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immersive

 Pete Hines, Vice President of Bethesda Softworks, speaks during the Bethesda E3 conference at the Event Deck at LA Live on June 10, 2018 in Los Angeles, California. The E3 Game Conference begins on Tuesday June 12. (Photo by Christian Petersen/Getty Images)
Gaming Gear

Former Bethesda marketing VP says he fought against reusing the Prey name for Arkane’s 2017 immersive sim: ‘I definitely pissed some people off internally over that’

by admin September 5, 2025



Arkane’s 2017 immersive sim Prey is a genuinely great videogame, with a genuinely weird name—shared with a pre-existing shooter and a famously cancelled sequel that it has absolutely nothing to do with. Arkane founder Raphael Colantonio said a few years ago that he really did not want to call it Prey, and it turns out he was not alone on that: Former Bethesda marketing and communications boss Pete Hines said in an interview with Dbltap that he was dead-set against it too.

“I definitely pissed some people off internally over that because I fought so hard against using that name,” Hines said. “I’m the head of the spear, but I had a lot of people across my team—brand, PR and community—and we feel like we’re burdening it with a name where we spend more time explaining why it’s called Prey than we do talking about the game.”

The reason for all that time spent explaining, as previously noted, is that the whole thing was so odd. Prey—the original—was developed by Human Head Studios and released in 2006, and it was quite good. A sequel was planned, although it was more of a spinoff, following the adventures of a completely different character in a completely different setting: A great cinematic trailer set a bar that the planned sequel couldn’t quite clear, and it was ultimately scrapped.


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Years later, Bethesda decided to resurrect the title for a completely unrelated project, and thus one of the best immsims of all time was hung with a needlessly confusing name. Explanations as to exactly why were never entirely convincing, and according to Colantonio, the Arkane founder, nobody at the studio wanted it—and being forced to use the name was part of why he decided to leave Arkane just a couple months after Prey (2017) was released.

Hines told Dbltap he regrets losing his battle against calling the game Prey, but added that “nobody on this planet could have put more of a good faith effort into changing minds on that.”

“My whole point was, look how much time we spend talking about what the game is versus why it’s called this and like, that is wasted energy. That is wasted excitement,” Hines said. “We could be turning that into something positive.”

I sure don’t disagree. I wouldn’t go so far as to say that recycling the Prey name was responsible for its unfortunate underperformance, but it surely didn’t help—and with the option to call it literally anything else on the table, I will never understand why Bethesda was so determined to stick with it. Regardless of that, though, it really is a phenomenal game, and if you haven’t played it yet it’s your lucky day, because it’s currently on sale for 80% off—just $6—on GOG.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

This wasn’t the only interesting reminiscence in the interview: Hines also shared some fun memories of the great Fallout 76 canvas bag debacle: “When the fuck did we add a canvas bag to this collector’s edition?”



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September 5, 2025 0 comments
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An LG Ultragear GX9 on a desk
Product Reviews

LG Ultragear GX9 review: massive, immersive, and expensive

by admin August 27, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

LG Ultragear GX9: Two-minute review

The LG Ultragear GX9 is an impressive, immersive gaming monitor that’s ideal for a relatively small subset of gamers. Let’s get a couple of things out the way early though: first, it’s not cheap, so any gamer on a budget will probably want to look elsewhere; and as awesome as a 45-inch (well, technically 44.5-inch) ultrawide screen is, some might find it too wide for practicality’s sake.

After all, it can be tough to focus on the action in the center of the screen and also keep tabs on your health bar in the top-left corner when you have to move your gaze over 20 inches to check on it. This also means it’s not ideal for esports gamers, despite the impressive refresh rate and response time.

However, those are issues endemic to this ultrawide form factor and not necessarily a knock on the LG Ultragear GX9. All the best gaming monitors with an ultrawide screen are on the pricier side, and too wide to rely on peripheral vision to catch important information.

For those who have the money and aren’t playing esports (or still want that wrap-around experience), that wide display and 800R curvature, along with the 4K resolution, good color coverage, and speedy refresh rates and response times, make this monitor a delight to use with most games.

Cyberpunk 2077 or Monster Hunter Wilds, for example, look gorgeous and completely envelop my vision during gaming sessions. Of course, it helps that the built-in speakers sound pretty decent as well.

