Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

immersive

EA Sports FC 26 Review - An Immersive Step Forward
Game Reviews

EA Sports FC 26 Review – An Immersive Step Forward

by admin September 30, 2025


Outside of the name change to EA Sports FC, EA Sports’ football series had stagnated. With each passing entry, the community has grown increasingly concerned about the lack of significant changes to the annualized franchise. But after spending several hours with EA Sports FC 26’s many modes, I emerged impressed by the strides EA Sports took with this year’s entry. 

Sports games are driven by their communities, and EA Sports turned to community feedback to inform this year’s iterations of the studio’s titles with varying degrees of success. EA Sports FC 26 builds on this by overhauling gameplay with authenticity as its primary goal. Newly introduced for FC 26, the “Competitive” and “Authentic” gameplay presets enable players to choose how they want to play. The former’s arcade style is the perfect mode of play for FUT and the online suite, and the latter imbues career modes with a level of realized play that rewards your time on the pitch. 

Authentic mode allows players looking to immerse themselves in the most beautiful game to experience the chaos of scrambles in the box, the value of playing positionally, and the importance of winning every header. With its responsive gameplay, FC 26 is the closest attempt to pure simulation that the franchise has taken in years. But with authenticity comes a more methodical and slow-paced approach to matches, which you can easily feel from the moment you step onto the pitch.

Authentic and Competitive mode choices allow EA Sports FC 26 to develop gameplay that is closest to simulated, deliberate play. However, the most crucial element is that the jarring experience of switching between FUT and other solo-player modes is in your control, with gamble play pacing at your discretion. If you’re a fan of the fast-paced, high-scoring nature of FUT games, you can have that in your career modes. You’re in control of the pace, and that allows you to chart your time in FC 26 your way.

 

Regardless of which gameplay style you choose, goalkeeping receives a significant boost. Bad goalkeeping drastically impacts your love of the game, so thankfully, I can’t recall any goals that clearly should have been saved or cheap rebounds. This keeps scores lower, works to impact authenticity further, and helps make scoring more dynamic. 

You can feel the most significant difference in goalkeeping while playing FUT, but even as you progress through a career, the keepers you are playing against all feel different. Keepers matter, not just when their overall stats are in the high 90s, and that forces you to plan your attacks instead of just taking every shot on goal. One of the elements that most impacts goalkeeping is the fact that keepers now block with different animations for different saves, which makes it more difficult for strikers. 

The enhancements to goalkeeping are a good starting point, particularly because of save percentages that come close to the completion percentages we see in EA Sports College Football’s robo-QB problem, which can push challenging into frustrating, especially in close matches. Better balancing is essential to make this quality-of-life enhancement for a core position a shining star. 

Despite the gameplay enhancements, EA Sports FC 26 sometimes shanks the punt thanks to technical issues, including menu crashes and server disconnects. These aren’t constant, but when they do happen, they not only remove you from the immersion – they remove you from the game itself. What starts to wear on you is how frequently your account will disconnect from EA Sports servers, which, depending on the mode, will force you to stop playing, even if the game technically hasn’t crashed. 

Choice continues to guide EA Sports FC 26 in Player Career mode with the introduction of archetypes. At first glance, archetypes may seem familiar to those who also play EA Sports’ American football games. However, FC 26 isn’t copying anyone’s homework and instead has introduced a robust archetype progression system that adds much-needed depth to developing your player.

Inspired by the real-life greats, the Archetype system is more realized than any other EA Sports has put together. Replacing the Player Growth System of the past, everything you do as a player matters. From on-pitch goals to hit, set forward by your manager, to the choices you make off the field, player development isn’t just about looking at stat lines. Instead, you’re developing an entire identity and personality. 

Archetypes are broken into three identity categories: Virtuoso, Heartbeat, and Maverick. Are you looking to be the driving force of your team? Are you looking to play all 11 positions on the field? The important thing here is that you get that choice. This is made even more critical as you begin to specialize your player within the Archetypes. 

How you respond to your fans on social media, how much you praise your team, and as you start to build your nest egg with your weekly salary, the off-the-field activities also impact how you develop. Each of the choices you make about how to respond after losses, or if you book activities for your fans, shapes how the team views you. As you develop each of these three categories, you unlock different abilities that impact how you play, with the number of slots locked to progression, and from there, the abilities locked by how far into each of the three identity branches you have progressed. 

As you begin to specialize and define your player through their playstyle, specializations like Recycler, Maestro, and Spark for forwards, or Progressor and Marauder for defenders, give you control in charting your path and taking advantage of the nuances in how you play. Are you more of a Rapinoe or a Morgan? A Sun or an Mbappe? These specializations work to build that path. Archetypes are the core progression system, and they work exceptionally well to push role-playing expectations and immersion in sports titles. 

Much like other RPG choice systems, how you respond, the actions you choose to buy, all contribute to how fast you can unlock Virtuoso, Heartbeat, and Maverick abilities. Additionally, the ability to become a hybrid between all three isn’t easily obtained, pushing you to pick a specialty to get the full benefits. While you can split your identity between two branches, taking the time to read through what you can unlock in the future is essential to building a player you will be happy with. From a gameplay perspective, restricting branch movement is a crucial key to balancing players against one another. This is especially important for building characters within online clubs. 

 

The level of role-playing elements introduced for clubs and Player Career mode is one of the most in-depth overhauls in a sports title yet. It boosts immersion to a point that begs you to engage with your career as more than just scoring goals or landing a new contract. Modern sports titles are, in actuality, one part sport and one part RPG. It’s why we spend much time building Online Dynasties, Franchises, and, for FC 26, clubs. Stepping back and looking at the three standard bearers of the EA Sports catalog, FC 26 offers the most robust RPG experience that the studio has put forward. 

EA Sports FC 26 also features the largest roster of players, clubs, and stadiums yet. While this is vital to driving authenticity, it’s also key to immersion. Playing with a newer club, like my home team, Austin FC, as my male pro and the Houston Dash as my female pro, showcased how much investment has been given to both men’s and women’s soccer. Playing through parallel careers, there weren’t many moments that felt like either side was less than the other. 

While contracts for both women and men are drastically different, with my Austin FC pro making around $14k a week and my Houston Dash pro making only $1.4k, both players still had access to the same activities, with the prices adjusted to the salary you were locked into – a slight nod to authentic pay disparity without penalizing the player. 

The game wants to put you in your player’s shoes, and when you score a goal, you’ll experience a replay of the moment from the first-person perspective. While this feature is fun and has no significant impact on gameplay, the POV feature often suffers from visual issues, including awkward hair clipping through the frame. This stands out even more when compared to the visual successes of character models during cutscenes and gameplay, as well as the immersive stadium presentations.

