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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion
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At Gamescom, it felt like the industry now has a plan: make games quicker | Opinion

by admin August 22, 2025


Up in the enormous halls of the northern half of Koelnmesse, the crowds are still being wowed by glitzy stands and demos of the latest games, not least the long-awaited Hollow Knight: Silksong.

But in the southern half, the business-only section of the show is drawing to a close. And having spent the past four days dashing between appointments with CEOs and developers, there is one sentiment that has remained consistent among almost everyone I spoke to.

We need to make games quicker.

It’s refreshing to hear. After months and months of gloom and panic across the industry, as layoff announcements arrive as regularly as bad-news buses, it feels as if everyone has finally centred on a plan.

Shorter development times will of course mean lower costs

It’s a simple one. Rather than spending half a decade or more working endlessly on one title, the idea is to instead make games in one or two years, maybe three at max. And if they’re not quite polished enough for a full release by then, they can be popped into early access instead.

By far the biggest expense when making games is salaries, so shorter development times will of course mean lower costs – in theory. And that means not betting the farm on every single release.

If a game that’s been in development for two years fails to land at launch, it’s still a big blow. But it’s nothing like the existential crisis of launching a flop that’s been in the works for five, six, seven years.

There’s the advantage, too, that quickly made games can be adapted to suit current trends, avoiding the pain of, say, launching a live-service shooter years after the genre has been saturated.

Almost everyone at Gamescom thought games need to be made more quickly

Of course, it’s one thing to say you want to make games more quickly, and quite another to actually do it. More to the point, how do you do it?

One option is to make games that look worse. Given how super-detailed graphics seem to be far less important to a younger generation raised on Roblox and Minecraft, this would seem like a fair enough strategy.

Why bother spending days, weeks, or even months modelling super-realistic satsumas when your audience would be satisfied with a crude orange daub?

Yet there seemed to be little appetite for this strategy among the people I spoke to at Gamescom. Perhaps it’s an unwillingness to fly in the face of conventional wisdom in an industry where frame rates are often fetishised. Perhaps it’s more about simple pride in the craft.

So what’s the alternative? One option is to use AI to speed up the development process. And it’s an option that more and more studios are taking up.

AI is the games industry’s dirty little open secret – the majority of people I spoke to said they were using AI in some form or another.

Very few were employing AI to generate finished assets for a game, the kind that gets you that shameful little ‘AI Content’ label on Steam. But many were using it at some point in the development process.

AI is the games industry’s dirty little open secret

Utilising AI to generate snippets of code was a popular choice. In addition, a fair few people are using AI to generate concept art early in the process, letting them quickly iterate ideas.

Everyone was adamant that AI should be used as a helper tool, rather than as a replacement for human skills.

Some people were quite open about the use of AI in their games. Others were far more coy, going rigid when the dreaded word came up, as if worried their secret might come out.

They have reason to be afraid. The outrage caused by a snippet of AI-generated text being found in The Alters – along with the more serious problem of poorly AI-localised text – is one example of why developers are wary of talking openly about AI.

The Krafton booth at Gamescom – the company has been public about the use of generative AI in Inzoi

Yet the fact is that AI is already in widespread use across the games industry – and it seems absurd for developers to live in fear forever. What’s needed is an open discussion of how AI should be best used. What’s needed are agreed best-practice guidelines.

For example, should AI-generated art be off-limits in finished games? Or is it fine as long as the data set is trained on assets wholly owned by the studio? These are the kinds of questions that need to be discussed.

The next few years will entail a process of collectively deciding how to proceed. But love it or hate it, it’s quite clear that AI isn’t going away any time soon.

Whether AI actually enables games to be made more quickly, however, remains to be seen. I have my doubts – the temptation with effort-saving technology like this is always to do more, rather than do it quicker.

Maybe the goal of making games faster will take a while to achieve, and might well require a change in thinking. But at least everyone has agreed on a plan.



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August 22, 2025 0 comments
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Crypto Industry Urges National Stablecoin Plan For The United Kingdom To Compete With US

by admin August 21, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

In a recent open letter to Finance Minister Rachel Reeves, figures from the cryptocurrency industry are calling for the United Kingdom (UK) to develop a national stablecoin strategy, seen as essential for positioning the UK at the forefront of the digital asset landscape.

