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No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed
Game Reviews

No Path of Exile 2 1.0 release this year, as DDOS attacks blamed for server issues and huge new update revealed

by admin August 20, 2025


Path of Exile 2 developer Grinding Gear Games had previously and optimistically said a 1.0 full release might happen this year. GGG gave it a 65 percent chance of happening when I spoke with the studio in March. But those ambitions have now been ruled out.

Speaking after a presentation for the incoming Third Edict update, also known as 0.3.0, and answering a question asked by me, game director Jonathan Rogers said: “Yes I believe that we probably aren’t going to hit 1.0 this year.

“What it currently comes down to is there are two things we need to make sure of before we can have a release. The first one is that we have to have a campaign finished – that’s obviously important – and the second one is that we have to be in a balance-state where people are actually happy and things are going well. Until we’ve had a release where we’re sure both of those things are true, then we can’t release.

“It could be March [2026],” he added. “We release things every four months so December would be the next one and then March after that, so I would certainly hope that March could happen, but I’m not going to promise anything. Because ultimately it just comes down to: have we met those two criteria? At this point it would be quite hard to get Act 5 in December but we’ll see about that, and as for getting good balance: we have a little way to go with that. But I’m hoping things will be a lot better for this release.”

Watch on YouTube

The release he’s referring to is the Third Edict, the enormous incoming update for the Early Access version of Path of Exile 2, due 29th August. It will bring, among other things, the fourth act of the game, temporary interlude acts, the game’s first League, a new trading system, a crafting overhaul, a sprinting mechanic, an overhaul for Support Gems and a considerable rework of the existing classes and their skills. Note that there’s no new character class this time around but balance changes took precedence.

I’ll outline some of those changes but before I do there are two other pieces of more urgent news. One is in relation to server issues Path of Exile 2 has been having, which Rogers said were down to DDOS (distributed denial of service) attacks. “I’m very aware of the server problems and this has been a major thing that our server admins have been looking into over the last three months,” he told our congregated group of press. “It’s basically all down to DDOSing; we’re getting DDOSed continuously.”

Grinding Gear Games has, in response, gotten rid of server hosts that couldn’t deal with the problem and added DDOS protection to those that remain. “By the time we do the 0.3.0 launch,” he said, “everything should have DDOS protection in front of it. We’ve done a lot of work in this area. Right now the servers shouldn’t be having any problems because all of that infrastructure’s in place, so as far as I’m concerned, that problem should be fixed.”

Shark monsters, check; octopus-armed pirate captain monster bosses, check…

The other urgent piece of news concerns a free weekend for Path of Exile 2, which will coincide with the Third Edict update on 29th August. For that weekend, you won’t need the £24 Starter Pack in order to play. And I heartily recommend you do play.

Now, to the Third Edict update. The long-awaited fourth act of the game – the penultimate act – takes place across a Polynesian kind of archipelago which you can sail around in any order you please. There are eight islands, 16 new areas, 12 new bosses and more than 100 new monster types. And when you’re done with them, instead of being funnelled back to replaying the existing acts, as you are currently, you will now play new interlude acts. Three of them. These are bespoke versions of the existing acts designed to offer a new experience, meaning yet more new areas and bosses and ideas. But these are temporary; when Act 5 does arrive, they will go.

The big change to Support Gems comes via removing the restriction of having one Support Gem type per character, and from introducing higher tiers of them. There’s also a brand new kind of uber Support Gem called a Lineage Support, which drops from bosses and has the power and potential to redefine your entire character build.

Sprinting is available to all classes and lets you hold down a button to get to places quicker and to outrun enemies, which sounds useful, but if you’re hit while sprinting you will be knocked down, so there’s some risk to it.

…monkey bosses, check. | Image credit: Grinding Gear Games

The myriad class changes are too exhaustive to list, but every class has been looked at and quite significantly altered and buffed. Arguably the most important addition, I say completely without bias as a monk player, is the ability for monks to fight with their bare hands, rather than with a staff, courtesy of the new Hollow Palm Technique. Thank you Grinding Gear Games.

The new, fully asynchronous trade system, meanwhile, gives you a personal merchant – a nice lady called Ange – who’ll stand in your hideout and sell your wares for you. Your items will be listed on the trade website and when someone wants them, it will teleport them directly to your Ange who’ll sell to them, even when you’re not around.

The crafting changes have made it easier to transform and augment items into super-items. Essences and orbs have been reworked and higher tiers of them added, and there’s a brand new Exceptional base item to collect and apply all these juicy bonuses too.


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Elsewhere, blocking and parrying have been reworked, more passive skills have been added to the already ridiculous passive tree – and passives with interesting abilities at that, not just percentage bonuses – plus attribute requirements for items have been lowered by a quarter across the board.

