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Hollow Knight: Silksong developers are trolling players with a seemingly safe haven
Game Reviews

Hollow Knight: Silksong developers are trolling players with a seemingly safe haven

by admin September 10, 2025


While Hollow Knight: Silksong’s cute character designs may suggest something light and effortless, do not be fooled. Silksong is not an easy game to play. In fact, it is darn difficult, requiring plenty of precision, be it platforming of fighting.

Thankfully, developer Team Cherry has popped a number of benches throughout Silksong, where the game’s protagonist Hornet (and the player), can take some weight off and recover from the perils that have come before, before heading once more out into the fray. Except, when the team hasn’t…

You see, many players have come to realise that Team Cherry has in fact planted at least one trick bench in the depths of Silksong, that doesn’t really play fair (please read no further if you do not want to know where).


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Silksong’s trick bench can be found in Hunter’s March, which itself is found off The Marrow. As with many other areas in Silksong, it is tricky. It’s an area you can do early on, but should probably come back to with more upgrades to actually have a better chance of getting through. Needless to say, when you get to a bench, you will likely feel a sense of relief, and want to finally pause and take a breather. Except this trick bench will scupper that breather, and when Hornet sits on it she will activate a spike trap that will whop a load of health off. Ouch!

A post on the Hollow Knight reddit titled ‘I have no words. This is the most anger I have ever felt for any game ever. I had one mask’, with an accompanying picture of the offending bench, has been commented on by many other players who feel a similar amount of anguish (though largely in good humour).

“I was like ‘finally, a bench’, sat down at two masks and let go of my keyboard.. Died,” one reply reads. “My partner was spectating the whole thing and we just laughed for five minutes.

“Damn, the developer had fun making this game for seven years.”

You can check out Silksong’s bench trap in action via the posts below.


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Thankfully, you can disable the trap, and the trick bench then becomes a regular safe bench. If you head to the left side of the bench before sitting on it, you will come across a lever. Swing Hornet’s needle at it, and you will deactivate the spikes (phew).

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Hollow Knight: Silksong's first patch will make the early game easier
Game Updates

Hollow Knight: Silksong’s first patch will make the early game easier

by admin September 10, 2025



Team Cherry has revealed details of Hollow Knight: Silksong’s first patch, which will make the early game a little easier.


That will be welcome news to those playing the game, as it’s proven to be extremely challenging. And not just for its trick bench.


In particular, a couple of early bosses will have “slight difficulty reduction”, on top of other enemies receiving damage reduction, and some increases in rosary rewards.

Hollow Knight: Silksong – Release TrailerWatch on YouTube

The patch is available now for Steam players via the public-beta branch on Steam or GOG, and will be available for all players across all platforms “mid next week”.


The full patch notes, as shared on Steam, are below:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.


If you’re struggling with the game, check out our Hollow Knight: Silksong walkthrough.


Are you finding Silksong too difficult? Let us know in the comments!

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Curtains in the 90s, Pogs, and the trend fallacy - yes, this is a stealth Hollow Knight: Silksong article, sorry
Game Reviews

Curtains in the 90s, Pogs, and the trend fallacy – yes, this is a stealth Hollow Knight: Silksong article, sorry

by admin September 9, 2025


When I was at school, which is a disconcertingly long time ago, there was a period during which all the boys seemed to have a near-identical curtains haircut. I hated it. It was so common that it might as well have been part of the school dress code, and yet, I resisted. I’ve always been pretty good at doing my own thing, not falling into the trap of peer pressure and what I’ve just this second coined as “The trend fallacy”. Just because everyone is doing something, doesn’t mean it’s right for you.

As someone who had hair (let’s not focus too much on the current situation, thanks) and therefore had to make some decisions over what to do with it, I have had two hairstyles in my entire life: a side-parting comb over that I’m sure looked pretty suave on a seven-year-old in the tail end of the 80s, and what you could describe as basic short hair that just sort of sits on my head until there’s too much of it – this, incidentally, is my current chosen style.


