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Hunters

Rumi using her sword against something off-screen.
Game Updates

My KPop Demon Hunters Singalong Crowd Didn’t Pass A Vibe Check

by admin August 26, 2025


Music has a way of bringing people together. That’s literally the whole point of KPop Demon Hunters, the anime-inspired musical phenomenon that is approaching the top of Netflix’s most-streamed movies of all time. Its titular trio of demon-slaying songstresses are the latest in a long line of hunters masquerading as a pop act, using the power of their fans’ souls, ignited by their melodies, to push demons back to their hellish prison. A series of limited singalong screenings is both the natural conclusion to its entire thematic foundation, and a correction for the boneheaded business deals that sequestered a truly stunning animated musical to a streaming service.

All that said, I was admittedly pretty underwhelmed with the showing I went to. I dragged my roommate and a visiting friend up from Brooklyn to the Alamo Drafthouse in Lower Manhattan dressed in Huntr/x t-shirts, with my friend having styled her hair to look like rapper Zoey’s signature buns in the film. We’d seen videos of the early screenings at Netflix’s theater in Los Angeles and heard a choir of fans, from adult cosplayers to young children, belting out every song, so we were prepared for a mini-concert to the backdrop of KPop Demon Hunters’ stunning visuals. What we got was, well, not that.

© Photo by Kenneth Shepard

The three of us were in the back row of one of Alamo’s smaller theaters as the host of the event tried her damndest to get the crowd more hyped, and Alamo should give that girl a raise for the work she was putting in. Despite the overwhelmingly adult crowd, the few kids were still the most excited to be there. It was pretty clear based on the adult to kid ratio that most of the crowd had not been dragged there by a child who had probably watched Huntr/x’s literal stan war on loop for the past two months, but even so, a lot of them were not playing into the show. They picked up their swag bag of ramen cups and photo cards of their bias, or favorite member of either Huntr/x or the Saja Boys, but the spirit of a singalong wasn’t flowing through the room. Maybe when the film actually started things would pick up? Nope.

“How It’s Done,” the opening song in KPop Demon Hunters, is exactly the song that would tell you if the a singalong audience understood the assignment. The fast-paced, rap-heavy tune is so full of swagger and attitude that anyone who was going to sing should have been singing the second Rumi came in with an exhausted sigh and said “you came at a bad time” while the distorted guitar played underneath her. Our fellow moviegoers, however, did not. As the girls started rapping, my friend and I noticed that we were pretty much the only ones singing above a whisper. Yeah, I belted out “fit check for my napalm era” at the top of my lungs to the ceiling through cupped hands, but it quickly became clear the audience we were with was not passing the vibe check.

To view the situation charitably, it can be hard to get past the established social contract of a movie theater even when you’re told that you’re allowed to be rowdy. Most establishments play a whole video telling you to sit down, shut up, and turn your damn phone off before every movie they play. To Alamo’s credit, they had a video before the show that was like, “Turn the fuck up. Queen out. Power the Honmoon.” Well, if the world had been relying on the crowd in my theater, the demons would have overrun Manhattan by dinner time. Maybe if my friend and I had refused to be silenced by a bunch of quiet curmudgeons, a rising tide would have lifted all ships, but everyone else’s relative silence made it awkward. I’ve been to movie experiences like Avengers: Endgame where the crowd was absolutely losing their shit, and I guess we were just dealt a bad hand this time around.

© Netflix

At a certain point, my friend and I were mostly just singing along softly in our seats. By the time the bubble-gum sweetness of “Soda Pop” began and no one was losing their shit about the demon boy band Saja Boys, it became clear to me and my friend that we were the only ones who were really buying into what we paid for, and everyone else was mostly just there to see the movie. This is valid because for most of us, this was the first time any of us had seen the film on the big screen. That’s still a mind-boggling shame. 

Still, even with my lukewarm crowd, seeing the movie in a theater cemented how bonkers it is that Sony was so unsure about the movie–which has now become a cultural phenomenon and whose music has hit #1 on the Billboard top 100–that it partnered with Netflix, who shouldered much of the film’s budget for exclusive rights to distribute it. Sony ensured it would make a profit on KPop Demon Hunters through the deal, but lost out on what could have been an absolute cash cow for it down the line.

