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horror

Silent Hill f producer insists it is "an action horror game" and any comparisons to a soulslike are "disingenuous"
Game Reviews

Silent Hill f has a hidden Easter egg that calls back to one of the most iconic horror game themes of all time

by admin October 8, 2025


It turns out there is a lovely little Silent Hill 1 Easter egg hidden within Silent Hill f that the musically inclined have discovered.

Found within the school in Silent Hill f, posted on a cork board, is some sheet music. It turns out this sheet music is the old SIlent Hill 1 theme. It’s a nice callback in a game that largely stays away from obvious ties to the original series, save for some smaller references here and there.

You can see the Easter egg figured out by streamer Frankielollia, who spotted the sheet music and had one of their viewers play it on guitar, before comparing it directly with the original theme. That classic Silent Hill theme remains one of the most iconic horror game themes of all time, and is well-deserving of a callback.

Watch the Silent Hill f trailer here!Watch on YouTube

Silent Hill f is proving exceptionally popular so far, with the game selling at a faster rate than the Silent Hill 2 Remake. The first totally new, non-remake, entry into the series since Silent Hill: Downpour in 2012 (that is, if you don’t count P.T), SIlent Hill f has proven a grand return to form for the long-dormant spooky game series.

In Eurogamer’s Silent Hill f review, writer Vikki Blake wrote: “Silent Hill f’s frustrating first-half is outweighed by a brilliant, delirious second that’s well worth the initial slog.”





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October 8, 2025 0 comments
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'The Summer Hikaru Died' Is Easily the Best Horror Anime in Ages
Product Reviews

‘The Summer Hikaru Died’ Is Easily the Best Horror Anime in Ages

by admin October 4, 2025



One would assume that horror and anime, two media seemingly tailor-made for each other, would consistently produce masterpieces. After all, anime’s visual elasticity and horror’s emotional extremity should be a match made in heaven. Yet, more often than not, their union exposes mutual blind spots rather than shared strengths.

Anime adaptations of horror manga frequently fall into two traps: slavish recreations that beg the question of what was actually adapted, or hollow spectacles that rely on cheap jump scares, evoking the aesthetics of a 2011-era YouTube craze. But then there’s The Summer Hikaru Died—an outlier, a revelation, and arguably the pinnacle of modern horror anime.

Created by mangaka Mokumokuren and adapted by CygamesPictures, The Summer Hikaru Died slipped quietly into Netflix’s summer anime lineup, overshadowed by the usual shonen fare. But from its first frame, it announced itself as something different, drawing from the same well as cult classics like Higurashi: When They Cry, horror auteur Junji Ito‘s ill-fated Uzumaki adaptation, Shudder’s Best Wishes to All, and Konami’s Silent Hill f.

It’s steeped in the iconography of Japanese horror: a sleepy countryside town with ritualistic secrets simmering beneath the surface and wide-eyed teens thrust into the abyss of its mystery.

As the title suggests, a boy named Hikaru Indo (Shūichirō Umeda) dies. But his death is only the beginning. What follows is a slow, devastating unraveling for his best friend, Yoshiki Tsujinaka (Chiaki Kobayashi), who finds himself living alongside a cursed entity wearing Hikaru’s face.

Yoshiki is faced with an ultimatum. He must either destroy it or acquiesce to the demonic entity’s wish to continue living as his best friend—someone he is very clearly in love with. Yoshiki’s selfish choice to continue living with his puppeteered childhood friend sets the tone for the entire series: horror not as a spectacle, but as an emotional reckoning.

The show’s central tension—Yoshiki’s refusal to reject “Hikaru” and “Hikaru’s” obsessive need to protect Yoshiki—creates a dynamic that’s both tender and terrifying. Their relationship evokes the tragic absurdity of trying to domesticate a bear: you may love it, it may love you, but one day it might maul you. Turning any perceived affection into a misplaced anthropomorphization of a killer.

© Netflix/CygamesPictures

As villagers begin to die and supernatural violence attaches itself to the pair like a magnet, Yoshiki is routinely tested to choose between shielding “Hikaru” or mercy-killing him for the greater good. In essence, The Summer Hikaru Died is a love story wrapped in a horror spiral, one that interrogates grief, self-hatred, and the intimacy of queer desire under subtle yet ever-presently monstrous patriarchal pressure. Yet, it doesn’t boast itself as “elevated horror,” but rather something more intimate, messy, and deeply human.

Unlike many mystery-driven anime, The Summer Hikaru Died doesn’t insult its audience with drawn-out reveals and an inept cast bumbling through its Scooby-Doo mystery of “what’s wrong with our village?” Its characters are observant, emotionally intelligent, and often one step ahead of the viewer. When they notice something’s off, they say so or play their cards close to their chest for the opportune moment to voice their perturbed concerns. When they suspect a curse, they act.

This narrative efficiency doesn’t undercut the show’s emotional weight; it enhances it, allowing the horror to bloom organically rather than through forced exposition and cheap scares tantamount to jingling keys in front of a child to keep their attention.

© Netflix/Cygames Pictures

Visually, the series is nothing short of stunning, with its horror never confined to set pieces but a constant optical undercurrent. Despite its weekly format, it boasts feature film-level animation, with a focus on dread over shock. The horror isn’t in the jump scares—it’s in the quiet moments: a panic attack in a grocery store, the creeping sense that something malevolent is watching you from the woods, the realization that your home is no longer safe, or your mind playing tricks on you with something being amiss from the corner of your eye.

Sonically, the anime is steeped in the low, ambient hum of cicadas and a soft, contemplative piano—evoking a mood of languid summer melancholy. But like the ebb and flow of a shoreline current, this tranquility is periodically ruptured by bursts of distorted noises and intrusions that jolt viewers into awareness of the unseen impurities haunting Yoshiki’s hometown.

© Netflix/CygamesPictures

These scenes aren’t framed as setups for a long-walked jump scare. Instead, they’re part of the show’s palpable, ambient dread. It lingers in the corners of every frame, threading through the narrative like a seasonal shift from summer’s golden haze, giving way to the brittle chill of fall. All the while, it creates a tonal duality that becomes a signature of the series, a steady heartbeat that makes its horror feel intimate and inescapable.

And yet, the show knows when to breathe. Like Jordan Peele and Zach Cregger, series director Ryohei Takeshita balances horror with humor, letting characters crack dry jokes or act appropriately human in the face of eldritch terror. These moments of levity don’t deflate the tension; instead, they deepen it, reminding viewers that horror is most potent when it’s grounded in real emotion. The show routinely showcases its artistic merits by implementing close-up live-action shots of marinated chicken or moving train cars, as well as scenic views from their windows, to imbue its artistry with both gross-out and moments of zen all at once.

