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Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween
Product Reviews

Goodbye Jason Voorhees, hello Michael Myers: Friday the 13th developer and publisher return with a new multiplayer survival horror game based on Halloween

by admin August 20, 2025



Halloween: The Game Reveal Trailer – Future Games Show gamescom 2025 – YouTube

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Seven years after IllFonic and Gun Media had to say farewell to their hit multiplayer survival horror game Friday the 13th, they’re back—except this time, it’s Halloween. Announced at today’s Future Game Show, Halloween is a “one-versus-many stealth horror experience” in which players don the creepy mask of Michael Myers to hunt down the citizens of Haddonfield, or work together as his potential victims in a desperate effort to stop him.

“Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities,” the press blast says. “As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

“Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.”


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I’m not much of a horror fan so I’m really in no position to speak to the distinctions between the Friday the 13th and Halloween franchises—it’s all just freaky masks, huge knives, and screaming teenyboppers to me. But I do find it very interesting, and amusing, that IllFonic and Gun Media are coming back with a game that, superficially at least, looks so much like Friday the 13th. There will definitely be differences in gameplay: Players will alert NPC townsfolk and police to the looming threat, for instance, leading to “increasingly powerful and thorough neighborhood patrols” that will help even the odds against the killer.

But the bottom line is that a small group of soft, squishy locals are going to have to work together to survive an unkillable maniac who exists only to hack those locals into little bloody bits, and, well… that sure sounds like tomayto, tomahto to me.

I might be reading too much into it, but IllFonic co-founder and CEO Charles Brungardt also seemed to throw a little shade at his former partners while praising his new ones.

“Working with Compass International Pictures and Further Front has been a dream,” Brungardt said. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

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Friday the 13th: The Game, you’ll recall, was brought low by a dispute over the ownership of the franchise between Victor Miller, the writer of the original film, and Sean Cunningham, the producer and director of the film.

Halloween is set to launch sometime in 2026 and will be available for PC on Steam and the Epic Games Store. For now, you can take a closer look at what’s coming at halloweengame.com.

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August 20, 2025 0 comments
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A dog looks at something off-screen.
Game Reviews

Dog-Led Horror Movie Good Boy Gets First Trailer

by admin August 19, 2025


I like horror movies okay, but I need a good concept to draw me in. Good Boy certainly has one of those, but the concept that makes it compelling is also one that taps into my most deep seated fears, and I don’t know if I can handle it. As the name suggests, Good Boy is a spooky movie whose events are viewed from the perspective of a dog. Aren’t we as humans subjected to the horrors enough? Do we need to bring our canine companions into the pain and suffering?

Good Boy premiered at South by Southwest way back in March, and the reception to the supernatural horror movie has been really strong so far, with early reviews calling it one of the best in the genre this year. Though I don’t know where it all ends up, several reviews call out that it’s very emotional and heartbreaking—which could mean anything, really—so if you’re looking for a straightforward scare, be aware that Good Boy might have a bit more going on. The film stars Indy as a dog whose owner has suffered a death in the family and who moves into a haunted house. Ever the watchful companion, Indy notices that something is amiss and he and his owner are not alone. Now, he has to do what he can to save his owner from the dangers lurking in their new home. 

Y’all, I’mma throw up. There’s a reason Does the Dog Die?, an entire website dedicated to asking if a dog you see in movie trailers is going to die, exists, and it’s for people like me who can’t handle that shit. There’s already a page for Good Boy on that website and I saw it as I was grabbing the link. I can barely handle seeing a dog be in distress under normal circumstances, much less supernatural ones. Whether Indy makes it out or not, he’s about to have a bad night. I guess I’ve got some time to figure out if I want to see Good Boy, as the movie is coming to theaters on October 3.



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August 19, 2025 0 comments
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A man holds a rat in a kitchen.
Game Reviews

Ratshaker Is A Short, Strange Horror Experience

by admin August 18, 2025


If you look at Ratshaker on the PlayStation store, you might be inclined to write it off as one of hundreds of shovelware games on storefronts designed for easy trophies. I know I did at first. But then, I saw the game gaining traction across multiple subreddits where plenty of users seemed to agree that it’s actually a surreal horror title worth the low cost of entry — I checked it out. I’m glad I did.