Even with its issues, EA Sports FC 26 offers a level of player development and immersion that you just don’t get in other sports titles. On the surface, it’s easy to describe the gameplay overhaul as simple quality-of-life updates, but this year’s changes tackle several player frustrations (particularly around goalkeeping), ultimately improving the franchise for the long haul.. EA Sports FC 26 is a robust step forward for a franchise I had lost faith in, and now, I can’t stop playing.



Source link

September 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Klipsch Flexus Core 300 soundbar on stand with TV in background
Product Reviews

Klipsch Flexus Core 300 review: a seriously immersive soundbar system with Dirac Live room correction

by admin September 28, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Klipsch Flexus Core 300 Soundbar: One minute review

Klipsch Flexus Core 300 soundbar with optional Flexus SURR 200 rear speakers and Flexus SUB 200 subwoofer (Image credit: Future)

The Klipsch Flexus Core 300 isn’t the cheapest Dolby Atmos soundbar you can buy, but those who can afford it will find it matches the best Dolby Atmos soundbars on just about every level.

Now, it might not be the best soundbar for everyone. Aside from the big price tag, it’s also physically big. But it does everything else right. It has all the ports one could want, and it has all the features you’d expect to see in the best soundbars. Most importantly, it sounds really good. And once you set it up with the Dirac Live feature, the sound quality goes from really good to great. It’s that last bit that really puts it over the edge for me.

If you’re looking for a soundbar system that gives a true theater experience at home, the Klipsch Flexus Core 300 is more than capable, and the experience gets even more immersive when you add the accompanying surround speakers and subwoofer.

  • Klipsch Flexus Core 300 at Sweetwater Sound for $1,199

Klipsch Flexus Core 300 review: Price & release date

Klipsch Flexus Core 300 system packaging (Image credit: Future)

  • Price: $1,199.99 / £1,049.00 (about AU$1,830)
  • First available: September 2025

The Klipsch Flexus Core 300 soundbar system reviewed here is anything but cheap. In fact,the Core 300 soundbar, with the Sub 200 subwoofer, and Surr 200 surround speakers that I tested will set you back an eye-wateringly high $2,299.97 / £1,827 (about AU$3,500).

Individually, the Core 300 soundbar goes for $1,199.99 / £1,049.00 (about AU$1,830), while the Sub 200 subwoofer is $599.99 / £419.00 (about AU$910) and the Surr 200 surround sound speakers are $499.99 / £359.00 (about AU$760) per pair. There are cheaper versions available of the subwoofer and surround speakers, so you can get away with a lower system cost, but you won’t have the same experience.

Also. Aussies will have to sit this one out (at least at the time of writing).

Klipsch Flexus Core 300 review: Specs

Swipe to scroll horizontally

Dimensions (W x H x D)

soundbar: 54 x 3 x 5 inch / 1371 x 76.2 x 127mm; subwoofer: 15.25 x 15.25 x 15.25 inches (387 x 387 x 387mm); surround speaker: 4.1 x 8.75 x 4.31 inches 105 x 222.25 x 109.5mm

Speaker channels

5.1.2 (soundbar), 7.1.4 (with sub and surround speakers)

Connections:

HDMI 2.1 passthrough, HDMI eARC, USB-C, optical digital, subwoofer output, Bluetooth

Dolby Atmos/DTS:X

Yes/Yes

Sub included

Available separately

Rear speakers included

Available separately

Features

4K 120Hz passthrough, Dirac Live room calibration, AirPlay, Google Cast, Google Home support

Klipsch Flexus Core 300 review: Features

The Klipsch Flexus Core 300 soundbar and the optional wireless sub and rear speakers uses wireless dongles to transmit and receive audio signals (Image credit: Future)

  • Dolby Atmos and DTS:X support
  • Night and dialog
  • Can adjust the volume of individual speakers

As you would expect from its price, the Klipsch Flexus Core 300 is feature-filled. It supports both Dolby Atmos and DTS:X, and you can add an optional subwoofer (or two subwoofers since dual subs are supported) and wireless surround speakers for a full surround sound experience. On top of that, it has built-in Dirac Live, a calibration software that minimizes the effects of room reflections on the sound.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

The Flexus Core 300 features movie and music modes, along with a night mode that compresses the audio dynamic range for late-night viewing. A dialog mode offers three different levels to emphasize the specific part of the mid-range where dialog sits. This is a bit more subtle than what I’ve found on other soundbars, but still effective.

In the app, there are quite a few additional options for fine-tuning the sound. There’s a three-band EQ, and you can adjust the individual volume of each channel if you feel like something is out of balance. The only thing missing, surprisingly, is any kind of voice assistant support – a feature typically found on the more expensive soundbars.

WiFi streaming supports Spotify Connect, Tidal Connect, AirPlay, and Google Cast. Google Home is the only supported smart home ecosystem.

Klipsch Flexus Core 300 review: Performance

Both the Klipsch Flexus Core 300 soundbar and SUB 200 subwoofer are large compared to most soundbar systems (Image credit: Future)

  • Basic sound quality is very good
  • Dirac Live elevates sound clarity
  • Immersive soundstage

There are two experiences when listening to the Klipsch Flexus Core 300: with and without Dirac Live. Without it, the soundbar sounds very good. Action movies like The Workman have that oomph you expect from a movie theater experience, where you can just feel the subwoofer. Whether it’s a sound effect of someone getting punched or the low notes in the score that add a sense of foreboding, the sound has an impressive sense of weight to it.

The treble is as good as you would expect from a soundbar this pricey as well, with synths, flutes, and windchimes sounding crisp with no loss of detail.

The mid-range is what suffers the most without Dirac Live as it sounds a bit overstuffed without adjustments and dialogue can get lost just a little bit. You can offset with a three-band EQ that provides a 6 dB boost or cut, and changes to the EQ, even with presets active, are noticeable.

But, the real solution is to use Dirac Live (which I describe below in the usability and setup section). Once you’ve gone through the Dirac Live setup, the soundbar will create a custom EQ profile to adjust for the reflections of soundwaves bouncing around your media room, and the difference is stark. Dirac Live makes this soundbar go from good to amazing, with everything sounding clean, especially in the mid-range.

I watched The Batman, the first episode of The Residence, and an Eagles vs Cowboys football game, along with plenty of music during my testing. No matter how complex the soundtrack or music was, I could hear everything with precision. That alone justifies the Flexus Core 300’s price. Other room calibration systems I’ve tried can be very good, but this one is great.