There are a few other pluses as well, such as all the necessary ports (minus a USB hub with KVM support), including a USB-C port with power delivery, and good ergonomics for such a wide monitor. This is a hearty recommendation as the best monitor for the right gamer.

LG Ultragear GX9: Price & availability

(Image credit: Future / James Holland)

  • How much does it cost? $1,999.99 / £1,799.98 / AU$3,499.00
  • When is it available? Available now
  • Where can you get it? Available in the US, UK, and Australia

When you look at the best ultrawide monitors, the price of the LG Ultragear GX9 doesn’t seem out of place, though it’s still expensive. You can get a nice gaming laptop with an OLED panel or a powerful gaming desktop for the LG Ultragear GX9’s $1,999.99 / £1,799.98 / AU$3,499.00 asking price.

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The Samsung Odyssey OLED G9, which originally went for $2,199.99 / £1,599 / AU$3,399 and is now $400 cheaper, is a good comparison. It is a little bit older, hence the price drop, but it’s got a great OLED screen with sharp resolution, fast refresh rates/response times reaching up to 240Hz, and good color coverage. It’s also bigger than the Ultragear GX9 at 49 inches across.

However, like most ultrawide monitors, it peaks at a 5,120 x 1,440p resolution compared to the LG Ultragear GX9’s 5K2K or 5120 x 2160p resolution.

LG Ultragear GX9: Specs

(Image credit: Future / James Holland)Swipe to scroll horizontally

Screen size:

44.5-inch

Aspect ratio:

21:9

Resolution:

5120 x 2160

Brightness:

275 nits

Response time:

0.03ms (GTG)

Viewing angle:

178˚/178˚

Contrast ratio:

1,500,000:1

Color support:

98.5% sRGB

Inputs:

1x DP 1.4, 2x HDMI 2.1, 1x USB-C (90W), 2x USB-A downstream

Weight:

30.9 lbs (14 kg)

LG Ultragear GX9: Design

(Image credit: Future / James Holland)

  • The monitor is massive
  • Decent, if limited, ergonomics
  • Plenty of ports, including USB-C

The LG Ultragear GX9 is a massive gaming monitor. Its 44.5-inch monitor (measured corner-to-corner diagonally) results in a length of 39 inches and a height of 18 inches, not including the stand. This can be an overwhelming monitor to use.

Of course, it has a nice 800R curvature, which brings the far ends of the screen in so that, experientially, its outer reaches fill out the peripheral vision.

(Image credit: Future / James Holland)

It’s big enough that I have to dart my eyes to the edges to read specific information, like a health bar, which makes the size and curvature great for immersive experiences but not for esports-type gaming (I’ll get into the actual performance aspect below).

Since the monitor is so big, it does have somewhat limited ergonomics. While no specifics are listed, its biggest possible adjustments are a height adjustment of about 5 inches. If I had to guess, it swivels and tilts about 15 degrees in each direction. It’s not a lot, but more than enough for this kind of monitor.

(Image credit: Future / James Holland)

Since this is such a big monitor, it has a large, strong, and stable stand with a wide base. There is cable management, though it’s basic, with a passthrough hole in the middle of the stand so all the cables go in one direction out the back and towards whatever they’re connected to.

Speaking of ports, the selection is pretty good. There are two HDMI 2.1 ports, so you could use this with a next-gen console or gaming computer, a single 1.4 DisplayPort, and one USB-C with 90 watts of power delivery for use with Ultrabooks, MacBooks, and the like.

(Image credit: Future / James Holland)

There are also two USB-A downstream ports for charging peripherals. Unfortunately, there’s no KVM capability via those USB ports.

Lastly, there’s a single button in the center of the lower back for power and navigating the OSD menu.

LG Ultragear GX9: Features

(Image credit: Future / James Holland)

  • Game modes in OSD menu
  • Supports variable refresh rates
  • Has picture-in-picture and picture-by-picture, but no KVM

The monitor has a couple of cool features baked into the OSD menu worth knowing about beyond the usual, such as HDR and curvature. For instance, there’s a Game Mode icon in the OSD that brings up four presets with settings such as color temperatures, refresh rate max, and whether VRR, HDR, and DAS Mode (Dynamic Action Sync to minimize lag) are on.