This comes after the US positioned itself to capitalize on the growing adoption of digital assets through pro-crypto legislation, fulfilling President Donald Trump’s mission to establish the country as the crypto capital of the world.

UK’s Crypto Sector At Risk?

The letter, which garnered support from 30 industry players, emphasizes the need for a proactive and coordinated approach to dollar-pegged cryptocurrencies. It argues that they should not be viewed merely as potential risks but as integral components of a financial infrastructure that can be responsibly embraced. 

The letter highlights that the United Kingdom must act swiftly to ensure it remains competitive with countries like the United States, which have taken significant steps to integrate stablecoins into their financial systems with the passage of the GENIUS Act.

Industry players have voiced concerns regarding the UK’s current regulatory stance on stablecoins, suggesting that it places the nation’s crypto sector at a disadvantage. 

One of the primary issues is the legal classification of stablecoins as “crypto-assets with reference to fiat currency.” Critics argue that this definition focuses too much on the form rather than the function of stablecoins, likening it to defining a cheque solely as paper that references currency. 

The establishment of a national stablecoin strategy could enhance the UK’s status as a global financial center, they assert, and generate new revenue streams, particularly in fees and foreign exchange, while also supporting demand for government bonds.

The Key To Unlocking Stablecoin Potential

The letter received endorsements from executives and firms such as crypto exchange Coinbase, Kraken, Copper, Fireblocks, BitGo, and asset manager and crypto exchange-traded fund (ETF) issuer VanEck.

Daragh Maher, HSBC’s head of digital assets research, has highlighted the potential of stablecoins to bridge the gap between traditional finance and the digital asset world. 

He described them as the cash equivalent of digital assets, serving as a foundational currency for almost all crypto transactions. Maher also pointed out that stablecoins can facilitate money transfers using blockchain technology, offering a modern alternative for the UK financial system.

Despite their potential, regulatory hurdles remain a significant barrier to the widespread adoption of stablecoins. Maher emphasized that creating a suitable regulatory environment is crucial for unlocking the full potential of stablecoins in the UK.

The daily chart shows the total crypto market cap valuation at $3.81 trillion. Source: TOTAL on TradingView.com

Featured image from DALL-E, chart from TradingView.com 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 21, 2025 0 comments
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Kanye West Launches Yzy Token, Sparks Trend Across Crypto Industry
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Kanye West Launches YZY Token, Sparks Trend Across Crypto Industry

by admin August 21, 2025



Popular rapper Kanye West has launched a new memecoin called YZY earlier today and it has taken over the crypto industry by a storm. Deployed on Solana, YZY token is currently talk of the town with the rapper describing project as the start of a “new economy, built on chain.”

The launch drew swift attention from investors with YZY’s valuation climbing as high as $3.2 billion at its peak before cooling to around $1.3 billion. These sharp moves showed how quickly celebrity-backed tokens can rise and fall.

Source: X

Building a New Economy with YZY Money

YZY token is positioned as the base of YZY Money project. Its ecosystem includes Ye Pay, a crypto payment service, and YZY Card, a global spending tool that works with both YZY and USD Coin. The project calls itself the start of “a new economy” built on-chain. It focuses on payments, commerce, and wider use of digital assets.

The token will be shared through public allocations and liquidity reserves. A portion is locked in long-term vesting under Yeezy Investments LLC to show commitment and transparency. Its vesting is carried out on-chain through Jupiter Lock, an audited protocol on Solana.

The launch also introduced an anti-sniping method, with the team deployed 25 contract addresses and picked one at random as the official YZY token. It was meant to block bots and give retail buyers a fair chance. 

Suspicious Trading Movements on YZY Meme Coin

Analysts at Lookonchain highlighted wallets that seemed to know the real contract in advance. One wallet bought YZY before launch and later sold most of its holdings for a profit of more than $1.5 million, raising doubts about equal access.

YZY can be traded on Meteora on Solana. Early trading showed sharp price swings, underlining both excitement and risk. YZY shows how a celebrity launch can draw instant market attention. Its lasting value, however, will depend on Ye’s ability to deliver real payment and commerce tools beyond the early hype.