I also experienced immersive sound when testing the surround sound speakers, even when they were not as widely placed as they should be. For the most part, their presentation was subtle; I would almost not realize that there was audio coming through them until I paid attention and realized that I was hearing the sound of wind.

Klipsch Flexus Core 300 review: Design

The Klipsch Flexus Core 300 has a bright alphanumeric LED display for control feedback (Image credit: Future)

  • Modern, elegant look
  • Large soundbar and subwoofer
  • Extensive ports

While the Klipsch Flexus Core 300 comes in basic black, there’s something about its look that’s more elegant than a lot of the competition. (A walnut version is also available.) The soundbar and subwoofer both have wood grain showing through the black (not so for the surround sound speakers), and a silver Klipsch logo is featured prominently on each unit.

Now, don’t mistake that elegance for compact. This isn’t Apple. The Klipsch Flexus Core 300 soundbar is 54 inches wide, and the SUB 200 subwoofer is a 15-inch cube. The SURR 200 surround speakers are just under nine inches tall and a bit over four inches wide and deep. If you’re limited on space, this is not the system for you.

Focusing on just the soundbar, I really appreciate that the Klipsch Flexus Core 300 has an alphanumeric LED display that’s bright and sizable enough that it’s easy to read.

As far as controls go, most of the functionality is either on the remote or in the app. The soundbar itself just has power, input, and volume up and down buttons situated off-center on top.

The Flexus Core 300 comes with just about everything portone could ask for, including but not limited to multiple HDMI ports featuring eARC and 4K 120Hz passthrough, along with an optical digital input and RCA subwoofer output. Of course, there’s Bluetooth as well.

Most of your interaction with the soundbar will probably be through the remote. While I wish it was rechargeable instead of using AAA batteries, that’s really the only criticism I can throw at it. It feels good to hold with its rounded back, and the layout allows you to adjust most functions without having to use the app, including switching sound modes and adjusting the volume of the surround speakers and subwoofer.

Klipsch Flexus Core 300 review: Setup & usability

Klipsch’s control app lets you adjust all system functions and is also used for Dirac Live calibration (Image credit: Future)

  • Generally easy to set up
  • Sub and surround speakers use wireless dongles
  • Dirac Live calibration requires silence

Klipsch packs the soundbar, subwoofer, and surround speakers with their own manual, and setting them up is a fairly straightforward process, though not exactly plug-and-play. I’ve set up a few soundbar systems with wireless connections before, and those typically get paired right out of the box. Here, both the subwoofer and surround sound speakers come with their own wireless dongle that needs to be plugged into the soundbar before pairing.

Considering that the sub and surround speakers are separate purchases, that makes sense. But it’s an additional step, and you have to press the pairing button on each external speaker and wait for the soundbar to connect.

If you want to get the most functionality out of Klipsch’s system, you also need to set up the app. This part was easy – all I had to do was connect it to Wi-Fi and answer some personalization questions.

The only thing I found a little difficult was setting up the Dirac Live calibration, which is finicky compared to other automatic calibration systems I’ve used. But then again, Dirac Live is the standard that audiophiles use for room correction.

The soundbar comes with a wired microphone that gets placed around the sitting area, and the calibration process requires complete silence. If a pet passes by or someone calls out during the ten-minute Dirac Live calibration, or if the air conditioner is too loud, then the test will fail and need to be run again.

  • Setup & usability score: 4.5 / 5

Klipsch Flexus Core 300 review: Value

Klipsch’s SURR 200 rear speakers are easy to setup and deliver immersive surround sound (Image credit: Future)

  • Expensive compared to other premium soundbars
  • Other premium systems not as well designed
  • Competition doesn’t support Dirac Live

As great as the Klipsch Flexus Core 300 Soundbar System is, it’s expensive compared to the competition. That’s especially true if you compare the system to premium models from large manufacturers like Samsung and LG, and not boutique audiophile brands that typically go for even more money.

As far as specific examples go, the LG S95AR is an impressive soundbar system in its own right – I gave it a very favorable review – and comes with surround speakers and a subwoofer without requiring an extra purchase. Its price tag of $1,699.99 (about £1,260 / AUD$2,610) might seem higher than the Flexus Core 300’s price tag of $1,199.99 / £1,049.00 / AU$1,695, but it’s actually a good deal when you consider it’s a complete package. The Klipsch is more aesthetically pleasing and sounds better, but both are quality systems.

The Samsung HW-Q990F, which retails for $1,799 / £1,699 / AU$1,995. Is a feature-filled 11.1.4 system that also makes the Klipsch Flexus Core 300 Soundbar System feel overpriced. Again, there’s a difference in aesthetics and the Samsung (along with the LG) doesn’t support Dirac Live room calibration, although they do provide their own proprietary calibrations.

Should I buy the Klipsch Flexus Core 300?

Swipe to scroll horizontally

Section

Notes

Score

Features

Dolby Atmos, DTS:X, Night and Dialog mode are all here along with Dirac Live room EQ

5 / 5

Performance

Very good immersion and basic sound quality that is strongly enhanced by Dirac Live

5 / 5

Design

Classy looking and with an LED display, but large for a soundbar

4.5 / 5

Setup & usability

Relatively easy to set up, though Dirac Live calibration can be finicky if you don’t have complete silence

4.5 / 5

Value

As great as this soundbar system is, it’s among the more expensive options

4 / 5

Buy it if…

Don’t buy it if…

Klipsch Flexus Core 300 review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Klipsch Flexus Core 300

Samsung HW-Q990F

LG S95AR

Sonos Arc Ultra

Price

$1,199.99 / £1,049.00 (about AU$1,830)

$1,999 / £1,699 / AU$2,099

$1,699.99 (about £1,260 / AU$2,610)

$999 / £999 / AU$1,799

Dimensions (w x h x d)

Soundbar: 54 x 3 x 5 inch / 1371 x 76.2 x 127mm; subwoofer: 15.25 x 15.25 x 15.25 inches (387 x 387 x 387mm); surround speaker: 4.1 x 8.75 x 4.31 inches 105 x 222.25 x 109.5mm

Soundbar: 1232 x 70.8 x 138 mm (48.5 x 2.8 x 5.4 inch); Subwoofer: 249 x 251.8 x 249 mm (9.8 x 10.0 x 9.8 inch); Rear speaker: 129.5 x 201.3 x140.4 mm (5.1 x 8.0 x 5.5 inch)

