Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

ideas

Best Crypto Investment Ideas According to CEO of $1.6T Asset Manager Franklin Templeton
GameFi Guides

Best Crypto Investment Ideas According to CEO of $1.6T Asset Manager Franklin Templeton

by admin August 19, 2025



Bitcoin

aside, the best investment in crypto is its “picks and shovels,” according to the CEO of $1.6 trillion asset manager Franklin Templeton.

Jenny Johnson, the third-generation leader of the manager, spoke at the SALT conference in Jackson Hole, Wyoming on Tuesday, doubling down on what in her opinion will be the biggest use cases of blockchain technology and where investors should put their money.

In her view, bitcoin functions as a “fear currency” — a financial refuge for people in countries where governments can block access to funds or where national currencies lose value over time. But despite its appeal in those scenarios, she sees it as a distraction.

Bitcoin, she argues, is the “greatest distraction for one of the greatest disruptions that is coming to financial services.”

That disruption, she said, lies in the underlying infrastructure — not in digital assets themselves, but in the systems that support them. That’s where she believes capital should be focused.

“The picks and shovels are the baseline of the strong, layered apps,” Johnson said. “I like the rails as a starting point,” she added, referring to blockchain networks. “Then there are some great consumer apps that are coming out that I think are really exciting.”

She also sees promise in the role of validators, the entities that maintain blockchain networks. For active investment managers, they could offer a new layer of transparency and are a “game changer”.

“Just imagine seeing on public equity all the transactions that go in and out of that company and how much information that gives you,” she said.

Johnson led the asset management firm into digital assets after taking over her family’s company in 2020. Under her leadership, the firm has launched multiple crypto exchange-traded products and introduced the OnChain U.S. Government Market Fund, a tokenized investment vehicle.

She expects financial products like mutual funds and ETFs to eventually move to blockchains, where they could operate more efficiently and at lower cost. But for now, regulation remains the “biggest inhibitor” to that shift, she said.

Part of the hesitation, she added, comes from the sheer number of digital assets likely to fail — a level of risk regulators aren’t yet prepared to manage.



Source link

August 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ubisoft's Fawzi Mesmar on the art of generating original ideas, as well as optimising your own creativity
Esports

Ubisoft’s Fawzi Mesmar on the art of generating original ideas, as well as optimising your own creativity

by admin June 20, 2025


How many people came up with the idea to launch a Squid Game video game after the Korean TV show broke Netflix records in 2021? The answer, with one glance at the cursed depths of mobile game stores, was plenty.

In his ‘Demystifying Creativity’ talk at this year’s Nordic Game conference, Ubisoft’s Fawzi Mesmar – who’s been creative director of the long-gestating Beyond Good & Evil 2 at Ubisoft since October 2024 – uses a Squid Game video game as an example of an ‘inevitable’ idea. He mentions a friend who watched the show, came up with the idea to adapt it into a game, then realised he’d been beaten to the punch by a ton of unconvincing-looking Squid Game ripoffs.

By ‘inevitable’ idea, Mesmar means that anyone could’ve come up with it. Millions of people watched Squid Game, and its video game-like premise of a hundred people risking their lives in a series of deadly games to win a cash prize offers obvious potential.

Originality is not exactly the same as creativity, Mesmar cautions in his talk. An idea isn’t valuable just because it’s original – waterproof teabags is one deliberately funny example Mesmar gives of an original idea that has no value – and context determines the value of an idea.

Self-imposed restraints

To illustrate this, Mesmar offers up the well-known example of the original Silent Hill on PlayStation with its use of fog and the radio. A solution to the limitations of how many objects could be displayed at once to the player, both elements would then become trademarks of the series.

Silent Hill on the original PlayStation

Creativity comes from restraint – this is an evergreen idea, and those restraints can be technical, financial, or something logistical like the size of a development team.

These restraints are often self-imposed by design, too, to stimulate the quality of the resulting ideas. A haiku, Mesmar says, is an example of a self-imposed, rigid structure that has yielded hundreds of years of great poetry. Games have plenty of similar examples, Mesmar points out.

2018’s God of War, which presents its story of Kratos and son Atreus all in one ‘shot’ with no visible loading screens, is an example of a self-imposed restraint that elevates the experience. It also prompted problem solving by the developers that enhanced the game’s character: long conversations between father and son in boats or on elevators, for example, are partly there to hide loading screens, but are among the game’s most memorable storytelling techniques.

Creative thinking

Mesmar’s formula for measuring creativity essentially asks the question, ‘how did you come up with this idea?’ The answer to this question involves dissecting which components of the idea can be attributed to your life journey, cultural background, or particular perspective, and which might be shared with others who consume the same pop culture influences or perceive the world in the same way.

