Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

incredibly

"Incredibly moved and grateful" - Clair Obscur: Expedition 33's director talks success, "art house" aspirations and the scope of future projects
Game Reviews

“Incredibly moved and grateful” – Clair Obscur: Expedition 33’s director talks success, “art house” aspirations and the scope of future projects

by admin October 9, 2025


Since the release of the celebrated and critically acclaimed RPG Clair Obscur: Expedition 33, key members of the development team at Sandfall Interactive have been on something of a global victory tour. The game is indebted to the Final Fantasy series and FromSoftware’s Souls games among others, and now the team have finally met their heroes.

“We met so many inspiring and great people,” director Guillaume Broche tells me, “so many legends of the industry and the games we play and adore. It was always very chill, actually. It was really just about sharing philosophies on how to make games and the games industry in general.”

Broche wasn’t nervous about meeting his heroes. “They’re actually very cool,” he says. “All the big directors we met, and even the smaller ones that we really love, we all speak the same language [of games].”

Clair Obscur: Expedition 33 | Launch TrailerWatch on YouTube

Indeed, where players have made countless comparisons between Expedition 33 and the iconic long-running franchises it’s inspired by, the developers themselves are supportive of one another. “It’s cool to see that among directors and people who make games, even on a technical level, on the producing level, really it’s about sharing and making the best games possible, and there is no real sense of competition,” says Broche. “It’s more how we can elevate each other to do our job better. And that’s a really great feeling I want to convey, because from the exterior it looks like everybody’s at each other’s throat, but really that’s not the case at all.”

One competition that remains this year, however, is Game of the Year, and so far Expedition 33 is seemingly one of the frontrunners. Broche describes the positive reaction to the game as “surreal”, as he didn’t expect it to be quite so far-reaching.

“I was saying before the game launched, we are going to find our niche and the players who love the game will really, really fucking love the game, but we are still expecting it to be a very small percentage of gamers,” he says, alluding to the expected popularity of turn-based games ahead of the game’s release.

“It exploded far beyond that. We are incredibly moved and grateful at how big it got and how it emotionally resonated with people.”

“I think the first shock was when we discovered the meta score,” adds Tom Guillermin, CTO and lead programmer. “There are so many great games that we look up to that are in that range of score. So when we discovered that, everybody was screaming with joy in the studio. It was such an emotional moment.”

Image credit: Sandfall / Eurogamer

The huge success of the game is a remarkable achievement for a debut game from a small studio. But that success, Broche and Guillermin assure me, isn’t going to change the studio – its size, the way it operates, or its future projects.

After Expedition 33 was released, there arose plenty of debate about the size of the team at Sandfall (while the core development team was around 30 people, there was additional outside help in animation, QA testing and more). So should the studio be considered indie, AA, or does it even matter?

“We don’t really care, to be honest. We are very much independent on everything we do,” admits Broche, noting publisher Keplar provided assistance. “I’d say probably the most accurate would be triple-I, because we are not really small, but we are also on the very lower end of AA production budgets and team size. We are not bothered that much by any classification, it doesn’t really matter.”

Broche describes Sandfall Interactive as a “small art house, where we make games that we love and want to play”. And that will continue, even despite its success, as it allows the team to take risks, be agile, and innovate.

“We know how to make a game with a team our size, a game we love, so that’s something we want to do again,” he says. “We don’t plan to grow the company that much…even for the next game. We don’t necessarily want to make something bigger. We want to make something as good, if not better, and that’s all that matters. The size is not really important, I think.”

Perhaps this is a lesson the industry could learn this year. Amid exploding budgets, creative ruts, and the desire for ever-growing profits, here is a studio working within its limits to deliver a passion project that players have responded to in their millions.

Image credit: Sandfall / Eurogamer

As such, I asked Broche about the scope of the project and how the design team decided what should be included. Being a small team, he says, meant they could adapt quickly, but initially Expedition 33 was Broche’s project and was intended to be created by an extremely small team which naturally led to a clear focus.

What’s more, the JRPG style of the game lent itself to a manageable scope. Turn-based combat, for instance, is “easier to do, in a way, than pure action games”, says Broche. “I would say it’s also a lot of happy accidents, because the kind of game I really love, they tend to take a lot of shortcuts – like JRPGs – and so the general game also matches very well with the size of the team. We would have struggled a lot more, of course, if we’d done a big open world with thousands of quests.” The use of a world map, too, allowed for agile development as it’s easy to slot in new areas.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision at the very beginning so you know exactly what you want and what you don’t,” concludes Broche.

Guillermin adds there were very few features developed that didn’t make it to the final game, owing to that clarity of vision. Then, as the team grew, designers “had a lot of freedom to create a lot of content from the building blocks that we were providing them”.

“I think the most important thing is to define what your game is at the beginning and have a very strong vision.”

This is why, then, the game offers a turn-based combat system with such depth, while exploration is more linear, without offering the complex dungeons and puzzles of other games in the genre.