© Netflix/CygamesPictures

In a sea of horror anime that shoot for greatness and land on surface-level cosplay mimicking the aesthetics of horror without grasping its emotional marrow, The Summer Hikaru Died stands head and shoulders above. It doesn’t resign itself to drawing inside the lines of its source material or paying homage to a bygone era of horror anime, but boldly takes it to depths the medium has yet to explore. threading grief, intimacy, and monstrosity into something profoundly unsettling and unquestionably human.

With its first season wrapped and a second on the horizon, The Summer Hikaru Died is the perfect series for horror fans to experience a haunting, heartfelt reminder that anime still has the power to surprise, disturb, and move viewers. Not by screaming louder, but by whispering hard truths we’re afraid to face.

The Summer Hikaru Died is streaming on Netflix.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 4, 2025 0 comments
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A hand reaches out for a device in Nine Sol's hidden horror game.
Product Reviews

One of last year’s best Metroidvanias, Nine Sols, currently has an entirely different first-person horror game tucked inside its Steam betas

by admin October 1, 2025



Look, I know we’re all playing Silksong, but if I could direct your attention to a slightly different Metroidvania for a moment—Nine Sols, Red Candle’s first and only action foray, was one of my favourite videogames from 2024, period. Contributor Abbie Stone waxed lyrical about it back in June of that year, but for some baffling reason I didn’t get Yi-pilled until May. We all make mistakes.

Something weird is happening with it, though: At the time of writing, if you have Nine Sols installed and enter “shanhaiarchive” into its beta tab (found in Steam’s properties) you can download and play an entirely separate game. Unfortunately, I have a frail constitution that makes me deathly allergic to jumpscares (or ‘a coward’, if you’re boring) so I’ll be showing you a playthrough shared to YouTube courtesy of Shadowking.

Nine Sols ARG Game No Commentary (INCLUDES SECRET ENDING) – YouTube

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What I can provide is context. This entire ARG started back in September 10, with a video dubbed “Dark Legacy of the Sun Tribe” posted to the game’s YouTube channel. This official creepypasta is reminiscent of SCP informational videos, and asks viewers to inspect their hands to see if they might be descended from “the four-fingered ones.”


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That’s a direct reference to Nine Sols’ characters. All of which, including the human-like “apemen”, have four fingers. The rest of the video follows an archaeologist following the traces of Xu Fu (a real-world alchemist and explorer) who lived in 255 BC, and didn’t return from his second jaunt to seek the Elixir of Life—which the video references.

I’m about to get into spoiler territory for Nine Sols, by the way: Choosing Xu Fu is super interesting, as most of the events of Nine Sols center around the Solarians attempting to find a cure for the Tianhuo virus. Including—and this relates to the ARG stuff shown above—an alternate reality called the Soulscape, where Solarians could rest as they tried to reverse their grim fate.

In Red Candle’s video, the archaeologist vanishes under mysterious circumstances, obsessed with an ancient city called Penglai—the name of the Solariian’s home planet from the game.

As for that hidden horror game, which tasks you with attempting to “save Yuuki Wu”, the architectural style is really familiar. It sees you waking up in what looks like a Solarian ruin. Notably, you’re a human with the right amount of fingers with modern clothes—however, completing it sees a screen that states “simulation complete, thank you for your computing power.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Again, this is all Soulscape-adjacent. However, completing the game with your Steam name set to “Yuuki Wu” reveals, as spotted by the very same Shadowking on the game’s Reddit, an alternate ending.

In this one, you put on a Soulscape headset and are transported into a village as a four-fingered apeman in front of a similar temple—where Shadowking finds gravestones with the names “Kuafu” and “Shennong” written on them, two NPCs from Nine Sols. Eventually, you’re digitally shunted into another room, reaching out to a Mystic Nymph trapped in some kind of engine.

In the original game, the Mystic Nymph was a little scouting drone made by protagonist Yi, and given to Shuanshuan just before the game’s true ending, wherein the surviving apemen and Kuafu make it to a “Pale Blue Planet”—likely, as this ARG confirms, what would become our present-day Earth.

Oh and, lastly, there was a stream tallying up players’ scores to fill a progress bar, depicting someone (presumably Yuuki) lying on a hospital bed as the number went up. The stream was live for about 11 hours.

If I had to take a guess at what this all means, I’d wager that Yuuki is someone trapped in a Soulscape somehow—in the base Nine Sols games, being in a Soulscape for too long could drive you mad, or make you dependent on it—and they’re harvesting “computational power” from the brains of explorers in a bid to escape. In Nine Sols, this is why the Solarians had Apemen captive in a fake village, to harvest their brains for similar computational power.

As for why? Haven’t the foggiest, but if Red Candle Games is hinting at its next title, it may well be set in the Nine Sols universe. Whether the studio will make another banger sekiro-like or go back to its usual horror stylings, though? It’s hard to say. I’m personally hoping for the latter, because Nine Sols has some of my favourite brawls in the genre.



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October 1, 2025 0 comments
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Sleep Awake, a visually inviting horror game from the lead dev behind Spec Ops: The Line, has a demo out now
Game Updates

Sleep Awake, a visually inviting horror game from the lead dev behind Spec Ops: The Line, has a demo out now

by admin October 1, 2025



It’s been a while since we’ve had a new game from Spec Ops: The Line director Cory Davis. As far as I can tell, the last game he made was 2016’s Here They Lie, a survival horror game. He’s currently working on another horror game in fact, Sleep Awake, which is a horrendous name, though I think it’s doing some interesting things. Weirdly, he’s making the game alongside Nine Inch Nails guitarist (for live shows, anyway) Robin Finck, and while the game doesn’t have a release date, it did just receive a demo.


Lemme tell ya, if there’s one thing you can take away from Sleep Awake it’s that PS3 games are back! Let me define what I mean here so I don’t just sound like I’m trying to press some buzz words for the fun of it. I think a key thing about the PS3 era of games is that there was so much more scope for much more intimately designed, linear spaces, with much more room for detail compared to the PS2, but not quite enough resources to design something completely lifelike.

Watch on YouTube


In a lot of ways, these intricately designed games often just had facades up, they looked bigger and more impressive than they actually were. The upside is that it also often made for interesting art direction, and a better established sense of space. So many big budget games now do look life-like, but the tradeoff is that all of this detail gets lost through the sheer quantity of it.


Sleep Awake’s demo was only short, and very much felt like one long corridor, but it was an interesting to look at corridor. Your classic case of random bits of graffiti and wall carvings to denote story, interacting with random objects that does nothing but let you look at them close-up, data logs with bits of flavour text to build up the lore, it’s all there.