On top of all that we’re getting the game’s first seasonal League – the hope is to have one with each major update – called Rise of the Abyssal. This places you (a new you, I think) in a world plagued by abyssal invaders, and has you closing fissures and pits to the abyss that appear. It’s got some clever procedural ideas about the kinds of boss creatures that crawl out of the pits, and there’s the chance of finding a pit you can jump into, which will lead you to an abyssal city.

In other words: there’s a lot, and there’s more I haven’t covered here. It’s a significant effort by Grinding Gear Games to about-turn mixed recent reactions to the game. We’ll have to wait and see if it works.



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August 20, 2025 0 comments
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Demiplane releases a massive patch and two huge releases
Esports

Demiplane releases a massive patch and two huge releases

by admin August 19, 2025



The August Patch Update is here! While we normally direct people to our Patch Updates on social media, Demiplane Discord, and forums, this one is massive and warrants an email to our fantastic community.

We also have two BIG releases for Daggerheart + Vampire: the Masquerade fans listed below!

Read the patch notes on the blog!

Daggerheart: Motherboard Campaign Frame

At launch, Demiplane supported the Witherwild and Age of Umbra campaign frame custom rules, with the plan to support additional frames afterwards. The first of those is now available!

The Motherboard campaign frame includes numerous special features and functions that will change how you experience the Daggerheart sheet, including the Clank being restricted, characters having a customizable Ikonis, and your currency being swapped for Quantum. You can even track and roll for scrap, and use that scrap to craft upgrades for your Ikonis.

We hope you enjoy using this new update! We’re already starting work on the next campaign frame, and can’t wait to share it with you.

Unlock the core and experience Motherboard!

Vampire: the Masquerade: In Memoriam

Embrace the mantle of the noveaux elders, the ancillae who have seized power in the absence of the true elders, who’ve now fallen or been beckoned away. Become a Kindred of 100, 150, or even 200 years. Detail your backstory and relive the formative trials and tribulations that forged you into the monster you are today. Command the night with the power of centuries behind you with In Memoriam for Vampire: The Masquerade:

  • Dive into and take part in Kindred history through flashback with expanded Memoriam rules.
  • Craft Ancilla Characters with enriched rules designed for advanced play — includes an optional setting in the Nexus character builder to use these alternate rules
  • Consolidated and Streamlined Memoriam Rules featuring new variations and advanced rules for deeper character development.
  • New Lore, Resources & Plotlines surrounding 11 mortal eras and 8 pivotal Kindred events.
  • Six New Loresheets that link characters to significant historical moments.
  • Learn more about integrating Memoriam rules into your existing stories and how to tie your characters to older events
    Try to escape the past!


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August 19, 2025 0 comments
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Crypto Plunges, Israel strikes Iran, Gold & Oil Soar
Crypto Trends

CRYPTO DROPS AFTER PPI, HUGE LIQUIDATIONS, TRUMP-PUTIN TO MEET

by admin August 17, 2025




Crypto drops after hot US PPI, $1.1bn of liquidations. US only wants budget neutral BTC accumulation. US government owns $24b crypto: Arkham. Lummis makes renewed push for BITCOIN Act. Altcoins continue to drop versus ETH. $3.2bn ETH queued to leave staking. HYPE nears $50 as volume hits ATH. Google buys 8% stake in BTC miner TeraWulf. Atkins to discuss ‘Project Crypto’ today. KindlyMD to raise $540m to buy BTC. Abu Dhabi SWF owns $534m BTC ETF. Citi considers crypto custody, payment services. SEC delays Bitwise and 21 Shares SOL ETFs. HK tightens custody standards for crypto exchanges. American Bitcoin looking for Asia listings. US sanctions Russian exchange Garantex.



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August 17, 2025 0 comments
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Due to a Price Agreement with Samsung, Amazon Can’t Publicly Show the Huge Galaxy S25+ Discount
Gaming Gear

Due to a Price Agreement with Samsung, Amazon Can’t Publicly Show the Huge Galaxy S25+ Discount

by admin June 26, 2025


Amazon typically has deals with major brands such that they do not destroy the luxury brand image by offering massive discounts. That means technically, you can have a “hidden price” on the product page and you will only see the real discount if you add the product to your cart.

This is exactly the situation with the Galaxy S25+, the clear best-seller among the S25 series. The Galaxy S25+ has come out earlier this year and is now at a record-low price, way below that on Samsung’s own website. Currently, the Galaxy S25+ 512GB is available on Amazon for $919 which is a substantial reduction from its original $1,119 price.

See at Amazon

Flagship Android Phone

At the heart of the Galaxy S25+ is a Qualcomm Snapdragon very premium processor running at 4.47 GHz, paired with 12GB of RAM. This combination delivers lightning-fast performance. The 512GB of internal storage gives you plenty of room for documents so you’ll never have to worry about not having enough space. The 6.7-inch AMOLED ProScaler display is a treat for the eyes, and offers rich colorful shades, deep blacks, and sharp details.