While Ratshaker may have a low-res visual style, brief runtime, and fairly easy trophy list, it manages to rise above the trappings of shovelware to be something that diehard horror fans can appreciate. The game tasks you with, well, shaking and squeezing a rat to solve some basic adventure-style puzzles around a home where something horrible has happened. Yeah, it’s fucking weird.

But while Ratshaker‘s simple premise initially leans toward being quirky and funny in its delivery, don’t let that fool you. As you further explore the home and peel back what happened there, Ratshaker reveals some truly unnerving events that may stick in your head for a while. If that sounds up your alley, here’s how long it’ll take you to beat this bizarre experience.

How long does it take to beat Ratshaker?

Ratshaker is a cheap game with a short runtime, so you shouldn’t go in expecting an epic adventure. Instead, you’re treated to an immensely strange horror mystery that will take about an hour to unravel. But the brief time you spend with Ratshaker will feel like enough. It’s a game that doesn’t need much time to tell its story, which ends up far more unsettling than you may expect, even after engaging with its disturbing opening.

© Screenshot: Sunscorched Studios

If you’re also playing Ratshaker for its fairly easy platinum trophy, be aware that there are missable trophies throughout the adventure. And you’ll technically need to see both the real ending and a secret ending to earn the platinum trophy, but you can do both on one playthrough if you manage your saves right. Following a guide can help you not miss out on these trophies if you’re not eager to play Ratshaker twice.

Even if you’re not seeking the easy platinum trophy, I’d argue that the low price and ominous vibes make Ratshaker a good grab for any horror fan who appreciates weird shit. It’s available now on PS5 and Windows PCs, with a release on additional platforms planned for later this summer. Shake that rat.



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August 18, 2025 0 comments
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Phasmophobia Bleasdale Farm rework images
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‘It didn’t exist and I wanted to play it’: Phasmophobia’s lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

by admin June 16, 2025



When Larian Studios’ CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.

“I don’t think there’s any main inspiration [for Phasmophobia],” Knight says in an interview with Andrea Shearon at Summer Game Fest. “The whole reason why I made [Phasmophobia] was because it didn’t exist and I wanted to play it.

“I got impatient waiting for a game to come out. I was constantly looking at the Steam store and waiting for something to come out; there was never anything. So I was like, I’ll just make it myself.”


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Knight also theorises that Phasmophobia’s uniqueness was one of the reasons why it performed so well. I had certainly never played anything like it before, and I’ve played a lot of co-op horror games.

The other reason why I think Phasmo did so well, other than that fact it came out at the end of 2020 when people were still locked inside their homes trying to find new ways to entertain themselves and hang out with friends, was thanks to its odd take on horror games.

(Image credit: Kinetic Games)

Knight also told Andrea during this interview that he doesn’t even really like horror games, nor does he play a lot of them. Phasmophobia was actually made with the intention of creating a VR puzzle game which you could try and solve together with a bunch of your friends. The ghosts and scares all came second to that.

But just having the vision of something you want to create isn’t always enough. “[Phasmophobia] originally was a VR-only game, and I’d worked at a VR company so we did VR things before,” Knight says. “I took that knowledge to make a VR puzzle horror game. At the time there weren’t very many co-op horror VR games, and I was a huge fan of VR, so I just wanted to make something like that.

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“But it’s very hard to make a co-op VR game on your own. So I ended up forcing it to be able to play without VR, and then I could get friends who didn’t have VR to help play test it.”

Phasmo does offer a VR mode now, but as someone who doesn’t own an Oculus or any VR kit, I’m very happy that this switch was made. It has meant that I had the chance to experience all the hilarity and horror which comes with hunting ghosts with friends.



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June 16, 2025 0 comments
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A Japanese schoolgirl, partially obscured by red flowers
Product Reviews

Silent Hill series producer Motoi Okamoto says ‘as the series progressed, I felt that the essence of Japanese horror was lost’

by admin June 15, 2025



While the big news out of Konami’s Press Start event was the welcome announcement that Bloober Team is remaking the original Silent Hill, there was also a substantial behind-the-scenes segment on the upcoming Silent Hill F, which we’ll see a lot sooner than a remake Konami didn’t even have footage of.

Silent Hill F is a prequel set in Showa-era Japan. Which isn’t the first time Silent Hill has left the town it’s named after—the opening of Silent Hill 3, for instance—but is taking a much further trip, all the way to a small town called Ebisugaoka.

