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Silent Hill f producer insists it is "an action horror game" and any comparisons to a soulslike are "disingenuous"
Game Reviews

Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

by admin October 8, 2025


It turns out there is a lovely little Silent Hill 1 Easter egg hidden within Silent Hill f that the musically inclined have discovered.

Found within the school in Silent Hill f, posted on a cork board, is some sheet music. It turns out this sheet music is the old SIlent Hill 1 theme. It’s a nice callback in a game that largely stays away from obvious ties to the original series, save for some smaller references here and there.

You can see the Easter egg figured out by streamer Frankielollia, who spotted the sheet music and had one of their viewers play it on guitar, before comparing it directly with the original theme. That classic Silent Hill theme remains one of the most iconic horror game themes of all time, and is well-deserving of a callback.

Watch the Silent Hill f trailer here!Watch on YouTube

Silent Hill f is proving exceptionally popular so far, with the game selling at a faster rate than the Silent Hill 2 Remake. The first totally new, non-remake, entry into the series since Silent Hill: Downpour in 2012 (that is, if you don’t count P.T), SIlent Hill f has proven a grand return to form for the long-dormant spooky game series.

In Eurogamer’s Silent Hill f review, writer Vikki Blake wrote: “Silent Hill f’s frustrating first-half is outweighed by a brilliant, delirious second that’s well worth the initial slog.”





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October 8, 2025 0 comments
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Monks appear at Grog Hill.
Game Reviews

Players Are Getting Jump-Scared By One OfFinal Fantasy Tactics’ Most Iconic Battles All Over Again

by admin October 6, 2025


There’s a special battle in Final Fantasy Tactics that’s been punishing unsuspecting players for generations. Thanks to The Ivalice Chronicles remaster, fresh recruits can witness the joy and terror of randomly getting jumped by 11 monks in one of the strategy RPG’s lesser-known endgame challenges.

Every spot on the map in Final Fantasy Tactics comes with an array of random encounters the game can pull from depending on which side you enter from and how far along you are in the story. Once you hit Chapter 4, the game’s “rare” random encounters become accessible. These special battles are weird, hard, and memorable. None more so than the 11-Monk brawl on Grogh Heights (known in the original PS1 version as Grog Hill). They hit hard and have great range thanks to the Monk’s versatile Martial Arts abilities. God help you if you accidentally drop into the battle while trying to train your squad up on weaker jobs they don’t have many abilities for.

Fans on the Final Fantasy Tactics subreddit have been posting about these Monks for years. Every so often, someone new to the game takes a photo, uploads it in a thread, and writes something to the effect of “WTF?” Community hero Kronikle has been cataloging every instance and posting each of them under every new thread. This happened again over the weekend.

“Homie really pulled up with the receipts,” wrote one fan in response. “Dude replies this every time and adds to it. It’s my most favorite thing ever on this subreddit,” wrote another. A third chimed in, “gotta respect the dedication.”

While the Monks are arguably the game’s most absurd rare battle, there’s close to a dozen others scattered across the map, each with a chance of occurring when you walk to that specific point from the right direction. A small army of Calculators can spawn at Lenalia Plateau, Yuguo Woods can spawn seven Samurai, and Germinas Peak can spawn a group of Chemists and Orators with powerful guns worth stealing. Certain rare monsters like Tiamats can only spawn in the Bariaus Valley rare battle.

Some players seek these fights out in order to farm abilities off the crystals the enemies drop. Others just like the added challenge and variety. Most story battles in Final Fantasy Tactics only draw from a very limited pool of Jobs, making the rare battles extra fun. Fortunately, with the Enhanced mode’s ability to retry and flee battles, you’ll never have to worry about seeing hours of progress get wiped out this way.



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October 6, 2025 0 comments
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Matthew McConaughey Talks More About Shooting That Iconic One-Take 'Interstellar' Moment
Product Reviews

Matthew McConaughey Talks More About Shooting That Iconic One-Take ‘Interstellar’ Moment

by admin October 3, 2025



Matthew McConaughey looked back on filming that pivotal crying scene in Interstellar, where a drastic time jump occurs to his space-traveler lead role in Christopher Nolan’s powerful sci-fi epic. 