Mesmar calls this process Creative Sobriety, which he expounds upon in his book, Demystifying Creativity. The origins of the book came from his own experiences as a developer and teacher.

Mesmar worked as VP of editorial on Mario + Rabbids: Sparks of Hope at Ubisoft

“I’ve been teaching game design and universities and schools for quite some time,” Mesmar tells GamesIndustry.biz. “I’ve also been leading game design teams in various places around the world [for] quite some time as well. And I started to see patterns in how people come up with ideas. I’ve witnessed some teams or students get so excited about an idea that they’d want to quit their job and pursue that idea the next day.”

Mesmar says, though, that some of these ideas would’ve already come up two or three times in the same week, suggesting they weren’t as unique as first assumed.

“I started to see patterns in how people come up with ideas”

Fawzi Mesmar, Ubisoft

“So I started thinking to myself, why is that keeps on happening? It can’t be a coincidence. There must be a pattern in how our brains function, or how those classes are structured, or something. There must be a reason for why and how we come up with ideas to begin with. And then I became – [as] some of my friends put it – slightly obsessed with creativity, [with] the notion of, ‘how do we even come up with ideas?'”

That’s when Mesmar started looking into the process in more detail.

“I thought to myself, if we’re able to understand that, then that will help us arrive better at originality. So I started to [make] a lot more observations on the topic, read a lot more on the topic, and [did] some thought experiments with my students or my teams. And I wanted to record all of these observations and studies and research into this book that I just released.”

I had that idea

The goal of Creative Sobriety, then, is to intellectually improve your odds to get to statistically less likely ideas. Passing this kind of thinking down to students, in formative stages of becoming game developers, was a “big part” of why Mesmar wrote the book.

“I don’t know a single game developer, myself included, that at some point [hasn’t seen] a game come out, and said, ‘I had that idea’. Then, they get upset – ‘I should have done this idea, [but] better’, and all of that.”

“But now that I understand how that works, and I can actually go, ‘of course, you would have had that idea, because it’s an idea that many people would have had’. This is why for the students, I’ve managed to teach them to inject themselves a lot more into the ideas that they [generate]. So, not just to create based on what we see, but also to create also based on how we see the world; our own interpretation of things, our own thoughts and feelings about things as well.”

Mesmar is now working on Beyond Good & Evil 2

It’s not massively scientific – but that’s actually what’s stimulating about the principles of Creative Sobriety. Anyone working in any creative field will parse Mesmar’s notions of what makes something original, and what doesn’t. And everyone has a distinctive set of life experiences to draw upon, whether they realise it or not.

Mesmar says part of understanding the originality of your ideas is breaking down why you find them interesting to begin with.

“Creative sobriety is for you to become more aware of who you are as a person,” Mesmar says. “It’s a practice of self-awareness. What are my views and thoughts [about] the world? Why is this thing interesting to me? What part of my life journey was triggered or impacted by a particular input, and what caused me to be able to react to that?”

Creators aren’t powerless to expand the pool of influences they draw upon, too, of course.

“What I’m advocating for is a combination of life experiences and being able to think more about things from your own angle; [being able to] feel or articulate your feelings about certain things, and creating, let’s say, a web of association. That then gives you a complex web that is completely unique to yourself, that will generate ideas that are more likely to be completely unique to yourself.”

Mix and match

Not every successful game idea is an original idea – and sometimes a combination of several existing ideas is original. Last year’s game-of-the-year contender Balatro, for example, is a combination of familiar game concepts, but the execution is totally distinctive.

We ask Mesmar if he thinks an inevitable idea is ever the right one. “So ‘right’ is a very interesting question, because it’s right to whom? The ‘inevitable’ idea is a direct level of association. If I say colour, [and] you say pink – that’s a correct answer. But the likelihood of someone else thinking of this is quite high.”

Before joining Ubisoft, Mesmar worked on Battlefield 2042 at EA | Image credit: EA

Again, context is key – the colour pink might be the solution to the situation at hand.

“It’s not necessarily me saying that inevitable ideas are bad ideas. In fact, those ideas are too good, to the point that it’s inevitable that someone else would think of them. Within the context of answering the problem, those ideas are the right ones.”

The difference comes when your goal is strictly about originality, according to Mesmar.

“Within the context of arriving at originality, those ideas are not enough, is what I’m advocating for. The context of arriving at originality means that we need to come up with an answer that is less likely for someone else to think of. Therefore, within that context, that is not the right answer, but if it was to just answer the question, they’re absolutely the right answer. And that distinction is at the heart of Creative Sobriety that I’m talking about.”