Even after all the hype and the massive viewer numbers, the people behind the movie still seem to be underestimating it. The Alamo Drafthouses in New York City had four total singalong showings, two on Saturday, August 23, and two more on the following Sunday. Those predictably sold out within days, and by the time my group left our underwhelming screening, Alamo Drafthouse had added another half a dozen to the schedule. 

Because the gremlin in my brain is still singing this movie’s soundtrack, I put my Alamo Drafthouse membership to good use and decided to use it to go see the movie again the following day for no additional cost. Worst case scenario, I get to see a movie I really love on the big screen again. Best case scenario, I find a crowd that will match my freak. I picked a showing with more seats, thus statistically more likely to have sickos, but while it was marginally better, I still felt like most of the audience wasn’t buying in, and I didn’t even have my friend with me this time as a buffer. I still yelled “fit check for my napalm era” and sang to myself in my seat, but with the exception of one young diva who not only sang every song but recited every line, it felt like the singalong event was mostly just another chance to see a movie the way it should have been seen in the first place. It’s a shame that I scroll through my feeds and see videos of the most hype crowds singing along at screenings elsewhere and get FOMO for an event I was literally in attendance for, but at least I got the transcendent experience of hearing “What It Sounds Like” booming through the Drafthouse’s sound system. 

© Netflix

There was a guy sitting next to me at the second showing who told his friends he’d only seen the first half of the movie in passing, so he braved a singalong event to see the movie for the first time on the big screen. As much as I enjoyed watching KPop Demon Hunters on my laptop, I’m always going to envy his experience of seeing it for the first time in that environment. There’s an entire subplot in KPop Demon Hunters about Rumi, the half human/half demon lead singer, being told by her caretaker Celine that she must cover up her demonic patterns and hide who she is from the world, and even her best friends. No one could possibly understand, Celine says, and it’s better to be safe than sorry. That same unsure reservation is why KPop Demon Hunters’ victory lap of finally getting to be on the big screen is happening months after it’s already etched itself on our culture as much more than a limited-time event. Much like Celine herself, maybe some people at Sony should have had more faith in what they were making. And maybe by the time the eventual sequel comes out, New York City’s moviegoers will step the fuck up and sing along next time.



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August 26, 2025 0 comments
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'KPop Demon Hunters 2' is Looking More Likely
Product Reviews

‘KPop Demon Hunters’ Could Sing to Netflix’s First Theatrical Hit

by admin August 24, 2025


After growing popularity and fan demand, KPop Demon Hunters came to theaters across North America this weekend. And in what’s surely a shock, the film might manage to take the top spot in the box office and give Netflix something else to brag about.

Per the Hollywood Reporter, the KPop singalong screenings is looking to earn $18-20 million domestic before the weekend is out. That number comes courtesy of exhibition sources and “rival studios,” since Netflix doesn’t report numbers when its movies hit theaters. But should KPop hit that range (or exceeds it), this would mark the first time a movie from the streamer hit #1 on the big screen. Of the big North American theater chains, AMC is the only one not playing it, and around 1,150 of its 1,700 showings sold out earlier in the week.

Netflix has always had a rocky relationship with theaters, which has gained greater scrutiny recently. Earlier in August, Stranger Things creators Matt and Ross Duffer announced they were moving to Paramount in April 2026 to make theatrical movies—said to be a huge factor in their decision—and Guillermo del Toro’s Frankenstein will hit the big screen in October. People who’ve watched KPop Demon Hunters at home have come away from it thinking it could’ve been a hit in theaters, and this two-day screening proves them right a little bit. At time of writing, it’s unknown if Netflix will allow for more screenings closer to Oscar season, or even extend it to other countries, but it looks like there’s no stopping KPop Demon Hunters’ momentum for the forseeable future.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 24, 2025 0 comments
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Before KPop Demon Hunters, There Was K/DA
Game Updates

Before KPop Demon Hunters, There Was K/DA

by admin August 23, 2025



KPop Demon Hunters’ fictional bands have become some of the hottest musical acts on the planet since the Netflix animated film released in June–but before Huntrix and Saja Boys were tearing up the charts, a quartet of League of Legends characters were making waves in virtual K-pop.

Even before KPop Demon Hunters was released, the film’s fictional K-pop band was seeing comparisons to Riot Games’ virtual girl group, K/DA. It’s not a stretch to spot the similarities–two animated girl groups releasing catchy K-pop anthems in between fighting enemies with signature weapons and battle costumes. Even some of the costumes and color schemes feel familiar, and both groups have collaborated with real-world K-pop girl group Twice.