“It’s funny, we tried at some points to add puzzles and everything and it just didn’t fit at all with the game,” says Broche. “It felt completely off and broke the rhythm that we want for the game and made it less tight. I think it would have been great for the length of the game, because people would have been stuck for hours. But overall, we wanted something that is shorter than traditional RPGs and more packed in terms of rhythm and cutscenes and story and the battles.”

Image credit: Sandfall / Eurogamer

So what’s next for the studio? Broche has previously hinted Expedition 33 is “not the end” of the Clair Obscur franchise, but “clair obscur” as a term is rooted in art. Is that a theme we’ll see continue in future games?

“For me, Clair Obscur is more about a mark of greatness in terms of art and how we see games at Sandfall,” says Broche. “I used the term ‘art house’ before, and it’s really something I am very attached to. It’s games that, in one way or another, will feel very artistic in terms of music, visual, art, story – ideally, everything at once.

“That’s why we also chose an art theme that is very strong with the name Clair Obscur. It reflects that, and it also reflects contrast, which is something I personally adore in stories, where you will never have complete darkness or complete light, but what’s important is what’s in between.

“It also reflects the philosophy of the studio itself,” he adds. “We do some games that are very serious and sombre with some very light moments, of course, but overall, we don’t take ourselves very seriously. And the mood overall at the studio is very light, and we like to laugh all day long. So it’s really this contrast that is both in our game and in the studio, which feels very fitting for how we work on the story of the studio, and there is a spirit of the franchise, let’s say.”

Before that, Sandfall Interactive will release an update to Expedition 33 by way of a “thank you” to the fans. While the studio is tight-lipped about its content, it’s previously hinted it’s exploring new localisation and accessibility options among other additions.

What’s more, Broche tells me the update will have “a bit of whee and a bit of whoo”. No doubt fans will take the hint.



Source link

October 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Helene Braun
GameFi Guides

Bitcoin (BTC) Mining Faces ‘Incredibly Difficult’ Market as Power Becomes the Real Currency

by admin August 24, 2025



Jackson Hole, Wy. — Bitcoin miners have long been defined by the boom-and-bust rhythm of the four-year halving cycle. But the game has now changed, according to some of the industry’s most prominent executives at the SALT conference in Jackson Hole earlier this week.

The rise of exchange-traded funds, surging demand for power, and the prospect of artificial intelligence (AI) reshaping infrastructure needs mean that miners must find ways to diversify or risk being left behind.

“We used to come here and talk about hash rate,” said Matt Schultz, CEO of Cleanspark. “Now we’re talking about how to monetize megawatts.”

For years, mining companies—which derived their main source of revenue solely from mining bitcoin—lived and died by the four-year bitcoin halving cycle. Every cycle, rewards were slashed in half, and miners scrambled to cut costs or scale up to survive. But that rhythm, according to these executives, no longer defines the business.

“The four-year cycle is effectively broken with the maturation of bitcoin as a strategic asset, with the ETF and now the strategic treasury and whatnot,” Schultz said. “The adoption is driving demand. If you read anything about the most recent ETF, they’ve consumed infinitely more bitcoin than have been generated so far this year.”

Cleanspark, which now operates 800 megawatts of energy infrastructure and has another 1.2 gigawatts in development, has begun turning its attention beyond proof-of-work. “Our speed to market with the electricity has created opportunities such that now we can look at ways to monetize power beyond just bitcoin mining,” he said. “With 33 locations, we now have a great deal more flexibility than we ever did before.”

A brutal business

Schultz is not alone in calling the industry’s monumental shift in business model.

Patrick Fleury, CFO of Terawulf, echoed the sentiment and didn’t try to sugarcoat the profit squeeze the miners are now feeling.

“Bitcoin mining is an incredibly difficult business,” he said. He broke down the economics of bitcoin mining in straightforward terms: with electricity priced at five cents per kilowatt hour, it currently costs around $60,000 to mine a single bitcoin. At a bitcoin price of $115,000, that means half the revenue is consumed by power alone. Once corporate expenses and other operating costs are factored in, the margins tighten quickly. In his view, profitability in mining hinges almost entirely on securing ultra-low-cost power.

For Fleury, the deeper problem isn’t just power costs — it’s the relentless expansion of the network itself, driven by hardware manufacturers with little incentive to slow down.

He pointed to Bitmain, which continues to produce mining rigs regardless of market demand, thanks to its direct pipeline to chipmakers like TSMC. Even when miners aren’t buying, the company can deploy the machines itself in regions with ultra-cheap electricity — from the U.S. to Pakistan — flooding the network with hash power and driving up mining difficulty. That global footprint, coupled with low production costs, allows Bitmain to remain profitable while squeezing margins for everyone else.

Still, Terawulf is pivoting aggressively. Last week, it signed a $6.7 billion lease-backed deal with Google to convert hundreds of megawatts of mining infrastructure into data center space.

“These things, as everyone can attest to up here, like electrical infrastructure, don’t move quickly,” Fleury said. “Tech is used to moving quickly and breaking things, but these deals take an extremely long time to come together. It took us four to five months of very intense due diligence.”