Soundbar: 49.2 x 2.5 x 5.3 in (1250 x 63.5 x 134.6mm); subwoofer: 7.9 x 16 x 15.9 in (200 x 406 x 404mm); rear speakers: 6.3 x 8.8 x 5.6 in (160 x 223.5 x 142mm)

2.95 x 46.38 x 4.35 inches (75 x 1178 x 110.6mm)

Speaker channels

5.1.2 (soundbar), 7.1.4 (with sub and surround speakers)

11.1.4

9.1.5

9.1.4

Connections

HDMI 2.1 passthrough, HDMI eARC, USB-C, optical digital, subwoofer output, Bluetooth

1x HDMI out (with eARC), 2x HDMI 2.1 in, optical digital audio, Wi-Fi, Bluetooth

2x HDMI (1 with eARC), optical, digital, Bluetooth, USB type-A

1x HDMI with eARC, Ethernet, Wi-Fi, Bluetooth

Dolby Atmos/DTS:X

Yes/Yes

Yes/Yes

Yes/Yes

Yes/No

How I tested the Klipsch Flexus Core 300 Soundbar

(Image credit: Future)

  • I used the Klipsch Flexus Core 300 Soundbar system for several weeks
  • Tested with TV, movies, games, and music

I used the Klipsch Flexus Core 300 Soundbar System regularly for several weeks with TV, movies, games, and music. I tested the different modes and inputs, and I spent a lot of time with the Dirac Live calibration.

I’ve tested plenty of tech gear over the years ,from laptops to keyboards and speakers, and so have been able to use my expertise towards giving an honest and fair opinion, not to mention a critical eye, to any product I test.

Read more about how we test

  • First reviewed: September 2025

Klipsch Flexus Core 300: Price Comparison



Source link

September 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hinako stands in profile in a tattered school uniform as she's surrounded by red plants.
Game Updates

A Stunningly Immersive Horror Experience

by admin September 22, 2025


Immersing yourself in Silent Hill f is like drinking a powerfully fragrant tea steeped in bloody metaphor and symbolism. The first new, full Silent Hill game in 13 years, f wields a powerful, standalone narrative about the expectations of gender-based roles, the challenge of maintaining relationships in the presence of such roles, and the foggy nature of transitioning from teenage life into adulthood.

The game satisfyingly eschews surface-level storytelling through its various twists and turns. As if retreating into its own mysterious fog, f isn’t easy to fully understand at first. Various plot threads and themes intersect and overlap in a dreamlike fashion. By the game’s ending (of which there are multiple), I had so many questions that weren’t answered–in a good way. I walked away unsure of what I had experienced, where the metaphors began and ended, and just what exactly happened in this sleepy mountainside village. Silent Hill f is a gorgeous and exquisite work of psychological horror that had me desperate to relive its narrative again after the credits rolled. And I don’t think I’ll stop until I squeeze every drop out of this game.

In its moment-to-moment gameplay, Silent Hill f challenges you to fight or evade various horrifying monsters, solve cryptic puzzles, and attempt to piece together a complicated, bi-directional narrative of resistance and submission, both against supernatural horrors and the pressures society places on people, particularly women. Silent Hill f takes a few big risks in its relocation of the series to a new setting and in its slightly more action-focused combat, but these elements all pay off and earn their stay. Its story, though ripe for pitfalls in how it depicts violence and subjugation of women, manages to deliver a shellshock of a horror experience with a rich atmosphere and unsettling tale that entertains on its own terms, and terrifies with depictions of violence and repression that are all too resonant with our experiences of the real world.

Developed by a studio new to the series and following the successful remake of Silent Hill 2, f sees Silent Hill pack its bags and take us on a trip to a fictional rural mountainside village in Japan called Ebisugaoka. Set in the 1960s, the game’s narrative centers the experience of living as a woman in a society that values us only for our potential to be married.

Silent Hill f casts you in the role of teenager Hinako Shimizu as she navigates an unfolding and perplexing set of ghastly horrors. Somewhat of a tomboy, Hinako is at odds with what the rigid expectations her society, and family, place on her as someone assigned female at birth. Early on, we learn that Hinako’s sister has left home after being married off, and that her alcoholic, abusive, and financially reckless father has similar wishes for her.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

After a bitter argument with her parents, she leaves home to find her village slowly being overtaken by a thick fog; strange floral and fleshy overgrowths; contorted, animated mannequins wielding massive kitchen knives; and all sorts of other unspeakable horrors.

Hinako quickly realizes that the only solution is to escape the town she once called home, now transformed into a hellscape. Puzzles and hostile creatures stand in her way as she travels through foggy streets and alleyways, abandoned buildings, and a nightmare-esque realm known as the Dark Shrine.

The monsters stalking the oppressive alleyways of Ebisugaoka and the mire of the Dark Shrine aren’t the only things keeping Hinako company. She’s joined by three friends: two other teenage girls named Sakuko and Rinko, and a boy named Shu. Together, the four of them must survive an indescribable nightmare as they search for a way out of the altered town. Hinako also comes to meet another individual who promises to help her, a mysterious and charming gentleman referred to in writing as simply Fox Mask.

f’s narrative ups and downs can inspire a bloodlust in you that makes Hinako’s  maneuverability and lethality–which far exceed those of her generally clunky predecessor protagonists–all the more rewarding. A sometimes-frustrating weapon degradation system keeps the survival part of the horror grounded, but in moments when the story filled me with an emotional urgency, I was excited to be a more nimble and deadly fighter.

A steel pipe and the audacity to persist

In combat, Hinako is on her own when it comes to dealing with the menacing creatures of the fog. Far more mobile than protagonists in survival horror games usually are, I worried that Hinako’s dexterity might dilute the shambling dread often associated with the genre, but f earns its right to a more action-focused combat system.

© © Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

It’s not that Hinako feels like an elite soldier or something; the camera controls, quick dodge move, and stamina meter make her feel locked in to her survival, but the combat retains a sense of vulnerability essential for communicating terror and dread. f’s combat can be rather fluid and snappy when it wants to be. As in modern soulslikes, you can target a single enemy at a time which keeps the combat focused and intense. Hinako’s generous and speedy dodge costs her stamina, as do her light and heavy attacks.

Still, weapon scarcity and degradation make any scuffle with the game’s various monsters risky. Not every fight with a random wandering monster is worth having, but during scripted battles or when it makes sense to dispose of a creature, you’ll have to do so while managing your stamina meter as you sprint, dodge, and attack. Dodge at the right time when an enemy strikes and you’ll refill your stamina to resume your assault or expedite your retreat.