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Note: I also wore a flat cap in the early 90s for reasons I’m not really clear on. I suspect I saw someone wearing one and thought it looked amazing, in the same way I expected to grow up and own a Vauxhall Calibra, simply because the manager at the Esso at the top of my road used to park his outside the petrol station shop, and to an eight-year-old it looked like the coolest car that would ever be built. I have never owned a Calibra, nor have I ever driven a car. Point being, I had my own ideas of what I wanted, regardless of what was actually popular, and I still do.

Hollow Knight: Silksong, then, arrived last week like a new wave of Pokémon Pogs in 1999 that were also promising to fix the Y2K bug. Hot stuff, and a game everyone should be falling over themselves to play, right? “Don’t miss it,” I’m sure someone will commit to print somewhere. And yet, I never cared for Pokémon, I favoured football stickers to Pogs, and why would I, a child, be interested in finding a solution to the Y2K date problem?

I do have a fondness for certain games loosely in the genre, Axiom Verge and Ori and the Blind Forest to name two, but I had a miserable time with Hollow Knight some five years ago, its own genre tweaks clashing with my sensibilities and likes – I called it and moved on after two hours. I have no desire to waste my precious free time for no other reason than to follow the zeitgeist.

Swift Stepping away from the hype. | Image credit: Eurogamer/Team Cherry

It’s kind of my job to be aware of the mood in the games industry, to know what the hot topics are, and what the feelings are around new releases. It’s not fair to point to people, opening them up to the more hostile and unreasonable portion of the gaming community, but a repeated sentiment around Silksong is one of a kind of embarrassed shame. People have essentially apologised to the rest of the community for not enjoying Team Cherry’s new game, which I find bizarre in the extreme. I’ve seen similar in the reverse when people really vibe with a game the majority of others look down on.

Every game isn’t for everyone. This should be obvious and simple, but if taken in by the video games playing community at large would radically alter the discourse around new releases. It’s not incendiary to not enjoy something. It’s part of being a person with independent thought. I’ve come to realise I’m quite happy to just enjoy what I enjoy, regardless of whether other people “let” me do it or not.

With that, I’m off to brush my hair forward in a way that appears to onlookers as though no effort has been made whatsoever, and perhaps browse eBay for a flat cap. You do you.



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September 9, 2025 0 comments
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Hollow Knight: Silksong review | Rock Paper Shotgun
Game Reviews

Hollow Knight: Silksong review | Rock Paper Shotgun

by admin September 9, 2025


Hollow Knight: Silksong review

Hollow Knight: Silksong has a mean streak that sometimes tilts into vindictiveness, but its pin-sharp combat and wondrous exploration are too good to pass up.

  • Developer: Team Cherry
  • Publisher: Team Cherry
  • Release: September 4th 2025
  • On: Windows
  • From: Steam, Game Pass
  • Price: $20/£17/€20
  • Reviewed on: Steam Deck; Intel Core i9-10900K, 32GB RAM, Nvidia RTX 3090, Windows 10

I want to give Hollow Knight: Silksong a thrashing. A fully suited C-suite bollocking. I want to verbally repay unto it every cruel death, every pernickety jumping puzzle, every time-thieving runback it’s inflicted on me across the past five days.

But I can’t. For every moment of frustration, there are five of relief, of joy, of beauty even. As in Hollow Knight, Silksong stretches itself over a vast Metroidvania map, and yet its intricacies – its narrowest tunnels leading to grand new regions, its more acrobatic and tailorable combat movesets – make for constantly rewarding exploration, as well as some thrillingly free-flowing bugfights. There have been a couple times when I never wanted to play it again, and many more when I wish I never had to stop.

This time, as you traverse the deeply religious (and utterly bell-obsessed) kingdom of Pharloom, you’re playing as Hornet – a recurring Hollow Knight boss whose newly weakened state suggests she’s spent the last eight years eating Deliveroo and endlessly refreshing her own subreddit. Start reawakening abilities and unearthering upgrades, though, and some of that old power starts humming once more. Her heal is riskier than the Knight’s, using up an entire supply of silk/soul/energy/whatever, but much more potent, and equipping different crests will – similar to a stance system – significantly alter her base moveset of needle slashes. Even her dash power, gained relatively early, adds sprinting and long-jump abilities that the Knight’s equivalent never did.