“What I take the most pride in in that transaction was really working collectively with those partners to come up with a new mousetrap that I hope now becomes something that the industry can duplicate at other companies,” he said. “Google is providing $3.2 billion of backstop lease obligation support to Terawulf, which effectively allows me to go out and secure financing at a really efficient cost of capital.”

Profitability—or Patience

Kent Draper, chief commercial officer at IREN, took a quieter but confident stance. His company mines bitcoin profitably — even today, he said. Still, he pointed to one common denominator: power.

“Being a low-cost producer is fundamentally important, and that’s how we’ve always focused our business — having control of our sites, having operational control, being in areas that are low-cost power jurisdictions,” Draper said.

Iren, according to him, is currently operating at 50 exahash, which translates to a billion-dollar annual revenue run rate under current bitcoin market conditions. He noted that the company’s gross margins — revenue minus electricity costs — stand at 75%, and even after accounting for corporate overhead and SG&A expenses, IREN maintains a 65% EBITDA margin, or roughly $650 million in annualized earnings.

Still, even IREN is pausing its expansion in mining. “That’s really dictated just by the opportunity set that we see on the AI side today and the potential to really diversify the revenue streams within our business, rather than a fundamental view that bitcoin mining is no longer attractive,” Draper said.

On the AI side, IREN is pursuing both co-location and cloud. “Capital intensity is very different,” Draper said. “If you’re owning the GPUs on top of the data center infrastructure, that’s 3x the investment. On the cloud side, the payback periods tend to be a lot faster—typically around two years on the GPU investment alone.”

Holding bitcoin — and the Line

For Marathon Digital (MARA) CFO Salman Khan, survival is about agility. With decades in the oil industry, Khan sees a familiar pattern: boom, bust, consolidation, and the constant race to stay efficient.

“This reminds me of those trends in commodity-exposed cycle industries,” Khan said. “There are some very wealthy families in the oil sector who made billions, and then there are others who have filed bankruptcies. You have to have a strong balance sheet to survive these cycles.”

Marathon holds bitcoin on its balance sheet — something Khan said paid off. “We’re not a treasury company, we’re not Strategy, but we like to have that hedge if bitcoin price escalates.”

More recently, Marathon announced a majority stake in Exaion. “The angle that we have on the AI front is compute on the edge,” Khan said. “We like sovereign compute, which allows people to control their data better at a closer location to them. We like the aspect of recurring revenues that come with that. We also like that there’s a software aspect to it, and also the platform aspect to it.”

Beyond bitcoin, behind the grid

Despite the different points of view and strategies, it all comes down to one common factor: power. Whether it was being used to mine bitcoin, power AI, or balance electrical grids, energy — not hash rate — was the currency of the conversation.

“We curtail our energy consumption for 120 hours a year,” CleanSpark’s Schultz said. “We can avoid about a third of our total energy costs. So being that flexible load matters.”

Cleanspark, he added, has spent the past year quietly locking up megawatts around the country. “You mentioned Georgia,” Schultz said. “We have 100 megawatts surrounding the Atlanta airport. That’s a prime example. We’ve been focused on being the valuable partner for some of these rural utilities to monetize stranded megawatts.”

Still about bitcoin — for now

Despite the growing focus on AI, the panelists made it clear that bitcoin remains central to their businesses — for now. When asked why mining companies still deserve investor attention, the answers pointed to scale, cost efficiency, and the ability to weather volatility.

Fleury emphasized that Terawulf’s contracted power capacity could generate substantial cash flow, comparing the economics to established data center operators. Khan pointed out a disconnect between Marathon’s bitcoin holdings and its market valuation, suggesting that the core mining business is being overlooked. Draper underscored IREN’s operational efficiency and low-cost footprint, citing recent performance metrics that placed the company ahead of other public miners.

And while the future may include cloud infrastructure and edge compute, Schultz argued that bitcoin itself could still evolve into something larger — a foundational layer for energy systems. As he put it, the next phase may not be about speculation, but about bitcoin’s role in helping balance power networks.

Read more: Bitcoin Mining Costs Soar as Hashrate Hits Records: TheMinerMag



Source link

August 24, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (755)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • ASUS TUF Gaming Laptop (NVIDIA RTX 4050) Still at an All-Time Low With Hundreds Off, but Returning to Full Price Soon
  • Absolum Review – A Sleeper Hit
  • Little Nightmares 3 review | Rock Paper Shotgun
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store

Recent Posts

  • ASUS TUF Gaming Laptop (NVIDIA RTX 4050) Still at an All-Time Low With Hundreds Off, but Returning to Full Price Soon

    October 9, 2025
  • Absolum Review – A Sleeper Hit

    October 9, 2025
  • Little Nightmares 3 review | Rock Paper Shotgun

    October 9, 2025
  • Heart Machine ends development on Hyper Light Breaker mere months after it entered early access

    October 9, 2025
  • Blatant Animal Crossing Rip-Off Somehow Lands On The PS5 Store

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • ASUS TUF Gaming Laptop (NVIDIA RTX 4050) Still at an All-Time Low With Hundreds Off, but Returning to Full Price Soon

    October 9, 2025
  • Absolum Review – A Sleeper Hit

    October 9, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close