Hinako also has a meter for her “Sanity,” which allows her to use special “Focus” moves such as a counterattack and a charged-up version of her light melee strike. As you progress, you’ll be able to increase your health, stamina, and sanity meters by offering various objects at shrines which double as save points. You can also augment Hinako’s abilities with omamori found in the environment or drawn from a shrine; these benefits include boons like increased max health, recovering health when defeating an enemy, a quicker charge of Hinako’s attacks, and more. These gentle augmentations of Hinako’s abilities offer a welcome micro level of adjustment over the difficulty that I’m sure I’ll lean into more in my Hard mode run.

You can consume various items to replenish your meters, though while it worked fine when playing with mouse and keyboard, I found that even after 20 hours, item management while using a controller felt cumbersome.

Aside from some creatures that waited around corners to jump me, I would typically hear monsters before I saw them, their presence usually revealed by the sounds of painful moans, clanking footsteps, or the gentle and satisfying static that plays when you’re in the proximity of an enemy. The audio cues reminded me to check my health level and weapon condition, all while observing a few exit strategies if I suddenly found myself in over my head. In each scuffle, aside from the scripted scenarios that have you fighting bosses or enemies you have to defeat before you can proceed, combat remained as intense and methodical as I like it in a survival horror game.

  • Back-of-the-box quote:

    “The f is for fun! Freaky! and Fuuuu….”

  • Developer:

    Neobards Entertainment

  • Type of game:

    Third-person action horror.

  • Liked:

    Powerful story, dark and evocative visuals, satisfying combat.

  • Disliked:

    Weapon degradation is a bit too fast, item menu can be confusing.

  • Platforms:

    PS5, Xbox Series X/S, Windows PC (Played)

  • Release date:

    Standard edition: September 25, 2025 / Deluxe edition: September 23, 2025

  • Played:

    22 hours covering the main story once through and about a third of the way through New Game Plus.

There’s a touch of build crafting in f, but it doesn’t dominate the game the way you’d find in Dark Souls or other similar games. Aside from your three meters, you won’t need to worry about Hinako’s stats or fuss too much over which weapons you’re carrying. And unlike more action-focused games, your central task isn’t to defeat enemies, it’s to survive them. That sometimes means killing them, but it’s not wise to spend all your time and resources on every monster in your path. In fact, you’ll quickly find yourself screwed if you take that approach.

Dealing with enemies is still a challenge despite how quick Hinako can be, and weapon degradation was an early sore spot for me. Fragile weapons combine well with the sense of dread the game’s aesthetic conjures and nicely limits your capabilities within the otherwise rather smooth combat system. This grounds the game, though some later sections let you cut loose on monsters in a satisfying, vengeful way. The game offers two kinds of difficulty at first, “Story” and “Hard,” and you can set the combat difficulty and puzzle difficulty independent of each other. On my first run, I played “Story” for combat and “Hard” for puzzles.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

This choice let me be pretty sloppy in combat and still only die a handful of times. My second run, on Hard mode, has proven a tougher challenge, though it rarely feels unfair (my Hard mode run is a little bit easier given that I’m taking advantage of the stat carryover from New Game Plus). That said, I can already anticipate some late-game segments might border on frustration. We’ll see how that goes for me.

At first, I found the unexpectedly speedy combat to be a little discordant with the premise of being a teenage girl taking on vicious, otherworldly monsters, often with little more than a steel pipe. The beautifully dark and lush atmosphere of the game filled me with the dread I desire from this genre, but once combat started, I found myself feeling almost a bit too superhuman in how deftly I could dodge out of the way of a bloody knife.

As Hinako’s story and struggle progressed, however, I found f’s combat system to mesh well with her emotional state. Hinako makes it clear early on that she won’t go down without a fight, and a childhood spent mostly playing rough with boys along with her experience in track and field show she’s not afraid of a scuffle or two. The combat also, at times, gave me a sense of power over some monsters in a way that satisfyingly intersects with the game’s themes. I was skeptical of its approach to combat in those early skirmishes, but f earns its speedier battles with satisfying emotional arcs.

Fighting off bloody bastards isn’t the only challenge ahead of you in Ebisugaoka either. True to its form as a Silent Hill game, f features an assortment of puzzles you’ll have to solve, each one a treat containing some wonderful 3D models and mental challenges that aren’t easy to brute force your way through. You’ll collect clues in your journal which aren’t always the most obvious, and many of these puzzles stumped me at first. In two cases, I was forced to get help from people to figure them out, but this was mostly out of a need to finish the game in a timely fashion.

While I often love survival horror games for the unique intersection of terror and challenge they provide, I typically find the struggle of survival only as interesting as the environment they’re set in and the story they weave. And in this regard, Silent Hill f does not disappoint.

A dark narrative to commit yourself to

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

To be honest, the less I say about the particulars of Silent Hill f’s narrative, the better. You can only experience this game the first time through once, and as soon as you do, everything you just experienced gets reframed, and not in a concrete, easily digestible way. f resisted my attempts to understand it, left me with horrific depictions of violence strung up on narrative threads that involve real-world, relatable struggles of being a woman in society, what the value that society ascribes to her even means, the impact of cultural traditions, and a fear of the unknown. Throughout the game, mythology creeps into reality to make you doubt your own reasoning mind. This is all set to a captivatingly dark yet beautiful soundtrack from series composer Akira Yamaoka.

And while the game features difficult and lasting depictions of violence and suffering, Silent Hill f never feels like torture porn. Its gore never feels frivolous. That it manages to pull this off in a game focused on the violence imposed on women in a conservative society is a testament to the quality of writing on display here. Silent Hill f delivers gut-wrenching metaphors and symbols of resistance and submission that terrify and excite all at once.

I felt this acutely during the game’s Dark Shrine segments. The realm’s imposing and ominous fox statues and masks inspire an alluring sense of empowerment and protection, but they also felt like a clear warning that I was seconds away from being snatched up in their jaws. The same is true of Fox Mask, who appears early on as a heroic figure, but soon seems to have an agenda of his own that may not have Hinako’s best interests in mind. His piercing, glowing eyes and soft-spoken voice had me hypnotized as much as they did Hinako. As she followed him into the depths of the unknown, so too did I.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

f’s narrative remains satisfyingly hard to predict throughout the whole ride. As soon as I thought I had a sense of what was going on, the story would resist falling into the predictable plot patterns I’d begun to anticipate. Even the premise of rebelling against the gendered expectations of womanhood is handled in a far more complex way than you might expect. It’s not just a story of Hinako giving the proverbial middle finger to what society asks of her. Though she is rebelling and is conscious of how her gender renders her a second-class citizen, themes of commitment, of holding onto who you are as you form bonds with other people, and just what it means to sustain any kind of relationship in the face of struggle swirl around in the fog in ways that I often found deeply relatable.