Very quickly, then, Hornet becomes a more agile hero, albeit one that needs skillful application of her talents to avoid shunting into another bug’s blade. It’s also understandable that to counter this agility, she should face more powerful foes, though how Silksong goes about this is a bit blunt: it basically gives everyone outside of the humblest larvae an unexpectedly generous health pool and, for boss and grunt bugs alike, the strength to hit for two masks of health instead of the standard one.

Image credit: Rock Paper Shotgun/Team Cherry

This is harsh. The maths involved essentially make the first, hard-earned mask upgrade useless. You start with five, so upping to six won’t actually let you survive an extra hit, which together with the reduced availability of heals makes it feel like you need to play an even more pixel-perfect dodging game than in Hollow Knight.

Still, since all that falls under a fair and long-lasting tenet of Soulslikery – don’t get hit in the first place – I can’t get too cross about it. Yet Silksong does, sometimes, let slip a more recognisably callous side, one with – at best – antiquated views on punishing failure.

This is most apparent in some of the platforming challenges, specifically those that rely heavily on pogoing. For the uninitiated, that’s performing a downwards strike on an enemy or environmental prop to bounce back up off it. These bits are uniformly horrible, because unlike so much of Silksong’s combat – and indeed, the majority of its running/jumping/grappling moves – pogoing doesn’t feel consistent.

Sometimes I’ll boing into the sky, nearby insects holding up little ‘10.0’ signs (in my mind). Others, I’ll get about three millimetres of air from the same manoeuvre and tumble fatally into some spikes. Because there are always spikes. It gets marginally more forgiving with a particular crest that swaps Hornet’s default diagonal thrusts for a straight downward sweep, but the uneven reactions to successful hits remains a source of lost health and swear words throughout.

Image credit: Rock Paper Shotgun/Team Cherry

It doesn’t need to be like this, and the worst part is that Silksong knows it. There’s one region that’s basically one super-extended platforming run, and despite it being diamond-hard in its own right, I relished fresh attempts because I was only ever being held back my own timing and movements – not the whims of a bouncy flower.

Also, frankly, at least that region had reasonable access to benches. Silksong typically subscribes to the Dark Souls 2 school of thought on respawn points: not many, and none in useful places, especially not near bosses or midway through lengthy pogo gauntlets. If I squint I can almost, sort of, vaguely, kind of see the point to these runbacks: something about penalising your carelessness, combined with the added tension of having to fight or parkour your way back to your dropped loot without another death erasing it forever.

Except the tension thing doesn’t work because you can just dash over or under every non-boss enemy, and losing to a boss themselves already carries the punishment of not allowing you to play the game any further. In other words, they’re boring busywork, a fact that modern Souls and Soulslikes have increasingly got wise to. Even FromSoftware, developers to whom the Hollow Knight games partially owe their existence, knew to put Stakes of Marika in Elden Ring.

Image credit: Rock Paper Shotgun/Team Cherry

So yes, Silksong is hard, and not always in ways that are fun to overcome. There is, however, a touch of give and take here. In exchange for tougher battles and platforming, exploration and navigation get some concessions – none of which amount to full-on handholding, but should let you enjoy wandering without needing a pad full of notes on the side. Objectives and sidequests, for example, are now tracked in your journal. Metroidvania heresy? Not quite – quest descriptions are still light enough on details that you’ll still need to listen to NPC chatter for meaningful pointers. It’s just a little help with keeping count of which errands you’ve agreed to, or how many collectibles you’ve gathered for certain tasks.

Background signage highlighting benches, shops, and fast travel points also seem more frequent and much harder to miss than in Hollow Knight. Again, this is hardly the game playing itself, but as long as I’m being battered around by double-damaging megafauna, I think I deserve the likes of bigger signs. New players, who are otherwise afforded nothing but pain, should find these help them avoid getting lost as well.