Though it feels likely that the team behind KPop Demon Hunters was inspired by K/DA, it hasn’t commented much on the comparison. One of the only official references to K/DA comes from KPop Demon Hunters’ music supervisor Ian Eisendrath, who confirms that Riot’s virtual band was “one of our many influences” for Huntrix’s musical sound. Eisendrath adds that K/DA was just one of “8-12 references” that was mainly used to “envision what these songs could sound like.”

No matter what level of inspiration K/DA had on KPop Demon Hunters, the Riot K-pop project proved almost seven years ago that fans would get behind a virtual girl group.

Made up of League champions Ahri, Akali, Evelynn, and Kai’sa, each member of K/DA is voiced and performed by a real-world pop artist. American artists Madison Beer and Jaira Burns provide the singing voices for Evelynn and Kai’sa, respectively, while members of K-pop group I-dle (formerly (G)I-dle) Miyeon and Soyeon voice Ahri and Akali, respectively. The group is structured like a classic K-pop girl group, with each member having a performing strength, and they mirror certain K-pop archetypes in personality and style.

K/DA was formed back in 2018 as an opening act for the League of Legends World Championship–and as a vehicle to sell their shiny popstar outfits as skins. The single and music video launched the same day as K/DA’s debut augmented-reality performance in Incheon, South Korea, and quickly took off.

The debut single, Pop/Stars, charted at number one on the K-pop music charts and number five on the overall pop charts for Apple Music in the US, as well as topping Billboard’s World Digital Song Sales chart. The music video went viral on YouTube, reaching over 100 million views in its first month. Despite being a fake band, K/DA made history by becoming the first K-pop girl group to have a single certified platinum with Pop/Stars.

Viranda Tantula, the creative lead on the opening ceremony performance, explained in an interview that Pop/Stars’ success was all about commitment to the “fantasy of the champs being in the real world.” In order to sell this fantasy, Tantula explained, they had to create a pop song that stands up against real-world pop music and a performance that competes with real-world stadium-level pop.

Despite how much went into K/DA’s debut, it initially wasn’t intended to be any more than the one single. “We really went into it wanting to make the singular moment as dope as possible and intentionally weren’t thinking much further into the future than that,” Tantula said in the same interview. When Pop/Stars started taking off, far eclipsing anything the Riot music team had released previously, Tantula says the team started “chatting about where this could go.”

K/DA was quiet for a while after their debut, though they remained popular with fans who created art, cosplay, and dance covers for Pop/Stars–and spent plenty of cash on K/DA skins. After two years of speculation, the group finally returned with a bang in 2020, releasing the five-song EP All Out and once again gracing the Worlds opening ceremony with an augmented-reality performance of lead single More.

While none of the All Out tracks reached the viral peak that Pop/Stars saw, the EP performed well as a musical release in its own right–with play counts on Spotify comparable to Huntrix’s discography at the time of writing.

Riot hasn’t revisited K/DA since the All Out release–though it did experiment with a boy band, Heartsteel, and an Akali-led side project, True Damage, all of which exist in the same alternate universe of League of Legends lore. The rise of KPop Demon Hunters seems to have brought fans back to K/DA, however: The Pop/Stars YouTube comments are full of people who say they’re watching because of KPop Demon Hunters, while the K/DA subreddit is full of Huntrix/K/DA mashups and fan art.

Some fans who were introduced to K-pop by the Netflix film even appear to be jumping to K/DA for their next fictional K-pop fix. Though this could just be because both bands have a similar sound, there’s an argument to be made that virtual acts may be less intimidating for first-time fans who aren’t ready for the complexity of real-world K-pop fan culture. No matter the reason, both K/DA and Huntrix have proven themselves successful gateway artists for fans who have never engaged with K-pop before.

The similarities between K/DA and Huntrix may be undeniable, but there’s one major element that sets the two groups apart: K/DA is a virtual K-pop group, while Huntrix doesn’t exist outside of the narrative of KPop Demon Hunters–for now. The difference is the conceit that K/DA is a band that really exists in our world–they’ve performed stadium shows, filmed music videos, and even held interviews and addressed fans directly via social media.