One scene in particular involving a bloody reconfiguration of a character’s body parts struck me so squarely in its depiction of commitment and physical trauma that it’s become a new metaphor for how I view a particular chapter of my own life. Though it depicts people of a different culture and time, there’s a universally human story at the core of f.

Even when f hits its narrative climax, when I thought I understood as much as I possibly could from a single playthrough, the ending that I ended up triggering based on what seemed a normal, non-consequential decision early on revealed one of the most unexpected twists I’ve encountered in recent memory. And still, true to the lush depths of obfuscating fog Silent Hill is known for, I barely understand what happened. But I couldn’t look at the story the same way twice after experiencing it. My own innocence was robbed.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

In addition to what’s revealed through your interactions and encounters with other characters and your journey through Ebisugaoka, a considerable amount of worldbuilding is also found in collectible notes scattered throughout the game’s world and in other bits of environmental storytelling. No meaningful playthrough of Silent Hill f will be complete without collecting and reading as many of them as possible–and New Game Plus will offer you new surprises here, too. These notes are all concise, written well enough, and don’t feel overbearing. They’re well worth pausing the action for.

These documents include women’s etiquette magazines, beer ads that promise a certain status of masculinity to those who consume it, and meditations on kitsune no yomeiri and other elements of Japanese culture and folklore, as well as fictional accounts of the history of the game’s setting. It all strings together a dark, kaleidoscopic narrative web that stirs intrigue and sparks the imagination. That it’s set in the 1960s also positions the characters and the town itself  between a rural, agrarian environment with conservative cultural values and affectations, and an encroaching layer of modernization through expanding industrial development and scientific medicine. Silent Hill f is never about any one of these things individually, but its various narrative layers let you drift among them as you would a sequence of thematically similar dreams.

Silent Hill f is ambitious in its desires. It asks for permission to deviate from the series’ traditional setting while offering up quicker, more action-focused combat. It leaves behind its titular setting in favor of a new horizon. It succeeds on all these fronts as a spin-off that explores Silent Hill’s classic gloom and internal psychological struggle, toying with themes of friendship, gendered expectations, commitment, and individual worth like a cat, or a fox, playing with its prey. It is a horrorscape I was terrified of and yet unable to look away from, one that’s resonated with me long after the credits rolled, and that quickly pulled me back in for another trip down the miserable foggy alleyways of this strange mountainside village.



Source link

September 22, 2025 0 comments
0 FacebookTwitterPinterestEmail
How AREA15 Is Evolving Immersive Entertainment With Universal Horror Unleashed and More
Gaming Gear

How AREA15 Is Evolving Immersive Entertainment With Universal Horror Unleashed and More

by admin September 13, 2025


Las Vegas immersive entertainment hub AREA15 is turning five in a big way, celebrating the arrival of its second phase of development on September 17. Zone 2’s main attraction, Universal Horror Unleashed, opened its doors over the summer to attract seasonal tourists, but the rest of the offerings are following suit as the year draws out.

After io9’s invited visit to Universal Horror Unleashed, io9 chatted with Mark Stutzman, AREA15’s chief technology officer, about the new way to experience Vegas through futuristic visions of participatory entertainment. And it all really started with rave culture.

“The original idea was, ‘Let’s use it for festival grounds.’” Stutzman shared, “We decided it was too hot, and we put up a warehouse, and we said, ‘Let’s do festivals in the warehouse.’ And then we said, ‘Well, shoot, why don’t we kind of start creating this immersive destination?’ And that’s where it all started, and Zone One has just been insanely successful for us.”

© io9 Gizmodo

Meow Wolf, the raconteur of interactive art portals that have sprung up across the country, was only the beginning as Zone One’s first anchor.

“Everyone who’s coming to AREA15 is coming [for] immersive experiences, right? Like, that’s their whole goal. And so obviously on the Zone One side, Meow Wolf is our anchor tenant and they’ve done a great job of continuing to drive traffic,” he said.

Zone One features a buffet of AR and VR games and visual walkthroughs among its neon-powered music, dining, and shopping selections. Stutzman continued, “We have 80 acres here to develop, and Universal is our anchor tenant in Zone Two out of a five-phase project. The entire district will be immersive experiences—it’ll be sports and entertainment; it’ll be great restaurants and all that good stuff. The thing that we’ve been leading into most recently is these kinds of IP-based immersive experiences because you get kind of the brand recognition—the emotional connection—and then we bring not only the experience of building immersive experiences that are engaging.”

Area15 is carving its own tech-forward frontier that’s more attractive to Gen X, millennials, and Gen Z than big E-ticket-esque major IP hubs. Universal Horror Unleashed, like Meow Wolf, leans into AREA15’s fun parallel dimension to the Strip’s casino nostalgia. Meow Wolf’s premise is that it’s a portal to other realms beyond its sci-fi-tinged grocery storefront; you have to look beyond for ways to break through and discover its genre-mashing labyrinths of cosmic and fantasy adventure.

Similarly, Universal’s desert warehouse of horrors acts like a storage facility of the studio’s lore that, because it was placed on AREA15’s dimensional rift-inspired land, brings the monsters to life in their wheelhouse of terrors. Stutzman elaborated, “We built a lot of these experiences and we leaned heavily into AR and VR and all this other cool tech but it’s really tech that should be the enabler. What should be most forward are the performances and the experience and the story and the emotional connectivity to the content, which is why we’re leaning more into the IP now. It just really works well and Universal is a testament to that. I mean, [it owns] some of the strongest IP in horror.”

The alternate universe thread is more for those who seek it out with Easter eggs in zone one that speak to it but the retailers within aren’t necessarily going to crossover with each other; it’s just a delightful nugget of lore that brings a sort of otherworldly, futuristic, multi-dimensional edge to the space.

“We’ll have similar in Three and Four and Five, but we’ll have other cool stuff that we launched, like The John Wick Experience, which is a partnership with Lionsgate, another incredibly strong IP owner. John Wick has been insanely successful, kind of beyond our models,” he said of the Continental Las Vegas. You can’t stay there because, well, things get hairy as soon as you try to check in—since you arrive at the same time as John during one of his tiffs against the high table.

© io9 Gizmodo

“We love kind of doing over the top and Zone Two is going to be crazy with all the different experiences,” Stutzman said of the ongoing development. It will include an interdimensional creature carousel, a drop ride, and a hollowed-out plane with its own fake universe airline concept. But a big thing for the CTO is that at the heart of the tech there are still artists at work.