Still, sometimes it’s nice to get lost on purpose. Pharloom is, as previously discussed, an absolute looker, and half the pleasure of navigating its caves, crypts, and palaces is looking for its next chunk of lavishly drawn, beautifully lit fantasyscape. It’s still a broken vestige of a once-prosperous realm, as is custom, but it’s a bit more diverse than Hallownest, enticing you into magma-pooled factories and snow-capped mountains. Where there’s more of a crossover between games, the qualities of each biome seem heightened and intensified: its leafy areas are slightly more verdant, its royal towers slightly more opulent. It’s a darkly wonderful place to be, hardship or no.

Image credit: Rock Paper Shotgun/Team Cherry

It’s also another, enormous example of how well Team Cherry can effectively beckon you to danger. Almost every tunnel or silo is littered with offshoots and ledges, just begging for a quick look, which often turns into a long look, which might just turn into two hours poking around a completely different area that you may have never discovered if you didn’t take that one turn.

These paths won’t always lead to something grand, or even something you can attend to immediately – this is still the M-V word – but going off-track becomes second nature when so many do lead to something interesting, or valuable, or indeed, something you just know you’ll come back to later. Also, that tingly sense of danger invoked by runback apologists? You get something just like that every time you enter a new area, creeping forward into the unknown with a watchful eye out for ambushes.

There is some backtracking, especially if you’re doing sidequests, though the sprint and those well-marked fast travel spots shave off most of the tedium. Besides, revisiting settlements makes for good opportunities to check in with Silksong’s likeable cast of NPCs, who very often have something new to say on repeat visits – about the world, about its story, about you – even if they’ve nothing new to ask in return.

Silksong’s simplest pleasure, mind, is its greatest one: hitting nasties with a sharp piece of metal. The hefty, percussive thwack of Hornet’s needle is even more of a satisfying sense-tickler than Hollow Knight’s nail, and the extra mobility – compounded by the meatiness and higher damage output of enemies – ensures that fights, big or small, routinely become dynamic back-and-forths where victory or death balance on a pin’s edge. Silksong’s combat has had the better of me dozens of times, and yet it’s so electric and frenetic that writing this paragraph still makes me wish I was back in the midst of it.

Image credit: Rock Paper Shotgun/Team Cherry

After getting past the initial couple of basic bigbugs, there’s a good mixture of boss concepts in here as well. My favourites are the ones that simply have you one-on-one with direct fighters – straight duels serve as the best showcases for all your combined talents – but there’s a respectable variety across the board, ranging from giants that mess with the safety of the terrain to bullet-hell hazard spewers and, in one particularly memorable battle, twin automatons that make Silksong’s oft-balletic fighting a literal dance. They’re fun to fight, even if they’re not at all fun to lose to.

Happily, Silksong also gives you much more scope to tweak your offensive and defensive options than the original’s charm system afforded. On top of Hornet’s thread skills, replacing the Knight’s spells and Nail Arts, an unlockable array of tools provide heaps of new melee, ranged, or protective gadgets. These all plug into your selected crest, which determines base attack patterns – I ended up settling on the long, loping swings of the Reaper crest, with shorter, faster stabs or more powerful charged-up strikes emerging as alternatives. Ultimately, it all amounts to a welcome degree of flexibility, especially where bosses are concerned. As much as these fights are decided by dodging skills, I’ve definitely had some clashes go smoother after mixing up my tools.

I’m still not convinced that counterbalancing your own strengths requires a mean streak that’s quite as mean as Silksong’s. And I didn’t even have space to complain much about the trade economy, which bleeds you dry for rosary beads (Pharloom’s chosen currency) despite only half the game’s enemies dropping them. Still, when I look at Silksong in my Steam library – a strange thing in itself, given how long it took to get there – I don’t think about counting beads. I don’t even think about boss runbacks. I think about the little branches on my map, representing territory unexplored and adventures yet to be had. I think about how I can shine my needle to a keener edge, and what would happen if I thrust it into that lanky bug I couldn’t get part earlier.

