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An image of Civlization 7's Napoleon in his Revolutionary and Emperor personas.
Product Reviews

Civilization 7’s latest update brings improved map generation, a better UI, and a ‘full rework of Napoleon’, but it hasn’t moved the needle on its divided Steam rating

by admin October 4, 2025



Civilization 7 received a beefy update this week, as Firaxis continues to work on its latest and most divisive entry in its series of historical 4Xs. Update 1.2.5 brings a host of tweaks and adjustments, shuffling maps, improving the UI, and expanding strategic options around city-states. Plus, like a certain Duke who gave his name to a certain rubber footwear, it also gives Napoleon a proper sorting out.

Map generation is the primary target of update 1.2.5, with Firaxis responding to complaints that the sequel’s landmasses were predictable and dull. To fix the issue, Firaxis says it has “started from scratch and created a new base algorithm for making maps” in Civ, while simultaneously introducing two extra map types. “Continents and Islands” serves as the new map default for single-player, mixing up larger and smaller landmasses of various sizes, while “Pangaea and Islands” situates the bulk of the action on one giant geographical inkblot, with splashes of separate terrain in and around it.

As for those aforementioned UI improvements, these focus primarily on settlement development. The changes provide more detailed upfront information on the production menu, add clearer yield indicators for building placement, improve the visual language for “growth events” to help you decide between improvements or specialists, and implement a complete reformat for constructible tooltips. According to Firaxis, the changes should help players decide “what to build, where to put it, and how to grow your empire”. In other words, how to play the videogame Civilization.


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Elsewhere, update 1.2.5 adds two types of city-state—namely Diplomatic and Expansionist city-states—while suzeraining either of these provides new player options. Firaxis has also implemented a broader “strategic balance pass”, replacing most percentage stacking bonuses with numerical bonuses to curb power snowballing, adding a cost-progression mechanic for buildings, and adjusting the gold economy to make managing your finances a bit more challenging.

Finally, there’s that Napoleonic makeover. Apparently, the French general wasn’t living up to his reputation among Civ fans, so Firaxis has boosted the power of both his Revolutionary and Emperor personas. The former variant now gains extra rewards when he goads other leaders into attacking him, while the latter receives bonuses for sanctioning other leaders.

It seems like a substantial update, but it doesn’t appear to have done much to improve Civilization 7’s standing among players. In fact, the game’s recent Steam reviews have a lower positive percentage than the overall rating—43% compared to 49%. This doesn’t seem to have much to do with the update one way or another—the key issue is that a lot of players fundamentally don’t like Civilization 7’s Age Transition concept, where you basically switch factions at the end of each age.

What effect this will have on Civilization 7’s long-term prospects remains unclear. Take Two CEO Strauss Zelnick doesn’t seem concerned, stating in August that the sequel is selling in line with expectations and that Civilization “has always been a slow burn”. This didn’t stop Firaxis from laying off a bunch of people last month, though game sales seem to have zero bearing on whether or not layoffs occur these days, with job security seemingly based wholly on vibes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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October 4, 2025 0 comments
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Indiana Jones and the Great Circle update adds new difficulty, improved hair and more
Game Updates

Indiana Jones and the Great Circle update adds new difficulty, improved hair and more

by admin September 5, 2025


While Silksong may be dominating the headlines, yesterday also saw the release of Indiana Jones and the Great Circle’s DLC, known as The Order of Giants. The developer has released an update for the base game across platforms which along with enabling compatibility for the DLC, also adds a new action experience difficulty, among other bits and pieces.

This action experience difficulty is called “very light”, and is designed for “players who prefer to be challenged by the exploration and puzzle solving” rather than combat.


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Another new feature is support for RTX Hair on 50-series Nvidia RTX GPUs, which enables ray-tracing on a characters’ barnet and makes it look more realistic.

Then we have a number of fixes and improvements across the board. For example, the Great Circle team has fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru.

