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$5,690,000,000 BTC Hit Exchanges at Loss in Just 48 Hours: Details
NFT Gaming

$5,690,000,000 BTC Hit Exchanges at Loss in Just 48 Hours: Details

by admin August 20, 2025


According to Maartunn, a community analyst at on-chain data platform CryptoQuant, $5.69 billion worth of Bitcoin flowed to crypto exchanges at a loss in 48 hours as short-term holders capitulated. Deposits to exchanges often imply an intent to sell; this is the case as the market has seen a drop since the start of the week, with $441 million liquidated in the last 24 hours alone.

Maartunn observed that Short-Term Holders are selling at a loss: 50,026 BTC or $5.69 billion arrived at exchanges at a loss from this class of Bitcoin holders over just two days. This marks one of the heaviest loss-driven moves in weeks.

In a separate tweet, Maartunn described the profit-taking move as having the deepest value in over a month, adding that bulls would want to see this as a signal for a sharp move upward; otherwise, it could mirror the prolonged loss-taking seen from late February to late May.

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Bitcoin has marked four straight months of gains from April through July. However, August is frequently associated with quieter trading activity and lower volume. The last three Augusts each ended with double-digit percentage losses.

Market retreats

The market is seeing profit-taking after reaching new highs, as major cryptocurrencies retreated, bringing the market’s total worth below $4 trillion.

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On-chain data highlights significant profit-taking from Bitcoin investors who have held for over one month (excluding daily traders). According to Glassnode, on July 18, BTC holders who have held over a month realized over $1.5 billion in profits, marking the largest profit-taking spike since December 2024.

Around the time of writing, Bitcoin was trading down 1.44% in the last 24 hours to $113,683, having previously reached a low of $112,555 early Wednesday.

The losses come after Bitcoin reached a record high of $124,533 on Aug. 14, buoyed by a spree of institutional buying led by digital-asset treasury companies. In a recent move, Michael Saylor’s Strategy announced Monday that it bought $51.4 billion of Bitcoin from Aug. 11 to 17.



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August 20, 2025 0 comments
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Hollow Knight: Silksong — Hornet, the heroine of the Hollow Knight sequel, leaping into action.
Product Reviews

After 30 minutes with Hollow Knight: Silksong, I’m desperate to play another 100 hours of its refined, needle-sharp action

by admin August 20, 2025



Going hands on with Silksong for the first time is oddly nerve-wracking. After six years of anticipation, hype, and desperate occult rituals, the question is: can it possibly live up to expectations?

What ends up surprising me most, then, is how much the game puts me at ease. From the first moment I take control of Hornet, it’s like slipping on my favourite old pair of shoes. Six years? No, I’m back in Hollow Knight’s world like no time has passed.

That’s not to say it simply feels the same. Even missing her full range of traversal abilities, Hornet feels distinctly different from the Knight — more agile, more graceful, more precise. As soon as I try her deadly divekick attack, I can tell I’m going to need to master it for boss fights to come.


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Though the game does feel different in the hands, it’s speaking the same language. It takes mere seconds to get to grips with Hornet, from her little backwards step before turning to her quick, elegant attacks.

Immediately I’m out into a hostile but familiar world. Keys to find, shortcuts to earn, hidden items secreted just out of view. It looks sharper, but this is Hollow Knight as you know it.

The difference, then, comes in how Hornet is able to traverse it. The Knight felt like a wretch cast into the darkness and forced to learn on the fly. Hornet feels equipped and confident.

Her sprint is super fast, letting you backtrack in half the time. Her jump offers much more fine control over its height—a tool put to the test not just in platforming, but with aerial enemies to launch yourself at and fiery projectiles to leap over.

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Combat pushes you to treat both air and ground as distinct angles of attack. Helmeted enemies ignore your strikes from above, forcing you down to their level, while shield-bearers constantly change which direction they guard themselves from, keeping you on the move to find your opportunities.

It comes to a head in the demo with a duel against a boss who feels like a mirror to Hornet—fast, agile, and precise in her own ways. Launching rapier thrusts and screen-filling whirlwind strikes and throwing up cheeky parries when she appears vulnerable, she forces me to lock in and make the most of my full arsenal.