“We need to come up with an answer that is less likely for someone else to think of”

Fawzi Mesmar, Ubisoft

All this talk of ‘creative sobriety’ might sound like something cultish, but Mesmar’s understanding of how creators think is thought-provoking, and his ideas are explained so cleanly that they stick in the memory. His talk comes highly recommended, if originality is the goal on any project. It highlights the limitations of a person or team’s capacity to come up with ideas, but also spotlights hidden strengths, too.

“For me, when I do a talk, or when I do a lecture, or even when I work with someone, it’s always a lot more fruitful if I take you with me on that journey,” Mesmar says. “If I just come in and give you the summary, I can summarise the talk in five minutes. But the takeaways on their own, without taking [you] on the journey, [would] be met with reactions like, ‘I agree’ or ‘disagree’ or ‘what a wild claim, where did that come from?'”

“There are all kinds of ways to challenge it, which is valuable. But if I take you away on the journey with the reasoning that I’ve had, you’re more likely to believe in what I have to say.”

This interview has been edited and condensed for clarity. GamesIndustry.biz was a media partner for Nordic Game 2025, with travel and accommodation paid for by the organisers.



Source link

June 20, 2025 0 comments
0 FacebookTwitterPinterestEmail
What we've been playing - co-op adventures and unfolding ideas
Game Reviews

What we’ve been playing – co-op adventures and unfolding ideas

by admin May 31, 2025


31st May

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

Split Fiction, PS5

Split Fiction. I’d quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube

I’ve been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there’s a studio like Hazelight dedicating itself to making co-op games – not just games that can be played in co-op but games that require it. It’s weird that it should be an unusual thing these days, but it is and I’m totally here for it.

I like it – I like the game. In parts, I love it, and I think I’d expected this reaction more.

The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers’ stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It’s perfectly fine for one world to contain only one idea, which many of them do. And who doesn’t want to play on a level where you surf around on a sand shark?

But what I struggle with also relates to this. There’s a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they’re not given enough time – or developer investment – to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it’s already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn’t used before.

Look, overall, brilliant: it’s a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I’m waiting for it – and really willing it – to take off.

-Bertie

Elden Ring Nightreign, PS5

All aboard the Souls train!Watch on YouTube

I’ve been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I’m pleased to say I broke through that to finally beat the game and see the credits, and that I don’t have to play it any more.

In its place, I’ve been playing another tricky game: FromSoftware’s new Elden Ring spin-off Nightreign. Go it alone and it’s one of the studio’s most challenging games; but with others it’s an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it.

I still haven’t mastered each of the eight Nightfarers and I’m keen to play it more with friends now it’s officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign – as much as I loved it – doesn’t have the replayability other multiplayer games do.

Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There’s DLC on the way at least but there’s potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn’t have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I’d happily play for months if it was regularly refreshed.

Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there’s still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone’s taste, but it’s left me wanting more.

–Ed

Öoo, PC

Öoo. What does that mean in ghost speak I wonder?Watch on YouTube

Here’s the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it’s all about bombs. At least in the current Steam demo it is. You’re a caterpillar who can create bombs, and those bombs?

Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there’s a big frog blocking your path?

The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue.

I am playing the demo very happily and I suspect I’ll replay it many times before the final game is out. It’s lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar.

-Donlan



Source link

May 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
The best Father's Day gift ideas under $50
Product Reviews

The best Father’s Day gift ideas under $50

by admin May 30, 2025


The 8BitDo Ultimate 2.4G Controller is a versatile alternative to a traditional Xbox gamepad that works easily across Windows PCs, Macs, Steam Deck and mobile devices. It connects over Bluetooth, wireless dongle or USB cable and notably uses magnetic Hall effect sensors in its joysticks, which means it’s much less susceptible to developing the dreaded “stick drift” than traditional controllers. While it might feel a little cramped for those with particularly large hands, its shape doesn’t have any weird curves or quirks, and all its inputs are appropriately crisp to press. Battery life is decent at 15-ish hours, too, and the whole thing comes with a slick charging dock.

If dad wants to get hardcore, 8BitDo’s companion software offers a wealth of customization options, such as adjusting the sensitivity of the triggers or assigning macros to certain buttons. 8BitDo sells a few different variants of this controller, which can get confusing: This is the best one with an MSRP under $50, but another model works with the Nintendo Switch and uses that console’s button layout, while the newer Ultimate 2 pad adds a few extra buttons and features for $60. — J.D.



