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Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week
Gaming Gear

Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week

by admin June 13, 2025



Still Wakes The Deep: Siren’s Rest | Announcement Trailer – YouTube

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It’s a scientifically proven fact that nothing good ever happens underwater, and that’s especially true in videogames. Subnautica, SOMA, Barotrauma, Iron Lung, the list goes on: Basically, if you’re in a videogame and you’re underwater, you’re in for a bad time. Which brings us to Siren’s Rest, the newly announced DLC for The Chinese Room’s oil rig horror game Still Wakes the Deep: That’s right, it’s going underwater.

There are spoilers of varying degrees to follow, so conduct yourselves accordingly.

First, a brief recap: Still Wakes the Deep takes place on the Beira D oil rig off the coast of Scotland, which is struck by disaster in 1975—the sort of disaster that includes an “unknowable horror” that’s somehow made its way onboard. It’s a very good game: PC Gamer’s Elie Gould said it’s “one of the best stories I’ve played through in a very long time” in their 86% review, built on “the most traumatic dialogue and voice acting I’ve ever heard in a horror game.”


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“If you can bear with the emotional toll and terrifying moments, then Still Wakes the Deep is an experience that I couldn’t recommend more highly,” Elie wrote. “Its unsettling monster and horrific setting are elevated by something that’s rare in horror games: meaningful relationships with other characters.”

Siren’s Rest follows 10 years after the events of the main game. The Beira D lies at the bottom of the North Sea, and the mystery of its disappearance remains unsolved. Which is where you come in: As the leader of a saturation dive to the rig’s wreckage, you are “a fragile light in the crushing dark,” sent to “uncover the fate of the crew and recover what remains of their passing.” As the trailer makes abundantly clear, the mission does not go smoothly.

It’s great to see Still Wakes the Deep getting some post-launch love: The game was critically well received and won a few BAFTAs, but I don’t think it was a huge seller, and all too often games that aren’t immediate big hits tend to be quickly abandoned. It’s also interesting because The Chinese Room, not an especially large studio, is developing Vampire: The Masquerade – Bloodlines 2, a much more high-profile project that’s currently set to come out in October but still doesn’t have a solid release date—and, notably, has been delayed multiple times previously, although most of that happened before TCR took over.

Still Wakes the Deep: Siren’s Rest does have a release date, though, and it’s very close: It’s set to arrive on June 18 and is available for pre-purchase now on Steam.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 13, 2025 0 comments
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Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren's Rest story DLC
Game Updates

Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren’s Rest story DLC

by admin June 13, 2025



The Chinese Room’s impressively choreographed oil rig horror Still Wakes the Deep is making a return, in a brand-new bit of story DLC that’ll pick up the action almost a decade after the events of the main game. It’s called Siren’s Rest, and it’s coming to all platforms on 18th June.


Still Wakes the Deep’s original story transported players back to 1975 and the wonderfully realised Beira D oil rig, located somewhere off the coast of Scotland in the churning North Sea. Eventually, it became clear that unknown forces had dubious designs on the Beira D’s crew, and thus began a very difficult day in the life of electrician Cameron McLeary.


If you haven’t played the main game, you might want to stop reading here, as introducing Siren’s Rest requires revealing the fate of Beira D and its crew. You see, Still Wakes the Deep’s story DLC time jumps forward over a decade to 1986 when a specialist diving team journeys to the site of the oil rig, now far below the waves. Armed with a cutting torch, crowbar, and camera, this new team is attempting to piece together the final moments of the Beira D, but it just might transpire those unknowable forces aren’t quite done playing just yet.

Still Wakes the Deep: Siren’s Rest trailer.Watch on YouTube


“The Beira D is now a groaning steel catacomb interred in the inky depths of the North Sea,” The Chinese Room teases in its announcement. “What really happened that December day in 1975, when communications to the mainland were severed and the rig sank without a trace? What answers can be given to families who still grieve, ten years on?”