Riot’s handling of K/DA as a virtual band provides a template that Netflix could very well follow with KPop Demon Hunters. In a Reddit AMA with members of the KPop Demon Hunters team, a fan asked if Huntrix and Saja Boys could become bona fide virtual bands, and music supervisor Ian Eisendrath replied, “I would love that.”

Just like K/DA before them, both Huntrix and Saja Boys are blowing up the charts right now–going head to head with some of the most popular real K-pop groups. Huntrix surpassed Blackpink as the highest-charting K-pop girl group when it hit number two on the US Spotify charts, while Saja Boys surpassed the likes of BTS and Stray Kids to become the highest-charting K-pop boy group. There’s no word yet on Netflix’s plans for either fictional group, but it’s not hard to picture them selling out stadiums.



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August 23, 2025 0 comments
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Lego version of Huntr/x smiling at something off-screen.
Game Reviews

KPop Demon Hunters Gets Perfectly Remade As A Lego Movie

by admin August 22, 2025


Remember that scene in Spider-Man: Across the Spider-Verse that showed a Lego version of Peter Parker living his best blocky life? If you didn’t know, that segment was animated entirely by then 14-year-old animator Preston Mutanga, who caught the filmmaker’s attention after he recreated the movie’s first trailer in the style of a Lego movie. It’s been two years, and the now 16-year-old Mutanga is still hard at work building scenes and trailers from Lego blocks. His recent projects include making the Grand Theft Auto 6 and Stranger Things trailers look like something right out of a kid’s toy box, but it’s his latest incredible videos that have really caught my eye: faithful remakes of scenes from KPop Demon Hunters, done in such spectacular fashion that they could have been an official collaboration between Sony, Netflix, and Lego.

Mutanga has uploaded two videos featuring the Lego versions of Huntr/x to his TikTok account. One is a snippet of one of the coolest parts of the movie’s first musical number, “How It’s Done,” which shows the group skydiving down onto a blocky version of Seoul and kicking some demon booty on the way down. 

The second is less action-packed but longer, and lets Mutanga add a cute nod to his Spider-Man roots. It’s a scene, maybe a third of the way into the movie, after the demonic Saja Boys boy band has started getting their flirty, sexy demon claws into the hearts and minds of the world. They’ve weakened the Honmoon barrier between the real and demon worlds, and the girls are trying to figure out what to do while maintaining their Kpop girl group cover. Their manager, Bobby, comes in to give them an update on their rivals’ newfound virality, and as he scrolls through videos of the Boys’ fans dancing to their hit song “Soda Pop,” a familiar webslinger briefly appears on his phone.

Mutanga’s incredible work speaks for itself, but I will say I sure hope someone over at Lego or Sony is ready to give this kid a job when he’s of age. 



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August 22, 2025 0 comments
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'KPop Demon Hunters 2' is Looking More Likely
Gaming Gear

‘KPop Demon Hunters 2’ is Looking More Likely

by admin August 17, 2025


Since KPop Demon Hunters came out in June and took the world by storm, fans have been clamoring for more. Netflix sure would like to, given how well this one film’s performed, but it seems to be a question of whether the stars will align for it and Sony to make a sequel together.

In a recent story from Puck’s Matt Belloni, he lays out some of the film’s financials, namely that it cost Sony over $100 million to produce, and only about $20 million is going to the studio, even with the film’s brief, upcoming theatrical run. (It can also release the film in China, should the government allow it.) Sources told the reporter the deal between studio and streamer allows for Sony to make more KPop movies, and it’s already entering negotations with co-directors Maggie Kang and Chris Applehans. Netflix isn’t obligated to renegotiate, so if that happened, the sequel could be shopped around elsewhere or come to the big screen.

Why didn’t Sony just put out KPop Demon Hunters in theaters itself? Per Belloni, it made two deals with Netflix in 2021: one deal, a “direct-to-platform” arrangement, made so the streamer could greenlight and release a minimum number of Sony-made movies for animation and live-action, and Sony would be paid a $20 million premium on top of each film’s individual budget.

