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Little Nightmares III Review - A Familiar Dream
Game Reviews

Little Nightmares III Review – A Familiar Dream

by admin October 8, 2025


It’s been four years since Little Nightmares II, and in that time, original developer Tarsier Studios has left, with Supermassive Games of Until Dawn fame stepping in to continue the series. Despite the change-up, Little Nightmares III feels right at home in this strange universe, mainly because Supermassive does little to rock the boat, instead using the series’ greatest hits and a couple of underutilized additions to create another spooky adventure. 

 

Somehow, for the first time, Little Nightmares III features co-op and thus, two playable characters: Low, a boy wearing a white raven mask with a bow and arrow that can cut ropes and hit switches, and Alone, a girl with adorable red pigtails who carries a wrench that can smash through walls and hit low-lying buttons. I love their designs, but Low and Alone interact very little, providing no glimpses into either’s personality. The story might explain that somewhat, but I would have preferred to feel more for these little adventurers. Mechanically, the two sometimes rely on each other to advance, but it’s not nearly as often as you’d expect for a game featuring co-op. 

Though co-op is a welcome addition, I’m disappointed it’s online-only. The Friend’s Pass that lets you play with someone who doesn’t own the game remedies some of my frustration, but I’m dumbfounded that the game doesn’t feature couch co-op – the entire experience feels built around communicating with someone beside you. If you want to play Little Nightmares III alone, the AI does a decent job as a stand-in.

Together, Low and Alone are trying to escape The Spiral, a mix of vignette-style locations that evoke classic fears like terrifying baby dolls, spooky carnivals, and spiders. You can expect hulking and groaning monstrosities in The Spiral, threatening the duo at every turn as they attempt to escape Nowhere. Though I enjoyed everything on screen, I was rarely surprised. Still, it remains good fun escaping Tim Burton-esque humanoids that often prompt me to say, “Nope, nope, nope,” while playing.

With the addition of Low’s bow and Alone’s wrench, I expected the typical light platforming and puzzle-solving gameplay to feel refreshed. But with only a few teamwork-focused combat set pieces and one or two other uses, these tools are largely underutilized. Little Nightmares III, like its predecessors, is a game about feeling underpowered and desperate to escape whatever house of horrors you find yourself in. Challenges include climbing and jumping over gaps, thrilling chase sequences with an added dose of terror due to who or what is pursuing you, and a smattering of simple, familiar puzzles to solve throughout. 

 

I’d have liked more mechanical variety in every locale, as puzzles and progression through levels felt repetitive – you move a lot of boxes that you then climb atop to reach areas higher up. That said, each level’s visual and audio design makes up for those misgivings, as the details and accompanying sound design consistently fill me with awe. 

Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.



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October 8, 2025 0 comments
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Mock-up images of the rumored Sony A7 IV
Gaming Gear

The first leaked Sony A7 V images suggest the Nikon Z6 III will have some serious competition soon

by admin September 25, 2025



  • Two leaked images supposedly reveal the upcoming Sony A7 V
  • One shows sensor resolution, the other the camera’s rear design
  • It could be released in October or November 2025

The year 2021. That’s how long ago it was that Sony introduced the current A7 IV and raised the bar for mid-range mirrorless cameras.

The 33MP full-frame model remains a remarkably capable all-rounder, but it lost top spot in our best mirrorless cameras guide to the Canon EOS R6 Mark II and consequently the even-better Nikon Z6 III.

There’s potentially good news for Sony fans, however, because we might just have just seen the first leaked images of the A7 IV’s successor, the A7 V.


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The New Camera has shared what it says are two images of the Sony A7 V that seemingly reveal sensor resolution and welcome design upgrades from the A7 IV.

There’s been a lot of speculation this year about what the A7 V will bring to the table and the leaked images seemingly pour cold water over dreams of a significant upgrade.

However, there’s still a lot that we don’t know and any speculation should be taken with a pinch of salt, no matter how reliable the source. Let’s take a look at what’s being said.