SILENT HILL f | DESIGNING THE WORLD OF SILENT HILL f – NeoBards Behind the Scenes (PEGI) | KONAMI – YouTube

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“Silent Hill was a series that fused the essence of western horror and Japanese horror,” series producer Motoi Okamoto said, “but as the series progressed, I felt that the essence of Japanese horror was lost. I began to feel a desire to create a Silent Hill with 100% essence of Japanese-style horror.”


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Part of what makes Silent Hill unique is that it’s inspired by so much American horror—the books of Stephen King, movies like Jacob’s Ladder—but viewed through a Japanese lens. It has streets named after Dean Koontz, Robert Bloch, Richard Bachman, and Ira Levin, but also borrows from the books of Ryū Murakami and Kōbō Abe, and the monsters you encounter there and the otherworld you travel to have designs that feel like a Japanese take on Clive Barker via David Lynch.

“The hallmark of Japanese horror is not simply grotesqueness but the coexistence of beauty and the disturbing,” Okamoto went on to say. “We are creating this title with the concept ‘find the beauty in terror’.”

Al Yang, game director at Silent Hill F development studio Neobards, elaborated on that. “As a key concept in Silent Hill F is the idea of beauty in terror. We created our visual designs to have a distinct uneasiness to them, but also have a horrific charm that would make it so you just couldn’t stop staring.” Those designs are based on concepts by Japanese artist Kera, who has worked on Spirit Hunter: NG and Magic: The Gathering.

Given how poorly received most of the Silent Hill games made by American studios have been—especially Homecoming, with its ex-Special Forces protagonist making a sharp contrast to the ordinary people previously featured in the series—having a sequel that’s as Japanese as it can be makes sense. Though I might miss oddities like having a school level based on visual reference taken from Kindergarten Cop.

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June 15, 2025 0 comments
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11 of the Best Horror Movies to Stream on Max
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11 of the Best Horror Movies to Stream on Max

by admin June 14, 2025


Finished season 2 of The Last of Us on Max? If you like the series’ post-apocalyptic horror, you should peruse Max’s scary movies next.

The streaming service hosts a variety of frightening flicks, from classics like Oscar winner The Silence of the Lambs to newer chillers like the Hugh Grant horror film Heretic. The options change often, so if you aren’t feeling Max’s spooky selection, it’s worth swinging back by later. 

Max starts at $10 per month or $100 per year, and you can also get the streamer free with a Doordash DashPass annual plan. If you’re ready for a horror movie, here are 11 excellent options.

A24

The inclusion of Hugh Grant may draw you into this religious horror movie, but once you hit play, there’s no escaping the creepiness of his character, Mr. Reed. Watch this one if you want to see if a pair of young missionaries are able to outwit their evil captor.

Cara Howe/Warner Bros.

Companion is a scary movie you should boot up and watch without much pre-Googling. It’s clever, unsettling and thrilling, with great performances from Sophie Thatcher of Yellowjackets and Jack Quaid of The Boys. Produced by the filmmakers behind 2022’s Barbarian, Companion sets the bar high for 2025 horror films. 

A24

The Mia Goth-starring slasher Pearl is a prequel to Ti West’s film X, centering on a younger version of the elderly villain in that flick. Max carries X, Pearl and a third film in the series, MaXXXine, but I recommend Pearl if you only have time for one movie.

Orion Pictures

The Silence of the Lambs (1991)

Jodie Foster interviews Anthony Hopkins’ evil Hannibal Lecter in this classic psychological thriller. Foster plays FBI agent Clarice Starling, who’s determined to bring down a killer. It’s the only horror movie ever to win a best picture Oscar, and it also won for best director, screenplay, actor (Hopkins) and actress (Foster) in 1992.

Warner Bros.

If you’re still on the hunt for a horror movie, you can’t go wrong with The Shining, the excellent Stanley Kubrick-directed movie starring Jack Nicholson and Shelley Duvall. In the film — another Stephen King adaptation — a writer (Nicholson) staying in a remote hotel with his family exhibits some troubling changes in behavior. This one will absolutely satisfy your horror cravings.

Warner Bros.