Galaxy S25+ runs on the latest One UI 7 which is based on Android 15 so you’ll enjoy the latest features, security patches, and a snappy user interface. The phone is carrier-unlocked for all carriers, so you can use it with any of the leading carriers in the US. Its 5G capability means you’ll enjoy ultra-fast download and upload speeds, perfect for streaming, video calls, and online gaming. Battery life is another strong point with the Galaxy S25+ easily lasting way more than a full day on a single charge, even with heavy use.

You will also be impressed by its AI-powered camera system: The Audio Eraser AI Camera lets you capture rich low-light videos and minimize unwanted noise so you can relive your best moments less interrupted. Upgraded portrait features control skin tones and preserve natural textures to give each shot a sophisticated, professional look. The in-phone AI assistant can perform several tasks simultaneously, freeing you up during your day and making it easier to stay organized.

The Galaxy S25+ also includes Now Brief, a smart assistant that provides you with the information you need before you even realize that you do. This puts you ahead of the game. The phone’s powerful processor makes it possible for you to translate calls, slow down video, or edit pictures without losing a beat, so you can do it both for work and play.

Don’t lose out on this exclusive chance to upgrade to one of the best phones of 2025 at a price that’s just irresistible.

See at Amazon



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June 26, 2025 0 comments
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A frosty barbarian from Grim Dawn: Fangs of Asterkern leans with a halberd, a vicious snow wolf companion looming behind her.
Product Reviews

Grim Dawn’s next expansion will be honkin’ huge, with 54 new bosses and more than 380 new unique items, it takes up ‘approximately 3.55sq. km’

by admin June 23, 2025



During the Great Britpop Wars of the 1990s someone might have asked you whether you preferred Oasis or Blur. The correct answer was “Pulp, actually.” Likewise, if someone asks whether you like Path of Exile 2 or Diablo 4, the correct answer is Grim Dawn, dammit.

Crate Entertainment’s mud-and-blood action RPG was thought dead when its third expansion, Fangs of Asterkarn, was announced out of the blue in 2023. As Crate’s latest developer blog explains, the expansion was announced earlier in development than the previous two as a way of reminding people there was still life in the old girl yet. That’s one reason why it’s not out yet. The other is that it’s bloody ginormous.

“To put things in perspective,” writes designer Kamil ‘Zantai’ Marczewski, “by our current estimations, Fangs of Asterkarn will cover approximately 3.55sq. km, which makes it roughly 110% as big as Ashes of Malmouth. Kurnhold, the de-facto capital of the Kurn and the new quest hub, spans 4 zones, compared to the 1.5 that the Covenant of the Three took up in Forgotten Gods.”


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For the sake of comparison, Forgotten Worlds took up only 2.5sq. km, and even the rather large Ashes of Malmouth was a slightly smaller 3.2sq. km. “Scattered across Asterkarn are 54 new bosses,” Marczewski goes on, “including 8 new Nemesis encounters. Mechanically, these bosses will feature some of the most advanced skill tech the game has had yet as we continue to push this aging engine to its absolute limits.”

With “over 380 new Unique items and 120 Monster Infrequents”, not counting Awakened Epic items or Ascended common drops, “Fangs of Asterkarn is Grim Dawn’s largest expansion, filled with the most unique assets, animations, and new creatures than we have ever done before.”

Which, again, suggests we shouldn’t expect to see it release too soon. Apparently “a late Fall/Winter 2025 release is within the realm of possibility” but it’s just as likely that’ll be adjusted to “Spring 2026, or even early Summer if we need more time to polish.” Hey, whenever it’s ready is good for us. It’s not like we don’t have plenty of other things to play this year. When’s Titan Quest 2 coming out, anyway?

(Titan Quest 2 is Suede in the Britpop comparison.)

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 23, 2025 0 comments
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witcher 4 geralt
Esports

Lies of P dev team gets Switch 2 consoles to celebrate huge sales milestone

by admin June 21, 2025



Lies of P, the well-received Soulslike from South Korean developer Round8, has surpassed a new sales milestone, prompting publisher Neowiz to commence studio-wide celebrations for staff.

Released in 2023, Lies of P is a loose adaptation of Carlo Collodi’s The Adventures of Pinocchio, casting players as the latter’s titular puppet in a dystopian world where humans have largely been wiped out.

On June 20, 2025, South Korean publication The Elec reported that Lies of P, along with its Overture DLC – shadow dropped during Summer Game Fest 2025 – had cumulatively sold over 3 million copies.

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In 2024, Neowiz announced that Lies of P had recorded over 7 million players worldwide. The obvious discrepancy between this figure and actual sales is likely due, in large part, to the RPG being available through Microsoft’s Game Pass service. Any games played through the latter aren’t recorded as sales.