We currently rate the Nikon Z6 III as the best mirrorless camera for most people. Could the A7 V steal back that crown for Sony? (Image credit: Future | Tim Coleman)

A mid-range mirrorless shake up?

Mid-range mirrorless cameras tend to hit the price / performance sweet spot and that’s exactly what the Sony A7 IV did four years ago.

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Since then, though, Canon and Nikon have gone on to set new standards in this class – the EOS R6 Mark II and Z6 III both shoot faster, and their video specs blow the A7 IV out of the water.

They’ve put the heat on Sony, who’s original A7 series has long been one of the top sellers. So, will the mid-range market get another shake up if and when the A7 V arrives?

One of the leaked images shows the rear screen with the camera’s resolution being displayed: 33MP large, 14MP medium, 8.2MP small. This suggests the resolution of the A7 V is unchanged from the 33MP A7 IV, which still beats rivals today.


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What we don’t know is if its the same sensor as before, a revised one, or a new kind. For example, the Nikon Z6 III has a speedier partially stacked 24MP sensor, while premium models like the Nikon Z8 and Canon EOS R5 II have faster-still fully-stacked sensor.

Such a new kind of sensor would boost performance, effectively eliminating the rolling shutter distortion that plagues the A7 IV in video and burst shooting, as well as form the bedrock for improved performance which could see the A7 V match or surpass its rivals, and with a higher resolution sensor.

We awarded the A7 IV 4.5 stars in our review, but four years on it looks a little dated especially for sports photography and video (Image credit: Future)

The second leaked image reveals a section of the A7 V’s rear, suggesting the A7 V could get a versatile 2-axis tilt / vari-angle touchscreen like in the A1 II, although the grip might remain in a similar style to existing A7 models.

The New Camera has gone on to speculate on other improvements we might sensibly expect, touting 20fps burst shooting, Sony’s AI chip for improved subject detection autofocus, uncropped 4K 60fps video, a higher resolution EVF, and improved in-body image stabilization.

It’s also believed that the Sony A7 V is coming this year, touting an October or November release. There’s word of a Canon EOS R6 Mark III bound for 2025, too, supposedly with the 32MP sensor we saw in the recent EOS C50. Such a flurry of releases really would shake up the mid-range market.

We’ll be sharing further thoughts about the rumored Sony A7 V shortly, unpacking the upgrades we think Sony needs to deliver to make a compelling case over its rivals. Stay tuned for that piece.

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September 25, 2025 0 comments
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Jump into Little Nightmares III Today in a Free Demo
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Jump into Little Nightmares III Today in a Free Demo

by admin September 18, 2025


Little Nightmares III, the upcoming game from Bandai Namco, has released a free demo today across multiple platforms. The demo allows you to control characters Low and Alone as they attempt to escape The Necropolis, a desolate desert city frozen in time while being stalked by the mysterious Monster Baby, and can be experienced either solo or through online co-op with friends on the same console (though progress won’t carry over to the full game).

Little Nightmares III, the upcoming game from Bandai Namco Entertainment America Inc., gets a free consumer demo available today on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. The demo lets players take on the role of Low and Alone as they try find a way out of The Necropolis, a desolated city stopped in time in the middle of a desert where the threat of the mysterious Monster Baby looms at every corner. Players can try the game solo or in online co-op with friends who have the same console. Progress will not be transferred to the final game.Little Nightmares III lets players follow the story of Low & Alone, two children trapped in the Spiral, a world filled with delusions and dangers that they have to escape. The game can be played either solo or in online co-op with a friend. Little Nightmares III will be available on October 10, 2025, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC, PlayStation 4, Xbox One and Nintendo Switch. For more information, visit: www.bandainamcoent.com/games/little-nightmares-3.

For more news on Little Nightmares III, stay tuned to GamingTrend!