Source link

May 30, 2025 0 comments
0 FacebookTwitterPinterestEmail
Clair Obscur Zombies
Esports

Clair Obscur: Expedition 33 devs already have “great ideas” for next game

by admin May 28, 2025



Clair Obscur: Expedition 33 has been one of 2025’s biggest success stories, and now, developers are turning their attention to what comes next. They already have “great ideas” and plan to keep the team small to execute on them.

While there was minimal fanfare ahead of the game’s launch, Clair Obscur nonetheless erupted out of the gate. The turn-based RPG quickly became a smash hit both critically and commercially, making it one of the biggest games of the year.

Article continues after ad

Going on to sell millions of copies in a matter of weeks, the more new details come to light, the more people are checking it out. For instance, learning it was all put together by a relatively small team of around 30 devs only won more favor across social media. Then you get to the fact some voice actors were debuting on the project and the composer was plucked from Soundcloud.

It’s been a gargantuan craze, but naturally, the studio behind it, Sandfall Interactive, is looking to the horizon. What comes next? Well, we don’t quite know for sure. But they already have some “great ideas” and plan to avoid over-expanding the team anytime soon.

Article continues after ad

Article continues after ad

Sandfall InteractiveClair Obscur: Expedition 33 has become one of the year’s biggest hits.

Clair Obscur devs have next game planned & are avoiding huge blunder

On the back of a massive financial win like this, it’d be safe to expect a bit of growth from the French studio as they barrel towards their sophomore project. That won’t exactly be the case with Sandfall though, as the higher-ups are acutely aware of the pains that come with rapid expansion.

“For now, our vision would be to stick to a close team working in the same city with less than 50 people on board,” Sandfall’s COO François Meurisse told GamesIndustry.biz.

Article continues after ad

“Focusing on one project after another, and keeping this agility, and this creative strength, and smartness of a small group of passionate people wanting to do something big.”

After all, smaller teams have created plenty of the industry’s best and biggest games, as Meurisse explained. “The team that made Ocarina of Time or Half-Life 2, I think those were max 60 or 70 people, and that kind of size allows for good decisions and great creativity.”

Article continues after ad

To his point, when successful teams immediately look to expand, it can quickly backfire. “There are plenty of games made with very large teams and for huge amounts of money that don’t land, and there is a human cost to running things that way. People lose their jobs.”

Article continues after ad

What’s next from Clair Obscur: Expedition 33 devs?

As for what comes next, Meurisse was tight-lipped on specifics, though he assured the team has plenty of “great ideas for the next game.” These ideas come from Studio Head Guillaume Broche, in particular.

Not only that, but the crew is eager to dive into its next project, taking all of their learnings from the first blockbuster. Devs across all disciplines, be it art, animation, or programming, have “acquired new skills” by working on Expedition 33. As such, Sandfall will be starting its next game “from a more efficient position.”

Article continues after ad

“I can’t wait to dig more into the ideas we already have for the next game.”

Article continues after ad



Source link

May 28, 2025 0 comments
0 FacebookTwitterPinterestEmail
Graduation gifts 2025: 32 unique and practical ideas
Gaming Gear

Graduation gifts 2025: 32 unique and practical ideas

by admin May 24, 2025


Graduation is one of those unique milestones in life that’s both exciting and nerve-wracking. It’s worth celebrating, but it also marks a new chapter that can feel overwhelming. That’s why your grad will surely appreciate a little support as they step into the next phase of their life, whether that be college or their first job.

Lucky for you, we’ve put together a list of gifts that are designed to make the transition into post-grad life a little smoother. Our picks cover essentials they might need for their first apartment or dorm — from kitchenware to tools — along with a few gifts to remind them of home. We’ve also sprinkled in a ton of gadgets to set them up for success, including e-readers and portable chargers. And because they’ve certainly earned some downtime, we’ve included a selection of other ideas to help them unwind and celebrate a job well done.

Update, May 23rd: Adjusted pricing / availability and added several new gift suggestions, including Apple’s latest MacBook Pro 13 and Lovepop’s colorful Black-Eyed Susan Bouquet.



Source link

May 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Google AI Try On
Gaming Gear

I tried Google’s new AI try-on feature, and it’s given me some new fashion ideas

by admin May 22, 2025



Google has rolled out a new AI-powered shopping feature to help you figure out what the clothes you are interested in buying might look like when you wear them. It’s dubbed “try it on” and it’s available right now in the US through Google Search Labs.

To get started, you just need to switch it on in the lab. Then, you upload a full-length photo of yourself and start looking for clothes in the Google Shopping tab.