You can find full details on the latest Indiana Jones and the Great Circle update below:

New Features

  • This update enables compatibility with The Order of Giants DLC, available for purchase separately now
  • We’ve added a new “Very Light” action experience difficulty for players who prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging
  • This update adds support for RTX Hair on 50-series Nvidia RTX GPUs. This is a high-end rendering feature to enable ray-tracing on character’s hair for a more realistic appearance. We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more. You can find the option for “Ray Traced Hair” in the “Advanced Video Settings” menu.
  • New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from the around the game’s world.
  • We’ve added information to the Quick Inventory to let you know which of your outfits and disguises are safe or restricted in the current area you find yourself in

Bug Fixes and Game Updates (please note that these can provide minor spoilers for the game)

General

  • Fixed an issue where fast-travel signposts may become unusable if a player died while the combat timer was cooling down. Restarting a checkpoint will make the signposts usable again now.
  • Fixed issue where markers for the Open Season and Sleight of Hand adventure books may not appear if the player had already purchased the Vatican Books map before installing Update 4 of the game
  • Fixed an issue where, if you have the Punch Out 2 ability, the controls could get locked if you died in the middle of doing a stealth takedown on an enemy
  • Fixed an issue where mantling/vaulting at the same time as you’re placing an object down might cause the object to disappear or cause controls to get stuck
  • Fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru, or during the last stage of the final fight with Voss
  • Fixed a slight animation snap that occurred if tapping the button to raise your candle
  • Indy’s hand now animates when collecting coins from a coin purse

Missions & Quests

The Vatican

  • Fixed an issue where you could block yourself in the Necropolis by throwing the Antique Bust (needed to open a gate) into an unreachable location
  • Fixed an issue where the “Secret of Giants” inscription number counter may not be correct if revisiting the Vatican using a savegame made using Update 3

Gizeh

  • Fixed an issue where the player may be blocked from entering Nawal’s tent if they had died while in combat nearby to the tent
  • Fixed an issue where Gina may not follow you through to the last scorpion room in the Sanctuary of the Guardians mission if you run through the level quickly
  • Fixed an issue where revisiting Gizeh might result in the player appearing in the “buried in sand” scorpion fight once more, but not able to complete it
  • Indy will now give a voice clue about needing to burn objects if trying to pass through the first Stelae tomb before having purchased the Lighter
  • Fixed a crash that might occur in rare circumstances while escaping from the Nazi Compound with Gina
  • Fixed an issue where you may not be able to talk to Professor Savage at the Gizeh Village market in certain circumstances
  • Fixed an issue where the game might crash in rare circumstances if revisiting Gizeh with a savegame that was made while playing the Update 3 version of the game

Nepal

  • Improved Gina’s enter and exit into and from wall-presses, so she doesn’t appear to be making unnatural sidesteps

Sukhothai

  • Fixed an issue where Indy’s whip might detach itself from a branch in the spiral staircase leading down to the “leech room” in the Blessed Pearl mission
  • Fixed camera shaking issue if player tried to dive in shallow water during the first visit to the Sukhothai village at night

Iraq

  • Fixed an issue where the clouds during the end credits appeared in very low detail if you were not using the Higher Resolution Texture Pack (which is not installed on Xbox Series S unless the player chooses to)

UI

  • Fixed an issue where the “continue” button might appear visually corrupted if pausing during a level load
  • Fixed the description of the “Performance Metrics” menu option

Accessibility

  • The in-game Manual text now adjusts to match the player’s choice of enabling/disabling control toggles

Audio

  • Fixed an issue where the sound of plane propellers might be heard persistently in other levels after revisiting Shanghai
  • Gina’s voice lines when using the boat radio in Sukhothai are now radio-processed correctly

PC

  • Fixed an issue where switching between Native TAA and other upscalers (DLSS, XeSS or FSR) might cause a crash on some systems
  • Fixed an issue where Frame Generation might disable when skipping cutscenes or restarting checkpoints
  • Fixed an issue where the glass on Clerical Doors appeared incorrectly when using DLSS Ray Reconstruction
  • Fixed an issue where water caustic reflection effects may not appear on walls when DLSS Ray Reconstruction is used
  • Fixed an issue where applying some ray tracing options while in the Shanghai level may have caused a crash in certain situations
  • Fixed an issue where, if you linked your Steam version saves to your Xbox account, you could temporarily corrupt your saves on one of your devices if quitting a play session before any progress was made in that session

Xbox

  • Fixed an issue where subtitles might briefly flicker between camera cuts in cutscenes

Steam Deck

  • Fixed issue where there may be a black screen for a long while generating shader pipelines during the first launch

Localisation

  • Additional one-liners from Indy when finishing combat are now available in non-English languages too
  • Fixed an issue where controller input was reversed in the Arabic localisation on the “Apply Video Settings” confirmation menu
  • When playing in the Russian language, based on community feedback, the keyboard bindings now always use Latin alphabet characters rather than Cyrillic

Now, if you will excuse me, I am going to play some of the Order of Giants on my lunch break.

Image credit: Bethesda

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 5, 2025 0 comments
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