Also Read: Sonic Labs Proposes Token Issuance to Enter U.S. TradFi Markets



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August 21, 2025 0 comments
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UK BTC ETNs Are a Turning Point for Britain's Role in Crypto, Industry Participants Say
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UK BTC ETNs Are a Turning Point for Britain’s Role in Crypto, Industry Participants Say

by admin August 20, 2025



After four years in the wilderness, bitcoin

exchange traded notes (ETN) are set to return to London and the change could prove more significant than many expect.

Starting Oct. 8, crypto ETN products, which allow retail investors to gain exposure to cryptocurrencies without buying the tokens themselves, will become available after being banned by the Financial Conduct Authority (FCA) in January 2021. The regulators argued at the time that extreme volatility, susceptibility to fraud and the difficulty of valuation made them too risky for retail investors.

But the ban also left the U.K. lagging behind developments elsewhere. The U.S. spot exchange-traded funds have been a resounding success, with more than $65 billion dollars flowing into bitcoin and ether (ETH) ETFs since their inception in January last year, data from SoSoValue show. European investors also have access to a range of exchange-traded products. U.K. investors were forced to look abroad for regulated exposure, often turning to Strategy (MSTR) stock as a proxy.

“The importance of bitcoin exchange traded notes coming to London is being underestimated,” Charlie Morris, the founder of digital asset investment firm ByteTree, said in an interview. “London is the world’s second-largest financial center, and many funds have touch points with London, whether it be custody, trading, legal or settlement.”

The ban, for example, locked products complying with UCITS, the European framework for regulated mutual funds and ETFs, from accessing crypto if they wanted to have contact with the London-based financial system.

“This will change. Bitcoin is about to be opened up to the global fund market, and there will be legal clarity. This could be as important as the USA launches last year, and possibly more so over time. Sustained demand for bitcoin remains underpinned for years to come through exchange traded notes,” Morris said.

The reversal signals a recalibration. Britain, once an early crypto hub with initiatives from then Chancellor Rishi Sunak and firms like Jersey-based CoinShares, is moving to reassert relevance. Industry figures such as former Chancellor George Osborne, who is now an adviser to Coinbase, have warned that London risks falling behind if it does not embrace innovation.

“The Financial Conduct Authority’s reversal signals more than a rule change. It is a clear sign that the winds are shifting in the U.K.’s financial landscape, with policymakers now keen to keep the country relevant in a fast-evolving global market,” said Bitcoin OG Nicholas Gregory.

Even so, the complex structure of the country’s investment-advice industry may mean take up is slower than proponents assume, said Peter Lane, CEO of Jacobi Asset Management. Just because the products are legal, doesn’t mean they will be offered to clients.

“The U.K. adviser network is highly fragmented, with IFAs [independent financial advisers], restricted and tied advisers all operating under different models,” he said. “It will take time for firms across these groups to evaluate the implications of the crypto ETN ban being lifted, assess suitability frameworks, and build the necessary due diligence processes before they are in a position to consider offering or recommending such products to clients.”

UPDATE (Aug. 20, 07:48 UTC): Adds wider unbanning of crypto ETNs in second paragraph.



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August 20, 2025 0 comments
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Market Observers Say Bitcoin’s Structure Looks Weak Even as Industry Strengthens

by admin August 20, 2025



Good Morning, Asia. Here’s what’s making news in the markets:

Welcome to Asia Morning Briefing, a daily summary of top stories during U.S. hours and an overview of market moves and analysis. For a detailed overview of U.S. markets, see CoinDesk’s Crypto Daybook Americas.

As Asia begins its trading day, BTC is down 3% in the past 24 hours, changing hands at $113,000, while Ether is also in the red, down 5.6% to $4,100, extending a week of weakness across majors.

The pullback comes despite a continued stream of bullish headlines, underscoring what market observers say is a widening gap between short-term price action and longer-term structural progress.

In a recent report, Glassnode frames the decline as a function of fragility: spot momentum is fading, leverage is stretched, and profit-taking pressure is building. Even though U.S.-listed spot ETFs attracted nearly $900 million in inflows last week, Glassnode warns that without renewed conviction in spot markets, positioning remains vulnerable to deeper deleveraging.

However, this view is not universal.