In a career retrospective video with Vanity Fair, McConaughey reacted to his emotional reaction as Cooper, an astronaut who, after a nearly failed mission on a water planet experiencing extreme time dilation (an hour there is seven years on Earth), ends up losing 23 years of his young children’s lives in a matter of a few hours.

The actor talked about his prep for the heartbreaking moment: “It was the first scene up. I had gotten good rest that weekend, and I had had a pretty humble, good weekend. I was with my family,” McConaughey explained, touching on the fact that ultimately, the key scene was a one-and-done moment: the first take is what audiences eventually saw in the film.

“We got in, and Nolan was going to set up, they were about to play the tape. ‘Let’s rehearse the tape.’ I went, ‘Ah, ah.’ I remember, I think I had a note. I’d written, ‘See you first,’” McConaughey continued. “I handed it to Chris. All of a sudden, things came over, and cameras were there, and we played the tape. And again, this is that first take; that’s what we used.”

Of course, that moment would go on to be one of Interstellar‘s most memorable, not just for its dramatic connection in the film, but also for how it spun off into its own life as a viral internet reaction meme, used to convey everything from somber experiences to overblown fictional tragedy striking any given fandom.

“I didn’t have to go to a place. I did think about, and I did try to understand, what if one day you go to work, and [then] you were gone for 10 years. When Casey Affleck and Chastain come on [playing Cooper’s grown up children], the dread of having to miss that in my own life with my own kids, I just reacted.” McConaughey elaborated. “Which is what I’ve learned I like to do… there’s things like that. Because I’ve consistently tried to [be like], ‘Let’s just do the first take.’ Because everything after take one is acting, for real. We can improve stuff in take two, but everything after take one, if you’re fully relaxed and just reacting—everything after take one is acting. I didn’t want to know what was coming.

“I wanted to just… that’s all about relaxing, then. That’s just me relaxing, then what happens, happened.”

And what happened was one of the most iconic moments in McConaughey’s career—memery or otherwise.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 3, 2025 0 comments
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Pinkfong's iconic IP tokenized on Story Protocol
GameFi Guides

Pinkfong’s iconic IP tokenized on Story Protocol

by admin September 23, 2025



Pinkfong, the creator of the global hit ‘Baby Shark,’ is taking its iconic IP to Web3, as Story Protocol announces its tokenization on ip.world.

Summary

  • “Baby Shark” and other Pinkfong content are now tokenized on Story Protocol’s ip.world.
  • The initiative allows fans and creators to “remix and expand the Pinkfong IP”, according to the official announcement.

Story Protocol (IP) has just announced the tokenization of Pinkfong’s IP, the creative force behind the global sensation “Baby Shark,” on ip.world, a platform for IP-backed memecoins on Story Protocol.

With over 140 billion total views and more than 240 million subscribers across platforms, Pinkfong’s content portfolio represents one of the most valuable IPs in the children’s entertainment sector. Notably, “Baby Shark” holds the record as YouTube’s most-viewed video, with over 16 billion views.

This tokenization initiative allows the Pinkfong IP to be transformed into a tradable, programmable asset, enabling creators and fans to “remix and expand the Pinkfong IP.”

IP of the official Pinkfong Company mascot, known for Baby Shark, has been tokenized on @ipdotworld. Pinkfong touts:

▸ 140B+ total views
▸ 240M+ total subscribers
▸ 16B+ views on Baby Shark
▸ YouTube’s most viewed video

Now you can remix and expand the Pinkfong IP ↴ https://t.co/gcHq3ifK7q

— Story (@StoryProtocol) September 23, 2025

Story Protocol leads the IP tokenization wave

The development is part of a broader trend in the entertainment industry, where traditional models of content distribution and monetization are being reimagined through blockchain technology, with Story Protocol emerging as a leading platform for making IP investable.

Story Protocol recently supported Aria Protocol’s Aria PRIME platform in bringing $100 million of Korean music catalogs on-chain. The initiative uses Story Protocol to tokenize music rights, giving investors access to fractionalized IP while enabling rights holders to benefit from improved liquidity, automated royalties, and smart contract-enabled licensing.