“Art has obviously always been a big part of who we are so we really wanted to tie into it and we’ll we’ll actually have art tours. And we don’t want to lean into it in a cheesy way. We want to lean into it in a serious way because it’s quite an impressive collection.”

He also noted that AREA15 seeks to cultivate Las Vegas’ art scene through community art events in addition to festival installations surrounding the outdoor plane areas. “We’ll have lots of musicians under there just entertaining and then we’re also going to throw raves but it’s really going to be an amazing space.”

© io9 Gizmodo

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



Source link

September 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
 Pete Hines, Vice President of Bethesda Softworks, speaks during the Bethesda E3 conference at the Event Deck at LA Live on June 10, 2018 in Los Angeles, California. The E3 Game Conference begins on Tuesday June 12. (Photo by Christian Petersen/Getty Images)
Gaming Gear

Former Bethesda marketing VP says he fought against reusing the Prey name for Arkane’s 2017 immersive sim: ‘I definitely pissed some people off internally over that’

by admin September 5, 2025



Arkane’s 2017 immersive sim Prey is a genuinely great videogame, with a genuinely weird name—shared with a pre-existing shooter and a famously cancelled sequel that it has absolutely nothing to do with. Arkane founder Raphael Colantonio said a few years ago that he really did not want to call it Prey, and it turns out he was not alone on that: Former Bethesda marketing and communications boss Pete Hines said in an interview with Dbltap that he was dead-set against it too.

“I definitely pissed some people off internally over that because I fought so hard against using that name,” Hines said. “I’m the head of the spear, but I had a lot of people across my team—brand, PR and community—and we feel like we’re burdening it with a name where we spend more time explaining why it’s called Prey than we do talking about the game.”

The reason for all that time spent explaining, as previously noted, is that the whole thing was so odd. Prey—the original—was developed by Human Head Studios and released in 2006, and it was quite good. A sequel was planned, although it was more of a spinoff, following the adventures of a completely different character in a completely different setting: A great cinematic trailer set a bar that the planned sequel couldn’t quite clear, and it was ultimately scrapped.


Related articles

Years later, Bethesda decided to resurrect the title for a completely unrelated project, and thus one of the best immsims of all time was hung with a needlessly confusing name. Explanations as to exactly why were never entirely convincing, and according to Colantonio, the Arkane founder, nobody at the studio wanted it—and being forced to use the name was part of why he decided to leave Arkane just a couple months after Prey (2017) was released.

Hines told Dbltap he regrets losing his battle against calling the game Prey, but added that “nobody on this planet could have put more of a good faith effort into changing minds on that.”

“My whole point was, look how much time we spend talking about what the game is versus why it’s called this and like, that is wasted energy. That is wasted excitement,” Hines said. “We could be turning that into something positive.”

I sure don’t disagree. I wouldn’t go so far as to say that recycling the Prey name was responsible for its unfortunate underperformance, but it surely didn’t help—and with the option to call it literally anything else on the table, I will never understand why Bethesda was so determined to stick with it. Regardless of that, though, it really is a phenomenal game, and if you haven’t played it yet it’s your lucky day, because it’s currently on sale for 80% off—just $6—on GOG.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

This wasn’t the only interesting reminiscence in the interview: Hines also shared some fun memories of the great Fallout 76 canvas bag debacle: “When the fuck did we add a canvas bag to this collector’s edition?”



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
An LG Ultragear GX9 on a desk
Product Reviews

LG Ultragear GX9 review: massive, immersive, and expensive

by admin August 27, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

LG Ultragear GX9: Two-minute review

The LG Ultragear GX9 is an impressive, immersive gaming monitor that’s ideal for a relatively small subset of gamers. Let’s get a couple of things out the way early though: first, it’s not cheap, so any gamer on a budget will probably want to look elsewhere; and as awesome as a 45-inch (well, technically 44.5-inch) ultrawide screen is, some might find it too wide for practicality’s sake.

After all, it can be tough to focus on the action in the center of the screen and also keep tabs on your health bar in the top-left corner when you have to move your gaze over 20 inches to check on it. This also means it’s not ideal for esports gamers, despite the impressive refresh rate and response time.

However, those are issues endemic to this ultrawide form factor and not necessarily a knock on the LG Ultragear GX9. All the best gaming monitors with an ultrawide screen are on the pricier side, and too wide to rely on peripheral vision to catch important information.

For those who have the money and aren’t playing esports (or still want that wrap-around experience), that wide display and 800R curvature, along with the 4K resolution, good color coverage, and speedy refresh rates and response times, make this monitor a delight to use with most games.

Cyberpunk 2077 or Monster Hunter Wilds, for example, look gorgeous and completely envelop my vision during gaming sessions. Of course, it helps that the built-in speakers sound pretty decent as well.

There are a few other pluses as well, such as all the necessary ports (minus a USB hub with KVM support), including a USB-C port with power delivery, and good ergonomics for such a wide monitor. This is a hearty recommendation as the best monitor for the right gamer.

LG Ultragear GX9: Price & availability

(Image credit: Future / James Holland)

  • How much does it cost? $1,999.99 / £1,799.98 / AU$3,499.00
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

When you look at the best ultrawide monitors, the price of the LG Ultragear GX9 doesn’t seem out of place, though it’s still expensive. You can get a nice gaming laptop with an OLED panel or a powerful gaming desktop for the LG Ultragear GX9’s $1,999.99 / £1,799.98 / AU$3,499.00 asking price.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

The Samsung Odyssey OLED G9, which originally went for $2,199.99 / £1,599 / AU$3,399 and is now $400 cheaper, is a good comparison. It is a little bit older, hence the price drop, but it’s got a great OLED screen with sharp resolution, fast refresh rates/response times reaching up to 240Hz, and good color coverage. It’s also bigger than the Ultragear GX9 at 49 inches across.

However, like most ultrawide monitors, it peaks at a 5,120 x 1,440p resolution compared to the LG Ultragear GX9’s 5K2K or 5120 x 2160p resolution.

LG Ultragear GX9: Specs

(Image credit: Future / James Holland)Swipe to scroll horizontally

Screen size:

44.5-inch

Aspect ratio:

21:9

Resolution:

5120 x 2160

Brightness:

275 nits

Response time:

0.03ms (GTG)

Viewing angle:

178˚/178˚

Contrast ratio:

1,500,000:1

Color support:

98.5% sRGB

Inputs:

1x DP 1.4, 2x HDMI 2.1, 1x USB-C (90W), 2x USB-A downstream

Weight:

30.9 lbs (14 kg)

LG Ultragear GX9: Design

(Image credit: Future / James Holland)

  • The monitor is massive
  • Decent, if limited, ergonomics
  • Plenty of ports, including USB-C

The LG Ultragear GX9 is a massive gaming monitor. Its 44.5-inch monitor (measured corner-to-corner diagonally) results in a length of 39 inches and a height of 18 inches, not including the stand. This can be an overwhelming monitor to use.