Speaking of lore, or story I suppose, this game is set in a world where there’s some kind of weird illness thingy that whisks people away if they fall asleep, so the protagonist is doing what they can to stay awake at all times, which occasionally leads to some hallucinations.


To be perfectly honest, the narrative didn’t feel all that compelling. As mentioned, the demo was short, and did quite a bad job of bringing me into this world, it felt too jarring and disconnected. There also just wasn’t really anything to actually do apart from walk around, look at some bits, and one very short section at the end where I had to hide from an enemy. I’d be remiss to not mention the fact that the writing was stilted and awkward, and the main character’s performance matched that feeling a little too well unfortunately.


Still, the atmosphere and visuals pulled me in all the same. There’s parts that are intercut with live action footage which, to its credit, actually unnerved me. A real arthouse, ’70s vibe about it I feel I could really get down with. It is certainly going for a unique look, and I felt charmed by its 2009 throwback vibes, even if I’m uncertain of whether it’ll be any good or not.


Still, it’s a curious thing to have a game from someone that designed one of the most discussed games of the 2010s, and someone that plays guitar for Nine Inch Nails sometimes. Worth a punt! You can try it out on Steam.



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October 1, 2025 0 comments
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The Grabber in the snow on a Black Phone 2 poster.
Esports

The Strangers director’s favorite horror is one of the most haunting movies ever made

by admin September 30, 2025



Renny Harlin, the director behind The Strangers trilogy, has opened up about his favorite horror movie – and it’s one of the most haunting films ever made. 

The Strangers – Chapter 2 landed in cinemas on Friday (September 26), continuing the three-movie saga as Maya (Madelaine Petsch) fights for survival against the three masked killers. 

All three movies were shot back-to-back, with Chapter 3 releasing next year. Of course, the killers were first introduced in Bryan Bertino’s 2008 original film, which made our list of the best horror movies of all time. 

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Harlin is no stranger (pun intended) to horror, having helmed the likes of Exorcist: The Beginning and A Nightmare on Elm Street 4. So, when Dexerto caught up with the filmmaker ahead of the release of The Strangers – Chapter 2, we asked him about his top genre pick. 

The Strangers – Chapter 2 director Renny Harlin reveals top horror pick 

Although it was difficult to pinpoint a specific title, Harlin urged horror fans to check out Nicolas Roeg’s 1973 classic, Don’t Look Now. 

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“ That’s always a tough question because there are, of course, so many. You can go to the classics, you can go to Hitchcock’s Psycho and say that’s the ultimate horror movie,” the filmmaker told us. 

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“But somehow I go to something – maybe it was because I was a young teenager when I saw this movie and it had a really strong impact on me – and it was Nicolas Roeg’s Don’t Look Now with Donald Sutherland and Julie Christie.

“It takes place in Venice, Italy, and it’s just always stuck with me as this really amazing, atmospheric, psychological exploration of grief and relationships and [the idea that] if you don’t let go of the past, the past will come and hunt you down.”

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Don’t Look Now is a haunting adaptation of Daphne du Maurier’s short story of the same name. 

Lionsgate

As Harlin mentioned, the plot follows a grieving couple who travel to Venice after the death of their young daughter. There, they encounter two elderly sisters, one of whom claims to be a psychic delivering warnings from beyond the grave. 

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“I always recommend it to people, especially the younger generation who haven’t necessarily even heard of it,” Harlin added. “I think it’s worth checking out.”

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Not only is it credited as one of the best horror movies of all time, but one of the best movies full stop thanks to its chilling atmosphere, impeccable cinematography, and truly shocking twist ending. 

If you want to give it a watch or revisit, Don’t Look Now is available to rent or buy on all major on-demand platforms. Meanwhile, The Strangers – Chapter 2 is in cinemas now.

You can also check out the new movies streaming this month and the scariest horrors based on true stories.

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September 30, 2025 0 comments
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Chris Tilly
Esports

Good Boy review: Doggie horror that’ll have you on the edge of your seat

by admin September 29, 2025



Good Boy is a haunted house movie quite unlike any ever made, as the slight story is told through the eyes of a dog, which makes for an unbearably tense viewing experience.

They say you shouldn’t work with children or animals on film, and while there isn’t a single kid in Good Boy, the entire movie revolves around a cute canine called Indy.

That dog belongs to co-writer (with Alex Cannon) and director Ben Leonberg, and he draws a remarkable performance out of his pet pooch – also called Indy – who appears heroic one minute, and terrified the next.

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And while the story itself doesn’t quite live up to the furry star’s central turn, that clever conceit – and the brilliance with which it’s executed – makes Good Boy one of the most unique and original horror movies of the year.

What is Good Boy about?

IFC Films

The movie begins with Indy stressing over master Todd, who has clearly fallen ill in his apartment. Todd survives the medical emergency, but decides to move to the country for the sake of his health, so the pair of them up sticks and head to his late grandfather’s isolated house in the woods.

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They arrive on a dark and rainy night, and it’s clear that Indy immediately has a problem with the place. You can’t blame him either. There’s plastic on the furniture, taxidermy on the shelves, plus creaky doors open of their own accord, to a creepy attic and even creepier basement.

“The cursed family house is a great place to relax,” jokes Todd’s sister Vera. But Todd seems blissfully unaware that something might be very wrong, even asking Indy “Am I crazy? It’s nice here, right?”

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The dog doesn’t answer, for obvious reasons, but Indy starts witnessing shadows move, as well as a four-legged phantom only he can see roaming around the house.

The mystery deepens  

IFC Films

While Indy is dealing with that paranormal threat, red flags also come Todd’s way, which he ignores, but we can use to try and piece the puzzle together.

Through old home movies – and conversations between the siblings – we learn that grandpa had a bunch of dogs, but they kept running away.

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We also discover that no one ever stayed in the house for more than a few weeks aside from him, while a neighbor expresses surprise that Todd is staying there, after the way his grandpa died. Which Vera describes as “rotting from the inside out.”

The rest of the family hasn’t fared much better either, as the clan is buried in a nearby cemetery with one thing in common; they all died young. So what does it all mean?

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Don’t expect every question to be answered

IFC Films

Unfortunately, while Good Boy poses multiple questions about the history of Todd’s relations and their cabin in the woods, the film is less interested in answering them.

There are useful details buried in throwaway lines, but just as much remains ambiguous, meaning those hoping for explanations and resolution will be frustrated by the third act.

But Good Boy is less about plot specifics, and more concerned with creating a mood. Human faces are rarely seen, being kept in the dark, or just out of frame.

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Meaning it’s just us and the dog for most of the movie, a truly unique point-of-view from which to view events, and one that put me on the edge of my seat for the duration.

Is Good Boy good?