Beyond entertainment and music, Story Protocol is expanding the tokenization of intellectual property across a wide array of industries, including AI models, game assets, memes, design creations, and patents. Flagship IPs on the platform include Magma, a browser-based professional design platform, and Mahojin, a decentralized AI platform for datasets and AI models.





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September 23, 2025 0 comments
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Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love
Game Reviews

Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love

by admin September 20, 2025


Sonic Racing: CrossWorlds still has some DLC to come, as physical copies show yet-to-be-revealed characters on their way to the kart racer.

As the CrossWorlds name suggests, this latest Sonic Racing game includes crossovers with a bunch of other franchises, both from Sega and other studios. The likes of Hatsune Miku, Minecraft’s Steve, SpongeBob SquarePants, and Pac-Man have all been revealed, among others.

Yet physical copies are now out in the wild ahead of the game’s release on 25th September, revealing more characters on the way.

Sonic Racing: CrossWorlds – Come Race on Our Level CommercialWatch on YouTube

As shared on reddit, a flyer inside the box features logos for crossover franchises. It includes Capcom’s Megaman, who has yet to be officially revealed, suggesting we’ll be able to race around as the iconic hero.

Guys… I think Mega Man may have an unexpected return…
byu/Wrong-Minute-1319 inSonicTheHedgehog
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Sonic fan pages Sonic Stadium and Tails’ Channel have both confirmed the flyer in social media posts.

What’s more, Sonic Stadium revealed the back of the box features a render of NiGHTS, the jester character from the iconic Sega Saturn game, suggesting another character inclusion yet to be officially announced. It’s unknown if a themed race track will also be added.


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Sonic Racing: CrossWorlds will be out next week across PS4, PS5, Xbox One, Xbox Series X/S, Switch, and PC.



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September 20, 2025 0 comments
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This Creepy Slasher Movie Inspired By An Iconic Disney Character Is Coming To 4K Blu-Ray
Game Updates

This Creepy Slasher Movie Inspired By An Iconic Disney Character Is Coming To 4K Blu-Ray

by admin September 19, 2025



There are immutable truths about our world: rain falls, wind blows, and the second a beloved IP enters the public domain territory, you can bet that a slasher movie based on it will hit theaters in record time. We’ve seen it happen to Winnie the Pooh, and last year it happened to Steamboat Willie, the 1928 Disney character who served as the prototype for what would eventually become Mickey Mouse. Steamoat Willie entered the public domain on January 1, 2024, and then earlier this year was reimagined as a horror movie villain with the animated horror-comedy short, Screamboat, created by . The movie is getting a Blu-ray release on December 9, including a fancy steelbook edition 4K Blu-ray that’s availabe to preorder for $43 at Amazon.

$43 | Releases December 9

This two-disc set includes both 4K and standard Blu-ray copies of the movie. The UHD version is in native 4K with HDR10 and Dolby Digital 5.1 audio. The cover is deceptively cute, as it features Steamboat Willie waving to the audience, but when you look closer, you’ll see that he’s surrounded by carnage. The back cover sports a CG-render of Willie overlooking the New York City skyline.

Screamboat Bonus Material

The Blu-ray doesn’t come with much in the way of extras, but you’ll at least get a few deleted scenes, a short behind-the-scenes documentary, and audio commentary with Willie’s actor, David Howard Thornton.

  • Audio commentary track with actor David Howard Thornton
  • Documentary: The Making of Screamboat
  • Deleted scenes

Screamboat was announced a mere day after Steamboat Willie entered the public domain. It tells the story of a late-night ferry ride in New York piloted by a murderous version of the formerly kind-hearted mouse, who has become warped and twisted after years of neglect. Passengers who use the ferry fall victim to Willie’s rampage. While the movie is admittedly forgettable and a cash grab at best, it is notable for its connections to a larger horror movie franchise, Terrifier. The producers of Terrifier 2 and 3 are responsible for this movie, and David Howard Thornton–who plays Art the Clown in the Terrifier movies–steps into the furry costume of Willie for this movie.