Of course, it has a nice 800R curvature, which brings the far ends of the screen in so that, experientially, its outer reaches fill out the peripheral vision.

(Image credit: Future / James Holland)

It’s big enough that I have to dart my eyes to the edges to read specific information, like a health bar, which makes the size and curvature great for immersive experiences but not for esports-type gaming (I’ll get into the actual performance aspect below).

Since the monitor is so big, it does have somewhat limited ergonomics. While no specifics are listed, its biggest possible adjustments are a height adjustment of about 5 inches. If I had to guess, it swivels and tilts about 15 degrees in each direction. It’s not a lot, but more than enough for this kind of monitor.

(Image credit: Future / James Holland)

Since this is such a big monitor, it has a large, strong, and stable stand with a wide base. There is cable management, though it’s basic, with a passthrough hole in the middle of the stand so all the cables go in one direction out the back and towards whatever they’re connected to.

Speaking of ports, the selection is pretty good. There are two HDMI 2.1 ports, so you could use this with a next-gen console or gaming computer, a single 1.4 DisplayPort, and one USB-C with 90 watts of power delivery for use with Ultrabooks, MacBooks, and the like.

(Image credit: Future / James Holland)

There are also two USB-A downstream ports for charging peripherals. Unfortunately, there’s no KVM capability via those USB ports.

Lastly, there’s a single button in the center of the lower back for power and navigating the OSD menu.

LG Ultragear GX9: Features

(Image credit: Future / James Holland)

  • Game modes in OSD menu
  • Supports variable refresh rates
  • Has picture-in-picture and picture-by-picture, but no KVM

The monitor has a couple of cool features baked into the OSD menu worth knowing about beyond the usual, such as HDR and curvature. For instance, there’s a Game Mode icon in the OSD that brings up four presets with settings such as color temperatures, refresh rate max, and whether VRR, HDR, and DAS Mode (Dynamic Action Sync to minimize lag) are on.

Beyond the different modes, you can change the aspect ratio in the OSD menu to a narrower image for when you need all your gaming info in front of you, offsetting the potential esports-related issue I’ve mentioned with using such a large screen.

(Image credit: Future / James Holland)

Not only is there support for HDR, but the LG Ultragear GX9 also comes with support for VRR (variable refresh rate), which synchronizes the frame rates of the monitor with the source to minimize screen tearing, stuttering, and the like.

Picture-by-picture and picture-in-picture are both available as well if you want to use two sources at the same time. Unfortunately, as I’ve previously mentioned, there’s no KVM (keyboard, video, mouse) system where you can use a keyboard and mouse plugged into the monitor to control whichever source you have pulled up.

LG Ultragear GX9: Performance

(Image credit: Future / James Holland)

  • Can handle any game, though some are not ideal for the aspect ratio
  • Very good contrast and colors, along with a 5K2K resolution
  • Good but not great audio

I’ve played a number of games on the LG Ultragear GX9, namely Monster Hunter Wilds, South of Midnight, Baldur’s Gate 3, Cyberpunk 2077, and Gotham Knights, and found the monitor to be everything it’s advertised to be.

Really, the only limitation is when loading up a game that doesn’t support the ultrawide resolution, such as South of Midnight – this just means there are black bars on the sides instead of the game stretching edge to edge – or when a game isn’t ideal for that ultrawide resolution.

However, as mentioned before, you can change the aspect ratio. If you don’t change it, and then open up something fast-paced where you need to keep an eye on that health bar, you’re going to be in trouble.

The OLED screen and HDR support provide very good contrast – specifically DisplayHDR TRUE BLACK 400 – enabling me to see in the shadows in certain games. And the colors look more vibrant because of it. It also helps that the LG Ultragear GX9 has a rated 1500000:1 contrast ratio and 98.5% DCI-P3 color coverage.

Between the 165Hz refresh rate, 0.03ms response time, and VRR support, the action is smooth no matter how fast. And the 5K2K resolution (5120 x 2160p) is sharper than most of the competition, as most ultrawide monitors I’ve come across use a 5120 x 1440p resolution.

Since this monitor is so large, I appreciate the fact that it comes with built-in speakers. And while they’re not as good as the best computer speakers, discounting the budget options, they sound pretty decent. You don’t get any real low-end or rumble, but the sound is full and packs a good punch otherwise.

Should I buy the LG Ultragear GX9?

Swipe to scroll horizontallyLG Ultragear GX9 scorecard

Attributes

Notes

Rating

Value

The LG Ultragear GX9 is very pricey. However, considering what it is and what it does, the price is more than justified.

4 / 5

Design

Yes, it’s massive, but it has decent if limited ergonomics and a good selection of ports.

4.5 / 5

Features

Variable refresh rates, picture by / in picture, and more make this fairly feature-rich, even if it doesn’t have KVM.

4.5 / 5

Performance

It’s gorgeous, immersive (sometimes a little too much), and has great contrast and colors.

4.5 / 5

Average rating

The good news is that it’s massive. The bad news is that it’s massive. Either way, you have to decide if it’s worth the price.

4.38 / 5

Buy the LG Ultragear GX9 if…

Don’t buy it if…

Also Consider

If my LG Ultragear GX9 review has you considering other options, here are two more monitors to consider…

How I tested the LG Ultragear GX9

  • Used regularly for a couple of weeks
  • Tested with various games and media
  • Tried out all the features

I used the LG Ultragear GX9 Gaming Monitor regularly for a couple of weeks. I tested it with various games and media, especially Monster Hunter Wilds, South of Midnight, Baldur’s Gate 3, Cyberpunk 2077, and Gotham Knights, to see how it would fare. I also played around with the OSD menu, features, and ergonomics.

The LG Ultragear GX9 Gaming Monitor is clearly meant for gamers who want an immersive experience, specifically those who like their games to feel more cinematic, and it does that job well. Of course, it comes with a price tag to match.

I’ve tested a lot of tech gear over the years, from laptops to keyboards and speakers, so I can use my expertise towards giving an honest and fair opinion, not to mention a critical eye, to any product I test.

  • First reviewed August 2025



Source link

August 27, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close