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September 18, 2025 0 comments
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Naughty Dog's Debated Going Straight Into The Last Of Us Part III After Part II
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Naughty Dog Debated Going Straight Into The Last Of Us Part III After Part II

by admin September 12, 2025


Naughty Dog president and The Last of Us director Neil Druckmann has seemingly revealed that The Last of Us Part III is, at the very least, an idea that’s been floated at the studio. In a new interview with Variety, Druckmann says Naughty Dog debated going straight into Part III after completing Part II, but that ultimately, the team decided to move forward on what we now know as Intergalactic: The Heretic Prophet. 

While a Part III to The Last of Us seems like a no-brainer, considering how well this franchise does for Naughty Dog and PlayStation, Druckmann has given mixed signals over the years. When The Last of Us Part II Remastered dropped last year, it eventually included Grounded II, a documentary about the making of the game. 

 

Near the end of it, Druckmann said, “For years now, I haven’t been able to find that concept [for Part III], but recently, that’s changed, and I don’t have a story, but I do have a conept that to me is as exciting as 1, as exciting as 2, is its own thing, and yet has this throughline for all three. So it does feel like there’s probably one more chapter to this story.” 

But then, in a March 2025 Variety interview, Druckmann, when asked about a potential Part III, said, “I guess the only thing I would say is don’t be on there being more of The Last of Us. This could be it.” 

Now, in a new interview with Variety, Druckmann has seemingly revealed that Naughty Dog, at one point, had plans regarding a Part III game in its Last of Us franchise. 

When asked about potential Intergalactic sequels, Druckmann said, “We don’t tend to plan too much in the future, because we find – and this is something I inherited, it’s just the Naughty Dog culture – that we do our best work when it’s something we’re really excited about, really passionate about.

“Just to give you an example, when we finished The Last of Us Part II, and that was highly successful for us, we were debating whether we should just go straight into The Last of Us 3, and we had a really long period where we looked at ideas for maybe what could be in that game.” 

The team looked at Uncharted, Jak and Daxter, and its “sci-fi thing,” though, and Druckmann said what is now Intergalactic is where the team’s passion led it. 

So for now, it sounds like a third Last of Us game is on the theoretical or potential table as Naughty Dog continues work on Intergalactic. 

For more, read Druckmann’s thoughts on the casting and gameplay of Intergalactic, and then check out Game Informer’s interview with Druckmann on the set of The Last of Us Season 2. 

[Source: Variety]

Do you want Naughty Dog to make a third Last of Us game or something else? Let us know in the comments below!



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September 12, 2025 0 comments
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Naughty Dog's Debated Going Straight Into The Last Of Us Part III After Part II
Game Updates

Naughty Dog’s Debated Going Straight Into The Last Of Us Part III After Part II

by admin September 11, 2025


Naughty Dog president and The Last of Us director Neil Druckmann has seemingly revealed that The Last of Us Part III is, at the very least, an idea that’s been floated at the studio. In a new interview with Variety, Druckmann says Naughty Dog debated going straight into Part III after completing Part II, but that ultimately, the team decided to move forward on what we now know as Intergalactic: The Heretic Prophet. 

While a Part III to The Last of Us seems like a no-brainer, considering how well this franchise does for Naughty Dog and PlayStation, Druckmann has given mixed signals over the years. When The Last of Us Part II Remastered dropped last year, it eventually included Grounded II, a documentary about the making of the game. 

 

Near the end of it, Druckmann said, “For years now, I haven’t been able to find that concept [for Part III], but recently, that’s changed, and I don’t have a story, but I do have a conept that to me is as exciting as 1, as exciting as 2, is its own thing, and yet has this throughline for all three. So it does feel like there’s probably one more chapter to this story.” 

But then, in a March 2025 Variety interview, Druckmann, when asked about a potential Part III, said, “I guess the only thing I would say is don’t be on there being more of The Last of Us. This could be it.” 

Now, in a new interview with Variety, Druckmann has seemingly revealed that Naughty Dog, at one point, had plans regarding a Part III game in its Last of Us franchise. 