With all this laid out, it’s a question of what’ll happen with KPop Demon Hunters 2, distribution-wise. Industry people told Belloni they doubt the first movie would’ve taken off like this if it came to theaters first, largely because original animated movies have had a rough go in theaters, and KPop itself steadily built up momentum over time. But Netflix’s dislike of theatrical releases has just resulted in Stranger Things creators Matt and Ross Duffer going over to Paramount, and Sony knows how to market and distribute movies for the big screen. Whether Netflix comes along for the ride, it probably won’t be long before we’re hearing from Huntr/x again.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 17, 2025 0 comments
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'KPop Demon Hunters' Directors on Meeting Fan Expectations and Championing Original, Inclusive Animation
Product Reviews

‘KPop Demon Hunters’ Directors on Meeting Fan Expectations and Championing Original, Inclusive Animation

by admin June 21, 2025


When Sony Pictures Animation first announced KPop Demon Hunters back in 2021, director, writer, and longtime K-pop devotee Maggie Kang (The Lego Ninjago Movie) envisioned the project as both a love letter to the early days of the genre she grew up with and a vibrant celebration of Korean culture. Teaming up with co-director Chris Appelhans (Wish Dragon), Kang set out to craft a film that merges the dazzling precision of K-pop choreography with the spectacle of magical girl action, all wrapped up in an original animated adventure premiering on Netflix on June 20.

KPop Demon Hunters follows Huntrix, a rising girl group made up of Rumi, Mira, and Zoey (voiced by Arden Cho, May Hong, and Ji-young Yoo), as they juggle their pop superstardom with their secret lives battling demons invading the human realm under the command of the sinister Gwi-Ma (played by Squid Game‘s Lee Byung-hun). To prevent the girls from enveloping the world in the healing light of their music, he concocts the only plan that could threaten the loyalty of their diehard fanbase: a rival supernatural boyband called the Saja Boys.

Before the film’s release, io9 spoke with Kang and Appelhands about how they balanced the expectations of K-pop superfans, magical girl enthusiasts, and animation lovers, as well as their hopes for how their original film might inspire a new wave of mythmakers in the animation industry.

Isaiah Colbert, io9: What sparked the idea of merging the world of K-Pop idols with demon hunting? Was there a defining moment or inspiration that led to this unique fusion of music and supernatural action?

Maggie Kang: It was first conceived as just a demon hunter idea that was a group of really awesome women who fought demons from Korean demonology—a movie that was set in modern-day Korea. The K-pop of it all was kind of the last thing to be added in because demon hunting is usually done in the dark alleyways. Not in front of people. I just wanted the girls to have a public-facing image and K-pop felt like a cool thing to set the movie in. It naturally made it a musical and gave it that spectacle and scale.

Track 01: “How it’s Done”. Performed by HUNTRIX!

Kpop Demon Hunters premieres THIS FRIDAY! pic.twitter.com/U3y6Cq23CH

— Netflix (@netflix) June 16, 2025

io9: Obviously with that title KPop Demon Hunters does set a high expectations for both electrifying action and dynamic dance sequences as well. KPop Demon Hunters naturally carries a lot of pressure, especially for K-pop fans eagerly anticipating it. How did the team navigate that challenge and ensure the film delivered on both fronts?

Kang: It was tough. It’s a very loyal, dedicated fanbase that expects a lot on every aspect. Whether it’s design, lighting, animation, we made sure that it would hold up to what we see in K-pop today. The dance practice videos that we see are so good already. It was like “How do we take what’s so great that they’re doing as real humans [and] bring it into animation and elevate that?” Even with some K-drama lighting and music video lighting is so beautiful. It was a challenge to bring it into the animation medium and be like, “Okay, they’ve done all this amazing stuff. How do we take it one step further?” It was a lot of first figuring out how do they do it currently and how we can take it up a notch because we’re animation.

Chris Appelhans: I think Maggie really early on said we all love K-pop and if we try to make it for our own fandom—let’s find lighting that we think is amazing, and choreo that we love, and go “Dude, that is so good”—that is the most honest, authentic way to make the movie. And, if we’re lucky, the other people who love K-pop will love it too. But that’s all we could control and that was actually really helpful because it felt like you could go and look at great music videos and be inspired by, “This is the kind of editorial lighting that I always love and always wanted to see in animation. I’m inspired to go get our lighting team to go raise their game to bring this level to the material.” I feel like it’s what you said, a love letter from the medium we know really well. We know this special stuff that you can’t do, also.

Kang: Watching it as fans ourselves and wanting to push the medium,[and] being our harshest critics.