IFC Films

When Good Boy is a mystery movie about a house filled with secrets, it doesn’t really work, due to the scarce information on offer, and the amount that’s open to interpretation.

But when the movie focusses on Indy and that unseen force, it’s remarkable, thanks to superb framing, sound design, and shot choice, as well as that magical canine performance. I’ve never been more fearful for a character in jeopardy, and I’ve never been more proud when Indy does something selfless or brave.

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Good Boy score: 4/5

Indy is a very good boy, and when the action revolves around him, Good Boy is a very good film.

Good Boy is out on October 3 in the US and October 10 in the UK, while you can head here for our list of the best horror movies ever made.

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September 29, 2025 0 comments
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Swery's oddball roguelike Hotel Barcelona isn't exactly good, but its janky jaunt through horror movie history is endearing all the same
Game Reviews

Swery’s oddball roguelike Hotel Barcelona isn’t exactly good, but its janky jaunt through horror movie history is endearing all the same

by admin September 28, 2025


Ten seconds into Hotel Barcelona, you’re watching an aerial shot tracking a car through the mountains, The Shining-style; a couple of minutes later, a gas station attendant is giving you an ominous warning about the campsite up ahead where a young baseball player drowned. Even the bar you eventually visit has nicked its décor wholesale from the Overlook Hotel. If nothing else, Deadly Premonition developer Hidetaka “Swery” Suehiro’s latest oddball endeavour – an action-roguelike created in collaboration with No More Heroes’ Goichi “Suda51” Suda – is an endearing love letter to horror movies, even amid the jank.

Hotel Barcelona

  • Developer: White Owls
  • Publisher: Cult Games
  • Platform: Played on PC
  • Availability: Out now on Xbox, PC

You play as perpetually flustered US Marshal Justine Bernstein, whose deceased father made a pact with a serial killer named Dr. Carnival long ago. And while the specifics of the deal remain mysterious, the upshot is you’re now possessed – very much against your will – by the evil doctor’s surprisingly chatty soul. But silver linings and all that; it turns out being able to call on the formidable bloodlust of a notorious serial killer is quite handy when you’re battling through waves of undead B-movie rejects on your hunt for the witch that murdered your pa.

It’s a premise that’s compelling in its preposterousness, but Hotel Barcelona doesn’t exactly make a strong first impression as a game. It’s essentially a side-scrolling roguelike where you move from left-to-right bludgeoning monsters until you reach the big boss five areas later at each level’s end. Death means starting over, but you can at least use the spoils of your most recent attempt to expand and upgrade your repertoire of skills for another go. As with most games made by Swery’s White Owls studio, though, it feels pretty rough. Movement is slippery and weightless; its mushy, strangely spartan visuals – which have the air of something assembled using assets from a budget PS2 game when the art director was on holiday – are often completely unreadable, and the chain of responsibility has faltered so much, even the script’s typos have made it into the voice acting.

Hotel Barcelona trailer.Watch on YouTube

But as with White Owls’ previous games, there’s an earnest can-do spirit to Hotel Barcelona’s delirious nonsense – its larger-than-life characters, its wild conversational asides, and its pinwheeling sense of mad invention – that’s easy to like. This is a game where ability upgrades are doled out by a monster – sorry, a French monster – called Tim who lives in your hotel room closet. There’s a suspiciously friendly barman called Grady (what else?) who’ll happily supply useful upgrade materials in exchange for severed ears, and there’s a possibly haunted pinball machine in the corner that’s already hoovered up a significant amount of my time. And while the fundamentals of its roguelike action will be extremely familiar to anyone who’s played Dead Cells and its ilk, it’s got ideas of its own here as well.

I should begin by saying that Hotel Barcelona’s initially stilted combat does loosen up quite quickly as you start to unlock the likes of high kicks and ground pounds, but it remains awkward in a way that I suspect won’t improve. And while enemies in the early stages are rarely more than dim-witted cannon fodder, I’ve been enjoying the wrinkles Hotel Barcelona introduces with each new run. There’s the slowly burgeoning arsenal of knives, sticks, axes, buzz saws, handguns, shotguns, flamethrowers, and projectiles to augment your basic slaps, kicks, blocks, dodges, and – yes – serial killer possession powers. Plus there’s a randomisation gimmick that means the time of day, weather, and even you are different each time.

Image credit: Eurogamer/White Owls

One run might take you on a misty morning jaunt through terror, while the next time you visit the level, it’ll be during a midnight downpour and you’re suddenly three times taller than you were before. And if you want to mix things up even further, there are optional Bondage Rules (don’t ask), introducing handicaps – no melee, no dodging, 1HP mode, lethal water, and so on – for an extra element of risk and reward. It adds a bit of variety to the inherently repetitive roguelike formula, and there’s a further twist in each stage’s comically incongruous doors. Passing through a door takes you along a different path on the way to the boss, but also awards you a random temporary boost – perhaps more health or a stronger attack – you can reclaim from your body on the next run-through. Some doors initiate challenges to complete on-the-fly, while others take you to more discrete areas with minigame-like rules.


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Then there’s Hotel Barcelona’s main gimmick, which sees you playing alongside Phantoms – basically recordings of your previous attempts – with each new run. The idea is you can use your earlier actions to your advantage (provided you don’t stray from a previously followed path, that is) by, say, kiting enemies into your former selves as they whirl violently around. Admittedly, Phantoms have yet to prove particularly useful beyond boss fights, but it all adds up to something I keep being drawn back to, even with the unavoidable jank.

I’m not for a minute suggesting Hotel Barcelona is a genuinely good (or even slightly good) video game, but I do kind of dig it all the same. Yes, its sometimes-tone-deaf jokes fall flat, and yes, it’s a mess. But it’s such an affectionate, enthusiastic homage to horror movies – with its unsubtle easter eggs, and its parade of slasher villain rejects and familiar hunting grounds – that the genre nerd in me can’t help but be swept along. Will I tire of it quickly? Quite possibly. Should you rush out and buy it? Probably not. Am I glad I spent the morning walking the strange halls of Hotel Barcelona with a serial killer inside me? Yes, I most definitely am.



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September 28, 2025 0 comments
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Nibs, Slightly, Wendy, Curly, and Smee standing close together in Alien: Earth season 1 episode 8
Gaming Gear

‘Alien: Earth’ season 2: everything we know so far about the sci-fi horror show’s return

by admin September 27, 2025



Alien: Earth season 2: key information

– Hasn’t been officially announced
– Showrunner Noah Hawley hopes a renewal order will come before 2025 ends
– Unclear when it could be released
– No trailer unveiled yet
– Main cast from season 1 expected to return
– Last season’s finale teases where the story could go next
– Hawley has ideas about what season 2’s plot will entail
– No word on how many seasons there could be

Want to know if Alien: Earth season 2 is on the way? Unfortunately, I can’t answer that question as the sci-fi horror show hasn’t yet been renewed for another outing.