The movie has had a mixed reception since it was first released in cinemas in April, but if you want to see a tiny mouse horribly murder people and you’re a fan of practical effects, then Screamboat might be worth picking up. It’s impressively ultraviolent, and it’s the kind of movie you can enjoy without needing to overthink things.

$19

This isn’t the only beloved IP that has been turned into a slasher movie–nor will it be the last, we imagine–as, believe it or not, there are two movies that transform Winnie the Pooh and his friends into homicidal monsters. Billed as the first instalment in the Twisted Childhood Universe, Winnie-the-Pooh: Blood and Honey was released in 2023, and it’s a horror-parody of A. A. Milne and E. H. Shepard’s classic Winnie-the-Pooh books.

This time, Pooh finds blood to be sweeter than honey as he goes on a killing spree alongside his best friend Piglet. The movie hasn’t received a 4K release yet, but you can pick up a standard Blu-ray release of it. For special features, all it includes is the original theatrical trailer and a short documentary detailing its production. The film was made on a tight budget of around $100,000, but it grossed $7.7 million at the global box office.

$25

Naturally, a sequel wasn’t far behind, as Pooh returned alongside Piglet, Tigger, and Owl to take revenge on Christopher Robin for revealing his existence to the world. Again, don’t expect much in the way of special features, as all you’re getting with this Blu-ray is a theatrical trailer and an image gallery that collects various film stills. Walmart does offer an exclusive steelbook case version of the movie, and you can pick up both of them in an affordable two-pack on Blu-ray as well.

TKTKT

Watch the entire film series, if you dare

While slasher films aren’t nearly as popular in the 2020s as they were in the 1980s and 1990s, the exception to that rule is The Terrifier franchise. The series of movies starring Art the Clown is not for the faint of heart, as each movie ups the gore to a stomach-churning level. The character has become a modern-day horror movie icon since he first debuted, and there are several editions of the Terrifier trilogy to pick up. Fans looking to watch the first movie and the prequel anthology movie All Hallow’s Eve can grab a two-pack Blu-ray for just $27, and you can get both Terrifier 2 and Terrifier 3 in 4K Blu-ray formats.

There’s even a Terrifier 3 Amazon-exclusive Limited Edition Collector’s Box Set that comes with several extras, including a themed “box of soap” and barf bag. Trust us, if you’re watching the threequel for the first time, you’re going to need these items.

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September 19, 2025 0 comments
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Black Ops 7 logo over screenshot from trailer
Esports

CoD devs announce more iconic Black Ops 2 maps will return in Black Ops 7

by admin September 10, 2025



Treyarch have confirmed that there are more remastered Black Ops 2 maps coming to Black Ops 7 after Raid, Express, and Hijacked. 

Remaking and remastering fan-favorite maps is something that Call of Duty developers have been doing for a while. Modern Warfare 3 (2023) even went a step further and only launched with remastered maps from the original Modern Warfare 2 (2009).

The nostalgia hit of an older map is what some fans look forward to, especially when it is something that hasn’t been redone for a while. So, when it was announced that Raid, Express, and Hijacked would be coming to Black Ops 7, CoD fans were delighted. 

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Raid has, of course, been redone a few times, and we’ve seen Express return, but Hijacked hasn’t. However, there are other Black Ops 2 classics still to follow. 

BO7 devs confirm more Black Ops 2 maps to come

During their September 9 developer update, Treyarch’s Matt Scronce and Brittany Pirello confirmed that more remastered maps are going to be added. 

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“We are going to get some more Black Ops 2 remasters. I don’t want to give away too many spoilers, but I have been reading the replies and some of you have guessed correctly,” Scornce teased.

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Pirello then confirmed that there will be remastered maps in the Call of Duty League. “So, you’ve already seen Raid and Express, and we are expecting to have some more coming out post-launch,” she added.