Siren’s Rest, which will supposedly offer around 1.5-2 hours of playtime, has a new writer in Sagar Beroshi (they previously served as narrative designer on Helldivers 2), and a brand-new cast to go with its brand-new crew. Lois Chimimba (Doctor Who, Shetland) stars as protagonist Mhairi alongside Lorn Macdonald (Bridgerton, The Lazarus Project) and David Menkin (Final Fantasy 16, Alan Wake 2), and Kate Saxon is once again on voice directing duties, which bodes well given the stellar performances in the main game.

Image credit: The Chinese Room


I wasn’t entirely sold on Still Wakes the Deep’s design when I reviewed it last year, but there was no questioning its often astonishing artistry – and I’d be lying if I said the haunting fate of the Beira D’s crew hadn’t stuck with me. So I’m genuinely intrigued to see how Siren’s Rest expands on what’s come before with its new team and some 80s swagger.


Still Wakes the Deep’s Siren’s Rest DLC launches for PS5, Xbox Series X/S, and PC (via Steam and Epic) next Wednesday, 18th June, and it’ll cost £9.99/€12.99/$12.99 USD.



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June 13, 2025 0 comments
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Phasmophobia crucifix
Gaming Gear

‘I don’t actually play horror games’: Phasmophobia’s lead developer had no intention of making a horror game but still kicked off a whole new genre

by admin June 12, 2025



I’ll never forget the first time my friends and I played Phasmophobia. It was like nothing I’d ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it’s rather funny to me that not only does Phasmo’s creator not really play horror games but he didn’t intend to make one either.

“I failed to make a co-op puzzle game,” director and lead developer Daniel Knight told my colleague Andrea Shearon during an interview at Summer Game Fest. “Or a co-op puzzle horror game. I didn’t really settle to make a ghost-hunting game. It just ended up being the kind of perfect fit.

“But the main goal was to make a social co-op puzzle game where you actually had to stand next to your friends and figure the puzzle out together. And then the horror is kind of like the secondary part—it just happened to be the perfect fit.”


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Now Knight mentions it, I can totally see where he’s coming from with the puzzle idea. Trying to figure out what kind of ghost it is by working together as a team, using various tools, and having a checklist is just like solving a puzzle. It’s just a scary one which also involves you getting chased around a house by a red-eyed demon child.

Having a horror game that isn’t necessarily focused on being scary but instead works at being tricky to solve and an immersive experience for you and your friends may be what makes Phasmophobia so memorable. The best moments in Phasmo always come from someone messing up a test or a ghost surprising the team by doing something that we hadn’t accounted for.

Phasmophobia devs on mod support, 2025 updates, and more | Kinetic Games interview – YouTube

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I still remember playing on the Brownstone High School map with some mates where all the signs pointed us towards the ghost being in one of the rooms on the ground floor next to the stairs. We ended up having a massive argument as half of us didn’t think it was actually in this room after finding no physical evidence. It wasn’t until the ghoul appeared behind us that we realised the EMF Reader and Sound Sensor were actually pointing us towards the room directly above where we’d set up shop.

It may seem kind of weird at first, but maybe a horror game from someone who doesn’t massively love horror games isn’t such a bad idea. “I don’t actually play horror games,” Knight says. Although when pressed, he did admit that he’s dabbled in a bit of Content Warning.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I love Content Warning, and don’t get me wrong it can be absolutely terrifying when you’re being chased by the Snail Man or flipped upside down by the Ceiling Star, but it’s also probably the most tame co-op game to come out recently. But hey, a horror game’s still a horror game, and I don’t think Knight has to prove anything, not after making Phasmophobia.



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June 12, 2025 0 comments
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Demonschool is like Into the Breach meets Persona, with a horror twist
Game Updates

Demonschool is like Into the Breach meets Persona, with a horror twist

by admin June 12, 2025


Just a couple minutes into the Demonschool demo, I caught myself distracted; this game, developed by indie studio Necrosoft Games, packs such a banger soundtrack and appealing aesthetic that those areas alone warrant your attention. Luckily, Demonschool also thrives on a ton of substance to accompany that flashy style.