Enflux, a Singapore-based market maker, by contrast, argued in a recent note shared with CoinDesk that the industry is maturing faster than prices suggest.

Weak price action is a short-term disconnect, and traders aren’t focusing on the more important headlines: Google becoming the largest shareholder in miner TeraWulf, Wyoming launching a state-backed stablecoin, and Tether hiring a former White House crypto policy official.

These shifts, they argue, show capital and talent aligning around a regulatory-aligned, institutional future.

The divergence in tone is telling. One camp sees fragile positioning and fading momentum; the other sees scaffolding being laid for an institutional, regulatory-aligned cycle. Prices may look unimpressed, but the industry’s trajectory suggests the market is maturing faster than charts imply.

Market Movers

BTC: Bitcoin fell 3.2% to below $114,000 as cryptocurrencies and related stocks extended losses ahead of the Fed’s FOMC minutes and Powell’s Jackson Hole speech later this week.

ETH: Ether fell 3.5% to under $4,200 as investors reconsider the likelihood of a September Fed rate cut, with Bank of America economists warning Powell may argue for holding rates amid sticky inflation and tariff pressures.

Gold: Gold edged up to $3,384.70 and silver to $38.115 in quiet trading as markets await Powell’s Jackson Hole speech Friday on the Fed’s policy outlook, while global stocks were mixed and China’s central bank injected $65 billion to steady bonds.

Nikkei 225: Japan’s Nikkei slipped 1.14% to 43,050.89, retreating from record highs as investors weigh risks tied to a fragile U.S. trade deal.

S&P 500: U.S. stock futures were little changed Tuesday night, with the S&P 500 flat, Dow steady, and Nasdaq 100 down 0.2%, as investors awaited major retail earnings and Fed meeting minutes.

Elsewhere in Crypto

  • Bullish’s $1.15B in IPO Proceeds Was Entirely in Stablecoins—A First for Public Market (CoinDesk)
  • Who Needs 280 Bitcoin Domain Names? Massive BTC Bundle Goes Up for Auction (Decrypt)
  • Robinhood launching sports betting prediction markets on NFL and NCAA football via Kalshi partnership (The Block)



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August 20, 2025 0 comments
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Make-A-Wish launches initiative to "empower the games industry" to grant wishes
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Make-A-Wish launches initiative to “empower the games industry” to grant wishes

by admin August 18, 2025


Make-A-Wish International has launched Infinite Wishes, a new global initiative that aims to unite the video games industry “to help grant life-changing wishes for children living with critical illnesses.”

Announced in a press release on August 13, 2025, the Infinite Wishes initiative was launched “in response to a dramatic rise in gaming-related wishes,” which range from children wishing for a custom-built PC to wishing to meet developers.

Infinite Wishes aims to provide “a flexible, inclusive framework for the industry” to allow game companies to help grant these gaming-related wishes, and “to make a meaningful impact, no matter an organization’s size or budget.”

The initiative offers tiered partnership levels and non-financial participation offers, allowing companies to get involved in a way that suits their goals and resources.

“Infinite Wishes is about creating pathways for the games industry to do great things, whether that’s funding wishes, hosting a livestream, or simply sparking a new idea for impact,” said April Stallings, charitable gaming and creators community manager at Make-A-Wish International.

“We know how passionate and talented this community is. This initiative is about giving teams a purpose-driven outlet to rally around – one that lifts spirits, sparks creativity, and changes lives.”

To help guide the programme, Make-A-Wish International has assembled a Games Industry Advisory Committee, consisting of representatives from Square Enix, Bethesda, Bandai Namco Entertainment, Raccoon Logic, 2K, Deviant Legal, Modoyo, Stream for a Cause, and Dames4Games. While inaugural members include Raptor PR and PlaySafe ID.

“There’s never been a better time for the games industry to show its heart, said Wouter Van Vugt, EMEA communications and community engagement senior director at Bandai Namco Entertainment Europe and chair of the Make-A-Wish Games industry advisory committee.

“Through Infinite Wishes, our industry has the opportunity to channel our collective goodwill and reach into something that delivers lasting, real-world impact for children who need it most. The opportunity to help fulfil a child’s wish is one of the most powerful things we can offer.”