Lies of P was removed from Game Pass on March 15, 2025.

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Hard work rewarded

To recognize the game’s success, Elec reports that all members of the Lies of P team received a 10 million won individual bonus ($7,500 USD), two weeks of paid vacation, and a Nintendo Switch 2.

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‘Lies of P’ has officially sold 3 million copies

As a gift, all staff members received $7,500 in bonus pay, a Switch 2, and two weeks of paid vacation pic.twitter.com/kini3uQLi6

— Dexerto (@Dexerto) June 20, 2025

During a period where layoffs in the games industry have become a recurring event, catching wind of a developer being rewarded for their hard work is welcome news.

Picking up Lies of P for the first time? Check out our builds guide for all playstyles as well as our review, if you’re still on the fence.





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June 21, 2025 0 comments
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Huge 89% Reason for Bitcoin Rally Named by Raoul Pal Dwarfs All Others
NFT Gaming

Huge 89% Reason for Bitcoin Rally Named by Raoul Pal Dwarfs All Others

by admin June 14, 2025


  • 89% of all Bitcoin price action was down to this, per Pal
  • Bitcoin is new bonds, Pompliano says

Crypto expert and investor Raoul Pal has taken to his official X handle to share with his followers a thought about a crucial factor that has been driving the Bitcoin price up in the past two years.

This factor has been driving Bitcoin up since the BTC was above $40,000 in 2023, according to the chart shared by Pal.

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89% of all Bitcoin price action was down to this, per Pal

Raoul Pal, a co-founder of Real Vision and a macroeconomic expert, published a chart that tracks down the correlation between Bitcoin price action observed over the past two years and the growth of the global money supply (M2).

M2 has been rising with the Bitcoin price following it closely as the global liquidity has been increasing with trillions of dollars getting printed and injected into the global economy. Pal stated that 89% of Bitcoin’s price action can be explained by this correlation, therefore, the expert added, “by definition almost all ‘news’ and ‘narrative’ is noise.” Bitcoin is debasing the U.S. dollar, Pal believes.

Keeps trucking along, doing its debasement thing… if 89% of all BTC’s price action is explained by Global Liquidity then by definition almost all “news” and “narrative” is noise. Enjoy your weekend… pic.twitter.com/Z16S9CB9Jy

— Raoul Pal (@RaoulGMI) June 14, 2025

On Friday, the largest cryptocurrency plunged by more that 4% in a matter of hours, falling from above $108,000 to the $103,000 zone. Later, it rebounded by slightly more than 2% but another rollback took place. The Bitcoin price reacted to the escalating military tensions in the Middle East that took place at the end of the week.

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Bitcoin is new bonds, Pompliano says

Prominent angel investor who supports Bitcoin, Anthony Pompliano, tweeted today that he believes Bitcoin to be “the new bonds.” Once this concept is accepted, he said, “everything starts to make a lot more sense.”

Once you understand bitcoin is the new bonds, everything starts to make a lot more sense.

— Anthony Pompliano 🌪 (@APompliano) June 14, 2025

His statement aligns with a Forbes article released in April this year, where “BitBonds” are mentioned. The article suggests that U.S. Treasury bonds could be backed by Bitcoin. This would potentially bring down interest costs since a portion of bond proceeds would be tied to Bitcoin’s hard-fixed 21 million supply.

This article stresses the new economic direction taken by the Trump administration after the U.S. president proclaimed Bitcoin to be a strategic reserve asset, signing an executive order to create a Strategic Bitcoin Reserve. It already holds almost 200,000 BTC confiscated from illicit activities in the past few years, particularly, from the Silk Road-linked ones.





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June 14, 2025 0 comments
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Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games
Game Reviews

Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games

by admin June 14, 2025


Sony has seemingly loosened regional restrictions on a number of its PC games, including God of War Ragnarök, The Last of Us Part 2 Remastered, Marvel’s Spider-Man 2, and Helldivers 2.

As spotted by Wario64, the changelogs for all aforementioned games listed on SteamDB show that a number of sale restrictions were quietly lifted yesterday, 13th June.

The Last of Us Part 2 Remastered’s Roguelike No Return Mode Explained: TLOU2 No Return Gameplay PS5.Watch on YouTube

Although Sony made no public comment concerning the furore about sales restrictions invoked in countries where PSN isn’t available or shared any plans to address it, check SteamDB and you’ll see that the games have indeed trimmed down the number of countries where they’re unavailable (thanks, PC Gamer). Just one region was added to the restricted sale list: Russian Federation.