When this adaptation of the classic Stephen King novel hit theaters in 2017, it had moviegoers like me looking twice at storm drains and dreading red balloons. With a cast of intrepid kids and a lot of heart, it makes a compelling case for more supernatural coming-of-age stories. And a strong case against clowns. 

Warner Bros.

Beetlejuice Beetlejuice (2024)

The 1988 horror comedy Beetlejuice may not be on Max, but you can catch Michael Keaton’s ghost with the most in the 2024 sequel. Winona Ryder and Catherine O’Hara also reprise their roles in the spooky follow-up film.

Red Bank Films

It’s more Stephen King, and you have to watch Sissy Spacek’s Oscar-nominated portrayal of the prom queen at least once in your life. Why not now?

Libra Films

David Lynch’s first feature-length film will make you feel like you’re in a bizarre nightmare. The 90-minute black-and-white horror flick is packed with odd sounds and imagery, and the result is incredibly eerie. Don’t even get me started on the main character’s freakish, otherworldly looking “baby” (that’s oddly still kind of cute?). There are messages about men and parenthood here, but even setting aside the bigger picture, Eraserhead’s surreal world is absolutely worth a visit. 

Max/Screenshot by CNET

Night of the Living Dead (1968)

George Romero’s first horror film is an easy recommendation. A group of survivors take refuge in a house while members of the undead swarm outside. The influential flick is often regarded as the first modern zombie movie, and while it may not offer Freddy Krueger-level frights, you’ll be drawn in by the characters at the center of its story. You’re going to want to leave the door open for this one (but in the case of an actual apocalypse, keep it very, very shut).

Warner Bros.

A family accidentally unearths some unimaginable evils in this gory supernatural horror story. It’s the fifth entry in the film franchise after The Evil Dead (1981), Evil Dead II (’87), Army of Darkness (’92) and Evil Dead (2013).



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June 14, 2025 0 comments
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Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week
Gaming Gear

Oil rig horror game Still Wakes the Deep is going underwater in a surprise story expansion that arrives next week

by admin June 13, 2025



Still Wakes The Deep: Siren’s Rest | Announcement Trailer – YouTube

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It’s a scientifically proven fact that nothing good ever happens underwater, and that’s especially true in videogames. Subnautica, SOMA, Barotrauma, Iron Lung, the list goes on: Basically, if you’re in a videogame and you’re underwater, you’re in for a bad time. Which brings us to Siren’s Rest, the newly announced DLC for The Chinese Room’s oil rig horror game Still Wakes the Deep: That’s right, it’s going underwater.

There are spoilers of varying degrees to follow, so conduct yourselves accordingly.

First, a brief recap: Still Wakes the Deep takes place on the Beira D oil rig off the coast of Scotland, which is struck by disaster in 1975—the sort of disaster that includes an “unknowable horror” that’s somehow made its way onboard. It’s a very good game: PC Gamer’s Elie Gould said it’s “one of the best stories I’ve played through in a very long time” in their 86% review, built on “the most traumatic dialogue and voice acting I’ve ever heard in a horror game.”


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“If you can bear with the emotional toll and terrifying moments, then Still Wakes the Deep is an experience that I couldn’t recommend more highly,” Elie wrote. “Its unsettling monster and horrific setting are elevated by something that’s rare in horror games: meaningful relationships with other characters.”

Siren’s Rest follows 10 years after the events of the main game. The Beira D lies at the bottom of the North Sea, and the mystery of its disappearance remains unsolved. Which is where you come in: As the leader of a saturation dive to the rig’s wreckage, you are “a fragile light in the crushing dark,” sent to “uncover the fate of the crew and recover what remains of their passing.” As the trailer makes abundantly clear, the mission does not go smoothly.

It’s great to see Still Wakes the Deep getting some post-launch love: The game was critically well received and won a few BAFTAs, but I don’t think it was a huge seller, and all too often games that aren’t immediate big hits tend to be quickly abandoned. It’s also interesting because The Chinese Room, not an especially large studio, is developing Vampire: The Masquerade – Bloodlines 2, a much more high-profile project that’s currently set to come out in October but still doesn’t have a solid release date—and, notably, has been delayed multiple times previously, although most of that happened before TCR took over.

Still Wakes the Deep: Siren’s Rest does have a release date, though, and it’s very close: It’s set to arrive on June 18 and is available for pre-purchase now on Steam.