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August 18, 2025 0 comments
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UKIE on what the government's Creative Industries Sector Plan means for the UK games industry
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UKIE on what the government’s Creative Industries Sector Plan means for the UK games industry

by admin June 25, 2025


“We’re all pretty happy,” beams Logie MacDonald, communications manager at UKIE.

The trade association has welcomed with open arms the publication of the UK government’s Creative Industries Sector Plan this week – a plan that MacDonald says satisfies many of UKIE’s proposals. “We’ve never seen this level of support before,” he says. “It’s a really big moment.”

He thinks the plan indicates a change of tone from the UK government. “In the past, video games have never really been front and centre of these things,” he says. “But they’re slowly gaining respect, and I think now they’re put on an equal footing with the other creative industries.”

Indeed, the games sector is given due prominence in the report, placed as it is just behind the section on film and TV. MacDonald also notes that Lisa Nandy, Secretary of State for Culture, Media and Sport, has been mentioning games more often. “Keir Starmer, I think, mentioned games one or two times as well.”

It’s a welcome change of tack from typical government rhetoric, he thinks. “The fishing industry gets mentioned a lot on government election campaigns, and it’s actually things like games that are really driving growth,” he points out.

(As a whole, the UK fishing industry landed sea fish with a value of £1.1 billion in 2023. In the same year, the UK video game market was worth £7.82 billion.)

The header image for the video games section of the report

Behind the scenes, UKIE has been busy. “The process for the whole industrial strategy started mid-last year, and the creative industries were asked to contribute,” says MacDonald. “So we contributed to various different aspects of it.”

UKIE is also the secretariat for the Video Games and Esports APPG (All-Party Parliamentary Group), which is chaired by Charlotte Nichols MP. “I think there’s nearly 40 MPs that sit on that group,” says MacDonald. “So that’s kind of like our main channel into government.”

Funding boost

In terms of video games, the headline announcement of the Creative Industries Sector Plan is a £30 million ‘Games Growth Package’, with this government funding spread over three years between 2026 and 2029.

Part of that £30 million (it’s currently not clear exactly how much) will go to the UK Games Fund (UKGF), which was established in 2015 chiefly as a way to provide funding for prototypes. The total amount pumped into the fund up until now by the UK government has been around £16.2 million, so the new funding announcement potentially represents a hefty increase.

“This is fantastic news for any small company looking to scale up,” enthuses MacDonald, adding that it’s also good for “students who are looking to start their first games company.”

“It’s really positive that [UKGF funding has] been renewed for not just next year with more money, but over a three year period,” he adds, noting that a boost to the UKGF was part of UKIE’s manifesto. “We’re not quite on the same level as Germany and other places, but it’s a big step forward.”

The section on interventions in the video games sector from the report

Another, unspecified portion of that £30 million will go to Games London, which runs the London Games Festival.

“I think the idea is that they’re looking at what’s the best way to put UK games on the global map,” says MacDonald. “And I think Games London is a really good way of doing that. If you look at the equivalents in other countries, in [Japan], in the US, in China, those kinds of big game festivals are a fantastic way of attracting inward investment.”

Games London has said that the “investment and revenue generation” from the London Games Festival will double as a result of this additional funding, potentially up to £30 million per year.

Skills and training

The problem of a skills shortage in the UK games sector has been widely discussed, with TIGA reporting that half of games businesses in the UK found it difficult to fill vacancies in 2024 as a result of shortages in certain skills.

The Creative Industries Sector Plan goes some way towards addressing this by announcing the formation of a strategy developed by the “sector-convened UK Games Skills Network, which will build on findings from the upcoming Creative Industries Council Skills Audit”. An industry-led body focused on solving the skills crisis is something that Skillful’s Gina Jackson called for last year.

Logie MacDonald, UKIE

MacDonald says that part of the strategy will probably involve “looking at how we can change visa regimes to get the right skills from abroad”.

In addition, the Creative Industries plan highlights the Department for Science, Innovation & Technology’s TechFirst programme, which aims to help “7.5 million UK workers to gain essential AI skills by 2030”.

“The government’s quite keen to identify what’s the best place to spend money when it comes to skills,” says MacDonald. “So we’re doing a separate piece of work on skills. And UKIE’s put together a bit of a group with the leading figures in the industry who are interested in this area. We’re working with some companies who are doing really good stuff with apprenticeships and entry-level roles.”