Sony appears to be removing regional restrictions on their Steam/PC games

God of War Ragnarok steamdb.info/sub/833972/h…

The Last of Us Part II Remastered steamdb.info/sub/1219787/…

Spider-Man 2 steamdb.info/sub/1219797/…

Helldivers 2 steamdb.info/sub/137730/h…

[image or embed]

— Wario64 (@wario64.bsky.social) June 13, 2025 at 7:38 PM
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This all started, of course, when Helldivers 2 was review-bombed last year following a PSN requirement which led to the game being pulled from sale in 177 countries. The company quickly u-turned its decision following the backlash but not before several Sony-published games were caught up in the controversy. Most recently Stellar Blade found itself at the centre of the backlash even though developer Shift Up had stated a PSN account was only optional and not a formal requirement.

On the subject of Sony, president Hideaki Nishino recently stated the company is open to adjusting the price of PlayStation Plus in the future, as the company aims to “maximise profitability”.

The comments came as part of a discussion between Sony CEO Hermen Hulst and president Hideaki Nishino on PS Plus and the company’s future. Discussing Sony’s subscription service, Nishino stated: “We will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.”



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June 14, 2025 0 comments
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The Best 'Final Fantasy' References in Its Huge 'Magic: The Gathering' Crossover
Gaming Gear

The Best ‘Final Fantasy’ References in Its Huge ‘Magic: The Gathering’ Crossover

by admin June 14, 2025


Today one of the biggest sets in Magic: The Gathering‘s recent history makes its grand arrival at last: Final Fantasy, the first of Magic‘s at-times-controversial “Universes Beyond” crossovers with other franchises to be given the full standard-legal treatment. It’s a marriage of two of gaming’s most beloved fantasy realms, and with absolute legions of fans of both Magic and Final Fantasy to please, it has to hit the highlights and mechanical flavoring of 16 mainline game’s worth of viable cards. From everything we’ve seen of the set in the run up to today’s release, it looks like Wizards of the Coast and Square Enix helped build a match made in (seventh) heaven—but here’s some of our favorite nods to Final Fantasy‘s vast legacy that we love most from the set.

Naturally, some of these references are about key major story points in their respective Final Fantasy titles. If you’re not caught up with the 16 mainline games that have released over the past four decades, well, consider yourself very lightly spoiler warned here.

Tiered Spells Are a Perfect Blend of Final Fantasy and Magic

© Wizards of the Coast

One of the new mechanical additions the Final Fantasy set brings to Magic is the “Tiered” rule: if a player pays an additional cost to the card’s initial mana cost, they can select from one of three tiers of power. More mana means more effects—just like how in Final Fantasy a lot of magic spells have three evolutionary steps: their base form, a more potent version of that form with the suffix -ara, and then its most powerful form with the suffix -aga.

The tiered spells in the set are spread across two different forms: some are given to represent various limit break attacks from Final Fantasy VII, reflecting the party’s ability to develop stronger special attacks over the course of the game. But the ones that represent some of Final Fantasy‘s elemental and restorative magics are each smartly attuned to the color identities they’re assigned to in Magic. Aggressive fire and thunder magics are assigned to red; ice, which instead of doing damage bounces cards back into an opponents hands or libraries, is assigned to blue, which reflects that color’s archetypal focus on interruption and control mechanics. It’s a very neat way to mechanically marry a Final Fantasy player’s understanding of the series’ base magic system to a Magic player’s understanding of its own colors’ archetypes and escalatory effects.

Suplex the Train, Dammit

© Wizards of the Coast

Suplex, renamed to Meteor Strike in later versions of Final Fantasy VI, is one of the many martial abilities of Sabin the Monk, letting him… well, pick an enemy up and flip them in the air to slam them straight back down. But while Sabin can use the move on a great number of VI‘s big creatures, the most infamous victim of the attack—spurring years of internet meme history—is the fact that he can use it when the party encounters the Phantom Train after Sabin, Cyan, and Shadow flee the Empire’s invasion of Doma. The Phantom Train is, of course, a spectral haunted steam train, so it’s very absurd that Sabin can just pick it up and suplex it like it’s no big deal.

Suplex gets its own card as a sorcery in Magic, which lets you do three damage to a creature—pretty basic. Except, a player who plays Suplex could instead use its second ability, which allows it to specifically exile an artifact card. You know what’s an artifact in the Final Fantasy set? The Phantom Train.

Lightning’s Stagger

© Wizards of the Coast

FF XIII‘s protagonist has several cards to her name in the set, but Lightning, Army of One has several cool mechanical nods to XIII‘s battle system. The first is that “Army of One” suffix, a reference to Lightning’s powerful combo attack of that name in the game—an aggression that is symbolically matched in the card by giving her several offensive keywords like Trample (which lets her deal excess damage from combat directly to a player) and First Strike (which lets her deal damage before anyone else resolves damage in combat).

But it’s Lightning, Army of One’s other rule that is the neater reference: she has Stagger, a nod to the mechanic of the same name in XIII that lets the party deal bonus damage to an opponent once they’ve maxed out its stagger gauge through steady, repeated attacks for a brief period of time. In Magic, it lets any other creature that attacks Lightning’s target, whether it’s another creature or a player, take double damage for the rest of the turn. Same hat!