Demonschool is an upcoming isometric RPG built on tactical battles and war-like strategy. Battles are split between two phases: planning and action. The planning phase requires players to prepare their attacks on the battlefield, select placement, allocate attack points to damage foes, and position party members to drive back opposing forces, which consist of demons, gangsters, and everything in between; meanwhile, the action phase is what results from the player’s strategic planning and the enemy’s response.

Furthermore, the battles have unique elements; player units can only move on the battlefield in a straight line unless they’re using an ability called Sidestep; attacks often push back other characters upon impact, which can work in your favor, depending on your positioning.

Image: Necrosft Games

A battle reaches its conclusion upon either the player closing a demonic portal and defeating a specific number of demons or the opposition breaching the barrier between the demon hellscape and Earth. If it sounds like there is a lot to the battles in Demonschool, it’s because there is. The mechanics can be a bit challenging to master, and fights can be brutal to win on the first try, so make sure you practice patience in learning this tough yet rewarding combat system. But once things begin to flow, the whole battle experience feels like an old-school strategy puzzle game infused with bits of RPG-flavored mechanics. And, according to Demonschool’s creative director, Brandon Sheffield, that particular feeling was the whole point of the game’s design.

“The core design of the battles came initially from a tactics puzzle prototype – I was trying to devise the smallest tactical game I could,” Sheffield told RPGFan. “Things evolved from there to where the focus became a tactics game where you don’t have to make a lot of clicks or confirmations. That’s how I landed on the idea of moving your character and having them automatically do whatever sort of action is applicable when they reach an enemy.”

Playing the demo reminded me of franchises like Persona with its school setting, a distinctive UI with flared text that recalls Danganronpa, and even Mega Man Battle Network and Into the Breach for the game’s incessant focus on rigid and tactical grid-based combat. Still, even with so much inspiration oozing from this new game, Demonschool manages to create a unique experience that sets it apart from these titles in a fresh, innovative way.

Image: Necrosft Games

The game’s new demo offers a chance to experience both aspects of school life and combat, with the player controlling a girl named Faye, who leads a group of her classmates, Destin, Namako, and Knute, on a mission to retrieve a demonic paintbrush.

While gaining new levels and abilities were not included in the demo, the game drove home the concept of exploring the real world and demon realm while teaching players how to make the best use of their time during a typical school week. Some side quests introduced the ability to build bonds between Faye and her friends, leading to better chemistry on the battlefield.

Oh! And there are even mini-games in the demo showing off a beloved staple of the RPG genre: fishing. While the mini-game is rather cozy, engaging, and somewhat challenging, the fish designs are pretty horrific, perfectly encapsulating what Demonschool is all about.

The game was first announced back in 2022 but Demonschool will finally arrive on PC, Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series, and Nintendo Switch in Q3 2025.





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June 12, 2025 0 comments
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Neverway continues to make a compelling case for horror farming-sims in a new showcase from its devs
Game Updates

Neverway continues to make a compelling case for horror farming-sims in a new showcase from its devs

by admin June 8, 2025



I don’t think you can more easily sell me on a game than by saying it was made by one of the artists behind Celeste, and has music from Disasterpeace, i.e. the composer behind Fez, Hyper Light Drifter, and It Follows. But that’s exactly what Neverway is, a horror RPG in the vein of Stardew Valley first announced back in April, back with a nice little look-in at yesterday’s Day of the Devs presentation.


Pedro Medeiros, the Celeste artist in question, and programmer/ writer Isadora Sophia gave a great little rundown of Neverway, explaining that you play as Fiona, a character who much like the player character in Stardew has just quit her dead end job. She’s trying to start over on a farm, live the quiet life, except she ends up having to serve as a herald for a dead god because of some debt she owes. Awkward!

Watch on YouTube


That kind of life does end up leading towards the need to fight in a classic Zelda-ish 2D action combat kind of way, but you do have to balance all of that adventuring with your regular life too. That means farming, paying your mortgage, making friends, maybe even falling in love. Those bonds can lead to new combat abilities too, something I wish my own relationships offered me.


Time works a bit differently in Neverway too, as rather than the day slowly tick tocking away, it moves from morning, to afternoon, to night when you do things like eat, sleep, or read a manual of some sort.


