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Product Reviews

Hideo Kojima’s OD captures the spirit of P.T. in the first gameplay trailer

by admin September 23, 2025


Kojima Productions, the studio helmed by auteur and famed cardboard box enthusiast Hideo Kojima, has finally given us our first glimpse of gameplay for the horror game OD. Developed in collaboration with Get Out and Us director Jordan Peele, OD is being billed as a totally unique experience that Kojima expects to divide players. It’s also going to leverage Microsoft’s cloud gaming tech in ways we’re not yet aware of, with Xbox Game Studios publishing the game.

In the new just over three-minute trailer entitled “Knock”, we see first-person gameplay footage of the player character (played by a ludicrously photorealistic Sophia Lillis) anxiously lighting a series of candles, several of which have babies on them, because Kojima. In the background we hear a very ominous knocking sound, with the trailer ending as Lillis’ character is grabbed by someone (or something) who doesn’t appear to be especially friendly.

If you were fortunate enough to play P.T., the playable (and tragically no longer accessible) teaser for Kojima and Guillermo del Toro’s cancelled Silent Hill game, you’ll know that the Metal Gear creator clearly understands how to craft terrifying horror experiences. From what we’ve seen so far, it looks like the spirit of P.T. at least lives on in OD.

It’s been a busy day for Kojima and his studio, which celebrates its 10th anniversary this year and has so far exclusively released Death Stranding games. At Kojima Productions’ “Beyond the Strand” event it was also announced that the studio is partnering with Niantic Spatial to develop what appears to be some kind of AR experience that brings Kojima’s “iconic storytelling into the real world.” Whether that means you can one day expect to encounter a virtual Norman Reedus attempting to steady his wobbling backpack on your way to the grocery store remains unclear, but Kojima Productions says the collaboration represents a “bold expansion into new forms of media beyond traditional gaming.”

And if all of that wasn’t enough, Kojima Productions is also teaming up with Mitsubishi UFJ Financial Group on a new credit card. It seemingly functions like a regular old credit card that can also be added to your phone, but you can accumulate reward points that can be spent on Kojima Productions merch and other items. Don’t get too excited unless you live in Japan, though, as it doesn’t look like the Kojima-branded credit card will be making its way to our shores when it launches next year.



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September 23, 2025 0 comments
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Hideo Kojima Finally Reveals OD Footage, And It’s Utterly Terrifying

by admin September 23, 2025


Hideo Kojima’s OD finally has its first trailer, and yes, of course, it’s entirely cutscene, but oh my word, what a cutscene. You’ll oscillate between “Good grief, I can’t believe this is the Unreal Engine and not real life, and “Oh god, what the fuck is that?” throughout its three minutes.

During Kojima Productions’ tenth anniversary celebrations, Hideo Kojima finally revealed some moving images of his forthcoming horror game OD, a project he’s co-creating with horror maestro Jordan Peele. What we get is an incredibly tense scene in which the perfectly rendered hands of Sophia Lillis (It, I Am Not Okay With This) attempt to light a whole mess of candles. It’s tense because of far too many sounds, from Lillis’s own terrified breathing, the ambient sounds of adjacent apartments, and that infernal knocking at the door.

By the end, whoever was knocking clearly ran out of patience and let themselves in. We see the sinister, shadowy figure over Lissis’s shoulder (and note the face-shaped scars all over her own face), its thudding footsteps unnervingly slow, as it whispers demonically. Then, in case you were wondering if everything was going to be OK, it grabs for her and she screams. After the titles we cut back to see vast, grey hands clutching Lissis’s face in a truly iconic image.

Which is all lovely and scary! It, of course, tells us precisely nothing whatsoever about the game, other than that it’ll feature baby-shaped candles and be dreadfully frightening. There are so many horror elements taking place at once here, from the worms crawling out of a candle in writhing bundles to the awful image of the cartoonish baby-faced candle melting to reveal its wick, accompanied by the noises of a real baby screaming nearby. Oh, and the tall, awful demon-thing—I’m yet to be convinced he’s a goodie.

At the live event, there was all sorts of empty bluster about how the game will change the very fabric of reality, perhaps requiring that humanity once again reset the yearly clock to a new After OD era, while not actually saying anything at all about what happens in the game. Microsoft’s Phil Spencer declared it “truly visionary” while Kojima, modest as ever, added “this is totally different, even as a system.” But best was Kojima’s declaration that as he travels all around the world scanning spooky locations for the photorealistic game, “I want to scan a ghost for the first time, and I want to get an award for that.” Good luck with that.