When asked about potential Intergalactic sequels, Druckmann said, “We don’t tend to plan too much in the future, because we find – and this is something I inherited, it’s just the Naughty Dog culture – that we do our best work when it’s something we’re really excited about, really passionate about.

“Just to give you an example, when we finished The Last of Us Part II, and that was highly successful for us, we were debating whether we should just go straight into The Last of Us 3, and we had a really long period where we looked at ideas for maybe what could be in that game.” 

The team looked at Uncharted, Jak and Daxter, and its “sci-fi thing,” though, and Druckmann said what is now Intergalactic is where the team’s passion led it. 

So for now, it sounds like a third Last of Us game is on the theoretical or potential table as Naughty Dog continues work on Intergalactic. 

For more, read Druckmann’s thoughts on the casting and gameplay of Intergalactic, and then check out Game Informer’s interview with Druckmann on the set of The Last of Us Season 2. 

[Source: Variety]

Do you want Naughty Dog to make a third Last of Us game or something else? Let us know in the comments below!



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September 11, 2025 0 comments
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Killing Floor III -- Two shuffles forward, one shamble back
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Killing Floor III — Two shuffles forward, one shamble back

by admin August 22, 2025


There’s something to be said for teaming up with your friends, holding your ground against an ever-increasing horde of “Zeds”, and turning them into all sorts of chummed, chopped, exploded, and otherwise eviscerated gibs with buckets of blood to boot.  It’s been since November of 2016 since Killing Floor II launched.  The team at TripWire has a whole new futuristic look at a monster-infested dystopian future, but the longer I play it, the more I find myself asking about the road ahead.  Let’s get into what’s here at launch and what lies beyond.  

Killing Floor, as a series, is a survival class-based wave shooter. In the first game, a bioengineering company named Horzine Biotech was hired by the government with the sole purpose of creating an unstoppable super soldier.  The development is as problematic as it is unethical, so the Board of Directors for the company shuts down the project.  In a Green Goblin-esque move, the CEO of the company instead uses himself as a test subject, transforming into a grotesque creature called The Patriarch.  The British government immediately moved to destroy this Patriarch and his vile creations, but they were little match for them. 

In the second game, which takes place a month after the first game’s initial outbreak, London has been fully overrun, and now the infection is spreading across Europe.  Military forces have mobilized but offered little in the way of resistance against the ever-expanding hordes.  You’re tasked with joining a ragtag group to break into the various Horzine bases where more Zeds are being spawned with the sole purpose of finding the boss monsters that serve as the leadership caste of the Zeds and taking them out.  This second game expanded on the storyline for the series, giving us a peek into the Zeds, their leadership structure and more, granting more backstory for the creatures than being shambalic hordes of teeth and death.  

Bafflingly, the story of Killing Floor III is…well, there isn’t much of one.  There is a central hub, we’re fighting the same horde from the same corporation, the year is 2091, and this time we’re part of a rebel group called Nightfall with the same objective as the group from the second game – destroy the Zed army.  The narrative takes a back seat to relentless horde-based gameplay where humanity has already lost.  You’ll recognize familiar places from the first two games, though the maps have been rebuilt with more verticality and variety, and you’ll feel the loss of that expanded storyline.  

The first thing you’ll notice is that Killing Floor III is a brutally gorgeous game.  The Zeds explode in a hail of gore, teeth, blood, and worse.  Acid and bile splash the camera, blood paints the walls and floors, and every map looks futuristic and dystopian.  One map is a forest complete with fog and enough dark corners to keep you on your toes.  The maps are all very vertical, varied, and extraordinarily well laid out to my eyes.  If I graded this game on graphics alone, it walks away with a perfect score.  The content may be stomach churning, but it’s a feast for the eyes.  That said, there seems to be a persistent issue where connection issues causes the game to chug in a way that drops frames and makes motion blur look like a smear.  Patches are needed here. 