After a while, you’ll end up searching for the titular Neverway, a “decaying nightmarish reality that is slowly leaking into yours.” This is where you’ll learn about the game’s post-apocalyptic world as you pay off your debt.


I know “farming sim but dark” isn’t exactly a new concept, it’s just that Neverway is doing so with such eyecatching style I can’t help but be won over by it. It looks like there’s a real sincerity to the life-sim elements as opposed to them just being slapped into some dark themes. That’s the ticket to my heart honestly, a good bit of earnestness goes a long way.


Neverway doesn’t have a release date just yet, but you can wishlist it on Steam.



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June 8, 2025 0 comments
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Resident Evil 9 is real, arriving next year, and it's looking like it'll be amping up the horror once more
Game Updates

Resident Evil 9 is real, arriving next year, and it’s looking like it’ll be amping up the horror once more

by admin June 7, 2025


The impending announcement of Resident Evil 9 has been sort of hovering around for what felt like months. Insiders have been claiming for a while that we were about to see it at this or that show, but it somehow never materialised – and it looks like today’s the day that’s finally changed.

During today’s Summer Game Fest kick-off showcase, Capcom delivered a brief message about the upcoming sequel in the legendary horror series. In a short video, Jun Takeuchi thanked fans for their support of the Resident Evil series and stated that there’ll be more news soon, when the developer is ready. This lead most to believe that we wouldn’t be seeing Resident Evil 9 today, but as the show closed, everyone was surprised.


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A horrifying brief trailer, Resident Evil 9 is being dubbed Resident Evil Requiem, and looks to be inviting players into a much scarier experience – akin to Resident Evil Biohazard – this time around. The better news? It’ll be playable as of February 27, 2026.

The game has actually been teased by Capcom in recent videos from the publisher, such as the one published to celebrate Resident Evil 4 selling 10 million copies. It was so subtle, however, you may not have spotted it.

Resident Evil 9 is being said to represent a big step forward for the series, though maybe not quite to the degree earlier reports have made it out to be; time will only tell. There’s obviously plenty we still do not know, including how much of the final game will resemble those leaks. Either way, Capcom have been doing this a while now, and it’ll no doubt be the survival horror-action romp all Resi fans have been waiting for.

As it’s often the case, however, more will certainly be revealed between now Resident Evil 9’s launch next year. The game is in development for PC, PS5, and Xbox Series X/S.



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June 7, 2025 0 comments
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Dead Take Is A Psychological Horror Game From The Studio Behind Tales Of Kenzera, And It Launches This Year
Game Updates

Dead Take Is A Psychological Horror Game From The Studio Behind Tales Of Kenzera, And It Launches This Year

by admin June 3, 2025


Surgent Studios, the team behind last year’s Tales of Kenzera: Zau, has revealed Dead Take, its first-person psychological horror game releasing sometime this year. It will be published by Pocketpair Publishing, the publishing arm of the team behind Palworld, and will launch on PC via Steam.

“In Dead Take, you play as an actor who becomes uneasy when your friend won’t answer the phone,” the game’s Steam description reads. “Delve into the gilded rot of the entertainment industry and show up at the last place he was before he went quiet: a dark, opulent mansion.

“Haunted by mysterious humanlike figures, you advance into the house by solving object-based puzzles and splicing together the video clips you find along the way. Oddly quiet for the site of a glamorous party just hours before, the house is now populated by figures that seem to turn up where you least expect them. As you advance toward the heart of the mansion, the fate of your friend rests in your hands.”

You can check out the Dead Take teaser for yourself below:

 

There’s no release date for Dead Take yet, but Pocketpair Publishing says it will launch this year.

In the meantime, read Game Informer’s Tales of Kenzera: Zau review, and then check out our list of the top 25 best horror games of all time.

Have you played Tales of Kenzera: Zau? Let us know what you think of it in the comments below!



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June 3, 2025 0 comments
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Dummy
Gaming Gear

James Wan’s Ventriloquist Horror Flick Is Ready to Be Rediscovered

by admin June 3, 2025


In 2007, James Wan was a horror up-and-comer who’d scored a huge hit with 2004’s Saw, which had by then already released its first two sequels with a third on the way. But before Insidious and The Conjuring he made a couple of one-offs: the Kevin Bacon vigilante thriller Death Sentence, and the ventriloquist horror tale Dead Silence.

