 comments
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Laci pretends to be a princess for two children in Royalish
Esports

The inspiration behind new doggie horror Good Boy

by admin August 23, 2025



Good Boy is a horror movies that’s told from the point-of-view of a dog, and the idea for that intriguing concept came from an unexpected celluloid source.

Good Boy is a haunted house movie in which a clever canine called Indy endeavours to save his master from a supernatural threat that only the dog can see and hear.

The horror movie has done the festival circuit and reviews have been rapturous, with Good Boy currently on a Rotten Tomatoes score of 95%.

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Director Ben Leonberg has already spoken about how he coaxed such an amazing performance out of the dog in question, who also happens to be his own pet pooch. While below you can find out how he came by the high-concept idea…

How Poltergeist inspired Good Boy

MGMThe dog in Poltergeist helped inspire Good Boy.

In and interview with Filmmaker, Leonberg revealed that the idea came to him while viewing one of the great horror movies.

“I was watching Poltergeist probably for the 100th time,” explains Leonberg. “The opening follows the family’s golden retriever who we learn can clearly perceive the ghosts before anyone else.

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“This same trope – the dog who ‘knows better’ – appears in tons of horror movies, and I thought that someone should make a movie from that dog’s perspective.”

Then it was about finding his lead, though he didn’t have to look far: “Indy, my actual dog, is the second part of the equation, and the secret sauce that makes the concept work.

“He naturally has this really intense, unblinking stare. He usually hits you with it before meal time, but on the occasions when he’s just staring at ’empty’ corners, or tracking smells only he can perceive… it’s really spooky. I think every dog owner has wondered, or worried, why their dog suddenly barks for no reason, or stares at ‘nothing.’

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Why Indy wasn’t first choice to star

IFC Films

That’s not so say Indy was a lock-in for the lead. During a conversation with Variety, Leonberg explained how the movie nearly went from short to feature without his beloved best friend.

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“There was this short film contest called The Rode Reel, which was the biggest online short film contest we entered,” says Leonberg. “We didn’t make the short with the express purpose of [adapting it into a feature], but there was a big financial prize, which was the kickstart to making this movie. We won, but then Indy was nominated for best actor.

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“When I started writing the film, I didn’t intend to make the movie with Indy, but people were reacting to him so strongly and so positively. I do think he legitimately has some quirks that make him uniquely suited to do this. It kind of forced our hand. He became my leading man.”

Good Boy is out in US cinemas on October 3, 2025, and UK theaters a week later, on October 10, while it will launch on this streaming platform first. Before then, head here to see where Poltergeist appears on our list of the best horror movies of all-time.

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August 23, 2025 0 comments
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