The team’s here to talk MP maps in our new Dev Talk video, including:

🧬 Treyarch 3-lane design
🗺️ Map pacing, sizing & color
💥 Face Off & Gunfight modes in #BlackOps7
🏆 Potential CDL map selections
🤔 Hints at future BO2 favorites
🔥 Post-launch support & more pic.twitter.com/iz5756b8WC

— Treyarch (@Treyarch) September 9, 2025

Scornce continued that there have to be conversations with the CDL over what maps could be in the competitive pool, but noted that one map is returning for the first time since Black Ops 2.

“I will say that one of the ones that is coming back for the first time since Black Ops 2 was a competitive map in Black Ops 2. It was played in Search and Destroy, and I’ll leave you with that little teaser,” he said. 

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Pirello also teased the return of Yemen, quoting OpTic Gaming’s Seth ‘Scump’ Abner’s iconic “Who’s the best in the game?” callout.





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September 10, 2025 0 comments
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Developer IO Interactive on why Bond needs to "earn" his iconic theme music in 007: First Light
Game Reviews

Developer IO Interactive on why Bond needs to “earn” his iconic theme music in 007: First Light

by admin September 8, 2025


Getting your hands on an iconic and beloved entertainment property is surely a blessing and a curse. On one hand, you get the opportunity to mine the history of the franchise and its stories for your own gain, and get to leverage the interest of a dedicated congregation of existing fans. On the other hand… there’s a lot of expectation. People know this franchise. They know this character like a friend. They know how they want it.

This challenge isn’t just present in gameplay and the casting of Bond, but everywhere around the edges. There’s a ‘Bondian’ energy that absolutely must run through this game like lettering through a stick of seaside rock – and one of the departments most under the gun is surely IO Interactive’s audio department, who have to make sure gadgets and guns sound right but also manage one of the most iconic aspects of a 007 adventure: the soundtrack.


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“60 years of Bond, there’s a lot of sonic iconography,” admits Dominic Vega, the audio and missions director on 007: First Light. We’re chatting briefly as part of an overarching tour of IO Interactive’s Copenhagen headquarters where I got to see a chunk of Bond’s latest adventure and chat to some of the developers bringing it to life. Much as with the rest of the game, the musical challenge is summarized in its fresh-faced, young version of MI6’s most famous agent. This is a young Bond, and he isn’t yet fully-formed as the super-spy we know. At the same time, an expectation is there: fans want to hear certain sounds and themes.

Or, to put it another way, this Bond has to “earn his themes,” Vega says. “Throughout the campaign he grows, and he’s earning his number – and he’s earning his themes.”

The result is a soundtrack and audio landscape with ambition, and in turn quite unlike anything that IO Interactive has produced before. The moody rumble of Hitman wouldn’t be appropriate here, and nor would the atmospheric face-slap of Kane & Lynch 2’s score. Something different is required – and on top of all that, the studio wants to create a soundtrack that is distinctly Bond but also differentiated from the audio signature of the cinematic Bonds.

For that task Vega’s team has turned to the British composer duo of Joe Henson and Alexis Smith – aka The Flight. This duo has quite a list of credits to their name, including a range of big-name game soundtracks. Specifically, you’ve probably heard their work in Horizon Zero Dawn and Forbidden West, Alien Isolation, and Assassin’s Creed Shadows and Odyssey.

“They’re a really great composer duo with some amazing credits and some amazing music,” says Vega. “They’re a perfect blend of the sort of orchestral mastery that is required for Bond while contributing something modern, something that players I think will attach on to as a fantastic foot forward for the 007 franchise.

“Their sound is somewhere between the orchestra and the synthetics, and so I think they signify as a group and a duo what we’re looking for in bringing a younger Bond who is discovering this world of MI6, this world of spycraft, espionage, and intrigue – and bringing all that to life.”

Audio is as important to Bond as visual. | Image credit: IO Interactive / MGM

Across a few demos, one certainly gets the idea of the gamut of potential soundtrack options. Car chases and gun fights are an example of when First Light takes on a more linear nature, bringing with it a score that is more cinematic by design. In open-ended areas, however, the game needs to be ready to react; its score needs to morph and shape itself to game design that is open-ended enough that you might transition from schmoozing at a party to a brutal hand-to-hand combat scenario in seconds.