The latter was just added to Shudder, and though it was a bust 18 years ago, it’s now a fun one to revisit—especially taking into account all that Wan and his frequent collaborator Leigh Whannell, who scripted Dead Silence, have accomplished since then. Though they were still just the Saw guys at the time, you can easily pick out certain narrative choices and imagery that would later become touchstones of their work.

Saw‘s game-obsessed Jigsaw puppet was already entered into the record ahead of Dead Silence, and it’s echoed here in Billy, the main ventriloquist dummy in a movie that gives him a lot of evil toy back-ups. The white face, the ghoulishly hinged jaw, and the fondness for bow ties are all shared characteristics, though Billy has luminous blue eyes that peer around in sinister ways the audience notices far before the characters do.

Wan is notably a huge fan of cursed objects; the Conjuring cinematic universe is built around them. It can’t be a coincidence that Annabelle—a doll even more ghastly than Billy—is the most charismatic escapee from Ed and Lorraine Warren’s stash of occult treasures. (Wan’s Instagram handle? “Creepypuppet“.)

Dead Silence also hints at stylistic elements that would enter Wan’s later work, with eerie sound design that plays up silence as much as shrieks, as well as jump scares that predate the furious old-lady entity in Insidious, as well as the Nun’s fondness for dramatically emerging from the shadows… then contorting her face to bring out her demonic side.

You also can’t ignore the fact that Saw mainstay Donnie Wahlberg is also in Dead Silence, playing a familiar sort of scruffy police detective. This version of the character is more skeptical than the corrupt cop in Saw; he’s fond of issuing warnings like “You don’t want to make me chase you!” as he races after the protagonist into an abandoned theater full of haunted dolls. He also has a weird obsession with his battery-operated razor, a tic that leads nowhere despite being foregrounded as a key personality trait.

Dead Silence’s set-up also hints at Wan supernatural stories to come, with a malevolent figure in the past poking its way across generations to make sure a curse never dies. Unfortunately the main character, Jamie—Ryan Kwanten, just prior to True Blood—isn’t as compelling as the central figures in Insidious or The Conjuring. He’s just sort of an unmemorable dude, though he is a determined one. When his wife dies in an absolutely hideous way—the very night a ventriloquist dummy is delivered to their apartment from an unknown sender—he heads straight to his hometown, where his estranged father (Bob Gunton) lives with his suspiciously young and glamorous new wife (Amber Valletta).

Though Dead Silence takes place in 2007, it’s set in a reality seemingly devoid of cell phones and Google searches. There are land lines galore, and historical exposition comes courtesy of a mortician’s extended flashback as well as a literal scrapbook that Jamie happens to come across. There’s also a nursery rhyme that references the town’s boogeyman figure: a theater performer named Mary Shaw so obsessed with the dolls in her act she insisted they be buried with her… each with their own tiny coffin and grave marker.

There’s even more to the backstory that surfaces as Jamie digs deeper—including a decades-old cold case involving a missing child, and an extended bit about tongues being ripped out that seems like it should tie into the “throwing your voice” part of ventriloquism, but the details don’t quite come together there.

Still, “Be careful! If you go looking for answers, you just might find them” is the advice the mortician passes on to Jamie (naturally, he never even considers abiding by that), and Dead Silence agreeably ties up most of its plot threads by the end.

It also has an absolute scream of a twist ending that makes you think perhaps, just maybe, Wan and Whannell had campier ambitions for this story. As it plays out onscreen, Dead Silence skews a little too much toward taking itself too seriously, especially considering the sheer amount of dolls involved. It’s also filmed with a relentlessly dour blue-tinged filter, which is maybe the greatest sin committed here, as well as what marks it so clearly as a mid-2000s relic.

If you don’t mind turning up the brightness to ease that gloom, though, you can have a jolly good time watching this one. Don’t be surprised if you have the urge to watch a few more Wan flicks once you’re done.