When you click on an image of some outfit from the search results, you’ll see a little “try it on” button in the middle of the enlarged version of the outfit in the right-hand panel. One click and about ten seconds later, you’ll see yourself wearing the outfit. It may not always be a perfect illusion, but you’ll at least get a sense of what it would look like on you.


You may like

Google claims the whole thing runs on a model trained to see the relationship between your body and clothing. The AI can, therefore, realistically drape, stretch, and bunch material across a variety of body types.

The feature doesn’t work with every piece of clothing you might see, or even every type of outfit. The clothing retailer has to opt into the program, and Google said it only works for shirts, pants, dresses, and skirts.

I did notice that costumes and swimwear both had no usable images, but I could put shorts on myself, and costumes that looked enough like regular clothes were usable. The AI also didn’t seem to have an issue with jackets and coats as categories.

Elvis looks

(Image credit: Photo/Google AI)

For instance, on Google Shopping, I found replicas of the outfits Elvis wore for his 1966 comeback and one of his jumpsuits from the 1970s. With a couple of clicks, I could imagine myself dressed as the King in different eras.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

It even changed my shoes in the all-black suit. I’d always wondered if I could pull off either look. The images are shareable, and you can save or send them to others from the Google mobile app and see how much of an Elvis your friends think you are.

Super summer

(Image credit: Photo/Google AI)

The details that the AI changes to make the photos work are impressive. I used the AI to try on a fun summer look and the closest to a superhero costume I could try. The original photo is me in a suit and jacket with a bowtie and black dress shoes. But the shoes and socks on both AI-generated images not only match what was in the search result, but they’re shaped to my stance and size.

Plus, despite wearing long sleeves and pants, the AI found a way to show some of my arms and legs. The color matches reality, but its imperfections are noticeable to me. My legs look too skinny in both, like the AI thinks I skipped leg day, and my legs in the shorts have not been that hairless since I turned 13.

Imperfections aside, it does feel like this will be a major part of the next era of e-commerce. The awkward guessing of whether a color or cut works for your skin tone and build might be easier to resolve.

I wouldn’t say it can make up for trying them on in real life, especially when it comes to sizing and comfort, but as a digital version of holding an outfit up against you while you look in a mirror, it’s pretty good.

Ending unnecessary returns

(Image credit: Photo/Google AI)

Uncanny as some of the resulting images are, I think this will be a popular feature for Google Shopping. I’d expect it to be heavily imitated by rivals in AI development and online retail, where it isn’t already.

I particularly like how the AI lets you see how you’d look in more outlandish or bold looks you might hesitate to try on at a store. For example, the paisley jacket and striped pants on the left or the swallowtail jacket and waistcoat with Victorian trousers on the right. I’d hesitate to order either look and would almost certainly plan on returning one or both of them even before they arrive.

Returns are a plague on online retailers and waste tons of packaging and other resources. But if Google shows us how we’d look in clothes before we buy them, it could chip away at return rates; retailers will race to sign up for the program.

It could also open the door to more personalized style advice from AI. You could soon have an AI personal dresser, ready to give you a virtual fit check and suggest your next look, even if it isn’t something Elvis would have worn.

You might also like



Source link

May 22, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (897)
  • Esports (679)
  • Game Reviews (630)
  • Game Updates (793)
  • GameFi Guides (891)
  • Gaming Gear (860)
  • NFT Gaming (872)
  • Product Reviews (848)
  • Uncategorized (1)

Recent Posts

  • Crypto Groups Push Back on Bank Lobby Over GENIUS Act
  • Elon Musk Randomly Drops in on Small Town; Reminds Everyone He Is Still Canadian
  • Microsoft hints at “more affordable” version of Xbox Cloud Gaming
  • Ethereum Outperforming Bitcoin: Crypto Godfather Michael Terpin
  • I tried Dynatrace, a comprehensive and advanced observability platform for enterprises

Recent Posts

  • Crypto Groups Push Back on Bank Lobby Over GENIUS Act

    August 20, 2025
  • Elon Musk Randomly Drops in on Small Town; Reminds Everyone He Is Still Canadian

    August 20, 2025
  • Microsoft hints at “more affordable” version of Xbox Cloud Gaming

    August 20, 2025
  • Ethereum Outperforming Bitcoin: Crypto Godfather Michael Terpin

    August 20, 2025
  • I tried Dynatrace, a comprehensive and advanced observability platform for enterprises

    August 20, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Crypto Groups Push Back on Bank Lobby Over GENIUS Act

    August 20, 2025
  • Elon Musk Randomly Drops in on Small Town; Reminds Everyone He Is Still Canadian

    August 20, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close