That’s a challenge not just for The Flight as composers, but also for the technical team at IO Interactive building the game. Dynamic music is now the norm in games, but the nature of the Bond franchise and its strong melodic identity means its dynamic music arguably needs to be more carefully stitched together, as Vega explains.

“The game is a lot about creative choice, and taking on opportunities in whatever way the player sees fit – and the music should cater to that perfectly, the audio director notes.

“Melody is incredibly hard to get right inside of games because of the interactivity of games, and in First Light we’ve insisted on completing our musical ideas. No matter if the player goes from combat to still really quickly, we need to get that musical motif to close. It’s really hard. And on a spreadsheet it doesn’t look great,” he adds, laughing. “But we find it’s really important.”

This ties into a lot of work done elsewhere to take IO’s technology as part of its Glacier engine and make it conform to the shape required for a Bond game.

“Typical combat music and design wasn’t going to cut it for us,” Vega says. “Music in the Bond universe is angular. It’s mixed meter. It’s off-time. It has space, it has oxygen. It has room for dialogue, and room for impact. We want to embrace that. We’ve refactored a lot of our technology to make sure that not only is it about the melodies, the motifs, and the feeling of being Bond – it’s also about how we assemble that for the player.”

You can expect as much nuance in the music as you’d get in a cinematic Bond effort. | Image credit: IO Interactive / MGM

Fans can expect plenty of classic Bond theme moments reflected in what Vega gleefully calls ‘needle drop’ moments – but the team has also been careful not to overdo it. There’s plenty of original themes, and within that philosophy of Bond ‘earning’ his iconic themes, it’ll only be when he really deserves it that one of John Barry’s most beloved melodies will cut through. The soundscape will also reflect Bond’s globetrotting – you’ll hear in-universe music appropriate to wherever he finds himself, including licensed tracks. Dialogue will also reflect where you are in terms of the use of language and the accents you’ll hear.

There are elements of the Bond sound that are indelible, however. The franchise has its roots in 1963’s film scoring, and in the big band swing vibes of Monty Norman’s seminal ‘James Bond Theme’, which in turn gave the legendary John Barry the template from which he created a truly unforgettable sound. That sound has to be present, Vega says, for both old fans and newcomers alike.

“We’re really proud of where we’ve taken it, but it’s something that… all roads point to Bond, to that iconic sound.

“We have an orchestral sound to our game, but this is a young Bond. This is a Bond that we’re trying to find the orchestra through the soundtrack. We want to be a Bond for a new gaming generation, and we want to present a fresh sound while never forgetting that this is a classic IP that the fans of Bond should feel really satisfied and welcomed in, but also that the new players can be introduced to this sonic iconography that kind of coincides with the the character’s experience.”

There’s an electronic element to the soundtrack that reflects the present day, but there’s a strong belief from Vega that the Bond experience isn’t one that’s synthesized – and the soundtrack needs to represent that.

Music affects the overall mood. | Image credit: IO Interactive / MGM

“We’re proud to present a musical genre that is increasingly disappearing from media,” he asserts. “I think that’s something that we take really seriously. I think six French Horns in a hall sounds amazing, and I want to make sure that players have that.

“Some of the best soundtracks I can think of, and if I was to ask a room of hardcore gamers what is your best soundtrack… almost all of them were from composers and people who wanted to show the audience music that is music, right?”

“But then lastly – gamers deserve to hear a swing band. I think a big brass group is awesome, it’s not something you hear every day, and I think when you’re playing Bond, you want it.”

It’s an ambitious musical project – which only makes sense for any composer following in the footsteps of the likes of John Barry and David Arnold, among others. But in all this music talk, there is one other Bond staple missing: what about a theme song? That question provokes the classic ‘not yet’ reaction. You can imagine it, I’m sure. PRs stiffen, and a bit of an awkward shuffle ripples through the room.

“We have some great music announcements to make along the road,” Vega tactfully offers. “We are obviously going for the complete Bond experience.”

This preview is based on a visit to IO Interactive’s HQ in Copenhagen. IOI provided travel and accommodation. I wrote this while listening to this excellent mixtape, for what it’s worth.



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September 8, 2025 0 comments
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