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Tag:

Impossible

kotaku
Game Reviews

3 Cool Games After An Impossible Week

by admin May 23, 2025


Screenshot: Jump Over The Age / Claire Jackson / Kotaku

Play it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Playable”)
Current goal: Vibe out in the dystopia

Whether I’m dragging out the ending of Clair Obscur or frequently hopping into sessions of Doom: The Dark Ages, most of the games I’ve been playing lately depend on my direct, undiverted attention to dodge and parry. I love that challenge, but I could use a break. So, this weekend I’m spending some more time with Citizen Sleeper, which is perhaps the exact opposite of what I’ve been playing. I also want to check out its sequel, Citizen Sleeper 2, before the year is over, so it felt necessary to start with the first.

Released back in 2022 with its sequel arriving in January of 2025, this RPG offers up some chill space vibes displaced by the weight of some wonderfully written dystopian science fiction. The story and dialogue here are something special. Sometimes I’ll just linger on a single sentence or two at a time, be it some intensely written, introverted speculations of the protagonist as they consider their relationship to their body and self, or the wonderful depictions of folks living on the game’s space station. Also, having recently undergone two major surgeries myself, descriptions of coming in and out of consciousness and the task of sustaining my body in a video game feel very different to me emotionally than they would’ve before. I’m finding it all adds up to a rather neat experience that I want more of. — Claire Jackson



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May 23, 2025 0 comments
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kotaku
Game Reviews

Every Mission: Impossible Video Game, Ever

by admin May 22, 2025


Slipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64 (and a year later, PlayStation). Sometimes known as Mission: Impossible – Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.

This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.

After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.

Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give.



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May 22, 2025 0 comments
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Impossible Movies Deserve A Great New Game
Game Reviews

Impossible Movies Deserve A Great New Game

by admin May 21, 2025


The fuse has been lit and the mission has been accepted. That’s right folks, it’s time for a new Mission: Impossible film. Final Reckoning, the latest entry in the popular action franchise, arrives in theaters this week. But if this new film has you all excited about the series again and you want to play a Mission: Impossible video game, well, bad news: It’s been over 20 years since the last one. That’s not cool. It’s time for a new MI game!

Nintendo Switch 2 Price Is Set at $450 for Now, But Could Go Higher

This article was originally published on July 13, 2023. It has been updated as part of Kotaku’s Mission: Impossible Week.

The Mission: Impossible franchise technically started as a spy-themed television series from the 1960s, which got a sequel series in the ‘80s. But when most people talk about the Mission Impossible franchise in 2025, they are likely referring to the long-running action film franchise starring Tom Cruise that has grown into something much larger and over-the-top than the old TV shows. These films, which began in 1996, typically showcase Cruise risking his life in at least three or four large stunts and also, bizarrely, have only gotten better with each release. A globe-trotting action-adventure franchise that makes tons of money, is loved by critics, and has a massive fanbase seems like ideal material for a video game adaptation. Oddly, that’s not been the case.

Since the beginning of the franchise, only five Mission: Impossible video games have been released. (Confusingly, four of them are just named Mission: Impossible.) The first game launched in 1990 for the NES. The second game was released the following year for DOS. These two were based on the 1980s sequel series that aired on ABC.

Then in 1998, two years after the first Tom Cruise film, another Mission: Impossible game launched on the Nintendo 64. This one has some fans, and played a lot like a third-person spin on Rare’s popular GoldenEye 007 game. Two years after that, right before the second film hit theaters, a very short and not-good Mission: Impossible game landed on Game Boy Color. However, this game did include a neat feature that let players use the Game Boy as a remote control.

Finally, in 2003, Mission: Impossible — Operation Surma launched on PlayStation 2 and later GameCube. This third-person action-adventure spy-thriller takes place between the events of Mission: Impossible II and the third film, but is also never directly referenced in the films and doesn’t even feature the likeness of Tom Cruise. It was essentially a Metal Gear Solid/Splinter Cell clone and in 2025 has been mostly forgotten, like the rest of the M:I video games.

It’s time for a new Mission: Impossible video game

And…that’s it! After 2003, we stopped getting new Mission: Impossible games. I understand that the film series hit a six-year lull between the second and third, but after 2011’s Ghost Protocol, the franchise kept getting bigger and better with each entry. 2018’s Mission: Impossible Fallout is probably the best film in the series. (Dead Reckoning, sadly, couldn’t keep the trend going.)

And yet, even as the franchise grows bigger and bigger, no new video games are on the horizon. What a shame! So many moments in recent MI films feel almost like setpieces from AAA video games of the last decade. It makes sense to me that this series would translate well into a modern video game.

I understand that over the last decade or so, we’ve stopped getting crappy games based on popular films. And I’ve been mostly fine with that, as the vast majority of games based on films were awful and not worth playing. Then again, we are getting a new 007 game from the Hitman devs, and a new Avatar one from Ubisoft, so it’s not like games based on movies are impossible to make these days.

And I think a Mission: Impossible game—if done right and given enough time and resources—could be amazing. Honestly, a game where you just recreate all the famous and dangerous stunts from the films would be great, like a new Stuntman but based entirely on Mission: Impossible scenes. Actually, it’s been a long time since we got a good Stuntman game, too.

Okay, new plan: Someone convince the right people to fund the development of a new Stuntman-like game based on Tom Cruise’s wildest Mission: Impossible stunts. That’s the game I want. Thank you.



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May 21, 2025 0 comments
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