One of the most difficult things to do for us Simulation Artists is to create dynamic movement in jewelry pieces.
In these outfits Rumi has more than 35 individual pieces of jewelry from earrings to chains.
¿Most complex piece? Mira’s shoulder tassels !!
KPOP DH June 20! pic.twitter.com/yuNFVAqBtt

— Cruz Contreras (@cruzencanada) June 8, 2025

io9: What was the most thrilling moment in directing KPop Demon Hunters, where you hit an eureka moment in production when you truly felt you were bringing something unique and special to life?

Appelhans: In stages. Different scenes delivered a different part of the promise. I remember Maggie doing some really funny reference videos for one of the girls’ conversations and seeing in animation daily—that exact comedy shows up in our characters—and I’m like, “Oh my god, the girls are going to be really cute, and adorable, and weird.” And the first time seeing great choreo and animation. Some of our Korean animators did some stuff that we didn’t even ask for, they just took it and ran with it, and we got the butterflies. Like, “Check, oh my gosh. We can do this.” We kept checking boxes that were part of this whole ambitious soup.

Kang: Similar to me, too. Finding the shape language of even their eyes and mouth shapes on a Korean face, we wanted the expressions to feel very Korean and the girls’ mouth shapes to feel like they’re speaking Korean, even though they were speaking in the English language. One of the solutions we found—one of our amazing animators Sofia [Seung Hee Lee]—figured out rounding the corners of the mouth was really helpful in them feel that way. Those kind of milestones of figuring out certain languages for design and style really cracked those problems.

Appelhans: Every time we heard the version of a song that we finally felt was doing it—whether it was the third try or the ninth try—when a song really started to hit and we would feel it in our guts, that was always like, “Oh my gosh, we did it. One more piece to the puzzle” because that’s so elusive—a pop song that’s actually a bop.

My only contribution to KPOP Demon Hunter. Screaming characters seems to be my thing.

Congrats to the rest of the hard working crew of this movie! @sonyanimation pic.twitter.com/z48xJsLSpN

— Guillermo Martinez (@billybobmartinz) May 24, 2025

io9: Speaking of pop songs, the film also features contributions from the talented members of Twice. How did you approach collaborating with K-pop artists to bring the musical elements of KPop Demon Hunters to life? What was the process of ensuring the soundtrack not only energized the film but also complemented its emotional core?

Kang: It was really important for the entire movie to live in that K-pop space. And collaborating with an actual K-pop artist felt like it finally legitimized our project in the K-pop world. Working with Black Label and all these amazing pop writers that write for BTS, Twice, and ultimately collaborating with Twice. Ian Eisendrath, who is our executive music producer, and Sony Music really wanted this album to feel like a real, legit K-pop album, so they brought this amazing team together and created an album that can hold up in the K-pop space.

io9: Recently, animated films like Turning Red and Ultraman: Rising have demonstrated the power of animation as both a storytelling medium and a bridge into beloved fandoms, such as K-pop and Tokusatsu. These films not only celebrate vibrant animation and bring life to pre-existing fandoms but also center Asian heritage and allow characters to center in their authentic narratives. What was most important in balancing the global appeal of K-pop with the significance of Asian-led stories told by Asian characters?

Kang: One way to answer that is that in animation, we’ve told a lot of stories about inanimate objects [and] different animals. And we’ve yet to tell stories that are culturally specific through a different cultural voice that can also be very universal. It’s really promising that we are seeing more films and animation that are told through a different cultural lens. It’s really important to try to feature as much diversity as possible in animation because, primarily, it is still regarded as a medium for more of a younger audience. We have all these different films globally that showing us that and it feels like we’re not really doing that quite yet in animation. I think that is something that we really need to give more diversity at this stage in animation.

Appelhans: What I’ve seen in my 25 years doing this is how much more diverse the actual day-to-day crews are and the talent, and that means everything. Because when Maggie shows up with an original idea, there are incredibly experienced and talented Korean artists in every department, and they don’t have to do any homework. It’s their lived experience they bring, their influences, their favorite things that shaped them as artists. That allows us to make more interesting, more original films than what could’ve been possible 25 years ago. It’s kind of happening under the hood, but it’s really promising and exciting.

io9: What do you hope audiences and your fellow creative colleagues in animation take away from experiencing KPop Demon Hunters wanting to share this universal story with the world?

Kang: There’s nothing like film that shows that no matter what language you speak, what culture you grew up in, no matter if you are a demon, a chair, or a toy doll, everybody feels the same things as human beings. Telling stories with characters that emote in a very Korean way and speak looking very Korean, I hope that audiences and filmmakers can see that we all ultimately are human and we feel and want the same things which is love and acceptance

KPop Demon Hunters streams on Netflix starting June 20.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.