UK Video Game Council

Another eye-catching announcement in the report is the formation of the UK Video Games Council, which will “work with the government and the Creative Industries Council to support growth of the video games sector”.

“It’s something that a lot of industries have and something that games doesn’t have,” says MacDonald, adding that the council will be made up of around 15 to 20 industry leaders.

He explains that the council will be the government’s first port of call when it comes to discussing issues like skills, AI, or funding. “The idea is that they are a representative group of people from publishing to development to service providers,” he says.

He adds that further details on the UK Video Games Council, and an announcement of who will make up its members, will be provided in the next couple of weeks.

Tax breaks

In terms of tax breaks for the UK games sector, the big news is that… nothing has changed.

The report states that the current Video Game Expenditure Credit (VGEC) will be maintained. Announced in the 2023 Spring Budget, VGEC is the replacement for the old Video Games Tax Relief (VGTR) scheme, which is slowly being phased out.

Tax relief claims in the UK leapt by 10% in 2022–23, reaching a total payout of £282 million.

MacDonald says that UKIE was campaigning for the VGEC rate to go up for both small and large studios. UKIE has proposed a 53% tax relief rate for projects with budgets of £10 million or lower, and a 39% rate for larger projects. “That hasn’t come through, and obviously that’s something we’re going to continue to push for,” he says.

“It wasn’t something we were expecting to see, to be honest,” he adds, noting that it’s hard to defend tax breaks when “money’s tight in government and they’re looking for areas to slash”.

“When games cost so much to make these days, you need every little bit of help you can find”

Logie MacDonald, UKIE

But he points to UKIE’s research indicating that this extra tax relief would more than pay for itself. In terms of return on investment, UKIE estimates that higher rate would generate an additional £1.87 for every £1 in VGEC disbursements.

“And if we’re looking forward to the next 10, 20 years, we want both big and small companies to start to create a game here rather than in France or North America,” adds MacDonald.

“When games cost so much to make these days, you need every little bit of help you can find. And we know that when publishers are deciding where to develop a game, [tax relief is] one of the main things they look at. If our rate is lower than somewhere else, then it’s an easy decision.”

So, even though UKIE broadly welcomes the changes in the Creative Industries Sector Plan, there’s clearly still room for improvement.

“There’s always more to be done,” MacDonald concludes.



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June 25, 2025 0 comments
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AI could consume more power than Bitcoin by the end of 2025
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Senate passes GENIUS stablecoin bill in a win for the crypto industry

by admin June 18, 2025


In a 68-30 vote on Tuesday evening, the Senate overwhelmingly passed the GENIUS Act with bipartisan support. Eighteen Democrats joined the majority of Republicans in passing the bill, which is the first to establish a federal regulatory framework for stablecoins, crypto tokens that are pegged to the value of the US dollar.

Its passage had not always been assured. Back in May, nine Democrats who’d previously supported the GENIUS Act suddenly reversed course, asking to revise the bill’s text, and days later, Senators Elizabeth Warren (D-MA) and Ron Wyden (D-WA) successfully killed an attempt to bring the bill to a floor vote by citing several current events involving the Trump family’s crypto ventures, including a controversial dinner for people holding large amounts of their memecoin $TRUMP.

Warren, the ranking member of the Senate Banking Committee and a longtime consumer protection hawk, ultimately voted against the final version of the GENIUS Act. During a June 11th floor speech, she stated that the bill did not have adequate regulatory guardrails in place to prevent corruption: “It would make Trump the regulator of his own financial company and, importantly, the regulator of his competitors.”

It’s a win, however, for the burgeoning digital assets industry, which has poured hundreds of millions into the political influence game in Washington, hiring political consultants and even a few Members of Congress on their behalf. In an interview prior to Tuesday’s vote, Seth Hertline, Head of Global Policy at the crypto wallet company Ledger, described the GENIUS Act as a political bellwether for the industry as a whole. “If the GENIUS Act derails, everything behind it derails,” he told The Verge.