Dead Silence is now streaming on Shudder.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.





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June 3, 2025 0 comments
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X Men Movie 2000
Product Reviews

Tim Miller Dishes On the ‘X-Men’ Horror Movie He Almost Made

by admin June 2, 2025


Slowly, but surely, Marvel’s making moves to bring the X-Men to the big screen again in the next few years. As everyone waits to find out what all that entails (and who it’ll involve), filmmaker Tim Miller looked back on the one he nearly did once upon a time.

During a recent interview with the Hollywood Reporter, the Deadpool director talked about Marvel’s mutant corner as the company’s “secret weapon. […] The X-Men are my favorite characters, and I wrote to Kevin Feige like, ‘If there was anything you’d ever let me do in the Marvel universe, the X-Men would be it.’” In fact, he had an X-film in development at one point, which would’ve been based on Chris Claremont and John Byrne’s Uncanny X-Men #143. In that, the team departs the mansion for the holidays, leaving Kitty Pryde on her own. While left to her own devices, an N’Garai—demons the team previously fought over the years—invades the mansion, and she’s got to hold her own against it.

Miller described the film as “Home Alone meets Alien,” and it seems this was the Kitty solo movie Fox announced back in 2018 that he would’ve directed from a script by comics scribe Brian Michael Bendis. (At the time, Kitty was part of the Guardians of the Galaxy as Star-Lord during Bendis and Valerio Schiti’s 2015-2017 run). Unfortunately, this was in development at Fox around the time of its merger with Disney, so it was one of many ideas—along with publicized solo films for Gambit and Multiple Man, plus a hopeful Fantastic Four crossover—which never came to cinematic fruition.

X-Men movies were typically action affairs, but Fox let the characters dip into horror with New Mutants. It was the last franchise movie of the Fox era, but once they’ve properly settled into the MCU, maybe they can be taken for a scary spin again. Either way, Miller seems to be happy with how everything’s settled: he called himself “the luckiest nerd on the planet” for bringing a proper Deadpool to the silver screen, and feels things have gone up from there. “I didn’t expect to have my own studio, or to do Terminator: Dark Fate,” he told THR. “Being able to do Love Death + Robots is probably my achievement I’m most of. I’m old, but I’m not done yet.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 2, 2025 0 comments
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A monster from Tenebris Somnia, a deformed, two-faced woman.
Product Reviews

Here’s another terrifying trailer for that creepy retro survival horror game that’s half FMV, half pixel-art

by admin June 2, 2025



I’ve been spooked by plenty of pixel-art horror games, like Signalis or Look Outside. But I can’t think of an FMV game that’s truly frightened me. The bit in The 7th Guest where hands try to come out of the painting seemed eerie when I was a kid, but now it’s pure kitsch. Watching the first trailer for Tenebris Somnia made me think I might be properly frightened by FMV in a videogame at last.

The second trailer cements that feeling. It bounces back and forth between live-action and the kind of pixel art I associate with games like Maniac Mansion, and while the retro art leaves you to imagine all the gory details of a blood-soaked bed or a two-faced woman with a mouth like a gaping portal to eternal darkness, the FMV cutscenes straight-up show you that stuff and it’s pure nightmare fuel.

Tenebris Somnia – Trailer 2 – YouTube

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I’ve seen a couple of comments where people are suspicious of how good the cutscenes look, since they could pass for a decently budgeted horror movie and we’re used to seeing FMV that looks, well, cheap. “Has AI generation been used in the making of this trailer?” asked someone on the Steam forum. Dave Oshry himself, CEO of publisher New Blood Interactive, showed up to reply, “Absolutely ♥♥♥♥♥♥♥ not.”


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So put your mind at ease. Nothing as terrifying as Stable Diffusion’s power usage appears in Tenebris Somnia, and the only thing we have to fear is the guy with candles for a head. And the flying things with white masks and gigantic teeth. And the round guy in the old-timey suit who vomits. And literally everything else glimpsed in the trailers.

We don’t have a release date yet for Tenebris Somnia, but there is a demo on the Steam page, should you dare to download it.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 2, 2025 0 comments
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