In short: Silksong, I can and will get mad at you. But I can’t stay mad at you. You brilliant, beautiful bastard of a game.



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Hollow Knight: Silksong Has A "Cheat Code" That You'll Probably Want To Avoid Using
Game Updates

Hollow Knight: Silksong Has A “Cheat Code” That You’ll Probably Want To Avoid Using

by admin September 9, 2025



Hollow Knight: Silksong is finally here, and players agree that the game kicks ass–mostly their own. Team Cherry’s metroidvania is a challenging adventure, but if you’re feeling masochistic, you can dial up the difficulty further with a “cheat” code that references (but is different than) the infamous Konami code. Simply head to the “Extras” section of the main menu and enter this sequence on the D-pad to unlock Steel Soul Mode:

Up, Down, Up, Down, Left, Right, Left, Right.

So what does Steel Soul Mode do? Once you start a new game, you’ve only got a single life with which to complete the game. No respawns or reloading saves: just a failed run if you fall. Veteran Hollow Knight players might recognize the mode as well, as it was in the first game and it was unlocked after the campaign was beaten for the first time.

If you are struggling right now, there is some good news as Silksong’s first patch will offer a “slight difficulty reduction” to the early bosses–Moorwing and Sister Splinter–when it goes live next week. PC players can also tweak the overall difficulty with several mods that have been released, and if you’re looking for walkthroughs, you can check out GameSpot’s Hollow Knight: Silksong guides hub for several helpful features.

After years of waiting, it looks like Silksong has been a massive hit right out of the gate. The game has reportedly passed 5 million players already and it’s one of the most popular games on Steam currently.

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The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don't quit early
Game Reviews

The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don’t quit early

by admin September 9, 2025


It’s been a few days now since the launch of Hollow Knight: Silksong and a few issues are starting to bubble up. One of the most significant complaints has been about the game’s level of difficulty.

The original Hollow Knight is/has always been a challenging game, so it’s not exactly a surprise that its DLC-turned-sequel is giving many players trouble. This time, however, it does appear that developer Team Cherry may have overtuned things in the new game.


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Silksong is certainly not an easy game overall, but the early parts have been particularly frustrating for some players. It doesn’t help that the Metroidvania doesn’t offer much in the way of accessibility options, which resulted in the creation of a number of mods that tweak various aspects of the game’s level of difficulty.

While Team Cherry hasn’t quite commented on the discourse surrounding Silksong’s challenging combat, the developer has announced that it’s going to be making some balance changes.

In a post on Steam, the team revealed the patch notes for update 1.0.28470, which is currently planned for release by the middle of next week on all platforms. The patch is primarily intended to fix bugs, but it’s also going to introduce “slight” balance changes to the early game.

Watch on YouTube

As revealed in the patch notes, you can expect early game bosses Moorwing and Sister Splinter to be a little easier. The damage Sandcarvers do has been reduced, too. You’ll also notice some tweaks to the economy, with a small reduction to the prices of mid-game Bellway and Bell Bench, a small boost to rosary rewards from relics and psalm cylinders, as well as another boost to rosary rewards for courier deliveries.

Here’s the full change log:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

If you can’t wait until next week to see what the patch has changed, you can actually access that version of the game right now by opting into the public beta branch on Steam or GOG. If you’re currently deep in the Silksong mines, we highly recommend checking out our guides for all the Mask Shard locations, all the Lost Flea locations – and, of course, how to upgrade your Needle.



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Hornet from Silksong stares up in the mosslands area
Gaming Gear

Hollow Knight: Silksong Includes a Secret Konami Code Easter Egg

by admin September 9, 2025


Hollow Knight: Silksong isn’t an easy game, but that difficulty is one of the reasons why fans love it. There are likely some in the fanbase who might even feel it’s too easy, and for them, developer Team Cherry added the most famous of cheat codes to the game, although it doesn’t give you 30 lives. 