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June 13, 2025 0 comments
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Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren's Rest story DLC
Game Updates

Oil rig horror Still Wakes the Deep is trading the 70s for the 80s in new Siren’s Rest story DLC

by admin June 13, 2025



The Chinese Room’s impressively choreographed oil rig horror Still Wakes the Deep is making a return, in a brand-new bit of story DLC that’ll pick up the action almost a decade after the events of the main game. It’s called Siren’s Rest, and it’s coming to all platforms on 18th June.


Still Wakes the Deep’s original story transported players back to 1975 and the wonderfully realised Beira D oil rig, located somewhere off the coast of Scotland in the churning North Sea. Eventually, it became clear that unknown forces had dubious designs on the Beira D’s crew, and thus began a very difficult day in the life of electrician Cameron McLeary.


If you haven’t played the main game, you might want to stop reading here, as introducing Siren’s Rest requires revealing the fate of Beira D and its crew. You see, Still Wakes the Deep’s story DLC time jumps forward over a decade to 1986 when a specialist diving team journeys to the site of the oil rig, now far below the waves. Armed with a cutting torch, crowbar, and camera, this new team is attempting to piece together the final moments of the Beira D, but it just might transpire those unknowable forces aren’t quite done playing just yet.

Still Wakes the Deep: Siren’s Rest trailer.Watch on YouTube


“The Beira D is now a groaning steel catacomb interred in the inky depths of the North Sea,” The Chinese Room teases in its announcement. “What really happened that December day in 1975, when communications to the mainland were severed and the rig sank without a trace? What answers can be given to families who still grieve, ten years on?”


Siren’s Rest, which will supposedly offer around 1.5-2 hours of playtime, has a new writer in Sagar Beroshi (they previously served as narrative designer on Helldivers 2), and a brand-new cast to go with its brand-new crew. Lois Chimimba (Doctor Who, Shetland) stars as protagonist Mhairi alongside Lorn Macdonald (Bridgerton, The Lazarus Project) and David Menkin (Final Fantasy 16, Alan Wake 2), and Kate Saxon is once again on voice directing duties, which bodes well given the stellar performances in the main game.

Image credit: The Chinese Room


I wasn’t entirely sold on Still Wakes the Deep’s design when I reviewed it last year, but there was no questioning its often astonishing artistry – and I’d be lying if I said the haunting fate of the Beira D’s crew hadn’t stuck with me. So I’m genuinely intrigued to see how Siren’s Rest expands on what’s come before with its new team and some 80s swagger.


Still Wakes the Deep’s Siren’s Rest DLC launches for PS5, Xbox Series X/S, and PC (via Steam and Epic) next Wednesday, 18th June, and it’ll cost £9.99/€12.99/$12.99 USD.



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June 13, 2025 0 comments
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Phasmophobia crucifix
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‘I don’t actually play horror games’: Phasmophobia’s lead developer had no intention of making a horror game but still kicked off a whole new genre

by admin June 12, 2025



I’ll never forget the first time my friends and I played Phasmophobia. It was like nothing I’d ever played before, absolutely hilarious, and surprisingly terrifying—it still is. So it’s rather funny to me that not only does Phasmo’s creator not really play horror games but he didn’t intend to make one either.

“I failed to make a co-op puzzle game,” director and lead developer Daniel Knight told my colleague Andrea Shearon during an interview at Summer Game Fest. “Or a co-op puzzle horror game. I didn’t really settle to make a ghost-hunting game. It just ended up being the kind of perfect fit.

“But the main goal was to make a social co-op puzzle game where you actually had to stand next to your friends and figure the puzzle out together. And then the horror is kind of like the secondary part—it just happened to be the perfect fit.”


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Now Knight mentions it, I can totally see where he’s coming from with the puzzle idea. Trying to figure out what kind of ghost it is by working together as a team, using various tools, and having a checklist is just like solving a puzzle. It’s just a scary one which also involves you getting chased around a house by a red-eyed demon child.

Having a horror game that isn’t necessarily focused on being scary but instead works at being tricky to solve and an immersive experience for you and your friends may be what makes Phasmophobia so memorable. The best moments in Phasmo always come from someone messing up a test or a ghost surprising the team by doing something that we hadn’t accounted for.