Sephiroth Yearns to Kill Aerith

© Wizards of the Coast

One of the most infamous moments in the original Final Fantasy VII is Sephiroth’s murder of Aerith as she prays in the City of Ancients. Like the synergy between Suplex and Phantom Train before it, Sephiroth, Fabled Soldier and Aerith have a synergy that grimly reflects his fated killing: Aerith’s rules let her gain +1/+1 counters every time you gain life, and Sephiroth, Fabled Soldier gives you life every time another creature dies. The fourth time that effect happens, you can flip Sephiroth over, transforming him into his powerful One Winged Angel form.

But he can also sacrifice any card, including one of your own, every time he attacks. Which, more often than not, triggers “dies” as a mechanic, advancing Sephiroth closer to his transformation… and Aerith herself has a special rule that, when she dies, her accrued +1/+1 tokens can be given to all Legendary Creatures you have in play. So, if you have them both in play, Sephiroth can sacrifice Aerith for his fourth trigger, transforming, and then reap the benefits of all the +1/+1 tokens Aerith had built up from his attacking. It’s mean! And very flavorful.

Or you could just play Sephiroth’s Intervention, a black Instant that destroys any target creature, if you just want to kill an Aerith for funsies.

Final Fantasy XIV‘s Final Days

© Wizards of the Coast

One of the biggest pieces of background lore in the critically acclaimed MMORPG Final Fantasy XIV is the “Final Days,” a cataclysmic apocalypse that happened thousands of years in the past that saw the world of Etheirys, the realm of a precursor race called the Ancients, break into 14 shards during a battle between the gods Zodiark and Hydaelyn in an attempt to stall the Final Days’ arrival. Much of Final Fantasy XIV takes place on the primary of those reflective shards, the Source, while some of its expansions have seen players travel to the worlds of other shards, like Shadowbringers.

This event comes up in several poignantly thematic cards in the Magic set. Zodiark, Umbral God sees a player sacrifice half of the creatures they control, as a reference to the sacrifice the Ancients made to summon Zodiark and delay the Final Days in the first place. Meanwhile, Emet-Selch, Unsundered—one of the few surviving Ancients, haunted by his desire to restore the world to what it was in his lifetime—can transform into his godlike form of Hades once 14 cards enter your graveyard, and can play cards from your graveyard once he’s done so.

Phoenix Down Can Heal… and Harm

© Wizards of the Coast

Phoenix Down is an iconic item from across Final Fantasy, the simple revival medicine that lets you bring back a dead party member in battle. In Magic, it can only bring back cards from your graveyard with a mana value of four or less, reflective of its relatively basic form of restorative magic. But even better is the fact that it has a second ability: you can use it to exile undead creatures, a nod to the fact that healing items in Final Fantasy can be used on undead enemies to do damage instead.

Fear the Tonberry

© Wizards of the Coast

Tonberries may look oddly cute with the dainty little knife and their big yellow eyes, but every Final Fantasy player knows that these green critters mean business once they get close to you. In most of their appearances, Tonberries take several turns of combat to slowly inch towards your party—and once they do, they instantly kill you in a single attack with their chef’s knife. This is wonderfully translated into Magic with a mix of two mechanics: a Tonberry enters play tapped and with a stun counter on it, which means it takes two player turns to be ready to attack. Once it does attack though, it has First Strike and Deathtouch, meaning no matter how much damage it does to a creature, it will always do lethal damage.

Galuf’s Sacrifice

© Wizards of the Coast

Galuf’s death fighting Exdeath in Final Fantasy V is one of the game’s most iconic moments, made all the more bittersweet by the fact his abilities are passed onto his granddaughter Krile, who joins the party in his stead. That inheritance is naturally reflected in Galuf’s Final Act, which not only briefly boosts a creature’s power (a nod to Galuf going all out as he takes on Exdeath 1v1), but lets it pass on +1/+1 tokens equal to its power when it dies.

Fight or Flight

© Wizards of the Coast

An infamous gag moment in Final Fantasy VII comes when the party goes to rescue Aerith from Shinra’s HQ ahead of the climactic escape from Midgar. You’re given a simple choice, in both the original game and in Remake: take the elevator up to the 60th floor, which stops multiple times for a series of fights, or the “quiet” route… having to control Cloud as he runs up 59 flights of stairs.

The Magic card Aerith Rescue Mission encapsulates that choice perfectly: you can either take the elevator, giving you three 1/1 Hero Tokens (representing Cloud, Tifa, and Barrett being ready to fight), or you can take the stairs, which lets you tap and stun up to three creatures (representing their cardio-induced duress).