The famous Konami Code, best known for its inclusion in the NES game Contra, does work in Silksong, but it will make the game far harder, not easier. The secret was found not long after the game came out on Thursday over at the Silksong subreddit. A variation of the code can be inputted in the Extras section of the title screen to unlock the Steel Soul mode on a new playthrough. The description of the unlocked mode says, “No reviving. Death is permanent.” 

The secret Steel Soul mode is not for the faint of heart. 

Screenshot by Oscar Gonzalez/CNET

As the description suggests, Steel Soul is a permadeath mode, meaning that once you die, it’s game over and your save is wiped. Considering how difficult Silksong has been even for veterans of the Hollow Knight, this option is truly for those who want the highest of challenges. It appeared in the original Hollow Knight as an optional setting made available after beating the game, but Silksong players just need to press a few buttons on the menu screen to unlock it.

The code needed to unlock Steel Mode in the Extras section of the title screen is Up, Down, Up, Down, Left, Right, Left, Right. For consoles, you will need to use the respective controller’s Dpad, while PC requires either using a controller Dpad or the arrow keys on the keyboard. There are no additional buttons to press, and when inputted correctly, the screen will flash. To activate the new much harder difficulty option, back out of the Extras screen, select Start Game, pick New Game and that will take you to the Mode Select screen where Steel Soul is now available. 

The Konami Code was first used in Gradius, a shoot ’em up game made by the company and released for the NES in 1986. The full code is Up, Up, Down, Down, Left, Right, Left, Right, B, A, and Start on a controller and was programmed into the game’s code by developer Kazuhisa Hashimoto as a way to test the game easily, as it added all the power-ups to the player’s ship. Hashimoto had mistakenly left the code in the NES game, and it was eventually discovered by players in the U.S. 

The Konami Code is mainly remembered for its use in 1987’s Contra for the NES, which gave players 30 lives to start the game with. It has since been used in other Konami games and paid homage to by other game developers. Tech companies such as Google and Facebook have also used the code as an Easter egg in their different services over the years. 

Hollow Knight: Silksong is out now on PC, Switch, Switch 2, Xbox One, Xbox Series X and Series S, PS4 and PS5. It’s also available for Xbox Game Pass subscribers. 



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Hollow Knight: Silksong's first patch makes some early bosses slightly easier, out now in Steam and GOG beta
Game Updates

Hollow Knight: Silksong’s first patch makes some early bosses slightly easier, out now in Steam and GOG beta

by admin September 9, 2025


The notes for Hollow Knight: Silksong’s first proper post-release patch have arrived. Team Cherry have been busy fixing bugs and making some “slight balance adjustments in the early game”, which you can now give a go early via beta branches on Steam and GOG.

That’ll mean you’re testing the changes ahead of the update’s planned full deployment next week, with Team Cherry aiming for a mid-week arrival “barring any unforeseen issues”. Now you know that, let’s get into the changes, which the studio have outlined in a post on the Steamy platform.

First of all, the bit that might prove controversial among hardened Skongers. As part of those early game balance tweaks, Team Cherry have opted to roll out a “slight difficulty reduction” for the boss fights against Moorwing and Sister Splinter. How you feel about that will likely depend on whether you’ve spent the past few days yelling at folks for seeking out mods or guides to help make their path through the metroidvania a bit less stressful.

Outside of that, the balancing’s also seen Sandcarvers have their damage reduced, plus increases in the rosary rewards dished out by relics, psalm cylinders, and courier deliveries. The prices of bellways and bell benches you run into around the game’s midway point have also dropped a bit. Oh, and there’s been a “slight increase in pea pod collider scale”.

That’s it for the balancing, with the rest being bug fixes for problems like “getting stuck floating after down-bouncing on certain projectiles”, “courier deliveries sometimes being inaccessible in Act 3”, and that “situation where players could remain cloakless after Slab escape sequence” I mentioned in the strap. No prolonged Hornet nudeness for the horn-dogs. Well, coatlessness really, but either way she might have gotten a bit cold, so an important fix.

