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Death Stranding 2 review: Hideo Kojima’s vision executed without compromise

by admin June 23, 2025



From your first steps in Death Stranding 2, you know you’re in for something special. The sequel to Kojima’s 2019 game is an audiovisual spectacle throughout its 50+ hour story and endlessly replayable endgame. 

The engrossing narrative – with a stellar cast all delivering arguably career-best performances – has you guessing what might happen at every turn. From the epic spectacles to the moments of quietude between deliveries, the pace is perfect and makes this follow-up a drastic improvement over the original.

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It’s a remarkable feat given its turbulent development, which saw Kojima nearly giving up on the game. We’re glad he didn’t.

Death Stranding 2 screenshots

What is Death Stranding 2 about?

Some time has passed since the end of Death Stranding, when Sam Porter walked off into the sunset with Lou, saving the Bridge Baby from its demise. They’ve found a sort of peace in their humble living conditions, but the world is still in disarray due to the events of the Death Stranding. That peace is short-lived though – we’ve got an arc to get through!

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As in the first game, your job as an experienced porter is to reconnect Australia. That means travelling across the continent on foot and in a range of vehicles, taking an assortment of goods with you and delivering them to those in need.

Death Stranding 2 assumes your knowledge though. This is not the type of game you can just jump into and expect to understand what’s happening. Sure, there’s a Death Stranding recap in the main menu, but there are major story beats and character appearances that won’t make any sense if you’re unfamiliar. Kojima even throws in some real deep cuts too, the type of references and callbacks only those with 100 hours in the first game will even recognize.

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Sublime storytelling

Death Stranding 2’s presentation is world-class with its visuals among the very best I’ve seen, and I played through the entire thing on a base model PS5. Kojima Productions is up there with Naughty Dog, the pinnacle of how video games can look, sound, and feel.

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Extraordinarily detailed motion capture helps emphasize the captivating performances, too. I loved Norman Reedus in the first game, but he was a bit generic, and he’s famously gone on record to say he wasn’t entirely certain what was going on in the first game.

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That showed throughout, but here, he appears to have much more of a grip on the narrative. He gives his all in scenes that are both heartbreaking and cheerful, masterfully displaying his emotions.

Troy Baker returns as Higgs – a monster who makes your skin crawl – in what might be his best work yet. Then there’s Neil, brought to life by French actor Luca Marinelli. He’s a revelation. 

Kojima ProductionsTroy Baker delivers another breathtaking performance as Higgs in Death Stranding 2.

It’s a testament to the intricate creation process. The writing, performances, cinematography, lighting, animation, set dressing, all of it is executed on with such a remarkable level of care. It’s the type of game you just completely lose yourself in.

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Improved gameplay

Even playing on the Brutal difficulty setting after finishing the story, it’s clear gameplay has been ironed out so that very little feels frustrating or unfair in any capacity. You have all the tools at your disposal. If you mess up, that’s your fault. Whereas in the first game, you often had to fight against the jank while dealing with everything else.

However, as good as Death Stranding 2 is, if you weren’t a fan of the first game, this won’t convert you. It’s still the same game – The bulk of your time is spent navigating the land, only stopping along the way for the occasional conversation, to pick up more goods for delivery, or to fight against BTs (the souls of the deceased), robots, or other humans.

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Kojima ProductionsYou won’t be getting stuck on awkward terrain anywhere near as much as in the first game.

Gunplay is much improved. Back then, automatic weapons felt a bit flimsy, like you’d only use them in a last resort or when forced in the few sections with Cliff. Sam had no idea how to fire a machine gun then. Here, they’re much easier to control and there’s a greater variety of weapons – You’ve got shotguns, grenade launchers, snipers, handguns, assault rifles, machine guns, rocket launchers, and a great deal more that I won’t spoil.

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Stealth is also much more satisfying when you get it right, which is easier said than done. Before you even get close to an enemy base, you need to do some reconnaissance. It’s vital to not only know how many targets there are, but understand their positioning too. With a patient playstyle and the right equipment for the job, you can take down a dozen enemies without making a noise.

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Then there’s the BT encounters, which caused more frustration than anything in the first game. A bit more spaced out in the sequel, the presence of these haunting ghosts is still just as chilling, but it’s a great deal easier to avoid them altogether.

If you do find yourself in a fight, you’ll be treated to a vast array of unique enemy types. There are plenty of BT enemies both big and small that require different strategies and most of the time, different equipment. There’s no ‘one loadout fits all’ type of solution here and if you get caught in a fight with a BT in the sky but all of your weapons are for a close-range stealth mission, you’re very likely screwed.

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Kojima ProductionsOptions in combat feel near-limitless. It’s a tremendously deep sandbox.