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June 18, 2025 0 comments
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SEC Names Crypto Industry Veteran as Trading and Markets Director

by admin June 14, 2025



In brief

  • The SEC has hired Jamie Selway as the new director of its trading and markets division.
  • Selway previously worked at Blockchain.com and the Coinbase-acquired Skew.
  • The regulator has taken a more crypto-friendly approach to regulating the space under President Trump.

The U.S. Securities and Exchange Commission’s new director of the trading and markets division is a crypto-native. 

Wall Street’s top regulator on Friday named Jamie Selway as new chief of the SEC department. 

Selway previously worked at Blockchain.com and for Skew, a crypto analytics platform owned by Coinbase, according to his LinkedIn page. He also previously worked at Goldman Sachs, where he was an associate, and at Silvertrain AI. His most recent role was at Gradient, a financial services firm that uses AI. 

SEC Chairman Paul S. Atkins said in a statement that Selway “brings decades of industry experience in market structure and across multiple asset classes to this critical role.”

Selway added that he “will promote the SEC’s mission and enable innovation, to the benefit of our nation’s investors.”

Decrypt could not immediately reach Selway for comment. The SEC did not immediately respond to Decrypt‘s questions.



Alongside Selway’s appointment, the regulator also said on Friday that Brian T. Daly will lead the division of investment management. Daly, formerly a partner at Akin Gump Strauss Hauer & Feld LLP, has authored papers and given talks about crypto regulation.

The SEC under President Trump has taken a more friendly approach to regulating crypto, saying that it wants to foster innovation and clear up the “mess” left by the previous administration. 

President Trump campaigned on a ticket to help the crypto industry, and received financial backing from business leaders in the space. 

During the Biden administration, the SEC targeted some of the most recognizable American digital asset brands with lawsuits, and its former Chair Gary Gensler repeatedly said that the vast majority of coins and tokens fell under the definition of a security.

The regulator now has a crypto task force and digital asset-friendly staff working on its team. Nearly all SEC lawsuits and investigations targeting crypto firms have been scrapped since Trump returned to office.

Edited by Andrew Hayward

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June 14, 2025 0 comments
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Bitcoin Miner Bitdeer Boosts BTC Production as Mining Industry Rebounds

by admin June 11, 2025



In brief

  • Bitcoin miners were struggling earlier this year, as the price of the leading digital coin took a hit.
  • But BTC is recently surging, hitting a new all-time high mark in May and remaining close to that level.
  • Miners are minting more coins, with Nasdaq-listed Bitdeer producing 18% more in May than the month before.

Bitcoin miner Bitdeer in May minted 196 BTC, an increase of over 18% from April—the latest monthly gain registered by a publicly traded miner as the industry slowly recovers from headwinds caused by a dip in the leading cryptocurrency’s price and rising difficulty. 

Nasdaq-listed Bitdeer (BTDR) reported Wednesday that it also increased its hashrate to 13.6 exahash per second from 12.4 the previous month, due to new mining machinery. Exahash is a measurement of computational power. 

Data from Farside Investors shows that four Bitcoin top miners—CleanSpark, MARA, Riot Platforms, and HIVE—minted more BTC in May than in April. Data for five other miners was not yet available. 

The Bitcoin mining industry has grown more challenging this year, as competition has increased for smaller rewards but the price of the digital asset dropped, making it harder for mining operations to cover costs. After last year’s halving, miner rewards for verifying transactions on the blockchain sank from 6.25 Bitcoin to 3.215, or about $340,000 worth based on current prices. 

Top miners were forced to sell more coins than usual to make ends meet. In April, Bitcoin’s price dipped below $75,000 per coin, falling more than 20% over the course of a month as President Trump’s tariff announcements rocked global markets.

But a surge in the price of the leading cryptocurrency may be helping. Bitcoin broke a new price record in May of $111,814, and is now just shy of 3% of that high mark, CoinGecko data shows. 

Mining operations are typically large warehouses full of specialized computers racing to add blocks to the cryptocurrency’s blockchain.



Blocks are added to Bitcoin’s ledger of transactions, and miners are rewarded for their speed with newly minted digital coins. But the industry requires a lot of equipment and energy, and the odds of success are low.

Miners are scattered across the world, but the U.S. has the highest percentage of global hashrate. 

President Trump campaigned on a ticket to help the industry and said he wanted all future BTC to be minted in the country.

Edited by James Rubin

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