Nonetheless, it’s worth discussing the prospect of another installment of Alien: Earth. Indeed, with its debut season ending on a cliffhanger, there’s plenty of narrative ground for showrunner Noah Hawley and its cast to cover in a follow-up.

There’s lots of reading to do to keep you occupied until we hear more about the FX TV Original’s possible return, too. Below, I’ve rounded up the latest information and rumors on season 2, including its likely cast and potential story beats. So, what are you waiting for? Dive in!


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Alien: Earth season 2 release date prediction

Don’t look so concerned, Wendy – I’m sure Alien: Earth season 2 will be announced soon (Image credit: FX Networks)

Predictably, with the series yet to be renewed, Alien: Earth season 2’s release date hasn’t been revealed. Hawley has discussed the prospect of a sequel season, though, so let’s see what he had to say.

Chatting to Polygon, Hawley stated he was “pretty confident” that the cast and crew would “get to make more [seasons]”. And in an interview with The Hollywood Reporter (THR), Hawley expressed his hope that he’d learn if FX Networks wants to make another installment before the end of 2025.

On the basis that Alien: Earth is renewed, it’ll be some time before we get to see it. Speaking to Variety, Hawley revealed that no script work had been carried out, but he and his writing team were ready to go if and when a season 2 announcement is made. Additionally, Hawley told ScreenRant that he doesn’t want the series to be off the air for too long.

That said, given it’ll take months for those scripts to be penned, and then, at my estimate, at least 12 to 18 months to complete pre-production, film the next eight-part season, and carry out its lengthy post-production phase, I’d be amazed if Alien: Earth is back on our screens before mid to late 2027.

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Alien: Earth season 2 trailer: is there one?

Staring at our phones waiting for a season 2 trailer like… (Image credit: FX Networks)

No. Alien: Earth hasn’t even been renewed for a second season, let alone begun filming, so it’ll be a long time before a trailer is released. Once one is, I’ll update this section.

Alien: Earth season 2 cast: who’s likely to return?

Wendy and Joe are nailed on to return in a possible second season (Image credit: FX Networks)

Full spoilers follow for Alien: Earth season 1.

Based on how last season ended, here’s who I expect to see if a second season is greenlit:


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  • Sydney Chandler as Wendy
  • Alex Lawther as Joe ‘C.J.’ Hermit
  • Samuel Blenkin as Boy Kavalier
  • Babou Ceesay as Morrow
  • Timothy Olyphant as Kirsh
  • Essie Davis as Dame Sylvia
  • David Rysdahl as Arthur Sylvia
  • Adarsh Gourav as Slightly
  • Erana James as Curly
  • Lily Newhart as Nibs
  • Jonathan Ajayi as Smee
  • Adrian Edmondson as Atom Eins
  • Sandra Yi Sencindiver as Yutani

The only supporting characters who won’t return for another trip to Prodigy’s Neverland research facility are Diem Camille’s Siberian, Moe Bar-El’s Rashidi, and Kit Young’s Isaac/Tootles. The last one was killed by acid-spitting fly-like creatures in episode 6, while the other two were bumped off by the carnivorous plant-like monster that broke out of its laboratory confinement cell in the season 1 finale.

It’s possible that newcomers could be added to the Hulu and Disney+ show’s cast. For instance, it would be good to see the CEOs of Earth’s three other megacorporations – Threshold, Dynamic, and Lynch – make appearances. Their debuts in Alien: Earth season 2 are dependent on what direction the plot takes, though. Speaking of which…

Alien: Earth season 2 story speculation

What’ll become of Boy Kavalier in season 2? (Image credit: FX Networks)

Major spoilers follow for Alien: Earth‘s first season.

Alien: Earth season 2’s plot synopsis doesn’t exist yet. However, there’s stuff we can infer about it, thanks to its predecessor’s final episode.

I already covered many of the biggest talking points in my Alien: Earth season 1 ending explained piece, but let’s expand further on them with a little help from Hawley.

Let’s start with the Hybrids now ruling the roost at Prodigy HQ. With Boy, Dame, Morrow, Kirsh, and Atom all locked up and watched over by the xenomorphs under Wendy’s control, all seems well for Wendy and her fellow robot-humans (if they can be labeled as such).

However, it appears that their successful revolt will be short-lived. Weyland-Yutani forces are on their way to reclaim the dangerous alien lifeforms that Prodigy stole from them early in season 1. Will Prodigy’s rival take back what’s theirs and – potentially – the Hybrids, too? Or will Wendy and company steadfastly refuse to turn in themselves and the aliens?

Dame Sylvia is one of many Prodigy employees (and one from Weyland-Yutani) who are jailed in last season’s finale (Image credit: FX Networks)

Then there’s the worry that the xenomorphs could perform their own mini-revolution and rail against Wendy. Right now, she knows how to control them, and many fans believe they see her as their ‘queen’. Nevertheless, will her hold over them last? In conversation with Variety, Hawley suggested not, saying: “those of us who know xenomorphs are like ‘Well, maybe they can be controlled for a period of time…'”. Don’t be shocked, then, if Wendy’s pets eventually start disobeying their master.

Xenomorphs aren’t the only bioweapons Wendy and the gang have to contend with. The flesh-eating plant alien is now loose somewhere on the island. Meanwhile, everyone’s favorite eyeball monster – aka Trypanohyncha Ocellus, aka The Eye – is not only free, but has also taken over Arthur’s corpse following his death in episode 7. What will The Eye be able to do with Arthur’s body while it’s still in some usable state? And, once it’s too decomposed to be functional, will The Eye try to track down a new human host?

Will the xenomorphs continue to play nice with Wendy and company? (Image credit: FX Networks/Disney+)

On top of the numerous story strands left dangling after last season’s finale, there’s also the question about how Alien: Earth ties into two of the best movies in the Alien franchise. Those being, 1979’s Alien and 1986’s Aliens.

Speaking to TechRadar prior to the show’s two-episode premiere, Hawley and executive producer David W. Zucker confirmed Alien: Earth wouldn’t fully treat the Alien prequel movies as canon. Essentially, that means 2012’s Prometheus and 2017’s Alien: Covenant wouldn’t impact the story they wanted to tell with Alien: Earth.

However, with this series set in 2120, i.e., just two years before Alien, the former can’t necessarily ignore the lead-up to the 1979 original. So, how could Alien: Earth establish events to come in the franchise’s inaugural installment?