The Cycle of Sin

© Wizards of the Coast

Final Fantasy X is built around the cycle of Sin, a massive creature that rises to cull civilizations that grow too large or too advanced—but whose slaughter can be paused for a period of “Calm” years when a Summoner sacrifices themselves in a final battle against Sin to summon a final aeon capable of defeating Sin… albeit only temporarily, locking the world in a cycle of destruction.

That gets a pretty spot-on mirror in the card Sin, Unending Cataclysm; it not only removes counters from any number of creatures on the battlefield (to represent Sin’s limitation of technological advancement), but also returns to your library when it dies rather than dying, meaning it can’t be conventionally defeated. Its own bonus counters created from removing counters can be given to one of your other creatures… you know, so Sin can inherit them twice over when it returns.

Champions From Beyond the Rift, Heed My Call!

© Wizards of the Coast

Champions From Beyond is a multilayered reference for Final Fantasy XIV players: the name and the art represents the climactic moments of the Shadowbringers expansion, when the player is aided by Iconic Catboy G’raha Tia, who summons heroes (aka, other players) from across the 14 shards of the world to battle Emet-Selch. That group-content focus is reflected in its rules, which lets you create any number of Hero tokens while also offering bonuses for attacking in either groups of four or eight creatures.  Those are references to the two standard group sizes for FF XIV‘s multiplayer content: Light Parties, groups of four for standard dungeon content; and Full Parties, groups of eight typically used in more challenging boss fights or endgame raids.

Quistis’ Blue Magic

© Wizards of the Coast

Final Fantasy has all sorts of different magical archetypes across the series, but Blue Magic is one of its most arcane trademarks in the various schools of color-themed magics. Black Magic is primarily damaging elemental spells, White Magic is healing and support, Red Magic blends the two, while Blue represents an ability to absorb and learn the skills of an enemy opponent. Blue Mages exist across multiple Final Fantasy games, but FF VIII‘s Quistis it perhaps one of the most famous. It’s fitting then that not only is she slotted into Magic‘s blue color archetype, but that her Blue Magic ability lets her cast spells from any player’s graveyard, be it yours or your opponent: and that she cast them with any mana, regardless of their original cost.

Kain’s Mind Control

© Wizards of the Coast

Kain Highwind is a fascinating foil in Final Fantasy IV, his lingering jealousy towards FF IV‘s main character Cecil making him an easy target for the game’s antagonist, Golbez, to corrupt him and brainwash him multiple times over the course of the story. Kain’s almost-comical ability to be forced into betraying you is delightfully woven into Magic with his card, Kain, Traitorous Dragoon—whenever Kain does damage to another player, they can choose to take control of him and he does mirrored damage to his original owner, meaning that Kain can bounce back and forth between ownership over the course of the game!

Ashe’s Temptation

© Wizards of the Coast

A major turning point in Final Fantasy XII comes when Ashe, the exiled princess of the kingdom of Dalmasca, finds herself confronted with a dangerous temptation: fulfill her destiny as Ivalice’s generational ruler and use the power of the almighty crystal called the Sun-Cryst to destroy the Archadian Empire that attacked Dalmasca at the start of the game, or destroy the Sun-Cryst and free Ivalice from the machinations of its creators.

On the surface, the Instant Fate of the Sun-Cryst is a pretty typical Magic card, paying five mana to destroy any non-land permanent. But it has a bonus twist: it only costs three mana if you target a tapped creature, ie… a creature that’s already attacked you. It’s a very flavorful way to incorporate Ashe’s temptation towards revenge.

Of Course Ignis Cooks

© Wizards of the Coast

Ignis’ card just wouldn’t be Ignis if it didn’t include an ability based around cooking. “I’ve Come Up With a New Recipe!” lets a player tap Ignis and pay some mana to exile a card from your graveyard—and if it was a creature, you can create a food token, letting a player regain health. It’s named, of course, for Ignis’ meme-worthy repeated catchphrase from Final Fantasy XV: the party’s cook whenever they camped, Ignis could learn various recipes throughout XV to grant the party various buffs and status effects when they rested. Specifying the bonus for exiling a creature is itself a cute reference to the fact that Ignis can cook various meals from the materials you get from killing creatures across XV‘s world, to boot.

A Smile Better Suits a Hero

© Wizards of the Coast

Multiple cards throughout the Final Fantasy set give new themed art to already established Magic cards. Relic of Legends, a simple mana-generating artifact introduced in Dominaria United, is one of them, but its inclusion in the Final Fantasy XIV-themed Commander Deck, Scions & Spellcraft, is given a painful twist. The relic of legend in the new art refers to a traumatic sacrifice from Heavensward, XIV‘s first expansion, when one of your allies in the kingdom of Ishgard, Haurchefant Greystone, attempts to deflect a magical attack intended to strike the hero… only for his shield to buckle and for the strike to run him through instead, killing him. Cue the waterworks!