That means plenty of dashes and divekicks, but also finding the right moments to launch swift throwing knives. They’re helpful for grabbing every damage opportunity, but I can’t rely on them entirely—and not just because their ammo is limited.

Getting in close and landing a few old fashioned strikes is vital, because it charges my magic bar. What’s that for? Well, it depends what kind of player you are. For the cautious, filling it to max lets you spend it for a burst of healing. But there’s a more reckless choice: spending chunks of it to launch super-charged attacks.

In the end, a little of both (and some very skin-of-my-teeth evasion) sees me through to vanquish my foe—but she jumps away off-screen before the killing blow, and I’m sure she’ll return for a harder fight later down the line.

I can’t wait to meet her again. Heading into this, my fear was that Silksong couldn’t live up to how high its expectations have climbed. In a way that’s true—if you’re hoping for a sea change for the genre, I didn’t see anything in this 30 minute slice to suggest one. It’s new but it’s safe, working in familiar metroidvania formulas.

Yet those 30 minutes sucked me right back into Hollow Knight’s world, much more than I even expected. By the end I was desperate for another 100 hours. If what you’ve been waiting for is more Hollow Knight, but even better, more refined, and needle-sharp, this seems to be it.

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August 20, 2025 0 comments
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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Reviews

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play

by admin August 20, 2025


I can’t hide it: I’m a little disappointed. The wait for Vampire: The Masquerade – Bloodlines 2 has been an excruciating one. This is the long-awaited follow-up to the flawed but respected Bloodlines 1 from 2004, and it was originally announced in 2019 with a release date of 2020. But it was systematically delayed, then full-on suspended, before being resurrected at The Chinese Room (Still Wakes the Deep) where it’s been reshaped for release. Bloodlines 2 has had problems. The question is: does it still have problems and has it been worth the wait?

Vampire: The Masquerade – Bloodlines 2

Having played Bloodlines 2 for a few hours in a preview build my answer – frustratingly for you – is I’m not sure. I have mixed feelings. There are things I really like about it – I love how powerful it makes you feel as a vampire from the very beginning of the game; the action feels great – but I’m concerned by how narrow the game is as a role-playing experience. Too often I feel led through metaphorical corridors from point A to B, as though I’m playing a predetermined experience rather than shaping one of my own. I think it’s telling that Paradox is leaning into the “action” part of the “action RPG” descriptor; from what I’ve played, this is more like an action or stealth game, with some RPG elements, rather than the other way around. And given the extensive and exhaustive resource material involved – a tabletop RPG that’s been running for decades – that disappoints me. But there are upsides to this approach.

The things I like, then: Bloodlines 2 wastes no time making you feel cool. You do not wake as a fledgling vampire but an elder one who’s been asleep for a hundred years. From the moment you take control of this character – a character cringingly called “Phyre” (“fire”), and who likes to announce their name at every given opportunity – you can already do incredible things. You can scramble up walls like a spider, even entire buildings if you plan your route right, and leap off the other side, to the ground, and take no damage. You can move with blur-like vampire speed, float through the air, and punch people so hard they float – well, fly – through the air. You can telekinetically grab at objects and then hurl them wherever you want. You can even telekinetically grab people. There’s no gradual build-up of power here: you are, from the beginning, a beast.

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It feels great. There’s a snap and a pace and a wallop to everything you do. Even a small thing like climbing up a ladder is sped-up so that it’s like doing it on fast-forward. And as you start to unlock more powers as you level up, which differ slightly depending on which of the game’s six clans you join – I joined the Brujah clan, which are brawlers – the action gets more ridiculous still. (Note: two of the clans you have to pay to unlock, which is grubby.) I have a Lightning Punch ability that rapidly strikes, countless times, anyone who I ‘mark’ nearby to be punched. I pulverize them in a blur of action. I have a charge that makes me thunder towards anyone in my path and pick them up and slam them into whatever I’m running towards. Tactility: there’s a lot of it here.