“I think there are bridges that you cross right when you come to them,” Hawley told Variety. “A big part of the world-building and the act of creation on these first eight episodes was to build something that was coherent to itself, that worked within the construct of… the first two movies. In a season 2 and beyond, then we really need to dig down and start to think about how these two stories are going to cohere together in the long term.”

Alien: Earth could end up setting the stage for 1979’s Alien (Image credit: 20th Century Fox)

And what of this TV show’s own ending? Whether it happens in Alien: Earth season 2 or not, Hawley told the Evolution of Horror YouTube channel: “I have a destination in mind story-wise, which allows me to know what the story is I’m telling, what it means. And I don’t know how long it takes to get there, but I do have a sense of where we’ll go.”

If, for whatever reason, FX chooses not to move forward with another season of Alien: Earth, Hawley said (via Polygon) of the prospect of the series’ open-ended nature: “A big part of what I try to do as a visual storyteller is always to engage the audience’s imagination. Too much of what we watch treats us as passive viewers. So, if the worst thing that happens is that the audience has to finish this story, I trust them to come up with some good ways to go forward”. Prepare to come up with your own canon ending, then, just in case Alien: Earth is a one-and-done situation.

Will there be more seasons of Alien: Earth?

How many seasons of Alien: Earth will characters like Morrow appear in? (Image credit: FX Networks/Hulu/Disney+)

We shouldn’t jump the gun about future seasons when a second one hasn’t been greenlit. Nevertheless, Hawley has expressed interest in making more than two installments if the opportunity arises.

In July, Hawley implied (via comicbook.com) that Alien: Earth could run for five seasons. However, he walked back that claim when talking to THR, saying, “I wouldn’t read too much into that”, before also telling Entertainment Weekly: “We always discussed it as a recurring series. I have a sense of where the journey goes in the long run, but I don’t necessarily know how long it’ll take me to get there.”

How many installments it takes to complete the sci-fi horror show’s overarching narrative, then, remains to be seen. Regardless of whether Alien: Earth season 2, its forebear, or another entry brings it to a close, we’ll be seated for every one of its chapters.

For more coverage of shows available on Hulu and Disney+, read our guides on Shogun season 2, Percy Jackson season 2, Daredevil: Born Again season 2, and Star Wars: Ahsoka season 2.



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September 27, 2025 0 comments
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Hinako stands in profile in a tattered school uniform as she's surrounded by red plants.
Game Updates

A Stunningly Immersive Horror Experience

by admin September 22, 2025


Immersing yourself in Silent Hill f is like drinking a powerfully fragrant tea steeped in bloody metaphor and symbolism. The first new, full Silent Hill game in 13 years, f wields a powerful, standalone narrative about the expectations of gender-based roles, the challenge of maintaining relationships in the presence of such roles, and the foggy nature of transitioning from teenage life into adulthood.

The game satisfyingly eschews surface-level storytelling through its various twists and turns. As if retreating into its own mysterious fog, f isn’t easy to fully understand at first. Various plot threads and themes intersect and overlap in a dreamlike fashion. By the game’s ending (of which there are multiple), I had so many questions that weren’t answered–in a good way. I walked away unsure of what I had experienced, where the metaphors began and ended, and just what exactly happened in this sleepy mountainside village. Silent Hill f is a gorgeous and exquisite work of psychological horror that had me desperate to relive its narrative again after the credits rolled. And I don’t think I’ll stop until I squeeze every drop out of this game.

In its moment-to-moment gameplay, Silent Hill f challenges you to fight or evade various horrifying monsters, solve cryptic puzzles, and attempt to piece together a complicated, bi-directional narrative of resistance and submission, both against supernatural horrors and the pressures society places on people, particularly women. Silent Hill f takes a few big risks in its relocation of the series to a new setting and in its slightly more action-focused combat, but these elements all pay off and earn their stay. Its story, though ripe for pitfalls in how it depicts violence and subjugation of women, manages to deliver a shellshock of a horror experience with a rich atmosphere and unsettling tale that entertains on its own terms, and terrifies with depictions of violence and repression that are all too resonant with our experiences of the real world.

Developed by a studio new to the series and following the successful remake of Silent Hill 2, f sees Silent Hill pack its bags and take us on a trip to a fictional rural mountainside village in Japan called Ebisugaoka. Set in the 1960s, the game’s narrative centers the experience of living as a woman in a society that values us only for our potential to be married.

Silent Hill f casts you in the role of teenager Hinako Shimizu as she navigates an unfolding and perplexing set of ghastly horrors. Somewhat of a tomboy, Hinako is at odds with what the rigid expectations her society, and family, place on her as someone assigned female at birth. Early on, we learn that Hinako’s sister has left home after being married off, and that her alcoholic, abusive, and financially reckless father has similar wishes for her.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

After a bitter argument with her parents, she leaves home to find her village slowly being overtaken by a thick fog; strange floral and fleshy overgrowths; contorted, animated mannequins wielding massive kitchen knives; and all sorts of other unspeakable horrors.

Hinako quickly realizes that the only solution is to escape the town she once called home, now transformed into a hellscape. Puzzles and hostile creatures stand in her way as she travels through foggy streets and alleyways, abandoned buildings, and a nightmare-esque realm known as the Dark Shrine.

The monsters stalking the oppressive alleyways of Ebisugaoka and the mire of the Dark Shrine aren’t the only things keeping Hinako company. She’s joined by three friends: two other teenage girls named Sakuko and Rinko, and a boy named Shu. Together, the four of them must survive an indescribable nightmare as they search for a way out of the altered town. Hinako also comes to meet another individual who promises to help her, a mysterious and charming gentleman referred to in writing as simply Fox Mask.

f’s narrative ups and downs can inspire a bloodlust in you that makes Hinako’s  maneuverability and lethality–which far exceed those of her generally clunky predecessor protagonists–all the more rewarding. A sometimes-frustrating weapon degradation system keeps the survival part of the horror grounded, but in moments when the story filled me with an emotional urgency, I was excited to be a more nimble and deadly fighter.

A steel pipe and the audacity to persist

In combat, Hinako is on her own when it comes to dealing with the menacing creatures of the fog. Far more mobile than protagonists in survival horror games usually are, I worried that Hinako’s dexterity might dilute the shambling dread often associated with the genre, but f earns its right to a more action-focused combat system.

© © Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

It’s not that Hinako feels like an elite soldier or something; the camera controls, quick dodge move, and stamina meter make her feel locked in to her survival, but the combat retains a sense of vulnerability essential for communicating terror and dread. f’s combat can be rather fluid and snappy when it wants to be. As in modern soulslikes, you can target a single enemy at a time which keeps the combat focused and intense. Hinako’s generous and speedy dodge costs her stamina, as do her light and heavy attacks.