The one thing we can say that hasn’t improved, however, is end of mission music. Not to criticize the selection of songs, but rather, the repetition of the effect Kojima is going for.

In Death Stranding, it always felt special when you overcame the odds, saw a haven on the horizon, and some melancholic track from Low Roar started blaring through your speakers.

They’re still present here in the sequel, along with a dozen other artists, but when nearly every main mission ends with a new song, it squanders the chance to make something special.

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In the endgame

For hardcore Death Stranding fans, the endgame is where the real fun begins. It’s all about mapping the most efficient paths between facilities in order to deliver packages unscathed and in a timely manner.

Your goal is to reach that Legend of Legend of Legends S-Tier ranking on as many deliveries as possible. So before even setting out, you first scout the area, assess any hazards, lay out zipline paths, and generally get a sense of how you’ll be navigating from Point A to Point B.

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It’s just as enjoyable here as it ever was, and with a litany of new tools and even revised versions of tools from the first game, it provides countless hours of fun.

Kojima Productions / DexertoEven this far in, there’s still so much left to do in Death Stranding 2.

At 100 hours, I’m only around halfway to flawlessly executing on every delivery. With the social reputation system too, you could play Death Stranding 2 and nothing else for an entire year without seeing everything.

Verdict

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

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While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?



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June 23, 2025 0 comments
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Kojima on stage at Sydney Film Festival 2025
Esports

Hideo Kojima calls Clair Obscur: Expedition 33 “ideal” for one key reason

by admin June 16, 2025



Gaming auteur Hideo Kojima heaped praise on 2025 smash hit Clair Obscur: Expedition 33, calling the game “ideal” for how efficiently it was made with such a small team behind it.

Expedition 33, the debut project from French studio Sanfall Interactive, launched in April of this year not to a whisper, but to thunderous applause. Both critically and commercially, it became one of the most high-profile releases of the year, with many considering it a shoo-in for Game of the Year.

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Of course, we’ve seen countless praise the game for its innovative turn-based combat and its grim yet utterly engrossing narrative. But Metal Gear creator Hideo Kojima has put the title on a pedestal for a different reason.

When speaking at a group interview Dexerto attended in Sydney, Australia ahead of the release of Death Stranding 2, Kojima mentioned how his own studio in Japan has ballooned in size over the years. With the demands of the industry only rising, it requires more hands to get the job done. At least, that’s been the theory until games like Expedition 33 came along.

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Hideo Kojima praises Clair Obscur: Expedition 33 for its team size

“When I first started, it was like a team of six,” Kojima said with a laugh. “You could do everything yourself. Now, it’s expanded. You can’t really control each employee, so you delegate. But sometimes, the idea doesn’t really work out because it’s a bigger team.”

Disney+Kojima went on to claim many modern action games “should be done in smaller teams.”

Highlighting the recent blockbuster of Expedition 33 as a standout success, Kojima labelled it as his “ideal” game development experience. “They only have like 33 team members and a dog. That’s my ideal when I create something with a team.

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“Creation has now become much bigger. It’s kind of a war between how efficient you could [be] with the small team, but you have to make it so grand.”

Continuing his explanation, Kojima even argued that much of modern game development is akin to “factory” work. “Big companies, like 600, 1,000 people, they’re full of totally different teams,” he stressed. “Everyone’s concentrating on their work and then combining together.”

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Kojima couldn’t let George Miller down

Amusingly, when Kojima last met with Mad Max creator George Miller prior to their 2025 conversation at the Sydney Film Festival, they spoke on this very subject.

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“I’m trying to keep Kojima Productions under 150 people,” he told his ‘God’ back in the studio’s early days.

“It’s the same as the nomads,” Miller told Kojima. “They can’t go over 150, that’s the biggest group.”

DexertoKojima gifted the Mad Max creator with a signed Death Stranding 2 poster.

When the pair met up again, Miller recalled the conversation and asked if Kojima had kept true to his desire. “You still have your team under 150?” he questioned.

“During the pandemic… It was over 200 people,” Kojima told us, but he simply “couldn’t tell that to George.”

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June 16, 2025 0 comments
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Hideo Kojima's upcoming Death Stranding 2 panel and gameplay event will be streamed online
Game Reviews

Hideo Kojima’s upcoming Death Stranding 2 panel and gameplay event will be streamed online

by admin May 30, 2025



Kojima Productions really is determined to make sure we don’t forget Death Stranding 2 is almost upon us. Alongside a musical world tour, a themed PlayStation 5 controller, plus all that chatter about a Death Stranding movie and anime, the studio has now confirmed it’ll be streaming a Death Stranding 2 panel event next month.


Officially known as the Death Stranding 2: On the Beach Game Premiere event, it’s the first date in Kojima Productions’ previously announced months-long “world tour” that careens through the likes of Sydney, Paris, London, and Hong Kong before ending in Lucca this November.