After finishing up a super quick tutorial you’ll gain access to the matchmaking system.  Heading to a central computer hub you’ll have your choice of a few locations, you’ll match up with your friends, get on a VTOL, and drop in.  Gameplay, at launch, is a single Survival mode – multiple waves where you are expected to wipe out a certain amount of enemies, then you’re given a bit of time to rearm, upgrade, and reload.  Ready to face the next horde, you take out increasingly more difficult enemies, patching up between waves.  The final wave is a boss fight, with peon Zeds acting as backup.  The second game introduced these boss fights at the end of the waves, and the third game wisely keeps that. That also means that the moment-to-moment gameplay is going to feel both familiar and the same, albeit with some major differences. 

I had to install and play the second game for a bit to confirm it, but Killing Floor 3 moves a bit faster than the second game, but there’s more to it than that.  Dashing, climbing, sliding, and sprinting all feel refined and faster than its predecessor, more akin to Call of Duty than Ready or Not.  

While Killing Floor has always been class based, the new classes each feel like they’ve been polished to perfection.  Each one of them feels widely different from the other, even though you can share weapons between them.  The special attacks and powers that you can use right out of the gate, as well as the improvements that evolve over time via the Perk system, make you feel like you’ve got a lot of evolutionary choices to make.  It’s how long that evolution takes that perhaps didn’t get as much polish.  Let’s get a touch deeper into it. 

At launch there are six classes, and in a team they all have very distinct and useful roles.  The Commando is your run and gun balanced class, perfect for newcomers to the series and folks just getting back into series.  They’re a sort of jack-of-all-trades.  The Ninja is on the opposite of the spectrum, operating as a fast melee combat focused fighter, using a grappling hook to zip around the battle space, electrified attacks, and ruthless health-leeching attacks when you’ve built them up enough.  The Sharpshooter is a traditional sniper, focused on precision.  They don’t seem all that useful, except when you remember that the boss fights go a lot faster and more smoothly if you can get some high-impact firepower into their exposed weak spots.  Cryo grenades buy space to land those shots, also helping the team displace in a pinch.  If cold isn’t your jam, my favorite class, the Firebug, is for you.  Every weapon is built around fire, doing area-of-effect damage as well as stacked flame damage.  The Engineer is your logistical support, able to open boxes that contain armor, turn on turrets in the environment, grant access to ziplines, lay mines to create choke points, and more.  The final class, the Medic, is about expanding the survivability of the team.  Able to provide area-of-effect healing, hitting players with more effective healing darts, and generally helping keep everyone alive.  Each class is fairly effective on their own, but when used as part of a team it instantly makes you feel like a cohesive badass crew.  It’s the skills that pay the bills, though.

Each class has a special Perk that is unique to them.  While you can spend the cash you earn from kills to buy weapons and equipment from other classes (e.g. everyone can buy the Phosphorus Shotgun that is normally in the Firebug arsenal, and everyone can deploy ammo cans or use engineering tools to turn on turrets), the Perks for each class take time to build up and are only usable by the specific class to which they’re assigned.  This completely overhauled system is the secret sauce of this sequel and clearly a place where TripWire spent a great deal of time.  Let’s go over a few, though this isn’t a comprehensive list by any stretch.  

The Commando class is likely where you’ll start your journey, so we’ll talk about their Perk first.  On a cooldown (though it’s a fairly short one), the Commando can deploy an automated Hellion drone that can fire explosive acid rounds into Zeds, almost assuredly and instantaneously killing whatever they hit.  You can spread the love by having it target multiple foes as you move around, or just keep it trained on a bigger foe to whittle them down.  Leveling up gives you access to new perks, including reducing that cooldown, increasing the acid splash damage, or raising the damage and amount of time the drone stays deployed, to name a few.  Other perks can cause grenades to bounce, increase blast radius, and more.  

As a second example, the Firebug has a special attack called Wildfire that busts a massive ring of fire around the player, burning everything around them.  Upgraded perks increases the duration and radius (Tar Fuel), adds an underslung grenade launcher for your rifle, reloads your flamethrower faster, or vastly increases the amount of damage and burn time of all fire effects. All of the classes have similar perks to unlock, and there will inevitably be a bunch of guides on what is best for the meta, but I’m sure you get the picture.