Still, weapon scarcity and degradation make any scuffle with the game’s various monsters risky. Not every fight with a random wandering monster is worth having, but during scripted battles or when it makes sense to dispose of a creature, you’ll have to do so while managing your stamina meter as you sprint, dodge, and attack. Dodge at the right time when an enemy strikes and you’ll refill your stamina to resume your assault or expedite your retreat.

Hinako also has a meter for her “Sanity,” which allows her to use special “Focus” moves such as a counterattack and a charged-up version of her light melee strike. As you progress, you’ll be able to increase your health, stamina, and sanity meters by offering various objects at shrines which double as save points. You can also augment Hinako’s abilities with omamori found in the environment or drawn from a shrine; these benefits include boons like increased max health, recovering health when defeating an enemy, a quicker charge of Hinako’s attacks, and more. These gentle augmentations of Hinako’s abilities offer a welcome micro level of adjustment over the difficulty that I’m sure I’ll lean into more in my Hard mode run.

You can consume various items to replenish your meters, though while it worked fine when playing with mouse and keyboard, I found that even after 20 hours, item management while using a controller felt cumbersome.

Aside from some creatures that waited around corners to jump me, I would typically hear monsters before I saw them, their presence usually revealed by the sounds of painful moans, clanking footsteps, or the gentle and satisfying static that plays when you’re in the proximity of an enemy. The audio cues reminded me to check my health level and weapon condition, all while observing a few exit strategies if I suddenly found myself in over my head. In each scuffle, aside from the scripted scenarios that have you fighting bosses or enemies you have to defeat before you can proceed, combat remained as intense and methodical as I like it in a survival horror game.

  • Back-of-the-box quote:

    “The f is for fun! Freaky! and Fuuuu….”

  • Developer:

    Neobards Entertainment

  • Type of game:

    Third-person action horror.

  • Liked:

    Powerful story, dark and evocative visuals, satisfying combat.

  • Disliked:

    Weapon degradation is a bit too fast, item menu can be confusing.

  • Platforms:

    PS5, Xbox Series X/S, Windows PC (Played)

  • Release date:

    Standard edition: September 25, 2025 / Deluxe edition: September 23, 2025

  • Played:

    22 hours covering the main story once through and about a third of the way through New Game Plus.

There’s a touch of build crafting in f, but it doesn’t dominate the game the way you’d find in Dark Souls or other similar games. Aside from your three meters, you won’t need to worry about Hinako’s stats or fuss too much over which weapons you’re carrying. And unlike more action-focused games, your central task isn’t to defeat enemies, it’s to survive them. That sometimes means killing them, but it’s not wise to spend all your time and resources on every monster in your path. In fact, you’ll quickly find yourself screwed if you take that approach.

Dealing with enemies is still a challenge despite how quick Hinako can be, and weapon degradation was an early sore spot for me. Fragile weapons combine well with the sense of dread the game’s aesthetic conjures and nicely limits your capabilities within the otherwise rather smooth combat system. This grounds the game, though some later sections let you cut loose on monsters in a satisfying, vengeful way. The game offers two kinds of difficulty at first, “Story” and “Hard,” and you can set the combat difficulty and puzzle difficulty independent of each other. On my first run, I played “Story” for combat and “Hard” for puzzles.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

This choice let me be pretty sloppy in combat and still only die a handful of times. My second run, on Hard mode, has proven a tougher challenge, though it rarely feels unfair (my Hard mode run is a little bit easier given that I’m taking advantage of the stat carryover from New Game Plus). That said, I can already anticipate some late-game segments might border on frustration. We’ll see how that goes for me.

At first, I found the unexpectedly speedy combat to be a little discordant with the premise of being a teenage girl taking on vicious, otherworldly monsters, often with little more than a steel pipe. The beautifully dark and lush atmosphere of the game filled me with the dread I desire from this genre, but once combat started, I found myself feeling almost a bit too superhuman in how deftly I could dodge out of the way of a bloody knife.

As Hinako’s story and struggle progressed, however, I found f’s combat system to mesh well with her emotional state. Hinako makes it clear early on that she won’t go down without a fight, and a childhood spent mostly playing rough with boys along with her experience in track and field show she’s not afraid of a scuffle or two. The combat also, at times, gave me a sense of power over some monsters in a way that satisfyingly intersects with the game’s themes. I was skeptical of its approach to combat in those early skirmishes, but f earns its speedier battles with satisfying emotional arcs.

Fighting off bloody bastards isn’t the only challenge ahead of you in Ebisugaoka either. True to its form as a Silent Hill game, f features an assortment of puzzles you’ll have to solve, each one a treat containing some wonderful 3D models and mental challenges that aren’t easy to brute force your way through. You’ll collect clues in your journal which aren’t always the most obvious, and many of these puzzles stumped me at first. In two cases, I was forced to get help from people to figure them out, but this was mostly out of a need to finish the game in a timely fashion.

While I often love survival horror games for the unique intersection of terror and challenge they provide, I typically find the struggle of survival only as interesting as the environment they’re set in and the story they weave. And in this regard, Silent Hill f does not disappoint.

A dark narrative to commit yourself to

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

To be honest, the less I say about the particulars of Silent Hill f’s narrative, the better. You can only experience this game the first time through once, and as soon as you do, everything you just experienced gets reframed, and not in a concrete, easily digestible way. f resisted my attempts to understand it, left me with horrific depictions of violence strung up on narrative threads that involve real-world, relatable struggles of being a woman in society, what the value that society ascribes to her even means, the impact of cultural traditions, and a fear of the unknown. Throughout the game, mythology creeps into reality to make you doubt your own reasoning mind. This is all set to a captivatingly dark yet beautiful soundtrack from series composer Akira Yamaoka.

And while the game features difficult and lasting depictions of violence and suffering, Silent Hill f never feels like torture porn. Its gore never feels frivolous. That it manages to pull this off in a game focused on the violence imposed on women in a conservative society is a testament to the quality of writing on display here. Silent Hill f delivers gut-wrenching metaphors and symbols of resistance and submission that terrify and excite all at once.

I felt this acutely during the game’s Dark Shrine segments. The realm’s imposing and ominous fox statues and masks inspire an alluring sense of empowerment and protection, but they also felt like a clear warning that I was seconds away from being snatched up in their jaws. The same is true of Fox Mask, who appears early on as a heroic figure, but soon seems to have an agenda of his own that may not have Hinako’s best interests in mind. His piercing, glowing eyes and soft-spoken voice had me hypnotized as much as they did Hinako. As she followed him into the depths of the unknown, so too did I.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

f’s narrative remains satisfyingly hard to predict throughout the whole ride. As soon as I thought I had a sense of what was going on, the story would resist falling into the predictable plot patterns I’d begun to anticipate. Even the premise of rebelling against the gendered expectations of womanhood is handled in a far more complex way than you might expect. It’s not just a story of Hinako giving the proverbial middle finger to what society asks of her. Though she is rebelling and is conscious of how her gender renders her a second-class citizen, themes of commitment, of holding onto who you are as you form bonds with other people, and just what it means to sustain any kind of relationship in the face of struggle swirl around in the fog in ways that I often found deeply relatable.