Things get underway, however, at 7pm PDT on Sunday, 8th June in Los Angeles, California – and keen-eyed observers will immediately appreciate that ties is neatly with the start of Summer Game Fest season. And thus enter Geoff Keighley, who’ll be hosting the Death Stranding 2: On the Beach Game Premiere event at Los Angeles’ Orpheum Theatre, with best pal and Death Standing creator Hideo Kojima in attendance too.

Here’s a trailer for Death Stranding 2.Watch on YouTube


The focus of the event is a panel discussion featuring Kojima and unspecified “special guests”, but there’s also talk of a live demonstration of Death Stranding 2, should you wish to get another peek ahead of its 26th June release on PlayStation 5. And if you do, you can either show up in person – tickets are available online – or, probably more conveniently for most, watch the whole thing on YouTube. Just be aware that it doesn’t start till 3am on 9th June in the UK, so you might prefer to catch up later once you’ve had your beauty sleep.


So there’s a lot happening in the world of Death Stranding, then, but will the wait be worth it? Eurogamer’s Ed Nightingale nipped across the ocean to have a look a few months back and came away with many thoughts. Perhaps the most telling words, however, are these: “So far, [Death Stranding 2] feels like the most Kojima-game yet”.



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May 30, 2025 0 comments
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Hideo Kojima casually reveals a Death Stranding anime is in the works
Game Updates

Hideo Kojima casually reveals a Death Stranding anime is in the works

by admin May 28, 2025


A Death Stranding anime is in the pipeline.

The news was confirmed by the game’s creator Hideo Kojima, who when discussing the upcoming live-action Death Stranding film with Vogue Japan, casually slipped in that an anime adaption is also in the works.

8 Things You Need To Know About Death Stranding 2: On The Beach. Watch on YouTube

“I am currently working with A24 on a live-action film adaptation of Death Stranding,” Kojima said (translated by VGC). “When it comes to adapting games into visual media, there are works like The Last of Us, which stays true to the original storyline, and films like The Super Mario Bros Movie which are more of a service to fans of the game.

“While these works have their own merits, as a film enthusiast, I want to pursue the expressive potential of cinema. I aim to create a Death Stranding that can only be realised through film, one that could win awards at festivals like the Cannes Film Festival or the Venice Film Festival. In fact, we are also currently working on an anime adaptation.”

So, there you have it! One Death Stranding anime coming up, although for now we don’t know when.

As for the film adaptation, Kojima announced his company was partnering with A24 in December 2023. A24 is the production and distribution company behind the likes of Everything Everywhere All At One and Hereditary, so it sounds like a good match for Kojima.

More recently, it was reported A Quiet Place: Day One’s Michael Sarnoski was attached to write and direct the Death Stranding adaptation.

Image credit: Kojima Productions

But, while all of this is going on behind the scenes, we have Death Stranding’s sequel releasing via PS5 next month, on 25th June.

“Death Stranding 2 is clearly a labour of love, filled with carefully balanced gameplay systems, exceptional visuals, and extraneous details and secret scenes,” our Ed wrote in Eurogamer’s Death Stranding 2 preview. “I still don’t know why we shouldn’t have connected, but in this instance I’m glad I did.”



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May 28, 2025 0 comments
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Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away
Game Updates

Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away

by admin May 20, 2025


Hideo Kojima and PlayStation announced last year they were teaming up to create a new action espionage game called Physint, a welcome genre return for fans of Kojima’s Metal Gear Solid series. In a new interview with French magazine Le Film Français, Kojima said Physint is five to six years away from release.

This timeline isn’t too surprising – Kojima Productions’ next release is Death Stranding 2: On The Beach on June 26, and the studio is already developing its next game after that, OD, for Xbox. Assuming Kojima Productions has no other surprises, Kojima claimed last year that Physint’s development would begin in earnest after the launch of Death Stranding 2 (likely up to bat after OD), so the five-to-six-year timeline makes sense.

 

“Besides Death Stranding 2, there is Physint in development. That will take me another five or six years. Maybe after that, I could finally decide to tackle a film,” Kojima told Le Film Français when asked about directing a movie, as reported by Video Games Chronicle.

Kojima also told the magazine he received many offers to direct a movie when he left Konami in 2015. Considering how much Kojima loves films and the people behind them, seeing him direct one wouldn’t be surprising. Consider those extra-long Metal Gear Solid and Death Stranding cutscenes practice for his directorial debut.

While waiting for Physint, check out Game Informer’s Death Stranding 2 hands-on preview, and then read about how Death Stranding 2’s interactive encyclopedia helps players make sense of the lore. After that, check out this breakdown of the members of Death Stranding 2’s Drawbridge organization. 



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May 20, 2025 0 comments
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