This is the upside to the game’s somewhat obvious action focus. The more linear approach to levels and situations also means areas have been shaped specially to encourage entertaining, platformer-like traversal, and that they’ve been decorated to a high degree because designers know where the level you’ll be. Take the derelict building you wake up in, for example: there’s only one route through it as you work your way onto the roof, away from inquisitive police, so visually, the crumbling ruin of the place is writ large all around you. Developer Chinese Room showed what flair it has for environmental storytelling in Still Wakes the Deep, on that wonderfully touchable and dilapidated 1970s oil rig, and you can see that expertise here too. The dimly lit griminess of it. The posters on the wall. The graffiti. The walls smeared in blood. It’s exactly the atmosphere a Bloodlines game begs for. The detail in your home-base apartment, a kind of disgusting, makeshift laboratory, is incredible.

This is the male version of the main character Phyre, who I don’t think you can structurally customise. You can change his hair and piercings and clothing but not completely customise who you are. I guess it’s for cinematic reasons. He’s a bit annoying. | Image credit: Paradox / The Chinese Room

Nice though they are to look at, in these areas there’s little you can actually interact with – a problem that carries right across the game. Take the city of Seattle, for instance, where the game’s set. It looks nice, caught as it has been in heavy snowfall, and moody in the dark, lit by pools of streetlight or car headlights. But the only doors you can interact with are the ones that lead to specific quest objectives, of which there are only one or two in the preview build, and the only people you can interact with… Well, you can utter a few words to some people, in an effort to lead them into an alley to drink their blood, which regenerates health or regains special ability charges, or earns you a kind of upgrade currency, but that’s about it. For the most part, it feels like a place filled with non-interactive extras.

This feeling extends to the building environments you enter. There’s a hotel lobby that’s full of people at a Christmas do, but I can’t interact with any of them. Then, when I get to the more gamey areas of the hotel, which are where I’ll fight some packs of low-level vampires – thugs, really – there’s no one else around. These halls and corridors are mostly empty with only occasional clusters of enemies there. It’s a bit dull. Even the more central characters don’t inspire much excitement when you meet them. They’re nice enough to look at but predictable to the point of stereotype – with exception of Tolly, a disfigured nosferatu who injects much needed humour and charisma – and the interactions with them feel stiff. There’s not much intrigue in the dialogue. You can provoke reactions, such as arousal or embarrassment or annoyance, which suggests these things mean something in a gameplay sense, but how that plays out is unclear for now from what I’ve played.

I wasn’t allowed to take my own screenshots so I’ve had to use these supplied ones, which don’t really show the game in action very well. All the same, they highlight some of the nice lighting and atmosphere and character design, which can be very striking. | Image credit: Paradox / The Chinese Room

Thankfully the story does have some intrigue of its own – it’s literally embedded in you. You wake with not so much a voice in your head as a whole other personality, who happens to be – bizarrely but brilliantly – a noir-style private investigator, which prompts an amusing clash of styles between him and his overly dramatic inner monologues, and your surliness. It also allows you an on-board narrator who can explain the world as you adventure through it. Actually, the best part of the preview came when inhabiting the PI-style character through a memory of his, because he had access to a different range of vampire abilities – mind-affecting ones. The gameplay challenge here became extracting information through dialogue from characters who didn’t necessarily want to give it, which was much more interesting than rote battles with uninspiring packs of vampire thugs. It was a glimpse at the sort of thoughtful dialogue interaction I had hoped the game would have.

Look, there’s still hope. This, it’s worth remembering, is a preview build of a game still a couple of months from release, and it’s only the start of the experience – the part that typically lays some ground rules before opening up and letting you do what you want to do. I fully expect this empty-feeling Seattle playground to populate with places to go and people to meet. At least, I hope that’s the case. But I also expect a preview build to be designed to showcase the best parts of the game I’m previewing, and for the beginning of a game to grab and dazzle a player, and convince them to stick around. I did enjoy some of what I played, and I’m willing to give it another go. But I wasn’t grabbed or dazzled.