I’ll list the rest of the fixes below, so you can scan through to see if anything you’ve run into crops up:

  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).

“All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix,” Team Cherry wrote. “Further fixes are already being worked on for a second patch. If you have an issue and you don’t see the solution in the list above, we may be working on it.”

If you’re planning on jumping into the patch’s Steam beta, instructions for getting access can be found here. Just remember that you’ll likely need to disable any mods, such as these freshly released multiplayer ones, that you’ve got installed first.



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Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns
Game Updates

Hollow Knight: Silksong’s early mods sand off its more annoying edges, including double damage and distant spawns

by admin September 9, 2025


Shhhhh. If we’re quiet, we might be able to avoid discourse with this one. If you’ve spent your weekend playing Hollow Knight: Silksong and found that the likes of enemies inflicting double damage and spawns being miles away put a dampner on the fun, mods can help.

I know, I know, these are videogames and we must take their difficulty with the utmost seriousness. How else are any of us supposed to learn important life lessons, like ‘press button dodge at this point’, unless we go through hours of frustration trying to beat one boss (or look such info up)? As such, I stress that these mods, like all mods, are entirely optional. No need to shout at people for using them. Save your voice for singing love ballads to Hornet during breaks in the action.

Right, now I’ve addressed the very powerful elephant in the room, let’s take a gander at Skong’s Nexus Mods page, which has filled out nicely now the metroidvania’s got a weekend under its belt. Silksong’s most endorsed mod thus far is one by Baiker that stops enemies and “normal bosses” from dishing out double damage, while leaving hazards free to keep on punishing you. Don’t look at the comments on it, if you’ve not got your internet argument observation popcorn handy.

Also up there in both the download and endorsement rankings is a mod from XiaoHaiNB, which adds health bars and damage numbers to baddies. Probably my favourites so far are the death counters. You’ve got a choice of two from modders Rexxah and NordboDev, and they’ll just sit there on your HUD, reminding you how many times your abilities have proven to be a bit too hollow shite.

Going back to the easening up, there’s ‘Stakes of Marika – Rebirth Anywhere’ from modder Kassent. As you might expect, this one takes a bit of inspiration from FromSoft’s Ancient Hoop by ensuring that “when you die in a scene, you will respawn at the scene entrance instead of at a bench miles away”. It also lets you set custom respawn points, which is cool.

For those annoyed by Silksong’s insistence on not being able to check where you are on the map at a glance, there’s ‘Always Have Compass Effect’ by Synthlight, which does what it says on the tin. The same modder’s stepped in with a mod that makes delivery items less fragile than a shipment of unpacked wine glasses precariously balanced to form a 20 foot tall tower and positioned next to some partially lit fireworks.

The final mod that’s caught my eye so far is this one for lore enthusiasts, which ensures you only have to kill a single enemy to be able to read their species’ journal entry.

Make sure to check the requirements of each of these if you fancy giving them a go, as most require the likes of BepInEx and MelonLoader to get up and running.



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September 9, 2025 0 comments
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Team Cherry is "working to improve" Hollow Knight: Silksong's Chinese translation following player complaints
Esports

Team Cherry is “working to improve” Hollow Knight: Silksong’s Chinese translation following player complaints

by admin September 9, 2025


Team Cherry said it is “working to improve” the simplified Chinese translation of Hollow Knight: Silksong.

While the highly anticipated sequel holds a Mostly Positive score on Steam, tens of thousands of Chinese players have left negative reviews, criticizing the Chinese localization for its lack of nuance and accuracy.

On X/Twitter, Team Cherry’s Matthew Griffin thanked players for their “feedback and support,” and said work on the translation would be ongoing “over the coming weeks.”

“To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” Griffin wrote.

“We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

So far, just 38% of players who have left a review of the simplified Chinese version of the Silksong have left a positive review. Overall, the game sits at a Mostly Positive rating.

Hollow Knight: Silksong reached over half a million concurrent players a day after its release on September 4, 2025.



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