Beyond the different modes, you can change the aspect ratio in the OSD menu to a narrower image for when you need all your gaming info in front of you, offsetting the potential esports-related issue I’ve mentioned with using such a large screen.

(Image credit: Future / James Holland)

Not only is there support for HDR, but the LG Ultragear GX9 also comes with support for VRR (variable refresh rate), which synchronizes the frame rates of the monitor with the source to minimize screen tearing, stuttering, and the like.

Picture-by-picture and picture-in-picture are both available as well if you want to use two sources at the same time. Unfortunately, as I’ve previously mentioned, there’s no KVM (keyboard, video, mouse) system where you can use a keyboard and mouse plugged into the monitor to control whichever source you have pulled up.

LG Ultragear GX9: Performance

(Image credit: Future / James Holland)

  • Can handle any game, though some are not ideal for the aspect ratio
  • Very good contrast and colors, along with a 5K2K resolution
  • Good but not great audio

I’ve played a number of games on the LG Ultragear GX9, namely Monster Hunter Wilds, South of Midnight, Baldur’s Gate 3, Cyberpunk 2077, and Gotham Knights, and found the monitor to be everything it’s advertised to be.

Really, the only limitation is when loading up a game that doesn’t support the ultrawide resolution, such as South of Midnight – this just means there are black bars on the sides instead of the game stretching edge to edge – or when a game isn’t ideal for that ultrawide resolution.

However, as mentioned before, you can change the aspect ratio. If you don’t change it, and then open up something fast-paced where you need to keep an eye on that health bar, you’re going to be in trouble.

The OLED screen and HDR support provide very good contrast – specifically DisplayHDR TRUE BLACK 400 – enabling me to see in the shadows in certain games. And the colors look more vibrant because of it. It also helps that the LG Ultragear GX9 has a rated 1500000:1 contrast ratio and 98.5% DCI-P3 color coverage.

Between the 165Hz refresh rate, 0.03ms response time, and VRR support, the action is smooth no matter how fast. And the 5K2K resolution (5120 x 2160p) is sharper than most of the competition, as most ultrawide monitors I’ve come across use a 5120 x 1440p resolution.

Since this monitor is so large, I appreciate the fact that it comes with built-in speakers. And while they’re not as good as the best computer speakers, discounting the budget options, they sound pretty decent. You don’t get any real low-end or rumble, but the sound is full and packs a good punch otherwise.

Should I buy the LG Ultragear GX9?

Swipe to scroll horizontallyLG Ultragear GX9 scorecard

Attributes

Notes

Rating

Value

The LG Ultragear GX9 is very pricey. However, considering what it is and what it does, the price is more than justified.

4 / 5

Design

Yes, it’s massive, but it has decent if limited ergonomics and a good selection of ports.

4.5 / 5

Features

Variable refresh rates, picture by / in picture, and more make this fairly feature-rich, even if it doesn’t have KVM.

4.5 / 5

Performance

It’s gorgeous, immersive (sometimes a little too much), and has great contrast and colors.

4.5 / 5

Average rating

The good news is that it’s massive. The bad news is that it’s massive. Either way, you have to decide if it’s worth the price.

4.38 / 5

Buy the LG Ultragear GX9 if…

Don’t buy it if…

Also Consider

If my LG Ultragear GX9 review has you considering other options, here are two more monitors to consider…

How I tested the LG Ultragear GX9

  • Used regularly for a couple of weeks
  • Tested with various games and media
  • Tried out all the features

I used the LG Ultragear GX9 Gaming Monitor regularly for a couple of weeks. I tested it with various games and media, especially Monster Hunter Wilds, South of Midnight, Baldur’s Gate 3, Cyberpunk 2077, and Gotham Knights, to see how it would fare. I also played around with the OSD menu, features, and ergonomics.

The LG Ultragear GX9 Gaming Monitor is clearly meant for gamers who want an immersive experience, specifically those who like their games to feel more cinematic, and it does that job well. Of course, it comes with a price tag to match.

I’ve tested a lot of tech gear over the years, from laptops to keyboards and speakers, so I can use my expertise towards giving an honest and fair opinion, not to mention a critical eye, to any product I test.

  • First reviewed August 2025



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August 27, 2025 0 comments
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