Still, the trailer is freaking cool.



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September 23, 2025 0 comments
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Hideo Kojima's OD Gives Us P.T. Vibes In New Preview
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Hideo Kojima’s OD Gives Us P.T. Vibes In New Preview

by admin September 23, 2025



Nearly two years ago, Hideo Kojima and director Jordan Peele revealed their upcoming horror game, OD. Since then, Kojima was largely focused on finishing Death Stranding 2: On the Beach. Now, Kojima Productions has shared a fresh look at OD during the Beyond the Strand event. And from the preview, it looks like Kojima is evoking P.T., the playable trailer for his canceled game Silent Hills.

The new video redacts some of the backstory text that sets up the game, which makes it difficult to understand what’s supposed to be happening. Stephen King’s It star Sophia Lillis plays the game’s leading character, but most of the action takes place from a first-person perspective. Near the beginning of the clip, Lillis’ character receives a card through the door with enigmatic instructions.

Lillis’ character goes on to light a few candles, and that’s where the creep factor rapidly expands. By the time someone–or something–enters the room behind Lillis’ character, she’s too frightened to run before it lays its hands upon her.

Udo Kier and Hunter Schafer will co-star in the game alongside Lillis, but details about their characters have yet to be disclosed. However, Kojima Productions did confirm that the hyper-realistic character models and the game itself were created with Unreal Engine.

OD doesn’t currently have a release date, but it will be published by Xbox Game Studios. While that doesn’t necessarily rule out a PS5 release, that is yet to be confirmed. Resident Evil 2 and Devil May Cry director Hideki Kamiya recently shared his wish for Kojima to make a P.T.-like game, and it appears that he got his wish.





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September 23, 2025 0 comments
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Would you play a Pokemon Go-like geospatial Death Stranding game with Smart Glasses and your phone? Hideo Kojima seems to think you will
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Would you play a Pokemon Go-like geospatial Death Stranding game with Smart Glasses and your phone? Hideo Kojima seems to think you will

by admin September 23, 2025


Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the Death Stranding franchise. The stream promised to be “a celebratory event” that will include “special guest appearances as well as offer a glimpse into future projects,” and it certainly lived up to that promise.

The stream began with a quick recap of Kojima Industries’ history so far, from inception through to the announcement and launch of Death Stranding, Death Stranding 2, and the reveals of both OD (2023) and Physint (2024). Towards the end of the project, Guillermo del Toro, Geoff Keighley, George Miller and Mamoru Oshii took to the stage to talk about the future of entertainment, gaming, and art. Notably, all of the speakers talk about going ‘off-screen’ with storytelling.

Then John Hanke, founder of Pokemon Go developer Niantic and now boss of Niantic Spatial (an ‘AI-led geospatial business platform’), joined Kojima on-stage to present a section devoted to how Kojima plans to ‘move beyond the screen,’ where the Japanese developer envisions “going to the top of a mountain, and even finding entertainment there”.

There’s no real hint as to what this project will be beyond a fluffy teaser trailer that seems to be Pokemon Go-meets-Death Stranding. “Kojima Productions and Niantic Spatial Team Up to Redefine Immersive Entertainment” reads a blurb on the trailer, as people wonder around interacting with virtual bonsai trees, golden aura, and other weird environmental aspects. It all looks like stuff from the chiral network in the Death Stranding games, so I imagine our job – as porters via our phones or smart glasses, per the trailer – will be to connect things up.

You can see the latest trailer for Death Stranding x Niantic as part of the livestream below.

The peculair trailer for Niantic and Kojima Production’s ‘A New Dawn’.
Watch on YouTube

This seems like very early concept-level blue sky thinking. It’s worth noting that Niantic Spatial isn’t quite Pokemon Go developer Niantic: the company was split into a games and geospatial division earlier this year, with the gaming development arm going over to Monopoly Go maker Scopely in a deal worth $3.5bn.

Niantic Spatial focuses on a refreshed version of Niantic’s original core interest – creating a digital map of the planet, now using geospatial AI. The newly-rebranded company has secured $250m of capital investment ($50m from Scopely and $200m from Niantic’s own balance sheet), and this is the first game-related project we’ve seen from the company.