Ifrit vs. Titan

© Wizards of the Coast

Clash of the Eikons refers to one of the standout moments of the latest mainline Final Fantasy, XVI, in which protagonist Clive Rosfield, transformed into the almighty summon Ifrit, scraps with rival summon Titan in an epic battle. Aside from looking as cool as the fight in XVI does, this sorcery lets you manipulate the amount of lore counters on a Saga card under your control: the card archetype that represents Final Fantasy‘s various summon creatures across the games in the set to reflect their status as powerful, but limited-time forces in battle.

It’s not only flavorful in that sense, it’s particularly flavorful to Final Fantasy XVI. The fight between Ifrit and Titan is really the first time that Clive truly comes into his own as Ifrit’s “Dominant”, embracing his transformation and pulling out all the stops to defeat Titan—so it’s only fitting that that clash represents the ability to manipulate Sagas in this way!

The Warrior of Light Unites All

© Wizards of the Coast

The Warrior of Light is the name of the character created to represent the generic party members of the very first Final Fantasy, who had no set characters and could be given any of the series’ iconic jobs over the course of the game. Now a quasi-mascot of Final Fantasy as a whole, oddly enough the Warrior of Light doesn’t actually have a unique card representing him in the Magic set (he appears on some, but none are specifically centered around him as a character).

He is represented, however, on the “Through The Ages” bonus sheet, a series of cards that reprints classic Magic cards with artwork drawn from across Final Fantasy history, from character concept work to promotional imagery from each game. The Warrior of Light is represented in this set of cards with a reprint of Jodah the Unifier, an iconic card that is popular in Magic‘s Commander as a “WURBG” archetype: having a cost that utilizes one mana from each of Magic‘s five colors, a deck with Jodah as its Commander can be built out of cards from every color in turn.

On top of that, Jodah the Unifier’s abilities are built around synergies with Legendary Creatures and spells, buffing the more of them you have in play and getting more of them in play as quickly as possible. Across the Final Fantasy set most main characters are represented as Legendary Creatures, so it’s fitting that the Warrior of Light can bring together heroes and villains from across the whole series to stand together!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 14, 2025 0 comments
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An ancient-era city in Civilization 7.
Product Reviews

A big Civilization 7 update is on the way with ‘large and huge maps,’ Steam Workshop support, and a promise to keep working on it

by admin June 11, 2025



A beefy new update for Civilization 7 is coming soon, featuring “several long-awaited features” including Large and Huge maps, new advanced game options, town specializations, and Steam Workshop support.

The full low-down for those who want to dive deep is up on the Civilization website, but here’s the crash course version:

  • Large and Huge map sizes, with a note that “bigger maps have bigger hardware demands,” so you may notice slower turn times or performance drops while playing on them
  • New Advanced Game Options including selectable crisis types, customizable AI difficulty, and the ability to bypass Civ unlocks so you can select from any civilization during age transitions
  • Steam Workshop support for better mod support, with documentation, “best practices,” and a few example mods made by members of the development team
  • New Town Specializations will see the addition of a new Resort Town, reworked Urban Center, and “small but meaningful” tweaks to other town types
  • New City-State Bonuses, Pantheons, and Beliefs: 24 new City-State bonuses, 2 new Pantheons, and a big batch of 14 new Religious Beliefs (across Founder, Reliquary, and Enhancer Beliefs)

Naturally, bug fixes, UI updates, and quality-of-life improvements are also in the works, along with “some surprises”—all will be revealed in the full patch notes, which are “coming soon.”


Related articles

Firaxis also touched on what’s coming beyond this update, including some features targeted for July, and bigger-picture issues including overly abrupt Age transitions, lack of replayability, and a need to improve the “sense of empire identity and continuity throughout a multi-Age campaign.”

“These are significant areas of the game that are incredibly important to get right, but are more complex to solve,” Firaxis wrote. “Addressing this feedback in a satisfying way will take time, over the course of several updates. That said, you’ll start to see some smaller changes in July focused on end of Age countdowns and improvements to Age Transitions.

“For the longer-term and broader changes, we’ll share more detailed plans here when we’re ready. We’re invested in making these changes and empowering you to enjoy what sets Civ 7 apart.”

Civilization 7 has indeed struggled since its release earlier this year. It remains stuck with a “mixed” user rating on Steam, and user reviews are not currently headed in the right direction. Player numbers are also not where they should be: Civ 7’s concurrent player count on Steam is lagging well behind that of Civ 6 and, more worryingly, Civ 5. Strauss Zelnick, CEO of publisher Take-Two Interactive, said in May that the company is “really happy” with Civilization 7 overall, and that “in the fullness of time, it’ll be just great,” but how much time the company is willing to give it before it decides to move is the big question right now.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: SteamDB)

Firaxis said it’s aiming to have the next update for Civ 7—update 1.2.2, if you’re tracking these things—on June 17, but for now that remains subject to change.



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June 11, 2025 0 comments
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