Beyond classes, weapons, and Perks, you also have “Zed Time”.  Zed Time is a gameplay mechanic where the game would slow time for all players, giving a bit of a reprieve where the team could thin the herd a bit.  Where this was triggered almost randomly by killing a specific Zed in the previous game, it’s a reward for precision in Killing Floor 3.  By popping the heads off of a certain amount of the horde, the game now triggers that slow motion for the crew in a predictable fashion – an improvement as it feels like something you earn instead of something you stumble into.  Better still, if you’ve got a Commando on your crew, and they’re within a 10 meter range, you get a tidy 15% multiplier for how fast Zed Time is earned, as well as extending it a touch.  It’s a great perk and a good reason to bring a Commando along for the fight.  

Let’s pause for a moment on tactics and talk about numbers. Killing Floor 3 has a solid variety of critters to crush into gore confetti – 13 types in all.  In a nod to games like Diablo, each wave will assign a randomized modifier to each of the creatures, giving them affixes such as a touch more health, an environmental effect like resisting fire or cold, or other similar modifiers.  Similarly, the foes you face also get an upgrade, with creatures like Bloats (the acid puking foe) being more puke-prone than previously, Sirens having a more devastating shriek attack, or the Scrakes coming equipped with Hellraiser-esque hook arms.  The variety plus the modifiers means you have to really pay attention to what foes you’re facing rather than just trying to chew them up as they shamble towards you – sometimes displacement is the better part of survival.

In addition to the variety of weapons, skills, and foes, there is now more variety of ways to gib the Zed horde.  Pipes can be shot to create flame choke points, fans can be activated to chum smaller Zed into bits as they attempt to walk past.  Shock traps, closing doors, raising and lowering platforms, and otherwise controlling the map makes each of the eight maps that are available at launch feel like tiny puzzles in and of themselves. Mastering them will help you conserve your resources and give you a fighting chance at survival.  

There are a total of 30 weapons in the game, and as I mentioned before you can mix and match them between classes.  I personally like using the Firebug’s weapons regardless of which class I’m using, but that’s personal choice.  You’ll find your favorites.  As you’d expect in a Counter-Strike round-based approach style, the first weapons suck, and the top tier ones cost a bundle of Dosh (the currency) but have a number of effects as well.  These feel balanced, but I have to say that the mods feel like a step in the grind direction.  

The mods feel like they fell straight out of a mobile game.  Finishing a map gives me, as an example, 10 gray matter, 10 electrical parts, 32 chemical weapons, 24 bio samples, 12 scrap metal, 10 biosteel, 4 ZedTech, and 2 ichor.  Unlocking the Electrical Ammo upgrade might cost you 24 of those electrical parts and 9 bio samples, giving you 5% more accuracy, 4% more damage, and 30 Shock Affliction, as an ammo mod, just as one example.  It just feels like a ton of resource types, and for such a “make the number go up” sort of upgrade.  I feel like this chase detracts from the fun of the core experience in a way that lacks creativity.  I hope that we see a “Weapons 2.0” overhaul for these mods in future patches.  

The last number is three – that’s the total bosses you’ll face in the 1.0 version of Killing Floor III – the Impaler, the Queen Crawler, and the Chimera.  I don’t want to spoil how to fight them, their weaknesses, or anything like that – they’re the puzzle you’ll need to solve to win the wave, so they’re yours to discover.  I’m just sad there’s not more of them.

We did run into some challenges with the game at launch.  We purposely waited a few patches for the majority of the bugs to subside, but we struggled to get three of us into a match when crossplay was involved.  Four attempts had us bouncing out randomly with a message about crossplay not being enabled despite all of us checking that setting.  It finally clicked and remained stable from there.  We did have a player get knocked down and fall into the floor in an unreachable state.  We also had an issue with a crash to desktop (though the rejoin worked flawlessly), and framerate dropping to around 30fps when synched up with a PS5 player when I was running on my 5090. It didn’t happen all the time, but when it did it stuck there till the map ended.  Patches have cleared up the vast majority of the launch bugs, but there are still a few more to crush.  