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June 21, 2025 0 comments
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Borderlands 4 Post-Launch Plans Include New Vault Hunters, But They Won't Be Free
Game Updates

Borderlands 4 Post-Launch Plans Include New Vault Hunters, But They Won’t Be Free

by admin June 16, 2025



Borderlands 4 developer Gearbox has outlined its post-launch plans for the game, which include new Vault Hunters. These new additions to the roster won’t be free, however, as they’ll be added to the game through the $130 Super Deluxe Edition. Gearbox has not yet revealed if they’ll be available as standalone purchases, but it’s likely that the new Story Packs or an upgrade can be purchased for the Standard or Deluxe Edition of Borderlands 4.

In addition to the new Story Packs adding more Vault Hunters, these will also throw in an entirely new region of Kairos with extended narrative content, Gearbox said in a blog post. Additional storylines and side missions will be included alongside various cosmetics and Bounty Packs that will feature “more tightly focused content” for players.

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Now Playing: Borderlands 4 – Official 18 Minute Gameplay Deep Dive Overview Trailer

Each Bounty Pack will feature a new area with fresh missions alongside a unique boss fight, loot, a new type of personalized Digirunner vehicle, and a Vault Card with its own set of rewards for completing certain challenges. Bounty Packs will be included in the Deluxe and Super Deluxe Editions of the game.

The previous mainline Borderlands games have had four post-launch expansions. The first Borderlands game introduced fan-favorite character Moxxi in the Underdome Riot expansion, Tiny Tina’s Assault on Dragon Keep from Borderlands 2 was critically acclaimed, and Borderlands 3 brought back everyone’s favorite villain Handsome Jack–kind of–for a heist story.

Paywalling new Vault Hunters behind post-launch content isn’t unusual either for the series, as characters like Gaige, Krieg, Handsome Jack’s doppelganger Timothy, and Aurelia were all available as DLC or as preorder bonuses. The only exception to the rule is Borderlands 3, as all four playable Vault Hunters were available at launch and no additional characters were introduced as post-launch DLC.

Borderlands 3 also had a lot of free DLC added to it over the years, with one of the more notable examples being a block-shifting puzzle game that helped real-world scientists organize data. Millions of players took part in this project, and they were officially recognized as scientific contributors for their help. Borderlands 4 launches on September 12 for PC, PS5, Xbox Series X|S, and Switch 2, and ahead of its arrival, Gearbox has been sharing a few more details on the game.

We’ve already seen some of the big co-op changes that Gearbox has been working on, more details on the new Vault Hunters have been revealed, and the loot system has also been overhauled.



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June 16, 2025 0 comments
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Borderlands 4 Video Shows How Vault Hunters Are Made
Game Updates

Borderlands 4 Video Shows How Vault Hunters Are Made

by admin June 15, 2025



This fall, Borderlands 4 is bringing the mainline franchise to the current console generation. With the game just a few months away from release, the development team at Gearbox Software has created a new YouTube show, Beyond the Borderlands, to chronicle its progress. And the first episode focuses on what it takes to create a memorable vault hunter.

“We want them to be somebody that players and ourselves can relate to,” explained art director Adam May. “A comic book [hero] is frequently a good reference point for us. You want to get something that feels familiar and play as somebody [you] actually want to be in real life. It starts with the ideation of trying to define and decipher what kind of fantasies we want to build for players.”

The team also explained that pitches for new vault hunters come in from all over the company, and sometimes character pitches are combined into new combinations. According to lead character designer Nick Thurston, “The guiding principle of Borderlands, just in general, is just to be badass. The abilities, the gear, everything; it all has to be the things that our community expects. They can be from any walk of life. They can bring anything to the table, but ultimately they have to be cool and they have to be fun to play.”

The price for Borderlands 4 hasn’t been announced yet, but Gearbox Software boss Randy Pitchford caused some controversy when he suggested that “real fans” will find a way to come up with $80 to buy it, if it costs that much. Pitchford subsequently walked that statement back a bit.

Borderlands 4 will hit PS5, Xbox Series X|S, and PC on September 12. A port will also be released on Nintendo Switch 2 at a later date.



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June 15, 2025 0 comments
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