One scene in particular involving a bloody reconfiguration of a character’s body parts struck me so squarely in its depiction of commitment and physical trauma that it’s become a new metaphor for how I view a particular chapter of my own life. Though it depicts people of a different culture and time, there’s a universally human story at the core of f.

Even when f hits its narrative climax, when I thought I understood as much as I possibly could from a single playthrough, the ending that I ended up triggering based on what seemed a normal, non-consequential decision early on revealed one of the most unexpected twists I’ve encountered in recent memory. And still, true to the lush depths of obfuscating fog Silent Hill is known for, I barely understand what happened. But I couldn’t look at the story the same way twice after experiencing it. My own innocence was robbed.

© Screenshot: NeoBards Entertainment / Claire Jackson / Kotaku

In addition to what’s revealed through your interactions and encounters with other characters and your journey through Ebisugaoka, a considerable amount of worldbuilding is also found in collectible notes scattered throughout the game’s world and in other bits of environmental storytelling. No meaningful playthrough of Silent Hill f will be complete without collecting and reading as many of them as possible–and New Game Plus will offer you new surprises here, too. These notes are all concise, written well enough, and don’t feel overbearing. They’re well worth pausing the action for.

These documents include women’s etiquette magazines, beer ads that promise a certain status of masculinity to those who consume it, and meditations on kitsune no yomeiri and other elements of Japanese culture and folklore, as well as fictional accounts of the history of the game’s setting. It all strings together a dark, kaleidoscopic narrative web that stirs intrigue and sparks the imagination. That it’s set in the 1960s also positions the characters and the town itself  between a rural, agrarian environment with conservative cultural values and affectations, and an encroaching layer of modernization through expanding industrial development and scientific medicine. Silent Hill f is never about any one of these things individually, but its various narrative layers let you drift among them as you would a sequence of thematically similar dreams.

Silent Hill f is ambitious in its desires. It asks for permission to deviate from the series’ traditional setting while offering up quicker, more action-focused combat. It leaves behind its titular setting in favor of a new horizon. It succeeds on all these fronts as a spin-off that explores Silent Hill’s classic gloom and internal psychological struggle, toying with themes of friendship, gendered expectations, commitment, and individual worth like a cat, or a fox, playing with its prey. It is a horrorscape I was terrified of and yet unable to look away from, one that’s resonated with me long after the credits rolled, and that quickly pulled me back in for another trip down the miserable foggy alleyways of this strange mountainside village.



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September 22, 2025 0 comments
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Chris Tilly
Esports

Find Your Friends review: Female relations take center stage in unsettling survival horror

by admin September 20, 2025



Find Your Friends is a survival horror that pits female hedonism against toxic masculinity, before exploding in violent scenes that ask complicated questions of its characters, and the audience.

The feature debut of writer-director Izabel Pakzad, Find Your Friends is like a mash-up of indie darlings Spring Breakers and How to Have Sex, that transforms into a combo of horror classics Deliverance and Revenge.

And while it doesn’t quite reach the dizzy heights of those influences, the movie nevertheless tackles some heavy themes, to do with peer pressure, personal responsibility, and messy female friendship.

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It also features an exciting young cast, playing characters that are more real and three-dimensional than the female folk usually found in this kind of fare.

What is Find Your Friends about?

Welcome to Italy

Find Your Friends revolves around a group of girlfriends vacationing together, and determined to have as much fun as is legally possible, while also sometimes indulging in the illegal.

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Proceedings commence at a yacht party, where the group is dancing, flirting, drinking, discussing dicks, smoking weed, and snorting coke. Making these early scenes feel like an episode of Girls Gone Wild.

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Amber (the superb Helena Howard) isn’t having as good a time as her friends however, as her ex has shown up with a new woman. So she goes extra hard, then somewhat dazed and confused, finds herself below deck with a guy who won’t take no for an answer.

That assault fundamentally – and understandably – changes Amber for the rest of the movie, for while she doesn’t initially tell her friends what has happened, she nevertheless blames them for leaving her alone with such a predator. While she’s also clearly suffering PTSD from the assault.

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For those reasons, the friendship group – which includes modern-day scream queen Bella Thorne – starts to subtly fracture, but they nevertheless plough on with the party, heading to the desert for an EDM gig where more drink and drugs are consumed, and a creepy trio of guys spoil their vibe.

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Amber senses danger, and when her gang doesn’t feel the same, storms off on her own. Which is when Amber’s holiday goes from bad to worse, and Find Your Friends shifts from dark drama to tense survival horror.

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Toxic men and toxic friends

Though while the threat that she – and eventually the rest of the group – is forced to confront turns terrifying, it’s also pretty predictable, and something horror fans have seen in countless similar films.

But what elevates Pazkard’s script is that it isn’t really concerned with awful men doing terrible things, as that’s almost a given in this world. Rather it focuses on decisions our protagonists make that put them in those dangerous situations, then how they react when the trouble starts.

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Because when Amber finally speaks her truth, there’s a disturbing lack of concern, empathy, or support from her nearest and dearest, which is maybe understandable based on her erratic behavior, but also deeply upsetting when we know the pain that she’s in. 

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It’s uncomfortable and upsetting to watch, but also not much of a surprise, as our heroes are girls who are loud, rude, and vulgar, which makes them quite a boring hang. But based on this evidence, they’re simply a product of their environment, surrounded by frat culture and guys who are trying to get them drunk, and high, and into bed.

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So while Find Your Friends works as a perfectly functional horror movie when the survival stuff starts, it’s arguably more interesting before the horror kicks in.

Is Find Your Friends good?

From minute one, Find Your Friends is an assault on the senses, with hand-held style camerawork putting us in the midst of the girls’ hedonistic ways.

Montages of them dancing to electro and talking about sex get a bit repetitive, but they’re in service to a story about what the world expects of these women, versus what they expect of each other and themselves.

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All of which leads to an uncompromising examination of female group dynamics, followed by a more straightforward battle of the sexes.

Find Your Friends score: 3/5

When it’s not leaning into well-worn survival horror tropes, Find Your Friends is a thought-provoking directorial debut from Isabel Pakzad, about how society treats young women, as well as the complicated ways in which they treat each other.

Find Your Friends was reviewed at Fantastic Fest, while the film’s release date is TBD. For more scary stuff, check out our list of the best horror movies ever.

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