This brings me back to the point I said I’d come back to – I feel like I’m looking at where Killing Floor II launched in Early Access.  Yes, there is a fairly solid game here, and it’s a lot of fun with friends (up to six of them!) but it’s leaning forward into cosmetic microtransactions and a bit of a live service-like grind.  Battle passes (including a second season in the next four months) that includes a seventh class, another map, more weapons, and more are a part of that live service, as are what feels like a heavier emphasis on a long and repetitive grind in the core experience.  The second game launched in a similar state where it needed additional work, but thankfully we’re talking about a company that has demonstrated time and again a willingness to support a game for years after launch.  The core is here, it just needs time and attention to build on that in a way that matches where Killing Floor II eventually landed.  Right now we have a gorgeous game that just feels like it needs a bit more to bring back veterans and entice new players alike. 

Review Guidelines

Good

Killing Floor III launches with a few bugs to hammer out, absolutely gorgeous and balanced maps, a completely revamped class system that is a blast to play, and enough gore to fill a swimming pool full of blood and teeth. It also feels like it’s a bit light on content.  The live service portions can all die in a fire – take it out and this game improves immediately.  Let’s hope TripWire hammers on this the way they did with the previous game – the core is here, just waiting to make it the tactical shooter it needs to be.  

Pros
  • Deliciously rendered gore aplenty
  • Monster variety and modifiers are a welcome improvement
  • Classes are excellent and improved over KF2
  • It’s just plain fun to play with friends
Cons
  • Live service systems belong in the trash
  • Feels light on some content
  • Story has just been dropped almost entirely
  • The grind is excessive and pervasive

This review is based on a retail PC and PS5 copies provided by the publisher.


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August 22, 2025 0 comments
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Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders
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Little Nightmares III introduces Collectible Diorama Merch along with Nintendo Preorders

by admin August 21, 2025


Celebrate the treacherous adventure of Low & Alone with the Little Nightmares III “The Ride Begins” collectible diorama. Inspired by the game’s newly unveiled Carnevale level, this detailed piece captures Low & Alone with stunning craftsmanship as they navigate a precarious roller coaster while fleeing from the menacing Puppets pursuing our two protagonists. The diorama showcases meticulous hand-painted artistry and comes alive with battery-operated LED string lighting, measuring almost 10 inches in height. This limited edition collectible is available exclusively through the Bandai Namco Store.

Commemorate the perilous journey Low & Alone must undertake with the Little Nightmares III “The Ride Begins” diorama. Based on the game’s recently revealed Carnevale level, the diorama features Low & Alone in exquisite detail atop a rickety roller coaster, trying to evade the disturbing Puppets trying to stop the two heroes. Featuring hand-painted detail, the diorama is illuminated by a battery-powered LED string lights and stands nearly 10 inches tall. Exclusively available on the Bandai Namco Store, pre-order the limited collectible “The Ride Begins” diorama here: https://store.bandainamcoent.com/little-nightmares-iii-the-ride-begins-diorama/Separately, preorders for Little Nightmares III for Nintendo Switch and Switch 2 also went live today. Featuring online co-op mode coming to the series for the first time, the long-awaited new chapter in the atmospheric adventure series introduces two new characters and takes players on a journey through the disturbing corners of The Spiral. Solve puzzles and take challenges head on to escape The Necropolis, The Candy Factory, The Carnevale and other yet to be discovered disturbing experiences. Little Nightmares III is coming this October 10 to PlayStation®5, PlayStation® 4, Xbox Series X|S and Xbox One, Nintendo Switch™ and Switch™ 2, and PC via Steam® and Xbox on PC. For preorder bonuses and for more information on the game, visit www.bandainamcoent.com/games/little-nightmares-3.

For more news on Little Nightmares III, stay tuned to GamingTrend!


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