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MindsEye's first hotfix plugs up its memory leak, and pledges to pop up PC hardware-related crash warnings
Game Updates

MindsEye’s first hotfix plugs up its memory leak, and pledges to pop up PC hardware-related crash warnings

by admin June 13, 2025


Good news, people who’re still interested in giving MindsEye a go for reasons that don’t involve gleefully watching as a poor NPC undergoes a sudden glitchy elongation. Developers Build A Rocket Boy have just pushed out the first in a series of updates designed to swat a bunch of the performance and crash-related issues that’ve plagued the game’s launch.

If you were busy with other hobbies such as arctic exploration or hardcore spelunking earlier this week, the GTA/Cyberpunky Mindseye suffered a pretty nightmarish debut. The user reviews weren’t totally negative right out of the gate, but it’s fair to say it didn’t land in the fashion ex-Rockstar bigwig Leslie Benzies’ studio probably hoped.

Cue the release of today’s first hotfix for the game, which has arrived “on an expedited timeline as the first in a series of patches” designed to address the myriad of technical issues players have been having and act on their feedback.

Out now on PC and PS5, with Xbox soon to follow, the patch includes “CPU and GPU performance improvements, along with memory optimizations” – as part of that last bit, the memory leak that had been identified as the cause of a number of different crashes has been rectified. Build A Rocket Boy have also introduced new “pop-up warnings” on PC that’ll tell you if Hardware Accelerated GPU Scheduling is disabled or if you’ve got a machine with a CPU which has “potential crash issues”. I assume these pop-ups’ll be something like little text boxes that say ‘uh oh’.

The hotfix makes MindsEye’s CPR mini-game easier, in what could be construed a as wonderfully ironic metaphor for the situation the game’s ended up in performance-wise. It also adds in the ability to mess around with the depth of field, and fixes issues with “missing controls in the MineHunter and Run Dungeon mini-games”.

“Performance optimisation is our number one focus and an ongoing commitment that will take further time,” Build A Rocket Boy pledge in the hotfix’s notes, adding: “We will continue to provide frequent and transparent updates. Our team is committed to do everything possible to urgently action your feedback.”

We’ll have to see if these efforts are enough to turn the game’s fortunes around, with first impressions being as important as ever for games, regardless of whether they’ve got ex-GTA bloke buzz.



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June 13, 2025 0 comments
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MindsEye guy
Gaming Gear

MindsEye hotfix promised for the end of this week as Steam rating sinks back down to ‘mostly negative’

by admin June 12, 2025



After an ugly launch that saw its Steam rating crater to “mostly negative,” briefly climb to “mixed,” and then biff it back to “mostly negative,” MindsEye developer Build a Rocket Boy says it’s working “around the clock” on performance improvements, and that the first in a series of planned patches is slated to arrive on PC at the end of this week.

The team acknowledged on launch day that the game’s minimum system requirements “are very high” and said on Reddit that developers are “working around the clock to improve performance on mainstream hardware as well as consoles.” In a subsequent update on Steam, Build a Rocket Boy went into more detail about what it has in the works.

“Right now, our top priority is game performance,” the studio wrote. “We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize.


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“Improving performance across all devices is our immediate focus. A patch that begins our commitment to address this is scheduled for the end of this week on PC, which will also roll out to consoles as soon as possible.”

The first hotfix will include:

  • Initial CPU and GPU performance improvements, along with memory optimizations
  • Reduced difficulty for the CPR minigame
  • A new setting to disable or modify depth of field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon minigames
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

Build a Rocket Boy also said the content creation platform Build.MindsEye is now fully accessible, and it’s also working to resolve problems with missing DLC, which will be added to owners’ accounts as soon as possible.

The release of MindsEye has indeed been a mess, to the extent that Build a Rocket Boy seemingly cancelled a sponsored stream with CohhCarnage, literally as the stream was starting—”first time that’s happened,” the streamer said.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The real trouble facing Build a Rocket Boy is that while the technical issues are very real, MindsEye’s bigger problem is simply that it’s not very good. We don’t have a review but PC Gamer’s Tyler Wilde has played the first two hours—and his impression was that “the Steam collective had it right back when the reviews were ‘mostly negative’.”

It’s impossible to properly review a game after just a couple hours of gameplay, but this does not look good:

Ironically, MindsEye ran pretty well for Tyler, despite his aged RTX 2070 Super GPU: “I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it’s stable for me, if frequently ugly on the settings I’m using. It’s gone all slideshowy a couple times, but only in narrative moments where it didn’t screw me up. The faces look nice, at least.”

Build a Rocket Boy encouraged players to continue sharing feedback through “support channels, Discord, Reddit, and through direct messages on social media,” and promised that it reads them all—”even the tough ones.”



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June 12, 2025 0 comments
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MindsEye hotfix planned for PC this week, but console players may have to wait
Game Reviews

MindsEye hotfix planned for PC this week, but console players may have to wait

by admin June 11, 2025


Developer Build A Rocket Boy has shared details on an upcoming hotfix for MindsEye.

Admitting the game’s launch “hasn’t been without its challenges” for many players, the studio now says “game performance” is its top priority. As such, a patch is planned for the end of this week for those playing on PC, while the team hopes to roll it out for those on consoles “as soon as possible”.

This upcoming hotfix for MindsEye will include:

  • Initial CPU and GPU performance improvements, along with memory optimisations
  • Reduced difficulty for the CPR mini-game
  • A new setting to disable or modify Depth of Field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon mini-games
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

MindsEye – Official Launch Trailer. Watch on YouTube

Build A Rocket Boy said this fix will be the first of a series of updates for MindsEye. Future updates will be aimed at “enhancing your experience,” the developer said, promising to keep us up to date with information on a regular basis.

Patches will need to have the internet to load, the team reminded players, asking them to “please ensure [the] game is updated regularly to enjoy the benefits of the latest improvements”.

The studio additionally added that Build.MindsEye – that is to say, the game’s creation platform designed to help creators share interactive experiences – is now “fully accessible” for those on Steam.

“Thank you again for your incredible support. This is just the start of a long-term vision to make MindsEye the best possible game for you,” the team closed.

MindsEye Hotfix Incoming
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MindsEye has had an unusual lead up to launch, it has to be said.

At the end of May, the studio’s co-CEO suggested the game’s negative reaction up until that point had been paid for in a “concerted effort” against the developer. This is something IO Interactive, which serves as the game’s publisher, doesn’t believe to be the case.

Meanwhile, the studio’s Chief Legal Officer and Chief Financial Officer left the company, just one week before MindsEye released.



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June 11, 2025 0 comments
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