“We’re in the midst of seismic changes in technology, with AI evolving rapidly,” Niantic founder John Hanke wrote when talking about the goal of the Spatial platform. “Existing maps were built for people to read and navigate but now there is a need for a new kind of map that makes the world intelligible for machines, for everything from smart glasses to humanoid robots, so they can understand and navigate the physical world.

It seems Kojima wants to leverage this tech, and paste a Death Stranding experience on the top of this evolving tech that is as-yet-untested in a gaming environment.

Death Stranding 2 received a warm reception when it launched earlier this year, with Eurogamer calling it a “busier, louder, and more emotionally resplendent take on this singular hiking sim” in our four star review.

We’re also expecting a Death Stranding animated movie, and an entirely different Death Stranding anime with an original story, too.

“I love the world of Death Stranding, it’s so creatively freeing, so beautifully dark and yet hopeful; I’m so excited and honoured that Hideo Kojima, whose work I’ve long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe,” says Raised by Wolves creator Aaron Guzikowski, who is penning the script for the animated feature.

It’s clear the series has some life in it yet, and even with games like OD and Physint on the way from Kojima Studios, the storied developer is a long way from giving up on this particular baby, just yet.



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September 23, 2025 0 comments
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PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot
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PC modders optimise Metal Gear Solid Delta: Snake Eater before Konami does, and add Hideo Kojima to boot

by admin August 29, 2025



PC modders have already begun optimising Metal Gear Solid Delta: Snake Eater, even before Konami has released further updates.


The Metal Gear remake has been criticised for its poor performance, with videos shared on social media of jarring stuttering. In particular, the PS5 Pro version has come under fire.

Konami acknowledged a handful of specific issues ahead of launch, though general optimisation wasn’t included. In just a couple of days, though, PC modders have taken matters into their own hands.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


Modder FrancisLouis, for instance, has created the Metal Gear Optimiser mod on NexusMods, which “reduces stuttering by optimising shader compilation and assets streaming”. FrancisLouis notes results can vary depending on hardware.


Other mods – such as Better Uncap FPS v1.2 from Mstrthief, Unlocked FPS from Hybred, and Unlock FG and FPS from Velasquez among others – seek to provide an unlocked framerate and other benefits


It’s clear optimisation is a priority among modders, who have seemingly been able to make improvements quicker than an official patch from Konami – though of course, mods aren’t always reliable.

Perhaps the funniest mod for the game, though, is from Fiend, which allows players to swap Snake for Metal Gear creator Hideo Kojima.

Kojima has stated in interviews he won’t be playing the remake himself, likely due to his acrimonious split from Konami. But that hasn’t stopped players putting him in the game instead.

Earlier this week, Epic boss Tim Sweeney blamed developers for any optimisation issues when using Unreal Engine 5 – Metal Gear Solid Delta: Snake Eater being one such game to use the engine.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 29, 2025 0 comments
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Metal Gear Solid Delta Dev Hopes Hideo Kojima Sees How "Respectful" It Is
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Metal Gear Solid Delta Dev Hopes Hideo Kojima Sees How “Respectful” It Is

by admin August 28, 2025



Earlier this summer, Metal Gear Solid creator Hideo Kojima laughed when asked if he would play the remake of Metal Gear Solid 3: Snake Eater, before flatly replying, “No, I won’t.” Regardless, the creative team behind Metal Gear Solid Delta: Snake Eater is hopeful that their former colleague will get a chance to see that the remake was created with great reverence and respect for the original.

“We are not sure what [Kojima] would want to do, but we want to deliver this game whilst being very respectful of all the people that we previously worked with,” said MGS Delta producer Noriaki Okamura during an interview with Inverse. “We would love for [Kojima] to see it too.”

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

Kojima parted ways with Konami in 2015 after spending decades as one of the top creative minds in the company. Since that time, Kojima has launched his own company and released two Death Stranding games. Okamura has openly shared his admiration for Kojima and expressed his desire to work with him again on MGS. However, Kojima has his own MGS-like game called Physint, which may still be a few years away. The director recently confirmed that Physint is still in a conceptual phase.

Metal Gear Solid Delta: Snake Eater is out today on Xbox Series X|S, PlayStation 5, and PC. Although it won’t be ready at launch, Konami is adding a new online multiplayer mode called Fox Hunt this fall. Unfortunately, it won’t support cross-play. The new version of the game was very positively received in GameSpot’s review of Metal Gear Solid Delta: Snake Eater.



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August 28, 2025 0 comments
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