I’m always wary of critiquing a game for what it’s not, rather than meeting it where it is – and just to emphasise, the focus on action here makes plenty of sense. But this is a sequel to a cult RPG after all, and one based on a major tabletop RPG to boot. In this case it feels valid to crave a little more role-playing, a little more texture and depth to the game’s people and conversations. And so for now, a question mark remains.



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August 20, 2025 0 comments
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Ethereum Whale Activity Surges: $280M Purchased In 24 Hours
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Ethereum Whale Activity Surges: $280M Purchased In 24 Hours

by admin August 17, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Ethereum has entered the spotlight once again after reaching a multi-year high above $4,790, only to retrace toward critical demand levels. The move highlights ongoing volatility as bulls remain patient, waiting for a breakout beyond the $4,900 level, a threshold that would push ETH into uncharted price territory. While the retracement may seem like a pause, market structure still favors strength, with higher lows forming and momentum shifting toward accumulation.

What makes the current setup even more compelling is the surge in whale activity. Arkham Intelligence data revealed that three new whale addresses collectively purchased $279.5 million worth of ETH in just the past 24 hours. These transactions underscore confidence from deep-pocketed players at a moment when Ethereum is consolidating below key resistance. Such large-scale accumulation typically signals expectations of further upside, aligning with growing optimism that ETH could soon break above its historic ceiling.

With supply on exchanges continuing to decline and institutional demand rising, Ethereum’s next move carries weight for the broader altcoin market. Traders and investors alike will be watching closely, as the convergence of whale accumulation and technical resilience suggests that Ethereum could be on the verge of another explosive phase.

Ethereum Whale Accumulation Deepens As Bitmine Expands Holdings

Ethereum’s bullish narrative continues to strengthen as whale activity accelerates. Arkham’s AI has linked the latest wave of ETH purchases to Bitmine, raising questions about whether strategist Tom Lee is doubling down on Ethereum exposure. Bitmine’s total ETH holdings are a staggering 1.174 million ETH, valued at around $5.26 billion at current prices.

Ethereum Whale Accumulation | Source: Arkham Intelligence

This scale of accumulation places Bitmine among the most influential players in the Ethereum ecosystem, with its wallet activity now drawing comparisons to major institutional participants. The timing of these buys is especially significant, arriving as ETH consolidates just below the $4,900 mark, with bulls watching closely for a breakout into uncharted price territory.

What’s more, this accumulation trend aligns with moves from companies like Sharplink Gaming, which have also been positioning aggressively into Ethereum. The shift highlights a broader pattern: institutional actors are increasingly viewing ETH as a long-term strategic asset, not just a speculative play.

Adding further fuel to the bullish outlook, exchange supply is drying up while OTC desks report running out of Ethereum. This supply squeeze is historically a precursor to major rallies, as demand from whales and institutions collides with reduced availability. If these dynamics persist, Ethereum may be entering one of its most explosive phases yet, with whale behavior acting as the clearest signal of confidence.

ETH Holds $4,400 After Sharp Decline

Ethereum’s 4-hour chart highlights a healthy pullback from the recent peak near $4,790, with the price now consolidating around $4,414. This decline comes after a strong multi-week rally, suggesting that the move is more of a cooldown phase rather than a full trend reversal.

ETH testing key demand level | Source: ETHUSDT chart on TradingView

The 50-period SMA at $4,407 is now acting as immediate support, making this level a critical short-term battleground. If bulls can defend it, momentum could quickly shift back toward the $4,600–$4,800 resistance area, where ETH was recently rejected. A confirmed breakout above $4,900 would validate bullish strength and set the stage for fresh all-time highs.

On the downside, the 100-SMA ($4,025) and 200-SMA ($3,822) remain deeper support zones that could absorb stronger selling pressure if the $4,400 area fails. Importantly, trading volume shows heavy activity during the rally followed by lower participation during the retrace, implying sellers are not in full control.

Overall, Ethereum remains in an uptrend, but the current consolidation will determine its next leg. Holding above $4,400 keeps bulls in control, while a drop below could trigger a short-term correction before the uptrend resumes. This makes the coming sessions pivotal for ETH’s trajectory.

Featured image from Dall-E, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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August 17, 2025 0 comments
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