Phasmophobia devs on mod support, 2025 updates, and more | Kinetic Games interview – YouTube

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I still remember playing on the Brownstone High School map with some mates where all the signs pointed us towards the ghost being in one of the rooms on the ground floor next to the stairs. We ended up having a massive argument as half of us didn’t think it was actually in this room after finding no physical evidence. It wasn’t until the ghoul appeared behind us that we realised the EMF Reader and Sound Sensor were actually pointing us towards the room directly above where we’d set up shop.

It may seem kind of weird at first, but maybe a horror game from someone who doesn’t massively love horror games isn’t such a bad idea. “I don’t actually play horror games,” Knight says. Although when pressed, he did admit that he’s dabbled in a bit of Content Warning.

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I love Content Warning, and don’t get me wrong it can be absolutely terrifying when you’re being chased by the Snail Man or flipped upside down by the Ceiling Star, but it’s also probably the most tame co-op game to come out recently. But hey, a horror game’s still a horror game, and I don’t think Knight has to prove anything, not after making Phasmophobia.



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June 12, 2025 0 comments
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Demonschool is like Into the Breach meets Persona, with a horror twist
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Demonschool is like Into the Breach meets Persona, with a horror twist

by admin June 12, 2025


Just a couple minutes into the Demonschool demo, I caught myself distracted; this game, developed by indie studio Necrosoft Games, packs such a banger soundtrack and appealing aesthetic that those areas alone warrant your attention. Luckily, Demonschool also thrives on a ton of substance to accompany that flashy style.

Demonschool is an upcoming isometric RPG built on tactical battles and war-like strategy. Battles are split between two phases: planning and action. The planning phase requires players to prepare their attacks on the battlefield, select placement, allocate attack points to damage foes, and position party members to drive back opposing forces, which consist of demons, gangsters, and everything in between; meanwhile, the action phase is what results from the player’s strategic planning and the enemy’s response.

Furthermore, the battles have unique elements; player units can only move on the battlefield in a straight line unless they’re using an ability called Sidestep; attacks often push back other characters upon impact, which can work in your favor, depending on your positioning.

Image: Necrosft Games

A battle reaches its conclusion upon either the player closing a demonic portal and defeating a specific number of demons or the opposition breaching the barrier between the demon hellscape and Earth. If it sounds like there is a lot to the battles in Demonschool, it’s because there is. The mechanics can be a bit challenging to master, and fights can be brutal to win on the first try, so make sure you practice patience in learning this tough yet rewarding combat system. But once things begin to flow, the whole battle experience feels like an old-school strategy puzzle game infused with bits of RPG-flavored mechanics. And, according to Demonschool’s creative director, Brandon Sheffield, that particular feeling was the whole point of the game’s design.

“The core design of the battles came initially from a tactics puzzle prototype – I was trying to devise the smallest tactical game I could,” Sheffield told RPGFan. “Things evolved from there to where the focus became a tactics game where you don’t have to make a lot of clicks or confirmations. That’s how I landed on the idea of moving your character and having them automatically do whatever sort of action is applicable when they reach an enemy.”

Playing the demo reminded me of franchises like Persona with its school setting, a distinctive UI with flared text that recalls Danganronpa, and even Mega Man Battle Network and Into the Breach for the game’s incessant focus on rigid and tactical grid-based combat. Still, even with so much inspiration oozing from this new game, Demonschool manages to create a unique experience that sets it apart from these titles in a fresh, innovative way.

Image: Necrosft Games

The game’s new demo offers a chance to experience both aspects of school life and combat, with the player controlling a girl named Faye, who leads a group of her classmates, Destin, Namako, and Knute, on a mission to retrieve a demonic paintbrush.

While gaining new levels and abilities were not included in the demo, the game drove home the concept of exploring the real world and demon realm while teaching players how to make the best use of their time during a typical school week. Some side quests introduced the ability to build bonds between Faye and her friends, leading to better chemistry on the battlefield.

Oh! And there are even mini-games in the demo showing off a beloved staple of the RPG genre: fishing. While the mini-game is rather cozy, engaging, and somewhat challenging, the fish designs are pretty horrific, perfectly encapsulating what Demonschool is all about.

The game was first announced back in 2022 but Demonschool will finally arrive on PC, Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series, and Nintendo Switch in Q3 2025.





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June 12, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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    August 21, 2025
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